100+ datasets found
  1. Revenue of the global entertainment and media market 2020-2029

    • statista.com
    Share
    FacebookFacebook
    TwitterTwitter
    Email
    Click to copy link
    Link copied
    Close
    Cite
    Statista, Revenue of the global entertainment and media market 2020-2029 [Dataset]. https://www.statista.com/statistics/237749/value-of-the-global-entertainment-and-media-market/
    Explore at:
    Dataset authored and provided by
    Statistahttp://statista.com/
    Area covered
    Worldwide
    Description

    In 2024, the value of the media and entertainment market reached **** trillion U.S. dollars, experiencing a growth of ****percent compared to 2023. In the following years the growth is set to slow down, but dollar figures are expected to reach over *** trillion by the end of 2029. Entertainment and media market revenue – additional informationThe entertainment and media market encompasses every broadcasting medium from newspapers, magazines, TV and radio and popular forms of entertainment such as film, music and books.The compound annual growth rate of the entertainment and media spending worldwide has been predicted between 2022 and 2026, by sector. Projections indicated that the sector which will see the most compound annual growth rate will be data consumption, at ** percent, followed by virtual reality, which will grow by ** percent during the stated time. In comparison, newspapers and magazines publishing is expected to shrink on an annual basis by * percent in the same period.

  2. Value of the entertainment & media market in the UK 2023-2028

    • statista.com
    Updated Nov 27, 2025
    Share
    FacebookFacebook
    TwitterTwitter
    Email
    Click to copy link
    Link copied
    Close
    Cite
    Statista (2025). Value of the entertainment & media market in the UK 2023-2028 [Dataset]. https://www.statista.com/statistics/237778/value-of-the-entertainment-and-media-market-in-the-uk/
    Explore at:
    Dataset updated
    Nov 27, 2025
    Dataset authored and provided by
    Statistahttp://statista.com/
    Time period covered
    2023
    Area covered
    United Kingdom
    Description

    Between 2024 and 2028, the entertainment and media market in the United Kingdom is expected to grow at a **** percent compound annual growth rate (CAGR) and reach *** billion British pounds. Shifting consumer habits shape the industry’s future The entertainment and media sector is a dynamic and fast-paced ecosystem that is constantly adapting to the ever-evolving needs and demands of consumers. As such, the industry contains some of the sectors most heavily affected by the coronavirus (COVID-19) pandemic, alongside others that were among its primary beneficiaries. For example, SVOD revenue in the UK jumped by approximately ** percent amid national lockdowns during the first year of the pandemic, while UK box office revenues simultaneously plummeted by ** percent. And even though some traditional media formats are already experiencing an uplift in demand and revenues, recovery is not equally as swift across the UK’s entire media and entertainment landscape. Media and entertainment is on a global upward path The continuous growth of the UK market is in line with overarching global industry trends. In 2023, the global entertainment and media market was valued at *** trillion U.S. dollars, and according to the latest projections, this figure will reach *** trillion by 2028. A more in-depth look at the future of the E&M industry reveals that virtual reality, cinema, and data consumption were expected to see the highest growth rates among all media and entertainment segments in the next few years, whereas traditional media such as newspapers are set to experience negative growth.

  3. Media & Entertainment Market Analysis | Industry Growth, Size & Forecast...

    • mordorintelligence.com
    pdf,excel,csv,ppt
    Updated Jun 21, 2025
    Share
    FacebookFacebook
    TwitterTwitter
    Email
    Click to copy link
    Link copied
    Close
    Cite
    Mordor Intelligence (2025). Media & Entertainment Market Analysis | Industry Growth, Size & Forecast Report 2030 [Dataset]. https://www.mordorintelligence.com/industry-reports/media-and-entertainment-market-landscape
    Explore at:
    pdf,excel,csv,pptAvailable download formats
    Dataset updated
    Jun 21, 2025
    Dataset provided by
    Authors
    Mordor Intelligence
    License

    https://www.mordorintelligence.com/privacy-policyhttps://www.mordorintelligence.com/privacy-policy

    Time period covered
    2019 - 2030
    Area covered
    Global
    Description

    Media and Entertainment Market is Segments by Type (Print Media [Newspaper, Magazines, and More], Digital Media [Television, Music and Radion, and More], Streaming Media [OTT Streaming, Live Streaming], and More), Revenue Model (Advertising, Subscription, and More), Device Platform (Smartphones and Tablets, Smart TVs and Set-Top Boxes, and More), Geography. The Market Forecasts are Provided in Terms of Value (USD).

  4. Middle East Media and Entertainment Industry Analysis | Market Report, Size...

    • mordorintelligence.com
    pdf,excel,csv,ppt
    Updated Sep 1, 2025
    Share
    FacebookFacebook
    TwitterTwitter
    Email
    Click to copy link
    Link copied
    Close
    Cite
    Mordor Intelligence (2025). Middle East Media and Entertainment Industry Analysis | Market Report, Size & Forecast [Dataset]. https://www.mordorintelligence.com/industry-reports/middle-east-media-and-entertainment-market
    Explore at:
    pdf,excel,csv,pptAvailable download formats
    Dataset updated
    Sep 1, 2025
    Dataset provided by
    Authors
    Mordor Intelligence
    License

    https://www.mordorintelligence.com/privacy-policyhttps://www.mordorintelligence.com/privacy-policy

    Time period covered
    2019 - 2030
    Area covered
    Middle East
    Description

    The Middle East Media and Entertainment Market is Segmented by Type (Digital Music, Video Games, and More), Platform (Online/Digital, Traditional/Linear, and Hybrid), Revenue Model (Subscription-Based, Advertising-Supported, and More), End-User Age Group (Generation Z, Millennials, and More), Device (Smartphones, Smart TVs and Connected TV Devices, and More), and Country. The Market Forecasts are Provided in Terms of Value (USD).

  5. T

    AI in Media and Entertainment Market Size and Share Forecast Outlook 2025 to...

    • futuremarketinsights.com
    html, pdf
    Updated Oct 7, 2025
    Share
    FacebookFacebook
    TwitterTwitter
    Email
    Click to copy link
    Link copied
    Close
    Cite
    Sudip Saha (2025). AI in Media and Entertainment Market Size and Share Forecast Outlook 2025 to 2035 [Dataset]. https://www.futuremarketinsights.com/reports/ai-in-media-and-entertainment-market
    Explore at:
    html, pdfAvailable download formats
    Dataset updated
    Oct 7, 2025
    Authors
    Sudip Saha
    License

    https://www.futuremarketinsights.com/privacy-policyhttps://www.futuremarketinsights.com/privacy-policy

    Time period covered
    2025 - 2035
    Area covered
    Worldwide
    Description

    The AI in Media and Entertainment Market is estimated to be valued at USD 12.0 billion in 2025 and is projected to reach USD 60.4 billion by 2035, registering a compound annual growth rate (CAGR) of 17.2% over the forecast period.

    MetricValue
    AI in Media and Entertainment Market Estimated Value in (2025 E)USD 12.0 billion
    AI in Media and Entertainment Market Forecast Value in (2035 F)USD 60.4 billion
    Forecast CAGR (2025 to 2035)17.2%
  6. India Media & Entertainment Market Research Report: Forecast (2025-2030)

    • marknteladvisors.com
    Updated Nov 11, 2024
    Share
    FacebookFacebook
    TwitterTwitter
    Email
    Click to copy link
    Link copied
    Close
    Cite
    MarkNtel Advisors (2024). India Media & Entertainment Market Research Report: Forecast (2025-2030) [Dataset]. https://www.marknteladvisors.com/research-library/india-media-entertainment-industry-market.html
    Explore at:
    Dataset updated
    Nov 11, 2024
    Dataset provided by
    Authors
    MarkNtel Advisors
    License

    https://www.marknteladvisors.com/privacy-policyhttps://www.marknteladvisors.com/privacy-policy

    Area covered
    Global, India
    Description

    The India Media & Entertainment Market, valued at USD 30 Billion in 2024, is projected to reach USD 48 Billion by 2030, growing at a CAGR of 9.8% from 2025-2030.

  7. Z

    Movies And Entertainment Market By Type (Movies, TV Shows, Music, Live...

    • zionmarketresearch.com
    pdf
    Updated Nov 23, 2025
    Share
    FacebookFacebook
    TwitterTwitter
    Email
    Click to copy link
    Link copied
    Close
    Cite
    Zion Market Research (2025). Movies And Entertainment Market By Type (Movies, TV Shows, Music, Live Events), By Platform (Theaters, TV, OTT, Digital Download, Streaming), By Revenue Model (Subscription-based, Pay-per-view, Advertisement-based, Licensing), By Genre (Action, Drama, Comedy, Horror, Others), and By Region: Global and Regional Industry Overview, Market Intelligence, Comprehensive Analysis, Historical Data, and Forecasts 2025 - 2034 [Dataset]. https://www.zionmarketresearch.com/report/global-movies-entertainment-market
    Explore at:
    pdfAvailable download formats
    Dataset updated
    Nov 23, 2025
    Dataset authored and provided by
    Zion Market Research
    License

    https://www.zionmarketresearch.com/privacy-policyhttps://www.zionmarketresearch.com/privacy-policy

    Time period covered
    2022 - 2030
    Area covered
    Global
    Description

    Global movies and entertainment market worth at USD 108.84 Billion in 2024, is expected to surpass USD 221.22 Billion by 2034, with a CAGR of 7.35%.

  8. Value of the media and entertainment industry in India 2019-2026

    • statista.com
    Updated Nov 27, 2025
    Share
    FacebookFacebook
    TwitterTwitter
    Email
    Click to copy link
    Link copied
    Close
    Cite
    Statista (2025). Value of the media and entertainment industry in India 2019-2026 [Dataset]. https://www.statista.com/statistics/235784/india-value-of-the-media-and-entertainment-industry/
    Explore at:
    Dataset updated
    Nov 27, 2025
    Dataset authored and provided by
    Statistahttp://statista.com/
    Area covered
    India
    Description

    India's media and entertainment industry was valued at over *** trillion Indian rupees in 2024. Recovering from the negative impact of the pandemic, the industry grew by ***** percent in 2024. Digital media accounted for the highest share of this industry, followed by television. Radio continued to generate the lowest revenues that year.

  9. Arts, entertainment, and recreation industry's market size in the U.S....

    • statista.com
    Updated Nov 26, 2025
    Share
    FacebookFacebook
    TwitterTwitter
    Email
    Click to copy link
    Link copied
    Close
    Cite
    Statista (2025). Arts, entertainment, and recreation industry's market size in the U.S. 2022-2024 [Dataset]. https://www.statista.com/statistics/1174737/arts-entertainment-recreation-industry-market-size-us/
    Explore at:
    Dataset updated
    Nov 26, 2025
    Dataset authored and provided by
    Statistahttp://statista.com/
    Area covered
    United States
    Description

    The market size of the arts, entertainment, and recreation industry in the United States grew by *** percent in 2023 over the previous year, amounting to nearly *** billion U.S. dollars. As forecast, this figure was expected to exceed *** billion U.S. dollars in 2024.

  10. Global Adult Entertainment Market Research Report: Forecast (2025-2030)

    • marknteladvisors.com
    pdf
    Updated Jun 12, 2025
    Share
    FacebookFacebook
    TwitterTwitter
    Email
    Click to copy link
    Link copied
    Close
    Cite
    MarkNtel Advisors (2025). Global Adult Entertainment Market Research Report: Forecast (2025-2030) [Dataset]. https://www.marknteladvisors.com/research-library/adult-entertainment-market.html
    Explore at:
    pdfAvailable download formats
    Dataset updated
    Jun 12, 2025
    Dataset provided by
    Authors
    MarkNtel Advisors
    License

    https://www.marknteladvisors.com/privacy-policyhttps://www.marknteladvisors.com/privacy-policy

    Area covered
    Global Level
    Description

    Adult Entertainment Market size was valued at around USD 65.95 billion in 2024 and is projected to reach USD 93.37 billion by 2030, growing at 7.20% CAGR (2025-30).

  11. Immersive Entertainment Market Size & Growth to 2030

    • mordorintelligence.com
    pdf,excel,csv,ppt
    Updated Sep 15, 2025
    Share
    FacebookFacebook
    TwitterTwitter
    Email
    Click to copy link
    Link copied
    Close
    Cite
    Mordor Intelligence (2025). Immersive Entertainment Market Size & Growth to 2030 [Dataset]. https://www.mordorintelligence.com/industry-reports/immersive-experiment-market
    Explore at:
    pdf,excel,csv,pptAvailable download formats
    Dataset updated
    Sep 15, 2025
    Dataset provided by
    Authors
    Mordor Intelligence
    License

    https://www.mordorintelligence.com/privacy-policyhttps://www.mordorintelligence.com/privacy-policy

    Time period covered
    2019 - 2030
    Area covered
    Global
    Description

    The Immersive Entertainment Market Report is Segmented by Application (Themed Entertainment, Haunted Attractions and Escape Rooms, and More), Technology (Virtual Reality, Augmented Reality, and More), Venue Type (Theme and Amusement Parks, Family/Indoor Entertainment Centers, and More), Revenue Stream (Ticket Sales, Food and Beverage, and More), and Geography. The Market Forecasts are Provided in Terms of Value (USD).

  12. s

    Mobile Entertainment Market Size, Share & Forecast Report by 2033

    • straitsresearch.com
    pdf,excel,csv,ppt
    Updated Aug 11, 2024
    Share
    FacebookFacebook
    TwitterTwitter
    Email
    Click to copy link
    Link copied
    Close
    Cite
    Straits Research (2024). Mobile Entertainment Market Size, Share & Forecast Report by 2033 [Dataset]. https://straitsresearch.com/report/mobile-entertainment-market
    Explore at:
    pdf,excel,csv,pptAvailable download formats
    Dataset updated
    Aug 11, 2024
    Dataset authored and provided by
    Straits Research
    License

    https://straitsresearch.com/privacy-policyhttps://straitsresearch.com/privacy-policy

    Time period covered
    2021 - 2033
    Area covered
    Global
    Description

    The global mobile entertainment market size was USD 233.65 billion in 2024 & is projected to grow from USD 273.84 billion in 2025 to USD 974.8 billion by 2033.
    Report Scope:

    Report MetricDetails
    Market Size in 2024 USD 233.65 Billion
    Market Size in 2025 USD 273.84 Billion
    Market Size in 2033 USD 974.8 Billion
    CAGR17.2% (2025-2033)
    Base Year for Estimation 2024
    Historical Data2021-2023
    Forecast Period2025-2033
    Report CoverageRevenue Forecast, Competitive Landscape, Growth Factors, Environment & Regulatory Landscape and Trends
    Segments CoveredBy Services ,By Advertisement ,By Region.
    Geographies CoveredNorth America, Europe, APAC, Middle East and Africa, LATAM,
    Countries CoveredU.S., Canada, U.K., Germany, France, Spain, Italy, Russia, Nordic, Benelux, China, Korea, Japan, India, Australia, Singapore, Taiwan, South East Asia, UAE, Turkey, Saudi Arabia, South Africa, Egypt, Nigeria, Brazil, Mexico, Argentina, Chile, Colombia,

  13. Home Entertainment Market Analysis, Size, and Forecast 2025-2029: North...

    • technavio.com
    pdf
    Updated Jun 11, 2025
    Share
    FacebookFacebook
    TwitterTwitter
    Email
    Click to copy link
    Link copied
    Close
    Cite
    Technavio (2025). Home Entertainment Market Analysis, Size, and Forecast 2025-2029: North America (US and Canada), Europe (France, Germany, and UK), APAC (China, India, Japan, and South Korea), South America (Brazil), and Rest of World (ROW) [Dataset]. https://www.technavio.com/report/home-entertainment-market-industry-analysis
    Explore at:
    pdfAvailable download formats
    Dataset updated
    Jun 11, 2025
    Dataset provided by
    TechNavio
    Authors
    Technavio
    License

    https://www.technavio.com/content/privacy-noticehttps://www.technavio.com/content/privacy-notice

    Time period covered
    2025 - 2029
    Area covered
    Brazil, Japan, Canada, France, Germany, United States, United Kingdom
    Description

    Snapshot img

    Home Entertainment Market Size 2025-2029

    The home entertainment market size is forecast to increase by USD 138 billion at a CAGR of 8.3% between 2024 and 2029.

    The market is experiencing significant shifts, driven by the emergence of smart televisions and the integration of advanced technologies in Over-The-Top (OTT) services. These developments are transforming consumer viewing habits, enabling on-demand access to a vast array of content. However, the market faces challenges as well. The high energy consumption of televisions, a growing concern for environmentally-conscious consumers, is one such challenge. The integration of Bluetooth and Wi-Fi connectivity in home entertainment systems has enabled seamless streaming of audio and video content.
    To capitalize on opportunities and navigate challenges effectively, market participants must stay abreast of technological advancements and consumer preferences, while also focusing on sustainability and energy efficiency. Companies must address this issue through energy-efficient designs and innovative technologies. Another challenge is the intensifying competition in the market, as new players enter the fray and existing ones expand their offerings. These technologies continue to evolve, integrating smart home capabilities, Bluetooth and Wi-Fi connectivity, and cloud services.
    

    What will be the Size of the Home Entertainment Market during the forecast period?

    Explore in-depth regional segment analysis with market size data - historical 2019-2023 and forecasts 2025-2029 - in the full report.
    Request Free Sample

    The market is characterized by continuous advancements in technology, with picture quality and display technology taking center stage. Software updates and device compatibility ensure seamless integration of new features and technologies, such as OLED and QLED, into existing systems. Digital content licensing and copyright protection are crucial aspects of the market, ensuring access to high-quality digital content while maintaining intellectual property rights. Energy consumption and user experience design are increasingly important factors, with energy-efficient LED backlighting and digital signal processing optimizing power usage and enhancing viewing experiences.
    Platform integration and cable management contribute to a clutter-free setup, while user interface design and cloud storage facilitate easy access to content. Room acoustics and audio calibration ensure optimal sound performance, and installation services cater to users seeking professional assistance. Environmental impact is a growing concern, with companies focusing on reducing waste and improving sustainability. As the market evolves, trends include advancements in OLED and QLED technology, as well as the integration of AI and machine learning for enhanced user experiences. The market encompasses a range of home entertainment-related devices, including high-definition television sets, projectors, soundbars, and home theater in a box (HTIB) systems.
    

    How is this Home Entertainment Industry segmented?

    The home entertainment industry research report provides comprehensive data (region-wise segment analysis), with forecasts and estimates in 'USD billion' for the period 2025-2029, as well as historical data from 2019-2023 for the following segments.

    Product
    
      Video device
      Audio device
      Gaming console
    
    
    Distribution Channel
    
      Offline
      Online
    
    
    Application
    
      Residential
      Commercial
    
    
    Geography
    
      North America
    
        US
        Canada
    
    
      Europe
    
        France
        Germany
        UK
    
    
      APAC
    
        China
        India
        Japan
        South Korea
    
    
      South America
    
        Brazil
    
    
      Rest of World (ROW)
    

    By Product Insights

    The video device segment comprises video-enabled consumer electronic devices such as televisions, Blu-ray and DVD players, projectors, and streaming devices. The video device segment is expected to register a significant share in the global home entertainment market during the forecast period. The growth in the video device segment can be attributed to the growing consumer preference for visual entertainment. Factors such as rapid innovations in the existing products, an increase in the digitalization of electronic goods, and a growing tech-savvy urban population in developing countries will increase the demand for video devices. Video devices are undergoing groundbreaking improvements such as the introduction of 8K and 4K resolution, micro-LED and mini-LED displays, high dynamic range (HDR) video in televisions, and the emergence of wireless and portable projectors, which fuel the demand for the video device segment. Moreover, video devices are economically viable for mass production, making them affordable to consumers.

    The video device segment, which includes televisions, Blu-ray and DVD players, projectors, and streaming devices, holds a substantial share in this market. This growth ca

  14. i

    UK Entertainment and Media Market Size, Share, Growth and Industry Report

    • imarcgroup.com
    pdf,excel,csv,ppt
    Share
    FacebookFacebook
    TwitterTwitter
    Email
    Click to copy link
    Link copied
    Close
    Cite
    IMARC Group, UK Entertainment and Media Market Size, Share, Growth and Industry Report [Dataset]. https://www.imarcgroup.com/uk-entertainment-media-market
    Explore at:
    pdf,excel,csv,pptAvailable download formats
    Dataset authored and provided by
    IMARC Group
    License

    https://www.imarcgroup.com/privacy-policyhttps://www.imarcgroup.com/privacy-policy

    Time period covered
    2024 - 2032
    Area covered
    Global, United Kingdom
    Description

    The UK entertainment and media market size reached USD 128 Billion in 2024. Looking forward, IMARC Group expects the market to reach USD 194.8 Billion by 2033, exhibiting a growth rate (CAGR) of 4.78% during 2025-2033. The market is booming due to the country's continuous digital transformation, increased internet penetration, rising consumer spending on experiences, the growing importance of social media platforms, and significant growth in online advertising.

    Report Attribute
    Key Statistics
    Base Year
    2024
    Forecast Years
    2025-2033
    Historical Years
    2019-2024
    Market Size in 2024USD 128 Billion
    Market Forecast in 2033USD 194.8 Billion
    Market Growth Rate 2025-20334.78%

    IMARC Group provides an analysis of the key trends in each segment of the market, along with forecasts at the country level for 2025-2033. Our report has categorized the market based on product and revenue type.

  15. P

    AI in media and entertainment Market Size, Share Forecast by 2034

    • polarismarketresearch.com
    • 1heizpellets.com
    Updated Sep 25, 2025
    Share
    FacebookFacebook
    TwitterTwitter
    Email
    Click to copy link
    Link copied
    Close
    Cite
    Polaris Market Research & Consulting, Inc. (2025). AI in media and entertainment Market Size, Share Forecast by 2034 [Dataset]. https://www.polarismarketresearch.com/industry-analysis/ai-in-media-and-entertainment-market
    Explore at:
    Dataset updated
    Sep 25, 2025
    Dataset authored and provided by
    Polaris Market Research & Consulting, Inc.
    License

    https://www.polarismarketresearch.com/privacy-policyhttps://www.polarismarketresearch.com/privacy-policy

    Description

    The AI in media and entertainment market surge from USD 19.5 billion in 2024 to reach game-changing USD 165.7 billion by 2034, rocketing at an explosive CAGR of 25.22% with content creation innovations.

  16. t

    Online Entertainment Market Demand, Size and Competitive Analysis | TechSci...

    • techsciresearch.com
    Updated Dec 11, 2024
    Share
    FacebookFacebook
    TwitterTwitter
    Email
    Click to copy link
    Link copied
    Close
    Cite
    TechSci Research (2024). Online Entertainment Market Demand, Size and Competitive Analysis | TechSci Research [Dataset]. https://www.techsciresearch.com/report/online-entertainment-market/24139.html
    Explore at:
    Dataset updated
    Dec 11, 2024
    Dataset authored and provided by
    TechSci Research
    License

    https://www.techsciresearch.com/privacy-policy.aspxhttps://www.techsciresearch.com/privacy-policy.aspx

    Description

    The Online Entertainment Market will grow from USD 360.93 Billion in 2025 to USD 762.28 Billion by 2031 at a 13.27% CAGR.

    Pages182
    Market Size2025 USD 360.93 Billion
    Forecast Market SizeUSD 762.28 Billion
    CAGR13.27%
    Fastest Growing SegmentSubscription
    Largest MarketNorth America
    Key Players['Tencent Holdings Limited', 'Netflix, Inc.', 'Sony Corporation', 'Spotify USA Inc.', 'Meta Platforms, Inc.', 'Amazon.com, Inc.', 'Rakuten Group, Inc.', 'King.com Ltd', 'Ubisoft, Inc.', 'Alphabet Inc']

  17. Location-Based Entertainment Market Size & Share Report 2030

    • mordorintelligence.com
    pdf,excel,csv,ppt
    Updated Sep 25, 2025
    Share
    FacebookFacebook
    TwitterTwitter
    Email
    Click to copy link
    Link copied
    Close
    Cite
    Mordor Intelligence (2025). Location-Based Entertainment Market Size & Share Report 2030 [Dataset]. https://www.mordorintelligence.com/industry-reports/global-location-based-entertainment-market
    Explore at:
    pdf,excel,csv,pptAvailable download formats
    Dataset updated
    Sep 25, 2025
    Dataset provided by
    Authors
    Mordor Intelligence
    License

    https://www.mordorintelligence.com/privacy-policyhttps://www.mordorintelligence.com/privacy-policy

    Time period covered
    2019 - 2030
    Area covered
    Global
    Description

    The Location-Based Entertainment Market Report is Segmented by Type (Hardware and Software), Application (Arcades, Theme Parks, and Cinemas), and Geography. The Market Forecasts are Provided in Terms of Value (USD).

  18. Metaverse in Entertainment Market Analysis North America, Europe, APAC,...

    • technavio.com
    pdf
    Updated Dec 13, 2023
    Share
    FacebookFacebook
    TwitterTwitter
    Email
    Click to copy link
    Link copied
    Close
    Cite
    Technavio (2023). Metaverse in Entertainment Market Analysis North America, Europe, APAC, South America, Middle East and Africa - US, Canada, China, UK, Germany - Size and Forecast 2024-2028 [Dataset]. https://www.technavio.com/report/metaverse-in-entertainment-market-industry-analysis
    Explore at:
    pdfAvailable download formats
    Dataset updated
    Dec 13, 2023
    Dataset provided by
    TechNavio
    Authors
    Technavio
    License

    https://www.technavio.com/content/privacy-noticehttps://www.technavio.com/content/privacy-notice

    Time period covered
    2024 - 2028
    Area covered
    United States
    Description

    Snapshot img

    Metaverse in Entertainment Market Size 2024-2028

    The metaverse in entertainment market size is valued to increase by USD 31.76 billion, at a CAGR of 8.2% from 2023 to 2028. Growing awareness of VR gaming will drive the metaverse in entertainment market.

    Market Insights

    Europe dominated the market and accounted for a 32% growth during the 2024-2028.
    By End-user - Film production segment was valued at USD 15.18 billion in 2022
    By Component - Hardware segment accounted for the largest market revenue share in 2022
    

    Market Size & Forecast

    Market Opportunities: USD 0 billion 
    Market Future Opportunities 2023: USD 0 billion
    CAGR from 2023 to 2028 : 8.2%
    

    Market Summary

    The Metaverse, a collective virtual shared space, is increasingly gaining traction in the entertainment industry as technological advancements and growing consumer interest converge. With the rise of immersive technologies like Virtual Reality (VR) and Augmented Reality (AR), the Metaverse offers new opportunities for content creation, consumption, and interaction. The entertainment sector's adoption of these technologies is driven by the desire to enhance user experiences and provide innovative solutions. The Metaverse market is witnessing significant activity, with a growing number of acquisitions and partnerships between industry players. For instance, major tech companies and entertainment studios are collaborating to develop immersive content and platforms. However, the high development costs associated with AR and VR applications pose a challenge. These costs include hardware, software, and content creation expenses. One real-world business scenario illustrates the potential benefits of the Metaverse in the entertainment industry. A production company could optimize its supply chain by using the Metaverse for virtual pre-production. This would enable remote collaboration, reducing travel costs and time. Additionally, it would allow for more accurate visualization of sets and props, leading to operational efficiency and cost savings. The Metaverse's potential in the entertainment industry is vast, offering opportunities for innovation, collaboration, and cost savings.

    What will be the size of the Metaverse in Entertainment Market during the forecast period?

    Get Key Insights on Market Forecast (PDF) Request Free SampleThe market continues to evolve, offering innovative opportunities for businesses in various sectors. One notable trend is the integration of digital asset creation and interactive performances in the Metaverse. According to recent research, the global virtual reality (VR) market in the entertainment industry is projected to grow at a significant rate, reaching USD62.1 billion by 2027. This growth is driven by the increasing demand for immersive storytelling, sensor data processing, and community engagement. Facial animation software and 3D environment modeling play a crucial role in creating engaging and realistic virtual experiences. These tools enable avatar customization and allow users to interact with virtual environments in a more lifelike manner. Moreover, the use of blockchain technology in the Metaverse ensures secure digital content licensing and the development of smart contracts. VR game development, AR content creation, and virtual reality headsets are essential hardware requirements for businesses aiming to capitalize on this trend. Cloud rendering services and streaming infrastructure facilitate the delivery of these immersive experiences to a wider audience. Furthermore, world building tools, game engine features, and virtual production pipelines enable the creation of complex and interactive experiences. The Metaverse's potential extends beyond entertainment, offering opportunities for event management systems, sound design techniques, and even virtual economy development. Companies can leverage these tools to create unique and engaging experiences for their customers, ultimately driving brand loyalty and revenue growth. As businesses navigate this evolving landscape, they must consider hardware requirements, network infrastructure, and compliance with data privacy regulations.

    Unpacking the Metaverse in Entertainment Market Landscape

    In the realm of entertainment, the metaverse presents a novel business landscape, merging spatial audio design and immersive gaming environments to deliver engaging experiences. Compared to traditional media consumption, metaverse platforms offer a 30% increase in user engagement, as measured by time spent on platform. Furthermore, NFT ticketing systems facilitate a 25% reduction in ticket fraud, ensuring compliance and improved ROI for content creators.

    Digital twin creation and virtual venue design enable more efficient production processes, reducing costs by up to 35% for motion capture studios. Data privacy measures and security protocols ensure user trust,

  19. Global IP In Media And Entertainment Market Size By Content Type, By...

    • verifiedmarketresearch.com
    Updated Oct 25, 2024
    Share
    FacebookFacebook
    TwitterTwitter
    Email
    Click to copy link
    Link copied
    Close
    Cite
    VERIFIED MARKET RESEARCH (2024). Global IP In Media And Entertainment Market Size By Content Type, By Distribution Channel, By End-User, By Technology, By Geographic Scope And Forecast [Dataset]. https://www.verifiedmarketresearch.com/product/ip-in-media-and-entertainment-market/
    Explore at:
    Dataset updated
    Oct 25, 2024
    Dataset provided by
    Verified Market Researchhttps://www.verifiedmarketresearch.com/
    Authors
    VERIFIED MARKET RESEARCH
    License

    https://www.verifiedmarketresearch.com/privacy-policy/https://www.verifiedmarketresearch.com/privacy-policy/

    Time period covered
    2024 - 2031
    Area covered
    Global
    Description

    IP In Media And Entertainment Market size was valued at USD 5.56 Billion in 2023 and is projected to reach USD 9.65 Billion by 2031, growing at a CAGR of 6.11% during the forecast period 2024-2031.Global IP In Media And Entertainment Market DriversThe market drivers for the IP In Media And Entertainment Market can be influenced by various factors. These may include:Content Proliferation: The increasing demand for diverse content across various platforms fuels the IP in Media and Entertainment Market. As streaming services multiply and audiences seek unique experiences, producers and creators must develop a range of intellectual property (IP) to capture varied market segments.Technological Advancements: Rapid technological advancements are reshaping the Media and Entertainment landscape. Innovations in streaming, virtual reality, and artificial intelligence enable creators to enhance user experiences and engage audiences more effectively.

  20. m

    Corporate Entertainment Market Size, Share | CAGR of 5.2%

    • market.us
    csv, pdf
    Updated Feb 13, 2025
    Share
    FacebookFacebook
    TwitterTwitter
    Email
    Click to copy link
    Link copied
    Close
    Cite
    Market.us (2025). Corporate Entertainment Market Size, Share | CAGR of 5.2% [Dataset]. https://market.us/report/global-corporate-entertainment-market/
    Explore at:
    csv, pdfAvailable download formats
    Dataset updated
    Feb 13, 2025
    Dataset provided by
    Market.us
    License

    https://market.us/privacy-policy/https://market.us/privacy-policy/

    Time period covered
    2022 - 2032
    Area covered
    Global
    Description

    Corporate Entertainment Market size is expected to be worth around USD 1.8 Billion by 2034, from USD 1.1 Billion in 2024, at a CAGR of 5.2%.

Share
FacebookFacebook
TwitterTwitter
Email
Click to copy link
Link copied
Close
Cite
Statista, Revenue of the global entertainment and media market 2020-2029 [Dataset]. https://www.statista.com/statistics/237749/value-of-the-global-entertainment-and-media-market/
Organization logo

Revenue of the global entertainment and media market 2020-2029

Explore at:
33 scholarly articles cite this dataset (View in Google Scholar)
Dataset authored and provided by
Statistahttp://statista.com/
Area covered
Worldwide
Description

In 2024, the value of the media and entertainment market reached **** trillion U.S. dollars, experiencing a growth of ****percent compared to 2023. In the following years the growth is set to slow down, but dollar figures are expected to reach over *** trillion by the end of 2029. Entertainment and media market revenue – additional informationThe entertainment and media market encompasses every broadcasting medium from newspapers, magazines, TV and radio and popular forms of entertainment such as film, music and books.The compound annual growth rate of the entertainment and media spending worldwide has been predicted between 2022 and 2026, by sector. Projections indicated that the sector which will see the most compound annual growth rate will be data consumption, at ** percent, followed by virtual reality, which will grow by ** percent during the stated time. In comparison, newspapers and magazines publishing is expected to shrink on an annual basis by * percent in the same period.

Search
Clear search
Close search
Google apps
Main menu