100+ datasets found
  1. Media & Entertainment Market Analysis | Industry Growth, Size & Forecast...

    • mordorintelligence.com
    pdf,excel,csv,ppt
    Updated Jun 21, 2025
    Share
    FacebookFacebook
    TwitterTwitter
    Email
    Click to copy link
    Link copied
    Close
    Cite
    Mordor Intelligence (2025). Media & Entertainment Market Analysis | Industry Growth, Size & Forecast Report 2030 [Dataset]. https://www.mordorintelligence.com/industry-reports/media-and-entertainment-market-landscape
    Explore at:
    pdf,excel,csv,pptAvailable download formats
    Dataset updated
    Jun 21, 2025
    Dataset provided by
    Authors
    Mordor Intelligence
    License

    https://www.mordorintelligence.com/privacy-policyhttps://www.mordorintelligence.com/privacy-policy

    Time period covered
    2019 - 2030
    Area covered
    Global
    Description

    Media and Entertainment Market is Segments by Type (Print Media [Newspaper, Magazines, and More], Digital Media [Television, Music and Radion, and More], Streaming Media [OTT Streaming, Live Streaming], and More), Revenue Model (Advertising, Subscription, and More), Device Platform (Smartphones and Tablets, Smart TVs and Set-Top Boxes, and More), Geography. The Market Forecasts are Provided in Terms of Value (USD).

  2. Home Entertainment Market Analysis, Size, and Forecast 2025-2029: North...

    • technavio.com
    pdf
    Updated Jun 11, 2025
    Share
    FacebookFacebook
    TwitterTwitter
    Email
    Click to copy link
    Link copied
    Close
    Cite
    Technavio (2025). Home Entertainment Market Analysis, Size, and Forecast 2025-2029: North America (US and Canada), Europe (France, Germany, and UK), APAC (China, India, Japan, and South Korea), South America (Brazil), and Rest of World (ROW) [Dataset]. https://www.technavio.com/report/home-entertainment-market-industry-analysis
    Explore at:
    pdfAvailable download formats
    Dataset updated
    Jun 11, 2025
    Dataset provided by
    TechNavio
    Authors
    Technavio
    License

    https://www.technavio.com/content/privacy-noticehttps://www.technavio.com/content/privacy-notice

    Time period covered
    2025 - 2029
    Area covered
    Brazil, Japan, France, United States, Canada, United Kingdom, Germany
    Description

    Snapshot img

    Home Entertainment Market Size 2025-2029

    The home entertainment market size is forecast to increase by USD 138 billion at a CAGR of 8.3% between 2024 and 2029.

    The market is experiencing significant shifts, driven by the emergence of smart televisions and the integration of advanced technologies in Over-The-Top (OTT) services. These developments are transforming consumer viewing habits, enabling on-demand access to a vast array of content. However, the market faces challenges as well. The high energy consumption of televisions, a growing concern for environmentally-conscious consumers, is one such challenge. The integration of Bluetooth and Wi-Fi connectivity in home entertainment systems has enabled seamless streaming of audio and video content.
    To capitalize on opportunities and navigate challenges effectively, market participants must stay abreast of technological advancements and consumer preferences, while also focusing on sustainability and energy efficiency. Companies must address this issue through energy-efficient designs and innovative technologies. Another challenge is the intensifying competition in the market, as new players enter the fray and existing ones expand their offerings. These technologies continue to evolve, integrating smart home capabilities, Bluetooth and Wi-Fi connectivity, and cloud services.
    

    What will be the Size of the Home Entertainment Market during the forecast period?

    Explore in-depth regional segment analysis with market size data - historical 2019-2023 and forecasts 2025-2029 - in the full report.
    Request Free Sample

    The market is characterized by continuous advancements in technology, with picture quality and display technology taking center stage. Software updates and device compatibility ensure seamless integration of new features and technologies, such as OLED and QLED, into existing systems. Digital content licensing and copyright protection are crucial aspects of the market, ensuring access to high-quality digital content while maintaining intellectual property rights. Energy consumption and user experience design are increasingly important factors, with energy-efficient LED backlighting and digital signal processing optimizing power usage and enhancing viewing experiences.
    Platform integration and cable management contribute to a clutter-free setup, while user interface design and cloud storage facilitate easy access to content. Room acoustics and audio calibration ensure optimal sound performance, and installation services cater to users seeking professional assistance. Environmental impact is a growing concern, with companies focusing on reducing waste and improving sustainability. As the market evolves, trends include advancements in OLED and QLED technology, as well as the integration of AI and machine learning for enhanced user experiences. The market encompasses a range of home entertainment-related devices, including high-definition television sets, projectors, soundbars, and home theater in a box (HTIB) systems.
    

    How is this Home Entertainment Industry segmented?

    The home entertainment industry research report provides comprehensive data (region-wise segment analysis), with forecasts and estimates in 'USD billion' for the period 2025-2029, as well as historical data from 2019-2023 for the following segments.

    Product
    
      Video device
      Audio device
      Gaming console
    
    
    Distribution Channel
    
      Offline
      Online
    
    
    Application
    
      Residential
      Commercial
    
    
    Geography
    
      North America
    
        US
        Canada
    
    
      Europe
    
        France
        Germany
        UK
    
    
      APAC
    
        China
        India
        Japan
        South Korea
    
    
      South America
    
        Brazil
    
    
      Rest of World (ROW)
    

    By Product Insights

    The video device segment comprises video-enabled consumer electronic devices such as televisions, Blu-ray and DVD players, projectors, and streaming devices. The video device segment is expected to register a significant share in the global home entertainment market during the forecast period. The growth in the video device segment can be attributed to the growing consumer preference for visual entertainment. Factors such as rapid innovations in the existing products, an increase in the digitalization of electronic goods, and a growing tech-savvy urban population in developing countries will increase the demand for video devices. Video devices are undergoing groundbreaking improvements such as the introduction of 8K and 4K resolution, micro-LED and mini-LED displays, high dynamic range (HDR) video in televisions, and the emergence of wireless and portable projectors, which fuel the demand for the video device segment. Moreover, video devices are economically viable for mass production, making them affordable to consumers.

    The video device segment, which includes televisions, Blu-ray and DVD players, projectors, and streaming devices, holds a substantial share in this market. This growth ca

  3. Mobile Entertainment Market - Size, Share & Industry Analysis

    • mordorintelligence.com
    pdf,excel,csv,ppt
    Updated Oct 1, 2024
    Share
    FacebookFacebook
    TwitterTwitter
    Email
    Click to copy link
    Link copied
    Close
    Cite
    Mordor Intelligence (2024). Mobile Entertainment Market - Size, Share & Industry Analysis [Dataset]. https://www.mordorintelligence.com/industry-reports/mobile-entertainment-market
    Explore at:
    pdf,excel,csv,pptAvailable download formats
    Dataset updated
    Oct 1, 2024
    Dataset provided by
    Authors
    Mordor Intelligence
    License

    https://www.mordorintelligence.com/privacy-policyhttps://www.mordorintelligence.com/privacy-policy

    Time period covered
    2019 - 2030
    Area covered
    Global
    Description

    The report covers Global Mobile Entertainment Market Trends and it is segmented by Type (Games, Video, Music), Operating System (iOS, Android), and Geography.

  4. Revenue of the global entertainment and media market 2020-2029

    • statista.com
    Share
    FacebookFacebook
    TwitterTwitter
    Email
    Click to copy link
    Link copied
    Close
    Cite
    Statista, Revenue of the global entertainment and media market 2020-2029 [Dataset]. https://www.statista.com/statistics/237749/value-of-the-global-entertainment-and-media-market/
    Explore at:
    Dataset authored and provided by
    Statistahttp://statista.com/
    Area covered
    Worldwide
    Description

    In 2024, the value of the media and entertainment market reached **** trillion U.S. dollars, experiencing a growth of ****percent compared to 2023. In the following years the growth is set to slow down, but dollar figures are expected to reach over *** trillion by the end of 2029. Entertainment and media market revenue – additional informationThe entertainment and media market encompasses every broadcasting medium from newspapers, magazines, TV and radio and popular forms of entertainment such as film, music and books.The compound annual growth rate of the entertainment and media spending worldwide has been predicted between 2022 and 2026, by sector. Projections indicated that the sector which will see the most compound annual growth rate will be data consumption, at ** percent, followed by virtual reality, which will grow by ** percent during the stated time. In comparison, newspapers and magazines publishing is expected to shrink on an annual basis by * percent in the same period.

  5. E

    Entertainment and Media Report

    • datainsightsmarket.com
    doc, pdf, ppt
    Updated Jun 21, 2025
    Share
    FacebookFacebook
    TwitterTwitter
    Email
    Click to copy link
    Link copied
    Close
    Cite
    Data Insights Market (2025). Entertainment and Media Report [Dataset]. https://www.datainsightsmarket.com/reports/entertainment-and-media-1968764
    Explore at:
    pdf, ppt, docAvailable download formats
    Dataset updated
    Jun 21, 2025
    Dataset authored and provided by
    Data Insights Market
    License

    https://www.datainsightsmarket.com/privacy-policyhttps://www.datainsightsmarket.com/privacy-policy

    Time period covered
    2025 - 2033
    Area covered
    Global
    Variables measured
    Market Size
    Description

    Discover the explosive growth of the entertainment and media market! This in-depth analysis reveals a $2 trillion industry projected to surpass $3.5 trillion by 2033, driven by streaming, gaming, and mobile. Explore key trends, major players (Disney, Netflix, Comcast), and regional insights. Learn how to capitalize on this booming sector.

  6. s

    Mobile Entertainment Market Size, Share & Forecast Report by 2033

    • straitsresearch.com
    pdf,excel,csv,ppt
    Updated Aug 11, 2024
    Share
    FacebookFacebook
    TwitterTwitter
    Email
    Click to copy link
    Link copied
    Close
    Cite
    Straits Research (2024). Mobile Entertainment Market Size, Share & Forecast Report by 2033 [Dataset]. https://straitsresearch.com/report/mobile-entertainment-market
    Explore at:
    pdf,excel,csv,pptAvailable download formats
    Dataset updated
    Aug 11, 2024
    Dataset authored and provided by
    Straits Research
    License

    https://straitsresearch.com/privacy-policyhttps://straitsresearch.com/privacy-policy

    Time period covered
    2021 - 2033
    Area covered
    Global
    Description

    The global mobile entertainment market size was USD 233.65 billion in 2024 & is projected to grow from USD 273.84 billion in 2025 to USD 974.8 billion by 2033.
    Report Scope:

    Report MetricDetails
    Market Size in 2024 USD 233.65 Billion
    Market Size in 2025 USD 273.84 Billion
    Market Size in 2033 USD 974.8 Billion
    CAGR17.2% (2025-2033)
    Base Year for Estimation 2024
    Historical Data2021-2023
    Forecast Period2025-2033
    Report CoverageRevenue Forecast, Competitive Landscape, Growth Factors, Environment & Regulatory Landscape and Trends
    Segments CoveredBy Services ,By Advertisement ,By Region.
    Geographies CoveredNorth America, Europe, APAC, Middle East and Africa, LATAM,
    Countries CoveredU.S., Canada, U.K., Germany, France, Spain, Italy, Russia, Nordic, Benelux, China, Korea, Japan, India, Australia, Singapore, Taiwan, South East Asia, UAE, Turkey, Saudi Arabia, South Africa, Egypt, Nigeria, Brazil, Mexico, Argentina, Chile, Colombia,

  7. Global media and entertainment market revenue growth 2021-2029

    • statista.com
    Updated Nov 27, 2025
    Share
    FacebookFacebook
    TwitterTwitter
    Email
    Click to copy link
    Link copied
    Close
    Cite
    Statista (2025). Global media and entertainment market revenue growth 2021-2029 [Dataset]. https://www.statista.com/statistics/558776/media-entertainment-growth/
    Explore at:
    Dataset updated
    Nov 27, 2025
    Dataset authored and provided by
    Statistahttp://statista.com/
    Area covered
    Worldwide
    Description

    According to recent calculations, the entertainment and media market grew by ****percent in 2024 compared to 2023. The market growth is expected to slow down in the coming years at CAGR of ****percent between 2025 and 2029.

  8. Corporate Entertainment Market Analysis, Size, and Forecast 2025-2029: North...

    • technavio.com
    pdf
    Updated May 29, 2025
    Share
    FacebookFacebook
    TwitterTwitter
    Email
    Click to copy link
    Link copied
    Close
    Cite
    Technavio (2025). Corporate Entertainment Market Analysis, Size, and Forecast 2025-2029: North America (US and Canada), Europe (France, Germany, Italy, and UK), APAC (China, India, and Japan), South America (Brazil), and Rest of World (ROW) [Dataset]. https://www.technavio.com/report/corporate-entertainment-market-industry-analysis
    Explore at:
    pdfAvailable download formats
    Dataset updated
    May 29, 2025
    Dataset provided by
    TechNavio
    Authors
    Technavio
    License

    https://www.technavio.com/content/privacy-noticehttps://www.technavio.com/content/privacy-notice

    Time period covered
    2025 - 2029
    Area covered
    United States, Canada, Germany
    Description

    Snapshot img

    Corporate Entertainment Market Size 2025-2029

    The corporate entertainment market size is forecast to increase by USD 53.9 billion, at a CAGR of 5.1% between 2024 and 2029.

    The market is experiencing significant shifts, driven by the increasing preference for interactive videos and crowd-streaming events. Interactive videos, which allow viewers to engage with the content in real-time, are gaining traction as a popular form of professional development and corporate entertainment. This trend is expected to continue as companies seek innovative ways to engage their employees and customers. Simultaneously, the rise of crowd-streaming, where large audiences can watch and interact with events in real-time, is transforming the corporate entertainment landscape. This trend is particularly prominent in the tech industry, where major companies use crowd-streaming to showcase new product launches and engage with their global customer base.
    However, the market faces challenges as well. The fluctuation in demand from corporates, due to economic uncertainty and shifting priorities, poses a significant obstacle. Companies must navigate these challenges by offering distance learning, flexible and cost-effective solutions to meet the evolving needs of their clients. Additionally, the increasing competition in the market necessitates continuous innovation and differentiation to maintain a competitive edge. Companies that can effectively capitalize on these trends while addressing these challenges will be well-positioned to succeed in the market. Live streaming services and virtual reality production expand reach and engagement, while event risk management mitigates potential hazards.
    

    What will be the Size of the Corporate Entertainment Market during the forecast period?

    Request Free Sample

    In the dynamic market, experiential marketing agencies play a pivotal role in creating unforgettable events. Event analysis and evaluation are crucial components of their service offerings, ensuring event success measurement through various metrics. Augmented reality development and event storytelling captivate audiences, enhancing brand experiences. Event legal compliance, event security protocols, and event budget planning are essential elements of a well-executed event.
    Event feedback systems and accessibility considerations foster continuous improvement. Event risk assessment, sustainability consulting, diversity and inclusion, and cost control are key trends shaping the industry. Event permits, technology integration, and licensing are integral parts of the planning process. Event insurance and compliance ensure peace of mind for organizers. Data-driven event planning and event content creation are the future, driving innovation and engagement.
    

    How is this Corporate Entertainment Industry segmented?

    The corporate entertainment industry research report provides comprehensive data (region-wise segment analysis), with forecasts and estimates in 'USD billion' for the period 2025-2029, as well as historical data from 2019-2023 for the following segments.

    Type
    
      Conventions
      Retreats
      Office parties
      Others
    
    
    Application
    
      25-55 years
      Under 25 years
      Over 55 years
    
    
    End-user
    
      IT and telecom
      BFSI
      Healthcare
      Retail
      Manufacturing
    
    
    Geography
    
      North America
    
        US
        Canada
    
    
      Europe
    
        France
        Germany
        Italy
        UK
    
    
      APAC
    
        China
        India
        Japan
    
    
      South America
    
        Brazil
    
    
      Rest of World (ROW)
    

    By Type Insights

    The conventions segment is estimated to witness significant growth during the forecast period. Corporate entertainment events continue to evolve, offering various functions for businesses. These events serve as platforms for motivating and training sales teams, showcasing new products, and fostering industry connections. Keynote speakers, product demonstrations, and entertainment are common elements. Conventions also provide opportunities for professionals to network, learn about industry trends, and discuss common challenges through panel discussions, workshops, and interactive experiences. Moreover, these events can be used for corporate communications, such as updating shareholders with financial results and discussing future visions. They can generate excitement and media attention for new product launches, featuring product demonstrations, celebrity appearances, and entertainment.

    Catering services ensure attendees are well-fed, while registration systems facilitate seamless entry. Brand partnerships and experiential marketing strategies enhance the event experience, while event production companies handle logistics and execution. Social media marketing and content marketing extend the reach of these events. Event technology, including event apps, event management software, and interactive games, streamlines processes and engages attendees. Sustainability practices and corporate so

  9. O

    Online Entertainment Market Report

    • marketresearchforecast.com
    doc, pdf, ppt
    Updated Aug 20, 2025
    Share
    FacebookFacebook
    TwitterTwitter
    Email
    Click to copy link
    Link copied
    Close
    Cite
    Market Research Forecast (2025). Online Entertainment Market Report [Dataset]. https://www.marketresearchforecast.com/reports/online-entertainment-market-10839
    Explore at:
    pdf, doc, pptAvailable download formats
    Dataset updated
    Aug 20, 2025
    Dataset authored and provided by
    Market Research Forecast
    License

    https://www.marketresearchforecast.com/privacy-policyhttps://www.marketresearchforecast.com/privacy-policy

    Time period covered
    2025 - 2033
    Area covered
    Global
    Variables measured
    Market Size
    Description

    The size of the Online Entertainment Market was valued at USD 90.23 USD Billion in 2023 and is projected to reach USD 209.14 USD Billion by 2032, with an expected CAGR of 12.76% during the forecast period. Recent developments include: June 2024: Inspired Entertainment, Inc., a B2B provider of gaming content, technology, hardware, and services, announced a long-term partnership agreement with William Hill, an iconic sports betting and gaming brand. The move would provide fully integrated managed services with intellectual property rights to the U.K. gaming terminals. These services include the provision of installation, field technology support, and content & platform deployment support., May 2024: Paramount Global established a partnership with Amazon.com Inc. to strengthen its media streaming services worldwide., April 2024: Billboard, an American music and entertainment magazine, established a partnership with Kakao Entertainment to expand the influence of K-pop shows globally., March 2023: Kakao Entertainment announced a new partnership with Columbia Records, a subsidiary of Sony Music., December 2021: Eros Now, an over-the-top (OTT) entertainment platform, established a partnership with Global Networks Infocom to increase its reach of movie libraries in India.. Key drivers for this market are: Rising Adoption of Smart Home Devices to Drive Market Growth. Potential restraints include: Rising Adoption of Smart Home Devices to Drive Market Growth. Notable trends are: Rising Adoption of Smart Home Devices to Drive Market Growth.

  10. India Media & Entertainment Market Research Report: Forecast (2025-2030)

    • marknteladvisors.com
    Updated Nov 11, 2024
    Share
    FacebookFacebook
    TwitterTwitter
    Email
    Click to copy link
    Link copied
    Close
    Cite
    MarkNtel Advisors (2024). India Media & Entertainment Market Research Report: Forecast (2025-2030) [Dataset]. https://www.marknteladvisors.com/research-library/india-media-entertainment-industry-market.html
    Explore at:
    Dataset updated
    Nov 11, 2024
    Dataset provided by
    Authors
    MarkNtel Advisors
    License

    https://www.marknteladvisors.com/privacy-policyhttps://www.marknteladvisors.com/privacy-policy

    Area covered
    India, Global
    Description

    The India Media & Entertainment Market, valued at USD 30 Billion in 2024, is projected to reach USD 48 Billion by 2030, growing at a CAGR of 9.8% from 2025-2030.

  11. E

    Online Entertainment Market Growth Analysis - Forecast Trends and Outlook...

    • expertmarketresearch.com
    Updated Feb 20, 2024
    Share
    FacebookFacebook
    TwitterTwitter
    Email
    Click to copy link
    Link copied
    Close
    Cite
    Claight Corporation (Expert Market Research) (2024). Online Entertainment Market Growth Analysis - Forecast Trends and Outlook (2025-2034) [Dataset]. https://www.expertmarketresearch.com/reports/online-entertainment-market
    Explore at:
    pdf, excel, csv, pptAvailable download formats
    Dataset updated
    Feb 20, 2024
    Dataset authored and provided by
    Claight Corporation (Expert Market Research)
    License

    https://www.expertmarketresearch.com/privacy-policyhttps://www.expertmarketresearch.com/privacy-policy

    Time period covered
    2025 - 2034
    Area covered
    Global
    Variables measured
    CAGR, Forecast Market Value, Historical Market Value
    Measurement technique
    Secondary market research, data modeling, expert interviews
    Dataset funded by
    Claight Corporation (Expert Market Research)
    Description

    The global online entertainment market size was valued at USD 419.87 Billion in 2024. The market is further projected to grow at a CAGR of 9.30% between 2025 and 2034, reaching a value of USD 1021.68 Billion by 2034.

  12. D

    Entertainment and Media Market Report | Global Forecast From 2025 To 2033

    • dataintelo.com
    csv, pdf, pptx
    Updated Jul 18, 2024
    + more versions
    Share
    FacebookFacebook
    TwitterTwitter
    Email
    Click to copy link
    Link copied
    Close
    Cite
    Dataintelo (2024). Entertainment and Media Market Report | Global Forecast From 2025 To 2033 [Dataset]. https://dataintelo.com/report/entertainment-and-media-market-report
    Explore at:
    pdf, csv, pptxAvailable download formats
    Dataset updated
    Jul 18, 2024
    Dataset authored and provided by
    Dataintelo
    License

    https://dataintelo.com/privacy-and-policyhttps://dataintelo.com/privacy-and-policy

    Time period covered
    2024 - 2032
    Area covered
    Global
    Description

    Entertainment and Media Market Outlook 2032



    The global entertainment and media market size was USD 2507.25 Billion in 2023 and is likely to reach USD 4970.39 Billion by 2032, expanding at a CAGR of 7.9% during 2024–2032. The market growth is attributed to the increasing demand for digital media and streaming platforms and the high demand for content creators.



    The rise of digital media and streaming platforms has revolutionized content delivery, making entertainment more accessible than ever before. Innovations in this platform include the development of advanced streaming technologies that minimize buffering and optimize video quality based on the user's internet speed and device capabilities. Companies such as Netflix, Amazon Prime Video, and Disney+ have introduced features such as downloadable content for offline viewing, multi-language support, and personalized viewing experiences based on user behavior and preferences.





    The adoption of cloud technologies has enabled scalable and flexible content storage and distribution, allowing streaming platforms to handle vast amounts of data efficiently and deliver content to a global audience seamlessly. These innovations cater to the growing demand for convenience and personalization and open up new markets and demographics, driving further growth in the entertainment and media sector.



    The globalization of content, facilitated by digital platforms, serves as a major driver in the entertainment and media industry. Content creators now reach a global audience with relative ease, which has expanded market opportunities and increased revenue potential. Films, music, games, and television shows are no longer confined by geographical boundaries; a hit series or game in one country quickly gains popularity worldwide. This global reach has encouraged collaborations across countries and cultures, leading to diverse and innovative content offerings. Moreover, it allows media companies to tap into international markets, thereby diversifying their audience base and mitigating risks associated with relying solely on domestic markets.




    • In April 2022, HCL Technologies introduced a new product at NAB Las Vegas designed to enhance the efficiency of content creation and distribution processes, covering pre-production, production, and post-production stages. The Al

  13. M

    Movies And Entertainment Market Report

    • marketreportanalytics.com
    doc, pdf, ppt
    Updated Mar 19, 2025
    Share
    FacebookFacebook
    TwitterTwitter
    Email
    Click to copy link
    Link copied
    Close
    Cite
    Market Report Analytics (2025). Movies And Entertainment Market Report [Dataset]. https://www.marketreportanalytics.com/reports/movies-and-entertainment-market-12968
    Explore at:
    doc, pdf, pptAvailable download formats
    Dataset updated
    Mar 19, 2025
    Dataset authored and provided by
    Market Report Analytics
    License

    https://www.marketreportanalytics.com/privacy-policyhttps://www.marketreportanalytics.com/privacy-policy

    Time period covered
    2025 - 2033
    Area covered
    Global
    Variables measured
    Market Size
    Description

    The global movies and entertainment market is booming, projected to reach [estimated 2033 value based on CAGR from chart data] by 2033. Driven by streaming services, technological advancements, and rising demand for original content, this comprehensive analysis explores market size, growth drivers, regional trends, and key players like Netflix, Disney, and Amazon. Discover the latest insights and forecast for this dynamic industry.

  14. c

    The Global Family Entertainment Centers market size was USD 31512.2 Million...

    • cognitivemarketresearch.com
    pdf,excel,csv,ppt
    Share
    FacebookFacebook
    TwitterTwitter
    Email
    Click to copy link
    Link copied
    Close
    Cite
    Cognitive Market Research, The Global Family Entertainment Centers market size was USD 31512.2 Million in 2024! [Dataset]. https://www.cognitivemarketresearch.com/family-entertainment-centers-market-report
    Explore at:
    pdf,excel,csv,pptAvailable download formats
    Dataset authored and provided by
    Cognitive Market Research
    License

    https://www.cognitivemarketresearch.com/privacy-policyhttps://www.cognitivemarketresearch.com/privacy-policy

    Time period covered
    2021 - 2033
    Area covered
    Global
    Description

    According to Cognitive Market Research, The Global Family Entertainment Centers market size is USD 31512.2 million in 2024 and will expand at a compound annual growth rate (CAGR) of 11.80% from 2024 to 2031.

    North America Family Entertainment Centers held the major market of more than 40% of the global revenue with a market size of USD 12604.88 million in 2024 and will grow at a compound annual growth rate (CAGR) of 10.0% from 2024 to 2031.
    Europe Family Entertainment Centers held the major market of more than 30% of the global revenue with a market size of USD 9453.66 million in 2024 and will grow at a compound annual growth rate (CAGR) of 10.3% from 2024 to 2031.
    Asia Pacific Family Entertainment Centers held the market of around 23% of the global revenue with a market size of USD 7247.81 million in 2024 and will grow at a compound annual growth rate (CAGR) of 13.8% from 2024 to 2031.
    South America Family Entertainment Centers market has more than 5% of the global revenue with a market size of USD 1575.61 million in 2024 and will grow at a compound annual growth rate (CAGR) of 11.2% from 2024 to 2031.
    Middle East and Africa Family Entertainment Centers held the major market of around 2% of the global revenue with a market size of USD 630.24 million in 2024 and will grow at a compound annual growth rate (CAGR) of 11.5% from 2024 to 2031.
    The children’s edutainment centers (CEDCs) segment is set to rise due to rising demand for immersive leisure experiences. Children’s edutainment centers (CEDCs) contribute significantly, offering interactive and educational activities, catering to parental preferences for wholesome entertainment that combines fun and learning, driving market expansion and innovation.
    The family entertainment centers market is driven by rising demand for immersive leisure experiences among families. Factors such as urbanization, disposable income growth, and the desire for convenient and diverse entertainment options drive the expansion and innovation within the industry.
    

    Market Dynamics of Family Entertainment Centers Market

    Key Drivers for Family Entertainment Centers Market

    Increasing Emphasis on Family Bonding and Leisure Activities to Provide Viable Market Output
    

    Families increasingly prioritize quality time together in today's fast-paced world, fostering a growing demand for leisure activities that promote bonding. Family entertainment centers capitalize on this trend by offering a wide range of interactive experiences, from arcade games to mini-golf and dining options, creating opportunities for families to engage in communicated experiences and strengthen relationships. As a result, family entertainment centers serve as vital hubs for families seeking enjoyable and memorable moments amidst their busy lives, driving growth in the family entertainment centers market.

    For instance, in April 2023, Chuck E. Cheese, the family entertainment and restaurant brand, launched a new full season of entertainment on its YouTube and YouTube Kids channels, featuring free and enjoyable content for families to watch together.

    (Source: https://www.prnewswire.com/news-releases/chuck-e-cheese-debuts-new-content-for-families-online-301789075.html )

    Integration of Advanced Technologies to Propel Market Growth
    

    Family entertainment centers integrate advanced technologies such as virtual reality (VR), augmented reality (AR), and interactive gaming to enhance visitor experiences. These technologies offer immersive and interactive attractions, captivating patrons of all ages. From VR roller coasters to AR-enhanced scavenger hunts, family entertainment centers leverage technology to create memorable and engaging entertainment options. This integration attracts a wider audience and positions family entertainment centers as innovative destinations, staying relevant in an increasingly tech-savvy market.

    For instance, in December 2022, family entertainment center Timezone introduced its new look, party venue, high-tech bowling, and games in its Greenbelt 3 branch in time for the holidays.

    (Source: https://www.philstar.com/entertainment/2022/12/27/2232358/timezone-launches-new-look-party-venue-high-tech-bowling-and-games )

    Market Restraints of the Family Entertainment Centers

    High Setup Cost to Restrict Market Growth
    

    The family entertainment centers market faces a significant challenge due to high setu...

  15. M

    Media & Entertainment Market Report

    • datainsightsmarket.com
    doc, pdf, ppt
    Updated Mar 3, 2025
    Share
    FacebookFacebook
    TwitterTwitter
    Email
    Click to copy link
    Link copied
    Close
    Cite
    Data Insights Market (2025). Media & Entertainment Market Report [Dataset]. https://www.datainsightsmarket.com/reports/media-entertainment-market-13698
    Explore at:
    ppt, doc, pdfAvailable download formats
    Dataset updated
    Mar 3, 2025
    Dataset authored and provided by
    Data Insights Market
    License

    https://www.datainsightsmarket.com/privacy-policyhttps://www.datainsightsmarket.com/privacy-policy

    Time period covered
    2025 - 2033
    Area covered
    Global
    Variables measured
    Market Size
    Description

    Discover the booming Media & Entertainment market analysis! Explore key trends, growth drivers, and leading players shaping the future of digital streaming, mobile advertising, and beyond. Projecting a CAGR of 7.80%, this report unveils valuable insights for 2025-2033. Recent developments include: July 2023: Viacom Inc and Pernod Ricard India, in partnership with Wavemaker India, are delighted to announce yet another extraordinary collaboration for their groundbreaking music intellectual property, 'Royal Stag Packaged Drinking Water Boombox.' This innovative venture signifies the fusion of two distinct genres, Bollywood melodies, and Hip Hop, resulting in a one-of-a-kind musical experience that is poised to captivate audiences nationwide, October 2022: Verbit, to meet today's special and specific needs, demands, and expectations of media professionals around the world, has launched several new superior automatic captioning products based on its ASR or hybrid technology, which are reliable, flexible, and highly accurate.. Key drivers for this market are: Growing Need for Fast Internet Connectivity With Ultra-Low Latency for OTT Media, Rising Application of Multimedia Services Across Emerging Economies; Streaming Media Sector is Gaining Traction Due to Emergence of OTT Media Across Online Platform. Potential restraints include: Negative Statistics Due to the Regulatory Risks and Technological Changes. Notable trends are: Streaming Media Sector is Gaining Traction Due to Emergence of OTT Media Across Online Platform.

  16. M

    Mobile Entertainment Industry Report

    • datainsightsmarket.com
    doc, pdf, ppt
    Updated Aug 21, 2025
    Share
    FacebookFacebook
    TwitterTwitter
    Email
    Click to copy link
    Link copied
    Close
    Cite
    Data Insights Market (2025). Mobile Entertainment Industry Report [Dataset]. https://www.datainsightsmarket.com/reports/mobile-entertainment-industry-11163
    Explore at:
    doc, ppt, pdfAvailable download formats
    Dataset updated
    Aug 21, 2025
    Dataset authored and provided by
    Data Insights Market
    License

    https://www.datainsightsmarket.com/privacy-policyhttps://www.datainsightsmarket.com/privacy-policy

    Time period covered
    2025 - 2033
    Area covered
    Global
    Variables measured
    Market Size
    Description

    The size of the Mobile Entertainment Industry market was valued at USD XX Million in 2023 and is projected to reach USD XXX Million by 2032, with an expected CAGR of 15.00% during the forecast period.Mobile entertainment is one of the major segments which includes a wide range of digital content and services accessible through mobile phones, mostly through smartphones and tablets. It changed the whole scenario of entertainment consumption to an extraordinary level by providing people with innumerable options readily available in their hands, including but not limited to, playing games, streaming of music, video on demand, and access to social networks.The rapid progress in mobile technology and growing internet penetration has made a great contribution to this industry.Mobile devices are entertainment powerhouses, through which one can enjoy content of any quality anywhere, anytime. Mobile entertainment has altered the way people spend their free time and is now part of the mainstream lifestyle. Recent developments include: September 2021 - In Kenya, Netflix is releasing a new free Android mobile plan that will allow users to watch a limited selection of its repertoire, including full seasons of certain shows. The Netflix mobile plan for Android allows users to join up without having to submit any financial information., August 2021- Netflix began testing its games inside their android app for their members in Poland. The paying subscribers will try out two games, "Stranger Things: 1984" and "Stranger Things 3"., July 2021- Gamestacy announced its partnership with Beamable to launch Influenzer, a unique social, Multiplayer mobile game. This soft launch is anticipated to usher new options for gender-specific games in the rapidly growing mobile games market., May 2021- NetEase announced the launch of new games for their diverse portfolio of mobile as well as a personal computer and also contained updates for over 60 products at its Seventh Annual Product Launch.. Key drivers for this market are: Growing penetration of smartphones across the globe, Growth in mobile network accessibility in recent years such as 4G and 5G. Potential restraints include: Paid version of some applications can challenge further penetration. Notable trends are: Increasing Adoption of Subscription video-on-demand (SVOD).

  17. AI Market In Media And Entertainment Industry Analysis, Size, and Forecast...

    • technavio.com
    pdf
    Updated Oct 4, 2024
    + more versions
    Share
    FacebookFacebook
    TwitterTwitter
    Email
    Click to copy link
    Link copied
    Close
    Cite
    Technavio (2024). AI Market In Media And Entertainment Industry Analysis, Size, and Forecast 2024-2028: North America (US and Canada), Europe (France, Germany, Italy, and UK), Middle East and Africa (Egypt, KSA, Oman, and UAE), APAC (China, India, and Japan), South America (Argentina and Brazil), and Rest of World (ROW) [Dataset]. https://www.technavio.com/report/ai-in-media-and-entertainment-industry-market-analysis
    Explore at:
    pdfAvailable download formats
    Dataset updated
    Oct 4, 2024
    Dataset provided by
    TechNavio
    Authors
    Technavio
    License

    https://www.technavio.com/content/privacy-noticehttps://www.technavio.com/content/privacy-notice

    Time period covered
    2024 - 2028
    Area covered
    Saudi Arabia, United States, Canada, United Kingdom, Germany, France
    Description

    Snapshot img

    AI Market In Media And Entertainment Industry Size 2024-2028

    The ai market in media and entertainment industry size is forecast to increase by USD 30.73 billion, at a CAGR of 26.4% between 2023 and 2028.

    The AI market in the media and entertainment industry is witnessing significant growth, driven by the increasing utilization of multimodal AI to enhance consumer experiences. This technology allows AI systems to process and analyze various forms of data, including text, images, and speech, enabling more personalized and engaging content. Another key trend is the adoption of blockchain technology to securely store and share data for AI model training. This ensures data privacy and security, addressing a major concern for media and entertainment companies.
    However, the reliance on external sources of data for training AI models poses a challenge. Ensuring data accuracy, ownership, and ethical usage is crucial to mitigate potential risks and maintain consumer trust. Companies in this industry must navigate these dynamics to effectively capitalize on the opportunities presented by AI and provide innovative, personalized experiences for their audiences.
    

    What will be the Size of the AI Market In Media And Entertainment Industry during the forecast period?

    Explore in-depth regional segment analysis with market size data - historical 2018-2022 and forecasts 2024-2028 - in the full report.
    Request Free Sample

    The AI market in media and entertainment continues to evolve, with dynamic applications across various sectors. In game development, AI training datasets enhance player experiences through realistic non-playable characters and intelligent enemy behavior. Recommendation engines personalize content for streaming services, while cybersecurity measures protect against potential threats. AI-powered video editing streamlines production workflows, enabling real-time rendering and automated dubbing. Deep learning algorithms enable sentiment analysis, allowing content distributors to tailor recommendations based on viewer preferences. Machine learning models optimize programmatic advertising, ensuring targeted delivery to specific audiences. Data analytics and licensing agreements facilitate revenue generation in animation studios, while bias detection ensures ethical AI usage.

    Interactive advertising engages viewers through object detection and metadata tagging, enhancing user experience. Project management software streamlines workflows, from pre-production to post-production. Natural language processing and CGI rendering bring AI-powered content creation tools to life, while cloud rendering and monetization strategies enable scalability and profitability. AI ethics, explainable AI, and facial recognition are crucial considerations in this rapidly evolving landscape. Virtual production and AI-powered post-production workflows revolutionize television production, while social media platforms leverage AI for content moderation and personalized content delivery. Big data processing and model interpretability enable more efficient and effective AI implementation. In the ever-changing media and entertainment industry, AI continues to unfold new patterns and applications, driving innovation and growth.

    How is this AI In Media And Entertainment Industry Industry segmented?

    The ai in media and entertainment industry industry research report provides comprehensive data (region-wise segment analysis), with forecasts and estimates in 'USD million' for the period 2024-2028, as well as historical data from 2018-2022 for the following segments.

    Technology
    
      Machine learning
      Computer vision
      Speech recognition
    
    
    End-user
    
      Media companies
      Gaming industry
      Advertising agencies
      Film production houses
    
    
    Offering
    
      Software
      Services
    
    
    Application
    
      Media
      Entertainment
    
    
    Geography
    
      North America
    
        US
        Canada
    
    
      Europe
    
        France
        Germany
        Italy
        UK
    
    
      Middle East and Africa
    
        Egypt
        KSA
        Oman
        UAE
    
    
      APAC
    
        China
        India
        Japan
    
    
      South America
    
        Argentina
        Brazil
    
    
      Rest of World (ROW)
    

    By Technology Insights

    The machine learning segment is estimated to witness significant growth during the forecast period.

    The media and entertainment industry has been significantly transformed by the integration of artificial intelligence (AI) technologies. Machine learning (ML), in particular, has been instrumental in enhancing video data management and analytics. For instance, Wasabi Technologies' latest object storage solutions employ AI and ML capabilities for automated tagging and metadata indexing of video content. These advancements enable seamless storage of video content in S3-compatible object storage systems, improving content accessibility and searchability. AI is also revolutionizing game development with the use of deep learning algorithms for creating more realist

  18. c

    The global Electronic entertainment market size is USD 295845.2 million in...

    • cognitivemarketresearch.com
    pdf,excel,csv,ppt
    Share
    FacebookFacebook
    TwitterTwitter
    Email
    Click to copy link
    Link copied
    Close
    Cite
    Cognitive Market Research, The global Electronic entertainment market size is USD 295845.2 million in 2024. [Dataset]. https://www.cognitivemarketresearch.com/electronic-entertainment-market-report
    Explore at:
    pdf,excel,csv,pptAvailable download formats
    Dataset authored and provided by
    Cognitive Market Research
    License

    https://www.cognitivemarketresearch.com/privacy-policyhttps://www.cognitivemarketresearch.com/privacy-policy

    Time period covered
    2021 - 2033
    Area covered
    Global
    Description

    According to Cognitive Market Research, the global Electronic entertainment market size was USD 295845.2 million in 2024. It will expand at a compound annual growth rate (CAGR) of 15.50% from 2024 to 2031.

    North America held the major market share for more than 40% of the global revenue with a market size of USD 118338.08 million in 2024 and will grow at a compound annual growth rate (CAGR) of 13.7% from 2024 to 2031.
    Europe accounted for a market share of over 30% of the global revenue with a market size of USD 88753.56 million.
    Asia Pacific held a market share of around 23% of the global revenue with a market size of USD 68044.40 million in 2024 and will grow at a compound annual growth rate (CAGR) of 17.5% from 2024 to 2031.
    Latin America had a market share of more than 5% of the global revenue with a market size of USD 14792.26 million in 2024 and will grow at a compound annual growth rate (CAGR) of 14.9% from 2024 to 2031.
    Middle East and Africa had a market share of around 2% of the global revenue and was estimated at a market size of USD 5916.90 million in 2024 and will grow at a compound annual growth rate (CAGR) of 15.2% from 2024 to 2031.
    The games held the highest Electronic entertainment market revenue share in 2024.
    

    Market Dynamics of Electronic entertainment Market

    Key Drivers for Electronic entertainment Market

    Expanding digital content libraries to increase the demand globally

    Expanding digital content libraries significantly boosts global demand by offering a diverse array of entertainment options to cater to varied tastes and preferences. By continuously adding new movies, TV shows, games, and music, content providers keep audiences engaged and attract new subscribers. This extensive selection not only enhances user satisfaction but also drives higher subscription rates and longer engagement times. Moreover, a rich content library appeals to global audiences, breaking geographical and cultural barriers, and fostering international growth. As consumers increasingly seek personalized and on-demand experiences, a vast and varied content library becomes a crucial factor in meeting their evolving entertainment needs.

    Increased internet penetration to propel market growth

    Increased internet penetration is a key driver propelling market growth in the electronic entertainment sector. As high-speed internet becomes more accessible globally, it facilitates seamless streaming, gaming, and digital content consumption. This wider reach enables consumers in previously underserved regions to access online platforms and services, expanding the market's customer base. Enhanced connectivity supports richer, more immersive experiences, such as high-definition streaming and interactive gaming. Additionally, greater internet access encourages the development of new entertainment technologies and services, further stimulating market expansion. As connectivity improves, it unlocks new opportunities for growth, engagement, and revenue in the electronic entertainment industry.

    Restraint Factor for the Electronic entertainment Market

    Limited internet access in certain regions to limit the sales

    Limited internet access in certain regions hampers the growth of the electronic entertainment market by restricting the availability and consumption of digital content. In areas with inadequate or unreliable internet infrastructure, users face challenges in streaming high-quality video, participating in online gaming, and accessing digital entertainment platforms. This lack of connectivity can lead to lower adoption rates of entertainment services and reduced market penetration. Consequently, content providers and technology developers may experience limited sales and revenue opportunities in these regions. Addressing these connectivity issues is crucial for unlocking market potential and achieving broader global reach in the electronic entertainment industry.

    Impact of Covid-19 on the Electronic entertainment Market

    The COVID-19 pandemic negatively impacted the electronic entertainment market by disrupting production schedules and delaying content releases. While there was a temporary surge in demand for streaming services and gaming as people sought indoor entertainment, the market faced significant challenges. Supply chain interruptions and remote work constraints hindered the development and distribution of new content and gaming hardware. Additionally, economic uncer...

  19. Entertainment And Amusement Market Analysis, Size, and Forecast 2025-2029:...

    • technavio.com
    pdf
    Updated Feb 1, 2025
    Share
    FacebookFacebook
    TwitterTwitter
    Email
    Click to copy link
    Link copied
    Close
    Cite
    Technavio (2025). Entertainment And Amusement Market Analysis, Size, and Forecast 2025-2029: North America (US, Canada, and Mexico), Europe (France, Germany, Italy, Spain, UK), APAC (China, India, Japan, South Korea), South America (Brazil), and Middle East and Africa (UAE) [Dataset]. https://www.technavio.com/report/entertainment-and-amusement-market-analysis
    Explore at:
    pdfAvailable download formats
    Dataset updated
    Feb 1, 2025
    Dataset provided by
    TechNavio
    Authors
    Technavio
    License

    https://www.technavio.com/content/privacy-noticehttps://www.technavio.com/content/privacy-notice

    Time period covered
    2025 - 2029
    Area covered
    Mexico, United States, Canada, Germany
    Description

    Snapshot img

    Entertainment And Amusement Market Size 2025-2029

    The entertainment and amusement market size is forecast to increase by USD 1117.1 billion, at a CAGR of 7.3% between 2024 and 2029.

    The market is experiencing dynamic growth, fueled by the increasing popularity of social media and the emergence of virtual theme parks. Social media platforms have become a powerful tool for engagement and promotion, enabling entertainment companies to reach larger audiences and build stronger fan communities. Virtual theme parks, offering immersive experiences through digital platforms, are gaining traction as an alternative to traditional brick-and-mortar venues, providing accessibility and convenience to consumers. However, this market is not without challenges. High maintenance costs associated with creating and maintaining engaging content and advanced technology infrastructure pose significant obstacles for players. Companies must navigate these challenges by investing in innovative technologies and partnerships to reduce costs and improve operational efficiency. By staying attuned to these trends and challenges, entertainment and amusement industry players can capitalize on opportunities for growth and innovation.

    What will be the Size of the Entertainment And Amusement Market during the forecast period?

    Explore in-depth regional segment analysis with market size data - historical 2019-2023 and forecasts 2025-2029 - in the full report.
    Request Free SampleThe market continues to evolve, with dynamic market activities unfolding across various sectors. Ticketing systems streamline entry processes for water parks, theme parks, and live theaters, ensuring guest satisfaction. Safety regulations remain paramount, shaping the design of interactive games, sporting events, and amusement parks. Economic impact studies reveal the significant contribution of special effects, technology integration, and data analytics to the industry. Augmented and virtual reality technologies redefine immersive environments, from bowling alleys to escape rooms, enhancing the sensory experiences for consumers. Social media marketing and digital signage amplify event promotion, while employee training programs hone skills essential for attraction management and customer experience. Environmental impact is a growing concern, with tour operators and cruise lines investing in sustainable practices and eco-friendly attractions. Lighting design and set creation are crucial elements in creating engaging and memorable experiences. Community engagement initiatives foster positive public relations and contribute to the overall success of entertainment ventures. Continuous innovation in ride design, concert venues, and interactive museums keeps the market vibrant and ever-evolving, offering endless opportunities for leisure time exploration. Mobile applications and customer experience analytics further personalize offerings, ensuring a tailored and enjoyable experience for each visitor.

    How is this Entertainment And Amusement Industry segmented?

    The entertainment and amusement industry research report provides comprehensive data (region-wise segment analysis), with forecasts and estimates in 'USD billion' for the period 2025-2029, as well as historical data from 2019-2023 for the following segments. TypeTheme ParksArcadesCinemasLive EventsAge Group13 to 20 yearsAbove 20 yearsBelow 12 yearsTechnologyVR AttractionsMobile AppsCashless PaymentsDistribution ChannelDirect TicketingOnline PlatformsTravel AgenciesGeographyNorth AmericaUSCanadaMexicoEuropeFranceGermanyItalySpainUKMiddle East and AfricaUAEAPACChinaIndiaJapanSouth KoreaSouth AmericaBrazilRest of World (ROW)

    By Type Insights

    The theme parks segment is estimated to witness significant growth during the forecast period.The market continues to evolve, with consumers seeking immersive experiences that go beyond traditional forms of entertainment. Safety regulations play a crucial role in ensuring the enjoyment and well-being of visitors at water parks, theme parks, and amusement parks. Environmental sustainability is a growing concern, with many attractions integrating technology to reduce their carbon footprint and create more eco-friendly experiences. Live theaters and interactive games offer unique sensory experiences, while sporting events and augmented reality provide opportunities for community engagement and social media marketing. Ticketing systems, sound design, and event planning are essential components of a successful entertainment experience. Economic impact studies show that the entertainment industry contributes significantly to local economies, creating jobs and driving economic growth. Special effects, technology integration, and data analytics enhance the customer experience, with mobile applications and digital signage providing convenient access to information. Bowling alleys, tour operators, and virtual reality offer alternative form

  20. Immersive Entertainment Market Size & Growth to 2030

    • mordorintelligence.com
    pdf,excel,csv,ppt
    Updated Sep 15, 2025
    Share
    FacebookFacebook
    TwitterTwitter
    Email
    Click to copy link
    Link copied
    Close
    Cite
    Mordor Intelligence (2025). Immersive Entertainment Market Size & Growth to 2030 [Dataset]. https://www.mordorintelligence.com/industry-reports/immersive-experiment-market
    Explore at:
    pdf,excel,csv,pptAvailable download formats
    Dataset updated
    Sep 15, 2025
    Dataset provided by
    Authors
    Mordor Intelligence
    License

    https://www.mordorintelligence.com/privacy-policyhttps://www.mordorintelligence.com/privacy-policy

    Time period covered
    2019 - 2030
    Area covered
    Global
    Description

    The Immersive Entertainment Market Report is Segmented by Application (Themed Entertainment, Haunted Attractions and Escape Rooms, and More), Technology (Virtual Reality, Augmented Reality, and More), Venue Type (Theme and Amusement Parks, Family/Indoor Entertainment Centers, and More), Revenue Stream (Ticket Sales, Food and Beverage, and More), and Geography. The Market Forecasts are Provided in Terms of Value (USD).

Share
FacebookFacebook
TwitterTwitter
Email
Click to copy link
Link copied
Close
Cite
Mordor Intelligence (2025). Media & Entertainment Market Analysis | Industry Growth, Size & Forecast Report 2030 [Dataset]. https://www.mordorintelligence.com/industry-reports/media-and-entertainment-market-landscape
Organization logo

Media & Entertainment Market Analysis | Industry Growth, Size & Forecast Report 2030

Explore at:
pdf,excel,csv,pptAvailable download formats
Dataset updated
Jun 21, 2025
Dataset provided by
Authors
Mordor Intelligence
License

https://www.mordorintelligence.com/privacy-policyhttps://www.mordorintelligence.com/privacy-policy

Time period covered
2019 - 2030
Area covered
Global
Description

Media and Entertainment Market is Segments by Type (Print Media [Newspaper, Magazines, and More], Digital Media [Television, Music and Radion, and More], Streaming Media [OTT Streaming, Live Streaming], and More), Revenue Model (Advertising, Subscription, and More), Device Platform (Smartphones and Tablets, Smart TVs and Set-Top Boxes, and More), Geography. The Market Forecasts are Provided in Terms of Value (USD).

Search
Clear search
Close search
Google apps
Main menu