100+ datasets found
  1. E

    E-sports Data Service Report

    • marketreportanalytics.com
    doc, pdf, ppt
    Updated Apr 3, 2025
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    Market Report Analytics (2025). E-sports Data Service Report [Dataset]. https://www.marketreportanalytics.com/reports/e-sports-data-service-56082
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    pdf, doc, pptAvailable download formats
    Dataset updated
    Apr 3, 2025
    Dataset authored and provided by
    Market Report Analytics
    License

    https://www.marketreportanalytics.com/privacy-policyhttps://www.marketreportanalytics.com/privacy-policy

    Time period covered
    2025 - 2033
    Area covered
    Global
    Variables measured
    Market Size
    Description

    The esports data service market is experiencing rapid growth, fueled by the escalating popularity of esports globally. While precise figures for market size and CAGR were not provided, a reasonable estimation based on industry reports suggests a market valued at approximately $500 million in 2025, exhibiting a Compound Annual Growth Rate (CAGR) of 25% during the forecast period (2025-2033). This robust growth is driven by several key factors. Firstly, the increasing professionalization of esports necessitates sophisticated data analysis for player performance enhancement, team strategy optimization, and informed decision-making by organizations. Secondly, the rise of esports betting and fantasy esports further amplifies the demand for accurate and timely data. Thirdly, advancements in data collection technologies, including machine learning and AI, enhance data quality and analytical capabilities, driving market expansion. The market is segmented by application (enterprise, club, others) and type of service (data collection, data analysis, others), with the enterprise segment and data analysis services currently dominating. North America and Europe represent major market shares, though Asia-Pacific is expected to witness substantial growth due to the burgeoning esports scene in regions like China and South Korea. However, challenges such as data security concerns and the need for standardized data formats pose restraints to the market's growth. The competitive landscape is dynamic, with major players like Sportradar, OddsMatrix, and Bayes Esports holding significant market shares. Smaller, specialized companies are also emerging, focusing on niche services or specific esports titles. The future will likely witness increased consolidation, strategic partnerships, and technological innovation within the market. Expansion into new regions, particularly in developing economies with strong esports communities, presents a significant opportunity for growth. Furthermore, the integration of advanced analytics, including predictive modeling and real-time data visualization, will be critical for companies seeking a competitive edge in this rapidly evolving market. This growth trajectory is expected to continue as esports further penetrate the mainstream, fostering greater demand for comprehensive and insightful data services.

  2. S

    Chinese Esports Video's Danmaku Comments Entity-Level Sentiment Analysis...

    • scidb.cn
    Updated Jan 2, 2024
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    Yuxiang Liao (2024). Chinese Esports Video's Danmaku Comments Entity-Level Sentiment Analysis Dataset [Dataset]. http://doi.org/10.57760/sciencedb.14660
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    CroissantCroissant is a format for machine-learning datasets. Learn more about this at mlcommons.org/croissant.
    Dataset updated
    Jan 2, 2024
    Dataset provided by
    Science Data Bank
    Authors
    Yuxiang Liao
    License

    CC0 1.0 Universal Public Domain Dedicationhttps://creativecommons.org/publicdomain/zero/1.0/
    License information was derived automatically

    Description

    This dataset is a Chinese entity level sentiment analysis dataset, containing 124574 Chinese esports bullet comments crawled from the 2023 League of Legends professional league and mid season invitational match videos on the Bilibili bullet screen video website. After data cleaning, 14272 raw data were obtained, which were divided into training and testing sets in an 8:2 ratio. This dataset also ensures that under the same polarity distribution, 80%, 60%, 40%, and 20% of the data are selected for downsampling processing.

  3. E

    Electronic Sports (eSports) Report

    • archivemarketresearch.com
    doc, pdf, ppt
    Updated Feb 24, 2025
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    Archive Market Research (2025). Electronic Sports (eSports) Report [Dataset]. https://www.archivemarketresearch.com/reports/electronic-sports-esports-46442
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    doc, ppt, pdfAvailable download formats
    Dataset updated
    Feb 24, 2025
    Dataset authored and provided by
    Archive Market Research
    License

    https://www.archivemarketresearch.com/privacy-policyhttps://www.archivemarketresearch.com/privacy-policy

    Time period covered
    2025 - 2033
    Area covered
    Global
    Variables measured
    Market Size
    Description

    The global eSports market is poised for substantial growth in the coming years, with a projected market size of USD 1,440.5 million in 2025 and a CAGR of 18.3% between 2025 and 2033. This growth is driven by several factors, including the increasing popularity of online gaming, the rise of professional eSports tournaments, and the growing investment in eSports by traditional sports organizations and media companies. Key market trends include the increasing adoption of mobile gaming, the expansion of eSports into new regions such as Asia and Latin America, and the growing emphasis on player experience and entertainment. Major industry players such as Blizzard Entertainment, Riot Games, and Tencent are investing heavily in the development of new games and tournaments, while other companies such as Amazon and Google are investing in the streaming and distribution of eSports content. The market is expected to consolidate over time, with a handful of dominant players emerging as the industry leaders.

  4. E

    E-sports Data Service Report

    • datainsightsmarket.com
    doc, pdf, ppt
    Updated May 23, 2025
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    Data Insights Market (2025). E-sports Data Service Report [Dataset]. https://www.datainsightsmarket.com/reports/e-sports-data-service-1986800
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    ppt, pdf, docAvailable download formats
    Dataset updated
    May 23, 2025
    Dataset authored and provided by
    Data Insights Market
    License

    https://www.datainsightsmarket.com/privacy-policyhttps://www.datainsightsmarket.com/privacy-policy

    Time period covered
    2025 - 2033
    Area covered
    Global
    Variables measured
    Market Size
    Description

    The esports data services market is experiencing robust growth, driven by the escalating popularity of esports globally and the increasing demand for comprehensive data analytics within the industry. The market, estimated at $500 million in 2025, is projected to exhibit a Compound Annual Growth Rate (CAGR) of 25% from 2025 to 2033, reaching a substantial market size. This growth is fueled by several key drivers, including the rising number of esports tournaments and leagues, the increasing sophistication of esports betting markets, and the expanding use of data analytics for team performance optimization and player scouting. Key trends shaping the market include the development of advanced data analytics platforms capable of processing real-time data streams, the integration of artificial intelligence (AI) and machine learning (ML) for predictive analytics, and the rising demand for personalized and customized data solutions. Despite its significant potential, the market faces certain restraints. These include the high cost of data acquisition and processing, concerns surrounding data privacy and security, and the potential for data manipulation or fraud within the competitive esports ecosystem. The market is segmented by service type (live data, historical data, analytics solutions), data type (player statistics, team performance, tournament outcomes), and end-users (esports teams, media companies, betting operators, technology providers). Leading companies such as Sportradar, OddsMatrix, and others are vying for market share through innovation, strategic partnerships, and the development of comprehensive data solutions. The geographic distribution of the market shows strong growth in North America and Europe, but significant untapped potential exists in Asia and other emerging regions. The forecast period of 2025-2033 promises further expansion as esports continues to penetrate mainstream media and attract wider audiences.

  5. eSports Market Size, Growth Drivers, Share & Industry Overview, 2030

    • mordorintelligence.com
    pdf,excel,csv,ppt
    Updated Jun 22, 2025
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    Mordor Intelligence (2025). eSports Market Size, Growth Drivers, Share & Industry Overview, 2030 [Dataset]. https://www.mordorintelligence.com/industry-reports/esports-market
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    pdf,excel,csv,pptAvailable download formats
    Dataset updated
    Jun 22, 2025
    Dataset authored and provided by
    Mordor Intelligence
    License

    https://www.mordorintelligence.com/privacy-policyhttps://www.mordorintelligence.com/privacy-policy

    Time period covered
    2019 - 2030
    Area covered
    Global
    Description

    E-Sports Market is Segmented by Revenue Model (Media Rights, Advertising and Sponsorship, and More), Streaming Platform (Twitch, Youtube Gaming, and More), by Device Type (PC, Mobile/Handheld, Console), Game Genre (MOBA, First-Person Shooter (FPS) and More), and Geography. The Market Forecasts are Provided in Terms of Value (USD).

  6. Esports Market Size & Share Report, 2035

    • rootsanalysis.com
    Updated Aug 5, 2024
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    Roots Analysis (2024). Esports Market Size & Share Report, 2035 [Dataset]. https://www.rootsanalysis.com/esports-market
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    Dataset updated
    Aug 5, 2024
    Dataset provided by
    Authors
    Roots Analysis
    License

    https://www.rootsanalysis.com/privacy.htmlhttps://www.rootsanalysis.com/privacy.html

    Time period covered
    2021 - 2031
    Area covered
    Global
    Description

    The esports market size is predicted to reach $2.55 billion in 2024 to $18.85 billion by 2035, growing at a CAGR of 19.95% from 2024 to 2035.

  7. eSports Market Report - Trends & Innovations 2025 to 2035

    • futuremarketinsights.com
    pdf
    Updated Jun 17, 2025
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    Future Market Insights (2025). eSports Market Report - Trends & Innovations 2025 to 2035 [Dataset]. https://www.futuremarketinsights.com/reports/esports-market
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    pdfAvailable download formats
    Dataset updated
    Jun 17, 2025
    Dataset authored and provided by
    Future Market Insights
    License

    https://www.futuremarketinsights.com/privacy-policyhttps://www.futuremarketinsights.com/privacy-policy

    Time period covered
    2025 - 2035
    Area covered
    Worldwide
    Description

    eSports market projection says that global sales will increase from USD 3.7 billion in 2025 to USD 25.4 billion in 2035, with a compound annual growth rate of 21.1%.

    AttributesKey Insights
    Industry Size (2025E)USD 3.7 billion
    Industry Size (2035F)USD 25.4 billion
    CAGR (2025 to 2035)21.1%

    Analyzing eSports market by Top Investment Segments

    Game Genre SegmentMarket Share
    Multiplayer Online Battle Arena (MOBA)28.7%
    Platform SegmentCAGR (2025 to 2035)
    Mobile eSports27.6%
    Revenue Stream SegmentCAGR (2025 to 2035)
    Sponsorships & Advertising20.9%

    Trend Analysis and Purchasing Criteria across Different End Use Segment

    CompanyContract Value (USA USD Million)
    Adidas and Esports World Cup Foundation10 - 15
    Pepsi and Esports World Cup12 - 18
    LG UltraGear and Esports World Cup8 - 12
    Porsche and ESL FACEIT Group5 - 10
    Rolling Stone and ESL FACEIT Group6 - 9
    MOONTON Games and Qiddiya10 - 14
    BLAST and Revolut7 - 10
    LEC and Marriott Bonvoy8 - 12
    PGL and Oddin.gg6 - 10
    Jaguar Land Rover and JD Gaming9 - 13

    Country-wise Insights

    CountryValue CAGR (2025 to 2035)
    USA20.3%
    Germany21.0%
    China24.3%
    India26.7%
    Saudi Arabia25.2%
  8. A

    ‘Esports Earnings 1998 - 2021’ analyzed by Analyst-2

    • analyst-2.ai
    Updated Jan 28, 2022
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    Analyst-2 (analyst-2.ai) / Inspirient GmbH (inspirient.com) (2022). ‘Esports Earnings 1998 - 2021’ analyzed by Analyst-2 [Dataset]. https://analyst-2.ai/analysis/kaggle-esports-earnings-1998-2021-77a6/latest
    Explore at:
    Dataset updated
    Jan 28, 2022
    Dataset authored and provided by
    Analyst-2 (analyst-2.ai) / Inspirient GmbH (inspirient.com)
    License

    Attribution 4.0 (CC BY 4.0)https://creativecommons.org/licenses/by/4.0/
    License information was derived automatically

    Description

    Analysis of ‘Esports Earnings 1998 - 2021’ provided by Analyst-2 (analyst-2.ai), based on source dataset retrieved from https://www.kaggle.com/rankirsh/esports-earnings on 28 January 2022.

    --- Dataset description provided by original source is as follows ---

    Context

    Information about cash prizes distributed in various Esport events from 1998 to 2021.

    Acknowledgements

    Data comes from EsportEarnings.com Inspiration came from Rushikesh's original dataset, thank you. If you want to reproduce the database feel free to check my github.

    Version Log

    • Version 3 - Changed the database to present information on a monthly basis
    • Version 4 - Split the data into two files: - HistoricalEsportData which contains the earnings per month for every game. - GeneralEsportData which contains generic data on each game. * Also added another variable - OnlineEarnings

    Feel free to upvote and propose changes :)

    --- Original source retains full ownership of the source dataset ---

  9. C

    Competitive Multiplayer Games Report

    • marketreportanalytics.com
    doc, pdf, ppt
    Updated Apr 9, 2025
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    Market Report Analytics (2025). Competitive Multiplayer Games Report [Dataset]. https://www.marketreportanalytics.com/reports/competitive-multiplayer-games-72822
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    ppt, doc, pdfAvailable download formats
    Dataset updated
    Apr 9, 2025
    Dataset authored and provided by
    Market Report Analytics
    License

    https://www.marketreportanalytics.com/privacy-policyhttps://www.marketreportanalytics.com/privacy-policy

    Time period covered
    2025 - 2033
    Area covered
    Global
    Variables measured
    Market Size
    Description

    The competitive multiplayer games market is experiencing robust growth, driven by the increasing popularity of esports, advancements in game technology, and the expanding reach of high-speed internet access. The market, estimated at $25 billion in 2025, is projected to exhibit a Compound Annual Growth Rate (CAGR) of 15% from 2025 to 2033, reaching approximately $75 billion by 2033. This growth is fueled by several key factors. Firstly, the rise of esports as a mainstream spectator sport has created a significant demand for competitive games, attracting both players and investors. Secondly, continuous technological innovation, such as improved graphics, enhanced online infrastructure, and cross-platform compatibility, enhances the gaming experience and broadens the player base. Finally, the mobile gaming revolution has made competitive multiplayer games more accessible than ever, expanding the market to new demographics and geographies. Segment-wise, free-to-play games are currently dominating the market due to their low barrier to entry and monetization through in-app purchases. However, paid games continue to hold a significant share, particularly in the professional player segment, demonstrating a healthy balance within the market. Geographical expansion is also a prominent trend, with significant market penetration in North America and Asia Pacific, particularly China. However, other regions like South America, Europe, and the Middle East & Africa are showing strong potential for growth as internet penetration and disposable incomes rise. While the market faces challenges like increasing competition, evolving player preferences, and the need for continuous innovation to retain players, the overall outlook remains positive. Established giants like Tencent, Activision Blizzard, and Electronic Arts are leading the market, but smaller, independent studios specializing in specific niches continue to emerge, contributing to market dynamism and innovation. The future of the competitive multiplayer games market hinges on continued technological advancement, the evolution of esports, and the capacity of game developers to adapt to ever-changing player expectations and market dynamics.

  10. e

    eSports Market Report

    • marketresearchforecast.com
    doc, pdf, ppt
    Updated Jan 13, 2025
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    Market Research Forecast (2025). eSports Market Report [Dataset]. https://www.marketresearchforecast.com/reports/esports-market-1702
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    pdf, ppt, docAvailable download formats
    Dataset updated
    Jan 13, 2025
    Dataset authored and provided by
    Market Research Forecast
    License

    https://www.marketresearchforecast.com/privacy-policyhttps://www.marketresearchforecast.com/privacy-policy

    Time period covered
    2025 - 2033
    Area covered
    Global
    Variables measured
    Market Size
    Description

    The eSports Market size was valued at USD 1.72 USD Billion in 2023 and is projected to reach USD 6.42 USD Billion by 2032, exhibiting a CAGR of 20.7 % during the forecast period. The market is driven by the increasing popularity of competitive gaming, the rise of streaming platforms, and the growing number of major tournaments. ESports turns online gaming into a spectator sport. It mimics the experience of watching a professional sporting event, except instead of watching a physical event, spectators watch video gamers compete against each other. The eSports trend has become so widespread in recent years that games can often be viewed at an organized arena event. ESports has become a lucrative industry in recent years, generating hundreds of millions of dollars in profit. This popularity has allowed it to function much like other professional sports leagues: players are paid by the operators in exchange for their participation; the operators are paid by the distributors in exchange for the right to broadcast the games and by the audience in exchange for the right to watch. Also, as with other sports and industries, eSports is prolific for the advertisers and partners that are featured alongside the games. Recent developments include: April 2023: Video editing SaaS provider, VideoVerse, announced the acquisition of Reely.ai, an AI-based content creator to boost its capabilities in delivering AI-powered content to its customers. , April 2023: NODWIN Gaming announced the acquisition of 51% stakes of Branded, a Singaporean live media company. Through this acquisition, the company aims to expand its gaming and esports network across international sponsors., February 2023: Nvidia and Microsoft announced a partnership to bring Xbox PC games to the NVIDIA GeForce Now cloud gaming platform. This partnership enabled Microsoft to get more cloud games from Activision Blizzard titles, which are going to be streamed on NVIDIA GeForce., February 2023: Vodafone Idea entered a strategic partnership with Gamerji to expand in the esports space. The companies are offering gaming genres, such as cricket, action role, battle games, and more., January 2023: Xbox Canada announced its collaboration with Piadia, an enterprise led by women, to expand its product offerings by providing a women-centric electronic sports and gaming platform. The companies are focused on filling the gap of gender equality by offering a safe place to connect., June 2022: Sony Corporation acquired Repeat.gg, a platform provider for electronic sports tournaments, to expand its presence on PlayStation. The new expansion was expected to support gamer enthusiasm and competition.. Key drivers for this market are: Rising Popularity of Video Games to Spur Market Growth. Potential restraints include: Health and Addiction Concerns for Electronic Sports to Impede the Market Growth. Notable trends are: Increasing Advertisements through Gaming Platforms to Propel Market Growth.

  11. E Sports Data Service Market Report | Global Forecast From 2025 To 2033

    • dataintelo.com
    csv, pdf, pptx
    Updated Oct 5, 2024
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    Dataintelo (2024). E Sports Data Service Market Report | Global Forecast From 2025 To 2033 [Dataset]. https://dataintelo.com/report/e-sports-data-service-market
    Explore at:
    csv, pdf, pptxAvailable download formats
    Dataset updated
    Oct 5, 2024
    Dataset authored and provided by
    Dataintelo
    License

    https://dataintelo.com/privacy-and-policyhttps://dataintelo.com/privacy-and-policy

    Time period covered
    2024 - 2032
    Area covered
    Global
    Description

    E Sports Data Service Market Outlook



    The global eSports data service market size was valued at approximately USD 1.1 billion in 2023 and is forecasted to reach USD 2.5 billion by 2032, exhibiting a compound annual growth rate (CAGR) of 9.2% during the period. This robust growth is driven by the increasing popularity of eSports, advancements in data analytics technologies, and greater investments from major stakeholders in the gaming industry.



    The primary growth factor driving the eSports data service market is the rapid expansion of the eSports industry itself. With millions of fans and players worldwide, eSports has become a major entertainment sector, rivalling traditional sports in popularity. This growth necessitates advanced data services to analyze player performance, enhance game strategies, and improve viewer engagement. The mushrooming number of eSports tournaments and leagues, coupled with escalating prize pools, further accentuates the demand for reliable data services to ensure fair play and elevate the competitive experience.



    Another significant driver is the advent of sophisticated data analytics and artificial intelligence (AI) technologies. These technologies enable real-time data processing and more profound insights into gameplay, which in turn help in better decision-making for teams and game developers. AI-driven analytics can predict player behavior, optimize game mechanics, and personalize viewer experiences, making data services indispensable for staying competitive in the rapidly evolving eSports landscape.



    Additionally, the increasing involvement of non-endemic sponsors and advertisers is propelling the market. Brands outside the gaming world are recognizing the vast potential of eSports to reach younger, tech-savvy audiences. Effective data services help these sponsors and advertisers measure the impact of their investments, tailor their marketing strategies, and engage more effectively with fans. The growing trend of digital advertising within live streams and social media platforms further boosts the need for comprehensive data analytics.



    From a regional perspective, North America and Asia Pacific dominate the eSports data service market. North America, with its well-established gaming culture and robust technological infrastructure, is particularly significant. Asia Pacific, led by countries like China and South Korea, is experiencing exponential growth due to the region's massive player base and government support for the eSports sector. Europe's market also shows promise, driven by increasing investments and a growing number of professional teams.



    Component Analysis



    The eSports data service market is segmented by components into software, hardware, and services. The software segment encompasses various applications, including data analytics platforms, real-time reporting tools, and AI-driven insights. This segment is crucial as software solutions provide the foundational infrastructure for data collection, processing, and analysis. The continuous advancements in machine learning and big data technologies are making software more sophisticated, allowing for more granular and accurate insights. The need for customizable software solutions that cater to the unique requirements of different eSports organizations is driving growth in this segment.



    Hardware components, while not as extensive as software, play a vital role in the eSports data service ecosystem. This segment includes high-performance servers, data storage solutions, and edge computing devices that facilitate real-time data processing. The growing demand for low-latency data transmission and high-speed processing capabilities is steering investments in advanced hardware solutions. Companies are increasingly focusing on integrating hardware and software seamlessly to provide end-to-end solutions for eSports data analytics, thereby enhancing overall performance and reliability.



    The services segment comprises consulting, implementation, and support services. Consulting services help eSports organizations identify their data needs and develop strategies to leverage data analytics effectively. Implementation services ensure that the chosen software and hardware solutions are seamlessly integrated into existing systems, while support services provide ongoing maintenance and troubleshooting. The increasing complexity of data analytics solutions and the need for specialized expertise are driving the demand for comprehensive service offerings in this market. Companies are also focusing on offering managed services to provide continuo

  12. E

    ESports Club Report

    • marketresearchforecast.com
    doc, pdf, ppt
    Updated Feb 25, 2025
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    Market Research Forecast (2025). ESports Club Report [Dataset]. https://www.marketresearchforecast.com/reports/esports-club-24493
    Explore at:
    doc, pdf, pptAvailable download formats
    Dataset updated
    Feb 25, 2025
    Dataset authored and provided by
    Market Research Forecast
    License

    https://www.marketresearchforecast.com/privacy-policyhttps://www.marketresearchforecast.com/privacy-policy

    Time period covered
    2025 - 2033
    Area covered
    Global
    Variables measured
    Market Size
    Description

    The global eSports club market size was valued at USD 1,344.5 million in 2025 and is expected to expand at a compound annual growth rate (CAGR) of 13.8% from 2025 to 2033, reaching USD 5,539.9 million by 2033. The primary drivers of this growth are the increasing popularity of eSports, the rising number of professional eSports players, and the growing investment in the eSports industry by sponsors and media companies. The market is segmented based on type, application, and company. In terms of type, the League of Legends segment is the largest and is expected to remain dominant throughout the forecast period. The Dota2 and PUBG segments are also expected to experience significant growth during the forecast period. In terms of application, the match broadcast segment is the largest and is expected to remain dominant throughout the forecast period. The AD endorsement and bonus segments are also expected to experience significant growth during the forecast period. The key companies operating in the eSports club market include Cloud9, Team SoloMid, Team Liquid, FaZe Clan, Immortals Gaming Club, Gen.G, Fnatic, Envy Gaming, G2 Esports, 100 Thieves, NRG Esports, Misfits Gaming, OverActive Media, and others. These companies are investing heavily in their teams, infrastructure, and marketing to gain a competitive edge in the market.

  13. Esports Market Analysis, Size, and Forecast 2025-2029: North America (US and...

    • technavio.com
    Updated Mar 15, 2025
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    Technavio (2025). Esports Market Analysis, Size, and Forecast 2025-2029: North America (US and Canada), Europe (France, Germany, Italy, Spain, and UK), Middle East and Africa (UAE), APAC (China, India, Japan, and South Korea), South America (Brazil), and Rest of World (ROW) [Dataset]. https://www.technavio.com/report/esports-market-industry-analysis
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    Dataset updated
    Mar 15, 2025
    Dataset provided by
    TechNavio
    Authors
    Technavio
    Time period covered
    2021 - 2025
    Area covered
    Global
    Description

    Snapshot img

    Esports Market Size 2025-2029

    The esports market size is forecast to increase by USD 4.34 billion at a CAGR of 21.2% between 2024 and 2029.

    The market is experiencing significant growth, driven by increasing brand engagement and the surge in esports betting. Brands are recognizing the value of esports as a powerful marketing tool to reach the coveted millennial and Gen Z demographics. Sports events offer unique opportunities for brand activation and fan engagement, with sponsorships, product placements, and team collaborations becoming increasingly common. Additionally, the global esports betting market is projected to reach substantial growth, fueled by the rise in popularity of esports and the increasing legalization of online gambling. However, the market also faces challenges, including the escalating costs of game development and the need for standardized regulations to ensure ethical business practices.
    Game developers are under pressure to continuously release new titles and updates to maintain player engagement and stay competitive, driving up development costs. Regulations surrounding esports betting vary widely across jurisdictions, creating complexities for businesses operating in multiple markets. Companies seeking to capitalize on the market's opportunities must navigate these challenges effectively, focusing on innovation, cost management, and regulatory compliance.
    

    What will be the Size of the Esports Market during the forecast period?

    Request Free Sample

    The market continues to evolve, with dynamic interactions between various sectors shaping its growth and development. Esports demographics expand as new audiences discover the excitement of competitive gaming, leading to increased esports participation and engagement. Esports media outlets adapt to cater to this growing audience, providing comprehensive coverage of esports events, trends, and player profiles. Esports development is driven by innovative strategies and infrastructure, enabling the creation of immersive gaming experiences and advanced training facilities. Esports management teams leverage technology to optimize operations and enhance fan experiences, while esports ecosystems foster collaboration and growth across the industry.
    Esports trends emerge and evolve, with a focus on sustainability, accessibility, and ethical practices. Esports franchises and teams form strategic partnerships, while esports content and platforms monetize their offerings through various revenue streams, including advertising, sponsorships, merchandise sales, and analytics. Esports governance and regulations aim to ensure fair play and ethical conduct, while esports betting and disruption introduce new challenges and opportunities for innovation. Esports education and talent development programs foster the next generation of gaming professionals, ensuring the continued growth and vitality of the esports industry.
    

    How is this Esports Industry segmented?

    The esports industry research report provides comprehensive data (region-wise segment analysis), with forecasts and estimates in 'USD million' for the period 2025-2029, as well as historical data from 2019-2023 for the following segments.

    Revenue Stream
    
      Sponsorships
      Media rights
      Publisher fees
      Advertising
      Merchandise and ticket sales
    
    
    Genre
    
      MOBA
      FPS
      RTS
      Others
    
    
    Device
    
      Smart phone and smart TV
      Gaming console
      Desktop / laptop / tablets
    
    
    Audience Type
    
      Players
      Spectators
      Casual Gamers
    
    
    Event Type
    
      Tournaments
      Exhibitions
      Online-Only
      LAN
    
    
    Platform
    
      PC-Specific
      Console-Specific
      Mobile-Specific
    
    
    Geography
    
      North America
    
        US
        Canada
    
    
      Europe
    
        France
        Germany
        Italy
        Spain
        UK
    
    
      Middle East and Africa
    
        UAE
    
    
      APAC
    
        China
        India
        Japan
        South Korea
    
    
      South America
    
        Brazil
    
    
      Rest of World (ROW)
    

    By Revenue Stream Insights

    The sponsorships segment is estimated to witness significant growth during the forecast period.

    Esports, a dynamic and evolving industry, encompasses various entities that fuel its growth and engagement. Training programs hone the skills of esports athletes, ensuring they remain at the top of their game. Regulations and ethics establish a fair and competitive environment, while broadcasting platforms deliver immersive experiences to a global audience. Esports strategies and marketing tactics attract sponsors, who invest in teams, franchises, and events to reach the highly engaged demographic. Esports infrastructure, including arenas and studios, provides the necessary resources for players and teams to thrive. Sustainability initiatives and betting regulations ensure the industry's long-term viability.

    Esports communities foster a sense of belonging and passion among fans, driving participation and merchandise sales. Esports content and platforms offer endless oppor

  14. v

    Esports Market By Revenue Streams (Media Rights, Sponsorships and...

    • verifiedmarketresearch.com
    Updated Nov 26, 2024
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    VERIFIED MARKET RESEARCH (2024). Esports Market By Revenue Streams (Media Rights, Sponsorships and Advertising), Game Genre (First-Person Shooter (FPS), Multiplayer Online Battle Arena (MOBA)), Platform (PC, Console), & Region for 2024-2031 [Dataset]. https://www.verifiedmarketresearch.com/product/global-esports-market-size-and-forecast/
    Explore at:
    Dataset updated
    Nov 26, 2024
    Dataset authored and provided by
    VERIFIED MARKET RESEARCH
    License

    https://www.verifiedmarketresearch.com/privacy-policy/https://www.verifiedmarketresearch.com/privacy-policy/

    Time period covered
    2024 - 2031
    Area covered
    Global
    Description

    Esports Market size was estimated at USD 1822.8 Million in 2024 and is projected to reach USD 6261.93 Million by 2031, growing at a CAGR of 18.40% from 2024 to 2031.

    Expanding Global Audience: Esports has seen a sharp rise in popularity, drawing a wide range of participants, watchers, and supporters from all around the world. The industry is growing because of the growing viewership, especially in younger demographics, which increases demand for esports events, goods, and content.

    Digitalization and Online Connectivity: The expansion of esports has been made possible by the broad use of digital platforms, online gaming, and high-speed internet connectivity. Players from all around the world may virtually compete and communicate with one another, creating a thriving esports ecosystem that is not limited by time zones or geography.

  15. C

    Competitive Multiplayer Games Report

    • datainsightsmarket.com
    doc, pdf, ppt
    Updated May 19, 2025
    + more versions
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    Data Insights Market (2025). Competitive Multiplayer Games Report [Dataset]. https://www.datainsightsmarket.com/reports/competitive-multiplayer-games-507624
    Explore at:
    doc, pdf, pptAvailable download formats
    Dataset updated
    May 19, 2025
    Dataset authored and provided by
    Data Insights Market
    License

    https://www.datainsightsmarket.com/privacy-policyhttps://www.datainsightsmarket.com/privacy-policy

    Time period covered
    2025 - 2033
    Area covered
    Global
    Variables measured
    Market Size
    Description

    The competitive multiplayer games market is experiencing robust growth, driven by several key factors. The increasing popularity of esports, coupled with advancements in gaming technology and the rise of mobile gaming, fuels significant demand. The availability of free-to-play models expands accessibility, attracting a wider audience, while paid games continue to thrive due to their premium features and competitive scenes. Furthermore, continuous innovation in game design, including enhanced graphics, immersive storylines, and cross-platform compatibility, contributes to the market's expansion. The market is segmented by game type (free vs. paid) and player base (enthusiasts, professionals, others), with each segment exhibiting unique growth trajectories. While the overall market shows strong growth, certain restraints exist, including concerns about game addiction and the potential for market saturation in specific genres. However, continuous innovation and diversification in game types and platforms are expected to mitigate these challenges. Major players such as Tencent, Activision Blizzard, and Electronic Arts dominate the market, investing heavily in research and development to maintain their competitive edge. Regional variations are also notable, with North America and Asia-Pacific currently leading the market, fueled by high internet penetration and strong gaming cultures. The future will likely see a continued shift towards mobile gaming and the increasing prominence of esports tournaments, further fueling the market's expansion. The competitive landscape is highly consolidated, with established players leveraging their established brands and extensive resources to capture market share. However, opportunities exist for smaller, independent developers to carve out niches by focusing on innovative game mechanics or catering to specific player demographics. The market's future growth will be significantly influenced by the ongoing evolution of game technology, the emergence of new platforms like virtual reality and augmented reality, and the increasing integration of social and streaming elements into the gaming experience. Geographic expansion into developing markets with high growth potential will also play a significant role in shaping the market's trajectory. The strategic partnerships and acquisitions within the industry are also expected to reshape the competitive dynamics and accelerate growth in the coming years. A balanced approach encompassing both organic growth through innovative game releases and inorganic growth through strategic acquisitions is anticipated to be the prevailing strategy for industry leaders.

  16. Esports Market Size, Share, Growth Analysis Report By Gaming Genre...

    • fnfresearch.com
    pdf
    Updated Jun 25, 2025
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    Facts and Factors (2025). Esports Market Size, Share, Growth Analysis Report By Gaming Genre (Multiplayer Online Battle Arena Games, Fighting Games, First Person Shooter Games, Real-Time Strategy Games, And Others), By Revenue Streaming (Media Rights, Publishers Fees, Merchandise & Tickets, Advertising, Sponsorship, And Others), By Streaming Type (Video-On-Demand And Live), And By Region - Global Industry Insights, Overview, Comprehensive Analysis, Trends, Statistical Research, Market Intelligence, Historical Data and Forecast 2024 – 2032. [Dataset]. https://www.fnfresearch.com/esports-market
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    pdfAvailable download formats
    Dataset updated
    Jun 25, 2025
    Dataset provided by
    Authors
    Facts and Factors
    License

    https://www.fnfresearch.com/privacy-policyhttps://www.fnfresearch.com/privacy-policy

    Time period covered
    2022 - 2030
    Area covered
    Global
    Description

    The global esports market size is expected to grow from USD 1,703.64 million in 2023 to USD 8,594.60 million by 2032, at a CAGR of 19.70% from 2024-2032

  17. The Evolution of Esports: An Analysis of its Origin and a Look at its...

    • figshare.com
    pdf
    Updated Jan 20, 2016
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    Anders Hval Olsen (2016). The Evolution of Esports: An Analysis of its Origin and a Look at its Prospective Future Growth as Enhanced by Information Technology Management Tools [Dataset]. http://doi.org/10.6084/m9.figshare.1558265.v2
    Explore at:
    pdfAvailable download formats
    Dataset updated
    Jan 20, 2016
    Dataset provided by
    Figsharehttp://figshare.com/
    Authors
    Anders Hval Olsen
    License

    Attribution 4.0 (CC BY 4.0)https://creativecommons.org/licenses/by/4.0/
    License information was derived automatically

    Description

    A Master thesis named 'The evolution of esports: An analysis of its origin and a look at its prospective future growth as enhanced by Information Technology Management Tool'. Please see references in the document.

  18. E

    Esports Market Size, Share and Growth Analysis Report - Forecast Trends and...

    • expertmarketresearch.com
    Updated Dec 23, 2024
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    Claight Corporation (Expert Market Research) (2024). Esports Market Size, Share and Growth Analysis Report - Forecast Trends and Outlook 2025-2034 [Dataset]. https://www.expertmarketresearch.com/reports/esports-market
    Explore at:
    pdf, excel, csv, pptAvailable download formats
    Dataset updated
    Dec 23, 2024
    Dataset authored and provided by
    Claight Corporation (Expert Market Research)
    License

    https://www.expertmarketresearch.com/privacy-policyhttps://www.expertmarketresearch.com/privacy-policy

    Time period covered
    2025 - 2034
    Area covered
    Global
    Variables measured
    CAGR, Forecast Market Value, Historical Market Value
    Measurement technique
    Secondary market research, data modeling, expert interviews
    Dataset funded by
    Claight Corporation (Expert Market Research)
    Description

    The global esports market size reached nearly USD 2.09 Billion in 2024. The market is projected to grow at a CAGR of 16.40% between 2025 and 2034 to reach a value of around USD 9.54 Billion by 2034.

  19. e

    eSports and Games Streaming Report

    • archivemarketresearch.com
    doc, pdf, ppt
    Updated Feb 10, 2025
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    Archive Market Research (2025). eSports and Games Streaming Report [Dataset]. https://www.archivemarketresearch.com/reports/esports-and-games-streaming-26319
    Explore at:
    pdf, ppt, docAvailable download formats
    Dataset updated
    Feb 10, 2025
    Dataset authored and provided by
    Archive Market Research
    License

    https://www.archivemarketresearch.com/privacy-policyhttps://www.archivemarketresearch.com/privacy-policy

    Time period covered
    2025 - 2033
    Area covered
    Global
    Variables measured
    Market Size
    Description

    The global eSports and Games Streaming market has witnessed remarkable growth in recent years, driven by factors such as the increasing popularity of online gaming, the rise of professional gaming leagues, and the accessibility of high-speed internet. In 2025, the market size is valued at XXX million and is projected to expand at a CAGR of XX% over the forecast period from 2025 to 2033. Key market drivers include the surging demand for interactive and engaging entertainment experiences, the proliferation of mobile gaming, and the growing adoption of cloud gaming platforms. Additionally, the market benefits from technological advancements such as AI-powered game analytics and personalized gaming recommendations. Major industry players include Amazon.com, Inc., Douyu TV (Tencent Holdings Limited), YouTube Gaming (Alphabet Inc.), and Facebook Gaming. The market is segmented by type (web-based and app-based) and application (business and residential). Regionally, North America and Asia Pacific hold significant market shares, driven by the high adoption of gaming and streaming platforms.

  20. E

    E-sports Data Service Report

    • archivemarketresearch.com
    doc, pdf, ppt
    Updated Mar 15, 2025
    + more versions
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    Archive Market Research (2025). E-sports Data Service Report [Dataset]. https://www.archivemarketresearch.com/reports/e-sports-data-service-58483
    Explore at:
    pdf, ppt, docAvailable download formats
    Dataset updated
    Mar 15, 2025
    Dataset authored and provided by
    Archive Market Research
    License

    https://www.archivemarketresearch.com/privacy-policyhttps://www.archivemarketresearch.com/privacy-policy

    Time period covered
    2025 - 2033
    Area covered
    Global
    Variables measured
    Market Size
    Description

    The esports data service market is experiencing rapid growth, driven by the escalating popularity of esports globally and the increasing demand for data-driven insights within the industry. While precise figures for market size and CAGR aren't provided, considering the substantial investment in esports and the inherent value of data analytics in this competitive landscape, a reasonable estimate would place the 2025 market size at approximately $500 million. A conservative Compound Annual Growth Rate (CAGR) of 25% from 2025 to 2033 is projected, reflecting the continued expansion of esports viewership, participation, and the sophistication of data analytics tools employed. This growth is fueled by several key factors: the rise of professional esports leagues requiring robust performance analysis; the increasing use of data for player scouting and team management; the growing sophistication of betting markets dependent on real-time and historical data; and the development of advanced analytics tools offering predictive modeling and performance optimization. The market is segmented by service type (data collection and analysis) and application (enterprise, club, and others). Data collection services are expected to maintain a significant share, providing the raw data necessary for analysis and informing strategic decisions. The enterprise segment, encompassing organizations like game publishers and tournament organizers, will drive considerable demand, followed by clubs and teams seeking a competitive edge. Geographic segmentation reveals North America and Europe as dominant regions, accounting for a large portion of the market, while Asia-Pacific displays significant growth potential given the booming esports scene in countries like China and South Korea. Challenges include data privacy concerns, the need for standardized data formats, and the complexity of integrating data from disparate sources. However, ongoing technological advancements and increasing industry collaboration are likely to mitigate these challenges, ensuring continued expansion of the esports data service market in the coming years.

Share
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Email
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Link copied
Close
Cite
Market Report Analytics (2025). E-sports Data Service Report [Dataset]. https://www.marketreportanalytics.com/reports/e-sports-data-service-56082

E-sports Data Service Report

Explore at:
pdf, doc, pptAvailable download formats
Dataset updated
Apr 3, 2025
Dataset authored and provided by
Market Report Analytics
License

https://www.marketreportanalytics.com/privacy-policyhttps://www.marketreportanalytics.com/privacy-policy

Time period covered
2025 - 2033
Area covered
Global
Variables measured
Market Size
Description

The esports data service market is experiencing rapid growth, fueled by the escalating popularity of esports globally. While precise figures for market size and CAGR were not provided, a reasonable estimation based on industry reports suggests a market valued at approximately $500 million in 2025, exhibiting a Compound Annual Growth Rate (CAGR) of 25% during the forecast period (2025-2033). This robust growth is driven by several key factors. Firstly, the increasing professionalization of esports necessitates sophisticated data analysis for player performance enhancement, team strategy optimization, and informed decision-making by organizations. Secondly, the rise of esports betting and fantasy esports further amplifies the demand for accurate and timely data. Thirdly, advancements in data collection technologies, including machine learning and AI, enhance data quality and analytical capabilities, driving market expansion. The market is segmented by application (enterprise, club, others) and type of service (data collection, data analysis, others), with the enterprise segment and data analysis services currently dominating. North America and Europe represent major market shares, though Asia-Pacific is expected to witness substantial growth due to the burgeoning esports scene in regions like China and South Korea. However, challenges such as data security concerns and the need for standardized data formats pose restraints to the market's growth. The competitive landscape is dynamic, with major players like Sportradar, OddsMatrix, and Bayes Esports holding significant market shares. Smaller, specialized companies are also emerging, focusing on niche services or specific esports titles. The future will likely witness increased consolidation, strategic partnerships, and technological innovation within the market. Expansion into new regions, particularly in developing economies with strong esports communities, presents a significant opportunity for growth. Furthermore, the integration of advanced analytics, including predictive modeling and real-time data visualization, will be critical for companies seeking a competitive edge in this rapidly evolving market. This growth trajectory is expected to continue as esports further penetrate the mainstream, fostering greater demand for comprehensive and insightful data services.

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