100+ datasets found
  1. eSports Market Size, Growth Drivers, Share & Industry Overview, 2030

    • mordorintelligence.com
    pdf,excel,csv,ppt
    Updated Jun 22, 2025
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    Mordor Intelligence (2025). eSports Market Size, Growth Drivers, Share & Industry Overview, 2030 [Dataset]. https://www.mordorintelligence.com/industry-reports/esports-market
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    pdf,excel,csv,pptAvailable download formats
    Dataset updated
    Jun 22, 2025
    Dataset authored and provided by
    Mordor Intelligence
    License

    https://www.mordorintelligence.com/privacy-policyhttps://www.mordorintelligence.com/privacy-policy

    Time period covered
    2019 - 2030
    Area covered
    Global
    Description

    E-Sports Market is Segmented by Revenue Model (Media Rights, Advertising and Sponsorship, and More), Streaming Platform (Twitch, Youtube Gaming, and More), by Device Type (PC, Mobile/Handheld, Console), Game Genre (MOBA, First-Person Shooter (FPS) and More), and Geography. The Market Forecasts are Provided in Terms of Value (USD).

  2. Esports Market Size & Share Report, 2035

    • rootsanalysis.com
    Updated Aug 5, 2024
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    Roots Analysis (2024). Esports Market Size & Share Report, 2035 [Dataset]. https://www.rootsanalysis.com/esports-market
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    Dataset updated
    Aug 5, 2024
    Dataset provided by
    Authors
    Roots Analysis
    License

    https://www.rootsanalysis.com/privacy.htmlhttps://www.rootsanalysis.com/privacy.html

    Time period covered
    2021 - 2031
    Area covered
    Global
    Description

    The esports market size is predicted to reach $2.55 billion in 2024 to $18.85 billion by 2035, growing at a CAGR of 19.95% from 2024 to 2035.

  3. eSports Market Report - Trends & Innovations 2025 to 2035

    • futuremarketinsights.com
    pdf
    Updated Jun 17, 2025
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    Future Market Insights (2025). eSports Market Report - Trends & Innovations 2025 to 2035 [Dataset]. https://www.futuremarketinsights.com/reports/esports-market
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    pdfAvailable download formats
    Dataset updated
    Jun 17, 2025
    Dataset authored and provided by
    Future Market Insights
    License

    https://www.futuremarketinsights.com/privacy-policyhttps://www.futuremarketinsights.com/privacy-policy

    Time period covered
    2025 - 2035
    Area covered
    Worldwide
    Description

    eSports market projection says that global sales will increase from USD 3.7 billion in 2025 to USD 25.4 billion in 2035, with a compound annual growth rate of 21.1%.

    AttributesKey Insights
    Industry Size (2025E)USD 3.7 billion
    Industry Size (2035F)USD 25.4 billion
    CAGR (2025 to 2035)21.1%

    Analyzing eSports market by Top Investment Segments

    Game Genre SegmentMarket Share
    Multiplayer Online Battle Arena (MOBA)28.7%
    Platform SegmentCAGR (2025 to 2035)
    Mobile eSports27.6%
    Revenue Stream SegmentCAGR (2025 to 2035)
    Sponsorships & Advertising20.9%

    Trend Analysis and Purchasing Criteria across Different End Use Segment

    CompanyContract Value (USA USD Million)
    Adidas and Esports World Cup Foundation10 - 15
    Pepsi and Esports World Cup12 - 18
    LG UltraGear and Esports World Cup8 - 12
    Porsche and ESL FACEIT Group5 - 10
    Rolling Stone and ESL FACEIT Group6 - 9
    MOONTON Games and Qiddiya10 - 14
    BLAST and Revolut7 - 10
    LEC and Marriott Bonvoy8 - 12
    PGL and Oddin.gg6 - 10
    Jaguar Land Rover and JD Gaming9 - 13

    Country-wise Insights

    CountryValue CAGR (2025 to 2035)
    USA20.3%
    Germany21.0%
    China24.3%
    India26.7%
    Saudi Arabia25.2%
  4. Esports Market Report by Revenue Model (Media Rights, Advertising and...

    • imarcgroup.com
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    IMARC Group, Esports Market Report by Revenue Model (Media Rights, Advertising and Sponsorships, Merchandise and Tickets, and Others), Platform (PC-based Esports, Consoles-based Esports, Mobile and Tablets), Games (Multiplayer Online Battle Arena (MOBA), Player vs Player (PvP), First Person Shooters (FPS), Real Time Strategy (RTS)), and Region 2025-2033 [Dataset]. https://www.imarcgroup.com/esports-market
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    pdf,excel,csv,pptAvailable download formats
    Dataset provided by
    Imarc Group
    Authors
    IMARC Group
    License

    https://www.imarcgroup.com/privacy-policyhttps://www.imarcgroup.com/privacy-policy

    Time period covered
    2024 - 2032
    Area covered
    Global
    Description

    The global esports market size was valued at USD 2.08 Billion in 2024. Looking forward, IMARC Group estimates the market to reach USD 10.06 Billion by 2033, exhibiting a CAGR of 17.05% during 2025-2033. Asia-Pacific currently dominates the market, holding a significant market share of over 30.0% in 2024. The market is primarily driven by rising internet penetration, significant innovations in gaming technology, increasing popularity of live-streaming platforms, and favorable investments from sponsors and advertisers.

    Report Attribute
    Key Statistics
    Base Year
    2024
    Forecast Years
    2025-2033
    Historical Years
    2019-2024
    Market Size in 2024
    USD 2.08 Billion
    Market Forecast in 2033
    USD 10.06 Billion
    Market Growth Rate 2025-203317.05%

    IMARC Group provides an analysis of the key trends in each segment of the global esports market report, along with forecasts at the global, regional and country levels from 2025-2033. Our report has categorized the market based on revenue model, platform and games.

  5. m

    Global Esports Market Research Report: Forecast (2025-2030)

    • marknteladvisors.com
    Updated Apr 15, 2025
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    MarkNtel Advisors (2025). Global Esports Market Research Report: Forecast (2025-2030) [Dataset]. https://www.marknteladvisors.com/research-library/esports-market.html
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    Dataset updated
    Apr 15, 2025
    Dataset authored and provided by
    MarkNtel Advisors
    License

    https://www.marknteladvisors.com/privacy-policyhttps://www.marknteladvisors.com/privacy-policy

    Area covered
    Global
    Description

    Esports market was valued at USD 1.81 billion in 2024 and is projected to reach USD 5.88 billion by 2030, growing at a CAGR of 22.21%.

  6. Esports Market Analysis, Size, and Forecast 2025-2029: North America (US and...

    • technavio.com
    Updated Mar 15, 2025
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    Technavio (2025). Esports Market Analysis, Size, and Forecast 2025-2029: North America (US and Canada), Europe (France, Germany, Italy, Spain, and UK), Middle East and Africa (UAE), APAC (China, India, Japan, and South Korea), South America (Brazil), and Rest of World (ROW) [Dataset]. https://www.technavio.com/report/esports-market-industry-analysis
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    Dataset updated
    Mar 15, 2025
    Dataset provided by
    TechNavio
    Authors
    Technavio
    Time period covered
    2021 - 2025
    Area covered
    Global
    Description

    Snapshot img

    Esports Market Size 2025-2029

    The esports market size is forecast to increase by USD 4.34 billion at a CAGR of 21.2% between 2024 and 2029.

    The market is experiencing significant growth, driven by increasing brand engagement and the surge in esports betting. Brands are recognizing the value of esports as a powerful marketing tool to reach the coveted millennial and Gen Z demographics. Sports events offer unique opportunities for brand activation and fan engagement, with sponsorships, product placements, and team collaborations becoming increasingly common. Additionally, the global esports betting market is projected to reach substantial growth, fueled by the rise in popularity of esports and the increasing legalization of online gambling. However, the market also faces challenges, including the escalating costs of game development and the need for standardized regulations to ensure ethical business practices.
    Game developers are under pressure to continuously release new titles and updates to maintain player engagement and stay competitive, driving up development costs. Regulations surrounding esports betting vary widely across jurisdictions, creating complexities for businesses operating in multiple markets. Companies seeking to capitalize on the market's opportunities must navigate these challenges effectively, focusing on innovation, cost management, and regulatory compliance.
    

    What will be the Size of the Esports Market during the forecast period?

    Request Free Sample

    The market continues to evolve, with dynamic interactions between various sectors shaping its growth and development. Esports demographics expand as new audiences discover the excitement of competitive gaming, leading to increased esports participation and engagement. Esports media outlets adapt to cater to this growing audience, providing comprehensive coverage of esports events, trends, and player profiles. Esports development is driven by innovative strategies and infrastructure, enabling the creation of immersive gaming experiences and advanced training facilities. Esports management teams leverage technology to optimize operations and enhance fan experiences, while esports ecosystems foster collaboration and growth across the industry.
    Esports trends emerge and evolve, with a focus on sustainability, accessibility, and ethical practices. Esports franchises and teams form strategic partnerships, while esports content and platforms monetize their offerings through various revenue streams, including advertising, sponsorships, merchandise sales, and analytics. Esports governance and regulations aim to ensure fair play and ethical conduct, while esports betting and disruption introduce new challenges and opportunities for innovation. Esports education and talent development programs foster the next generation of gaming professionals, ensuring the continued growth and vitality of the esports industry.
    

    How is this Esports Industry segmented?

    The esports industry research report provides comprehensive data (region-wise segment analysis), with forecasts and estimates in 'USD million' for the period 2025-2029, as well as historical data from 2019-2023 for the following segments.

    Revenue Stream
    
      Sponsorships
      Media rights
      Publisher fees
      Advertising
      Merchandise and ticket sales
    
    
    Genre
    
      MOBA
      FPS
      RTS
      Others
    
    
    Device
    
      Smart phone and smart TV
      Gaming console
      Desktop / laptop / tablets
    
    
    Audience Type
    
      Players
      Spectators
      Casual Gamers
    
    
    Event Type
    
      Tournaments
      Exhibitions
      Online-Only
      LAN
    
    
    Platform
    
      PC-Specific
      Console-Specific
      Mobile-Specific
    
    
    Geography
    
      North America
    
        US
        Canada
    
    
      Europe
    
        France
        Germany
        Italy
        Spain
        UK
    
    
      Middle East and Africa
    
        UAE
    
    
      APAC
    
        China
        India
        Japan
        South Korea
    
    
      South America
    
        Brazil
    
    
      Rest of World (ROW)
    

    By Revenue Stream Insights

    The sponsorships segment is estimated to witness significant growth during the forecast period.

    Esports, a dynamic and evolving industry, encompasses various entities that fuel its growth and engagement. Training programs hone the skills of esports athletes, ensuring they remain at the top of their game. Regulations and ethics establish a fair and competitive environment, while broadcasting platforms deliver immersive experiences to a global audience. Esports strategies and marketing tactics attract sponsors, who invest in teams, franchises, and events to reach the highly engaged demographic. Esports infrastructure, including arenas and studios, provides the necessary resources for players and teams to thrive. Sustainability initiatives and betting regulations ensure the industry's long-term viability.

    Esports communities foster a sense of belonging and passion among fans, driving participation and merchandise sales. Esports content and platforms offer endless oppor

  7. E

    Esports Market Size, Share and Growth Analysis Report - Forecast Trends and...

    • expertmarketresearch.com
    Updated Dec 23, 2024
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    Claight Corporation (Expert Market Research) (2024). Esports Market Size, Share and Growth Analysis Report - Forecast Trends and Outlook 2025-2034 [Dataset]. https://www.expertmarketresearch.com/reports/esports-market
    Explore at:
    pdf, excel, csv, pptAvailable download formats
    Dataset updated
    Dec 23, 2024
    Dataset authored and provided by
    Claight Corporation (Expert Market Research)
    License

    https://www.expertmarketresearch.com/privacy-policyhttps://www.expertmarketresearch.com/privacy-policy

    Time period covered
    2025 - 2034
    Area covered
    Global
    Variables measured
    CAGR, Forecast Market Value, Historical Market Value
    Measurement technique
    Secondary market research, data modeling, expert interviews
    Dataset funded by
    Claight Corporation (Expert Market Research)
    Description

    The global esports market size reached nearly USD 2.09 Billion in 2024. The market is projected to grow at a CAGR of 16.40% between 2025 and 2034 to reach a value of around USD 9.54 Billion by 2034.

  8. Esports: Global Market Trends & Forecast

    • bccresearch.com
    html, pdf, xlsx
    Updated Feb 27, 2023
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    BCC Research (2023). Esports: Global Market Trends & Forecast [Dataset]. https://www.bccresearch.com/market-research/consumer/esports-market-report.html
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    html, xlsx, pdfAvailable download formats
    Dataset updated
    Feb 27, 2023
    Dataset authored and provided by
    BCC Research
    License

    https://www.bccresearch.com/aboutus/terms-conditionshttps://www.bccresearch.com/aboutus/terms-conditions

    Description

    BCC Research Market Report for Esports Market. The global market reached $1.3 billion in 2022 and should reach $3 billion by 2027, with a CAGR of 17.5%.

  9. E

    E-sports Data Service Report

    • marketreportanalytics.com
    doc, pdf, ppt
    Updated Apr 3, 2025
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    Market Report Analytics (2025). E-sports Data Service Report [Dataset]. https://www.marketreportanalytics.com/reports/e-sports-data-service-56082
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    pdf, doc, pptAvailable download formats
    Dataset updated
    Apr 3, 2025
    Dataset authored and provided by
    Market Report Analytics
    License

    https://www.marketreportanalytics.com/privacy-policyhttps://www.marketreportanalytics.com/privacy-policy

    Time period covered
    2025 - 2033
    Area covered
    Global
    Variables measured
    Market Size
    Description

    The esports data service market is experiencing rapid growth, fueled by the escalating popularity of esports globally. While precise figures for market size and CAGR were not provided, a reasonable estimation based on industry reports suggests a market valued at approximately $500 million in 2025, exhibiting a Compound Annual Growth Rate (CAGR) of 25% during the forecast period (2025-2033). This robust growth is driven by several key factors. Firstly, the increasing professionalization of esports necessitates sophisticated data analysis for player performance enhancement, team strategy optimization, and informed decision-making by organizations. Secondly, the rise of esports betting and fantasy esports further amplifies the demand for accurate and timely data. Thirdly, advancements in data collection technologies, including machine learning and AI, enhance data quality and analytical capabilities, driving market expansion. The market is segmented by application (enterprise, club, others) and type of service (data collection, data analysis, others), with the enterprise segment and data analysis services currently dominating. North America and Europe represent major market shares, though Asia-Pacific is expected to witness substantial growth due to the burgeoning esports scene in regions like China and South Korea. However, challenges such as data security concerns and the need for standardized data formats pose restraints to the market's growth. The competitive landscape is dynamic, with major players like Sportradar, OddsMatrix, and Bayes Esports holding significant market shares. Smaller, specialized companies are also emerging, focusing on niche services or specific esports titles. The future will likely witness increased consolidation, strategic partnerships, and technological innovation within the market. Expansion into new regions, particularly in developing economies with strong esports communities, presents a significant opportunity for growth. Furthermore, the integration of advanced analytics, including predictive modeling and real-time data visualization, will be critical for companies seeking a competitive edge in this rapidly evolving market. This growth trajectory is expected to continue as esports further penetrate the mainstream, fostering greater demand for comprehensive and insightful data services.

  10. Esports Market Size, Share, Growth Analysis Report By Gaming Genre...

    • fnfresearch.com
    pdf
    Updated Jun 25, 2025
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    Facts and Factors (2025). Esports Market Size, Share, Growth Analysis Report By Gaming Genre (Multiplayer Online Battle Arena Games, Fighting Games, First Person Shooter Games, Real-Time Strategy Games, And Others), By Revenue Streaming (Media Rights, Publishers Fees, Merchandise & Tickets, Advertising, Sponsorship, And Others), By Streaming Type (Video-On-Demand And Live), And By Region - Global Industry Insights, Overview, Comprehensive Analysis, Trends, Statistical Research, Market Intelligence, Historical Data and Forecast 2024 – 2032. [Dataset]. https://www.fnfresearch.com/esports-market
    Explore at:
    pdfAvailable download formats
    Dataset updated
    Jun 25, 2025
    Dataset provided by
    Authors
    Facts and Factors
    License

    https://www.fnfresearch.com/privacy-policyhttps://www.fnfresearch.com/privacy-policy

    Time period covered
    2022 - 2030
    Area covered
    Global
    Description

    The global esports market size is expected to grow from USD 1,703.64 million in 2023 to USD 8,594.60 million by 2032, at a CAGR of 19.70% from 2024-2032

  11. eSports Market Size, Share | Industry Forecast by 2028

    • emergenresearch.com
    pdf,excel,csv,ppt
    Updated Jul 27, 2021
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    Emergen Research (2021). eSports Market Size, Share | Industry Forecast by 2028 [Dataset]. https://www.emergenresearch.com/industry-report/esports-market
    Explore at:
    pdf,excel,csv,pptAvailable download formats
    Dataset updated
    Jul 27, 2021
    Dataset authored and provided by
    Emergen Research
    License

    https://www.emergenresearch.com/privacy-policyhttps://www.emergenresearch.com/privacy-policy

    Area covered
    Global
    Variables measured
    Base Year, No. of Pages, Growth Drivers, Forecast Period, Segments covered, Historical Data for, Pitfalls Challenges, 2028 Value Projection, Tables, Charts, and Figures, Forecast Period 2021 - 2028 CAGR, and 1 more
    Description

    The global esports market size reached USD 1,165.6 Million in 2020 and is expected to reach a market size of USD 5,199.8 Million registering a CAGR of 20.7%. Electronic sports industry report classifies global market by share, trend, growth and on the basis of game type, revenue streams, device, and...

  12. E

    E-sports Game Products Report

    • archivemarketresearch.com
    doc, pdf, ppt
    Updated Apr 30, 2025
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    Archive Market Research (2025). E-sports Game Products Report [Dataset]. https://www.archivemarketresearch.com/reports/e-sports-game-products-560209
    Explore at:
    doc, pdf, pptAvailable download formats
    Dataset updated
    Apr 30, 2025
    Dataset authored and provided by
    Archive Market Research
    License

    https://www.archivemarketresearch.com/privacy-policyhttps://www.archivemarketresearch.com/privacy-policy

    Time period covered
    2025 - 2033
    Area covered
    Global
    Variables measured
    Market Size
    Description

    The global esports game products market is experiencing robust growth, driven by increasing popularity of competitive gaming, advancements in game technology, and expanding viewership across various platforms. While the exact market size for 2025 isn't provided, considering the industry's trajectory and reported CAGRs for similar markets (let's assume a conservative CAGR of 15% for illustrative purposes), a reasonable estimate for the 2025 market size could be placed in the range of $15 to $20 billion (USD). This substantial market value reflects the significant investments being made by major players like Tencent, Activision Blizzard, and NetEase, who are constantly developing new titles and expanding their esports ecosystems. The market is segmented by game type (MOBA, tactical shooters, strategy, racing, card games, fighting games, auto chess, and sports games) and platform (PC and mobile), with mobile gaming showing particularly strong growth, fueled by increased smartphone penetration and accessibility. Key trends include the rise of mobile esports, the integration of blockchain technology, and the increasing professionalization of esports leagues and tournaments. Regional growth varies, with North America, Europe, and Asia-Pacific leading the market, although emerging markets in regions like South America and Africa are exhibiting significant potential for future expansion. Challenges include maintaining player engagement, addressing concerns around game addiction, and navigating the complexities of regulatory frameworks for esports. The projected growth for the esports game products market signifies substantial opportunities for both established and emerging companies in the sector. Continued innovation in game development, the expansion of esports infrastructure (including improved streaming and broadcasting capabilities), and the further professionalization of the competitive scene will all play critical roles in shaping the market's future. The diversification of game genres and platforms will continue to attract a wider player base, creating diverse revenue streams for companies. However, maintaining a competitive edge necessitates a commitment to quality game design, effective marketing strategies, and a proactive approach to managing the challenges related to game ethics, regulatory compliance, and fostering a sustainable and inclusive esports community. A careful consideration of these factors will be crucial for success in this dynamic and rapidly evolving market.

  13. e

    eSports Market Report

    • marketresearchforecast.com
    doc, pdf, ppt
    Updated Jan 13, 2025
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    Market Research Forecast (2025). eSports Market Report [Dataset]. https://www.marketresearchforecast.com/reports/esports-market-1702
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    pdf, ppt, docAvailable download formats
    Dataset updated
    Jan 13, 2025
    Dataset authored and provided by
    Market Research Forecast
    License

    https://www.marketresearchforecast.com/privacy-policyhttps://www.marketresearchforecast.com/privacy-policy

    Time period covered
    2025 - 2033
    Area covered
    Global
    Variables measured
    Market Size
    Description

    The eSports Market size was valued at USD 1.72 USD Billion in 2023 and is projected to reach USD 6.42 USD Billion by 2032, exhibiting a CAGR of 20.7 % during the forecast period. The market is driven by the increasing popularity of competitive gaming, the rise of streaming platforms, and the growing number of major tournaments. ESports turns online gaming into a spectator sport. It mimics the experience of watching a professional sporting event, except instead of watching a physical event, spectators watch video gamers compete against each other. The eSports trend has become so widespread in recent years that games can often be viewed at an organized arena event. ESports has become a lucrative industry in recent years, generating hundreds of millions of dollars in profit. This popularity has allowed it to function much like other professional sports leagues: players are paid by the operators in exchange for their participation; the operators are paid by the distributors in exchange for the right to broadcast the games and by the audience in exchange for the right to watch. Also, as with other sports and industries, eSports is prolific for the advertisers and partners that are featured alongside the games. Recent developments include: April 2023: Video editing SaaS provider, VideoVerse, announced the acquisition of Reely.ai, an AI-based content creator to boost its capabilities in delivering AI-powered content to its customers. , April 2023: NODWIN Gaming announced the acquisition of 51% stakes of Branded, a Singaporean live media company. Through this acquisition, the company aims to expand its gaming and esports network across international sponsors., February 2023: Nvidia and Microsoft announced a partnership to bring Xbox PC games to the NVIDIA GeForce Now cloud gaming platform. This partnership enabled Microsoft to get more cloud games from Activision Blizzard titles, which are going to be streamed on NVIDIA GeForce., February 2023: Vodafone Idea entered a strategic partnership with Gamerji to expand in the esports space. The companies are offering gaming genres, such as cricket, action role, battle games, and more., January 2023: Xbox Canada announced its collaboration with Piadia, an enterprise led by women, to expand its product offerings by providing a women-centric electronic sports and gaming platform. The companies are focused on filling the gap of gender equality by offering a safe place to connect., June 2022: Sony Corporation acquired Repeat.gg, a platform provider for electronic sports tournaments, to expand its presence on PlayStation. The new expansion was expected to support gamer enthusiasm and competition.. Key drivers for this market are: Rising Popularity of Video Games to Spur Market Growth. Potential restraints include: Health and Addiction Concerns for Electronic Sports to Impede the Market Growth. Notable trends are: Increasing Advertisements through Gaming Platforms to Propel Market Growth.

  14. E

    E-sports Games Developing Report

    • datainsightsmarket.com
    doc, pdf, ppt
    Updated May 19, 2025
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    Data Insights Market (2025). E-sports Games Developing Report [Dataset]. https://www.datainsightsmarket.com/reports/e-sports-games-developing-1974244
    Explore at:
    pdf, doc, pptAvailable download formats
    Dataset updated
    May 19, 2025
    Dataset authored and provided by
    Data Insights Market
    License

    https://www.datainsightsmarket.com/privacy-policyhttps://www.datainsightsmarket.com/privacy-policy

    Time period covered
    2025 - 2033
    Area covered
    Global
    Variables measured
    Market Size
    Description

    The global esports games development market is experiencing robust growth, driven by the increasing popularity of esports, advancements in game technology, and the expanding reach of streaming platforms. The market's size in 2025 is estimated at $15 billion, reflecting a significant expansion from its historical performance. A Compound Annual Growth Rate (CAGR) of 15% is projected from 2025 to 2033, indicating a substantial increase in market value. Key drivers include the rise of mobile gaming, the increasing investment in esports infrastructure (arenas, leagues, and broadcasting), and the growing professionalization of esports athletes and teams. Significant trends include the integration of blockchain technology for in-game assets, the expansion of esports into new genres beyond traditional shooters and MOBAs, and the increasing adoption of cloud gaming technologies. While challenges remain, such as regulatory hurdles around gambling and loot boxes, and concerns about player burnout and mental health, the overall trajectory of the market remains strongly positive. The market is segmented by application (online and offline) and game type (free-to-play and pay-to-play). Online esports clearly dominates, leveraging the inherent accessibility and scalability of digital distribution. The free-to-play model also enjoys significant traction, broadening accessibility and driving user acquisition. Key players like Valve, Riot Games, NetEase, and Tencent are at the forefront, constantly innovating and expanding their game portfolios to maintain market share. Regional dominance currently lies with North America and Asia, but growth in other regions, particularly in developing markets in Asia-Pacific and Latin America, is expected to accelerate, expanding the market's geographic footprint substantially over the forecast period. The continuous development of increasingly sophisticated and engaging games, coupled with growing media coverage and fan engagement, points towards sustained expansion for the foreseeable future.

  15. Revenue of the eSports market worldwide 2023-2030

    • statista.com
    Updated Feb 12, 2025
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    Statista (2025). Revenue of the eSports market worldwide 2023-2030 [Dataset]. https://www.statista.com/statistics/1129596/esports-revenue/
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    Dataset updated
    Feb 12, 2025
    Dataset authored and provided by
    Statistahttp://statista.com/
    Time period covered
    2023
    Area covered
    Worldwide
    Description

    The eSports market has boomed in recent years with more and more viewers tuning in to watch their favorite games being played by some of the best gamers in the world. Players can compete against each other, individually or in teams, in multiplayer video game tournaments across the world. According to a 2023 report, the value of the eSports market worldwide is expected to grow from 1.64 billion U.S. dollars in 2023 to over 4.8 billion U.S. dollars by 2030.

  16. c

    eSports Management Software market size was USD 1,354.12 million in 2022!

    • cognitivemarketresearch.com
    pdf,excel,csv,ppt
    Updated Mar 9, 2025
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    Cognitive Market Research (2025). eSports Management Software market size was USD 1,354.12 million in 2022! [Dataset]. https://www.cognitivemarketresearch.com/esports-management-software-market-report
    Explore at:
    pdf,excel,csv,pptAvailable download formats
    Dataset updated
    Mar 9, 2025
    Dataset authored and provided by
    Cognitive Market Research
    License

    https://www.cognitivemarketresearch.com/privacy-policyhttps://www.cognitivemarketresearch.com/privacy-policy

    Time period covered
    2021 - 2033
    Area covered
    Global
    Description

    Global eSports Management Software market size was USD 1,354.12 million in 2022 and it is forecasted to reach USD 3,985.41 million by 2030. eSports Management Software Industry's Compound Annual Growth Rate will be 5.6% from 2023 to 2030. Factors Impacting on eSports Management Software Market

    Significant increase in web applications:
    

    Majority of internet is made up of websites and web applications. As more and more businesses are digitalizing themselves across the globe which is enhancing the demand of web applications. The integration of advanced technologies, such as AI, machine learning, and blockchain is further creating new opportunities for the web applications. Sports industry is a multi-billion-dollar global industry and is significantly growing by every year. However, consumer changing behaviour has tremendously changed the trends of sports industry. In today’s digital world, consumer wants more personalized and immersive experience. Hence, gaming industry has increasingly moved towards live service models. Thus, rise in web applications and shift in sports industry drives the growth of esports management software market.

    The Restraining Factor of eSports Management Software:

    Several drawbacks associated with esports, including unregulated gambling, match fixing, cyber-attacks especially among millenniums can hinder the growth of market.

    Opportunities on eSports Management Software:

    Increasing number of advertisers through esports platforms will create lucrative opportunities for this market to grow during the forecast period. For instance, a product or a brand as a whole may be promoted at an event that a company sponsors. Successful sponsorships will bring in new income and business prospects for the brand, which will in turn fuel the global esports market.

    The COVID-19 Impact on the eSports Management Software Market:

    The out-break of COVID-19 pandemic has had a positive impact on the growth of market as traditional sports were halted during the pandemic. With the social restrictions, people were finding distraction which esports industry fulfilled. Hence, social distancing has been a massive enlargement of the audience available to publishers which enhances the demand for market. Introduction of eSports Management Software

    Sports management software is a type of software that helps sports and other industry associations with club & league management, game organization, and other related activities. Primarily it helps in planning, organizing, leading, controlling, and evaluating different types of sports. Thus, this software automates administrative work and manages their players in relatively less amount of time.

  17. v

    Esports Market By Revenue Streams (Media Rights, Sponsorships and...

    • verifiedmarketresearch.com
    Updated Nov 26, 2024
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    VERIFIED MARKET RESEARCH (2024). Esports Market By Revenue Streams (Media Rights, Sponsorships and Advertising), Game Genre (First-Person Shooter (FPS), Multiplayer Online Battle Arena (MOBA)), Platform (PC, Console), & Region for 2024-2031 [Dataset]. https://www.verifiedmarketresearch.com/product/global-esports-market-size-and-forecast/
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    Dataset updated
    Nov 26, 2024
    Dataset authored and provided by
    VERIFIED MARKET RESEARCH
    License

    https://www.verifiedmarketresearch.com/privacy-policy/https://www.verifiedmarketresearch.com/privacy-policy/

    Time period covered
    2024 - 2031
    Area covered
    Global
    Description

    Esports Market size was estimated at USD 1822.8 Million in 2024 and is projected to reach USD 6261.93 Million by 2031, growing at a CAGR of 18.40% from 2024 to 2031.

    Expanding Global Audience: Esports has seen a sharp rise in popularity, drawing a wide range of participants, watchers, and supporters from all around the world. The industry is growing because of the growing viewership, especially in younger demographics, which increases demand for esports events, goods, and content.

    Digitalization and Online Connectivity: The expansion of esports has been made possible by the broad use of digital platforms, online gaming, and high-speed internet connectivity. Players from all around the world may virtually compete and communicate with one another, creating a thriving esports ecosystem that is not limited by time zones or geography.

  18. Gaming Software Market Analysis, Size, and Forecast 2025-2029: North America...

    • technavio.com
    Updated Jan 26, 2023
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    Technavio (2023). Gaming Software Market Analysis, Size, and Forecast 2025-2029: North America (US and Canada), Europe (Germany, Russia, and UK), APAC (Australia, China, India, Japan, and South Korea), and Rest of World (ROW) [Dataset]. https://www.technavio.com/report/gaming-software-market-industry-analysis
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    Dataset updated
    Jan 26, 2023
    Dataset provided by
    TechNavio
    Authors
    Technavio
    Time period covered
    2021 - 2025
    Area covered
    United States, Russia, Canada, Global
    Description

    Snapshot img

    Gaming Software Market Size 2025-2029

    The gaming software market size is forecast to increase by USD 56.3 million, at a CAGR of 6.4% between 2024 and 2029.

    The market is experiencing significant growth, driven by revolutionary advancements in gaming engines that support experiences in tablet games. This technological evolution is attracting a larger player base and fueling the market's expansion. Another key trend is the increasing popularity of eSports, which has transformed gaming from a pastime into a professional sport, creating new revenue streams and opportunities for market participants. However, the high capital requirement for developing advanced gaming software and the need for strong online platforms and development tools pose challenges.
    Companies must invest heavily in research and development, marketing, and infrastructure to compete effectively in this dynamic and competitive landscape. To capitalize on market opportunities and navigate challenges, gaming software companies must stay abreast of emerging technologies and consumer preferences, while also maintaining a strong financial position. Augmented reality and virtual reality technologies are revolutionizing the gaming industry, providing new dimensions to gaming experiences.
    

    What will be the Size of the Gaming Software Market during the forecast period?

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    The market is witnessing significant advancements, with artificial intelligence (AI) playing a pivotal role in enhancing game accessibility and player experience. The market also caters to video gamers on mobile devices, including smartphones and tablets, through mobile gaming software. Cultural sensitivity is a growing concern, leading to the adoption of inclusive design and localization tools. Game preservation is another trend, with data mining and procedural generation techniques used to revive legacy games. Live operations, game events, and player behavior analysis are essential for monetization strategies, which include content updates, player support, and game balance adjustments. 
    Game Engines are being optimized with AI to improve performance and enable cross-platform development. Machine learning algorithms are employed for game economy modeling and player segmentation. Cloud infrastructure, edge computing, and game physics are crucial for delivering seamless gaming experiences. Security is paramount, with game updates addressing vulnerabilities and advertising networks ensuring player privacy. Game modding and graphical fidelity continue to be key areas of focus for developers.
    

    How is this Gaming Software Industry segmented?

    The gaming software industry research report provides comprehensive data (region-wise segment analysis), with forecasts and estimates in 'USD million' for the period 2025-2029, as well as historical data from 2019-2023 for the following segments.

    Type
    
      Mobile games
      Console games
      PC games
    
    
    Revenue Stream
    
      Box and CD game
      Shareware
      Freeware
      In-app purchases
    
    
    Platform
    
      Game engine
      Gaming tools
      Audio engine
      Physics engine
    
    
    End-user
    
      Individual
      Enterprise
    
    
    Geography
    
      North America
    
        US
        Canada
    
    
      Europe
    
        Germany
        Russia
        UK
    
    
      APAC
    
        Australia
        China
        India
        Japan
        South Korea
    
    
      Rest of World (ROW)
    

    By Type Insights

    The mobile games segment is estimated to witness significant growth during the forecast period. Mobile Gaming software, a segment of the dynamic gaming industry, has witnessed significant growth due to the widespread use of mobile phones and tablets. The availability of affordable, high-resolution mobile devices and increasing access to high-speed Internet through 5G technology in major markets like China, the US, Germany, and the UK, has boosted mobile gaming as a preferred platform. In 2024, approximately 2 billion mobile gamers were active worldwide. Mobile games dominate online application stores such as Apple App Store and Google Play, accounting for 25%-30% of the applications downloaded on Android and iOS platforms in 2023.

    One significant segment of this market includes games used for competitive play, such as those in the E-sports scene. These include popular titles like Dota 2 and League of Legends, which are supported by platforms like Faceit and ESL. Game analytics, an essential component of the gaming industry, is used to monitor and analyze player behavior, game performance, and user experience. AI scripting and physics engines power game mechanics, ensuring realistic gameplay user experiences. App stores serve as crucial distribution channels for game developers, enabling them to reach a global audience. Game streaming and cloud gaming have emerged as new trends, offering players the convenience of playing games on various devices without the need for high-end hardware. Game design software, including level design, level editor, user

  19. k

    India Esports Market Outlook to 2030

    • kenresearch.com
    pdf
    Updated Jun 15, 2024
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    Ken Research (2024). India Esports Market Outlook to 2030 [Dataset]. https://www.kenresearch.com/industry-reports/india-esports-market
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    pdfAvailable download formats
    Dataset updated
    Jun 15, 2024
    Dataset authored and provided by
    Ken Research
    License

    https://www.kenresearch.com/terms-and-conditionshttps://www.kenresearch.com/terms-and-conditions

    Area covered
    India
    Description

    The India Esports Market size is USD 107 million in 2023, driven by key players, industry analysis, and growth opportunities. Explore market segmentation, CAGR forecast, and revenue insights.

  20. Esports Market Report | Global Forecast From 2025 To 2033

    • dataintelo.com
    csv, pdf, pptx
    Updated Jan 7, 2025
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    Dataintelo (2025). Esports Market Report | Global Forecast From 2025 To 2033 [Dataset]. https://dataintelo.com/report/esport-market
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    csv, pptx, pdfAvailable download formats
    Dataset updated
    Jan 7, 2025
    Dataset authored and provided by
    Dataintelo
    License

    https://dataintelo.com/privacy-and-policyhttps://dataintelo.com/privacy-and-policy

    Time period covered
    2024 - 2032
    Area covered
    Global
    Description

    Esports Market Outlook



    In 2023, the global esports market size was estimated at USD 1.5 billion and is anticipated to reach USD 5.48 billion by 2032, growing at a CAGR of 15.1% during the forecast period. The significant growth factors include increasing investments from major corporations, heightened consumer interest, and advancements in technology that enhance user experiences. The expansive reach of digital platforms and the normalization of gaming as a mainstream activity have also significantly contributed to the rising valuation of the esports market.



    One of the primary growth factors in the esports market is the rising number of sponsorships and partnerships. Major corporations, including those outside the traditional gaming industry, are investing heavily in esports due to its massive and engaged audience base. Sponsorship deals with hardware manufacturers, software developers, and even non-endemic brands like lifestyle and food & beverage companies have become commonplace. These sponsorships not only provide financial support but also help in marketing and reaching broader audiences, thus driving the overall growth of the esports market significantly.



    Another crucial growth driver is the increasing accessibility of esports through various digital platforms. Online streaming services like Twitch, YouTube Gaming, and Facebook Gaming have made it easier for fans to watch live esports events from any location. The advent of 5G technology is also expected to play a pivotal role in enhancing the streaming quality and reducing latency issues, offering a seamless viewing experience. This increased accessibility has led to a surge in viewership and participation, further propelling market growth.



    Technological advancements are also playing a vital role in the expansion of the esports market. Augmented Reality (AR) and Virtual Reality (VR) are being increasingly integrated into esports, providing immersive experiences for both players and viewers. Enhanced graphics, real-time data analytics, and machine learning algorithms are being utilized to offer better gameplay and audience engagement. These technological innovations are making esports more appealing and engaging, thereby attracting a wider audience and fostering market growth.



    Esports Live Streams have become a cornerstone of the industry's growth, offering fans unprecedented access to live events and competitions. Platforms like Twitch and YouTube Gaming have revolutionized how audiences engage with esports, allowing viewers to watch their favorite teams and players in real-time from anywhere in the world. The interactive nature of live streams, with features such as live chats and viewer polls, enhances the viewing experience and fosters a sense of community among fans. As technology continues to advance, the quality and accessibility of esports live streams are expected to improve, further driving viewership and engagement. This trend not only benefits fans but also provides valuable opportunities for advertisers and sponsors looking to reach a highly engaged audience.



    Regionally, North America and Asia Pacific are the dominant players in the esports market. North America, particularly the United States, is a hub for major esports events and has a well-established infrastructure, including dedicated esports arenas. Asia Pacific, led by countries like China and South Korea, has a massive gamer population and a high level of engagement in esports activities. These regions benefit from strong investments, government support, and a highly engaged audience, making them pivotal in the global esports landscape.



    Game Type Analysis



    The esports market is segmented into various game types, including Multiplayer Online Battle Arena (MOBA), First-Person Shooter (FPS), Real-Time Strategy (RTS), Sports, and Others. Each of these game types has unique characteristics and attracts different types of audiences. MOBA games, like League of Legends and Dota 2, are team-based games that require strategic planning and coordination, making them popular in competitive esports tournaments. These games often draw large viewership and have substantial prize pools, contributing significantly to the market's revenue.



    First-Person Shooter (FPS) games, such as Counter-Strike: Global Offensive and Call of Duty, are another major segment in the esports market. These games focus on shooting and combat, providing fast-paced and action-packed experiences. FPS ga

Share
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Email
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Close
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Mordor Intelligence (2025). eSports Market Size, Growth Drivers, Share & Industry Overview, 2030 [Dataset]. https://www.mordorintelligence.com/industry-reports/esports-market
Organization logo

eSports Market Size, Growth Drivers, Share & Industry Overview, 2030

Explore at:
2 scholarly articles cite this dataset (View in Google Scholar)
pdf,excel,csv,pptAvailable download formats
Dataset updated
Jun 22, 2025
Dataset authored and provided by
Mordor Intelligence
License

https://www.mordorintelligence.com/privacy-policyhttps://www.mordorintelligence.com/privacy-policy

Time period covered
2019 - 2030
Area covered
Global
Description

E-Sports Market is Segmented by Revenue Model (Media Rights, Advertising and Sponsorship, and More), Streaming Platform (Twitch, Youtube Gaming, and More), by Device Type (PC, Mobile/Handheld, Console), Game Genre (MOBA, First-Person Shooter (FPS) and More), and Geography. The Market Forecasts are Provided in Terms of Value (USD).

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