100+ datasets found
  1. eSports Market Report - Trends & Innovations 2025 to 2035

    • futuremarketinsights.com
    pdf
    Updated Jun 17, 2025
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    Future Market Insights (2025). eSports Market Report - Trends & Innovations 2025 to 2035 [Dataset]. https://www.futuremarketinsights.com/reports/esports-market
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    pdfAvailable download formats
    Dataset updated
    Jun 17, 2025
    Dataset authored and provided by
    Future Market Insights
    License

    https://www.futuremarketinsights.com/privacy-policyhttps://www.futuremarketinsights.com/privacy-policy

    Time period covered
    2025 - 2035
    Area covered
    Worldwide
    Description

    eSports market projection says that global sales will increase from USD 3.7 billion in 2025 to USD 25.4 billion in 2035, with a compound annual growth rate of 21.1%.

    AttributesKey Insights
    Industry Size (2025E)USD 3.7 billion
    Industry Size (2035F)USD 25.4 billion
    CAGR (2025 to 2035)21.1%

    Analyzing eSports market by Top Investment Segments

    Game Genre SegmentMarket Share
    Multiplayer Online Battle Arena (MOBA)28.7%
    Platform SegmentCAGR (2025 to 2035)
    Mobile eSports27.6%
    Revenue Stream SegmentCAGR (2025 to 2035)
    Sponsorships & Advertising20.9%

    Trend Analysis and Purchasing Criteria across Different End Use Segment

    CompanyContract Value (USA USD Million)
    Adidas and Esports World Cup Foundation10 - 15
    Pepsi and Esports World Cup12 - 18
    LG UltraGear and Esports World Cup8 - 12
    Porsche and ESL FACEIT Group5 - 10
    Rolling Stone and ESL FACEIT Group6 - 9
    MOONTON Games and Qiddiya10 - 14
    BLAST and Revolut7 - 10
    LEC and Marriott Bonvoy8 - 12
    PGL and Oddin.gg6 - 10
    Jaguar Land Rover and JD Gaming9 - 13

    Country-wise Insights

    CountryValue CAGR (2025 to 2035)
    USA20.3%
    Germany21.0%
    China24.3%
    India26.7%
    Saudi Arabia25.2%
  2. eSports Market Size, Growth Drivers, Share & Industry Overview, 2030

    • mordorintelligence.com
    pdf,excel,csv,ppt
    Updated Jun 22, 2025
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    Mordor Intelligence (2025). eSports Market Size, Growth Drivers, Share & Industry Overview, 2030 [Dataset]. https://www.mordorintelligence.com/industry-reports/esports-market
    Explore at:
    pdf,excel,csv,pptAvailable download formats
    Dataset updated
    Jun 22, 2025
    Dataset authored and provided by
    Mordor Intelligence
    License

    https://www.mordorintelligence.com/privacy-policyhttps://www.mordorintelligence.com/privacy-policy

    Time period covered
    2019 - 2030
    Area covered
    Global
    Description

    E-Sports Market is Segmented by Revenue Model (Media Rights, Advertising and Sponsorship, and More), Streaming Platform (Twitch, Youtube Gaming, and More), by Device Type (PC, Mobile/Handheld, Console), Game Genre (MOBA, First-Person Shooter (FPS) and More), and Geography. The Market Forecasts are Provided in Terms of Value (USD).

  3. eSports market revenue worldwide 2017-2029

    • statista.com
    • ai-chatbox.pro
    Updated Jun 23, 2025
    + more versions
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    Statista (2025). eSports market revenue worldwide 2017-2029 [Dataset]. https://www.statista.com/forecasts/490522/global-esports-market-revenue
    Explore at:
    Dataset updated
    Jun 23, 2025
    Dataset authored and provided by
    Statistahttp://statista.com/
    Area covered
    Worldwide
    Description

    The global revenue in the esports market was forecast to continuously increase between 2025 and 2029 by in total *** billion U.S. dollars (+**** percent). After the twelfth consecutive increasing year, the revenue is estimated to reach **** billion U.S. dollars and therefore a new peak in 2029. Notably, the revenue of the esports market was continuously increasing over the past years.

  4. Esports Market Size & Share Report, 2035

    • rootsanalysis.com
    Updated Aug 5, 2024
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    Roots Analysis (2024). Esports Market Size & Share Report, 2035 [Dataset]. https://www.rootsanalysis.com/esports-market
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    Dataset updated
    Aug 5, 2024
    Dataset provided by
    Authors
    Roots Analysis
    License

    https://www.rootsanalysis.com/privacy.htmlhttps://www.rootsanalysis.com/privacy.html

    Time period covered
    2021 - 2031
    Area covered
    Global
    Description

    The esports market size is predicted to reach $2.55 billion in 2024 to $18.85 billion by 2035, growing at a CAGR of 19.95% from 2024 to 2035.

  5. Esports Market Report by Revenue Model (Media Rights, Advertising and...

    • imarcgroup.com
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    IMARC Group, Esports Market Report by Revenue Model (Media Rights, Advertising and Sponsorships, Merchandise and Tickets, and Others), Platform (PC-based Esports, Consoles-based Esports, Mobile and Tablets), Games (Multiplayer Online Battle Arena (MOBA), Player vs Player (PvP), First Person Shooters (FPS), Real Time Strategy (RTS)), and Region 2025-2033 [Dataset]. https://www.imarcgroup.com/esports-market
    Explore at:
    pdf,excel,csv,pptAvailable download formats
    Dataset provided by
    Imarc Group
    Authors
    IMARC Group
    License

    https://www.imarcgroup.com/privacy-policyhttps://www.imarcgroup.com/privacy-policy

    Time period covered
    2024 - 2032
    Area covered
    Global
    Description

    The global esports market size was valued at USD 2.08 Billion in 2024. Looking forward, IMARC Group estimates the market to reach USD 10.06 Billion by 2033, exhibiting a CAGR of 17.05% during 2025-2033. Asia-Pacific currently dominates the market, holding a significant market share of over 30.0% in 2024. The market is primarily driven by rising internet penetration, significant innovations in gaming technology, increasing popularity of live-streaming platforms, and favorable investments from sponsors and advertisers.

    Report Attribute
    Key Statistics
    Base Year
    2024
    Forecast Years
    2025-2033
    Historical Years
    2019-2024
    Market Size in 2024
    USD 2.08 Billion
    Market Forecast in 2033
    USD 10.06 Billion
    Market Growth Rate 2025-203317.05%

    IMARC Group provides an analysis of the key trends in each segment of the global esports market report, along with forecasts at the global, regional and country levels from 2025-2033. Our report has categorized the market based on revenue model, platform and games.

  6. eSports market size Japan 2019-2025

    • statista.com
    Updated Jun 23, 2025
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    Statista (2025). eSports market size Japan 2019-2025 [Dataset]. https://www.statista.com/statistics/1104505/japan-esports-market-size/
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    Dataset updated
    Jun 23, 2025
    Dataset authored and provided by
    Statistahttp://statista.com/
    Area covered
    Japan
    Description

    The eSports market in Japan was valued at about **** billion Japanese yen in 2023. While the growth was somewhat stunted in 2020 and 2021 due to the COVID-19 pandemic, the market grew more strongly in 2022 and was expected to reach a size of almost ** billion yen by 2025. Makeup of the market A breakdown of the revenue by category shows that event management, sponsorships, and media rights are the largest revenue streams for the Japanese eSports market. Other categories are streaming, tickets, merchandise, licensing, and prizes. The high revenue share of event management, sponsorships, and media rights indicates the importance eSports viewers have for the market. A majority of people in Japan are aware of eSports, and the eSports audience is expected to grow in the coming years. Comparatively slow development of eSports in Japan Although Japan is one of largest gaming markets in the world and home to many important video game companies, such as Sony, Nintendo, Bandai Namco, and Square Enix, the development of eSports has been slow compared to other countries in the region, such as South Korea and China. Next to legal hurdles that capped the prize money people could win at competitions, one big factor are the preferences of consumers in Japan, which tend to be more in favor of mobile gaming and console gaming. PC gaming, which is the focal point of the international eSports scene, enjoys a lower popularity in Japan.

  7. eSports Market Size, Share | Industry Forecast by 2028

    • emergenresearch.com
    pdf,excel,csv,ppt
    Updated Jul 27, 2021
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    Emergen Research (2021). eSports Market Size, Share | Industry Forecast by 2028 [Dataset]. https://www.emergenresearch.com/industry-report/esports-market
    Explore at:
    pdf,excel,csv,pptAvailable download formats
    Dataset updated
    Jul 27, 2021
    Dataset authored and provided by
    Emergen Research
    License

    https://www.emergenresearch.com/privacy-policyhttps://www.emergenresearch.com/privacy-policy

    Area covered
    Global
    Variables measured
    Base Year, No. of Pages, Growth Drivers, Forecast Period, Segments covered, Historical Data for, Pitfalls Challenges, 2028 Value Projection, Tables, Charts, and Figures, Forecast Period 2021 - 2028 CAGR, and 1 more
    Description

    The global esports market size reached USD 1,165.6 Million in 2020 and is expected to reach a market size of USD 5,199.8 Million registering a CAGR of 20.7%. Electronic sports industry report classifies global market by share, trend, growth and on the basis of game type, revenue streams, device, and...

  8. Revenue of the eSports market worldwide 2023-2030

    • statista.com
    Updated Feb 12, 2025
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    Statista (2025). Revenue of the eSports market worldwide 2023-2030 [Dataset]. https://www.statista.com/statistics/1129596/esports-revenue/
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    Dataset updated
    Feb 12, 2025
    Dataset authored and provided by
    Statistahttp://statista.com/
    Time period covered
    2023
    Area covered
    Worldwide
    Description

    The eSports market has boomed in recent years with more and more viewers tuning in to watch their favorite games being played by some of the best gamers in the world. Players can compete against each other, individually or in teams, in multiplayer video game tournaments across the world. According to a 2023 report, the value of the eSports market worldwide is expected to grow from 1.64 billion U.S. dollars in 2023 to over 4.8 billion U.S. dollars by 2030.

  9. c

    eSports Management Software market size was USD 1,354.12 million in 2022!

    • cognitivemarketresearch.com
    pdf,excel,csv,ppt
    Updated Mar 9, 2025
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    Cognitive Market Research (2025). eSports Management Software market size was USD 1,354.12 million in 2022! [Dataset]. https://www.cognitivemarketresearch.com/esports-management-software-market-report
    Explore at:
    pdf,excel,csv,pptAvailable download formats
    Dataset updated
    Mar 9, 2025
    Dataset authored and provided by
    Cognitive Market Research
    License

    https://www.cognitivemarketresearch.com/privacy-policyhttps://www.cognitivemarketresearch.com/privacy-policy

    Time period covered
    2021 - 2033
    Area covered
    Global
    Description

    Global eSports Management Software market size was USD 1,354.12 million in 2022 and it is forecasted to reach USD 3,985.41 million by 2030. eSports Management Software Industry's Compound Annual Growth Rate will be 5.6% from 2023 to 2030. Factors Impacting on eSports Management Software Market

    Significant increase in web applications:
    

    Majority of internet is made up of websites and web applications. As more and more businesses are digitalizing themselves across the globe which is enhancing the demand of web applications. The integration of advanced technologies, such as AI, machine learning, and blockchain is further creating new opportunities for the web applications. Sports industry is a multi-billion-dollar global industry and is significantly growing by every year. However, consumer changing behaviour has tremendously changed the trends of sports industry. In today’s digital world, consumer wants more personalized and immersive experience. Hence, gaming industry has increasingly moved towards live service models. Thus, rise in web applications and shift in sports industry drives the growth of esports management software market.

    The Restraining Factor of eSports Management Software:

    Several drawbacks associated with esports, including unregulated gambling, match fixing, cyber-attacks especially among millenniums can hinder the growth of market.

    Opportunities on eSports Management Software:

    Increasing number of advertisers through esports platforms will create lucrative opportunities for this market to grow during the forecast period. For instance, a product or a brand as a whole may be promoted at an event that a company sponsors. Successful sponsorships will bring in new income and business prospects for the brand, which will in turn fuel the global esports market.

    The COVID-19 Impact on the eSports Management Software Market:

    The out-break of COVID-19 pandemic has had a positive impact on the growth of market as traditional sports were halted during the pandemic. With the social restrictions, people were finding distraction which esports industry fulfilled. Hence, social distancing has been a massive enlargement of the audience available to publishers which enhances the demand for market. Introduction of eSports Management Software

    Sports management software is a type of software that helps sports and other industry associations with club & league management, game organization, and other related activities. Primarily it helps in planning, organizing, leading, controlling, and evaluating different types of sports. Thus, this software automates administrative work and manages their players in relatively less amount of time.

  10. Esports Market Size

    • arizton.com
    pdf,excel,csv,ppt
    Updated Nov 27, 2024
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    Arizton Advisory & Intelligence (2024). Esports Market Size [Dataset]. https://www.arizton.com
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    pdf,excel,csv,pptAvailable download formats
    Dataset updated
    Nov 27, 2024
    Dataset authored and provided by
    Arizton Advisory & Intelligence
    License

    https://www.arizton.com/privacyandpolicyhttps://www.arizton.com/privacyandpolicy

    Time period covered
    2024 - 2029
    Area covered
    Global
    Description

    The esports market size was valued at USD 1.96 billion in 2023 and is projected to reach USD 5.17 billion by 2029, growing at a remarkable CAGR of 17.48%

  11. Esports Market Analysis, Size, and Forecast 2025-2029: North America (US and...

    • technavio.com
    Updated Mar 15, 2025
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    Technavio (2025). Esports Market Analysis, Size, and Forecast 2025-2029: North America (US and Canada), Europe (France, Germany, Italy, Spain, and UK), Middle East and Africa (UAE), APAC (China, India, Japan, and South Korea), South America (Brazil), and Rest of World (ROW) [Dataset]. https://www.technavio.com/report/esports-market-industry-analysis
    Explore at:
    Dataset updated
    Mar 15, 2025
    Dataset provided by
    TechNavio
    Authors
    Technavio
    Time period covered
    2021 - 2025
    Area covered
    Global
    Description

    Snapshot img

    Esports Market Size 2025-2029

    The esports market size is forecast to increase by USD 4.34 billion at a CAGR of 21.2% between 2024 and 2029.

    The market is experiencing significant growth, driven by increasing brand engagement and the surge in esports betting. Brands are recognizing the value of esports as a powerful marketing tool to reach the coveted millennial and Gen Z demographics. Sports events offer unique opportunities for brand activation and fan engagement, with sponsorships, product placements, and team collaborations becoming increasingly common. Additionally, the global esports betting market is projected to reach substantial growth, fueled by the rise in popularity of esports and the increasing legalization of online gambling. However, the market also faces challenges, including the escalating costs of game development and the need for standardized regulations to ensure ethical business practices.
    Game developers are under pressure to continuously release new titles and updates to maintain player engagement and stay competitive, driving up development costs. Regulations surrounding esports betting vary widely across jurisdictions, creating complexities for businesses operating in multiple markets. Companies seeking to capitalize on the market's opportunities must navigate these challenges effectively, focusing on innovation, cost management, and regulatory compliance.
    

    What will be the Size of the Esports Market during the forecast period?

    Request Free Sample

    The market continues to evolve, with dynamic interactions between various sectors shaping its growth and development. Esports demographics expand as new audiences discover the excitement of competitive gaming, leading to increased esports participation and engagement. Esports media outlets adapt to cater to this growing audience, providing comprehensive coverage of esports events, trends, and player profiles. Esports development is driven by innovative strategies and infrastructure, enabling the creation of immersive gaming experiences and advanced training facilities. Esports management teams leverage technology to optimize operations and enhance fan experiences, while esports ecosystems foster collaboration and growth across the industry.
    Esports trends emerge and evolve, with a focus on sustainability, accessibility, and ethical practices. Esports franchises and teams form strategic partnerships, while esports content and platforms monetize their offerings through various revenue streams, including advertising, sponsorships, merchandise sales, and analytics. Esports governance and regulations aim to ensure fair play and ethical conduct, while esports betting and disruption introduce new challenges and opportunities for innovation. Esports education and talent development programs foster the next generation of gaming professionals, ensuring the continued growth and vitality of the esports industry.
    

    How is this Esports Industry segmented?

    The esports industry research report provides comprehensive data (region-wise segment analysis), with forecasts and estimates in 'USD million' for the period 2025-2029, as well as historical data from 2019-2023 for the following segments.

    Revenue Stream
    
      Sponsorships
      Media rights
      Publisher fees
      Advertising
      Merchandise and ticket sales
    
    
    Genre
    
      MOBA
      FPS
      RTS
      Others
    
    
    Device
    
      Smart phone and smart TV
      Gaming console
      Desktop / laptop / tablets
    
    
    Audience Type
    
      Players
      Spectators
      Casual Gamers
    
    
    Event Type
    
      Tournaments
      Exhibitions
      Online-Only
      LAN
    
    
    Platform
    
      PC-Specific
      Console-Specific
      Mobile-Specific
    
    
    Geography
    
      North America
    
        US
        Canada
    
    
      Europe
    
        France
        Germany
        Italy
        Spain
        UK
    
    
      Middle East and Africa
    
        UAE
    
    
      APAC
    
        China
        India
        Japan
        South Korea
    
    
      South America
    
        Brazil
    
    
      Rest of World (ROW)
    

    By Revenue Stream Insights

    The sponsorships segment is estimated to witness significant growth during the forecast period.

    Esports, a dynamic and evolving industry, encompasses various entities that fuel its growth and engagement. Training programs hone the skills of esports athletes, ensuring they remain at the top of their game. Regulations and ethics establish a fair and competitive environment, while broadcasting platforms deliver immersive experiences to a global audience. Esports strategies and marketing tactics attract sponsors, who invest in teams, franchises, and events to reach the highly engaged demographic. Esports infrastructure, including arenas and studios, provides the necessary resources for players and teams to thrive. Sustainability initiatives and betting regulations ensure the industry's long-term viability.

    Esports communities foster a sense of belonging and passion among fans, driving participation and merchandise sales. Esports content and platforms offer endless oppor

  12. m

    Global Esports Market Research Report: Forecast (2025-2030)

    • marknteladvisors.com
    Updated Apr 15, 2025
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    MarkNtel Advisors (2025). Global Esports Market Research Report: Forecast (2025-2030) [Dataset]. https://www.marknteladvisors.com/research-library/esports-market.html
    Explore at:
    Dataset updated
    Apr 15, 2025
    Dataset authored and provided by
    MarkNtel Advisors
    License

    https://www.marknteladvisors.com/privacy-policyhttps://www.marknteladvisors.com/privacy-policy

    Area covered
    Global
    Description

    Esports market was valued at USD 1.81 billion in 2024 and is projected to reach USD 5.88 billion by 2030, growing at a CAGR of 22.21%.

  13. E

    Esports Market Size, Share and Growth Analysis Report - Forecast Trends and...

    • expertmarketresearch.com
    Updated Dec 23, 2024
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    Claight Corporation (Expert Market Research) (2024). Esports Market Size, Share and Growth Analysis Report - Forecast Trends and Outlook 2025-2034 [Dataset]. https://www.expertmarketresearch.com/reports/esports-market
    Explore at:
    pdf, excel, csv, pptAvailable download formats
    Dataset updated
    Dec 23, 2024
    Dataset authored and provided by
    Claight Corporation (Expert Market Research)
    License

    https://www.expertmarketresearch.com/privacy-policyhttps://www.expertmarketresearch.com/privacy-policy

    Time period covered
    2025 - 2034
    Area covered
    Global
    Variables measured
    CAGR, Forecast Market Value, Historical Market Value
    Measurement technique
    Secondary market research, data modeling, expert interviews
    Dataset funded by
    Claight Corporation (Expert Market Research)
    Description

    The global esports market size reached nearly USD 2.09 Billion in 2024. The market is projected to grow at a CAGR of 16.40% between 2025 and 2034 to reach a value of around USD 9.54 Billion by 2034.

  14. Global Mobile Esport Market Size By Product (First-person shooter (FPS),...

    • verifiedmarketresearch.com
    Updated Jun 20, 2023
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    The citation is currently not available for this dataset.
    Explore at:
    Dataset updated
    Jun 20, 2023
    Dataset provided by
    Verified Market Researchhttps://www.verifiedmarketresearch.com/
    Authors
    VERIFIED MARKET RESEARCH
    License

    https://www.verifiedmarketresearch.com/privacy-policy/https://www.verifiedmarketresearch.com/privacy-policy/

    Time period covered
    2026 - 2032
    Area covered
    Global
    Description

    Mobile Esport Market size was valued at USD 1.06 Billion in 2024 and is projected to reach USD 4.41 Billion by 2032, growing at a CAGR of 22.50% during the forecasted period 2026 to 2032.

    Global Mobile Esport Market Definition

    Mobile Esports is a type of video game tournament. Electronic sports, e-sports, and competitive/professional gaming are other terms for esports. The most frequent kind of mobile esports is organised, multiplayer video game competitions, notably involving professional players. Furthermore, organised online and offline competitions have been a part of video game culture for a long time.

    Esports are organised video game competitions that include fighting games, first-person shooters, multiplayer online battle arena tournaments, and massively multiplayer online games. Furthermore, colleges and universities are developing an esports curriculum to train skilled professionals.

  15. c

    Esports Market Size, Share and Opportunities, 2025-2032

    • coherentmarketinsights.com
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    Coherent Market Insights, Esports Market Size, Share and Opportunities, 2025-2032 [Dataset]. https://www.coherentmarketinsights.com/market-insight/esports-market-4191
    Explore at:
    Dataset authored and provided by
    Coherent Market Insights
    License

    https://www.coherentmarketinsights.com/privacy-policyhttps://www.coherentmarketinsights.com/privacy-policy

    Time period covered
    2025 - 2031
    Area covered
    Global
    Description

    Esports Market valuation is estimated to reach US$ 3.49 Bn in 2025 and is anticipated to grow to US$ 13.42 Bn by 2032 with steady annual growth rate of 21%

  16. Esports Market Size, Share, Growth Analysis Report By Gaming Genre...

    • fnfresearch.com
    pdf
    Updated Jun 23, 2025
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    Facts and Factors (2025). Esports Market Size, Share, Growth Analysis Report By Gaming Genre (Multiplayer Online Battle Arena Games, Fighting Games, First Person Shooter Games, Real-Time Strategy Games, And Others), By Revenue Streaming (Media Rights, Publishers Fees, Merchandise & Tickets, Advertising, Sponsorship, And Others), By Streaming Type (Video-On-Demand And Live), And By Region - Global Industry Insights, Overview, Comprehensive Analysis, Trends, Statistical Research, Market Intelligence, Historical Data and Forecast 2024 – 2032. [Dataset]. https://www.fnfresearch.com/esports-market
    Explore at:
    pdfAvailable download formats
    Dataset updated
    Jun 23, 2025
    Dataset provided by
    Authors
    Facts and Factors
    License

    https://www.fnfresearch.com/privacy-policyhttps://www.fnfresearch.com/privacy-policy

    Time period covered
    2022 - 2030
    Area covered
    Global
    Description

    The global esports market size is expected to grow from USD 1,703.64 million in 2023 to USD 8,594.60 million by 2032, at a CAGR of 19.70% from 2024-2032

  17. eSports market revenue 2025, by country

    • statista.com
    • ai-chatbox.pro
    Updated Jun 23, 2025
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    Statista (2025). eSports market revenue 2025, by country [Dataset]. https://www.statista.com/forecasts/1130696/esports-revenue-share-country
    Explore at:
    Dataset updated
    Jun 23, 2025
    Dataset authored and provided by
    Statistahttp://statista.com/
    Time period covered
    2025
    Area covered
    Worldwide
    Description

    The ************* is projected to be the leading in the global eSports market in 2025, with *** billion U.S. dollars in revenue. China, meanwhile, followed in the ranking with revenues amounting to *** million U.S. dollars. The global eSports market represents the competitive video gaming industry, where professional players and teams compete in front of live audiences and online viewers. How big is the global eSports market? The eSports industry, which appeals particularly to younger, tech-savvy audiences, has experienced growth recently. From 2023 to 2024, the global eSports market value increased from around *** billion U.S. dollars to *** billion U.S. dollars. The market was forecast to exceed **** billion U.S. dollars in 2033, representing a compound annual growth rate of almost ** percent during this period. What is the most popular eSports tournament? Many eSports enthusiasts tune in to watch the best gamers in the world participate in tournament-style events. As of January 2025, the League of Legends 2024 World Championship ranked as the most watched eSports event of all time, with a recorded **** million peak viewers. The next most viewed tournament was the previous installment of the tournament, the League of Legends 2023 World Championships, with a peak audience of *** million concurrent viewers.

  18. m

    Electronic Sports Esports Market Global Size, Share & Industry Forecast 2033...

    • marketresearchintellect.com
    Updated Jul 20, 2020
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    Market Research Intellect (2020). Electronic Sports Esports Market Global Size, Share & Industry Forecast 2033 [Dataset]. https://www.marketresearchintellect.com/product/global-electronic-sports-esports-market-size-forecast/
    Explore at:
    Dataset updated
    Jul 20, 2020
    Dataset authored and provided by
    Market Research Intellect
    License

    https://www.marketresearchintellect.com/privacy-policyhttps://www.marketresearchintellect.com/privacy-policy

    Area covered
    Global
    Description

    Gain in-depth insights into Electronic Sports Esports Market Report from Market Research Intellect, valued at USD 1.84 billion in 2024, and projected to grow to USD 3.41 billion by 2033 with a CAGR of 8.5% from 2026 to 2033.

  19. k

    India Esports Market Outlook to 2030

    • kenresearch.com
    pdf
    Updated Jun 15, 2024
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    Ken Research (2024). India Esports Market Outlook to 2030 [Dataset]. https://www.kenresearch.com/industry-reports/india-esports-market
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    pdfAvailable download formats
    Dataset updated
    Jun 15, 2024
    Dataset authored and provided by
    Ken Research
    License

    https://www.kenresearch.com/terms-and-conditionshttps://www.kenresearch.com/terms-and-conditions

    Area covered
    India
    Description

    The India Esports Market size is USD 107 million in 2023, driven by key players, industry analysis, and growth opportunities. Explore market segmentation, CAGR forecast, and revenue insights.

  20. Esports Market Demand, Size and Competitive Analysis | TechSci Research

    • techsciresearch.com
    Updated Jun 24, 2025
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    TechSci Research (2025). Esports Market Demand, Size and Competitive Analysis | TechSci Research [Dataset]. https://www.techsciresearch.com/report/esports-market/24161.html
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    Dataset updated
    Jun 24, 2025
    Dataset provided by
    TechSci Research Pvt Ltd
    Authors
    TechSci Research
    License

    https://www.techsciresearch.com/privacy-policy.aspxhttps://www.techsciresearch.com/privacy-policy.aspx

    Description

    Global Esports Market was valued at USD 1.98 Billion in 2024 and is expected to reach USD 9.55 Billion by 2030 with a CAGR of 29.80%.

    Pages185
    Market Size2024: USD 1.98 billion
    Forecast Market Size2030: USD 9.55 billion
    CAGR2025-2030: 29.80%
    Fastest Growing SegmentOccasional Viewers
    Largest MarketAsia Pacific
    Key Players1. Tencent Holdings Ltd 2. Activision Blizzard, Inc 3. Electronic Arts Inc 4. Riot Games, Inc 5. Epic Games, Inc 6. Valve Corporation 7. Sony Interactive Entertainment LLC 8. Microsoft Corporation 9. FaZe Clan Inc 10. Team Liquid Enterprises B.V

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Future Market Insights (2025). eSports Market Report - Trends & Innovations 2025 to 2035 [Dataset]. https://www.futuremarketinsights.com/reports/esports-market
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eSports Market Report - Trends & Innovations 2025 to 2035

Explore at:
pdfAvailable download formats
Dataset updated
Jun 17, 2025
Dataset authored and provided by
Future Market Insights
License

https://www.futuremarketinsights.com/privacy-policyhttps://www.futuremarketinsights.com/privacy-policy

Time period covered
2025 - 2035
Area covered
Worldwide
Description

eSports market projection says that global sales will increase from USD 3.7 billion in 2025 to USD 25.4 billion in 2035, with a compound annual growth rate of 21.1%.

AttributesKey Insights
Industry Size (2025E)USD 3.7 billion
Industry Size (2035F)USD 25.4 billion
CAGR (2025 to 2035)21.1%

Analyzing eSports market by Top Investment Segments

Game Genre SegmentMarket Share
Multiplayer Online Battle Arena (MOBA)28.7%
Platform SegmentCAGR (2025 to 2035)
Mobile eSports27.6%
Revenue Stream SegmentCAGR (2025 to 2035)
Sponsorships & Advertising20.9%

Trend Analysis and Purchasing Criteria across Different End Use Segment

CompanyContract Value (USA USD Million)
Adidas and Esports World Cup Foundation10 - 15
Pepsi and Esports World Cup12 - 18
LG UltraGear and Esports World Cup8 - 12
Porsche and ESL FACEIT Group5 - 10
Rolling Stone and ESL FACEIT Group6 - 9
MOONTON Games and Qiddiya10 - 14
BLAST and Revolut7 - 10
LEC and Marriott Bonvoy8 - 12
PGL and Oddin.gg6 - 10
Jaguar Land Rover and JD Gaming9 - 13

Country-wise Insights

CountryValue CAGR (2025 to 2035)
USA20.3%
Germany21.0%
China24.3%
India26.7%
Saudi Arabia25.2%
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