100+ datasets found
  1. T

    eSports Market Report - Trends & Innovations 2025 to 2035

    • futuremarketinsights.com
    html, pdf
    Updated Aug 2, 2025
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    Sudip Saha (2025). eSports Market Report - Trends & Innovations 2025 to 2035 [Dataset]. https://www.futuremarketinsights.com/reports/esports-market
    Explore at:
    html, pdfAvailable download formats
    Dataset updated
    Aug 2, 2025
    Authors
    Sudip Saha
    License

    https://www.futuremarketinsights.com/privacy-policyhttps://www.futuremarketinsights.com/privacy-policy

    Time period covered
    2025 - 2035
    Area covered
    Worldwide
    Description

    eSports market projection says that global sales will increase from USD 3.7 billion in 2025 to USD 25.4 billion in 2035, with a compound annual growth rate of 21.1%.

    AttributesKey Insights
    Industry Size (2025E)USD 3.7 billion
    Industry Size (2035F)USD 25.4 billion
    CAGR (2025 to 2035)21.1%

    Analyzing eSports market by Top Investment Segments

    Game Genre SegmentMarket Share
    Multiplayer Online Battle Arena (MOBA)28.7%
    Platform SegmentCAGR (2025 to 2035)
    Mobile eSports27.6%
    Revenue Stream SegmentCAGR (2025 to 2035)
    Sponsorships & Advertising20.9%

    Trend Analysis and Purchasing Criteria across Different End Use Segment

    CompanyContract Value (USA USD Million)
    Adidas and Esports World Cup Foundation10 - 15
    Pepsi and Esports World Cup12 - 18
    LG UltraGear and Esports World Cup8 - 12
    Porsche and ESL FACEIT Group5 - 10
    Rolling Stone and ESL FACEIT Group6 - 9
    MOONTON Games and Qiddiya10 - 14
    BLAST and Revolut7 - 10
    LEC and Marriott Bonvoy8 - 12
    PGL and Oddin.gg6 - 10
    Jaguar Land Rover and JD Gaming9 - 13

    Country-wise Insights

    CountryValue CAGR (2025 to 2035)
    USA20.3%
    Germany21.0%
    China24.3%
    India26.7%
    Saudi Arabia25.2%
  2. eSports Market Size, Growth Drivers, Share & Industry Overview, 2030

    • mordorintelligence.com
    pdf,excel,csv,ppt
    Updated Jul 14, 2025
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    Mordor Intelligence (2025). eSports Market Size, Growth Drivers, Share & Industry Overview, 2030 [Dataset]. https://www.mordorintelligence.com/industry-reports/esports-market
    Explore at:
    pdf,excel,csv,pptAvailable download formats
    Dataset updated
    Jul 14, 2025
    Dataset authored and provided by
    Mordor Intelligence
    License

    https://www.mordorintelligence.com/privacy-policyhttps://www.mordorintelligence.com/privacy-policy

    Time period covered
    2019 - 2030
    Area covered
    Global
    Description

    E-Sports Market is Segmented by Revenue Model (Media Rights, Advertising and Sponsorship, and More), Streaming Platform (Twitch, Youtube Gaming, and More), by Device Type (PC, Mobile/Handheld, Console), Game Genre (MOBA, First-Person Shooter (FPS) and More), and Geography. The Market Forecasts are Provided in Terms of Value (USD).

  3. m

    Esports Market Size, Share, Trends | CAGR of 21%

    • market.us
    csv, pdf
    Updated Feb 12, 2025
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    Market.us (2025). Esports Market Size, Share, Trends | CAGR of 21% [Dataset]. https://market.us/report/esports-market/
    Explore at:
    csv, pdfAvailable download formats
    Dataset updated
    Feb 12, 2025
    Dataset provided by
    Market.us
    License

    https://market.us/privacy-policy/https://market.us/privacy-policy/

    Time period covered
    2022 - 2032
    Area covered
    Global
    Description

    Esports Market is estimated to reach USD 16.7 billion by 2033, Riding on a Strong 21.9% CAGR throughout the forecast period

  4. Market cap of leading eSports companies globally 2025

    • statista.com
    Updated Apr 7, 2025
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    Jessica Clement (2025). Market cap of leading eSports companies globally 2025 [Dataset]. https://www.statista.com/topics/3121/esports-market/
    Explore at:
    Dataset updated
    Apr 7, 2025
    Dataset provided by
    Statistahttp://statista.com/
    Authors
    Jessica Clement
    Description

    Tencent was the eSports company with the highest market capitalization worldwide as of February 2025. The digital company is the owner of the Tencent Esports brand, which is the owner of several professional eSports gaming league. Take-Two Interactive was the second largest eSports brand globally, with market capitalization amounting to 37.97 billion U.S. dollars. Take-Two owns 50 percent of the NBA 2K League, competitive eSports league based on its NBA 2K series.

  5. Esports Market Size & Share Report, 2035

    • rootsanalysis.com
    Updated Nov 18, 2024
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    Roots Analysis (2024). Esports Market Size & Share Report, 2035 [Dataset]. https://www.rootsanalysis.com/esports-market
    Explore at:
    Dataset updated
    Nov 18, 2024
    Dataset provided by
    Authors
    Roots Analysis
    License

    https://www.rootsanalysis.com/privacy.htmlhttps://www.rootsanalysis.com/privacy.html

    Description

    The esports market size is predicted to reach $2.55 billion in 2024 to $18.85 billion by 2035, growing at a CAGR of 19.95% from 2024 to 2035.

  6. Leading eSports gamers in 2024, by earnings

    • statista.com
    Updated Apr 7, 2025
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    Jessica Clement (2025). Leading eSports gamers in 2024, by earnings [Dataset]. https://www.statista.com/topics/3121/esports-market/
    Explore at:
    Dataset updated
    Apr 7, 2025
    Dataset provided by
    Statistahttp://statista.com/
    Authors
    Jessica Clement
    Description

    The professionalization of the e-sports market has validated it as a career choice for talented players to earn millions and sign lucrative sponsorship deals. The highest earning player of 2024 was Wang Yuan-hao, better known by the player ID UMA, who earned approximately 1 million U.S. dollars that year.

  7. Attitudes towards eSports in select countries 2024

    • statista.com
    Updated Apr 7, 2025
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    Jessica Clement (2025). Attitudes towards eSports in select countries 2024 [Dataset]. https://www.statista.com/topics/3121/esports-market/
    Explore at:
    Dataset updated
    Apr 7, 2025
    Dataset provided by
    Statistahttp://statista.com/
    Authors
    Jessica Clement
    Description

    A November 2024 survey found that online users in India were the most likely to support their favorite eSports team with donations and subscriptions, as about 32 percent of respondents from the market stated so. In contrast, only nine percent of respondents in Germany stated they did the same.

  8. Esports Market Report by Revenue Model (Media Rights, Advertising and...

    • imarcgroup.com
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    IMARC Group, Esports Market Report by Revenue Model (Media Rights, Advertising and Sponsorships, Merchandise and Tickets, and Others), Platform (PC-based Esports, Consoles-based Esports, Mobile and Tablets), Games (Multiplayer Online Battle Arena (MOBA), Player vs Player (PvP), First Person Shooters (FPS), Real Time Strategy (RTS)), and Region 2025-2033 [Dataset]. https://www.imarcgroup.com/esports-market
    Explore at:
    pdf,excel,csv,pptAvailable download formats
    Dataset provided by
    Imarc Group
    Authors
    IMARC Group
    License

    https://www.imarcgroup.com/privacy-policyhttps://www.imarcgroup.com/privacy-policy

    Time period covered
    2024 - 2032
    Area covered
    Global
    Description

    The global esports market size was valued at USD 2.08 Billion in 2024. Looking forward, IMARC Group estimates the market to reach USD 10.06 Billion by 2033, exhibiting a CAGR of 17.05% during 2025-2033. Asia-Pacific currently dominates the market, holding a significant market share of over 30.0% in 2024. The market is primarily driven by rising internet penetration, significant innovations in gaming technology, increasing popularity of live-streaming platforms, and favorable investments from sponsors and advertisers.

    Report Attribute
    Key Statistics
    Base Year
    2024
    Forecast Years
    2025-2033
    Historical Years
    2019-2024
    Market Size in 2024
    USD 2.08 Billion
    Market Forecast in 2033
    USD 10.06 Billion
    Market Growth Rate 2025-203317.05%

    IMARC Group provides an analysis of the key trends in each segment of the global esports market report, along with forecasts at the global, regional and country levels from 2025-2033. Our report has categorized the market based on revenue model, platform and games.

  9. eSports interest level worldwide 2021-2024

    • statista.com
    Updated Apr 7, 2025
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    Jessica Clement (2025). eSports interest level worldwide 2021-2024 [Dataset]. https://www.statista.com/topics/3121/esports-market/
    Explore at:
    Dataset updated
    Apr 7, 2025
    Dataset provided by
    Statistahttp://statista.com/
    Authors
    Jessica Clement
    Description

    During a survey in the second quarter of 2024, over 30 percent of respondents worldwide aged 18 to 29 listed eSports as one of their interests. This figure was lower among the general population, with 17 percent of overall respondents declaring an interest in eSports.

  10. Z

    Esports Market By Revenue Resource (Media Rights, Game Publisher Fee,...

    • zionmarketresearch.com
    pdf
    Updated Oct 16, 2025
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    Zion Market Research (2025). Esports Market By Revenue Resource (Media Rights, Game Publisher Fee, Sponsorship, Digital Advertisement, Tickets, and Merchandise), and By Region - Global and Regional Industry Overview, Market Intelligence, Comprehensive Analysis, Historical Data, and Forecasts 2023 - 2030- [Dataset]. https://www.zionmarketresearch.com/report/esports-market
    Explore at:
    pdfAvailable download formats
    Dataset updated
    Oct 16, 2025
    Dataset authored and provided by
    Zion Market Research
    License

    https://www.zionmarketresearch.com/privacy-policyhttps://www.zionmarketresearch.com/privacy-policy

    Time period covered
    2022 - 2030
    Area covered
    Global
    Description

    global esports market size was valued at $1,469.32 Mn in 2022 and is predicted to grow to $6,802.17 Mn by 2030 at a CAGR of 21.11% between 2023 and 2030.

  11. a

    Esports Market Size

    • arizton.com
    pdf,excel,csv,ppt
    Updated Nov 27, 2024
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    Arizton Advisory & Intelligence (2024). Esports Market Size [Dataset]. https://www.arizton.com
    Explore at:
    pdf,excel,csv,pptAvailable download formats
    Dataset updated
    Nov 27, 2024
    Dataset authored and provided by
    Arizton Advisory & Intelligence
    License

    https://www.arizton.com/privacyandpolicyhttps://www.arizton.com/privacyandpolicy

    Time period covered
    2024 - 2029
    Area covered
    Global
    Description

    The esports market size was valued at USD 1.96 billion in 2023 and is projected to reach USD 5.17 billion by 2029, growing at a remarkable CAGR of 17.48%

  12. Revenue of the eSports market worldwide 2023-2030

    • statista.com
    Updated Feb 12, 2025
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    Statista (2025). Revenue of the eSports market worldwide 2023-2030 [Dataset]. https://www.statista.com/statistics/1129596/esports-revenue/
    Explore at:
    Dataset updated
    Feb 12, 2025
    Dataset authored and provided by
    Statistahttp://statista.com/
    Time period covered
    2023
    Area covered
    Worldwide
    Description

    The eSports market has boomed in recent years with more and more viewers tuning in to watch their favorite games being played by some of the best gamers in the world. Players can compete against each other, individually or in teams, in multiplayer video game tournaments across the world. According to a 2023 report, the value of the eSports market worldwide is expected to grow from 1.64 billion U.S. dollars in 2023 to over 4.8 billion U.S. dollars by 2030.

  13. G

    eSports Market Research Report 2033

    • growthmarketreports.com
    csv, pdf, pptx
    Updated Aug 29, 2025
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    Growth Market Reports (2025). eSports Market Research Report 2033 [Dataset]. https://growthmarketreports.com/report/esports-market
    Explore at:
    csv, pptx, pdfAvailable download formats
    Dataset updated
    Aug 29, 2025
    Dataset authored and provided by
    Growth Market Reports
    Time period covered
    2024 - 2032
    Area covered
    Global
    Description

    eSports Market Outlook



    According to our latest research, the global eSports market size in 2024 reached USD 2.6 billion, reflecting robust growth driven by increasing digital engagement and the mainstream adoption of competitive gaming. The industry is forecasted to expand at a compelling CAGR of 16.8% from 2025 to 2033, with the market expected to reach an estimated USD 8.1 billion by 2033. This remarkable growth trajectory is underpinned by the surge in streaming platforms, heightened sponsorship activity, and the proliferation of mobile gaming, all of which are transforming the global entertainment landscape.




    The rapid expansion of the eSports market is fueled by several pivotal growth factors. First and foremost, the widespread penetration of high-speed internet and the ubiquity of smartphones have democratized access to eSports, enabling millions of new gamers and viewers to participate in the ecosystem. This has led to an exponential increase in live streaming and online tournaments, making eSports a mainstream entertainment option for younger demographics. Furthermore, the integration of advanced technologies such as virtual reality (VR) and augmented reality (AR) is enhancing the immersive experience for both players and spectators, driving engagement and retention rates. These technological advancements are not only revolutionizing gameplay but are also attracting significant investments from venture capitalists and traditional sports organizations seeking to capitalize on this burgeoning market.




    Another significant factor contributing to the growth of the eSports market is the escalating involvement of global brands through sponsorship and advertising. Major corporations across sectors such as technology, automotive, and consumer goods are actively partnering with eSports organizations to tap into the highly engaged, tech-savvy audience. Sponsorship deals have become a primary revenue stream, accounting for a substantial portion of the marketÂ’s income. Additionally, media rights sales are surging as broadcasters and streaming platforms compete to secure exclusive coverage of high-profile tournaments. This increased visibility is not only boosting the marketÂ’s revenue but is also helping to legitimize eSports as a professional sporting endeavor, attracting new talent and fostering the development of structured leagues and teams.




    The evolution of eSports as a viable career path is also a critical growth driver. The rise of professional leagues, lucrative prize pools, and dedicated training facilities have elevated the status of professional gamers, making eSports an aspirational pursuit for many young enthusiasts. Educational institutions are introducing eSports scholarships and integrating competitive gaming into their extracurricular programs, further legitimizing the industry. The growing ecosystem of coaches, analysts, and support staff is fostering a professional environment akin to traditional sports, which is essential for sustained growth. This maturation of the eSports ecosystem is not only attracting players but also drawing in a diverse audience of fans, content creators, and investors, all contributing to the marketÂ’s expansion.



    Esports has evolved from a niche hobby into a global phenomenon, captivating millions of fans worldwide. The rise of Esports has been fueled by technological advancements and the increasing accessibility of gaming platforms. As digital connectivity improves, more people are able to participate in and view Esports events, creating a vibrant community of players and fans. This growth is further supported by the proliferation of streaming services, which allow audiences to engage with live and recorded content from anywhere in the world. The dynamic nature of Esports, with its diverse range of game genres and competitive formats, ensures that there is something for everyone, attracting a wide array of participants and spectators.




    Regionally, the Asia Pacific region continues to dominate the global eSports market, accounting for the largest share of both revenue and audience. Countries such as China, South Korea, and Japan are at the forefront, driven by a deep-rooted gaming culture, robust infrastructure, and supportive government policies. North America and Europe are also experiencing significant growth, fueled by increasing investments,

  14. k

    India Esports Market Outlook to 2030

    • kenresearch.com
    pdf
    Updated Jun 15, 2024
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    Ken Research (2024). India Esports Market Outlook to 2030 [Dataset]. https://www.kenresearch.com/industry-reports/india-esports-market
    Explore at:
    pdfAvailable download formats
    Dataset updated
    Jun 15, 2024
    Dataset authored and provided by
    Ken Research
    License

    https://www.kenresearch.com/terms-and-conditionshttps://www.kenresearch.com/terms-and-conditions

    Description

    The India Esports Market size is USD 107 million in 2023, driven by key players, industry analysis, and growth opportunities. Explore market segmentation, CAGR forecast, and revenue insights.

  15. Esports Market Size, Share and Growth Analysis Report - Forecast Trends and...

    • expertmarketresearch.com
    Updated Feb 17, 2023
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    Claight Corporation (Expert Market Research) (2023). Esports Market Size, Share and Growth Analysis Report - Forecast Trends and Outlook 2025-2034 [Dataset]. https://www.expertmarketresearch.com/reports/esports-market
    Explore at:
    pdf, excel, csv, pptAvailable download formats
    Dataset updated
    Feb 17, 2023
    Dataset provided by
    Claight Corporation - Expert Market Research
    Authors
    Claight Corporation (Expert Market Research)
    License

    https://www.expertmarketresearch.com/privacy-policyhttps://www.expertmarketresearch.com/privacy-policy

    Time period covered
    2025 - 2034
    Area covered
    Global
    Variables measured
    CAGR, Forecast Market Value, Historical Market Value
    Measurement technique
    Secondary market research, data modeling, expert interviews
    Dataset funded by
    Claight Corporation - Expert Market Research
    Description

    The global esports market size reached nearly USD 2.09 Billion in 2024. The market is projected to grow at a CAGR of 16.40% between 2025 and 2034 to reach a value of around USD 9.54 Billion by 2034.

  16. e

    eSports Market Size, Share | Industry Forecast by 2034

    • emergenresearch.com
    pdf,excel,csv,ppt
    Updated Jul 31, 2025
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    Emergen Research (2025). eSports Market Size, Share | Industry Forecast by 2034 [Dataset]. https://www.emergenresearch.com/industry-report/esports-market
    Explore at:
    pdf,excel,csv,pptAvailable download formats
    Dataset updated
    Jul 31, 2025
    Dataset authored and provided by
    Emergen Research
    License

    https://www.emergenresearch.com/privacy-policyhttps://www.emergenresearch.com/privacy-policy

    Area covered
    Global
    Variables measured
    Base Year, No. of Pages, Growth Drivers, Forecast Period, Segments covered, Historical Data for, Pitfalls Challenges, 2034 Value Projection, Tables, Charts, and Figures, Forecast Period 2024 - 2034 CAGR, and 1 more
    Description

    The global esports market size reached USD 3.5 Billion in 2024 and is expected to reach a market size of USD 9.7 Billion registering a CAGR of 10.6%. Electronic sports industry report classifies global market by share, trend, growth and on the basis of game type, revenue streams, device, and region...

  17. m

    Global Esports Market Research Report: Forecast (2025-2030)

    • marknteladvisors.com
    pdf
    Updated Apr 15, 2025
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    MarkNtel Advisors (2025). Global Esports Market Research Report: Forecast (2025-2030) [Dataset]. https://www.marknteladvisors.com/research-library/esports-market.html
    Explore at:
    pdfAvailable download formats
    Dataset updated
    Apr 15, 2025
    Dataset authored and provided by
    MarkNtel Advisors
    License

    https://www.marknteladvisors.com/privacy-policyhttps://www.marknteladvisors.com/privacy-policy

    Area covered
    Global Level
    Description

    Esports market was valued at USD 1.81 billion in 2024 and is projected to reach USD 5.88 billion by 2030, growing at a CAGR of 22.21%.

  18. E

    E-sports Game Products Report

    • archivemarketresearch.com
    doc, pdf, ppt
    Updated Apr 30, 2025
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    Archive Market Research (2025). E-sports Game Products Report [Dataset]. https://www.archivemarketresearch.com/reports/e-sports-game-products-560209
    Explore at:
    doc, pdf, pptAvailable download formats
    Dataset updated
    Apr 30, 2025
    Dataset authored and provided by
    Archive Market Research
    License

    https://www.archivemarketresearch.com/privacy-policyhttps://www.archivemarketresearch.com/privacy-policy

    Time period covered
    2025 - 2033
    Area covered
    Global
    Variables measured
    Market Size
    Description

    The global esports game products market is experiencing robust growth, driven by increasing popularity of competitive gaming, advancements in game technology, and expanding viewership across various platforms. While the exact market size for 2025 isn't provided, considering the industry's trajectory and reported CAGRs for similar markets (let's assume a conservative CAGR of 15% for illustrative purposes), a reasonable estimate for the 2025 market size could be placed in the range of $15 to $20 billion (USD). This substantial market value reflects the significant investments being made by major players like Tencent, Activision Blizzard, and NetEase, who are constantly developing new titles and expanding their esports ecosystems. The market is segmented by game type (MOBA, tactical shooters, strategy, racing, card games, fighting games, auto chess, and sports games) and platform (PC and mobile), with mobile gaming showing particularly strong growth, fueled by increased smartphone penetration and accessibility. Key trends include the rise of mobile esports, the integration of blockchain technology, and the increasing professionalization of esports leagues and tournaments. Regional growth varies, with North America, Europe, and Asia-Pacific leading the market, although emerging markets in regions like South America and Africa are exhibiting significant potential for future expansion. Challenges include maintaining player engagement, addressing concerns around game addiction, and navigating the complexities of regulatory frameworks for esports. The projected growth for the esports game products market signifies substantial opportunities for both established and emerging companies in the sector. Continued innovation in game development, the expansion of esports infrastructure (including improved streaming and broadcasting capabilities), and the further professionalization of the competitive scene will all play critical roles in shaping the market's future. The diversification of game genres and platforms will continue to attract a wider player base, creating diverse revenue streams for companies. However, maintaining a competitive edge necessitates a commitment to quality game design, effective marketing strategies, and a proactive approach to managing the challenges related to game ethics, regulatory compliance, and fostering a sustainable and inclusive esports community. A careful consideration of these factors will be crucial for success in this dynamic and rapidly evolving market.

  19. c

    Esports Market Size, Share and Opportunities, 2025-2032

    • coherentmarketinsights.com
    Updated Feb 18, 2025
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    Coherent Market Insights (2025). Esports Market Size, Share and Opportunities, 2025-2032 [Dataset]. https://www.coherentmarketinsights.com/market-insight/esports-market-4191
    Explore at:
    Dataset updated
    Feb 18, 2025
    Dataset authored and provided by
    Coherent Market Insights
    License

    https://www.coherentmarketinsights.com/privacy-policyhttps://www.coherentmarketinsights.com/privacy-policy

    Time period covered
    2025 - 2031
    Area covered
    Global
    Description

    Esports Market valuation is estimated to reach US$ 3.49 Bn in 2025 and is anticipated to grow to US$ 13.42 Bn by 2032 with steady annual growth rate of 21%

  20. t

    Global Esports Market Report and Forecast 2026-2032

    • thereportcubes.com
    pdf
    Updated Apr 25, 2025
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    The Report Cube (2025). Global Esports Market Report and Forecast 2026-2032 [Dataset]. https://www.thereportcubes.com/report-store/esports-market
    Explore at:
    pdfAvailable download formats
    Dataset updated
    Apr 25, 2025
    Dataset authored and provided by
    The Report Cube
    License

    https://www.thereportcubes.com/privacy-policyhttps://www.thereportcubes.com/privacy-policy

    Area covered
    Global Level
    Description

    Explore Esports market expansion: USD 2.76B in 2025 up to USD 10.54B by 2032 with 25.02% CAGR. Discover valuable market trends & forecasts.

Share
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Email
Click to copy link
Link copied
Close
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Sudip Saha (2025). eSports Market Report - Trends & Innovations 2025 to 2035 [Dataset]. https://www.futuremarketinsights.com/reports/esports-market

eSports Market Report - Trends & Innovations 2025 to 2035

Explore at:
html, pdfAvailable download formats
Dataset updated
Aug 2, 2025
Authors
Sudip Saha
License

https://www.futuremarketinsights.com/privacy-policyhttps://www.futuremarketinsights.com/privacy-policy

Time period covered
2025 - 2035
Area covered
Worldwide
Description

eSports market projection says that global sales will increase from USD 3.7 billion in 2025 to USD 25.4 billion in 2035, with a compound annual growth rate of 21.1%.

AttributesKey Insights
Industry Size (2025E)USD 3.7 billion
Industry Size (2035F)USD 25.4 billion
CAGR (2025 to 2035)21.1%

Analyzing eSports market by Top Investment Segments

Game Genre SegmentMarket Share
Multiplayer Online Battle Arena (MOBA)28.7%
Platform SegmentCAGR (2025 to 2035)
Mobile eSports27.6%
Revenue Stream SegmentCAGR (2025 to 2035)
Sponsorships & Advertising20.9%

Trend Analysis and Purchasing Criteria across Different End Use Segment

CompanyContract Value (USA USD Million)
Adidas and Esports World Cup Foundation10 - 15
Pepsi and Esports World Cup12 - 18
LG UltraGear and Esports World Cup8 - 12
Porsche and ESL FACEIT Group5 - 10
Rolling Stone and ESL FACEIT Group6 - 9
MOONTON Games and Qiddiya10 - 14
BLAST and Revolut7 - 10
LEC and Marriott Bonvoy8 - 12
PGL and Oddin.gg6 - 10
Jaguar Land Rover and JD Gaming9 - 13

Country-wise Insights

CountryValue CAGR (2025 to 2035)
USA20.3%
Germany21.0%
China24.3%
India26.7%
Saudi Arabia25.2%
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