100+ datasets found
  1. eSports market revenue change worldwide 2018-2029

    • statista.com
    Updated Apr 7, 2025
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    Jessica Clement (2025). eSports market revenue change worldwide 2018-2029 [Dataset]. https://www.statista.com/topics/3121/esports-market/
    Explore at:
    Dataset updated
    Apr 7, 2025
    Dataset provided by
    Statistahttp://statista.com/
    Authors
    Jessica Clement
    Description

    The global revenue change in the esports market was forecast to continuously decrease between 2025 and 2029 by in total 6.2 percentage points. After the eigth consecutive decreasing year, the revenue change is estimated to reach 4.7 percent and therefore a new minimum in 2029.

  2. T

    eSports Market Report - Trends & Innovations 2025 to 2035

    • futuremarketinsights.com
    html, pdf
    Updated Aug 2, 2025
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    Future Market Insights (2025). eSports Market Report - Trends & Innovations 2025 to 2035 [Dataset]. https://www.futuremarketinsights.com/reports/esports-market
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    html, pdfAvailable download formats
    Dataset updated
    Aug 2, 2025
    Dataset authored and provided by
    Future Market Insights
    License

    https://www.futuremarketinsights.com/privacy-policyhttps://www.futuremarketinsights.com/privacy-policy

    Time period covered
    2025 - 2035
    Area covered
    Worldwide
    Description

    eSports market projection says that global sales will increase from USD 3.7 billion in 2025 to USD 25.4 billion in 2035, with a compound annual growth rate of 21.1%.

    AttributesKey Insights
    Industry Size (2025E)USD 3.7 billion
    Industry Size (2035F)USD 25.4 billion
    CAGR (2025 to 2035)21.1%

    Analyzing eSports market by Top Investment Segments

    Game Genre SegmentMarket Share
    Multiplayer Online Battle Arena (MOBA)28.7%
    Platform SegmentCAGR (2025 to 2035)
    Mobile eSports27.6%
    Revenue Stream SegmentCAGR (2025 to 2035)
    Sponsorships & Advertising20.9%

    Trend Analysis and Purchasing Criteria across Different End Use Segment

    CompanyContract Value (USA USD Million)
    Adidas and Esports World Cup Foundation10 - 15
    Pepsi and Esports World Cup12 - 18
    LG UltraGear and Esports World Cup8 - 12
    Porsche and ESL FACEIT Group5 - 10
    Rolling Stone and ESL FACEIT Group6 - 9
    MOONTON Games and Qiddiya10 - 14
    BLAST and Revolut7 - 10
    LEC and Marriott Bonvoy8 - 12
    PGL and Oddin.gg6 - 10
    Jaguar Land Rover and JD Gaming9 - 13

    Country-wise Insights

    CountryValue CAGR (2025 to 2035)
    USA20.3%
    Germany21.0%
    China24.3%
    India26.7%
    Saudi Arabia25.2%
  3. m

    Esports Market Size, Share, Trends | CAGR of 21%

    • market.us
    csv, pdf
    Updated Feb 12, 2025
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    Market.us (2025). Esports Market Size, Share, Trends | CAGR of 21% [Dataset]. https://market.us/report/esports-market/
    Explore at:
    csv, pdfAvailable download formats
    Dataset updated
    Feb 12, 2025
    Dataset provided by
    Market.us
    License

    https://market.us/privacy-policy/https://market.us/privacy-policy/

    Time period covered
    2022 - 2032
    Area covered
    Global
    Description

    Esports Market is estimated to reach USD 16.7 billion by 2033, Riding on a Strong 21.9% CAGR throughout the forecast period

  4. eSports Market Size, Growth Drivers, Share & Industry Overview, 2030

    • mordorintelligence.com
    pdf,excel,csv,ppt
    Updated Jul 14, 2025
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    Mordor Intelligence (2025). eSports Market Size, Growth Drivers, Share & Industry Overview, 2030 [Dataset]. https://www.mordorintelligence.com/industry-reports/esports-market
    Explore at:
    pdf,excel,csv,pptAvailable download formats
    Dataset updated
    Jul 14, 2025
    Dataset provided by
    Authors
    Mordor Intelligence
    License

    https://www.mordorintelligence.com/privacy-policyhttps://www.mordorintelligence.com/privacy-policy

    Time period covered
    2019 - 2030
    Area covered
    Global
    Description

    E-Sports Market is Segmented by Revenue Model (Media Rights, Advertising and Sponsorship, and More), Streaming Platform (Twitch, Youtube Gaming, and More), by Device Type (PC, Mobile/Handheld, Console), Game Genre (MOBA, First-Person Shooter (FPS) and More), and Geography. The Market Forecasts are Provided in Terms of Value (USD).

  5. Esports Market Size & Share Report, 2035

    • rootsanalysis.com
    Updated Aug 5, 2024
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    Roots Analysis (2024). Esports Market Size & Share Report, 2035 [Dataset]. https://www.rootsanalysis.com/esports-market
    Explore at:
    Dataset updated
    Aug 5, 2024
    Dataset provided by
    Authors
    Roots Analysis
    License

    https://www.rootsanalysis.com/privacy.htmlhttps://www.rootsanalysis.com/privacy.html

    Time period covered
    2021 - 2031
    Area covered
    Global
    Description

    The esports market size is predicted to reach $2.55 billion in 2024 to $18.85 billion by 2035, growing at a CAGR of 19.95% from 2024 to 2035.

  6. eSports market revenue 2025, by country

    • statista.com
    Updated Jun 23, 2025
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    Statista (2025). eSports market revenue 2025, by country [Dataset]. https://www.statista.com/forecasts/1130696/esports-revenue-share-country
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    Dataset updated
    Jun 23, 2025
    Dataset authored and provided by
    Statistahttp://statista.com/
    Time period covered
    2025
    Area covered
    Worldwide
    Description

    The ************* is projected to be the leading in the global eSports market in 2025, with *** billion U.S. dollars in revenue. China, meanwhile, followed in the ranking with revenues amounting to *** million U.S. dollars. The global eSports market represents the competitive video gaming industry, where professional players and teams compete in front of live audiences and online viewers. How big is the global eSports market? The eSports industry, which appeals particularly to younger, tech-savvy audiences, has experienced growth recently. From 2023 to 2024, the global eSports market value increased from around *** billion U.S. dollars to *** billion U.S. dollars. The market was forecast to exceed **** billion U.S. dollars in 2033, representing a compound annual growth rate of almost ** percent during this period. What is the most popular eSports tournament? Many eSports enthusiasts tune in to watch the best gamers in the world participate in tournament-style events. As of January 2025, the League of Legends 2024 World Championship ranked as the most watched eSports event of all time, with a recorded **** million peak viewers. The next most viewed tournament was the previous installment of the tournament, the League of Legends 2023 World Championships, with a peak audience of *** million concurrent viewers.

  7. Revenue of the eSports market worldwide 2023-2030

    • statista.com
    Updated Feb 12, 2025
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    Statista (2025). Revenue of the eSports market worldwide 2023-2030 [Dataset]. https://www.statista.com/statistics/1129596/esports-revenue/
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    Dataset updated
    Feb 12, 2025
    Dataset authored and provided by
    Statistahttp://statista.com/
    Time period covered
    2023
    Area covered
    Worldwide
    Description

    The eSports market has boomed in recent years with more and more viewers tuning in to watch their favorite games being played by some of the best gamers in the world. Players can compete against each other, individually or in teams, in multiplayer video game tournaments across the world. According to a 2023 report, the value of the eSports market worldwide is expected to grow from 1.64 billion U.S. dollars in 2023 to over 4.8 billion U.S. dollars by 2030.

  8. Esports Market Report by Revenue Model (Media Rights, Advertising and...

    • imarcgroup.com
    pdf,excel,csv,ppt
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    IMARC Group, Esports Market Report by Revenue Model (Media Rights, Advertising and Sponsorships, Merchandise and Tickets, and Others), Platform (PC-based Esports, Consoles-based Esports, Mobile and Tablets), Games (Multiplayer Online Battle Arena (MOBA), Player vs Player (PvP), First Person Shooters (FPS), Real Time Strategy (RTS)), and Region 2025-2033 [Dataset]. https://www.imarcgroup.com/esports-market
    Explore at:
    pdf,excel,csv,pptAvailable download formats
    Dataset provided by
    Imarc Group
    Authors
    IMARC Group
    License

    https://www.imarcgroup.com/privacy-policyhttps://www.imarcgroup.com/privacy-policy

    Time period covered
    2024 - 2032
    Area covered
    Global
    Description

    The global esports market size was valued at USD 2.08 Billion in 2024. Looking forward, IMARC Group estimates the market to reach USD 10.06 Billion by 2033, exhibiting a CAGR of 17.05% during 2025-2033. Asia-Pacific currently dominates the market, holding a significant market share of over 30.0% in 2024. The market is primarily driven by rising internet penetration, significant innovations in gaming technology, increasing popularity of live-streaming platforms, and favorable investments from sponsors and advertisers.

    Report Attribute
    Key Statistics
    Base Year
    2024
    Forecast Years
    2025-2033
    Historical Years
    2019-2024
    Market Size in 2024
    USD 2.08 Billion
    Market Forecast in 2033
    USD 10.06 Billion
    Market Growth Rate 2025-203317.05%

    IMARC Group provides an analysis of the key trends in each segment of the global esports market report, along with forecasts at the global, regional and country levels from 2025-2033. Our report has categorized the market based on revenue model, platform and games.

  9. eSports market revenue worldwide 2017-2029

    • statista.com
    Updated Jun 23, 2025
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    Statista (2025). eSports market revenue worldwide 2017-2029 [Dataset]. https://www.statista.com/forecasts/490522/global-esports-market-revenue
    Explore at:
    Dataset updated
    Jun 23, 2025
    Dataset authored and provided by
    Statistahttp://statista.com/
    Area covered
    Worldwide
    Description

    The global revenue in the esports market was forecast to continuously increase between 2025 and 2029 by in total *** billion U.S. dollars (+**** percent). After the twelfth consecutive increasing year, the revenue is estimated to reach **** billion U.S. dollars and therefore a new peak in 2029. Notably, the revenue of the esports market was continuously increasing over the past years.

  10. a

    Esports Market Size

    • arizton.com
    pdf,excel,csv,ppt
    Updated Nov 27, 2024
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    Arizton Advisory & Intelligence (2024). Esports Market Size [Dataset]. https://www.arizton.com
    Explore at:
    pdf,excel,csv,pptAvailable download formats
    Dataset updated
    Nov 27, 2024
    Dataset authored and provided by
    Arizton Advisory & Intelligence
    License

    https://www.arizton.com/privacyandpolicyhttps://www.arizton.com/privacyandpolicy

    Time period covered
    2024 - 2029
    Area covered
    Global
    Description

    The esports market size was valued at USD 1.96 billion in 2023 and is projected to reach USD 5.17 billion by 2029, growing at a remarkable CAGR of 17.48%

  11. a

    Global eSports Market Research Report 2020-2029

    • arizton.com
    pdf,excel,csv,ppt
    Updated Jan 31, 2025
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    Arizton Advisory & Intelligence (2025). Global eSports Market Research Report 2020-2029 [Dataset]. https://www.arizton.com
    Explore at:
    pdf,excel,csv,pptAvailable download formats
    Dataset updated
    Jan 31, 2025
    Dataset authored and provided by
    Arizton Advisory & Intelligence
    License

    https://www.arizton.com/privacyandpolicyhttps://www.arizton.com/privacyandpolicy

    Time period covered
    2024 - 2029
    Area covered
    Global
    Description

    The global esports market was valued at USD 1.96 billion in 2023 and is expected to reach USD 5.17 billion by 2029, growing at a CAGR of 17.48%.

  12. eSports market revenue worldwide 2017-2029, by segment

    • statista.com
    Updated Jun 26, 2025
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    Statista (2025). eSports market revenue worldwide 2017-2029, by segment [Dataset]. https://www.statista.com/forecasts/1308525/worldwide-esports-revenue-by-segment
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    Dataset updated
    Jun 26, 2025
    Dataset authored and provided by
    Statistahttp://statista.com/
    Area covered
    Worldwide
    Description

    Over the forecast period until 2029, the ad spending is forecast to exhibit fluctuations among the five segments. Overall, the ad spending appears to follow a positive trend, as there are more increasing values than decreasing values expected in the individual segments until 2029. Among them, the segment Sponsorship & Advertising achieves the relatively highest value throughout the entire period, reaching **** billion U.S. dollars. Find other insights concerning similar markets and segments, such as a comparison of revenue in Poland and a comparison of revenue in the United Arab Emirates.The Statista Market Insights cover a broad range of additional markets.

  13. Global Esports Market Research Report: Forecast (2025-2030)

    • marknteladvisors.com
    pdf
    Updated Apr 15, 2025
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    MarkNtel Advisors (2025). Global Esports Market Research Report: Forecast (2025-2030) [Dataset]. https://www.marknteladvisors.com/research-library/esports-market.html
    Explore at:
    pdfAvailable download formats
    Dataset updated
    Apr 15, 2025
    Dataset provided by
    Authors
    MarkNtel Advisors
    License

    https://www.marknteladvisors.com/privacy-policyhttps://www.marknteladvisors.com/privacy-policy

    Area covered
    Global Level
    Description

    Esports market was valued at USD 1.81 billion in 2024 and is projected to reach USD 5.88 billion by 2030, growing at a CAGR of 22.21%.

  14. Z

    Esports Market By Revenue Resource (Media Rights, Game Publisher Fee,...

    • zionmarketresearch.com
    pdf
    Updated Aug 23, 2025
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    Zion Market Research (2025). Esports Market By Revenue Resource (Media Rights, Game Publisher Fee, Sponsorship, Digital Advertisement, Tickets, and Merchandise), and By Region - Global and Regional Industry Overview, Market Intelligence, Comprehensive Analysis, Historical Data, and Forecasts 2023 - 2030- [Dataset]. https://www.zionmarketresearch.com/report/esports-market
    Explore at:
    pdfAvailable download formats
    Dataset updated
    Aug 23, 2025
    Dataset authored and provided by
    Zion Market Research
    License

    https://www.zionmarketresearch.com/privacy-policyhttps://www.zionmarketresearch.com/privacy-policy

    Time period covered
    2022 - 2030
    Area covered
    Global
    Description

    global esports market size was valued at $1,469.32 Mn in 2022 and is predicted to grow to $6,802.17 Mn by 2030 at a CAGR of 21.11% between 2023 and 2030.

  15. eSports Market Size, Share | Industry Forecast by 2034

    • emergenresearch.com
    pdf,excel,csv,ppt
    Updated Jul 15, 2025
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    Emergen Research (2025). eSports Market Size, Share | Industry Forecast by 2034 [Dataset]. https://www.emergenresearch.com/industry-report/esports-market
    Explore at:
    pdf,excel,csv,pptAvailable download formats
    Dataset updated
    Jul 15, 2025
    Dataset authored and provided by
    Emergen Research
    License

    https://www.emergenresearch.com/privacy-policyhttps://www.emergenresearch.com/privacy-policy

    Area covered
    Global
    Variables measured
    Base Year, No. of Pages, Growth Drivers, Forecast Period, Segments covered, Historical Data for, Pitfalls Challenges, 2034 Value Projection, Tables, Charts, and Figures, Forecast Period 2024 - 2034 CAGR, and 1 more
    Description

    The global esports market size reached USD 3.5 Billion in 2024 and is expected to reach a market size of USD 9.7 Billion registering a CAGR of 10.6%. Electronic sports industry report classifies global market by share, trend, growth and on the basis of game type, revenue streams, device, and region...

  16. E

    Esports Market Size, Share and Growth Analysis Report - Forecast Trends and...

    • expertmarketresearch.com
    Updated Feb 17, 2023
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    Claight Corporation (Expert Market Research) (2023). Esports Market Size, Share and Growth Analysis Report - Forecast Trends and Outlook 2025-2034 [Dataset]. https://www.expertmarketresearch.com/reports/esports-market
    Explore at:
    pdf, excel, csv, pptAvailable download formats
    Dataset updated
    Feb 17, 2023
    Dataset authored and provided by
    Claight Corporation (Expert Market Research)
    License

    https://www.expertmarketresearch.com/privacy-policyhttps://www.expertmarketresearch.com/privacy-policy

    Time period covered
    2025 - 2034
    Area covered
    Global
    Variables measured
    CAGR, Forecast Market Value, Historical Market Value
    Measurement technique
    Secondary market research, data modeling, expert interviews
    Dataset funded by
    Claight Corporation (Expert Market Research)
    Description

    The global esports market size reached nearly USD 2.09 Billion in 2024. The market is projected to grow at a CAGR of 16.40% between 2025 and 2034 to reach a value of around USD 9.54 Billion by 2034.

  17. k

    India Esports Market Outlook to 2030

    • kenresearch.com
    pdf
    Updated Jun 15, 2024
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    Ken Research (2024). India Esports Market Outlook to 2030 [Dataset]. https://www.kenresearch.com/industry-reports/india-esports-market
    Explore at:
    pdfAvailable download formats
    Dataset updated
    Jun 15, 2024
    Dataset authored and provided by
    Ken Research
    License

    https://www.kenresearch.com/terms-and-conditionshttps://www.kenresearch.com/terms-and-conditions

    Area covered
    India
    Description

    The India Esports Market size is USD 107 million in 2023, driven by key players, industry analysis, and growth opportunities. Explore market segmentation, CAGR forecast, and revenue insights.

  18. Global revenue of the eSports market 2022, by segment

    • statista.com
    Updated Jan 16, 2025
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    Statista (2025). Global revenue of the eSports market 2022, by segment [Dataset]. https://www.statista.com/statistics/490358/esports-revenue-worldwide-by-segment/
    Explore at:
    Dataset updated
    Jan 16, 2025
    Dataset authored and provided by
    Statistahttp://statista.com/
    Time period covered
    2022
    Area covered
    Worldwide
    Description

    During 2022, the merchandise and tickets segment of the global eSports market was expected to generate 107.9 million U.S. dollars in revenue.

    eSports market

    Video gaming has long stopped being entertainment solely for the solitary player holed up in their living room. Today, not only is video gaming a networking activity, but it has also become a regularly scheduled, profit-generating pastime in the form of eSports. eSports can be described as organized multiplayer gaming events, mostly between professional players. There is usually a series of tournaments which culminate in championships, both at a regional and a global level. The entire eSports market is expected to grow over the coming years, with worldwide revenues projected to reach 1.87billion U.S. dollars in 2025. Looking at the latest regional profitability data, China was considered to be generating a lion’s share of the revenues in 2021, followed by the United States' eSports market.

    Top eSports players eSports is profitable, not only for the entire industry, but also for the individual players. As of 2022, the highest earnings were those of a Danish professional gamer, Johan Sundstein, more known among his peers as "N0tail". Throughout his recorded gaming career, N0tail has earned over seven million U.S. dollars through playing Dota 2. Among female players, the profits are significantly smaller. To date, the highest earning female gamer, Sasha Hostyn, who goes by "Scarlett" in the gaming industry, has made over 400 thousand U.S. dollars in the course of her eSports career.

  19. c

    Esports Market Size, Share and Opportunities, 2025-2032

    • coherentmarketinsights.com
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    Coherent Market Insights, Esports Market Size, Share and Opportunities, 2025-2032 [Dataset]. https://www.coherentmarketinsights.com/market-insight/esports-market-4191
    Explore at:
    Dataset authored and provided by
    Coherent Market Insights
    License

    https://www.coherentmarketinsights.com/privacy-policyhttps://www.coherentmarketinsights.com/privacy-policy

    Time period covered
    2025 - 2031
    Area covered
    Global
    Description

    Esports Market valuation is estimated to reach US$ 3.49 Bn in 2025 and is anticipated to grow to US$ 13.42 Bn by 2032 with steady annual growth rate of 21%

  20. m

    Mobile Esports Market Size, Share | CAGR of 29.4%

    • market.us
    csv, pdf
    Updated Apr 23, 2025
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    Market.us (2025). Mobile Esports Market Size, Share | CAGR of 29.4% [Dataset]. https://market.us/report/mobile-esports-market/
    Explore at:
    csv, pdfAvailable download formats
    Dataset updated
    Apr 23, 2025
    Dataset provided by
    Market.us
    License

    https://market.us/privacy-policy/https://market.us/privacy-policy/

    Time period covered
    2022 - 2032
    Area covered
    Global
    Description

    The Mobile Esports Market is estimated to reach USD 8,622.84 Mn By 2034, Riding on a Strong 29.4% CAGR throughout the forecast period.

Share
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Jessica Clement (2025). eSports market revenue change worldwide 2018-2029 [Dataset]. https://www.statista.com/topics/3121/esports-market/
Organization logo

eSports market revenue change worldwide 2018-2029

Explore at:
37 scholarly articles cite this dataset (View in Google Scholar)
Dataset updated
Apr 7, 2025
Dataset provided by
Statistahttp://statista.com/
Authors
Jessica Clement
Description

The global revenue change in the esports market was forecast to continuously decrease between 2025 and 2029 by in total 6.2 percentage points. After the eigth consecutive decreasing year, the revenue change is estimated to reach 4.7 percent and therefore a new minimum in 2029.

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