17 datasets found
  1. d

    United Kingdom Esports Market Size, Share & Growth Analysis By [2033]

    • deepmarketinsights.com
    Updated Oct 8, 2025
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    (2025). United Kingdom Esports Market Size, Share & Growth Analysis By [2033] [Dataset]. https://deepmarketinsights.com/vista/insights/esports-market/united-kingdom
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    Dataset updated
    Oct 8, 2025
    Area covered
    United Kingdom
    Description

    USD 117.32 Million in 2024; projected USD 546.5 Million by 2033; CAGR 18.65%.

  2. eSports market revenue in the UK 2017-2030, by segement

    • statista.com
    Updated Dec 17, 2025
    + more versions
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    Statista Research Department (2025). eSports market revenue in the UK 2017-2030, by segement [Dataset]. https://www.statista.com/topics/10732/esports-in-the-uk/
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    Dataset updated
    Dec 17, 2025
    Dataset provided by
    Statistahttp://statista.com/
    Authors
    Statista Research Department
    Area covered
    United Kingdom
    Description

    Over the last two observations, the revenue is forecast to significantly increase in all segments. Especially notable is the remarkably robust growth observed in the eSports betting segment as we approach the end of the forecast period. This value, estimated to reach 232.3 million U.S. dollars by 2030, stands out significantly compared to the other segments.Find further statistics on other topics such as a comparison of the ad spending in the United States and a comparison of the ad spending in the world.The Statista Market Insights cover a broad range of additional markets.

  3. a

    United Kingdom (UK) Esports Market Research Report, 2028

    • actualmarketresearch.com
    Updated Jan 29, 2023
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    Actual Market Research (2023). United Kingdom (UK) Esports Market Research Report, 2028 [Dataset]. https://www.actualmarketresearch.com/product/uk-esports-market
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    Dataset updated
    Jan 29, 2023
    Dataset authored and provided by
    Actual Market Research
    License

    https://www.actualmarketresearch.com/license-informationhttps://www.actualmarketresearch.com/license-information

    Time period covered
    2021 - 2025
    Area covered
    Global, United Kingdom
    Description

    United Kingdom eSports market Size, Share, Trend & Market Analysis By Type, By Distribution Channel, By End User, Competition, Forecast & Opportunities. Get a free sample of report today.

  4. How UK Esports are Entering the Game

    • ibisworld.com
    Updated Jul 18, 2022
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    IBISWorld (2022). How UK Esports are Entering the Game [Dataset]. https://www.ibisworld.com/blog/how-uk-esports-are-entering-the-game/44/1126/
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    Dataset updated
    Jul 18, 2022
    Dataset authored and provided by
    IBISWorld
    Time period covered
    Jul 18, 2022
    Area covered
    United Kingdom
    Description

    Though uptake of esports in the United Kingdom has been slow, it is beginning to accelerate. We've looked at what the industry can do to help it grow further.

  5. Slow Streams: Esports in the United Kingdom

    • ibisworld.com
    Updated Mar 9, 2020
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    IBISWorld (2020). Slow Streams: Esports in the United Kingdom [Dataset]. https://www.ibisworld.com/blog/slow-streams-esports-in-the-united-kingdom/44/1126/
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    Dataset updated
    Mar 9, 2020
    Dataset authored and provided by
    IBISWorld
    Time period covered
    Mar 9, 2020
    Area covered
    United Kingdom
    Description

    As the growth of the global esports industry gains momentum, IBISWorld looks at why the esports in the United Kingdom has lagged behind other geographies.

  6. m

    UK Esports & Gaming Market Size, Share, Trends and Forecasts 2032

    • mobilityforesights.com
    pdf
    Updated Feb 25, 2026
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    Mobility Foresights (2026). UK Esports & Gaming Market Size, Share, Trends and Forecasts 2032 [Dataset]. https://mobilityforesights.com/product/uk-esports-gaming-market
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    pdfAvailable download formats
    Dataset updated
    Feb 25, 2026
    Dataset authored and provided by
    Mobility Foresights
    License

    https://mobilityforesights.com/page/privacy-policyhttps://mobilityforesights.com/page/privacy-policy

    Area covered
    United Kingdom
    Description

    UK Esports & Gaming Market is projected to reach USD 61.2 Billion by 2032, growing at a CAGR of 14.8%.

  7. Video game market revenue in the United Kingdom 2017-2030, by segment

    • statista.com
    Updated Dec 17, 2025
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    Statista Research Department (2025). Video game market revenue in the United Kingdom 2017-2030, by segment [Dataset]. https://www.statista.com/topics/10732/esports-in-the-uk/
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    Dataset updated
    Dec 17, 2025
    Dataset provided by
    Statistahttp://statista.com/
    Authors
    Statista Research Department
    Area covered
    United Kingdom
    Description

    In the games market in the United Kingdom in 2024, the gaming hardware segment generated the highest revenue, reaching approximately 5.63 billion U.S. dollars. The in-game advertising segment ranked second with around 3.47 billion U.S. dollars, while mobile games followed with about 2.5 billion U.S. dollars.

  8. Esports market revenue 2026, by country

    • statista.com
    Updated Dec 17, 2025
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    Statista Research Department (2025). Esports market revenue 2026, by country [Dataset]. https://www.statista.com/topics/10732/esports-in-the-uk/
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    Dataset updated
    Dec 17, 2025
    Dataset provided by
    Statistahttp://statista.com/
    Authors
    Statista Research Department
    Description

    The United States is projected to be the leader in the global esports market in 2026, with 1.4 billion U.S. dollars in revenue. China, meanwhile, followed in the ranking with revenues amounting to 566.3 million U.S. dollars. The global esports market represents the competitive video gaming industry, where professional players and teams compete in front of live audiences and online viewers. How big is the global esports market? The esports industry, which appeals particularly to younger, tech-savvy audiences, has experienced growth recently. From 2024 to 2025, the global esports market value increased from around 4.3 billion U.S. dollars to 4.8 billion U.S. dollars. The market was forecast to exceed six billion U.S. dollars in 2030. What is the most popular esports tournament? Many esports enthusiasts tune in to watch the best gamers in the world participate in tournament-style events. As of October 2025, the League of Legends 2024 World Championship ranked as the most watched esports event of all time, with a recorded 6.86 million peak viewers. The next most viewed tournament was the previous installment of the tournament, the League of Legends 2023 World Championships, with a peak audience of 6.4 million concurrent viewers.

  9. ESports market revenue in the United Kingdom 2017-2029

    • statista.com
    Updated Dec 17, 2025
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    Statista Research Department (2025). ESports market revenue in the United Kingdom 2017-2029 [Dataset]. https://www.statista.com/topics/10732/esports-in-the-uk/
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    Dataset updated
    Dec 17, 2025
    Dataset provided by
    Statistahttp://statista.com/
    Authors
    Statista Research Department
    Area covered
    United Kingdom
    Description

    The revenue in the esports market in the United Kingdom was modeled to amount to 228.72 million U.S. dollars in 2024. Following a continuous upward trend, the revenue has risen by 156.33 million U.S. dollars since 2017. Between 2024 and 2029, the revenue will rise by 75.67 million U.S. dollars, continuing its consistent upward trajectory.Further information about the methodology, more market segments, and metrics can be found on the dedicated Market Insights page on Esports.

  10. Video game market revenue growth in the United Kingdom 2018-2030, by segment...

    • statista.com
    Updated Dec 17, 2025
    + more versions
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    Statista Research Department (2025). Video game market revenue growth in the United Kingdom 2018-2030, by segment [Dataset]. https://www.statista.com/topics/10732/esports-in-the-uk/
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    Dataset updated
    Dec 17, 2025
    Dataset provided by
    Statistahttp://statista.com/
    Authors
    Statista Research Department
    Area covered
    United Kingdom
    Description

    In the games market in the United Kingdom in 2024, cloud gaming recorded the strongest revenue growth at approximately 54.1 percent. The games live streaming segment followed with growth of around 17.45 percent, while in-game advertising ranked third with an estimated 13.98 percent increase in revenue.

  11. U

    United Kingdom Gaming Headset Market Report

    • datainsightsmarket.com
    doc, pdf, ppt
    Updated Jan 31, 2026
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    Data Insights Market (2026). United Kingdom Gaming Headset Market Report [Dataset]. https://www.datainsightsmarket.com/reports/united-kingdom-gaming-headset-market-20680
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    ppt, pdf, docAvailable download formats
    Dataset updated
    Jan 31, 2026
    Dataset authored and provided by
    Data Insights Market
    License

    https://www.datainsightsmarket.com/privacy-policyhttps://www.datainsightsmarket.com/privacy-policy

    Time period covered
    2026 - 2034
    Area covered
    United Kingdom
    Variables measured
    Market Size
    Description

    The UK gaming headset market is booming, projected to reach £197.07 million in 2025 and grow at a CAGR of 9.85% to 2033. Discover key trends, driving forces, and leading brands shaping this dynamic sector. Learn more about wireless headset dominance, online sales growth, and future market forecasts. Recent developments include: June 2024: AVID Products introduced its newest headset, the AVIGA gaming headset, showcasing cutting-edge technology. The AVIGA is crafted to offer top-tier sound quality, exceptional performance, and comfort, all at an affordable price. With this launch, AVID Products seeks to enhance the esports experience for gamers across the spectrum., May 2024: SteelSeries unveiled its latest headset line, the Arctis Nova 5 series, accompanied by the debut of the Nova 5 Companion App. This app boasts an impressive repertoire of over 100 gaming audio presets. While the series is tailored for PC gaming, it also offers specialized versions for PlayStation (Arctis Nova 5P) and Xbox (Arctis Nova 5X), ensuring compatibility across a broad spectrum of devices.. Notable trends are: Wireless Headsets is Expected to Drive the Market.

  12. Number eSports users in the UK 2017-2029

    • statista.com
    Updated Dec 17, 2025
    + more versions
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    Statista Research Department (2025). Number eSports users in the UK 2017-2029 [Dataset]. https://www.statista.com/topics/10732/esports-in-the-uk/
    Explore at:
    Dataset updated
    Dec 17, 2025
    Dataset provided by
    Statistahttp://statista.com/
    Authors
    Statista Research Department
    Area covered
    United Kingdom
    Description

    The reach of the eSports market in the United Kingdom was projected to grow year-over-year between 2024 and 2029, increasing by a total of 4.6 million users (a 24 percent rise). By 2029, the number of eSports users in the UK was expected to peak at 23.77 million. Some of the most popular franchises in the eSports industry include Call of Duty, League of Legends, and Apex Legends. What is the revenue of the eSports industry in the UK? Thanks to its growing popularity, the eSports industry has become a lucrative source of revenue for many countries. The revenue of the eSports market in the UK, for instance, increased continuously, exceeding 228 million U.S. dollars in 2024. In comparison, the country with the highest eSports market revenue that year was the United States at around 871 million U.S. dollars. The UK, meanwhile, ranked as having the fifth highest eSports revenue worldwide. Who is the highest-earning eSports player in the UK? Those who regularly participate in eSports can earn a tidy sum of money for their game-playing efforts. In 2024, Josh Pritchard, going by the nickname of Yuzus, was the highest-earning eSports player from the UK with annual earnings amounting to 204,000 U.S. dollars. Jamie Craven, aka Insight, ranked second with 176,000 U.S. dollars in eSports earnings during same period.

  13. Penetration rate of eSports in the United Kingdom 2017-2029

    • statista.com
    Updated Dec 17, 2025
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    Statista Research Department (2025). Penetration rate of eSports in the United Kingdom 2017-2029 [Dataset]. https://www.statista.com/topics/10732/esports-in-the-uk/
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    Dataset updated
    Dec 17, 2025
    Dataset provided by
    Statistahttp://statista.com/
    Authors
    Statista Research Department
    Area covered
    United Kingdom
    Description

    The penetration in the esports market in the United Kingdom was modeled to stand at 28.17 percent in 2024. Between 2017 and 2024, the penetration rose by 11.41 percentage points, though the increase followed an uneven trajectory rather than a consistent upward trend. The penetration will steadily rise by 6.29 percentage points over the period from 2024 to 2029, reflecting a clear upward trend.Further information about the methodology, more market segments, and metrics can be found on the dedicated Market Insights page on Esports.

  14. Users in the video games segment in the United Kingdom 2017-2030

    • statista.com
    Updated Dec 17, 2025
    + more versions
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    Statista Research Department (2025). Users in the video games segment in the United Kingdom 2017-2030 [Dataset]. https://www.statista.com/topics/10732/esports-in-the-uk/
    Explore at:
    Dataset updated
    Dec 17, 2025
    Dataset provided by
    Statistahttp://statista.com/
    Authors
    Statista Research Department
    Area covered
    United Kingdom
    Description

    The number of users in the 'Games' segment of the media market in the United Kingdom was modeled to amount to 37.1 million users in 2024. Between 2017 and 2024, the number of users rose by 16.75 million users, though the increase followed an uneven trajectory rather than a consistent upward trend. The number of users will steadily rise by 5.46 million users over the period from 2024 to 2030, reflecting a clear upward trend.Further information about the methodology, more market segments, and metrics can be found on the dedicated Market Insights page on Games.

  15. Game Streaming Market Analysis - US, China, Germany, UK, Japan - Size and...

    • technavio.com
    pdf
    Updated Jul 22, 2024
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    Technavio (2024). Game Streaming Market Analysis - US, China, Germany, UK, Japan - Size and Forecast 2024-2028 [Dataset]. https://www.technavio.com/report/game-streaming-market-industry-analysis
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    pdfAvailable download formats
    Dataset updated
    Jul 22, 2024
    Dataset provided by
    TechNavio
    Authors
    Technavio
    License

    https://www.technavio.com/content/privacy-noticehttps://www.technavio.com/content/privacy-notice

    Time period covered
    2024 - 2028
    Area covered
    Germany, China, Japan, United States, United Kingdom
    Description

    snapshot-tab-pane Game Streaming Market Size 2024-2028The game streaming market size is forecast to increase by USD 1.05 billion at a CAGR of 8.51% between 2023 and 2028.The market is experiencing significant growth, driven by several key trends. One notable trend is the increasing popularity of eSports tournaments, which have gained massive followings and sponsorships from major brands. Another trend is the growing demographic of women gamers, who now represent a substantial portion of the gaming community. Additionally, the health benefits of gaming, such as improved cognitive function and stress relief, are increasingly being recognized. These factors, among others, are fueling the growth of the market. However, challenges remain, including the need for high-speed internet connections and the potential for addiction and negative health effects. Despite these challenges, the market is poised for continued expansion as technology advances and gaming becomes more mainstream.What will be the Size of the Game Streaming Market During the Forecast Period? Request Free SampleThe market is experiencing significant growth and transformation, driven by the growth in popularity of game streaming services and the mobile gaming sector. Major players in this market include Facebook Gaming and YouTube Gaming, which leverage their extensive user bases to offer live streaming and on-demand content. Cloud gaming platforms, such as Microsoft xCloud and Google Stadia, are revolutionizing the industry by enabling users to play high-quality games without the need for expensive hardware. Traditional gaming companies, like PlayStation and Xbox, have entered the fray with their respective streaming services, PlayStation Plus and Xbox Game Pass. The market's size is projected to expand as technological development and infrastructure improvements facilitate smoother delivery of streaming content.Content acquisition remains a key focus, with popular titles like League of Legends, Dota 2, PUBG Mobile, Clash Royale, and Free Fire attracting large audiences. Content creation and monetization options are also crucial, with streaming platforms providing tools and monetization options for content creators to engage their audiences effectively. The role of the YouTube network and other live streaming tools in this ecosystem cannot be overlooked, as they offer a significant reach and influence on consumer behavior. Overall, the market is poised for continued growth and innovation, fueled by the intersection of technological advancements and evolving consumer preferences.How is this Game Streaming Industry segmented and which is the largest segment?The game streaming industry research report provides comprehensive data (region-wise segment analysis), with forecasts and estimates in "USD million" for the period 2024-2028, as well as historical data from 2018-2022 for the following segments.Revenue Stream In-game advertisingSubscriptionOthersGeography North America USEurope GermanyUKAPAC ChinaJapanSouth America Middle East and Africa By Revenue Stream InsightsThe in-game advertising segment is estimated to witness significant growth during the forecast period.The market experienced substantial growth in 2021, with in-game advertising emerging as the largest segment. This trend is anticipated to continue during the forecast period, fueled by the increasing popularity of social media and mobile gaming. In-game advertising integrates advertisements into desktop and mobile games through various formats such as ads, clips, billboards, and backdrop displays. These non-interruptive advertisements offer a smoother gaming experience for players while delivering stronger audio-visual effects for viewers. As the mobile gaming sector continues to expand, driven by smartphone penetration rates and the availability of high-speed connectivity, game streaming services like Facebook Gaming, YouTube Gaming, Microsoft xCloud, Google Stadia, PlayStation Plus, Xbox Game Pass, League of Legends, Dota 2, PUBG Mobile, Clash Royale, and Free Fire are investing in strategic efforts to enhance their content delivery and monetization options.Key technological developments, including the deployment of 5G networks by providers such as Optus and Pentanet, are further boosting the growth of the market. Content creators leverage live streaming tools like those offered by the YouTube network to engage audiences and monetize their content through platforms like Social Blade, where influencers like Germán Alejandro (JuegaGerman) and Garmendia Aranis have amassed significant followings.Get a glance at the Game Streaming Industry report of share of various segments Request Free SampleThe in-game advertising segment was valued at USD 1.08 billion in 2018 and showed a gradual increase during the forecas

  16. Horse & Sports Betting in the UK - Market Research Report (2016-2031)

    • ibisworld.com
    Updated Oct 15, 2025
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    IBISWorld (2025). Horse & Sports Betting in the UK - Market Research Report (2016-2031) [Dataset]. https://www.ibisworld.com/united-kingdom/market-research-reports/horse-sports-betting-industry/
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    Dataset updated
    Oct 15, 2025
    Dataset authored and provided by
    IBISWorld
    License

    https://www.ibisworld.com/about/termsofuse/https://www.ibisworld.com/about/termsofuse/

    Time period covered
    2015 - 2030
    Area covered
    United Kingdom
    Description

    Companies in the Horse and Sports Betting industry have enjoyed strong engagement with their digital platforms, as betting on horse racing and football remains popular with Brits. Bookies generate revenue from the gross gambling yield on bets, which is fuelled by disposable income, major sports tournaments and events. Inflationary pressures and the cost-of-living crisis in the UK have squeezed consumer budgets, constraining gambling spending and reducing the number of casual bettors. Temporary closures of physical betting shops during the COVID-19 pandemic turned into permanent closures for many that were underperforming. Bookies like William Hill and Ladbrokes have continued to close shops over the past five years. Companies are putting their resources towards digital channels like websites and mobile apps, which allow consumers to bet quickly and conveniently from anywhere, fuelling betting frequency. Investment in more user-friendly platforms is rocketing, with bookmakers leveraging smartphones and dynamic in-play betting markets to raise user engagement and retention. Revenue is expected to remain flat over the five years through 2025-26 at £3.7 billion. In 2025-26, revenue is forecast to climb by 0.9%. Bookmakers compete fiercely with each other and with other gambling activities like casinos and bingo to acquire punters. Marketing, including innovative campaigns and high-profile sponsorships, is a key strategy for bookies to boost brand visibility and attract new punters. However, significant marketing costs have squeezed profit. Moreover, betting companies have faced greater criticism for the health and financial impacts of gambling. Mounting consumer protection rules and tighter regulatory scrutiny have driven a hike in compliance costs, which has constrained profitability. Industry revenue is forecast to expand at a compound annual rate of 1.8% over the five years through 2030-31 to reach just over £4 billion. Mounting threats will temper growth opportunities for bookmakers. The push for tighter advertising rules and higher taxes is intensifying, alongside public pressure to address gambling harms. Potential marketing restrictions could hit customer acquisition, while proposed tax rises, particularly for horseracing, threaten profit and investment. Yet, as the economy stabilises and major sporting tournaments return to the calendar, betting volumes and yields are expected to see a boost, primarily through innovative digital and in-play markets. Betting companies are doubling down on AI and automation to deliver personalised player experiences and drive cost efficiency, ultimately leading to revenue and profit growth.

  17. Video gamers in the United Kingdom 2025, by gender

    • statista.com
    Updated Nov 27, 2025
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    Statista (2025). Video gamers in the United Kingdom 2025, by gender [Dataset]. https://www.statista.com/forecasts/461273/digital-games-users-age-gender-digital-market-outlook-uk
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    Dataset updated
    Nov 27, 2025
    Dataset authored and provided by
    Statistahttp://statista.com/
    Time period covered
    Apr 2024 - Mar 2025
    Area covered
    United Kingdom
    Description

    As of March 2025, approximately 48 percent of gaming audiences in the United Kingdom (UK) were female, with the other 52 percent being male. In 2022, there were approximately 39.9 million gamers in the United Kingdom.

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    Learn how you can add new datasets to our index.

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(2025). United Kingdom Esports Market Size, Share & Growth Analysis By [2033] [Dataset]. https://deepmarketinsights.com/vista/insights/esports-market/united-kingdom

United Kingdom Esports Market Size, Share & Growth Analysis By [2033]

Explore at:
Dataset updated
Oct 8, 2025
Area covered
United Kingdom
Description

USD 117.32 Million in 2024; projected USD 546.5 Million by 2033; CAGR 18.65%.

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