100+ datasets found
  1. S

    Facebook Live Statistics And Facts (2025)

    • sci-tech-today.com
    Updated Jun 26, 2025
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    Sci-Tech Today (2025). Facebook Live Statistics And Facts (2025) [Dataset]. https://www.sci-tech-today.com/stats/facebook-live-statistics-updated/
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    Dataset updated
    Jun 26, 2025
    Dataset authored and provided by
    Sci-Tech Today
    License

    https://www.sci-tech-today.com/privacy-policyhttps://www.sci-tech-today.com/privacy-policy

    Time period covered
    2022 - 2032
    Area covered
    Global
    Description

    Introduction

    Facebook Live Statistics: Facebook Live is transforming the way we connect online. It empowers users to broadcast live videos directly to their followers and connect with them in real time through comments and reactions. Launched in 2016, Facebook Live has rapidly become a vital resource for marketers, influencers, and content creators.

    According to Facebook Live statistics, live videos generate six times more engagement than standard videos, showcasing their power to captivate audiences. Read this article to find out how you can leverage Facebook Live to enhance your online presence and foster meaningful interactions.

  2. Facebook users worldwide 2017-2027

    • statista.com
    • de.statista.com
    • +2more
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    Stacy Jo Dixon, Facebook users worldwide 2017-2027 [Dataset]. https://www.statista.com/topics/1164/social-networks/
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    Dataset provided by
    Statistahttp://statista.com/
    Authors
    Stacy Jo Dixon
    Description

    The global number of Facebook users was forecast to continuously increase between 2023 and 2027 by in total 391 million users (+14.36 percent). After the fourth consecutive increasing year, the Facebook user base is estimated to reach 3.1 billion users and therefore a new peak in 2027. Notably, the number of Facebook users was continuously increasing over the past years. User figures, shown here regarding the platform Facebook, have been estimated by taking into account company filings or press material, secondary research, app downloads and traffic data. They refer to the average monthly active users over the period and count multiple accounts by persons only once.The shown data are an excerpt of Statista's Key Market Indicators (KMI). The KMI are a collection of primary and secondary indicators on the macro-economic, demographic and technological environment in up to 150 countries and regions worldwide. All indicators are sourced from international and national statistical offices, trade associations and the trade press and they are processed to generate comparable data sets (see supplementary notes under details for more information).

  3. Global Facebook user data requests from federal agencies H1 2013- H2 2024

    • statista.com
    • fr.statista.com
    • +2more
    Updated Mar 27, 2025
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    Ani Petrosyan (2025). Global Facebook user data requests from federal agencies H1 2013- H2 2024 [Dataset]. https://www.statista.com/topics/751/facebook/
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    Dataset updated
    Mar 27, 2025
    Dataset provided by
    Statistahttp://statista.com/
    Authors
    Ani Petrosyan
    Description

    In the second half of 2024, Facebook received approximately 324,000 law enforcement agency requests for user information. Overall, the social network produced some user data for nearly 77 percent of requests.

  4. m

    Live Streaming Statistics and Facts

    • market.biz
    Updated Oct 3, 2025
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    Market.biz (2025). Live Streaming Statistics and Facts [Dataset]. https://market.biz/live-streaming-statistics/
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    Dataset updated
    Oct 3, 2025
    Dataset provided by
    Market.biz
    License

    https://market.biz/privacy-policyhttps://market.biz/privacy-policy

    Time period covered
    2022 - 2032
    Area covered
    ASIA, North America, Australia, Europe, South America, Africa
    Description

    Introduction

    Live Streaming Statistics: In the past decade, live streaming has evolved from a niche entertainment format into a mainstream force, redefining how audiences consume content, interact with creators, and engage with brands. Enabled by faster internet speeds, widespread smartphone usage, and increasingly interactive platforms, its scope now extends beyond gaming to include sports, music, education, corporate events, and e-commerce.

    Leading platforms such as Twitch, YouTube Live, Facebook Live, and TikTok Live draw millions of viewers daily, driven particularly by younger audiences who value authenticity, immediacy, and community-driven content. These statistics present an in-depth analysis of live streaming statistics, including market size, user demographics, engagement patterns, monetization models, and platform performance, designed to help businesses, marketers, creators, and investors uncover growth opportunities and navigate the rapidly evolving global live streaming landscape.

  5. E

    Data from: Facebook Data for Sentiment Analysis

    • live.european-language-grid.eu
    binary format
    Updated Jul 16, 2013
    + more versions
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    (2013). Facebook Data for Sentiment Analysis [Dataset]. https://live.european-language-grid.eu/catalogue/corpus/1057
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    binary formatAvailable download formats
    Dataset updated
    Jul 16, 2013
    License

    Attribution-ShareAlike 3.0 (CC BY-SA 3.0)https://creativecommons.org/licenses/by-sa/3.0/
    License information was derived automatically

    Description

    Corpus consisting of 10,000 Facebook posts manually annotated on sentiment (2,587 positive, 5,174 neutral, 1,991 negative and 248 bipolar posts). The archive contains data and statistics in an Excel file (FBData.xlsx) and gold data in two text files with posts (gold-posts.txt) and labels (gols-labels.txt) on corresponding lines.

  6. f

    Data from: Journalistic Content in Social Networks: the scenario of live...

    • scielo.figshare.com
    jpeg
    Updated May 31, 2023
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    Oswaldo Ribeiro da Silva; Marcelo Vicente Cancio Soares (2023). Journalistic Content in Social Networks: the scenario of live broadcasts on Facebook in Campo Grande, MS [Dataset]. http://doi.org/10.6084/m9.figshare.11350373.v1
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    jpegAvailable download formats
    Dataset updated
    May 31, 2023
    Dataset provided by
    SciELO journals
    Authors
    Oswaldo Ribeiro da Silva; Marcelo Vicente Cancio Soares
    License

    Attribution 4.0 (CC BY 4.0)https://creativecommons.org/licenses/by/4.0/
    License information was derived automatically

    Area covered
    State of Mato Grosso do Sul, Campo Grande
    Description

    Abstract: This paper analyzes the scenario of live broadcasts of journalistic content on Facebook in Campo Grande, MS. For that, CBN Campo Grande, from FM 93.7, and Jornal da Tarde, from TV O Estado MS-OE10, were evaluated. As preliminary results of the process, still recent in the local press, the highlight is the use of the reach potential of social networks, which runs against the characteristics of the DNA of the live transmission and does not use interactivity resources in the relation with the listeners/viewers/users of the content.

  7. Facebook Live sellers in Thailand, UCI ML Repo

    • kaggle.com
    Updated Jul 11, 2019
    + more versions
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    Ashish Gaurav (2019). Facebook Live sellers in Thailand, UCI ML Repo [Dataset]. https://www.kaggle.com/ashishg21/facebook-live-sellers-in-thailand-uci-ml-repo/kernels
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    CroissantCroissant is a format for machine-learning datasets. Learn more about this at mlcommons.org/croissant.
    Dataset updated
    Jul 11, 2019
    Dataset provided by
    Kagglehttp://kaggle.com/
    Authors
    Ashish Gaurav
    Area covered
    Thailand
    Description

    Dataset

    This dataset was created by Ashish Gaurav

    Contents

  8. Most engaging brand video format for Facebook posts 2020-2021, by account...

    • statista.com
    Updated Aug 8, 2023
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    Statista (2023). Most engaging brand video format for Facebook posts 2020-2021, by account size [Dataset]. https://www.statista.com/statistics/527202/facebook-video-interactions-by-platform/
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    Dataset updated
    Aug 8, 2023
    Dataset authored and provided by
    Statistahttp://statista.com/
    Time period covered
    May 2020 - May 2021
    Area covered
    Worldwide
    Description

    As of April 2020, Facebook brand accounts with between 5,000 and 10,000 followers had an average engagement rate of 1.12 percent on live videos, and a 0.59 percent engagement rate on pre-recorded videos. In comparison, Facebook brand accounts with over 100,000 followers had a 0.24 percent engagement rate on live videos and a 0.25 percent engagement rate on pre-recorded videos.

  9. Facebook: quarterly number of MAU (monthly active users) worldwide 2008-2023...

    • statista.com
    Updated May 21, 2024
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    Statista (2024). Facebook: quarterly number of MAU (monthly active users) worldwide 2008-2023 [Dataset]. https://www.statista.com/statistics/264810/number-of-monthly-active-facebook-users-worldwide/
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    Dataset updated
    May 21, 2024
    Dataset authored and provided by
    Statistahttp://statista.com/
    Area covered
    Worldwide
    Description

    With roughly three billion monthly active users as of the second quarter of 2023, Facebook is the most used online social network worldwide. The platform surpassed two billion active users in the second quarter of 2017, taking just over 13 years to reach this milestone. In comparison, Meta-owned Instagram took 11.2 years, and Google’s YouTube took just over 14 years to achieve this landmark. As of January 2022, Facebook’s leading audience base was in India, with almost 330 million users whilst the United States ranked second with an approximate total of 179 million users. The platform also finds remarkable popularity in Indonesia and Brazil. Social Media usage in the United States In January 2021, Facebook was the platform on which users in the United States spent the most time per day. The average time spent on Facebook was 33 minutes, followed by TikTok with 32 minutes and Twitter with 31 daily minutes. Due to the COVID-19 outbreak in 2020, all major social media platforms saw an increase in daily usage, which then either plateaued or decreased in 2021. At the end of 2021, over a quarter of all Facebook users in the United States belonged to the 25 to 34 year age group and 18.2 percent of users were in the 35 to 44 year age group. In general, Facebook users were more likely to be female. Meta Platforms Meta is Facebook’s recently renamed parent company and had a grand total of 3.59 billion core product users by the final quarter of 2021. Other Meta products include Instagram, Facebook Messenger, WhatsApp and Oculus – Meta’s virtual reality subsidiary which produces VR headsets. In 2021, Meta's revenue amounted to 117 billion US dollars, up from around 86 billion U.S. dollars in the previous financial year.

  10. T

    Meta | FB - Assets

    • tradingeconomics.com
    csv, excel, json, xml
    Updated Jun 15, 2025
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    TRADING ECONOMICS (2025). Meta | FB - Assets [Dataset]. https://tradingeconomics.com/fb:us:assets
    Explore at:
    csv, excel, json, xmlAvailable download formats
    Dataset updated
    Jun 15, 2025
    Dataset authored and provided by
    TRADING ECONOMICS
    License

    Attribution 4.0 (CC BY 4.0)https://creativecommons.org/licenses/by/4.0/
    License information was derived automatically

    Time period covered
    Jan 1, 2000 - Oct 27, 2025
    Area covered
    United States
    Description

    Meta reported $294.74B in Assets for its fiscal quarter ending in June of 2025. Data for Meta | FB - Assets including historical, tables and charts were last updated by Trading Economics this last October in 2025.

  11. Facebook Latest Stock Data: 18 May'12 to 13 Oct'21

    • kaggle.com
    Updated Oct 13, 2021
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    Towhidul.Tonmoy (2021). Facebook Latest Stock Data: 18 May'12 to 13 Oct'21 [Dataset]. https://www.kaggle.com/towhidultonmoy/facebook-latest-stock-data-18-may12-to-13-oct21/code
    Explore at:
    CroissantCroissant is a format for machine-learning datasets. Learn more about this at mlcommons.org/croissant.
    Dataset updated
    Oct 13, 2021
    Dataset provided by
    Kagglehttp://kaggle.com/
    Authors
    Towhidul.Tonmoy
    Description

    https://img.utdstc.com/icon/fe0/ab6/fe0ab67fa0de2b2681602db5708a076f50dd21106e0c2d38b9661875a37e235e:200" alt="Facebook">

    Context

    Millions of people use Facebook's social networking website every day to keep up with friends, upload photos, and share links. Suffice it to say, Facebook (FB) has had its ups and downs over the past few years, and so has its stock price. Ever since its initial public offering in May 2012, it has remained a high-profile company that consistently captures the public's imagination.

    This dataset can be used as Facebook's stock Analysis and finding the relation with other factors.

    Content

    The dataset contains data from 8 May'12 to 13 Oct'21

    Acknowledgements

    Yahoo! Finance API.

  12. T

    Meta | FB - Ebit

    • tradingeconomics.com
    csv, excel, json, xml
    Updated Jun 15, 2025
    + more versions
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    TRADING ECONOMICS (2025). Meta | FB - Ebit [Dataset]. https://tradingeconomics.com/fb:us:ebit
    Explore at:
    xml, csv, json, excelAvailable download formats
    Dataset updated
    Jun 15, 2025
    Dataset authored and provided by
    TRADING ECONOMICS
    License

    Attribution 4.0 (CC BY 4.0)https://creativecommons.org/licenses/by/4.0/
    License information was derived automatically

    Time period covered
    Jan 1, 2000 - Oct 27, 2025
    Area covered
    United States
    Description

    Meta reported $20.78B in EBIT for its fiscal quarter ending in June of 2025. Data for Meta | FB - Ebit including historical, tables and charts were last updated by Trading Economics this last October in 2025.

  13. f

    Potential Issues with FB Advertising Algorithms...

    • figshare.com
    png
    Updated Jun 2, 2023
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    OS BH-Labs (2023). Potential Issues with FB Advertising Algorithms... [Dataset]. http://doi.org/10.6084/m9.figshare.767331.v1
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    pngAvailable download formats
    Dataset updated
    Jun 2, 2023
    Dataset provided by
    figshare
    Authors
    OS BH-Labs
    License

    Attribution 4.0 (CC BY 4.0)https://creativecommons.org/licenses/by/4.0/
    License information was derived automatically

    Description

    This fileset contains a series of screenshots taken from our facebook advertising account. A few days ago we noticed that some negative "SEO" tactics, for lack of a better term, were having a negative impact on the performance of ads and fan engagement on the facebook page that we've been building.

    I developed a custom software package, which utilizes nueural networks I've developed, to identify a target demographic, and suggest advertising content for said target demographic.

    After a short training period we were able to create advertisemsents on facebook that averaged a cost of 0.01 cents per like. We also had a fan page engagement of nearly 4 times that of major brands like Wal-Mart.

    Shortly after we began to obtain success we started noticing problems with our page. Since we have a stalker issue, we determined that the issues with our page were likely related to him.

    We assued this because we had a disproportinately high number of spammy, negative, and inapporpriate comments on our posts. Offline harassment of our staff by the stalker also increased significantly during this time.

    Curiously, we believe that the incident with the stalker allowed us to ascertain some interesting observations about Facebook's algorithims, which I've outlined below.

    We believe, after reseraching this issue, that Facebook's algorithims suffer from the following issues:

    1. They are easily gamed. We think that Facebook's algorithims are hypersensitive to negative comments being made on a post, and conversely likely positive ones as well. If a post is hidden, the comments are negative, or if a user interacts with the post negatively in some way, then Facebook's algorithims will "punish" your page.

    2. We think that a series of scripted fake bot accounts would easily cause the issues that we've been expriencing.

    As you can see from the data provided, over 90% of our likes come from paid facebook advertisement, therefore we do not have a significant number of fake accounts on our page brought in by third party advertising because we didn't do any of that.

    Moreover, we did not send any of our fans obtained via mailing lists, or offline contact to our facebook page, those fans participate with us via email and/or through our private Google+ community.

    So it is safe to say that our problems have not been caused by purchasing a large amount of fake likes from any third party vendor.

    In addition, because our likes were gained very quickly, at a rate of about 2.5k likes a day, we do not believe that we have suffered from changes in the general demographic of our Facebook fan base over time.

    Yet almost immediately after we started expericing trolling issues with our page, we also noticed a dip in the number of fans our posts were shown to by Facebook, and the performance of our ads began to go down, even though the content on our page had not changed.

    We attributed this to holes in Facebook's algorithims, and potentially to the excessive use of fake bot accounts by Facebook itself.

    We cannot prove the latter satement, but there have been similar reports before. Reference - http://www.forbes.com/sites/davidthier/2012/08/01/facebook-investigating-claims-that-80-of-ad-clicks-come-from-bots/

    This article from Forbes outlines how one startup company repoted that up to 80% of their Facebook likes were fake bot accounts even though they paid for advertising directly through Facebook.

    Our reserach suggests that Facebook's advertising platform functions as follows: - An advertiser pays for likes with Facebook, and the quality of the content on their page is initially assessed by those who are liking the page, but once the page obtains a following, we believe that the quality of the content is assessed by how many people like the posts on the page directly after they are posted.

    If a post gets hidden, marked as spammed, skipped over, whatever, then we beleive that Facebook kicks that post out of the newsfeeds. If this happens to a significant number of posts on the page, then we believe that Facebook places the page on an advertising black-list.

    Once on this black-list ads will begin to perform poorly, and content will drop out of newsfeeds causing even the most active page to go silent.

    We tested this by posting pictures of attractive blond women, which with our demographic would have normally obtained a large number of likes and we struggled to get even 10 likes at over 20k page likes when we would have previosuly obtained almost 100 likes without boosting at only 5k page likes.

    Why this probably isn't seen more often: In most cases this probably takes a while to occur as pages become old and fans grow bored, but in our case, because we have a stalker trolling our page with what appears to be hundres of scripted bot accounts, the effect was seen immediately.

    Our data suggests that it became a tug of war between our stalker's army of fake bot accounts (making spammy comments, hiding our posts from newsfeeds, etc) and the real fans that actually like our page (who were voting our conent up - i.e. liking it, etc).

    If you look at the graph of page likes in the figures provided - you can see that the darker purple are the fans we obtained via facebook advertising, well over 90%. We believe that the light purple (the "organic" fans) is mostly comprised of our stalker's fake drone accounts. We have less than 20 family members and friends liking our page, when we began this experiment we asked them not to interact with our page or the content.

    In conclusion: We still have a lot more work to do, but it is highly likely that many Facebook likes are either scripted bots, and/or that Facebook's "weighting" algorithims are very suceptible to gaming via negative "SEO" tactics. Conversely, they are likely sensitive to gaming via positive "SEO" tactics as well.

    Of course we cannot say for certain where the Facebook accounts that like a page come from without acess to their internal systems, but the evidence does strongly suggest that Facebook might be plagued with a large quantity of bot accounts, and that their algorithim has to be sensitive to actions from live users, so that the quality of the content can be easily ascertained. Otherwise it would be pretty easy for an advertiser to game Facebook's system by paying for, and getting, a large quantity of likes for content that is not appealing to any significant group of people.

    Again we have to reiterate that we have no solid proof of this, but our data strongly suggests that this is the case.

    We have reported the issues to Facebook, but interestingly, after we made it clear that we were going to analyze and investigate the issues with our page, we have been suddenly and incessently plagued with a never ending stream of "technical difficulties" related to our advertising account.

    If you'd like to collaborate on this project, please feel free to email me at Jamie@ITSmoleculardesign.com.

  14. Facebook: content violation appeals as of Q3 2024

    • statista.com
    Updated Mar 27, 2025
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    Statista Research Department (2025). Facebook: content violation appeals as of Q3 2024 [Dataset]. https://www.statista.com/topics/751/facebook/
    Explore at:
    Dataset updated
    Mar 27, 2025
    Dataset provided by
    Statistahttp://statista.com/
    Authors
    Statista Research Department
    Description

    In the third quarter of 2024, Facebook had around 1.7 million appeals from users after posts were removed by the platform for containing bullying and harassment content. Additionally, there were 9.6 million user appeals regarding content removed due to grounds of being spam.

  15. T

    Meta | FB - Stock Price | Live Quote | Historical Chart

    • tradingeconomics.com
    csv, excel, json, xml
    Updated Oct 6, 2025
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    TRADING ECONOMICS (2025). Meta | FB - Stock Price | Live Quote | Historical Chart [Dataset]. https://tradingeconomics.com/fb:us
    Explore at:
    csv, xml, excel, jsonAvailable download formats
    Dataset updated
    Oct 6, 2025
    Dataset authored and provided by
    TRADING ECONOMICS
    License

    Attribution 4.0 (CC BY 4.0)https://creativecommons.org/licenses/by/4.0/
    License information was derived automatically

    Time period covered
    Jan 1, 2000 - Oct 27, 2025
    Area covered
    United States
    Description

    Meta stock price, live market quote, shares value, historical data, intraday chart, earnings per share and news.

  16. P

    Professional Online Live Streaming System Report

    • archivemarketresearch.com
    doc, pdf, ppt
    Updated Aug 21, 2025
    + more versions
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    Archive Market Research (2025). Professional Online Live Streaming System Report [Dataset]. https://www.archivemarketresearch.com/reports/professional-online-live-streaming-system-560436
    Explore at:
    ppt, doc, pdfAvailable download formats
    Dataset updated
    Aug 21, 2025
    Dataset authored and provided by
    Archive Market Research
    License

    https://www.archivemarketresearch.com/privacy-policyhttps://www.archivemarketresearch.com/privacy-policy

    Time period covered
    2025 - 2033
    Area covered
    Global
    Variables measured
    Market Size
    Description

    The professional online live streaming system market is experiencing robust growth, driven by the increasing adoption of live streaming across diverse sectors, including entertainment, education, corporate training, and e-commerce. The market's expansion is fueled by advancements in streaming technologies, enhancing video quality and accessibility, coupled with the rising penetration of high-speed internet globally. Furthermore, the integration of interactive features like live chat, Q&A sessions, and virtual gifts fosters engagement and creates lucrative monetization opportunities for businesses and content creators. Considering a plausible CAGR of 25% based on industry benchmarks for rapidly growing digital sectors, and assuming a 2025 market size of $15 billion, the market is projected to reach approximately $60 billion by 2033. This growth is, however, subject to factors like the cost of infrastructure, potential regulatory changes, and competition among existing and emerging platforms. The competitive landscape is intensely dynamic, with established giants like YouTube, Facebook, and Twitch alongside rapidly growing platforms like Kuaishou and ByteDance vying for market share. The success of individual players hinges on their ability to offer innovative features, superior user experience, effective content moderation strategies, and robust monetization models. Market segmentation by platform type (e.g., social media platforms, dedicated streaming platforms, enterprise solutions), target audience, and geographic region will continue to influence the overall market growth and shape future investment strategies. While factors such as internet accessibility in certain regions and the potential for market saturation in highly developed areas could impose some restraints, the overarching trend points towards continued expansion and diversification within the professional online live streaming market.

  17. b

    Meta Platforms Overview

    • bullfincher.io
    + more versions
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    Bullfincher, Meta Platforms Overview [Dataset]. https://bullfincher.io/companies/meta-platforms/overview
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    Dataset authored and provided by
    Bullfincher
    License

    https://bullfincher.io/privacy-policyhttps://bullfincher.io/privacy-policy

    Description

    Meta Platforms, Inc. engages in the development of products that enable people to connect and share with friends and family through mobile devices, personal computers, virtual reality headsets, and wearables worldwide. It operates in two segments, Family of Apps and Reality Labs. The Family of Apps segment offers Facebook, which enables people to share, discuss, discover, and connect with interests; Instagram, a community for sharing photos, videos, and private messages, as well as feed, stories, reels, video, live, and shops; Messenger, a messaging application for people to connect with friends, family, communities, and businesses across platforms and devices through text, audio, and video calls; and WhatsApp, a messaging application that is used by people and businesses to communicate and transact privately. The Reality Labs segment provides augmented and virtual reality related products comprising consumer hardware, software, and content that help people feel connected, anytime, and anywhere. The company was formerly known as Facebook, Inc. and changed its name to Meta Platforms, Inc. in October 2021. Meta Platforms, Inc. was incorporated in 2004 and is headquartered in Menlo Park, California.

  18. H

    Hong Kong SAR, China Containers: Laden: DI: FB: Live Animal Chiefly for Food...

    • ceicdata.com
    Updated Jan 15, 2025
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    CEICdata.com (2025). Hong Kong SAR, China Containers: Laden: DI: FB: Live Animal Chiefly for Food [Dataset]. https://www.ceicdata.com/en/hong-kong/laden-containers-discharged-and-loaded-by-commodities/containers-laden-di-fb-live-animal-chiefly-for-food
    Explore at:
    Dataset updated
    Jan 15, 2025
    Dataset provided by
    CEICdata.com
    License

    Attribution 4.0 (CC BY 4.0)https://creativecommons.org/licenses/by/4.0/
    License information was derived automatically

    Time period covered
    Mar 1, 2015 - Dec 1, 2017
    Area covered
    Hong Kong
    Variables measured
    Container Throughput
    Description

    Hong Kong Containers: Laden: DI: FB: Live Animal Chiefly for Food data was reported at 110.000 TEU th in Jun 2018. This records an increase from the previous number of 103.000 TEU th for Mar 2018. Hong Kong Containers: Laden: DI: FB: Live Animal Chiefly for Food data is updated quarterly, averaging 80.000 TEU th from Jun 2001 (Median) to Jun 2018, with 69 observations. The data reached an all-time high of 133.000 TEU th in Dec 2017 and a record low of 33.000 TEU th in Jun 2004. Hong Kong Containers: Laden: DI: FB: Live Animal Chiefly for Food data remains active status in CEIC and is reported by Census and Statistics Department. The data is categorized under Global Database’s Hong Kong SAR – Table HK.TA012: Laden Containers: Discharged and Loaded by Commodities.

  19. Facebook: adult sexual content removal as of Q3 2024

    • statista.com
    Updated Mar 27, 2025
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    Statista Research Department (2025). Facebook: adult sexual content removal as of Q3 2024 [Dataset]. https://www.statista.com/topics/751/facebook/
    Explore at:
    Dataset updated
    Mar 27, 2025
    Dataset provided by
    Statistahttp://statista.com/
    Authors
    Statista Research Department
    Description

    In the third quarter of 2024, Facebook removed 30.5 million pieces of adult nudity and sexual activity-related content, this is a decrease of around five percent on the previous quarter, when 32.2 million pieces of such content were removed.

  20. T

    Meta | FB - Net Income

    • tradingeconomics.com
    csv, excel, json, xml
    Updated Jun 15, 2025
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    TRADING ECONOMICS (2025). Meta | FB - Net Income [Dataset]. https://tradingeconomics.com/fb:us:net-income
    Explore at:
    json, excel, xml, csvAvailable download formats
    Dataset updated
    Jun 15, 2025
    Dataset authored and provided by
    TRADING ECONOMICS
    License

    Attribution 4.0 (CC BY 4.0)https://creativecommons.org/licenses/by/4.0/
    License information was derived automatically

    Time period covered
    Jan 1, 2000 - Oct 27, 2025
    Area covered
    United States
    Description

    Meta reported $18.34B in Net Income for its fiscal quarter ending in June of 2025. Data for Meta | FB - Net Income including historical, tables and charts were last updated by Trading Economics this last October in 2025.

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Click to copy link
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Sci-Tech Today (2025). Facebook Live Statistics And Facts (2025) [Dataset]. https://www.sci-tech-today.com/stats/facebook-live-statistics-updated/

Facebook Live Statistics And Facts (2025)

Explore at:
Dataset updated
Jun 26, 2025
Dataset authored and provided by
Sci-Tech Today
License

https://www.sci-tech-today.com/privacy-policyhttps://www.sci-tech-today.com/privacy-policy

Time period covered
2022 - 2032
Area covered
Global
Description

Introduction

Facebook Live Statistics: Facebook Live is transforming the way we connect online. It empowers users to broadcast live videos directly to their followers and connect with them in real time through comments and reactions. Launched in 2016, Facebook Live has rapidly become a vital resource for marketers, influencers, and content creators.

According to Facebook Live statistics, live videos generate six times more engagement than standard videos, showcasing their power to captivate audiences. Read this article to find out how you can leverage Facebook Live to enhance your online presence and foster meaningful interactions.

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