53 datasets found
  1. Share of live and pre-recorded brand video posts on Facebook 2020-2021

    • statista.com
    Updated Nov 25, 2025
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    Statista (2025). Share of live and pre-recorded brand video posts on Facebook 2020-2021 [Dataset]. https://www.statista.com/statistics/1180541/facebook-live-pre-recorded-posts-share/
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    Dataset updated
    Nov 25, 2025
    Dataset authored and provided by
    Statistahttp://statista.com/
    Time period covered
    May 2020 - May 2021
    Area covered
    Worldwide
    Description

    Between May 2020 and May 2021, only 18.87 percent of brand's video posts on Facebook were live videos. In comparison, 81.13 percent of brand's video posts were pre-recorded. The majority of brands posting pre-recorded videos was due to the ability edit and have control over what will be seen in the content.

  2. Facebook users in the United States 2019-2028

    • statista.com
    + more versions
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    Statista, Facebook users in the United States 2019-2028 [Dataset]. https://www.statista.com/statistics/408971/number-of-us-facebook-users/
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    Dataset authored and provided by
    Statistahttp://statista.com/
    Area covered
    United States
    Description

    The number of Facebook users in the United States was forecast to continuously increase between 2024 and 2028 by in total 12.6 million users (+5.04 percent). After the ninth consecutive increasing year, the Facebook user base is estimated to reach 262.8 million users and therefore a new peak in 2028. Notably, the number of Facebook users of was continuously increasing over the past years.User figures, shown here regarding the platform facebook, have been estimated by taking into account company filings or press material, secondary research, app downloads and traffic data. They refer to the average monthly active users over the period and count multiple accounts by persons only once.The shown data are an excerpt of Statista's Key Market Indicators (KMI). The KMI are a collection of primary and secondary indicators on the macro-economic, demographic and technological environment in up to 150 countries and regions worldwide. All indicators are sourced from international and national statistical offices, trade associations and the trade press and they are processed to generate comparable data sets (see supplementary notes under details for more information).

  3. b

    Facebook Revenue and Usage Statistics (2026)

    • businessofapps.com
    Updated Aug 8, 2017
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    Business of Apps (2017). Facebook Revenue and Usage Statistics (2026) [Dataset]. https://www.businessofapps.com/data/facebook-statistics/
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    Dataset updated
    Aug 8, 2017
    Dataset authored and provided by
    Business of Apps
    License

    Attribution-NonCommercial-NoDerivs 4.0 (CC BY-NC-ND 4.0)https://creativecommons.org/licenses/by-nc-nd/4.0/
    License information was derived automatically

    Description

    Facebook probably needs no introduction; nonetheless, here is a quick history of the company. The world’s biggest and most-famous social network was launched by Mark Zuckerberg while he was a...

  4. Main social networks for purchases during live streaming events 2022

    • statista.com
    Updated Nov 25, 2025
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    Statista (2025). Main social networks for purchases during live streaming events 2022 [Dataset]. https://www.statista.com/statistics/1346066/social-media-purchases-live-streaming-worldwide/
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    Dataset updated
    Nov 25, 2025
    Dataset authored and provided by
    Statistahttp://statista.com/
    Time period covered
    Jan 2022
    Area covered
    Worldwide
    Description

    According to a survey, Facebook was the most popular social media platform for live streaming shopping, used for this activity by nearly ** percent of global internet users. Instagram ranked second, with ** percent of respondents, followed by TikTok, with almost ** percent.

  5. Countries with the most Facebook users 2025

    • statista.com
    Updated Nov 19, 2025
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    Statista (2025). Countries with the most Facebook users 2025 [Dataset]. https://www.statista.com/statistics/268136/top-15-countries-based-on-number-of-facebook-users/
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    Dataset updated
    Nov 19, 2025
    Dataset authored and provided by
    Statistahttp://statista.com/
    Time period covered
    Oct 2025
    Area covered
    Worldwide
    Description

    As of October 2025, India had the largest Facebook audience worldwide, with over 403 million users. To put this figure into perspective, if India’s Facebook user base were a country, it would rank as the third most populous nation globally. Besides India, three other markets had more than 100 million Facebook users each: the United States, Indonesia and Brazil. Facebook – the most used social media Meta, the company that was previously called Facebook, owns four of the most popular social media platforms worldwide, WhatsApp, Facebook Messenger, Facebook, and Instagram. As of the third quarter of 2021, there were around 3.5 billion cumulative monthly users of the company’s products worldwide. With around 2.9 billion monthly active users, Facebook is the most popular social media worldwide. With an audience of this scale, it is no surprise that the vast majority of Facebook’s revenue is generated through advertising. Facebook usage by device As of July 2021, it was found that 98.5 percent of active users accessed their Facebook account from mobile devices. In fact, almost 81.8 percent of Facebook audiences worldwide access the platform only via mobile phone. Facebook is not only available through mobile browser as the company has published several mobile apps for users to access their products and services. As of the third quarter 2021, the four core Meta products were leading the ranking of most downloaded mobile apps worldwide, with WhatsApp amassing approximately six billion downloads.

  6. Potential Issues with FB Advertising Algorithms...

    • figshare.com
    png
    Updated Jun 2, 2023
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    OS BH-Labs (2023). Potential Issues with FB Advertising Algorithms... [Dataset]. http://doi.org/10.6084/m9.figshare.767331.v1
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    pngAvailable download formats
    Dataset updated
    Jun 2, 2023
    Dataset provided by
    figshare
    Figsharehttp://figshare.com/
    Authors
    OS BH-Labs
    License

    Attribution 4.0 (CC BY 4.0)https://creativecommons.org/licenses/by/4.0/
    License information was derived automatically

    Description

    This fileset contains a series of screenshots taken from our facebook advertising account. A few days ago we noticed that some negative "SEO" tactics, for lack of a better term, were having a negative impact on the performance of ads and fan engagement on the facebook page that we've been building.

    I developed a custom software package, which utilizes nueural networks I've developed, to identify a target demographic, and suggest advertising content for said target demographic.

    After a short training period we were able to create advertisemsents on facebook that averaged a cost of 0.01 cents per like. We also had a fan page engagement of nearly 4 times that of major brands like Wal-Mart.

    Shortly after we began to obtain success we started noticing problems with our page. Since we have a stalker issue, we determined that the issues with our page were likely related to him.

    We assued this because we had a disproportinately high number of spammy, negative, and inapporpriate comments on our posts. Offline harassment of our staff by the stalker also increased significantly during this time.

    Curiously, we believe that the incident with the stalker allowed us to ascertain some interesting observations about Facebook's algorithims, which I've outlined below.

    We believe, after reseraching this issue, that Facebook's algorithims suffer from the following issues:

    1. They are easily gamed. We think that Facebook's algorithims are hypersensitive to negative comments being made on a post, and conversely likely positive ones as well. If a post is hidden, the comments are negative, or if a user interacts with the post negatively in some way, then Facebook's algorithims will "punish" your page.

    2. We think that a series of scripted fake bot accounts would easily cause the issues that we've been expriencing.

    As you can see from the data provided, over 90% of our likes come from paid facebook advertisement, therefore we do not have a significant number of fake accounts on our page brought in by third party advertising because we didn't do any of that.

    Moreover, we did not send any of our fans obtained via mailing lists, or offline contact to our facebook page, those fans participate with us via email and/or through our private Google+ community.

    So it is safe to say that our problems have not been caused by purchasing a large amount of fake likes from any third party vendor.

    In addition, because our likes were gained very quickly, at a rate of about 2.5k likes a day, we do not believe that we have suffered from changes in the general demographic of our Facebook fan base over time.

    Yet almost immediately after we started expericing trolling issues with our page, we also noticed a dip in the number of fans our posts were shown to by Facebook, and the performance of our ads began to go down, even though the content on our page had not changed.

    We attributed this to holes in Facebook's algorithims, and potentially to the excessive use of fake bot accounts by Facebook itself.

    We cannot prove the latter satement, but there have been similar reports before. Reference - http://www.forbes.com/sites/davidthier/2012/08/01/facebook-investigating-claims-that-80-of-ad-clicks-come-from-bots/

    This article from Forbes outlines how one startup company repoted that up to 80% of their Facebook likes were fake bot accounts even though they paid for advertising directly through Facebook.

    Our reserach suggests that Facebook's advertising platform functions as follows: - An advertiser pays for likes with Facebook, and the quality of the content on their page is initially assessed by those who are liking the page, but once the page obtains a following, we believe that the quality of the content is assessed by how many people like the posts on the page directly after they are posted.

    If a post gets hidden, marked as spammed, skipped over, whatever, then we beleive that Facebook kicks that post out of the newsfeeds. If this happens to a significant number of posts on the page, then we believe that Facebook places the page on an advertising black-list.

    Once on this black-list ads will begin to perform poorly, and content will drop out of newsfeeds causing even the most active page to go silent.

    We tested this by posting pictures of attractive blond women, which with our demographic would have normally obtained a large number of likes and we struggled to get even 10 likes at over 20k page likes when we would have previosuly obtained almost 100 likes without boosting at only 5k page likes.

    Why this probably isn't seen more often: In most cases this probably takes a while to occur as pages become old and fans grow bored, but in our case, because we have a stalker trolling our page with what appears to be hundres of scripted bot accounts, the effect was seen immediately.

    Our data suggests that it became a tug of war between our stalker's army of fake bot accounts (making spammy comments, hiding our posts from newsfeeds, etc) and the real fans that actually like our page (who were voting our conent up - i.e. liking it, etc).

    If you look at the graph of page likes in the figures provided - you can see that the darker purple are the fans we obtained via facebook advertising, well over 90%. We believe that the light purple (the "organic" fans) is mostly comprised of our stalker's fake drone accounts. We have less than 20 family members and friends liking our page, when we began this experiment we asked them not to interact with our page or the content.

    In conclusion: We still have a lot more work to do, but it is highly likely that many Facebook likes are either scripted bots, and/or that Facebook's "weighting" algorithims are very suceptible to gaming via negative "SEO" tactics. Conversely, they are likely sensitive to gaming via positive "SEO" tactics as well.

    Of course we cannot say for certain where the Facebook accounts that like a page come from without acess to their internal systems, but the evidence does strongly suggest that Facebook might be plagued with a large quantity of bot accounts, and that their algorithim has to be sensitive to actions from live users, so that the quality of the content can be easily ascertained. Otherwise it would be pretty easy for an advertiser to game Facebook's system by paying for, and getting, a large quantity of likes for content that is not appealing to any significant group of people.

    Again we have to reiterate that we have no solid proof of this, but our data strongly suggests that this is the case.

    We have reported the issues to Facebook, but interestingly, after we made it clear that we were going to analyze and investigate the issues with our page, we have been suddenly and incessently plagued with a never ending stream of "technical difficulties" related to our advertising account.

    If you'd like to collaborate on this project, please feel free to email me at Jamie@ITSmoleculardesign.com.

  7. P

    Professional Online Live Streaming System Report

    • archivemarketresearch.com
    doc, pdf, ppt
    Updated Jan 30, 2026
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    Archive Market Research (2026). Professional Online Live Streaming System Report [Dataset]. https://www.archivemarketresearch.com/reports/professional-online-live-streaming-system-560436
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    ppt, doc, pdfAvailable download formats
    Dataset updated
    Jan 30, 2026
    Dataset authored and provided by
    Archive Market Research
    License

    https://www.archivemarketresearch.com/privacy-policyhttps://www.archivemarketresearch.com/privacy-policy

    Time period covered
    2026 - 2034
    Area covered
    Global
    Variables measured
    Market Size
    Description

    Discover the explosive growth of the professional online live streaming market, projected to reach $60 billion by 2033. This in-depth analysis explores key drivers, trends, and competitive landscapes, featuring major players like YouTube, Twitch, and Facebook. Learn about market segmentation, regional variations, and future growth opportunities.

  8. b

    Meta Platforms Overview

    • bullfincher.io
    Updated Feb 9, 2026
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    Bullfincher (2026). Meta Platforms Overview [Dataset]. https://bullfincher.io/companies/meta-platforms/overview
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    Dataset updated
    Feb 9, 2026
    Dataset authored and provided by
    Bullfincher
    License

    https://bullfincher.io/privacy-policyhttps://bullfincher.io/privacy-policy

    Description

    Meta Platforms, Inc. engages in the development of products that enable people to connect and share with friends and family through mobile devices, personal computers, virtual reality headsets, and wearables worldwide. It operates in two segments, Family of Apps and Reality Labs. The Family of Apps segment offers Facebook, which enables people to share, discuss, discover, and connect with interests; Instagram, a community for sharing photos, videos, and private messages, as well as feed, stories, reels, video, live, and shops; Messenger, a messaging application for people to connect with friends, family, communities, and businesses across platforms and devices through text, audio, and video calls; and WhatsApp, a messaging application that is used by people and businesses to communicate and transact privately. The Reality Labs segment provides augmented and virtual reality related products comprising consumer hardware, software, and content that help people feel connected, anytime, and anywhere. The company was formerly known as Facebook, Inc. and changed its name to Meta Platforms, Inc. in October 2021. Meta Platforms, Inc. was incorporated in 2004 and is headquartered in Menlo Park, California.

  9. Facebook: quarterly number of MAU (monthly active users) worldwide 2008-2023...

    • statista.com
    Updated Nov 19, 2025
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    Statista (2025). Facebook: quarterly number of MAU (monthly active users) worldwide 2008-2023 [Dataset]. https://www.statista.com/statistics/264810/number-of-monthly-active-facebook-users-worldwide/
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    Dataset updated
    Nov 19, 2025
    Dataset authored and provided by
    Statistahttp://statista.com/
    Area covered
    Worldwide
    Description

    With roughly three billion monthly active users as of the second quarter of 2023, Facebook is the most used online social network worldwide. The platform surpassed two billion active users in the second quarter of 2017, taking just over 13 years to reach this milestone. In comparison, Meta-owned Instagram took 11.2 years, and Google’s YouTube took just over 14 years to achieve this landmark. As of January 2022, Facebook’s leading audience base was in India, with almost 330 million users whilst the United States ranked second with an approximate total of 179 million users. The platform also finds remarkable popularity in Indonesia and Brazil. Social Media usage in the United States In January 2021, Facebook was the platform on which users in the United States spent the most time per day. The average time spent on Facebook was 33 minutes, followed by TikTok with 32 minutes and Twitter with 31 daily minutes. Due to the COVID-19 outbreak in 2020, all major social media platforms saw an increase in daily usage, which then either plateaued or decreased in 2021. At the end of 2021, over a quarter of all Facebook users in the United States belonged to the 25 to 34 year age group and 18.2 percent of users were in the 35 to 44 year age group. In general, Facebook users were more likely to be female. Meta Platforms Meta is Facebook’s recently renamed parent company and had a grand total of 3.59 billion core product users by the final quarter of 2021. Other Meta products include Instagram, Facebook Messenger, WhatsApp and Oculus – Meta’s virtual reality subsidiary which produces VR headsets. In 2021, Meta's revenue amounted to 117 billion US dollars, up from around 86 billion U.S. dollars in the previous financial year.

  10. Quantifying international human mobility patterns using Facebook Network...

    • plos.figshare.com
    docx
    Updated Jun 2, 2023
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    Spyridon Spyratos; Michele Vespe; Fabrizio Natale; Ingmar Weber; Emilio Zagheni; Marzia Rango (2023). Quantifying international human mobility patterns using Facebook Network data [Dataset]. http://doi.org/10.1371/journal.pone.0224134
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    docxAvailable download formats
    Dataset updated
    Jun 2, 2023
    Dataset provided by
    PLOShttp://plos.org/
    Authors
    Spyridon Spyratos; Michele Vespe; Fabrizio Natale; Ingmar Weber; Emilio Zagheni; Marzia Rango
    License

    Attribution 4.0 (CC BY 4.0)https://creativecommons.org/licenses/by/4.0/
    License information was derived automatically

    Description

    Quantifying global international mobility patterns can improve migration governance. Despite decades of calls by the international community to improve international migration statistics, the availability of timely and disaggregated data about long-term and short-term migration at the global level is still very limited. In this study, we investigate the feasibility of using non-traditional data sources to fill existing gaps in migration statistics. To this end, we use anonymised and publicly available data provided by Facebook’s advertising platform. Facebook’s advertising platform classifies its users as “lived in country X” if they previously lived in country X, and now live in a different country. Drawing on statistics about Facebook Network users (Facebook, Instagram, Messenger, and the Audience Network) who have lived abroad and applying a sample bias correction method, we estimate the number of Facebook Network (FN) “migrants” in 119 countries of residence and in two time periods by age, gender, and country of previous residence. The correction method estimates the probability of a person being a FN user based on age, sex, and country of current and previous residence. We further estimate the correlation between FN-derived migration estimates and reference official migration statistics. By comparing FN-derived migration estimates in two different time periods, January-February and August-September 2018, we successfully capture the increase in Venezuelan migrants in Colombia and Spain in 2018. FN-derived migration estimates cannot replace official migration statistics, as they are not representative, and the exact methods the FN uses for classifying its users are not known, and might change over time. However, after carefully assessing the validity of the FN-derived estimates by comparing them with data from reliable sources, we conclude that these estimates can be used for trend analysis and early-warning purposes.

  11. E

    Esports Live Streaming Platform Report

    • datainsightsmarket.com
    doc, pdf, ppt
    Updated Feb 2, 2026
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    Data Insights Market (2026). Esports Live Streaming Platform Report [Dataset]. https://www.datainsightsmarket.com/reports/esports-live-streaming-platform-524265
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    pdf, doc, pptAvailable download formats
    Dataset updated
    Feb 2, 2026
    Dataset authored and provided by
    Data Insights Market
    License

    https://www.datainsightsmarket.com/privacy-policyhttps://www.datainsightsmarket.com/privacy-policy

    Time period covered
    2026 - 2034
    Area covered
    Global
    Variables measured
    Market Size
    Description

    The esports live streaming market is booming, projected to reach $9 billion by 2033 with a 20% CAGR. This in-depth analysis explores market drivers, trends, restraints, key players (Twitch, YouTube, Facebook Gaming, etc.), and regional breakdowns, offering valuable insights for investors and businesses.

  12. Leading Facebook video publishers worldwide 2019, by views

    • statista.com
    Updated Dec 17, 2025
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    Christy Tila (2025). Leading Facebook video publishers worldwide 2019, by views [Dataset]. https://www.statista.com/topics/2539/social-sharing/
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    Dataset updated
    Dec 17, 2025
    Dataset provided by
    Statistahttp://statista.com/
    Authors
    Christy Tila
    Description

    With approximately 1.6 billion video views in March 2019, LADbible was ranked first among the most watched Facebook video publishers. Second-ranked UNILAD generated 1.6 billion video views. Both social news and entertainment publishers are owned by the British media company The LADbible Group Ltd.

    Social video consumption Watching a video on the likes of Facebook or Instagram is now part of everyday social media usage. Whilst YouTube is as popular as ever, it is no longer the only source out there for online video viewers. With companies and influencers utilizing video for marketing purposes on Instagram, concertgoers broadcasting the event to their friends via Facebook Live and Twitter users endlessly retweeting their favorite vlogs, video content on social is here to stay. Social media is an important channel for video producers and many traditional media brands have started to generate content specifically to be distributed and discussed on social platforms. News, ads, viral moments, celebrity vlogs, sporting clips – the variety of video clips on social media is seemingly endless and users are highly engaged with video content on Facebook. As of February 2018, Facebook ranked first among social video platforms, accounting for a significant share of social media video posts across all tiers of influencers. The network accounted for 50 percent of social video posts by celebrity influencers with more than 20 million followers.

    Mobile social video
    A significant chunk of social video is consumed via mobile. One of the most popular mobile video apps is TikTok, which has over 3.7 million monthly active users in the United States. TikTok is a mobile app for creating and sharing short videos, which also can be edited in-app. The app merged with Musical.ly in August 2018, thus gaining access to the teenage online user market in the United States. Popular types of TikTok videos include dances, comedy sketches or lip-synchs to songs. The platform is frequently considered the spiritual successor to the now-defunct mobile video app Vine, and popular TikTok videos are frequently shared across other social networks.

  13. M

    Social Media in Healthcare Statistics By Data, Insights, Engagement (2026)

    • media.market.us
    Updated Feb 2, 2026
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    Market.us Media (2026). Social Media in Healthcare Statistics By Data, Insights, Engagement (2026) [Dataset]. https://media.market.us/social-media-in-healthcare-statistics/
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    Dataset updated
    Feb 2, 2026
    Dataset authored and provided by
    Market.us Media
    License

    https://media.market.us/privacy-policyhttps://media.market.us/privacy-policy

    Time period covered
    2022 - 2032
    Description

    Editor’s Choice

    • The Global Virtual Health Service Market size is expected to be worth around USD 50.9 Billion by 2032 from USD 7.1 Billion in 2022, growing at a CAGR of 22.4% during the forecast period from 2023 to 2032.
    • Over 80% of internet users aged 18-49 have reported seeking health information on social media platforms.
    • Healthcare professionals' adoption of social media for professional purposes has grown to 91%, with 65% using it for patient education.
    • More than 40% of patients claim that social media interactions with healthcare providers positively impact their decision-making process.
    • Facebook remains the leading social media platform for healthcare marketing, with around 89% of hospitals actively using it to engage with their audience.
    • 60% of doctors state that social media has positively influenced the quality of patient care they provide.
    • Twitter has become a prominent platform for health-related discussions, with over 1 million tweets related to health topics posted daily.
    • 72% of people have reported sharing their health experiences on social media, seeking support from their network.

    (Source: GlobalWebIndex, JMIR Publications, Greystone.net, PwC Health Research Institute)

    https://market.us/wp-content/uploads/2023/09/Virtual-Health-Service-Market.png" alt="Virtual Health Service Market">

  14. S

    Global Live Game Streaming Platforms Market Strategic Planning Insights...

    • statsndata.org
    excel, pdf
    Updated Feb 2026
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    Stats N Data (2026). Global Live Game Streaming Platforms Market Strategic Planning Insights 2025-2032 [Dataset]. https://www.statsndata.org/report/live-game-streaming-platforms-market-54482
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    pdf, excelAvailable download formats
    Dataset updated
    Feb 2026
    Dataset authored and provided by
    Stats N Data
    License

    https://www.statsndata.org/how-to-orderhttps://www.statsndata.org/how-to-order

    Area covered
    Global
    Description

    The Live Game Streaming Platforms market has emerged as a dynamic segment within the broader gaming industry, revolutionizing how players and audiences engage with video games. With the rise of platforms like Twitch, YouTube Gaming, and Facebook Gaming, millions of gamers are streaming live gameplay, creating intera

  15. Hours watched on Facebook Gaming worldwide Q3 2022

    • statista.com
    Updated Nov 27, 2025
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    Statista (2025). Hours watched on Facebook Gaming worldwide Q3 2022 [Dataset]. https://www.statista.com/statistics/992404/active-streamers-facebook-gaming/
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    Dataset updated
    Nov 27, 2025
    Dataset authored and provided by
    Statistahttp://statista.com/
    Area covered
    Worldwide
    Description

    Facebook Gaming accumulated *** million hours of live streams watched in the third quarter of 2022, down from an all-time high in the third quarter of 2021 with over **** billion hours of streaming content watched.

  16. Most common online platforms among teens

    • pewresearch.org
    csv
    Updated Dec 9, 2025
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    Pew Research Center (2025). Most common online platforms among teens [Dataset]. https://www.pewresearch.org/internet/fact-sheet/teens-and-social-media-fact-sheet/
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    csvAvailable download formats
    Dataset updated
    Dec 9, 2025
    Dataset authored and provided by
    Pew Research Centerhttp://pewresearch.org/
    License

    https://www.pewresearch.org/terms-and-conditions/https://www.pewresearch.org/terms-and-conditions/

    Description

    A line chart that shows % of U.S. teens ages 13 to 17 who say they ever use the following apps or sites

  17. Usage of Facebook for live selling channels SEA 2022, by country

    • statista.com
    Updated Nov 28, 2025
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    Statista (2025). Usage of Facebook for live selling channels SEA 2022, by country [Dataset]. https://www.statista.com/statistics/1459180/sea-usage-of-facebook-for-live-selling-channels-by-country/
    Explore at:
    Dataset updated
    Nov 28, 2025
    Dataset authored and provided by
    Statistahttp://statista.com/
    Time period covered
    Nov 2022
    Area covered
    Asia
    Description

    According to a survey among e-commerce sellers in Southeast Asia from November 2022, **** percent of the respondents in Thailand used Facebook for live selling. In comparison, around *** percent of the sellers in Indonesia used Facebook as a live selling channel as of November 2022.

  18. How often teens visit online platforms

    • pewresearch.org
    csv
    Updated Dec 9, 2025
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    Pew Research Center (2025). How often teens visit online platforms [Dataset]. https://www.pewresearch.org/internet/fact-sheet/teens-and-social-media-fact-sheet/
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    csvAvailable download formats
    Dataset updated
    Dec 9, 2025
    Dataset authored and provided by
    Pew Research Centerhttp://pewresearch.org/
    License

    https://www.pewresearch.org/terms-and-conditions/https://www.pewresearch.org/terms-and-conditions/

    Description

    A stacked-bar chart that shows % of U.S. teens ages 13 to 17 who say they visit or use the following apps or sites …

  19. Meta: daily active people (DAP) Q4 2018-Q4 2025

    • statista.com
    Updated Feb 2, 2026
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    Statista (2026). Meta: daily active people (DAP) Q4 2018-Q4 2025 [Dataset]. https://www.statista.com/statistics/1092227/facebook-product-dau/
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    Dataset updated
    Feb 2, 2026
    Dataset authored and provided by
    Statistahttp://statista.com/
    Area covered
    Worldwide
    Description

    Meta’s family of apps dominates the global social media landscape, and its user base has steadily grown throughout the observed period. As of the last quarter of 2025, the company had **** billion daily active users across its core products, representing a *** percent increase compared with the same quarter of the previous year. Instagram's global reach and demographics Among Meta's portfolio, Instagram stands out with its impressive user base in key markets. India leads with over 480 million users, followed by the United States with over**** million and Brazil with *** million. Messenger and WhatsApp usage trends Meta's messaging apps continue to see robust engagement. Facebook Messenger averaged *** million daily active users on Android devices in October 2024, with iOS users adding another *** million on average. Meanwhile, WhatsApp has solidified its position as the leading communication channel for global smartphone users, reaching an estimated ****billion unique active users worldwide in April 2025.

  20. ZAMZAM BROTHERS OFFICIAL 's YouTube Channel Statistics

    • vidiq.com
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    vidIQ, ZAMZAM BROTHERS OFFICIAL 's YouTube Channel Statistics [Dataset]. https://vidiq.com/youtube-stats/channel/UCrnQFuUabBHaw-BRhPo8xEA/
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    Dataset authored and provided by
    vidIQ
    Time period covered
    Mar 1, 2026 - Mar 27, 2026
    Area covered
    AE
    Variables measured
    subscribers, video count, video views, engagement rate, upload frequency, estimated earnings
    Description

    Comprehensive YouTube channel statistics for ZAMZAM BROTHERS OFFICIAL , featuring 82,000,000 subscribers and 42,070,213,644 total views. This dataset includes detailed performance metrics such as subscriber growth, video views, engagement rates, and estimated revenue. The channel operates in the Entertainment category and is based in AE. Track 22,578 videos with daily and monthly performance data, including view counts, subscriber changes, and earnings estimates. Analyze growth trends, engagement patterns, and compare performance against similar channels in the same category.

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Link copied
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Statista (2025). Share of live and pre-recorded brand video posts on Facebook 2020-2021 [Dataset]. https://www.statista.com/statistics/1180541/facebook-live-pre-recorded-posts-share/
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Share of live and pre-recorded brand video posts on Facebook 2020-2021

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Dataset updated
Nov 25, 2025
Dataset authored and provided by
Statistahttp://statista.com/
Time period covered
May 2020 - May 2021
Area covered
Worldwide
Description

Between May 2020 and May 2021, only 18.87 percent of brand's video posts on Facebook were live videos. In comparison, 81.13 percent of brand's video posts were pre-recorded. The majority of brands posting pre-recorded videos was due to the ability edit and have control over what will be seen in the content.

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