19 datasets found
  1. Epic Games annual gross revenue 2018-2026

    • statista.com
    • ai-chatbox.pro
    Updated Nov 13, 2024
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    Statista (2024). Epic Games annual gross revenue 2018-2026 [Dataset]. https://www.statista.com/statistics/1234106/epic-games-annual-revenue/
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    Dataset updated
    Nov 13, 2024
    Dataset authored and provided by
    Statistahttp://statista.com/
    Area covered
    Worldwide
    Description

    In 2024, video game publisher and software developer Epic Games is projected to generate approximately 5.8 billion U.S. dollars in gross revenues, up from 5.1 billion U.S. dollars in 2020.

    How does Epic Games make money? Epic Games' gross does not only include game revenue from the company battle royale hit Fortnite, but also engine revenue derived from game licenses and royalties, as well as Unreal Engine assets. Epic is the developer of the gaming engine Unreal Engine, which is currently monetized under a royalty model, meaning that is can be downloaded for free and Epic claims a percentage of sales revenue. Currently, Epic is not claiming a fee for developers that publish their games on the Epic Games Store. The Epic Games Store (EGS) was launched in December 2018. In May 2020, Epic announced that their share of royalties for games developed in Unreal Engine are waived until developers have earned their first 1 million U.S. dollars in revenue. Other income streams of the company include Epic Games Store revenue, and Merchandise and other revenue. Epic Games Store upsetting the industry standard One of the biggest headlines regarding the launch of Epic’s own digital storefront was the company’s attitude to developer / store revenue split. Gaming stores and app platforms including Valve’s Steam, the Apple App Store, or Google Play, usually take a 30 percent commission cut from game sales and in-game revenues. The Epic Games Store was released with the announcement that the EGS would only claim 12 percent of revenue, leaving 88 percent to the developers. This approach, as well as Epic’s attempt to circumvent Apple’s monetization strategies in the iOS app of Fortnite, has made many headlines, led to Apple removing the app from its App Store, and resulted in the still ongoing lawsuit Epic vs. Apple.

  2. Fortnite annual revenue 2018-2022

    • statista.com
    Updated Dec 3, 2024
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    Statista (2024). Fortnite annual revenue 2018-2022 [Dataset]. https://www.statista.com/statistics/1440682/fortnite-revenue/
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    Dataset updated
    Dec 3, 2024
    Dataset authored and provided by
    Statistahttp://statista.com/
    Area covered
    Worldwide
    Description

    In 2022, the multi-platform free-to-play (F2P) gaming title Fortnite generated an estimated 4.4 billion U.S. dollars in annual revenues. This figure decreased from the previous year when the battle royale title made about 4.8 billion U.S. dollars in revenues.

  3. Epic Games annual gross income 2018-2026

    • statista.com
    Updated Nov 13, 2024
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    Statista (2024). Epic Games annual gross income 2018-2026 [Dataset]. https://www.statista.com/statistics/1234193/epic-games-annual-income/
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    Dataset updated
    Nov 13, 2024
    Dataset authored and provided by
    Statistahttp://statista.com/
    Area covered
    Worldwide
    Description

    In 2024, video game publisher and software developer Epic Games is projected to generate approximately 907 million U.S. dollars in gross income, down from 1.83 billion U.S. dollars in 2019. In the most recently ended year, the company's gross revenue was estimated to be5.6 billion U.S. dollars.

  4. Epic Games annual gross revenue 2018-2019, by segment

    • statista.com
    Updated Dec 8, 2023
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    Statista (2023). Epic Games annual gross revenue 2018-2019, by segment [Dataset]. https://www.statista.com/statistics/1234185/epic-games-annual-revenue-segment/
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    Dataset updated
    Dec 8, 2023
    Dataset authored and provided by
    Statistahttp://statista.com/
    Area covered
    Worldwide
    Description

    In 2019, video game publisher and software developer Epic Games generated approximately 4.2 billion U.S. dollars in gross revenues, the majority of which was generated through its game revenue segment. Almost all of the segment's revenue was generated via Fortnite, with smaller titles Rocket League and Battle Breakers only netting a fraction of the total. Epic Games also publishes the Unreal Engine, a tool for developing games, as well as the Epic Games Store.

  5. Fortnite mobile revenue on iOS worldwide in 2018

    • statista.com
    Updated Jan 29, 2021
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    Statista (2021). Fortnite mobile revenue on iOS worldwide in 2018 [Dataset]. https://www.statista.com/statistics/942707/fortnite-mobile-revenue/
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    Dataset updated
    Jan 29, 2021
    Dataset authored and provided by
    Statistahttp://statista.com/
    Time period covered
    2018
    Area covered
    Worldwide
    Description

    This statistic shows the revenue of Fortnite mobile from Apple App Store worldwide in 2018. According to the data, Fortnite mobile grossed 455 million U.S dollars on iOS in 2018, averaging 1.6 million U.S. dollars per day.

  6. Top earners in Fortnite from the U.S. 2025

    • statista.com
    • ai-chatbox.pro
    Updated Mar 10, 2025
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    Statista (2025). Top earners in Fortnite from the U.S. 2025 [Dataset]. https://www.statista.com/statistics/1341508/top-fortnite-players-usa/
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    Dataset updated
    Mar 10, 2025
    Dataset authored and provided by
    Statistahttp://statista.com/
    Time period covered
    Jan 2025
    Area covered
    United States
    Description

    Kyle Giersdorf, more commonly known by his gamertag Bugha, was the most successful Fortnite player in the United States based on prize money earnings as of January 2025. Giersdorf's total career earnings through Fortnite, as of that month, exceeded 3.7 million U.S. dollars. Meanwhile, Harrison Chang aka psalm came in second place with total career earnings amounting to around 1.87 million U.S. dollars. eSports tournament prize pools Professional eSports players can earn up to millions of dollars in prize money at international competitions. As of the year-end 2024, the Dota 2 championships had amassed the highest cumulative prize pool from eSports games worldwide. The International, which is a Dota 2 tournament, was the most lucrative eSports tournament worldwide, with the winners of the 2021 iteration of The International walking away with approximately 40 million U.S. dollars. Popular battle royale games Battle royale games are multiplayer games which combine aspects of free-for-all or team-based shooters with components from survival games, such as having to scavenge for equipment within a hostile open-world environment. As of January 2025, Fortnite was the most popular PlayStation 5 game based on monthly active users worldwide, ranking above entries such as Call of Duty and Grand Theft Auto V. When it came to the most streamed battle royale games worldwide Fortnite also took the top spot, surpassing Apex Legends and Call of Duty: Warzone, which racked up 4.7 million weekly viewer hours in March 2025.

  7. Leading Fortnite players worldwide 2025, by overall earnings

    • statista.com
    Updated Jan 21, 2025
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    Statista (2025). Leading Fortnite players worldwide 2025, by overall earnings [Dataset]. https://www.statista.com/statistics/1441087/leading-fortnite-players-worldwide-by-earnings/
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    Dataset updated
    Jan 21, 2025
    Dataset authored and provided by
    Statistahttp://statista.com/
    Time period covered
    Jan 2025
    Area covered
    Worldwide
    Description

    First released in 2017, the battle royale game Fortnite has become popular with audiences worldwide. The game also has a sizeable eSports segment, and Kyle Giersdorf, also known as Bugha, is the most successful Fortnite eSports player with lifetime earnings from the game of 3.73 million U.S. dollars. Second-ranked David Wang, also known as Aqua, has accumulated about 2.19 million U.S. dollars in winnings from the game.

  8. Epic Games annual EBIT 2018-2026

    • statista.com
    Updated Nov 13, 2024
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    Statista (2024). Epic Games annual EBIT 2018-2026 [Dataset]. https://www.statista.com/statistics/1234217/epic-games-annual-ebit/
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    Dataset updated
    Nov 13, 2024
    Dataset authored and provided by
    Statistahttp://statista.com/
    Area covered
    Worldwide
    Description

    In 2023, video game publisher and software developer Epic Games is estimated to generate approximately 1.5 billion U.S. dollars in losses before interest and taxes with the company's gross income declining while cost of sales goes up.

  9. Fortnite Creative highest earners 2024

    • statista.com
    Updated Jun 23, 2025
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    Statista (2025). Fortnite Creative highest earners 2024 [Dataset]. https://www.statista.com/statistics/1490755/fortnite-creative-highest-earners/
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    Dataset updated
    Jun 23, 2025
    Dataset authored and provided by
    Statistahttp://statista.com/
    Time period covered
    Apr 2024
    Area covered
    Worldwide
    Description

    As of April 2024, it was estimated that ******* was the top-earning creator on Fortnite Creative with total earnings of approximately **** million U.S. dollars. Creator ********* was ranked second with about **** million U.S. dollars in earnings from user-generated content for online gaming title Fortnite.

  10. Share of PlayStation Store revenue top franchise revenue share FY 2021-2024

    • statista.com
    Updated Jun 13, 2025
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    Statista (2025). Share of PlayStation Store revenue top franchise revenue share FY 2021-2024 [Dataset]. https://www.statista.com/statistics/1535460/playstation-store-revenue-top-franchise-revenue-share/
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    Dataset updated
    Jun 13, 2025
    Dataset authored and provided by
    Statistahttp://statista.com/
    Area covered
    Worldwide
    Description

    Major franchise titles account for over half of revenues of the PlayStation Store. The most significant gaming titles with annual releases and regular content updates accounted for 53 percent of the total PlayStation Store revenue worldwide in the fiscal year 2024 (ending March 2025). This includes live service titles such as Fortnite and Genshin Impact, which receive continuous updates. As well as games with an annual release (Call of Duty, EA Sports games), which also make money from extra content sales and events throughout the year.

  11. Epic Games annual cost of sales 2018-2026

    • statista.com
    Updated Nov 13, 2024
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    Statista (2024). Epic Games annual cost of sales 2018-2026 [Dataset]. https://www.statista.com/statistics/1234212/epic-games-annual-cost-of-sales/
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    Dataset updated
    Nov 13, 2024
    Dataset authored and provided by
    Statistahttp://statista.com/
    Area covered
    Worldwide
    Description

    In 2024, video game publisher and software developer Epic Games is estimated to incur approximately 4.49 billion U.S. dollars in cost of sales. The biggest cost factor was platform royalties, which amounted to almost 1.06 billion U.S. dollars in 2019.

  12. Tencent's annual online games revenue 2014-2024

    • statista.com
    Updated Jun 30, 2025
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    Statista (2025). Tencent's annual online games revenue 2014-2024 [Dataset]. https://www.statista.com/statistics/527280/tencent-annual-online-games-revenue/
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    Dataset updated
    Jun 30, 2025
    Dataset authored and provided by
    Statistahttp://statista.com/
    Area covered
    Worldwide, China
    Description

    Over the past decade, the Chinese technology group Tencent Holdings has invested heavily in developing its gaming business. In 2024, its online games grossed *** billion yuan – a considerable increase compared to the previous year. This made up almost ** percent of the Chinese tech giant’s annual revenue. Tencent’s gaming empire The entertainment giant has remained as the world’s top game publisher by revenue, leading the industry with ** million U.S. dollars in quarterly earning more than the second placeholder, Sony. Tencent's mobile games Peacekeeper Elite and Honor of Kings have been well-received in the Chinese market. In fact, the Chinese conglomerate controls stakes in some of the world’s popular games, such as League of Legends, Fortnite, and Clash of Clans. Its battle-royale game PUBG Mobile has gained immense popularity in overseas markets. The goldmine of online gaming in China In a country with over *** million gamers, the gaming market in China is massive and lucrative. Since 2017, the revenue of China’s video game industry has surpassed *** billion yuan and continued to grow steadily. Undoubtedly, Chinese consumers are highly engaged in mobile gaming. Role-playing, real-time strategy, shooter, and fighting games are the most popular genres. Besides mobile games, eSports is another booming game sector in China with role-playing games (RPG) and multiplayer online battle arena (MOBA) being the major revenue powerhouse. Having scoped out the market potential of eSports, Tencent invested in the eSports streaming platform Douyu and acquired Douyu’s biggest domestic rival Huya in **********. It is quite unlikely for other market players to shake Tencent’s dominating status in the next few years.

  13. Top earners in Fortnite in the Netherlands 2025

    • statista.com
    Updated Mar 10, 2025
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    Statista (2025). Top earners in Fortnite in the Netherlands 2025 [Dataset]. https://www.statista.com/statistics/896280/top-fortnite-players-in-the-netherlands/
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    Dataset updated
    Mar 10, 2025
    Dataset authored and provided by
    Statistahttp://statista.com/
    Time period covered
    Jan 2025
    Area covered
    Netherlands
    Description

    Based on a ranking of the all-time prize money earned by the leading eSports players in Fortnite from the Netherlands, Rojo, the gamer tag of Dave Jong, outperformed all other players earning a total of over 1.2 million U.S. dollars. Mitr0, the gamer tag of Dmitri Van de Vrie, came second in the ranking with an earning total of approximately 830 thousand U.S. dollars as of January 2025. Fortnite on Twitch The popularity of Fortnite on the streaming platform Twitch waxed and waned greatly throughout the months between January of 2018 and February 2025. The highest peak occurred in July of 2018, with over 205,000 viewers. Since then, the viewership of Fortnite events have decreased overall. Prizemoney in eSports Fortnite tournaments had a cumulative prize pool of approximately 12.27 million U.S. dollars in 2024 – the fourth-largest among all major eSports disciplines in that year. The leader of the ranking that year was Dota 2, with an impressive 23.86 million U.S. dollars in prizes. It was followed by Counter-Strike 2 at over 20.8 million U.S. dollars.

  14. Online gaming ARPU worldwide 2018-2030

    • statista.com
    Updated Jun 12, 2025
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    Statista (2025). Online gaming ARPU worldwide 2018-2030 [Dataset]. https://www.statista.com/forecasts/1438311/average-revenue-per-unit-arpu-online-games-video-games-market-worldwide
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    Dataset updated
    Jun 12, 2025
    Dataset authored and provided by
    Statistahttp://statista.com/
    Area covered
    Worldwide
    Description

    The global average revenue per user in the 'Online Games' segment of the media market was forecast to continuously increase between 2025 and 2030 by in total 3.3 U.S. dollars (+13.42 percent). After the twelfth consecutive increasing year, the average revenue per user is estimated to reach 27.93 U.S. dollars and therefore a new peak in 2030. Notably, the average revenue per user of the 'Online Games' segment of the media market was continuously increasing over the past years.Find further information concerning the revenue in the media market in El Salvador and the average revenue per user in the 'Mobile Games' segment of the media market in the Philippines. The Statista Market Insights cover a broad range of additional markets.

  15. PUBG peak concurrent player number on Steam 2025

    • statista.com
    • ai-chatbox.pro
    Updated May 5, 2025
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    Statista (2025). PUBG peak concurrent player number on Steam 2025 [Dataset]. https://www.statista.com/statistics/755111/pubg-number-players/
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    Dataset updated
    May 5, 2025
    Dataset authored and provided by
    Statistahttp://statista.com/
    Time period covered
    Apr 2017 - Apr 2025
    Area covered
    Worldwide
    Description

    First released at the start of 2017, PUBG: Battlegrounds (previously known as PlayerUnknown's Battlegrounds) is one of the most popular games on Steam and had 861,598 peak concurrent players in the last recorded month, April 2025. The highest number of concurrent players was recorded in January 2018 at 3.24 million. One of the biggest games on Steam PUBG gained a devoted legion of fans in a short space of time after its release, and cumulative unit sales of the game hit 75 million in December 2021. The game has also been critically acclaimed — it won the Best Multiplayer Game at The Game Awards in 2017 and its free-to-play mobile version for Android and iOS, released in 2018, was nominated for Best Mobile Game at The 2018 Game Awards. This critical success has also translated into commercial success, as the game generated millions of U.S. dollars of revenue, most successfully in the United States. On January 12, 2022, the game has become free to play. Battle of the Battle Royale games PlayerUnknown’s Battlegrounds is an online battle royale game in which up to 100 hundred players battle it out until there is only one player or one team left standing. This format of game has become very popular in recent years. While PUBG has a strong following, especially on Steam, it has come under pressure from rival battle royale game, Fortnite. First released just several months after PUBG, Fortnite has since become a cultural phenomenon, amassing 500 million registered users in just six years. As of 2025, both PUB and Fortnite are still going strong with their loyal audiences.

  16. Best-selling Call of Duty Games 2019

    • statista.com
    Updated Jul 27, 2022
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    Statista (2022). Best-selling Call of Duty Games 2019 [Dataset]. https://www.statista.com/statistics/321374/global-all-time-unit-sales-call-of-duty-games/
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    Dataset updated
    Jul 27, 2022
    Dataset authored and provided by
    Statistahttp://statista.com/
    Area covered
    Worldwide
    Description

    Published by Activision, Call of Duty (CoD) is a popular first person shooter video game series which first launched in 2003. The most successful game in the franchise is Call of Duty: Black Ops, which has sold over 30 million units worldwide since it was first released in 2010.

    The continued success of CoD While the franchise was originally created exclusively for Windows, later versions were made available for numerous other platforms, including Xbox, PlayStation, Nintendo, and OS X. In 2020, Activision branched out even further and released Call of Duty: Warzone, a free-to-play online battle royale game which pits up to 150 players against each other at one time. Within two months of its release, Warzone had amassed 60 million players across the globe, rivaling some of the other battle royale giants on the market, including Fortnite and PlayerUnknown's Battlegrounds.

    Call of Duty goes mobile Although Call of Duty is traditionally seen as a console game, the mobile edition has also been a great success. In the first few months after its release in October 2019, the game amassed 250 million downloads worldwide, far eclipsing the respective downloads of its shooter rivals, PUBG Mobile and Fortnite. The biggest regional market for the mobile game was the United States, where it was downloaded 28.5 million times in the first two months of its release. Indeed, players in the United States spent more than 36 million U.S. dollars combined on in-game purchases within the mobile app in the first two months after the game's release.

  17. Leading eSports games worldwide 2025 YTD, by tournament prize pool

    • statista.com
    • ai-chatbox.pro
    Updated Jun 3, 2025
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    Statista (2025). Leading eSports games worldwide 2025 YTD, by tournament prize pool [Dataset]. https://www.statista.com/statistics/501853/leading-esports-games-worldwide-total-prize-pool/
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    Dataset updated
    Jun 3, 2025
    Dataset authored and provided by
    Statistahttp://statista.com/
    Area covered
    Worldwide
    Description

    The eSports game with the greatest tournament prize pool between January and June 2025 was Dota 2, recording a cumulative prize pool valued at 6.84 million U.S. dollars. This cumulative prize pool was significantly higher than the runner-up, Counter-Strike 2, which had a cumulative prize pool of 4.9 million U.S. dollars during this period. Dota 2 Dota 2 is a multiplayer online battle arena video game (MOBA) developed by Valve Software as a follow-up to 'Defense of the Ancients,' a community-created mod for the game 'Warcraft III: Reign of Chaos.' In an effort to grow the popularity of DOTA 2 amongst ‘Defense of the Ancients’ players and to further promote the release of DOTA 2, the development company invited 16 of the world’s leading ‘Defense of the Ancients’ players to participate in a ‘DOTA 2’ tournament, an event that would eventually be held annually. It is this annual event, now referred to as ‘The International’, that offers such a substantial tournament prize pool and results in DOTA 2 consistently offering the greatest cumulative prize pool of any eSports game. eSports overview Whilst competitions have long since been a component of the video gaming industry, it wasn’t until relatively recently that eSports as a professional form of competitive video game play grew in popularity, with video game developers often organizing and funding many of the most popular eSport tournaments, which involve games such as League of Legends, Dota 2, Counter-Strike, Valorant, Overwatch, Street Fighter, Super Smash Bros., and StarCraft. These tournaments often incorporate either multiplayer online battle arena (MOBA), first-person shooter (FPS), combat, card, battle royale, and real-time strategy (RTS) games. The most prominent types of video games associated with eSport tournaments include multiplayer online battle arena (MOBA), first-person shooter (FPS), fighting, card, battle royale and real-time strategy (RTS) games.

  18. All-time leading eSports tournaments worldwide 2025, by prize pool

    • statista.com
    • ai-chatbox.pro
    Updated Jun 3, 2025
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    Statista (2025). All-time leading eSports tournaments worldwide 2025, by prize pool [Dataset]. https://www.statista.com/statistics/517940/leading-esports-tournamets-worldwide-by-prize-pool/
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    Dataset updated
    Jun 3, 2025
    Dataset authored and provided by
    Statistahttp://statista.com/
    Time period covered
    Jun 2025
    Area covered
    Worldwide
    Description

    The eSport tournament that has offered the greatest overall prize pool as of June 2025 was ‘The International 2021’, with a total prize pool of over 40 million U.S. dollars. The most recent edition of the Dota 2 eSports tournament, ‘The International’, took place in Denmark in September 2024. Previous iterations of ‘The International’ have consistently offered the greatest prize pool in each respective year and, as such, constitute the top seven eSports tournaments within this ranking. The International ‘The International’ was originally organized as a promotional event for the release of Dota 2 and has subsequently been held each year with a growing prize pool, contributed primarily by crowdfunding sources. Players are offered the opportunity to purchase a form of battle pass known as a ‘Compendium’ that offers additional content within the game, with a quarter of the revenue generated through ‘Compendium’ sales directly contributing to the prize pool. Online streaming platforms The popularity of both eSports as an entity and, by extension, eSports events, is largely driven by the growing availability of online streaming platforms, such as Youtube and Twitch. This allows a variety of eSports organizations and personnel to offer a range of live commentary, retrospective analysis, match predictions, and player interviews, both independently and in cooperation with eSports events. Twitch, for example, has hosted live streams of the ‘League of Legends World Championship’ since 2012, and ‘The International’ since 2013, with multiple streams available in a range of different languages.

  19. All time highest-earning pro Dota 2 teams worldwide 2025

    • statista.com
    Updated Jul 3, 2025
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    Statista (2025). All time highest-earning pro Dota 2 teams worldwide 2025 [Dataset]. https://www.statista.com/statistics/1351116/highest-earning-dota2-teams/
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    Dataset updated
    Jul 3, 2025
    Dataset authored and provided by
    Statistahttp://statista.com/
    Area covered
    Worldwide
    Description

    Team Liquid is a professional eSports team founded in the Netherlands in 2000. The team primarily plays in Dota 2 eSports tournaments, with its total prize money won throughout its existence exceeding 32 million U.S dollars. However, the most successful Dota 2 eSports team as of July 2025 is OG, having amassed total winnings of over 37 million U.S. dollars through eSports tournaments. OG is also home to the most successful Dota 2 player of all time, N0tail. Who are the most successful Dota 2 heroes? Defense of the Ancients 2, better known as Dota 2, is a free-to-play multiplayer online battle arena (MOBA) game which was launched for PC in 2013. In the game, players control characters, known as heroes, with unique skillsets and collaborate to attack a structure called the Ancient within their enemies’ homebase. From among the 124 playable characters to choose from, Zeus was the leading Dota 2 hero based on their kills/deaths/assists (KDA) ratio in the 12 months preceding August 2024. Meanwhile, Abaddon was the leading Dota 2 hero according to win rate, scoring a slightly higher victory percentage than the second placed hero Wraith King. Looking at popularity, Pudge was the Dota 2 hero with the most matches, having been selected in more than 75 million games during the aforementioned time period. How many people stream games on Twitch? Twitch is a live-streaming platform that offers gaming video content, among other forms of online entertainment, to millions of fans worldwide. As of October 2024, there were nearly 6.91 million active Twitch streamers worldwide, although this figure had been experiencing a downward trend since February of that year. As of December 2024, Richard Tyler Blevins was the most followed live streamer on Twitch globally, with close to 19 million fans subscribing to watch his content online. Being a professional gamer himself, Blevins plays and streams under the alias “ninja”, with some of his most famous content being centered around the battle royale videogame Fortnite. As of December 2024, Fortnite was the most popular game on Twitch by hours streamed.

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Statista (2024). Epic Games annual gross revenue 2018-2026 [Dataset]. https://www.statista.com/statistics/1234106/epic-games-annual-revenue/
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Epic Games annual gross revenue 2018-2026

Explore at:
4 scholarly articles cite this dataset (View in Google Scholar)
Dataset updated
Nov 13, 2024
Dataset authored and provided by
Statistahttp://statista.com/
Area covered
Worldwide
Description

In 2024, video game publisher and software developer Epic Games is projected to generate approximately 5.8 billion U.S. dollars in gross revenues, up from 5.1 billion U.S. dollars in 2020.

How does Epic Games make money? Epic Games' gross does not only include game revenue from the company battle royale hit Fortnite, but also engine revenue derived from game licenses and royalties, as well as Unreal Engine assets. Epic is the developer of the gaming engine Unreal Engine, which is currently monetized under a royalty model, meaning that is can be downloaded for free and Epic claims a percentage of sales revenue. Currently, Epic is not claiming a fee for developers that publish their games on the Epic Games Store. The Epic Games Store (EGS) was launched in December 2018. In May 2020, Epic announced that their share of royalties for games developed in Unreal Engine are waived until developers have earned their first 1 million U.S. dollars in revenue. Other income streams of the company include Epic Games Store revenue, and Merchandise and other revenue. Epic Games Store upsetting the industry standard One of the biggest headlines regarding the launch of Epic’s own digital storefront was the company’s attitude to developer / store revenue split. Gaming stores and app platforms including Valve’s Steam, the Apple App Store, or Google Play, usually take a 30 percent commission cut from game sales and in-game revenues. The Epic Games Store was released with the announcement that the EGS would only claim 12 percent of revenue, leaving 88 percent to the developers. This approach, as well as Epic’s attempt to circumvent Apple’s monetization strategies in the iOS app of Fortnite, has made many headlines, led to Apple removing the app from its App Store, and resulted in the still ongoing lawsuit Epic vs. Apple.

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