Facebook
Twitterhttps://creativecommons.org/publicdomain/zero/1.0/https://creativecommons.org/publicdomain/zero/1.0/
I'm a Junior Data Engineer and a Fortnite player, I wanted to make a fun project about fortnite, but I didn't find any dataset on kaggle, so I told my self why don't I make one.
In this dataset there is 5 game modes (Solo, Duo, Trios. Squads and ltm) each have: Score: total score. top1: total wins. kd : kill/death ratio. WinRatio: win ratio. matches: number of matches played. kills: number of eliminations made. minutesPlayed: total number of minutes spent.
Data was collected during season 6 chapter 2 (4/2021)
I collected the data using the fortnite tracker API from the tracker network website (https://tracker.gg/).
Facebook
TwitterFirst released in 2017, the battle royale game Fortnite has become popular with audiences worldwide. The game also has a sizeable eSports segment, and Kyle Giersdorf, also known as Bugha, is the most successful Fortnite eSports player, with lifetime earnings from the game of 3.77 million U.S. dollars. Second-ranked David Wang, also known as Aqua, has accumulated about 2.19 million U.S. dollars in winnings from the game.
Facebook
TwitterPublished by Activision, Call of Duty (CoD) is a popular first person shooter video game series which first launched in 2003. The most successful game in the franchise is Call of Duty: Black Ops, which has sold over 30 million units worldwide since it was first released in 2010.
The continued success of CoD While the franchise was originally created exclusively for Windows, later versions were made available for numerous other platforms, including Xbox, PlayStation, Nintendo, and OS X. In 2020, Activision branched out even further and released Call of Duty: Warzone, a free-to-play online battle royale game which pits up to 150 players against each other at one time. Within two months of its release, Warzone had amassed 60 million players across the globe, rivaling some of the other battle royale giants on the market, including Fortnite and PlayerUnknown's Battlegrounds.
Call of Duty goes mobile Although Call of Duty is traditionally seen as a console game, the mobile edition has also been a great success. In the first few months after its release in October 2019, the game amassed 250 million downloads worldwide, far eclipsing the respective downloads of its shooter rivals, PUBG Mobile and Fortnite. The biggest regional market for the mobile game was the United States, where it was downloaded 28.5 million times in the first two months of its release. Indeed, players in the United States spent more than 36 million U.S. dollars combined on in-game purchases within the mobile app in the first two months after the game's release.
Not seeing a result you expected?
Learn how you can add new datasets to our index.
Facebook
Twitterhttps://creativecommons.org/publicdomain/zero/1.0/https://creativecommons.org/publicdomain/zero/1.0/
I'm a Junior Data Engineer and a Fortnite player, I wanted to make a fun project about fortnite, but I didn't find any dataset on kaggle, so I told my self why don't I make one.
In this dataset there is 5 game modes (Solo, Duo, Trios. Squads and ltm) each have: Score: total score. top1: total wins. kd : kill/death ratio. WinRatio: win ratio. matches: number of matches played. kills: number of eliminations made. minutesPlayed: total number of minutes spent.
Data was collected during season 6 chapter 2 (4/2021)
I collected the data using the fortnite tracker API from the tracker network website (https://tracker.gg/).