66 datasets found
  1. Fortnite player count 2017-2023

    • statista.com
    Updated Nov 27, 2025
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    Statista (2025). Fortnite player count 2017-2023 [Dataset]. https://www.statista.com/statistics/746230/fortnite-players/
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    Dataset updated
    Nov 27, 2025
    Dataset authored and provided by
    Statistahttp://statista.com/
    Time period covered
    Aug 2017 - Nov 2023
    Area covered
    Worldwide
    Description

    How many people play Fortnite? After bursting onto the scene in 2017, Fortnite has since become a worldwide phenomenon, amassing 650 million players across the globe as of November 2023, up from 400 million in May 2021. Why is Fortnite so popular? The reasons Fortnite has become such a global hit are clear. Not only is the game free to play, but it is also available on most gaming platforms. On top of this, Fortnite's most popular gameplay mode is the battle royale mode, in which up to 100 players fight it at once. This means that the re-playability of the game is infinite – each game is unique. Keeping players engaged with live services Fortnite Battle Royale is also a live service game, meaning that the game receives regular content updates to keep players engaged. Each season of the game roughly lasts 10 weeks and features events such as online concerts, and cosmetic changes. The game’s current iteration is called "鬼HUNTERS (Demon HUNTERS)" with a theme around yōkai, hunters and Japanese culture. Live service games are here to stay By offering cross-platform, multiplayer gaming with a live service schedule, Fortnite covers two of the biggest gaming industry trends, which the majority of the industry intend to follow. A 2023 of global gaming studios found that more than nine in ten studios were either working on or intending to release a live services title. With regular, cadenced, and themed updates to free-to-play games, studios motivate players to keep returning and, eventually, spend not only time but also money on the game. This seems to work for the parent company Epic Games – Fortnite was one of the most downloaded PlayStation F2P game in the EU and North America in 2024.

  2. Number of Fortnite players worldwide during first year 2018

    • statista.com
    Updated Mar 15, 2020
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    Statista (2020). Number of Fortnite players worldwide during first year 2018 [Dataset]. https://www.statista.com/statistics/1110008/fortnite-players-first-year/
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    Dataset updated
    Mar 15, 2020
    Dataset authored and provided by
    Statistahttp://statista.com/
    Area covered
    Worldwide
    Description

    Having burst onto the scene in 2017, Fortnite has since become a worldwide phenomenon, amassing almost 250 million players across the globe as of March 2019. Having first been released in July 2017, the battle royale game took just two weeks to reach 10 million players, a figure which doubled to 20 million players after only six weeks. In less than a year, the game had acquired a staggering 125 million players.

  3. Fortnite Player Performance

    • kaggle.com
    zip
    Updated Dec 6, 2022
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    The Devastator (2022). Fortnite Player Performance [Dataset]. https://www.kaggle.com/datasets/thedevastator/unlocking-fortnite-player-performance-with-88-ga
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    zip(2654 bytes)Available download formats
    Dataset updated
    Dec 6, 2022
    Authors
    The Devastator
    Description

    Fortnite Player Performance

    Understanding Player Performance with Granular Data

    By Kristian Reynolds [source]

    About this dataset

    This dataset contains 88 end-game Fortnite statistics, giving a comprehensive look at player performance over the course of 80 games. Discover the time of day, date, mental state and more that contribute to winning strategies! Measure success across eliminations, assists, revives, accuracy percentage, hits scored and head shots landed. Explore distance traveled and materials gathered or used to gauge efficiency while playing. Examine damage taken versus damage dealt to other players and structures alike. Use this data to reveal peak performance trends in Fortnite gameplay

    More Datasets

    For more datasets, click here.

    Featured Notebooks

    • 🚨 Your notebook can be here! 🚨!

    How to use the dataset

    This dataset is a great resource for analyzing and tracking the performance of Fortnite players. It contains 88 end game stats that provide insights into player performance, such as eliminations, assists and revives. This dataset can help you gain a better understanding of your own performance or another player’s overall effectiveness in the game.

    • Analyzing Performance: This dataset can be used to analyze your own or other players’ overall performance in Fortnite across multiple games by looking at statistics like eliminations, assists, revives and head shots (by looking at comparisons between different games).
    • Tracking Performance: The dataset also has valuable data that enables you to track any changes in performance over time since it includes data on when the games were played (Date) as well as when they ended (Time of Day). This can be used to measure progress or stagnation in your play over time by comparing different stats like accuracy and distance traveled per game.
    • Improving Performance: By combining this data with other information about gear and character builds, one can use this information to look for patterns between successful playstyles across multiple matches or build an optimal loadout for their particular playstyle preferences or intentions see what works best their intended approach

    Research Ideas

    • Using this dataset to develop player performance indicators that can be used to compare players across games. The indicators can measure each player's ability in terms of eliminations, assists, headshots accuracy and other data points.
    • Establishing correlations between the mental state and performance level of a player by analyzing how their stats vary before and after playing under different mental states.
    • Analyzing the relationship between overall game performance (such as placement) and specific statistics (such as materials gathered or damage taken). This could provide useful insights into what aspects of gameplay are more important for high-level play in Fortnite

    Acknowledgements

    If you use this dataset in your research, please credit the original authors. Data Source

    License

    License: Dataset copyright by authors - You are free to: - Share - copy and redistribute the material in any medium or format for any purpose, even commercially. - Adapt - remix, transform, and build upon the material for any purpose, even commercially. - You must: - Give appropriate credit - Provide a link to the license, and indicate if changes were made. - ShareAlike - You must distribute your contributions under the same license as the original. - Keep intact - all notices that refer to this license, including copyright notices.

    Columns

    File: Fortnite Statistics.csv | Column name | Description | |:-------------------------|:--------------------------------------------------------------| | Date | Date of the game. (Date) | | Time of Day | Time of day the game was played. (Time) | | Placed | Player's placement in the game. (Integer) | | Mental State | Player's mental state during the game. (String) | | Eliminations | Number of eliminations the player achieved. (Integer) | | Assists | Number of assists the player achieved. (Integer) | | Revives | Number of revives the player achieved. (Integer) | | Accuracy | Player's accuracy in the game. (Float) | | Hits ...

  4. Fortnite Statistics

    • kaggle.com
    zip
    Updated Sep 6, 2023
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    Joakim Arvidsson (2023). Fortnite Statistics [Dataset]. https://www.kaggle.com/datasets/joebeachcapital/fortnite-statistics
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    zip(2495 bytes)Available download formats
    Dataset updated
    Sep 6, 2023
    Authors
    Joakim Arvidsson
    License

    https://creativecommons.org/publicdomain/zero/1.0/https://creativecommons.org/publicdomain/zero/1.0/

    Description

    A collection of 88 end game Fortnite statistics including rank placed, eliminations, assists, revives, accuracy, hits, head shots, distance traveled, materials gathered, materials used, damage taken, damage to players, damage to structures, time of day, date, and mental state.

  5. Most played games on Steam 2024, by peak player count

    • statista.com
    Updated Jan 6, 2025
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    Statista (2025). Most played games on Steam 2024, by peak player count [Dataset]. https://www.statista.com/statistics/656278/steam-most-played-games-peak-concurrent-player/
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    Dataset updated
    Jan 6, 2025
    Dataset authored and provided by
    Statistahttp://statista.com/
    Time period covered
    2024
    Area covered
    Worldwide
    Description

    Action role-playing game Black Myth: Wukong topped the 2024 list for peak number of concurrent players on the online gaming platform Steam, with 2.4 million peak concurrent players. The action-adventure game Palworld, which was released in January 2024, was ranked second. Is Steam keeping pace with the console giants? The fight for supremacy between PC and console gamers is an eternal one. However, it seems that Steam, the main online PC gaming platform, can still keep up with the console giants. In January 2023, Steam registered a record 33 million simultaneous users at peak time, impressive considering the figure stood at 27.4 million just two years before. One of the main advantages of Steam is the staggering library of games available to users, and it appears that players are not afraid of splashing the cash to play their favorite games.   Battle of the Battle Royale games While PlayerUnknown’s Battlegrounds reigns supreme in the Steam universe, it has stiff competition in the form of its battle royale brother, Fortnite. First released in July 2017, and not available on Steam, free-to-play Fortnite very quickly amassed millions of players and soon became a worldwide hit. Having scooped the award for Best Multiplayer Game at The Game Awards 2018, Epic Games’ smash hit shows no signs of slowing down. But with new players, such as Apex Legends, constantly entering the game, will Fortnite and PlayerUnknown’s Battlegrounds be able to hold on to their loyal fan bases?

  6. Fortnite player distribution in the U.S. 2018, by gender

    • statista.com
    Updated Jul 11, 2025
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    Statista (2025). Fortnite player distribution in the U.S. 2018, by gender [Dataset]. https://www.statista.com/statistics/865625/fortnite-players-gender/
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    Dataset updated
    Jul 11, 2025
    Dataset authored and provided by
    Statistahttp://statista.com/
    Time period covered
    Apr 2018
    Area covered
    United States
    Description

    Since its release in 2017, Fortnite has become one of the most popular games in the world. The Battle Royale game pits up to 100 players against each other at one time until only one player emerges victorious. Given the nature of the gaming world and of shooter games in particular, it comes as no surprise that the majority of Fortnite players are male – **** percent of the game’s players in the United States are male, in comparison to **** percent who are female.

    The rise of Fortnite The meteoric rise of Fortnite can be seen no more clearly than in its registered user number. It recorded just one million users in its humble beginnings in August 2017, but this had soared to 250 million players by March 2019. The battle royale game is particularly loved by the younger generations – **** percent of users in the U.S. were aged between 18 and 24, and a further **** percent fell into the ** to ** age range. While the gameplay makes it easy to play just one game in a sitting, it seems that players are putting far more hours into their favorite game. Over ** percent of Fortnite players admitted to spending over ** hours a week playing the game and **** percent stated that they played between ** and ** hours weekly.

    Fortnite raking in the revenue One of the biggest selling points of Fortnite is that it is free to play. This does not mean, however, that the developer, Epic Games, is not reaping the rewards for its hit game. Gamers can spend money on upgrades within the game for everything ranging from how their character looks to how they celebrate their victory. These in-game purchases were carried out by **** percent of Fortnite gamers in the United States, with modifications to outfits or characters being the most popular choice. As a result of these purchases, Fortnite generated revenue of *** million U.S. dollars in May 2018 alone, more than doubling the figure from February 2018.

  7. Fortnite Statistics Corresponding To Mental State

    • kaggle.com
    zip
    Updated Nov 29, 2021
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    John Harshith (2021). Fortnite Statistics Corresponding To Mental State [Dataset]. https://www.kaggle.com/johnharshith/fortnite-statistics-corresponding-to-mental-state
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    zip(2332 bytes)Available download formats
    Dataset updated
    Nov 29, 2021
    Authors
    John Harshith
    License

    Attribution-NonCommercial-ShareAlike 4.0 (CC BY-NC-SA 4.0)https://creativecommons.org/licenses/by-nc-sa/4.0/
    License information was derived automatically

    Description

    https://cdn2.unrealengine.com/Fortnite%2Fblog%2Fseason-8%2FBR08_News_Featured_Launch_ScreenKeyArt_Announce-1920x1080-f831323339109ab3c6a8d9e4c670f1973b8796d0.jpg" alt="Fortnite Video Game">

    Context

    This Dataset contains the data of 80 endgame fortnite statistics corresponding to the mental state of the player. The data helps in providing possible conclusions when it comes to sobriety and specific statistics in the game.

    Content

    The Dataset contains various fortnite statistics such as position of the player after the battle is over, number of eliminations, number of assists, number of revives, accuracy percentage, number of hits and number of headshots. All these stats are calculated keeping in mind the mental state of the player at a particular time and date.

    Acknowledgements

    The data was obtained from the data world website. The precise data was collected by Kristian Reynolds who was the player. This data can be found from the following link https://data.world/kreynol3/fortnite-statistics80-games with detailed analysis.

    Inspiration

    Fortnite has been one of the most successful video games in the history of the gaming industry and still continues to be one. The early seasons of fortnite are generally considered its peak. According to PlayerCounter, Fortnite brings in three to eight million concurrent players. Being a huge gaming fanatic inspired me to share this interesting dataset which can be used to study the relation between the accuracy and performance of the player with respect to their mental state.

  8. Fortnite player distribution in the U.S. 2018, by age group

    • statista.com
    Updated Jul 11, 2025
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    Statista (2025). Fortnite player distribution in the U.S. 2018, by age group [Dataset]. https://www.statista.com/statistics/865616/fortnite-players-age/
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    Dataset updated
    Jul 11, 2025
    Dataset authored and provided by
    Statistahttp://statista.com/
    Time period covered
    Apr 2018
    Area covered
    United States
    Description

    Since its release in 2017, Fortnite has become one of the most popular games in the world. The Battle Royale game, in which up to 100 players fight it out at one time, is especially loved amongst the younger generations as **** percent of Fortnite players are aged between 18 and 24, and a further **** percent are between ** and 34.

    The rise of Fortnite Having amassed over *** million registered users in just two years, it is safe to say that Fortnite is nothing short of a gaming phenomenon. The developers of the hit, Epic Games, certainly picked the right time to enter the market as revenue in the Battle Royale premium console segment amounted to *** billion U.S. dollars in 2018 and was estimated to more than double to *** billion U.S. dollars in 2019. Fortnite undoubtedly contributed to this estimated jump in revenue as the game generated *** million U.S. dollars in May 2018 alone and it also raked in considerable revenue through its mobile game. If Fortnite itself is free to play, how is it generating so much money?

    In-game purchases key to success The answer is in-game purchases. Regular currency will not get you very far in the Fortnite universe, but it will give you access to V-Bucks, which will unlock everything from Fortnite outfits to celebrations (emotes) and gliders. It seems that players are spending their hard-earned money on making their Fortnite characters stand out from the crowd, with over two-thirds of Fortnite fans confessing to spending money on in-game purchases. The most popular upgrades were to the characters themselves and their outfits, whilst almost ** percent of in-game spending was on emotes, so that the victorious players could celebrate their victories in style.

  9. Fortnite: Travis Scott live event players 2020

    • statista.com
    Updated May 15, 2020
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    Statista (2020). Fortnite: Travis Scott live event players 2020 [Dataset]. https://www.statista.com/statistics/1097635/fortnite-travis-scott-players/
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    Dataset updated
    May 15, 2020
    Dataset authored and provided by
    Statistahttp://statista.com/
    Time period covered
    Apr 2020
    Area covered
    Worldwide
    Description

    During the coronavirus (COVID-19) pandemic in April 2020 when many people were stuck at home, gamers turned to their favorite pastime to help them through lockdown. To capitalize on this captive audience, the popular battle royale game Fortnite collaborated with U.S. rapper Travis Scott to put on a live event within the game. This series of five events, named Fortnite: Astronomical, featured various songs from the artist, as well as a world preview song. During the first live show, a peak of 12.3 million players participated in the event, marking an all-time record for the game.

  10. Apex Legends player count 2019-2024

    • statista.com
    Updated Sep 15, 2024
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    Statista (2024). Apex Legends player count 2019-2024 [Dataset]. https://www.statista.com/statistics/980430/apex-legends-players/
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    Dataset updated
    Sep 15, 2024
    Dataset authored and provided by
    Statistahttp://statista.com/
    Time period covered
    Feb 2019 - Sep 2024
    Area covered
    Worldwide
    Description

    Apex Legends became an instant hit on its release in February 2019. Despite the growth in players slowing down in the months after the game's initial release, Apex Legends crossed 170 million players life-to-date as of October 2024. Apex Legends popular among eSports fans Apex Legends is a battle royale game which pits up to 20 three-person squads against each other in a fight to the death an island. While the game evidently has millions of devoted players, many more experience the game through some of their favorite eSports players. The Respawn Entertainment game is consistently one of the top games streamed on Twitch, with Apex Legends viewers watching in their thousands to see teams battle it out. In June 2024, approximately 7 million hours of Apex Legends were watched on major livestreaming platorms worldwide, making it one of the most popular games on Twitch and illustrating its appeal to both players and viewers alike. The rise of battle royale Battle royale games often include hundreds of players competing against each other at one time and this large-scale game mode has become increasingly popular in recent years thanks to the success of games such as Fortnite and PlayerUnknown's Battlegrounds (PUBG). While many of the games are free to play, players can invest money on in-game purchases, which include upgrades to characters and players. Indeed, player spending in battle royale games often runs into the thousands and spending on PUBG Mobile even surpassed the 1.6 billion U.S. dollar mark in September 2020.

  11. Fortnite: biggest in-game live events 2018-2024

    • statista.com
    Updated Mar 14, 2025
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    Statista (2025). Fortnite: biggest in-game live events 2018-2024 [Dataset]. https://www.statista.com/statistics/1235632/fortnite-biggest-live-events/
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    Dataset updated
    Mar 14, 2025
    Dataset authored and provided by
    Statistahttp://statista.com/
    Time period covered
    Nov 2018 - Nov 2024
    Area covered
    Worldwide
    Description

    Battle royale game Fortnite has hosted several high-profile in-game events which have drawn millions of players worldwide. The Galactus event, which concluded Fortnite's Marvel-themed season 4 of chapter 2 in November 2020, drew 15.3 million concurrent players and still holds the record to date. In November 2024, Remix: The Finale event set the record for a Fortnite in-game concert, attracting 14.3 million players. Additionally, while not a concert or a special event, the launch of Fortnite OG, featuring the game's original map, in November 2023, was the most successful day for the battle royale title, drawing over 44 million players in a day.

  12. PUBG peak concurrent player number on Steam 2025

    • statista.com
    Updated Aug 6, 2025
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    Statista (2025). PUBG peak concurrent player number on Steam 2025 [Dataset]. https://www.statista.com/statistics/755111/pubg-number-players/
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    Dataset updated
    Aug 6, 2025
    Dataset authored and provided by
    Statistahttp://statista.com/
    Time period covered
    Apr 2017 - Jul 2025
    Area covered
    Worldwide
    Description

    First released at the start of 2017, PUBG: Battlegrounds (previously known as PlayerUnknown's Battlegrounds) is one of the most popular games on Steam and had 944,484 peak concurrent players in the last recorded month, July 2025. The highest number of concurrent players was recorded in January 2018 at 3.24 million. One of the biggest games on Steam PUBG gained a devoted legion of fans in a short space of time after its release, and cumulative unit sales of the game hit 75 million in December 2021. The game has also been critically acclaimed — it won the Best Multiplayer Game at The Game Awards in 2017 and its free-to-play mobile version for Android and iOS, released in 2018, was nominated for Best Mobile Game at The 2018 Game Awards. This critical success has also translated into commercial success, as the game generated millions of U.S. dollars of revenue, most successfully in the United States. On January 12, 2022, the game has become free to play. Battle of the Battle Royale games PlayerUnknown’s Battlegrounds is an online battle royale game in which up to 100 hundred players battle it out until there is only one player or one team left standing. This format of game has become very popular in recent years. While PUBG has a strong following, especially on Steam, it has come under pressure from rival battle royale game Fortnite. First released just several months after PUBG, Fortnite has since become a cultural phenomenon, amassing 500 million registered users in just six years. As of 2025, both PUB and Fortnite are still going strong with their loyal audiences.

  13. Weekly time spent playing Fortnite according to users in the U.S. 2020

    • statista.com
    Updated Mar 15, 2020
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    Statista (2020). Weekly time spent playing Fortnite according to users in the U.S. 2020 [Dataset]. https://www.statista.com/statistics/882113/time-spent-playing-fortnite/
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    Dataset updated
    Mar 15, 2020
    Dataset authored and provided by
    Statistahttp://statista.com/
    Time period covered
    Feb 28, 2020
    Area covered
    United States
    Description

    According to a February 2020 survey of Fortnite gamers in the United States, ** percent of respondents played Fortnite roughly *** to *** hours per week, while **** percent admitted to playing for ** weekly hours or more.

  14. North America Central FNCS Grand Finals Statistics

    • kaggle.com
    zip
    Updated Apr 11, 2024
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    WSBrown (2024). North America Central FNCS Grand Finals Statistics [Dataset]. https://www.kaggle.com/datasets/wsbrown/north-america-central-fncs-grand-finals-placements/suggestions
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    zip(6900 bytes)Available download formats
    Dataset updated
    Apr 11, 2024
    Authors
    WSBrown
    License

    https://creativecommons.org/publicdomain/zero/1.0/https://creativecommons.org/publicdomain/zero/1.0/

    Area covered
    Central America
    Description

    Content The dataset contains the Grand Finals statistics for the NA Central region. Day1 consists of the first 6 games, and Day2 contains the last 6.

    Date: Day 1. Each Grand Finals is a two day event. The Date column lists the first day of competition. The second day of competition is just one day later.

    Season: The Chapter and Season of the Grand Finals. CH - Chapter; S - Season

    Place: Final Placement at the end of the two day Grand Finals

    Player1, Player2: The names of the two players in each duo competing together.

    Points: Total number of points at the end of the two day Grand Finals.

    Wins: Total number of wins at the end of the two day Grand Finals.

    Avg. Points: Average number of points scored per duo over the 12 games.

    Avg. Place: Average placement by the duo over the 12 games.

    Total Eliminations: Total number of eliminations at the end of the two day Grand Finals.

    Avg. Elims: Average eliminations by the duo over the 12 games.

    K/D: Eliminations (Kills) / Death Rate

    Game1-12 Place: Placement by the duo for each of the 12 games.

    Game1-12 Elims: Eliminations by the duo for each of the 12 games.

    Missing Data Missing data in the csv is handled through "-1" in the Game Place/Elim columns. These can occur if a duo doesn't load into the match, or a game crash prior to the match.

    Acknowledgements I collected the data by hand from Fortnite Tracker website (https://fortnitetracker.com/). The public Fortnite Tracker API was disabled.

  15. Fortnite console gaming engagement 2023

    • statista.com
    Updated Dec 15, 2023
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    Statista (2023). Fortnite console gaming engagement 2023 [Dataset]. https://www.statista.com/statistics/1429595/fortnite-console-gaming-time/
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    Dataset updated
    Dec 15, 2023
    Dataset authored and provided by
    Statistahttp://statista.com/
    Time period covered
    Oct 2023 - Nov 2023
    Area covered
    Worldwide
    Description

    In November 2023, battle royale title Fortnite launched the OG season, taking players back to the original Chapter 1 map and re-introducing various in-game items from the earliest seasons of the game. The nostalgia was strong in this one, and Fortnite players on Xbox and PlayStation consoles spent nearly 1.48 billion hours on the online title in November 2023, up by 146 percent from the hours spent on Fortnite in the preceding month.

  16. Highest-earning Fortnite Danish players 2025

    • statista.com
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    Statista, Highest-earning Fortnite Danish players 2025 [Dataset]. https://www.statista.com/statistics/1117874/top-earners-in-fortnite-in-denmark/
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    Dataset authored and provided by
    Statistahttp://statista.com/
    Time period covered
    Feb 2018 - Jan 2025
    Area covered
    Denmark
    Description

    The top earner in the battle royale video game Fortnite from Denmark was the gamer tag Anas. He earned over *** million U.S. dollars in professional Fortnite tournaments in the period from February 2018 to January 2025. In second place came Th0masHD, Thomas Høxbro Davidsen, who earned roughly *** million U.S. dollars' worth of prize money. Epic Games developed the survival and royale battle video game Fortnite in 2017. The different game mode versions are available not only for computers and consoles, but also for handheld and mobile devices.

  17. R

    Research Paper on Metaverse Market Report

    • marketreportanalytics.com
    doc, pdf, ppt
    Updated Apr 23, 2025
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    Market Report Analytics (2025). Research Paper on Metaverse Market Report [Dataset]. https://www.marketreportanalytics.com/reports/research-paper-on-metaverse-market-89098
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    pdf, ppt, docAvailable download formats
    Dataset updated
    Apr 23, 2025
    Dataset authored and provided by
    Market Report Analytics
    License

    https://www.marketreportanalytics.com/privacy-policyhttps://www.marketreportanalytics.com/privacy-policy

    Time period covered
    2025 - 2033
    Area covered
    Global
    Variables measured
    Market Size
    Description

    The Metaverse market is experiencing explosive growth, projected to reach a substantial size exceeding $116.74 million by 2025 and exhibiting a remarkable Compound Annual Growth Rate (CAGR) of 41.83%. This burgeoning sector is driven by several key factors. Firstly, advancements in Augmented Reality (AR) and Virtual Reality (VR) hardware are creating increasingly immersive and engaging experiences. Secondly, the integration of social media, particularly through targeted advertising within metaverse platforms, is fueling user engagement and market expansion. The rise of virtual live entertainment, exemplified by successful platforms like Epic Games and Roblox, is further attracting significant user bases and driving revenue generation. Finally, the expansion of gaming services, offering diverse and interactive experiences within metaverse environments, constitutes a major growth catalyst. The market is segmented across diverse end-user industries, including gaming, media & entertainment, commercial applications (virtual offices, training simulations), retail (virtual showrooms, immersive shopping), and others. Major players like Fortnite, EA Sports, AWS, Qualcomm, Oculus, Vive, Epic Games, Roblox, Facebook (Meta), Unity, Steam, and Itch.io are actively shaping this dynamic landscape, investing heavily in technological advancements and content creation to capture market share. The forecast period from 2025 to 2033 promises even more significant expansion. While precise regional market share data is unavailable, it's reasonable to expect North America and Europe to initially hold the largest shares, given their advanced technological infrastructure and strong adoption rates of related technologies. However, Asia's rapid technological development and immense population present significant growth potential, potentially surpassing other regions in the later years of the forecast period. The continued development of user-friendly interfaces, enhanced graphic capabilities, and broader accessibility will be crucial in driving further market penetration across all regions. Challenges such as addressing concerns regarding data privacy, cybersecurity, and the potential for digital addiction will require proactive solutions to ensure sustainable and responsible market development. Recent developments include: May 2024: Grand Cayman-based Web3 firm Mai Labs unveiled its metaverse platform, 'Mayaaverse', in India. During the launch event held in Delhi, the company also rolled out the Lumyn XR, a virtual reality headset crafted for deep immersion in the digital realm. Through these innovations, Mai Labs is making its mark in Artificial Intelligence, blockchain, and the metaverse., February 2024: The Royal Government of Bhutan has launched a metaverse platform named Bhutanverse. This virtual space provides a computer-generated environment, enabling global users to experience Bhutan digitally. The metaverse will showcase the country's culture, history, and philosophy, accessible from users' homes. It will feature Bhutanese motifs, art, and architecture. Additionally, a creative space has been developed to offer interactive quests, where metaverse avatars can engage in mini-games based on compelling storylines centered around Bhutan’s history and folklore.. Key drivers for this market are: Favorable trends such as convergence of games and social media platforms, Technological advancements in hardware and networking. Potential restraints include: Favorable trends such as convergence of games and social media platforms, Technological advancements in hardware and networking. Notable trends are: Gaming Segment Accounted for the Largest Market Share.

  18. U.S. Fortnite player total in-game spend 2018-2020

    • statista.com
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    Statista, U.S. Fortnite player total in-game spend 2018-2020 [Dataset]. https://www.statista.com/statistics/1239662/fortnite-players-spending-total/
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    Dataset authored and provided by
    Statistahttp://statista.com/
    Time period covered
    Jun 2018 - Feb 2020
    Area covered
    United States
    Description

    According to a February 2020 survey of Fortnite gamers in the United States, respondents had spent an average of ****** U.S. dollars on in-game purchases. Overall, about ** percent of responding Fortnite audiences had spent money on the free-to-play title.

  19. M

    Metaverse Virtual Platform Report

    • datainsightsmarket.com
    doc, pdf, ppt
    Updated Jun 4, 2025
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    Data Insights Market (2025). Metaverse Virtual Platform Report [Dataset]. https://www.datainsightsmarket.com/reports/metaverse-virtual-platform-1935969
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    pdf, doc, pptAvailable download formats
    Dataset updated
    Jun 4, 2025
    Dataset authored and provided by
    Data Insights Market
    License

    https://www.datainsightsmarket.com/privacy-policyhttps://www.datainsightsmarket.com/privacy-policy

    Time period covered
    2025 - 2033
    Area covered
    Global
    Variables measured
    Market Size
    Description

    The Metaverse Virtual Platform market is experiencing explosive growth, projected to reach $1407 million in 2025 and exhibiting a Compound Annual Growth Rate (CAGR) of 15.3% from 2025 to 2033. This robust expansion is fueled by several key drivers. The increasing adoption of virtual and augmented reality (VR/AR) technologies is creating immersive experiences, attracting a broader user base across gaming, social interaction, and professional applications. Furthermore, the rising demand for remote collaboration tools and the expanding capabilities of 5G networks are contributing significantly to market growth. Technological advancements, including improvements in graphics rendering, haptic feedback, and user interface design, are enhancing user engagement and driving market expansion. The increasing integration of blockchain technology and the emergence of decentralized metaverse platforms are also creating new opportunities for innovation and market expansion. While challenges remain, such as the need for wider internet accessibility and addressing potential concerns around data privacy and security, the overall market trajectory indicates substantial future growth. The competitive landscape is dynamic, with established players like Fortnite, Roblox, and Second Life alongside emerging platforms such as Meta Horizons, Microsoft AltspaceVR, and Decentraland. These companies are continually innovating and expanding their offerings to attract and retain users. The market segmentation is evolving rapidly, with platforms catering to diverse user needs – from gaming and entertainment to education, training, and virtual commerce. Geographical growth is also varied, with North America and Asia-Pacific anticipated to be key contributors to the overall market expansion. The forecast period of 2025-2033 suggests a substantial increase in market size, driven by the ongoing adoption of VR/AR technologies, the development of more immersive experiences, and the integration of innovative functionalities. The continued investment in infrastructure and technological advancements will be crucial in shaping the future of this rapidly expanding market.

  20. Leading battle royale games on Twitch 2025, by viewer hours

    • statista.com
    Updated Mar 5, 2025
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    Statista (2025). Leading battle royale games on Twitch 2025, by viewer hours [Dataset]. https://www.statista.com/statistics/1230663/top-battle-royale-games-livestreamed-by-hours/
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    Dataset updated
    Mar 5, 2025
    Dataset authored and provided by
    Statistahttp://statista.com/
    Area covered
    Worldwide
    Description

    In March 2025, Fortnite was the top battle royale title across Twitch with more than 12 million weekly viewer hours. Call Of Duty: Modern Warfare, which was published by Activision Blizzard, was ranked third with 4.7 million viewership hours during the measured period.

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Statista (2025). Fortnite player count 2017-2023 [Dataset]. https://www.statista.com/statistics/746230/fortnite-players/
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Fortnite player count 2017-2023

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42 scholarly articles cite this dataset (View in Google Scholar)
Dataset updated
Nov 27, 2025
Dataset authored and provided by
Statistahttp://statista.com/
Time period covered
Aug 2017 - Nov 2023
Area covered
Worldwide
Description

How many people play Fortnite? After bursting onto the scene in 2017, Fortnite has since become a worldwide phenomenon, amassing 650 million players across the globe as of November 2023, up from 400 million in May 2021. Why is Fortnite so popular? The reasons Fortnite has become such a global hit are clear. Not only is the game free to play, but it is also available on most gaming platforms. On top of this, Fortnite's most popular gameplay mode is the battle royale mode, in which up to 100 players fight it at once. This means that the re-playability of the game is infinite – each game is unique. Keeping players engaged with live services Fortnite Battle Royale is also a live service game, meaning that the game receives regular content updates to keep players engaged. Each season of the game roughly lasts 10 weeks and features events such as online concerts, and cosmetic changes. The game’s current iteration is called "鬼HUNTERS (Demon HUNTERS)" with a theme around yōkai, hunters and Japanese culture. Live service games are here to stay By offering cross-platform, multiplayer gaming with a live service schedule, Fortnite covers two of the biggest gaming industry trends, which the majority of the industry intend to follow. A 2023 of global gaming studios found that more than nine in ten studios were either working on or intending to release a live services title. With regular, cadenced, and themed updates to free-to-play games, studios motivate players to keep returning and, eventually, spend not only time but also money on the game. This seems to work for the parent company Epic Games – Fortnite was one of the most downloaded PlayStation F2P game in the EU and North America in 2024.

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