Facebook
Twitterhttps://creativecommons.org/publicdomain/zero/1.0/https://creativecommons.org/publicdomain/zero/1.0/
A collection of 88 end game Fortnite statistics including rank placed, eliminations, assists, revives, accuracy, hits, head shots, distance traveled, materials gathered, materials used, damage taken, damage to players, damage to structures, time of day, date, and mental state.
Facebook
TwitterHow many people play Fortnite? After bursting onto the scene in 2017, Fortnite has since become a worldwide phenomenon, amassing 650 million players across the globe as of November 2023, up from 400 million in May 2021. Why is Fortnite so popular? The reasons Fortnite has become such a global hit are clear. Not only is the game free to play, but it is also available on most gaming platforms. On top of this, Fortnite's most popular gameplay mode is the battle royale mode, in which up to 100 players fight it at once. This means that the re-playability of the game is infinite – each game is unique. Keeping players engaged with live services Fortnite Battle Royale is also a live service game, meaning that the game receives regular content updates to keep players engaged. Each season of the game roughly lasts 10 weeks and features events such as online concerts, and cosmetic changes. The game’s current iteration is called "鬼HUNTERS (Demon HUNTERS)" with a theme around yōkai, hunters and Japanese culture. Live service games are here to stay By offering cross-platform, multiplayer gaming with a live service schedule, Fortnite covers two of the biggest gaming industry trends, which the majority of the industry intend to follow. A 2023 of global gaming studios found that more than nine in ten studios were either working on or intending to release a live services title. With regular, cadenced, and themed updates to free-to-play games, studios motivate players to keep returning and, eventually, spend not only time but also money on the game. This seems to work for the parent company Epic Games – Fortnite was one of the most downloaded PlayStation F2P game in the EU and North America in 2024.
Facebook
TwitterBy Kristian Reynolds [source]
This dataset contains 88 end-game Fortnite statistics, giving a comprehensive look at player performance over the course of 80 games. Discover the time of day, date, mental state and more that contribute to winning strategies! Measure success across eliminations, assists, revives, accuracy percentage, hits scored and head shots landed. Explore distance traveled and materials gathered or used to gauge efficiency while playing. Examine damage taken versus damage dealt to other players and structures alike. Use this data to reveal peak performance trends in Fortnite gameplay
For more datasets, click here.
- 🚨 Your notebook can be here! 🚨!
This dataset is a great resource for analyzing and tracking the performance of Fortnite players. It contains 88 end game stats that provide insights into player performance, such as eliminations, assists and revives. This dataset can help you gain a better understanding of your own performance or another player’s overall effectiveness in the game.
- Analyzing Performance: This dataset can be used to analyze your own or other players’ overall performance in Fortnite across multiple games by looking at statistics like eliminations, assists, revives and head shots (by looking at comparisons between different games).
- Tracking Performance: The dataset also has valuable data that enables you to track any changes in performance over time since it includes data on when the games were played (Date) as well as when they ended (Time of Day). This can be used to measure progress or stagnation in your play over time by comparing different stats like accuracy and distance traveled per game.
- Improving Performance: By combining this data with other information about gear and character builds, one can use this information to look for patterns between successful playstyles across multiple matches or build an optimal loadout for their particular playstyle preferences or intentions see what works best their intended approach
- Using this dataset to develop player performance indicators that can be used to compare players across games. The indicators can measure each player's ability in terms of eliminations, assists, headshots accuracy and other data points.
- Establishing correlations between the mental state and performance level of a player by analyzing how their stats vary before and after playing under different mental states.
- Analyzing the relationship between overall game performance (such as placement) and specific statistics (such as materials gathered or damage taken). This could provide useful insights into what aspects of gameplay are more important for high-level play in Fortnite
If you use this dataset in your research, please credit the original authors. Data Source
License: Dataset copyright by authors - You are free to: - Share - copy and redistribute the material in any medium or format for any purpose, even commercially. - Adapt - remix, transform, and build upon the material for any purpose, even commercially. - You must: - Give appropriate credit - Provide a link to the license, and indicate if changes were made. - ShareAlike - You must distribute your contributions under the same license as the original. - Keep intact - all notices that refer to this license, including copyright notices.
File: Fortnite Statistics.csv | Column name | Description | |:-------------------------|:--------------------------------------------------------------| | Date | Date of the game. (Date) | | Time of Day | Time of day the game was played. (Time) | | Placed | Player's placement in the game. (Integer) | | Mental State | Player's mental state during the game. (String) | | Eliminations | Number of eliminations the player achieved. (Integer) | | Assists | Number of assists the player achieved. (Integer) | | Revives | Number of revives the player achieved. (Integer) | | Accuracy | Player's accuracy in the game. (Float) | | Hits ...
Facebook
TwitterAttribution-NonCommercial-ShareAlike 4.0 (CC BY-NC-SA 4.0)https://creativecommons.org/licenses/by-nc-sa/4.0/
License information was derived automatically
https://cdn2.unrealengine.com/Fortnite%2Fblog%2Fseason-8%2FBR08_News_Featured_Launch_ScreenKeyArt_Announce-1920x1080-f831323339109ab3c6a8d9e4c670f1973b8796d0.jpg" alt="Fortnite Video Game">
This Dataset contains the data of 80 endgame fortnite statistics corresponding to the mental state of the player. The data helps in providing possible conclusions when it comes to sobriety and specific statistics in the game.
The Dataset contains various fortnite statistics such as position of the player after the battle is over, number of eliminations, number of assists, number of revives, accuracy percentage, number of hits and number of headshots. All these stats are calculated keeping in mind the mental state of the player at a particular time and date.
The data was obtained from the data world website. The precise data was collected by Kristian Reynolds who was the player. This data can be found from the following link https://data.world/kreynol3/fortnite-statistics80-games with detailed analysis.
Fortnite has been one of the most successful video games in the history of the gaming industry and still continues to be one. The early seasons of fortnite are generally considered its peak. According to PlayerCounter, Fortnite brings in three to eight million concurrent players. Being a huge gaming fanatic inspired me to share this interesting dataset which can be used to study the relation between the accuracy and performance of the player with respect to their mental state.
Facebook
TwitterHaving burst onto the scene in 2017, Fortnite has since become a worldwide phenomenon, amassing almost 250 million players across the globe as of March 2019. Having first been released in July 2017, the battle royale game took just two weeks to reach 10 million players, a figure which doubled to 20 million players after only six weeks. In less than a year, the game had acquired a staggering 125 million players.
Facebook
TwitterComprehensive YouTube channel statistics for Fortnite, featuring 13,300,000 subscribers and 3,192,201,159 total views. This dataset includes detailed performance metrics such as subscriber growth, video views, engagement rates, and estimated revenue. The channel operates in the Gaming category and is based in US. Track 1,835 videos with daily and monthly performance data, including view counts, subscriber changes, and earnings estimates. Analyze growth trends, engagement patterns, and compare performance against similar channels in the same category.
Facebook
TwitterIn 2022, the multi-platform free-to-play (F2P) gaming title Fortnite generated an estimated 4.4 billion U.S. dollars in annual revenues. This figure decreased from the previous year when the battle royale title made about 4.8 billion U.S. dollars in revenues.
Facebook
Twitterhttps://creativecommons.org/publicdomain/zero/1.0/https://creativecommons.org/publicdomain/zero/1.0/
I'm a Junior Data Engineer and a Fortnite player, I wanted to make a fun project about fortnite, but I didn't find any dataset on kaggle, so I told my self why don't I make one.
In this dataset there is 5 game modes (Solo, Duo, Trios. Squads and ltm) each have: Score: total score. top1: total wins. kd : kill/death ratio. WinRatio: win ratio. matches: number of matches played. kills: number of eliminations made. minutesPlayed: total number of minutes spent.
Data was collected during season 6 chapter 2 (4/2021)
I collected the data using the fortnite tracker API from the tracker network website (https://tracker.gg/).
Facebook
TwitterSince its release in 2017, Fortnite has become one of the most popular games in the world. The Battle Royale game pits up to 100 players against each other at one time until only one player emerges victorious. Given the nature of the gaming world and of shooter games in particular, it comes as no surprise that the majority of Fortnite players are male – **** percent of the game’s players in the United States are male, in comparison to **** percent who are female.
The rise of Fortnite The meteoric rise of Fortnite can be seen no more clearly than in its registered user number. It recorded just one million users in its humble beginnings in August 2017, but this had soared to 250 million players by March 2019. The battle royale game is particularly loved by the younger generations – **** percent of users in the U.S. were aged between 18 and 24, and a further **** percent fell into the ** to ** age range. While the gameplay makes it easy to play just one game in a sitting, it seems that players are putting far more hours into their favorite game. Over ** percent of Fortnite players admitted to spending over ** hours a week playing the game and **** percent stated that they played between ** and ** hours weekly.
Fortnite raking in the revenue One of the biggest selling points of Fortnite is that it is free to play. This does not mean, however, that the developer, Epic Games, is not reaping the rewards for its hit game. Gamers can spend money on upgrades within the game for everything ranging from how their character looks to how they celebrate their victory. These in-game purchases were carried out by **** percent of Fortnite gamers in the United States, with modifications to outfits or characters being the most popular choice. As a result of these purchases, Fortnite generated revenue of *** million U.S. dollars in May 2018 alone, more than doubling the figure from February 2018.
Facebook
TwitterSince its release in 2017, Fortnite has become one of the most popular games in the world. The Battle Royale game, in which up to 100 players fight it out at one time, is especially loved amongst the younger generations as **** percent of Fortnite players are aged between 18 and 24, and a further **** percent are between ** and 34.
The rise of Fortnite Having amassed over *** million registered users in just two years, it is safe to say that Fortnite is nothing short of a gaming phenomenon. The developers of the hit, Epic Games, certainly picked the right time to enter the market as revenue in the Battle Royale premium console segment amounted to *** billion U.S. dollars in 2018 and was estimated to more than double to *** billion U.S. dollars in 2019. Fortnite undoubtedly contributed to this estimated jump in revenue as the game generated *** million U.S. dollars in May 2018 alone and it also raked in considerable revenue through its mobile game. If Fortnite itself is free to play, how is it generating so much money?
In-game purchases key to success The answer is in-game purchases. Regular currency will not get you very far in the Fortnite universe, but it will give you access to V-Bucks, which will unlock everything from Fortnite outfits to celebrations (emotes) and gliders. It seems that players are spending their hard-earned money on making their Fortnite characters stand out from the crowd, with over two-thirds of Fortnite fans confessing to spending money on in-game purchases. The most popular upgrades were to the characters themselves and their outfits, whilst almost ** percent of in-game spending was on emotes, so that the victorious players could celebrate their victories in style.
Facebook
TwitterThis dataset was created by RushabhWadkar
Released under Data files © Original Authors
Facebook
TwitterComprehensive YouTube channel statistics for Fortnite ES, featuring 1,600,000 subscribers and 396,702,162 total views. This dataset includes detailed performance metrics such as subscriber growth, video views, engagement rates, and estimated revenue. The channel operates in the Gaming category. Track 1,147 videos with daily and monthly performance data, including view counts, subscriber changes, and earnings estimates. Analyze growth trends, engagement patterns, and compare performance against similar channels in the same category.
Facebook
TwitterComprehensive YouTube channel statistics for Fortnite TikToks 38, featuring 1,310,000 subscribers and 220,964,598 total views. This dataset includes detailed performance metrics such as subscriber growth, video views, engagement rates, and estimated revenue. The channel operates in the Gaming category and is based in CA. Track 884 videos with daily and monthly performance data, including view counts, subscriber changes, and earnings estimates. Analyze growth trends, engagement patterns, and compare performance against similar channels in the same category.
Facebook
TwitterAttribution 4.0 (CC BY 4.0)https://creativecommons.org/licenses/by/4.0/
License information was derived automatically
Google Search Trends: Online Games: Fortnite data was reported at 100.000 Score in 29 Nov 2025. This records an increase from the previous number of 36.000 Score for 28 Nov 2025. Google Search Trends: Online Games: Fortnite data is updated daily, averaging 28.000 Score from Dec 2021 (Median) to 29 Nov 2025, with 1460 observations. The data reached an all-time high of 100.000 Score in 29 Nov 2025 and a record low of 0.000 Score in 28 Feb 2023. Google Search Trends: Online Games: Fortnite data remains active status in CEIC and is reported by Google Trends. The data is categorized under Global Database’s United States – Table US.Google.GT: Google Search Trends: by Categories.
Facebook
TwitterComprehensive YouTube channel statistics for Tomato - Fortnite, featuring 3,120,000 subscribers and 1,372,587,883 total views. This dataset includes detailed performance metrics such as subscriber growth, video views, engagement rates, and estimated revenue. The channel operates in the Gaming category and is based in US. Track 1,597 videos with daily and monthly performance data, including view counts, subscriber changes, and earnings estimates. Analyze growth trends, engagement patterns, and compare performance against similar channels in the same category.
Facebook
TwitterTraffic analytics, rankings, and competitive metrics for fortnite.com as of September 2025
Facebook
TwitterHere is an updated dataset of all the Fortnite weapons. Updated from this article: dotesports.com
Have fun!
Facebook
TwitterAttribution 4.0 (CC BY 4.0)https://creativecommons.org/licenses/by/4.0/
License information was derived automatically
Google Search Trends: Online Games: Fortnite data was reported at 19.000 Score in 14 May 2025. This records a decrease from the previous number of 20.000 Score for 13 May 2025. Google Search Trends: Online Games: Fortnite data is updated daily, averaging 24.000 Score from Dec 2021 (Median) to 14 May 2025, with 1261 observations. The data reached an all-time high of 100.000 Score in 01 Dec 2024 and a record low of 0.000 Score in 23 Mar 2023. Google Search Trends: Online Games: Fortnite data remains active status in CEIC and is reported by Google Trends. The data is categorized under Global Database’s Russian Federation – Table RU.Google.GT: Google Search Trends: by Categories.
Facebook
TwitterComprehensive YouTube channel statistics for Fortnite Events, featuring 399,000 subscribers and 145,020,910 total views. This dataset includes detailed performance metrics such as subscriber growth, video views, engagement rates, and estimated revenue. The channel operates in the Gaming category and is based in EG. Track 3,981 videos with daily and monthly performance data, including view counts, subscriber changes, and earnings estimates. Analyze growth trends, engagement patterns, and compare performance against similar channels in the same category.
Facebook
TwitterThis dataset contains the predicted prices of the asset Based Fortnite over the next 16 years. This data is calculated initially using a default 5 percent annual growth rate, and after page load, it features a sliding scale component where the user can then further adjust the growth rate to their own positive or negative projections. The maximum positive adjustable growth rate is 100 percent, and the minimum adjustable growth rate is -100 percent.
Facebook
Twitterhttps://creativecommons.org/publicdomain/zero/1.0/https://creativecommons.org/publicdomain/zero/1.0/
A collection of 88 end game Fortnite statistics including rank placed, eliminations, assists, revives, accuracy, hits, head shots, distance traveled, materials gathered, materials used, damage taken, damage to players, damage to structures, time of day, date, and mental state.