https://www.wiseguyreports.com/pages/privacy-policyhttps://www.wiseguyreports.com/pages/privacy-policy
BASE YEAR | 2024 |
HISTORICAL DATA | 2019 - 2024 |
REPORT COVERAGE | Revenue Forecast, Competitive Landscape, Growth Factors, and Trends |
MARKET SIZE 2023 | 19.45(USD Billion) |
MARKET SIZE 2024 | 21.51(USD Billion) |
MARKET SIZE 2032 | 48.14(USD Billion) |
SEGMENTS COVERED | Product Type ,Distribution Channel ,Target Audience ,Theme ,Regional |
COUNTRIES COVERED | North America, Europe, APAC, South America, MEA |
KEY MARKET DYNAMICS | 1 Growing popularity 2 Convergence with pop culture 3 Expansion into new markets 4 Technological advancements 5 Rising disposable income |
MARKET FORECAST UNITS | USD Billion |
KEY COMPANIES PROFILED | - Bandai Namco Holdings ,- Sega Corporation ,- Bandai Co., Ltd. ,- Capcom Co., Ltd. ,- Square Enix Holdings Co., Ltd. ,- Takara Tomy Company, Ltd. ,- Imagineer Co., Ltd. ,- Konami Holdings Corporation ,- Nintendo Co., Ltd. ,- Sony Interactive Entertainment LLC ,- TOMY Company, Ltd. ,- Sega Toys Co., Ltd. ,- Takara Tomy Arts Co., Ltd. ,- Banpresto Co., Ltd. |
MARKET FORECAST PERIOD | 2024 - 2032 |
KEY MARKET OPPORTUNITIES | Expansion into Emerging Markets Growing demand in regions like AsiaPacific and Latin America The Rise of Digital Gachapon Integration of gacha mechanics into digital platforms Collaborations with Popular Franchises Partnerships with anime manga and video game brands Personalized and Collectible Gachapon Unique and limitededition releases catering to specific interests Advancements in Machine Technology Innovative machines with improved reliability and user experience |
COMPOUND ANNUAL GROWTH RATE (CAGR) | 10.6% (2024 - 2032) |
China's mobile game market is vibrant. In July 2025, Tencent's flagship title, Honor of Kings, was the highest-grossing game app in the country, raking in over *** million U.S. dollars in revenue. PUBG Mobile remained second with over ** million U.S. dollars. The much anticipated *********** came in the third spot, earning over ** million U.S. dollars. Whiteout Survival, Love and Deepspace, and Dungeon & Fighter: Origins, followed with less than ** million U.S. dollars. The long-term winners: Tencent and NetEase For many years, Tencent and NetEase have been the most successful Chinese game developers, holding the lion’s share of mobile gaming traffic. The former owns the super app WeChat and an extensive network of entertainment offerings. The mobile gaming business has been one of Tencent's profit pillars, contributing nearly ** percent of its annual revenue (*** billion yuan) in 2022. In comparison, NetEase was half the size of Tencent—** billion yuan in online game revenue in 2024. The industry challenger: miHoYo Having arrived at the gaming scene relatively late in 2011, the Chinese studio miHoYo took eight years to catch global attention. In September 2020, the company grabbed the right timing to launch Genshin Impact during the pandemic. The role-playing game achieved *** billion U.S. dollars of revenue within a year of release and continues to be a lucrative title in various markets. The company later released *** more blockbuster games, Honkai: Star Rail in 2023 and Zenless Zone Zero in 2024.
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https://www.wiseguyreports.com/pages/privacy-policyhttps://www.wiseguyreports.com/pages/privacy-policy
BASE YEAR | 2024 |
HISTORICAL DATA | 2019 - 2024 |
REPORT COVERAGE | Revenue Forecast, Competitive Landscape, Growth Factors, and Trends |
MARKET SIZE 2023 | 19.45(USD Billion) |
MARKET SIZE 2024 | 21.51(USD Billion) |
MARKET SIZE 2032 | 48.14(USD Billion) |
SEGMENTS COVERED | Product Type ,Distribution Channel ,Target Audience ,Theme ,Regional |
COUNTRIES COVERED | North America, Europe, APAC, South America, MEA |
KEY MARKET DYNAMICS | 1 Growing popularity 2 Convergence with pop culture 3 Expansion into new markets 4 Technological advancements 5 Rising disposable income |
MARKET FORECAST UNITS | USD Billion |
KEY COMPANIES PROFILED | - Bandai Namco Holdings ,- Sega Corporation ,- Bandai Co., Ltd. ,- Capcom Co., Ltd. ,- Square Enix Holdings Co., Ltd. ,- Takara Tomy Company, Ltd. ,- Imagineer Co., Ltd. ,- Konami Holdings Corporation ,- Nintendo Co., Ltd. ,- Sony Interactive Entertainment LLC ,- TOMY Company, Ltd. ,- Sega Toys Co., Ltd. ,- Takara Tomy Arts Co., Ltd. ,- Banpresto Co., Ltd. |
MARKET FORECAST PERIOD | 2024 - 2032 |
KEY MARKET OPPORTUNITIES | Expansion into Emerging Markets Growing demand in regions like AsiaPacific and Latin America The Rise of Digital Gachapon Integration of gacha mechanics into digital platforms Collaborations with Popular Franchises Partnerships with anime manga and video game brands Personalized and Collectible Gachapon Unique and limitededition releases catering to specific interests Advancements in Machine Technology Innovative machines with improved reliability and user experience |
COMPOUND ANNUAL GROWTH RATE (CAGR) | 10.6% (2024 - 2032) |