2 datasets found
  1. w

    Global Gachapon Market Research Report: By Type (Capsule Toys, Vending...

    • wiseguyreports.com
    Updated May 3, 2025
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    wWiseguy Research Consultants Pvt Ltd (2025). Global Gachapon Market Research Report: By Type (Capsule Toys, Vending Machine Toys, Online Gachapon), By Material (PVC, ABS Plastic, Rubber, Metal), By Target Demographic (Children, Young Adults, Adults), By License Type (Original Characters, Licensed Characters (e.g., anime, manga), Collaboration (e.g., with brands)), By Pricing (Low-Priced (100-500 Yen), Mid-Priced (500-1,000 Yen), High-Priced (1,000 Yen and above)) and By Regional (North America, Europe, South America, Asia Pacific, Middle East and Africa) - Forecast to 2032. [Dataset]. https://www.wiseguyreports.com/reports/gachapon-market
    Explore at:
    Dataset updated
    May 3, 2025
    Dataset authored and provided by
    wWiseguy Research Consultants Pvt Ltd
    License

    https://www.wiseguyreports.com/pages/privacy-policyhttps://www.wiseguyreports.com/pages/privacy-policy

    Time period covered
    May 24, 2025
    Area covered
    Global
    Description
    BASE YEAR2024
    HISTORICAL DATA2019 - 2024
    REPORT COVERAGERevenue Forecast, Competitive Landscape, Growth Factors, and Trends
    MARKET SIZE 202319.45(USD Billion)
    MARKET SIZE 202421.51(USD Billion)
    MARKET SIZE 203248.14(USD Billion)
    SEGMENTS COVEREDProduct Type ,Distribution Channel ,Target Audience ,Theme ,Regional
    COUNTRIES COVEREDNorth America, Europe, APAC, South America, MEA
    KEY MARKET DYNAMICS1 Growing popularity 2 Convergence with pop culture 3 Expansion into new markets 4 Technological advancements 5 Rising disposable income
    MARKET FORECAST UNITSUSD Billion
    KEY COMPANIES PROFILED- Bandai Namco Holdings ,- Sega Corporation ,- Bandai Co., Ltd. ,- Capcom Co., Ltd. ,- Square Enix Holdings Co., Ltd. ,- Takara Tomy Company, Ltd. ,- Imagineer Co., Ltd. ,- Konami Holdings Corporation ,- Nintendo Co., Ltd. ,- Sony Interactive Entertainment LLC ,- TOMY Company, Ltd. ,- Sega Toys Co., Ltd. ,- Takara Tomy Arts Co., Ltd. ,- Banpresto Co., Ltd.
    MARKET FORECAST PERIOD2024 - 2032
    KEY MARKET OPPORTUNITIESExpansion into Emerging Markets Growing demand in regions like AsiaPacific and Latin America The Rise of Digital Gachapon Integration of gacha mechanics into digital platforms Collaborations with Popular Franchises Partnerships with anime manga and video game brands Personalized and Collectible Gachapon Unique and limitededition releases catering to specific interests Advancements in Machine Technology Innovative machines with improved reliability and user experience
    COMPOUND ANNUAL GROWTH RATE (CAGR) 10.6% (2024 - 2032)
  2. Top grossing mobile games in China 2025

    • statista.com
    • ai-chatbox.pro
    Updated Jul 31, 2025
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    Statista (2025). Top grossing mobile games in China 2025 [Dataset]. https://www.statista.com/statistics/1175228/china-top-grossing-game-apps/
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    Dataset updated
    Jul 31, 2025
    Dataset authored and provided by
    Statistahttp://statista.com/
    Time period covered
    Jul 1, 2025 - Jul 31, 2025
    Area covered
    China
    Description

    China's mobile game market is vibrant. In July 2025, Tencent's flagship title, Honor of Kings, was the highest-grossing game app in the country, raking in over *** million U.S. dollars in revenue. PUBG Mobile remained second with over ** million U.S. dollars. The much anticipated *********** came in the third spot, earning over ** million U.S. dollars. Whiteout Survival, Love and Deepspace, and Dungeon & Fighter: Origins, followed with less than ** million U.S. dollars. The long-term winners: Tencent and NetEase For many years, Tencent and NetEase have been the most successful Chinese game developers, holding the lion’s share of mobile gaming traffic. The former owns the super app WeChat and an extensive network of entertainment offerings. The mobile gaming business has been one of Tencent's profit pillars, contributing nearly ** percent of its annual revenue (*** billion yuan) in 2022. In comparison, NetEase was half the size of Tencent—** billion yuan in online game revenue in 2024. The industry challenger: miHoYo Having arrived at the gaming scene relatively late in 2011, the Chinese studio miHoYo took eight years to catch global attention. In September 2020, the company grabbed the right timing to launch Genshin Impact during the pandemic. The role-playing game achieved *** billion U.S. dollars of revenue within a year of release and continues to be a lucrative title in various markets. The company later released *** more blockbuster games, Honkai: Star Rail in 2023 and Zenless Zone Zero in 2024.

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wWiseguy Research Consultants Pvt Ltd (2025). Global Gachapon Market Research Report: By Type (Capsule Toys, Vending Machine Toys, Online Gachapon), By Material (PVC, ABS Plastic, Rubber, Metal), By Target Demographic (Children, Young Adults, Adults), By License Type (Original Characters, Licensed Characters (e.g., anime, manga), Collaboration (e.g., with brands)), By Pricing (Low-Priced (100-500 Yen), Mid-Priced (500-1,000 Yen), High-Priced (1,000 Yen and above)) and By Regional (North America, Europe, South America, Asia Pacific, Middle East and Africa) - Forecast to 2032. [Dataset]. https://www.wiseguyreports.com/reports/gachapon-market

Global Gachapon Market Research Report: By Type (Capsule Toys, Vending Machine Toys, Online Gachapon), By Material (PVC, ABS Plastic, Rubber, Metal), By Target Demographic (Children, Young Adults, Adults), By License Type (Original Characters, Licensed Characters (e.g., anime, manga), Collaboration (e.g., with brands)), By Pricing (Low-Priced (100-500 Yen), Mid-Priced (500-1,000 Yen), High-Priced (1,000 Yen and above)) and By Regional (North America, Europe, South America, Asia Pacific, Middle East and Africa) - Forecast to 2032.

Explore at:
Dataset updated
May 3, 2025
Dataset authored and provided by
wWiseguy Research Consultants Pvt Ltd
License

https://www.wiseguyreports.com/pages/privacy-policyhttps://www.wiseguyreports.com/pages/privacy-policy

Time period covered
May 24, 2025
Area covered
Global
Description
BASE YEAR2024
HISTORICAL DATA2019 - 2024
REPORT COVERAGERevenue Forecast, Competitive Landscape, Growth Factors, and Trends
MARKET SIZE 202319.45(USD Billion)
MARKET SIZE 202421.51(USD Billion)
MARKET SIZE 203248.14(USD Billion)
SEGMENTS COVEREDProduct Type ,Distribution Channel ,Target Audience ,Theme ,Regional
COUNTRIES COVEREDNorth America, Europe, APAC, South America, MEA
KEY MARKET DYNAMICS1 Growing popularity 2 Convergence with pop culture 3 Expansion into new markets 4 Technological advancements 5 Rising disposable income
MARKET FORECAST UNITSUSD Billion
KEY COMPANIES PROFILED- Bandai Namco Holdings ,- Sega Corporation ,- Bandai Co., Ltd. ,- Capcom Co., Ltd. ,- Square Enix Holdings Co., Ltd. ,- Takara Tomy Company, Ltd. ,- Imagineer Co., Ltd. ,- Konami Holdings Corporation ,- Nintendo Co., Ltd. ,- Sony Interactive Entertainment LLC ,- TOMY Company, Ltd. ,- Sega Toys Co., Ltd. ,- Takara Tomy Arts Co., Ltd. ,- Banpresto Co., Ltd.
MARKET FORECAST PERIOD2024 - 2032
KEY MARKET OPPORTUNITIESExpansion into Emerging Markets Growing demand in regions like AsiaPacific and Latin America The Rise of Digital Gachapon Integration of gacha mechanics into digital platforms Collaborations with Popular Franchises Partnerships with anime manga and video game brands Personalized and Collectible Gachapon Unique and limitededition releases catering to specific interests Advancements in Machine Technology Innovative machines with improved reliability and user experience
COMPOUND ANNUAL GROWTH RATE (CAGR) 10.6% (2024 - 2032)
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