The UK Betting and Gaming Statistics National Statistics release presents statistics from the 7 different gambling regimes administered by HM Revenue and Customs (HMRC):
Included within this release are monthly tax receipts statistics for all 7 regimes and monthly liabilities statistics for Machine Games Duty.
Published every 6 months, the April release presents new data from the preceding October to March period and October’s release presents data from the preceding April to September. The timing of the next publication is currently subject to the HMRC statistics consultation.
https://webarchive.nationalarchives.gov.uk/ukgwa/20210507175836/https://www.gov.uk/government/statistics/uk-betting-and-gaming-statistics" class="govuk-link">Archive versions of the Betting and Gaming Statistics published on GOV.UK after April 2019 are no longer hosted on GOV.UK and are instead available via the UK Government Web Archive, from the National Archives.
https://webarchive.nationalarchives.gov.uk/ukgwa/20220801103640/https:/www.uktradeinfo.com/trade-data/tax-and-duty-bulletins/" class="govuk-link">Archive versions of the Betting and Gaming Statistics published between 2008 and April 2019 are found on the archived UK Trade Info website, accessed via the National Archives.
Users should note that between 2008 and April 2019, the statistical release was called the ‘Betting and Gaming Bulletin’.
Further details for this statistical release, including data suitability and coverage, are included within the UK Betting and Gaming Statistics quality report.
During a 2024 survey, it was found that 55 percent of adults in the United States had participated in gambling in the past year. This was an increase of six percent over the previous year.
Playing a lottery game was the most popular type of gambling amongst all age groups in the United States as of April 2021. When regular gamblers were asked which activity they would be likely to do in the next 30 days, over ** percent of respondents aged 55 years and older said that they would play a lottery game.
The global market size of the casino and online gambling sector totaled 292.1 billion U.S. dollars in 2023. This marked the first time since the beginning of the coronavirus (COVID-19) pandemic in 2020 that the market size reached pre-pandemic levels.
http://reference.data.gov.uk/id/open-government-licencehttp://reference.data.gov.uk/id/open-government-licence
Casino drop and win data is provided voluntarily by all casinos licensed in Great Britain and shows the amount of money exchanged for chips in a casino (drop) and the amount retained by the casino (win). Drop and win information is provided through regulatory returns monthly and is based on casino games only (not gaming machines). The data is not split into the types of game played as information is considered to be commercially sensitive.
The latest data is published on the final Thursday of every month and is based on an updated rolling year average, showing figures for the previous 12 months.
The information published within the drop and win report is aimed primarily at those within the casino industry although it may also be of interest to international regulators, journalists, academic researchers, financial institutions, statisticians and local authorities.
Notes: (1) Monthly payments are due to the State by the 15th of the following month. (2) The operation of the online casino gaming began on October 12, 2021. (3) This amount shall only include coupons and credits issued for use for gaming in the state and redeemed in the State of Connecticut. (4) Per Public Act 21-23, from October 2021 – September 2022 the promotional deduction is limited to the lesser of 25% of online casino gaming Win/Loss, or actual promotional coupons or credits wagered. From October 2022 – September 2023 this limit drops to 20%, and to 15% thereafter. (5) Payment rate is 18% of Gross Gaming Revenue until September 2026; 20% for all subsequent periods. Monthly payment is the greater of the calculated payment or $0 (if calculated payment is negative). (6) MPTN began on-reservation online casino gaming on December 7, 2021, the Mohegan Tribe began on-reservation online casino gaming on May 6, 2022. (7) In July 2024, Mohegan Digital, LLC's online gaming operator identified and reported data latency issues that caused errors in the May 2024 payment calculations submitted to the State of Connecticut. Mohegan Digital, LLC amended their May 2024 return, which resulted in a decrease of $679 in both Wagers and Win/(loss) and a decrease of $104 in Payment. Amended figures are shown above.
Yearly growth chart for sports betting in US states, including handle, revenue, and growth metrics
I collect this data from the Online Casino Platform (SQLITE3 Data). Game Type: 1. Dragon Tiger 20-20 2. Lucky 7 A
Problem Example Game Lucky 7 A: 1) We only know Cards A to 6 = Low Card 7 = Tie Cards 8 to K = High
But we don't know the positions of the cards
2) G_id is useless.
If you want Game Account: world 777 Note: I'm not promoting a Gambling site (The account is only for real-world testing and experience)
Theoretical Solution - Game: Lucky 7 A Total Cards in Game: 416 (8 Deck) - - High Cards Probability (144/312 = 46%) Total High Cards = 6 in one color * 4 color = 24 cards in Deck (24 * 6 = 144) - - Low Cards Probability (144/312 = 46%) Total Low Cards = 6 in one color * 4 color = 24 cards in Deck (24 * 6 = 144) - - 7 Cards Probability (24/312 = 8%) Total High Cards = 1 in one color * 4 color = 4 cards in Deck (4 * 6 = 24)
Database Objective: Create an AI to predict the Next Game.
Game Rules: Lucky 7A And Lucky 7B
https://www.googleapis.com/download/storage/v1/b/kaggle-user-content/o/inbox%2F3327356%2Ff07592ade1e5f23bc00074f1cb0cf0ed%2Flucky7-rules.jpg?generation=1676109609602066&alt=media" alt="">
Game Rules: Dragon and Tiger
https://www.googleapis.com/download/storage/v1/b/kaggle-user-content/o/inbox%2F3327356%2F272389ed0edf50d2d97cd8c6ad578ac1%2Fdragon-tiger-20-rules.jpg?generation=1676109713320755&alt=media" alt="">
Dataset Details: | ID | G_ID | Result | | --- | --- |--- | | Auto Inc Number | Game Round ID | Game Rasult|
Challange:
Create an AI to Find a pattern to predict the Next Move in the Game Recommended AI: - For a card guessing game, you may use Different Types of AI 1. Reinforcement Learning with Q-Learning - Basic Game 2. Reinforcement Learning with DQN - Intermediate Game (pattern recognition is not a part of the game) 3. Reinforcement Learning with DQN + LSTM/GRU - Advance Game with pattern recognition like a human learning style
Attribution 4.0 (CC BY 4.0)https://creativecommons.org/licenses/by/4.0/
License information was derived automatically
Gambling Expenditure Statistics show the amount lost by gamblers (operator’s profits) for the four main types of gambling activity – TAB racing and sports betting, NZ Lotteries products, gaming machines (outside casinos) and casino gambling – at the end of each financial year.
This statistic shows the distribution of the online gambling market worldwide in 2015, by product. In that year, sports betting held the largest portion of the global online gambling industry with a market share of 48 percent.
This quality report relates to the UK Betting and Gaming Statistics National Statistics. The purpose is to provide users with information about the quality of the outputs as set out by the Code of Practice for Official Statistics.
The UK Betting and Gaming Statistics release presents statistics from the 7 different gambling regimes administered by HM Revenue and Customs (HMRC):
Included within this release are monthly tax receipts statistics for all 7 regimes and monthly liabilities statistics for Machine Games Duty.
Archived quality reports for the ‘Betting and Gaming bulletin’ are available at the https://webarchive.nationalarchives.gov.uk/20210508000626/https://www.gov.uk/government/collections/hmrc-quality-reports-statistics" class="govuk-link">National Archives.
https://www.mordorintelligence.com/privacy-policyhttps://www.mordorintelligence.com/privacy-policy
The Casino Gambling Market is Segmented by Type (live Casino, Baccarat, Blackjack, Poker, Slots, and Other Casino Games) and Geography (North America, Europe, Asia-Pacific, Latin America, The Middle East, and Africa). The Report Offers Market Size and Values in (USD) During the Forecast Period for the Above Segments.
https://fred.stlouisfed.org/legal/#copyright-public-domainhttps://fred.stlouisfed.org/legal/#copyright-public-domain
Graph and download economic data for All Employees, Amusement, Gambling, and Recreation Industries (CES7071300001) from Jan 1990 to May 2025 about gambling, amusements, leisure, hospitality, recreation, establishment survey, employment, and USA.
According to a 2024 survey, over **** of adults in the United States believed that gambling was entirely acceptable. Meanwhile, ** percent of U.S. adults said that it was unacceptable for anyone to participate in.
Yearly and monthly growth charts for sports betting in North Carolina , including handle, revenue, and growth metrics
Yearly and monthly growth charts for sports betting in Connecticut , including handle, revenue, and growth metrics
https://data.gov.tw/licensehttps://data.gov.tw/license
The number of investigations by local prosecutor's offices concluding gambling cases- by the conclusion of the investigation and gender division.
Attribution 4.0 (CC BY 4.0)https://creativecommons.org/licenses/by/4.0/
License information was derived automatically
Mathematics is strongly connected to gambling through the mathematical models underlying any game of chance. Mathematics is reflected not only in games’ design/characteristics and their outcomes, but also in gamblers’ perception and knowledge of the mathematics-related facts of gambling – which influence their gambling behavior. The math-indispensability principle applies not only in problem-gambling research, but also in the gambling industry. The structural, informative, strategic, psychological, pathological, and ethical aspects of gambling have been identified to be grounded in the mathematics of games and gambling. In this theoretical framework, research is able to derive concrete norms and criteria to adequately reflect the mathematical dimension of gambling in the communication and texts associated with the gambling industry. These norms and criteria of adequacy will be further communicated to policy and decision makers in both governmental and private sectors, with the recommendation for implementation. Our study aims to evaluate qualitatively the reflection of the mathematical dimension of gambling in the content of gambling websites. This analysis is necessary in order to have an objective and concrete image of the actual state of this matter in the online industry and of the challenges that such research and application would face in the real world of gambling. A minimum number of 600 gambling websites will be reviewed annually for their content in that respect. A statistical analysis will record the presence of the mathematical dimension of gambling and its forms in the content of participating websites, and a qualitative research will analyze and assess the quality of the content with respect to that dimension..
https://www.ibisworld.com/about/termsofuse/https://www.ibisworld.com/about/termsofuse/
Number of Businesses statistics on the Global Casinos & Online Gambling industry in Global
Yearly and monthly growth charts for sports betting in Massachusetts , including handle, revenue, and growth metrics
The UK Betting and Gaming Statistics National Statistics release presents statistics from the 7 different gambling regimes administered by HM Revenue and Customs (HMRC):
Included within this release are monthly tax receipts statistics for all 7 regimes and monthly liabilities statistics for Machine Games Duty.
Published every 6 months, the April release presents new data from the preceding October to March period and October’s release presents data from the preceding April to September. The timing of the next publication is currently subject to the HMRC statistics consultation.
https://webarchive.nationalarchives.gov.uk/ukgwa/20210507175836/https://www.gov.uk/government/statistics/uk-betting-and-gaming-statistics" class="govuk-link">Archive versions of the Betting and Gaming Statistics published on GOV.UK after April 2019 are no longer hosted on GOV.UK and are instead available via the UK Government Web Archive, from the National Archives.
https://webarchive.nationalarchives.gov.uk/ukgwa/20220801103640/https:/www.uktradeinfo.com/trade-data/tax-and-duty-bulletins/" class="govuk-link">Archive versions of the Betting and Gaming Statistics published between 2008 and April 2019 are found on the archived UK Trade Info website, accessed via the National Archives.
Users should note that between 2008 and April 2019, the statistical release was called the ‘Betting and Gaming Bulletin’.
Further details for this statistical release, including data suitability and coverage, are included within the UK Betting and Gaming Statistics quality report.