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This report shows the amount spent on the four main types of gambling activity in New Zealand - NZ Racing Board (TAB), NZ Lotteries Commission, Class 4 gaming machines (in pubs and clubs) and Casinos. The data is provided for each financial year since 2010/11.
The largest portion of gambling expenditure in financial year 2018 was spent on gaming machines located outside of casinos, with a value of 895 million New Zealand dollars. Gambling expenditure in New Zealand had increased steadily from fiscal year 2011 to reach almost 2.4 billion New Zealand dollars in fiscal year 2018.
According to a 2021 survey, approximately 93 percent of New Zealanders aged five to 14 played video games. In contrast, 33 people of people aged 85 to 94 played video games.
Revenue of video games market
Video game revenue in New Zealand was approximately 0.24 billion US dollars in 2021, and it is expected to increase to approximately 0.38 billion US dollars in 2026. In the same year, women made up 48 percent of video game players in New Zealand. This represented a slight increase over the proportion of female gamers in 2019, which stood at around 46 percent.
Device used to play video games
In New Zealand, roughly 60 percent of households used a computer to play video games. This was a decrease from the 88 percent of households reached in 2015, with mobile devices gaining in popularity. In New Zealand, however, approximately 66 percent of households used a mobile phone to play video games. Since 2015, when it increased to 65 percent, this share has remained relatively stable.
Casino gambling expenditure in New Zealand had increased overall from fiscal year 2011 to reach 578 million New Zealand dollars in fiscal year 2018. The overall spend on gambling in the country reached around 2.4 billion New Zealand dollars in the same year.
Racing and sports betting expenditure in New Zealand had increased overall from fiscal year 2011 to reach 350 million New Zealand dollars in fiscal year 2018. The overall spend on gambling in the country reached around 2.4 billion New Zealand dollars in the same year.
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This dataset shows the numbers and types of societies licensed to operate approved gaming machines at approved venues on that day. It does not include any gaming machines, societies or venues that were, or may become, the subject of an amendment or new application to operate gaming machines and were therefore unlicensed on the date shown. Includes gaming machine venues, numbers and expenditure by territorial authority
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License information was derived automatically
This report includes cumulative annual statistics from a variety of sources to show class 4 gambling key expenditure and GMP figures, against returns to the community and problem gambling presentations. The data is provided for each year since 2009.
In a New Zealand survey conducted in June 2020, 15 percent of people aged 18 to 24 were worried about someone else's gambling habits, whereas during lockdown, in the same demographic 11 percent were worried about their gambling habits. Overall, the level of concern for others' gambling habits increased after lockdown for people aged between 18 and 49.
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The GMP Dashboard report shows key quarterly statistics for Class 4 gambling (in pubs and clubs) in New Zealand, including gaming machine profits (GMP) and numbers of approved venues and gaming machines licensed to operate, as at the last day of each quarter.
Attribution-NoDerivs 3.0 (CC BY-ND 3.0)https://creativecommons.org/licenses/by-nd/3.0/
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Statistics illustrates market overview of games; articles for funfair, table or parlour games, including pintables, tables for casino games, bowling alley equipment, n.e.s. in heading no. 9504 in New Zealand from 2007 to 2024.
In a New Zealand survey of people who gamble, conducted in June 2020, 39 percent of the respondents gambled online before level 4 lockdowns began. After the lockdown status was reduced back to level one, 34 percent were gambling online.
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The sports betting market size is estimated to be at US$ 91,940.9 million in 2023 and is expected to increase at a CAGR of 10.3% to US$ 245,792.4 million by 2033.
Attribute | Details |
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Sports Betting Market CAGR (2023 to 2033) | 10.3% |
Sports Betting Market Size (2023) | USD 91,940.9 million |
Sports Betting Market Size (2033) | USD 245,792.4 million |
Scope of Report
Report Attribute | Details |
---|---|
Growth Rate | CAGR of 10.3% from 2023 to 2033 |
Base Year for Estimation | 2022 |
Historical Data | 2018 to 2022 |
Forecast Period | 2023 to 2033 |
Sports Betting Market Size (2023) | USD 91,940.9 million |
Sports Betting Market Size (2033) | USD 245,792.4 million |
Quantitative Units | Revenue in USD Million and CAGR from 2023 to 2033 |
Report Coverage | Revenue Forecast, Volume Forecast, Company Ranking, Competitive Landscape, Growth Factors, Trends, and Pricing Analysis |
Segments Covered |
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Regions Covered |
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Key Countries Profiled |
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Key Companies Profiled |
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Customization | Available Upon Request |
Between 2009 and 2018, the gaming industry saw a reduction of over 4,000 slot machines or ''pokies'' across New Zealand, with the number of gaming machines in venues in the country sitting at just over 15.3 thousand as of 2018.
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The global casino hotel industry had a market worth US$ 191 billion in 2022, and it is anticipated that it will reach a market value of US$ 321.4 billion by 2033, growing at a CAGR of 4.8%. The market for tourism is expanding, which may be linked to rising traveler interest in these casino hotels.
Report Attributes | Details |
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Estimated Market Value (2022) | US$ 191 billion |
Expected Market Value (2023) | US$ 214.5 billion |
Projected Forecast Value (2033) | US$ 321.4 billion |
Anticipated Growth Rate (2023 to 2033) | 4.8% CAGR |
Report Scope
Report Attributes | Details |
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Growth Rate | CAGR of 4.8% from 2022 to 2032 |
Market value in 2023 | US$ 214.5 billion |
Market value in 2033 | US$ 321.4 billion |
Base Year for Estimation | 2022 |
Historical Data | 2018 to 2022 |
Forecast Period | 2023 to 2033 |
Quantitative Units | US$ billion for value |
Report Coverage | Revenue Forecast, Volume Forecast, Company Ranking, Competitive Landscape, Growth Factors, Trends, and Pricing Analysis |
Segments Covered |
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Regions Covered |
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Key Countries Profiled |
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Key Companies Profiled |
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Customization & Pricing | Available on Request |
In the July to September quarter of 2019, ten pin bowling venues topped the list of venues with the highest average proceeds from gaming machines, earning 378,420 New Zealand dollars over the three month period. Taverns were the second most profitable venues for gaming machines, despite topping the list of venues for numbers of individual machines.
In 2018, 120 people who were employed in the gambling activities industry in New Zealand came from Auckland. Contrastingly, for the same year, three people who were employed in the gambling activities industry were from the Gisborne region in New Zealand.
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The global gaming hardware market is forecasted to be valued at US$ 36,739.7 million in 2023. During the forecast period spanning from 2023 to 2033, the sales of gaming hardware are projected to experience substantial growth at a CAGR of 4.9%. By 2033, the gaming hardware industry is anticipated to reach an impressive valuation of US$ 59,464.4 million.
Data Points | Key Statistics |
---|---|
Expected Market Value (2023) | US$ 36,739.7 million |
Anticipated Forecast Value (2033) | US$ 59,464.4 million |
Projected Growth Rate (2023 to 2033) | 4.9% |
Category-wise Insights
Category | Gaming Platform |
---|---|
Leading Segment | Gaming Hardware in TV |
Market Share | 43.4% |
Category | Product Type |
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Leading Segment | Gaming Hardware in Consoles |
Market Share | 18.3% |
Report Scope
Report Attribute | Details |
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Growth Rate | CAGR of 4.9% from 2023 to 2033 |
Market Value in 2023 | US$ 36,739.7 million |
Market Value in 2033 | US$ 59,464.4 million |
Base Year for Estimation | 2022 |
Historical Data | 2018 to 2022 |
Forecast Period | 2023 to 2033 |
Quantitative Units | Revenue in US$ million and CAGR from 2023 to 2033 |
Report Coverage | Revenue Forecast, Company Ranking, Competitive Landscape, Growth Factors, Trends, and Pricing Analysis |
Segments Covered |
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Regions Covered |
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Key Countries Profiled |
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Key Companies Profiled |
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In 2019, a minimum of 40 percent of gaming machine proceeds in New Zealand were required to be distributed to authorized purposes, which included funding and grants for community evens or charitable activities. Furthermore, almost a quarter of the proceeds were taken in gaming duty tax, with almost 20 percent reserved for expenses incurred by the society hosting the gaming machine.
A New Zealand survey conducted in April 2020 showed that 65 percent of respondents who gambled online, gambled on the MyLotto online platform. According to the survey, a greater proportion of gamblers were engaging in online gambling after the the level four lockdown was downgraded to level one in June 2020
In New Zealand, in a survey conducted in June 2020, 42 percent of people concerned about gambling used free local confidential gambling support services. Whereas 20 percent of them used social media to seek support on gambling.
Attribution 4.0 (CC BY 4.0)https://creativecommons.org/licenses/by/4.0/
License information was derived automatically
This report shows the amount spent on the four main types of gambling activity in New Zealand - NZ Racing Board (TAB), NZ Lotteries Commission, Class 4 gaming machines (in pubs and clubs) and Casinos. The data is provided for each financial year since 2010/11.