33 datasets found
  1. d

    Annual Gambling Expenditure Statistics - Dataset - data.govt.nz - discover...

    • catalogue.data.govt.nz
    Updated Apr 10, 2017
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    (2017). Annual Gambling Expenditure Statistics - Dataset - data.govt.nz - discover and use data [Dataset]. https://catalogue.data.govt.nz/dataset/gambling-expenditure-statistics
    Explore at:
    Dataset updated
    Apr 10, 2017
    License

    Attribution 4.0 (CC BY 4.0)https://creativecommons.org/licenses/by/4.0/
    License information was derived automatically

    Description

    This report shows the amount spent on the four main types of gambling activity in New Zealand - NZ Racing Board (TAB), NZ Lotteries Commission, Class 4 gaming machines (in pubs and clubs) and Casinos. The data is provided for each financial year since 2010/11.

  2. Gambling spending New Zealand FY 2018 by activity

    • statista.com
    Updated Apr 3, 2024
    + more versions
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    Statista (2024). Gambling spending New Zealand FY 2018 by activity [Dataset]. https://www.statista.com/statistics/1032761/new-zealand-gambling-expenditure-by-activity/
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    Dataset updated
    Apr 3, 2024
    Dataset authored and provided by
    Statistahttp://statista.com/
    Area covered
    New Zealand
    Description

    The largest portion of gambling expenditure in financial year 2018 was spent on gaming machines located outside of casinos, with a value of 895 million New Zealand dollars. Gambling expenditure in New Zealand had increased steadily from fiscal year 2011 to reach almost 2.4 billion New Zealand dollars in fiscal year 2018.

  3. Share of video game players in New Zealand 2021, by age group

    • statista.com
    Updated Sep 10, 2024
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    Statista (2024). Share of video game players in New Zealand 2021, by age group [Dataset]. https://www.statista.com/statistics/824722/new-zealand-proportion-of-video-game-players-by-age-group/
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    Dataset updated
    Sep 10, 2024
    Dataset authored and provided by
    Statistahttp://statista.com/
    Time period covered
    Mar 2021
    Area covered
    New Zealand
    Description

    According to a 2021 survey, approximately 93 percent of New Zealanders aged five to 14 played video games. In contrast, 33 people of people aged 85 to 94 played video games.

    Revenue of video games market

    Video game revenue in New Zealand was approximately 0.24 billion US dollars in 2021, and it is expected to increase to approximately 0.38 billion US dollars in 2026. In the same year, women made up 48 percent of video game players in New Zealand. This represented a slight increase over the proportion of female gamers in 2019, which stood at around 46 percent.

    Device used to play video games

    In New Zealand, roughly 60 percent of households used a computer to play video games. This was a decrease from the 88 percent of households reached in 2015, with mobile devices gaining in popularity. In New Zealand, however, approximately 66 percent of households used a mobile phone to play video games. Since 2015, when it increased to 65 percent, this share has remained relatively stable.

  4. Casino gambling spending New Zealand FY 2011-2018

    • statista.com
    Updated Apr 3, 2024
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    Statista (2024). Casino gambling spending New Zealand FY 2011-2018 [Dataset]. https://www.statista.com/statistics/1032755/new-zealand-casino-gambling-expenditure/
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    Dataset updated
    Apr 3, 2024
    Dataset authored and provided by
    Statistahttp://statista.com/
    Area covered
    New Zealand
    Description

    Casino gambling expenditure in New Zealand had increased overall from fiscal year 2011 to reach 578 million New Zealand dollars in fiscal year 2018. The overall spend on gambling in the country reached around 2.4 billion New Zealand dollars in the same year.

  5. Racing and sports betting spending New Zealand FY 2011-2018

    • statista.com
    Updated Apr 3, 2024
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    Statista (2024). Racing and sports betting spending New Zealand FY 2011-2018 [Dataset]. https://www.statista.com/statistics/1032741/new-zealand-racing-and-sports-betting-expenditure/
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    Dataset updated
    Apr 3, 2024
    Dataset authored and provided by
    Statistahttp://statista.com/
    Area covered
    New Zealand
    Description

    Racing and sports betting expenditure in New Zealand had increased overall from fiscal year 2011 to reach 350 million New Zealand dollars in fiscal year 2018. The overall spend on gambling in the country reached around 2.4 billion New Zealand dollars in the same year.

  6. d

    Gaming machine statistics [no longer maintained] - Dataset - data.govt.nz -...

    • catalogue.data.govt.nz
    Updated Feb 1, 2002
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    (2002). Gaming machine statistics [no longer maintained] - Dataset - data.govt.nz - discover and use data [Dataset]. https://catalogue.data.govt.nz/dataset/gaming-machine-statistics
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    Dataset updated
    Feb 1, 2002
    License

    Attribution 3.0 (CC BY 3.0)https://creativecommons.org/licenses/by/3.0/
    License information was derived automatically

    Description

    This dataset shows the numbers and types of societies licensed to operate approved gaming machines at approved venues on that day. It does not include any gaming machines, societies or venues that were, or may become, the subject of an amendment or new application to operate gaming machines and were therefore unlicensed on the date shown. Includes gaming machine venues, numbers and expenditure by territorial authority

  7. d

    Class 4 Gambling Key Performance Indicators - Dataset - data.govt.nz -...

    • catalogue.data.govt.nz
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    Class 4 Gambling Key Performance Indicators - Dataset - data.govt.nz - discover and use data [Dataset]. https://catalogue.data.govt.nz/dataset/class-4-gambling-key-performance-indicators
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    License

    Attribution 4.0 (CC BY 4.0)https://creativecommons.org/licenses/by/4.0/
    License information was derived automatically

    Description

    This report includes cumulative annual statistics from a variety of sources to show class 4 gambling key expenditure and GMP figures, against returns to the community and problem gambling presentations. The data is provided for each year since 2009.

  8. Concern about others' gambling habits in and after lockdown New Zealand 2020...

    • statista.com
    Updated Apr 3, 2024
    + more versions
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    Statista (2024). Concern about others' gambling habits in and after lockdown New Zealand 2020 [Dataset]. https://www.statista.com/statistics/1282785/new-zealand-people-concerned-about-others-gambling-habits-during-and-post-lockdown/
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    Dataset updated
    Apr 3, 2024
    Dataset authored and provided by
    Statistahttp://statista.com/
    Area covered
    New Zealand
    Description

    In a New Zealand survey conducted in June 2020, 15 percent of people aged 18 to 24 were worried about someone else's gambling habits, whereas during lockdown, in the same demographic 11 percent were worried about their gambling habits. Overall, the level of concern for others' gambling habits increased after lockdown for people aged between 18 and 49.

  9. f

    Gambling - Gaming Machines, venues and total gaming machine proceeds in...

    • figure.nz
    csv
    + more versions
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    Gambling - Gaming Machines, venues and total gaming machine proceeds in Auckland by local board area Q1 2015–Q4 2023 [Dataset]. https://figure.nz/table/zlnFlqtDuq1sioaa
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    csvAvailable download formats
    Dataset provided by
    Figure.NZ
    License

    Attribution 4.0 (CC BY 4.0)https://creativecommons.org/licenses/by/4.0/
    License information was derived automatically

    Area covered
    New Zealand
    Description

    The GMP Dashboard report shows key quarterly statistics for Class 4 gambling (in pubs and clubs) in New Zealand, including gaming machine profits (GMP) and numbers of approved venues and gaming machines licensed to operate, as at the last day of each quarter.

  10. New Zealand: market overview of games; articles for funfair, table or...

    • app.indexbox.io
    Updated Jan 14, 2025
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    IndexBox AI Platform (2025). New Zealand: market overview of games; articles for funfair, table or parlour games, including pintables, tables for casino games, bowling alley equipment, n.e.s. in heading no. 9504 2007-2024 [Dataset]. https://app.indexbox.io/report/950490/554/
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    Dataset updated
    Jan 14, 2025
    Dataset provided by
    IndexBox
    Authors
    IndexBox AI Platform
    License

    Attribution-NoDerivs 3.0 (CC BY-ND 3.0)https://creativecommons.org/licenses/by-nd/3.0/
    License information was derived automatically

    Time period covered
    Jan 1, 2007 - Dec 31, 2024
    Area covered
    New Zealand
    Description

    Statistics illustrates market overview of games; articles for funfair, table or parlour games, including pintables, tables for casino games, bowling alley equipment, n.e.s. in heading no. 9504 in New Zealand from 2007 to 2024.

  11. Self reported gambling behavior in New Zealand 2020, before and after...

    • statista.com
    Updated Jan 3, 2023
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    Statista (2023). Self reported gambling behavior in New Zealand 2020, before and after lockdown [Dataset]. https://www.statista.com/statistics/1282770/new-zealand-people-who-reported-gambling-pre-and-post-lockdown/
    Explore at:
    Dataset updated
    Jan 3, 2023
    Dataset authored and provided by
    Statistahttp://statista.com/
    Area covered
    New Zealand
    Description

    In a New Zealand survey of people who gamble, conducted in June 2020, 39 percent of the respondents gambled online before level 4 lockdowns began. After the lockdown status was reduced back to level one, 34 percent were gambling online.

  12. Analysis of the Sports Betting Market by Football, Basketball, Baseball,...

    • futuremarketinsights.com
    pdf
    Updated Jul 6, 2023
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    Future Market Insights (2023). Analysis of the Sports Betting Market by Football, Basketball, Baseball, Horse Racing, Cricket, Hockey, Others 2023 to 2033 [Dataset]. https://www.futuremarketinsights.com/reports/sports-betting-market
    Explore at:
    pdfAvailable download formats
    Dataset updated
    Jul 6, 2023
    Dataset authored and provided by
    Future Market Insights
    License

    https://www.futuremarketinsights.com/privacy-policyhttps://www.futuremarketinsights.com/privacy-policy

    Time period covered
    2023 - 2033
    Area covered
    Worldwide
    Description

    The sports betting market size is estimated to be at US$ 91,940.9 million in 2023 and is expected to increase at a CAGR of 10.3% to US$ 245,792.4 million by 2033.

    AttributeDetails
    Sports Betting Market CAGR (2023 to 2033)10.3%
    Sports Betting Market Size (2023)USD 91,940.9 million
    Sports Betting Market Size (2033)USD 245,792.4 million

    Scope of Report

    Report AttributeDetails
    Growth RateCAGR of 10.3% from 2023 to 2033
    Base Year for Estimation2022
    Historical Data2018 to 2022
    Forecast Period2023 to 2033
    Sports Betting Market Size (2023)USD 91,940.9 million
    Sports Betting Market Size (2033)USD 245,792.4 million
    Quantitative UnitsRevenue in USD Million and CAGR from 2023 to 2033
    Report CoverageRevenue Forecast, Volume Forecast, Company Ranking, Competitive Landscape, Growth Factors, Trends, and Pricing Analysis
    Segments Covered
    • Platform
    • Betting Type
    • Sports Type
    • Region
    Regions Covered
    • North America
    • Latin America
    • Western Europe
    • Eastern Europe
    • South Asia & Pacific
    • East Asia
    • The Middle East & Africa (MEA)
    Key Countries Profiled
    • The United States
    • Canada
    • Brazil
    • Mexico
    • Germany
    • The United Kingdom
    • France
    • Spain
    • Italy
    • Poland
    • Russia
    • Czech Republic
    • Romania
    • India
    • Bangladesh
    • Australia
    • New Zealand
    • China
    • Japan
    • South Korea
    • GCC Countries
    • South Africa
    • Israel
    Key Companies Profiled
    • 888 Holdings Plc
    • Bet365
    • Betsson AB
    • Churchill Downs Incorporated
    • Entain plc
    • Flutter Entertainment Plc
    • IGT
    • Kindred Group Plc
    • Sportech Plc
    • William Hill Plc
    CustomizationAvailable Upon Request
  13. Number of gambling machines New Zealand 2009-2018

    • statista.com
    Updated Apr 3, 2024
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    Statista (2024). Number of gambling machines New Zealand 2009-2018 [Dataset]. https://www.statista.com/statistics/1032588/new-zealand-slot-machine-numbers/
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    Dataset updated
    Apr 3, 2024
    Dataset authored and provided by
    Statistahttp://statista.com/
    Area covered
    New Zealand
    Description

    Between 2009 and 2018, the gaming industry saw a reduction of over 4,000 slot machines or ''pokies'' across New Zealand, with the number of gaming machines in venues in the country sitting at just over 15.3 thousand as of 2018.

  14. An Analysis of the Casino Hotel Market by various types like Poker,...

    • futuremarketinsights.com
    pdf
    Updated Mar 4, 2025
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    Future Market Insights (2025). An Analysis of the Casino Hotel Market by various types like Poker, Blackjack, Roulette, Slots, and Others 2023 to 2033 [Dataset]. https://www.futuremarketinsights.com/reports/casino-hotel-industry-sector-overview-and-forecast
    Explore at:
    pdfAvailable download formats
    Dataset updated
    Mar 4, 2025
    Dataset authored and provided by
    Future Market Insights
    License

    https://www.futuremarketinsights.com/privacy-policyhttps://www.futuremarketinsights.com/privacy-policy

    Time period covered
    2023 - 2033
    Area covered
    Worldwide
    Description

    The global casino hotel industry had a market worth US$ 191 billion in 2022, and it is anticipated that it will reach a market value of US$ 321.4 billion by 2033, growing at a CAGR of 4.8%. The market for tourism is expanding, which may be linked to rising traveler interest in these casino hotels.

    Report AttributesDetails
    Estimated Market Value (2022)US$ 191 billion
    Expected Market Value (2023)US$ 214.5 billion
    Projected Forecast Value (2033)US$ 321.4 billion
    Anticipated Growth Rate (2023 to 2033)4.8% CAGR

    Report Scope

    Report AttributesDetails
    Growth RateCAGR of 4.8% from 2022 to 2032
    Market value in 2023US$ 214.5 billion
    Market value in 2033US$ 321.4 billion
    Base Year for Estimation2022
    Historical Data2018 to 2022
    Forecast Period2023 to 2033
    Quantitative UnitsUS$ billion for value
    Report CoverageRevenue Forecast, Volume Forecast, Company Ranking, Competitive Landscape, Growth Factors, Trends, and Pricing Analysis
    Segments Covered
    • Type
    • Consumer Orientation
    • Age Group
    • Region
    Regions Covered
    • North America
    • Latin America
    • Western Europe
    • Eastern Europe
    • South Asia and Pacific
    • East Asia
    • Middle East and Africa
    Key Countries Profiled
    • United States
    • Canada
    • Mexico
    • Brazil
    • Germany
    • United Kingdom
    • France
    • Spain
    • Italy
    • Poland
    • Russia
    • Czech Republic
    • Romania
    • India
    • Bangladesh
    • Australia
    • New Zealand
    • Japan
    • China
    • South Korea
    • GCC countries
    • South Africa
    • Israel
    Key Companies Profiled
    • Palms Casino Resort
    • Caesars Entertainment Corporation
    • City of Dreams Manila
    • Eldorado Resort Casino
    • Foxwoods Resort Casino
    • Galaxy Entertainment Group Ltd
    • MGM Resorts International
    • Palms Casino Resort
    • DraftKings Inc.
    • Wynn Resorts Limited
    Customization & PricingAvailable on Request
  15. Average gaming machine proceeds in New Zealand by venue type 2019

    • statista.com
    Updated Apr 3, 2024
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    Statista (2024). Average gaming machine proceeds in New Zealand by venue type 2019 [Dataset]. https://www.statista.com/statistics/1098210/new-zealand-gaming-machine-proceeds-by-venue-type/
    Explore at:
    Dataset updated
    Apr 3, 2024
    Dataset authored and provided by
    Statistahttp://statista.com/
    Time period covered
    Jul 1, 2019 - Sep 30, 2019
    Area covered
    New Zealand
    Description

    In the July to September quarter of 2019, ten pin bowling venues topped the list of venues with the highest average proceeds from gaming machines, earning 378,420 New Zealand dollars over the three month period. Taverns were the second most profitable venues for gaming machines, despite topping the list of venues for numbers of individual machines.

  16. Gambling activities industry employees New Zealand 2018 by region

    • statista.com
    Updated Apr 3, 2024
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    Statista (2024). Gambling activities industry employees New Zealand 2018 by region [Dataset]. https://www.statista.com/statistics/1088382/new-zealand-gambling-activities-industry-employees-by-region/
    Explore at:
    Dataset updated
    Apr 3, 2024
    Dataset authored and provided by
    Statistahttp://statista.com/
    Time period covered
    2018
    Area covered
    New Zealand
    Description

    In 2018, 120 people who were employed in the gambling activities industry in New Zealand came from Auckland. Contrastingly, for the same year, three people who were employed in the gambling activities industry were from the Gisborne region in New Zealand.

  17. Market Survey on Gaming Hardware Market Covering Sales Outlook, Up-to-date...

    • futuremarketinsights.com
    pdf
    Updated Aug 3, 2023
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    Future Market Insights (2023). Market Survey on Gaming Hardware Market Covering Sales Outlook, Up-to-date Key Trends, Market Size and Forecast, Market Statistics, Penetration Analysis, Pricing Analysis and Company Ecosystem 2023 to 2033 [Dataset]. https://www.futuremarketinsights.com/reports/gaming-hardware-market
    Explore at:
    pdfAvailable download formats
    Dataset updated
    Aug 3, 2023
    Dataset authored and provided by
    Future Market Insights
    License

    https://www.futuremarketinsights.com/privacy-policyhttps://www.futuremarketinsights.com/privacy-policy

    Time period covered
    2023 - 2033
    Area covered
    Worldwide
    Description

    The global gaming hardware market is forecasted to be valued at US$ 36,739.7 million in 2023. During the forecast period spanning from 2023 to 2033, the sales of gaming hardware are projected to experience substantial growth at a CAGR of 4.9%. By 2033, the gaming hardware industry is anticipated to reach an impressive valuation of US$ 59,464.4 million.

    Data PointsKey Statistics
    Expected Market Value (2023)US$ 36,739.7 million
    Anticipated Forecast Value (2033)US$ 59,464.4 million
    Projected Growth Rate (2023 to 2033)4.9%

    Category-wise Insights

    CategoryGaming Platform
    Leading SegmentGaming Hardware in TV
    Market Share43.4%
    CategoryProduct Type
    Leading SegmentGaming Hardware in Consoles
    Market Share18.3%

    Report Scope

    Report AttributeDetails
    Growth RateCAGR of 4.9% from 2023 to 2033
    Market Value in 2023US$ 36,739.7 million
    Market Value in 2033US$ 59,464.4 million
    Base Year for Estimation2022
    Historical Data2018 to 2022
    Forecast Period2023 to 2033
    Quantitative UnitsRevenue in US$ million and CAGR from 2023 to 2033
    Report CoverageRevenue Forecast, Company Ranking, Competitive Landscape, Growth Factors, Trends, and Pricing Analysis
    Segments Covered
    • Gaming Platform
    • Product Type
    • End-user
    Regions Covered
    • North America
    • Latin America
    • Europe
    • Asia Pacific
    • Middle East and Africa
    Key Countries Profiled
    • USA
    • Canada
    • Brazil
    • Mexico
    • Germany
    • UK
    • France
    • Spain
    • Italy
    • China
    • Japan
    • South Korea
    • Malaysia
    • Singapore
    • Australia
    • New Zealand
    • GCC Countries
    • South Africa
    • Israel
    Key Companies Profiled
    • Sony Corporation
    • Microsoft Corporation
    • Apple Inc.
    • Google
    • HTC Corporation
    • Nintendo
    • Linden Research, Inc.
    • Activision Blizzard, Inc.
    • Sega Games Co., Ltd.
    • Oculus VR, LLC
    • GAMDIAS
    • Anker Innovations Technology
    • Redragon
    • Others
  18. Allocation of gaming machine proceeds in New Zealand 2019

    • statista.com
    Updated Apr 3, 2024
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    Statista (2024). Allocation of gaming machine proceeds in New Zealand 2019 [Dataset]. https://www.statista.com/statistics/1098005/new-zealand-allocation-of-gaming-machine-proceeds/
    Explore at:
    Dataset updated
    Apr 3, 2024
    Dataset authored and provided by
    Statistahttp://statista.com/
    Time period covered
    2019
    Area covered
    New Zealand
    Description

    In 2019, a minimum of 40 percent of gaming machine proceeds in New Zealand were required to be distributed to authorized purposes, which included funding and grants for community evens or charitable activities. Furthermore, almost a quarter of the proceeds were taken in gaming duty tax, with almost 20 percent reserved for expenses incurred by the society hosting the gaming machine.

  19. Share of online gamblers using gaming sites in and after lockdown New...

    • statista.com
    Updated Apr 3, 2024
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    Statista (2024). Share of online gamblers using gaming sites in and after lockdown New Zealand 2020 [Dataset]. https://www.statista.com/statistics/1282781/new-zealand-online-gambling-preferred-websites-during-and-post-lockdown/
    Explore at:
    Dataset updated
    Apr 3, 2024
    Dataset authored and provided by
    Statistahttp://statista.com/
    Area covered
    New Zealand
    Description

    A New Zealand survey conducted in April 2020 showed that 65 percent of respondents who gambled online, gambled on the MyLotto online platform. According to the survey, a greater proportion of gamblers were engaging in online gambling after the the level four lockdown was downgraded to level one in June 2020

  20. People's gambling addiction support solution New Zealand 2020

    • statista.com
    Updated Apr 3, 2024
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    Statista (2024). People's gambling addiction support solution New Zealand 2020 [Dataset]. https://www.statista.com/statistics/1282787/new-zealand-support-channels-for-people-concerned-about-gambling-habits/
    Explore at:
    Dataset updated
    Apr 3, 2024
    Dataset authored and provided by
    Statistahttp://statista.com/
    Time period covered
    Jun 10, 2020 - Jun 19, 2020
    Area covered
    New Zealand
    Description

    In New Zealand, in a survey conducted in June 2020, 42 percent of people concerned about gambling used free local confidential gambling support services. Whereas 20 percent of them used social media to seek support on gambling.

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(2017). Annual Gambling Expenditure Statistics - Dataset - data.govt.nz - discover and use data [Dataset]. https://catalogue.data.govt.nz/dataset/gambling-expenditure-statistics

Annual Gambling Expenditure Statistics - Dataset - data.govt.nz - discover and use data

Explore at:
Dataset updated
Apr 10, 2017
License

Attribution 4.0 (CC BY 4.0)https://creativecommons.org/licenses/by/4.0/
License information was derived automatically

Description

This report shows the amount spent on the four main types of gambling activity in New Zealand - NZ Racing Board (TAB), NZ Lotteries Commission, Class 4 gaming machines (in pubs and clubs) and Casinos. The data is provided for each financial year since 2010/11.

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