100+ datasets found
  1. Video gaming ARPU worldwide 2020-2030, by segment

    • statista.com
    • ai-chatbox.pro
    Updated Jun 23, 2025
    + more versions
    Share
    FacebookFacebook
    TwitterTwitter
    Email
    Click to copy link
    Link copied
    Close
    Cite
    Statista (2025). Video gaming ARPU worldwide 2020-2030, by segment [Dataset]. https://www.statista.com/forecasts/1344761/global-gaming-arpu-by-segment
    Explore at:
    Dataset updated
    Jun 23, 2025
    Dataset authored and provided by
    Statistahttp://statista.com/
    Area covered
    Worldwide
    Description

    Significant fluctuations are estimated for all segments over the forecast period for the average revenue per user. The average revenue per user decreases towards the end of the forecast period only in the segment Physically Sold Video Games, while the remaining segments follow a positive trend. The difference between 2020 and 2030 amounts to an absolute value of **** U.S. dollars. Find further statistics on other topics such as a comparison of countries or regions regarding the revenue and a comparison of the penetration rate in Norway.The Statista Market Insights cover a broad range of additional markets.

  2. Mobile gaming ARPU worldwide 2019-2029

    • statista.com
    Updated Mar 28, 2025
    Share
    FacebookFacebook
    TwitterTwitter
    Email
    Click to copy link
    Link copied
    Close
    Cite
    Statista (2025). Mobile gaming ARPU worldwide 2019-2029 [Dataset]. https://www.statista.com/forecasts/1435679/average-revenue-per-unit-arpu-mobile-games-video-games-market-worldwide
    Explore at:
    Dataset updated
    Mar 28, 2025
    Dataset authored and provided by
    Statistahttp://statista.com/
    Area covered
    Worldwide
    Description

    The global average revenue per user in the 'Games' segment of the app market was forecast to continuously decrease between 2025 and 2029 by in total 0.03 U.S. dollars. The average revenue per user is estimated to amount to 1.5 U.S. dollars in 2029.

  3. Video gaming ARPU worldwide 2019-2029

    • statista.com
    Updated Jul 9, 2025
    Share
    FacebookFacebook
    TwitterTwitter
    Email
    Click to copy link
    Link copied
    Close
    Cite
    Statista (2025). Video gaming ARPU worldwide 2019-2029 [Dataset]. https://www.statista.com/forecasts/1436289/average-revenue-per-unit-arpu-video-games-media-market-worldwide
    Explore at:
    Dataset updated
    Jul 9, 2025
    Dataset authored and provided by
    Statistahttp://statista.com/
    Area covered
    Worldwide
    Description

    The global average revenue per user in the 'Games' segment of the media market was forecast to continuously increase between 2024 and 2029 by in total **** U.S. dollars (+***** percent). After the tenth consecutive increasing year, the average revenue per user is estimated to reach ****** U.S. dollars and therefore a new peak in 2029. Notably, the average revenue per user of the 'Games' segment of the media market was continuously increasing over the past years.Find further information concerning the revenue in the 'Live Music Ticket Sales' segment of the media market in the United Kingdom and the revenue change in the 'Games' segment of the media market in Italy. The Statista Market Insights cover a broad range of additional markets.

  4. Video gaming ARPU in the U.S. 2020-2030

    • statista.com
    Updated Jul 10, 2025
    Share
    FacebookFacebook
    TwitterTwitter
    Email
    Click to copy link
    Link copied
    Close
    Cite
    Statista (2025). Video gaming ARPU in the U.S. 2020-2030 [Dataset]. https://www.statista.com/forecasts/1275501/per-user-video-game-revenue-in-the-united-states
    Explore at:
    Dataset updated
    Jul 10, 2025
    Dataset authored and provided by
    Statistahttp://statista.com/
    Area covered
    United States
    Description

    The average revenue per user in the 'Games' segment of the media market in the United States was forecast to continuously increase between 2025 and 2030 by in total ***** U.S. dollars (+**** percent). After the ***** consecutive increasing year, the average revenue per user is estimated to reach ****** U.S. dollars and therefore a new peak in 2030. Notably, the average revenue per user of the 'Games' segment of the media market was continuously increasing over the past years.Find other key market indicators concerning the revenue growth and number of users. The Statista Market Insights cover a broad range of additional markets.

  5. Mobile games ARPU Indonesia 2018-2030

    • statista.com
    Share
    FacebookFacebook
    TwitterTwitter
    Email
    Click to copy link
    Link copied
    Close
    Cite
    Statista, Mobile games ARPU Indonesia 2018-2030 [Dataset]. https://www.statista.com/forecasts/1478519/indonesia-mobile-games-arpu
    Explore at:
    Dataset authored and provided by
    Statistahttp://statista.com/
    Area covered
    Indonesia
    Description

    The average revenue per user in the 'Mobile Games' segment of the media market in Indonesia was forecast to continuously increase between 2025 and 2030 by in total *** U.S. dollars (+***** percent). After the ******* consecutive increasing year, the average revenue per user is estimated to reach ***** U.S. dollars and therefore a new peak in 2030. Find further information concerning the average revenue per user in the 'Games' segment of the media market in Turkey and the revenue in the 'Download Games' segment of the media market in Turkey. The Statista Market Insights cover a broad range of additional markets.

  6. Forecast of Video Games ARPU by segment in the United States 2019-2027

    • statista.com
    Updated Jul 9, 2025
    Share
    FacebookFacebook
    TwitterTwitter
    Email
    Click to copy link
    Link copied
    Close
    Cite
    Statista (2025). Forecast of Video Games ARPU by segment in the United States 2019-2027 [Dataset]. https://www.statista.com/forecasts/460120/video-games-arpu-in-the-united-states-forecast
    Explore at:
    Dataset updated
    Jul 9, 2025
    Dataset authored and provided by
    Statistahttp://statista.com/
    Area covered
    United States
    Description

    The ARPU is forecast to experience significant growth in all segments in 2027. Concerning the four selected segments, the segment Mobile Games has the largest ARPU with ****** U.S. dollars. Contrastingly, Gaming Networks is ranked last, with ***** U.S. dollars. Their difference, compared to Mobile Games, lies at ****** U.S. dollars. Find other insights concerning similar markets and segments, such as a comparison of revenue growth in the Nordics and a comparison of average revenue per unit (ARPU) in Japan. The Statista Market Insights cover a broad range of additional markets.

  7. Forecast of Video Games ARPU by segment in the Netherlands 2019-2027

    • statista.com
    Updated Jul 11, 2025
    Share
    FacebookFacebook
    TwitterTwitter
    Email
    Click to copy link
    Link copied
    Close
    Cite
    Statista (2025). Forecast of Video Games ARPU by segment in the Netherlands 2019-2027 [Dataset]. https://www.statista.com/forecasts/945845/video-games-arpu-in-the-netherlands-forecast
    Explore at:
    Dataset updated
    Jul 11, 2025
    Dataset authored and provided by
    Statistahttp://statista.com/
    Area covered
    Netherlands
    Description

    Over the last two observations, the ARPU is forecast to significantly increase in all segments. Especially notable is the remarkably robust growth observed in the Online Games segment as we approach the end of the forecast period. This value, reaching *** U.S. dollars, stands out significantly compared to the average changes, which are estimated at ***** U.S. dollars. Find other insights concerning similar markets and segments, such as a comparison of average revenue per user (ARPU) in Romania and a comparison of average revenue per user (ARPU) worldwide. The Statista Market Insights cover a broad range of additional markets.

  8. Online gaming ARPU worldwide 2018-2030

    • statista.com
    Updated Jul 10, 2025
    Share
    FacebookFacebook
    TwitterTwitter
    Email
    Click to copy link
    Link copied
    Close
    Cite
    Statista (2025). Online gaming ARPU worldwide 2018-2030 [Dataset]. https://www.statista.com/forecasts/1438311/average-revenue-per-unit-arpu-online-games-video-games-market-worldwide
    Explore at:
    Dataset updated
    Jul 10, 2025
    Dataset authored and provided by
    Statistahttp://statista.com/
    Area covered
    Worldwide
    Description

    The global average revenue per user in the 'Online Games' segment of the media market was forecast to continuously increase between 2025 and 2030 by in total *** U.S. dollars (+***** percent). After the twelfth consecutive increasing year, the average revenue per user is estimated to reach ***** U.S. dollars and therefore a new peak in 2030. Notably, the average revenue per user of the 'Online Games' segment of the media market was continuously increasing over the past years.Find further information concerning the revenue in the media market in El Salvador and the average revenue per user in the 'Mobile Games' segment of the media market in the Philippines. The Statista Market Insights cover a broad range of additional markets.

  9. Average revenue per unit (ARPU) in the Games market New Zealand 2020-2030

    • statista.com
    Updated Jul 9, 2025
    Share
    FacebookFacebook
    TwitterTwitter
    Email
    Click to copy link
    Link copied
    Close
    Cite
    Statista (2025). Average revenue per unit (ARPU) in the Games market New Zealand 2020-2030 [Dataset]. https://www.statista.com/forecasts/1442812/average-revenue-per-unit-arpu-games-market-for-different-segments-new-zealand
    Explore at:
    Dataset updated
    Jul 9, 2025
    Dataset authored and provided by
    Statistahttp://statista.com/
    Area covered
    New Zealand
    Description

    Over the last two observations, the average revenue per user is forecast to significantly increase in all segments. Particularly striking is the exceptionally strong increase of the segment In-game Advertising towards the end of the forecast period. The value amounting to *** U.S. dollars stands out significantly from the average changes, which are estimated at ***** U.S. dollars. Find further statistics on other topics such as a comparison of the revenue in Japan and a comparison of the average revenue per user in Singapore. The Statista Market Insights cover a broad range of additional markets.

  10. Digital video games ARPU Indonesia 2018-2027, by segment

    • statista.com
    Share
    FacebookFacebook
    TwitterTwitter
    Email
    Click to copy link
    Link copied
    Close
    Cite
    Statista, Digital video games ARPU Indonesia 2018-2027, by segment [Dataset]. https://www.statista.com/forecasts/1367671/indonesia-digital-video-games-arpu-by-segment
    Explore at:
    Dataset authored and provided by
    Statistahttp://statista.com/
    Area covered
    Indonesia
    Description

    The ARPU is forecast to experience significant growth in all segments in 2027. Particularly striking is the exceptionally strong increase of the segment Online Games towards the end of the forecast period. The value amounting to *** U.S. dollars stands out significantly from the average changes, which are estimated at ***** U.S. dollars. Find further statistics on other topics such as a comparison of the average revenue per user in Canada and a comparison of the revenue growth in Germany. The Statista Market Insights cover a broad range of additional markets.

  11. Video gaming ARPU in Brazil 2017-2029

    • statista.com
    Updated Jun 25, 2024
    Share
    FacebookFacebook
    TwitterTwitter
    Email
    Click to copy link
    Link copied
    Close
    Cite
    Statista (2024). Video gaming ARPU in Brazil 2017-2029 [Dataset]. https://www.statista.com/forecasts/1475060/per-user-video-game-revenue-brazil
    Explore at:
    Dataset updated
    Jun 25, 2024
    Dataset authored and provided by
    Statistahttp://statista.com/
    Area covered
    Brazil
    Description

    In 2023, the average revenue per user (ARPU) in the video games segment of the media market in Brazil reached 64.6 U.S. dollars. This figure is projected to increase to 89.75 U.S. dollars in 2027.

  12. Average revenue per unit (ARPU) in the Games market Norway 2020-2030

    • statista.com
    Updated Jul 10, 2025
    Share
    FacebookFacebook
    TwitterTwitter
    Email
    Click to copy link
    Link copied
    Close
    Cite
    Statista (2025). Average revenue per unit (ARPU) in the Games market Norway 2020-2030 [Dataset]. https://www.statista.com/forecasts/1443277/average-revenue-per-unit-arpu-games-market-for-different-segments-norway
    Explore at:
    Dataset updated
    Jul 10, 2025
    Dataset authored and provided by
    Statistahttp://statista.com/
    Area covered
    Norway
    Description

    Over the last two observations, the average revenue per user is forecast to significantly increase in all segments. Comparing the ten different segments for the year 2030, the segment 'In-game Advertising' leads the ranking with **** U.S. dollars. Contrastingly, 'Physically Sold Video Games' is ranked last, with ***** U.S. dollars. Their difference, compared to In-game Advertising, lies at ***** U.S. dollars. Find further statistics on other topics such as a comparison of the revenue in Canada and a comparison of the number of users in Canada. The Statista Market Insights cover a broad range of additional markets.

  13. Average revenue per unit (ARPU) in the Video Games market Switzerland...

    • statista.com
    Updated Jul 9, 2025
    Share
    FacebookFacebook
    TwitterTwitter
    Email
    Click to copy link
    Link copied
    Close
    Cite
    Statista (2025). Average revenue per unit (ARPU) in the Video Games market Switzerland 2017-2027 [Dataset]. https://www.statista.com/forecasts/1442776/average-revenue-per-unit-arpu-video-games-market-for-different-segments-switzerland
    Explore at:
    Dataset updated
    Jul 9, 2025
    Dataset authored and provided by
    Statistahttp://statista.com/
    Area covered
    Switzerland
    Description

    Significant fluctuations are estimated for all segments over the forecast period for the arpu. In general, the indicator appears to exhibit a positive trend, with more segments showing increasing values rather than decreasing values until 2027. Among them, the segment Mobile Games attains the highest value throughout the entire period, reaching ***** U.S. dollars. The Statista Market Insights cover a broad range of additional markets.

  14. Video gaming ARPU in France 2020-2030

    • statista.com
    Updated Jul 11, 2025
    Share
    FacebookFacebook
    TwitterTwitter
    Email
    Click to copy link
    Link copied
    Close
    Cite
    Statista (2025). Video gaming ARPU in France 2020-2030 [Dataset]. https://www.statista.com/statistics/1400024/per-user-video-game-revenue-france/
    Explore at:
    Dataset updated
    Jul 11, 2025
    Dataset authored and provided by
    Statistahttp://statista.com/
    Area covered
    France
    Description

    The average revenue per user in the 'Games' segment of the media market in France was forecast to continuously increase between 2025 and 2030 by in total **** U.S. dollars (+***** percent). After the sixth consecutive increasing year, the average revenue per user is estimated to reach ****** U.S. dollars and therefore a new peak in 2030. Find further information concerning the number of users in the 'OTT Video' segment of the media market in China and the number of users in the 'TV & Video' segment of the media market in the United States. The Statista Market Insights cover a broad range of additional markets.

  15. Video gaming ARPU in Canada 2020-2030

    • statista.com
    Updated Jul 9, 2025
    Share
    FacebookFacebook
    TwitterTwitter
    Email
    Click to copy link
    Link copied
    Close
    Cite
    Statista (2025). Video gaming ARPU in Canada 2020-2030 [Dataset]. https://www.statista.com/forecasts/1363190/per-user-video-game-revenue-canada
    Explore at:
    Dataset updated
    Jul 9, 2025
    Dataset authored and provided by
    Statistahttp://statista.com/
    Area covered
    Canada
    Description

    The average revenue per user in the 'Games' segment of the media market in Canada was forecast to continuously increase between 2025 and 2030 by in total ***** U.S. dollars (+***** percent). After the sixth consecutive increasing year, the average revenue per user is estimated to reach ****** U.S. dollars and therefore a new peak in 2030. Find other key market indicators concerning the revenue and revenue growth. The Statista Market Insights cover a broad range of additional markets.

  16. Average revenue per unit (ARPU) in the Video Games market Israel 2017-2027

    • statista.com
    Updated Jul 9, 2025
    Share
    FacebookFacebook
    TwitterTwitter
    Email
    Click to copy link
    Link copied
    Close
    Cite
    Statista (2025). Average revenue per unit (ARPU) in the Video Games market Israel 2017-2027 [Dataset]. https://www.statista.com/forecasts/1442490/average-revenue-per-unit-arpu-video-games-market-for-different-segments-israel
    Explore at:
    Dataset updated
    Jul 9, 2025
    Dataset authored and provided by
    Statistahttp://statista.com/
    Area covered
    Israel
    Description

    Over the forecast period until 2027, the ARPU is forecast to exhibit fluctuations among the seven segments. The indicator decreases only in the segment Online Games towards the end of the forecast period, while the remaining segments follow a positive trend. The absolute difference between 2017 and 2027 is ****** U.S. dollars. The Statista Market Insights cover a broad range of additional markets.

  17. Gaming apps global average revenue per user 2022

    • statista.com
    Updated Jul 8, 2025
    Share
    FacebookFacebook
    TwitterTwitter
    Email
    Click to copy link
    Link copied
    Close
    Cite
    Statista (2025). Gaming apps global average revenue per user 2022 [Dataset]. https://www.statista.com/statistics/1371773/mobile-gaming-apps-arpu-global/
    Explore at:
    Dataset updated
    Jul 8, 2025
    Dataset authored and provided by
    Statistahttp://statista.com/
    Area covered
    Worldwide
    Description

    As of September 2022, the mobile version of popular battle royale game PUBG saw the highest average revenue per user (ARPU) worldwide among gaming apps, with users generating approximately **** U.S. dollars on the platform. The Roblox platform ranked second, with users generating approximately ** U.S. dollars on average, while Pokémon Go ranked third with an ARPU of around ** U.S. dollars as of the examined period.

  18. ARPU of gaming market in China 2023-2028

    • statista.com
    Updated Mar 28, 2025
    Share
    FacebookFacebook
    TwitterTwitter
    Email
    Click to copy link
    Link copied
    Close
    Cite
    Statista (2025). ARPU of gaming market in China 2023-2028 [Dataset]. https://www.statista.com/statistics/1311177/china-average-revenue-per-gamer/
    Explore at:
    Dataset updated
    Mar 28, 2025
    Dataset authored and provided by
    Statistahttp://statista.com/
    Time period covered
    2023
    Area covered
    China
    Description

    In 2023, there were about 716 million video gamers in China. The annual average revenue per user (ARPU) reached above 63.34 U.S. dollars and was expected to increase to over 73 U.S. dollars in five years.

  19. Forecast of Video Games ARPU by segment in Switzerland 2019-2027

    • statista.com
    Updated Jul 10, 2025
    Share
    FacebookFacebook
    TwitterTwitter
    Email
    Click to copy link
    Link copied
    Close
    Cite
    Statista (2025). Forecast of Video Games ARPU by segment in Switzerland 2019-2027 [Dataset]. https://www.statista.com/forecasts/945847/video-games-arpu-in-switzerland-forecast
    Explore at:
    Dataset updated
    Jul 10, 2025
    Dataset authored and provided by
    Statistahttp://statista.com/
    Area covered
    Switzerland
    Description

    The ARPU is forecast to experience significant growth in all segments in 2027. Concerning the four selected segments, the segment Mobile Games has the largest ARPU with ****** U.S. dollars. Contrastingly, Gaming Networks is ranked last, with ***** U.S. dollars. Their difference, compared to Mobile Games, lies at ****** U.S. dollars. Find other insights concerning similar markets and segments, such as a comparison of countries or regions regarding number of users and a comparison of countries or regions regarding revenue. The Statista Market Insights cover a broad range of additional markets.

  20. Average revenue per unit (ARPU) in the Games market Hong Kong 2019-2029

    • statista.com
    Updated Jul 11, 2025
    Share
    FacebookFacebook
    TwitterTwitter
    Email
    Click to copy link
    Link copied
    Close
    Cite
    Statista (2025). Average revenue per unit (ARPU) in the Games market Hong Kong 2019-2029 [Dataset]. https://www.statista.com/forecasts/1442873/average-revenue-per-unit-arpu-games-market-for-different-segments-hong-kong
    Explore at:
    Dataset updated
    Jul 11, 2025
    Dataset authored and provided by
    Statistahttp://statista.com/
    Area covered
    Hong Kong
    Description

    The ARPU is forecast to experience significant growth in all segments in 2029. This reflects the overall trend throughout the entire forecast period from 2019 to 2029. It is estimated that the indicator is continuously rising in all segments. In this regard, the In-game Advertising segment achieves the highest value of ***** U.S. dollars in 2029. Find further statistics on other topics such as a comparison of the number of users in Russia and a comparison of the revenue in India. The Statista Market Insights cover a broad range of additional markets.

Share
FacebookFacebook
TwitterTwitter
Email
Click to copy link
Link copied
Close
Cite
Statista (2025). Video gaming ARPU worldwide 2020-2030, by segment [Dataset]. https://www.statista.com/forecasts/1344761/global-gaming-arpu-by-segment
Organization logo

Video gaming ARPU worldwide 2020-2030, by segment

Explore at:
Dataset updated
Jun 23, 2025
Dataset authored and provided by
Statistahttp://statista.com/
Area covered
Worldwide
Description

Significant fluctuations are estimated for all segments over the forecast period for the average revenue per user. The average revenue per user decreases towards the end of the forecast period only in the segment Physically Sold Video Games, while the remaining segments follow a positive trend. The difference between 2020 and 2030 amounts to an absolute value of **** U.S. dollars. Find further statistics on other topics such as a comparison of countries or regions regarding the revenue and a comparison of the penetration rate in Norway.The Statista Market Insights cover a broad range of additional markets.

Search
Clear search
Close search
Google apps
Main menu