100+ datasets found
  1. Games market revenue share worldwide 2025, by platform

    • statista.com
    • ai-chatbox.pro
    Updated Jun 3, 2025
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    Statista (2025). Games market revenue share worldwide 2025, by platform [Dataset]. https://www.statista.com/statistics/298403/global-video-games-revenue-segment/
    Explore at:
    Dataset updated
    Jun 3, 2025
    Dataset authored and provided by
    Statistahttp://statista.com/
    Time period covered
    2025
    Area covered
    Worldwide
    Description

    In 2025, mobile games are projected to account for ** percent of global gaming market revenues worldwide. Console gaming is set to be the second-strongest segment, with a ** percent market share.

  2. M

    Gaming Monetization Statistics 2025 By Income, Growth, Technology

    • scoop.market.us
    Updated Jan 14, 2025
    + more versions
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    Market.us Scoop (2025). Gaming Monetization Statistics 2025 By Income, Growth, Technology [Dataset]. https://scoop.market.us/gaming-monetization-statistics/
    Explore at:
    Dataset updated
    Jan 14, 2025
    Dataset authored and provided by
    Market.us Scoop
    License

    https://scoop.market.us/privacy-policyhttps://scoop.market.us/privacy-policy

    Time period covered
    2022 - 2032
    Area covered
    Global
    Description

    Introduction

    Gaming Monetization Statistics: The gaming sector has undergone considerable transformation, moving away from its conventional model of selling games as independent units.

    Instead, it has embraced a diverse ecosystem where various strategies are utilized to produce revenue. Gaming monetization pertains to the practices and tactics employed by game developers and publishers to derive earnings from their creations.

    This multifaceted methodology holds immense importance in maintaining the industry's expansion, facilitating game development, and furnishing players with captivating interactions. The dynamic gaming monetization landscape is characterized by its ability to adapt to changing market dynamics, emerging player preferences, and technological advancements.

    This adaptability will remain essential in sustaining the industry's growth while ensuring that players continue to receive captivating gaming experiences.

    https://scoop.market.us/wp-content/uploads/2023/09/Gaming-Monetization-Statistics.png" alt="Gaming Monetization Statistics" class="wp-image-37223" style="width:624px;height:623px">
  3. Leading Android gaming app publishers in the U.S. 2025, by revenue

    • ai-chatbox.pro
    • statista.com
    Updated Jun 3, 2025
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    Jessica Clement (2025). Leading Android gaming app publishers in the U.S. 2025, by revenue [Dataset]. https://www.ai-chatbox.pro/?_=%2Fstudy%2F21597%2Fmobile-gaming-market-in-the-united-states%2F%23XgboD02vawLKoDs%2BT%2BQLIV8B6B4Q9itA
    Explore at:
    Dataset updated
    Jun 3, 2025
    Dataset provided by
    Statistahttp://statista.com/
    Authors
    Jessica Clement
    Area covered
    United States
    Description

    In April 2025, Scopely was the top gaming app publisher on Google Play in the United States with approximately 41.64 million U.S. dollars in app revenues. Second-ranked King generated 22.87 million U.S. dollars in Android gaming app revenues through Google Play in the measured period.

  4. M

    Galaxy Gaming Income from Continuous Operations 2010-2025 | GLXZ

    • macrotrends.net
    csv
    Updated Jun 30, 2025
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    MACROTRENDS (2025). Galaxy Gaming Income from Continuous Operations 2010-2025 | GLXZ [Dataset]. https://www.macrotrends.net/stocks/charts/GLXZ/galaxy-gaming/income-from-continuous-operations
    Explore at:
    csvAvailable download formats
    Dataset updated
    Jun 30, 2025
    Dataset authored and provided by
    MACROTRENDS
    License

    Attribution 4.0 (CC BY 4.0)https://creativecommons.org/licenses/by/4.0/
    License information was derived automatically

    Time period covered
    2010 - 2025
    Area covered
    United States
    Description

    Galaxy Gaming income from continuous operations from 2010 to 2025. Income from continuous operations can be defined as a company's total income or loss before discontinued operations, extraordinary items, preferred stock dividends and accounting change

  5. b

    App Revenue Data (2025)

    • businessofapps.com
    Updated Aug 1, 2025
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    Business of Apps (2025). App Revenue Data (2025) [Dataset]. https://www.businessofapps.com/data/app-revenues/
    Explore at:
    Dataset updated
    Aug 1, 2025
    Dataset authored and provided by
    Business of Apps
    License

    Attribution-NonCommercial-NoDerivs 4.0 (CC BY-NC-ND 4.0)https://creativecommons.org/licenses/by-nc-nd/4.0/
    License information was derived automatically

    Description

    App Revenue Key StatisticsMobile Ad SpendApp and Game RevenuesiOS App and Game RevenueGoogle Play App and Game RevenueGaming App RevenuesiOS Gaming App RevenueGoogle Play Gaming App RevenueApp...

  6. M

    International Game Technology Net Income/Loss 2014-2025 | IGT

    • macrotrends.net
    csv
    Updated Jun 30, 2025
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    MACROTRENDS (2025). International Game Technology Net Income/Loss 2014-2025 | IGT [Dataset]. https://www.macrotrends.net/stocks/charts/IGT/international-game-technology/net-income-loss
    Explore at:
    csvAvailable download formats
    Dataset updated
    Jun 30, 2025
    Dataset authored and provided by
    MACROTRENDS
    License

    Attribution 4.0 (CC BY 4.0)https://creativecommons.org/licenses/by/4.0/
    License information was derived automatically

    Time period covered
    2010 - 2025
    Area covered
    United States
    Description

    International Game Technology net income/loss from 2014 to 2025. Net income/loss can be defined as the company's total income or loss before preferred stock dividends, taken from the Income Statement

  7. M

    GameSquare Holdings Other Operating Income or Expenses 2021-2025 | GAME

    • macrotrends.net
    csv
    Updated Jul 31, 2025
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    MACROTRENDS (2025). GameSquare Holdings Other Operating Income or Expenses 2021-2025 | GAME [Dataset]. https://www.macrotrends.net/stocks/charts/GAME/gamesquare-holdings/other-operating-income-expenses
    Explore at:
    csvAvailable download formats
    Dataset updated
    Jul 31, 2025
    Dataset authored and provided by
    MACROTRENDS
    License

    Attribution 4.0 (CC BY 4.0)https://creativecommons.org/licenses/by/4.0/
    License information was derived automatically

    Time period covered
    2010 - 2025
    Area covered
    United States
    Description

    GameSquare Holdings other operating income or expenses from 2021 to 2025. Other operating income or expenses can be defined as the aggregate amount of all operating expenses either too small to report separately or that cannot be standardized into another Zacks field.

  8. c

    Global Mobile Content Services Market Report 2025 Edition, Market Size,...

    • cognitivemarketresearch.com
    pdf,excel,csv,ppt
    Updated Feb 8, 2025
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    Cognitive Market Research (2025). Global Mobile Content Services Market Report 2025 Edition, Market Size, Share, CAGR, Forecast, Revenue [Dataset]. https://www.cognitivemarketresearch.com/mobile-content-services-market-report
    Explore at:
    pdf,excel,csv,pptAvailable download formats
    Dataset updated
    Feb 8, 2025
    Dataset authored and provided by
    Cognitive Market Research
    License

    https://www.cognitivemarketresearch.com/privacy-policyhttps://www.cognitivemarketresearch.com/privacy-policy

    Time period covered
    2021 - 2033
    Area covered
    Global
    Description

    Global Mobile Content Services market size 2025 was XX Million. Mobile Content Services Industry compound annual growth rate (CAGR) will be XX% from 2025 till 2033.

  9. M

    Sharplink Gaming Net Income 2010-2025 | SBET

    • macrotrends.net
    csv
    Updated Jun 30, 2025
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    MACROTRENDS (2025). Sharplink Gaming Net Income 2010-2025 | SBET [Dataset]. https://www.macrotrends.net/stocks/charts/SBET/sharplink-gaming/net-income
    Explore at:
    csvAvailable download formats
    Dataset updated
    Jun 30, 2025
    Dataset authored and provided by
    MACROTRENDS
    License

    Attribution 4.0 (CC BY 4.0)https://creativecommons.org/licenses/by/4.0/
    License information was derived automatically

    Time period covered
    2010 - 2025
    Area covered
    United States
    Description

    Sharplink Gaming net income from 2010 to 2025. Net income can be defined as company's net profit or loss after all revenues, income items, and expenses have been accounted for.

  10. Mobile gaming app revenue in China 2025, by publisher

    • statista.com
    • ai-chatbox.pro
    Updated Jun 4, 2025
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    Statista (2025). Mobile gaming app revenue in China 2025, by publisher [Dataset]. https://www.statista.com/statistics/1209529/china-gaming-app-publishers-by-revenue/
    Explore at:
    Dataset updated
    Jun 4, 2025
    Dataset authored and provided by
    Statistahttp://statista.com/
    Time period covered
    May 2025
    Area covered
    China
    Description

    In China, domestic game developers control the majority of gaming app revenue. In May 2025, the entertainment titan Tencent had the largest revenue from mobile apps compared to other publishers that focused on games in China, with almost *** million U.S. dollars of in-app purchase revenues. Its local rival NetEase and followed with a wide margin.

  11. M

    Boyd Gaming Income Taxes 2010-2025 | BYD

    • macrotrends.net
    csv
    Updated Jun 30, 2025
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    MACROTRENDS (2025). Boyd Gaming Income Taxes 2010-2025 | BYD [Dataset]. https://www.macrotrends.net/stocks/charts/BYD/boyd-gaming/total-provision-income-taxes
    Explore at:
    csvAvailable download formats
    Dataset updated
    Jun 30, 2025
    Dataset authored and provided by
    MACROTRENDS
    License

    Attribution 4.0 (CC BY 4.0)https://creativecommons.org/licenses/by/4.0/
    License information was derived automatically

    Time period covered
    2010 - 2025
    Area covered
    United States
    Description

    Boyd Gaming income taxes for the twelve months ending March 31, 2025 were $0.174B, a 52.17% increase year-over-year. Boyd Gaming annual income taxes for 2024 were $0.174B, a 30.98% increase from 2023. Boyd Gaming annual income taxes for 2023 were $0.133B, a 29.85% decline from 2022. Boyd Gaming annual income taxes for 2022 were $0.189B, a 35.22% increase from 2021.

  12. c

    Global Game Finance GameFi market size is USD 19584.5 million in 2024.

    • cognitivemarketresearch.com
    pdf,excel,csv,ppt
    Updated Jul 31, 2024
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    Cognitive Market Research (2024). Global Game Finance GameFi market size is USD 19584.5 million in 2024. [Dataset]. https://www.cognitivemarketresearch.com/game-finance-gamefi-market-report
    Explore at:
    pdf,excel,csv,pptAvailable download formats
    Dataset updated
    Jul 31, 2024
    Dataset authored and provided by
    Cognitive Market Research
    License

    https://www.cognitivemarketresearch.com/privacy-policyhttps://www.cognitivemarketresearch.com/privacy-policy

    Time period covered
    2021 - 2033
    Area covered
    Global
    Description

    According to Cognitive Market Research, the global Game Finance GameFi market size is USD 19584.5 million in 2024. It will expand at a compound annual growth rate (CAGR) of 29.50% from 2024 to 2031.

    North America held the major market share for more than 40% of the global revenue with a market size of USD 7833.80 million in 2024 and will grow at a compound annual growth rate (CAGR) of 27.7% from 2024 to 2031.
    Europe accounted for a market share of over 30% of the global revenue with a market size of USD 5875.35 million.
    Asia Pacific held a market share of around 23% of the global revenue with a market size of USD 4504.44 million in 2024 and will grow at a compound annual growth rate (CAGR) of 31.5% from 2024 to 2031.
    Latin America had a market share for more than 5% of the global revenue with a market size of USD 979.23 million in 2024 and will grow at a compound annual growth rate (CAGR) of 28.9% from 2024 to 2031.
    Middle East and Africa had a market share of around 2% of the global revenue and was estimated at a market size of USD 391.69 million in 2024 and will grow at a compound annual growth rate (CAGR) of 29.2% from 2024 to 2031.
    The ACG Game held the highest Game Finance GameFi market revenue share in 2024.
    

    Market Dynamics of Game Finance GameFi Market

    Key Drivers for Game Finance GameFi Market

    Play-to-Earn Model to Increase the Demand Globally
    

    The Play-to-Earn model is a revolutionary concept transforming conventional gaming by permitting gamers to earn cryptocurrency or in-game tokens via gameplay. This progressive method adds an economic layer, incentivizing engagement and attracting diverse demographics. By rewarding talent and participation, it fosters a more dynamic participant base at the same time as riding the in-game financial system through player-generated value. This version no longer most effectively complements participant motivation and retention; however additionally opens new avenues for financial inclusion, mainly in areas with confined traditional task possibilities. As games enforce decentralized structures and blockchain generation, they invent steady environments for transactions, empowering gamers with possession over virtual property. Play-to-earn, for this reason, represents a full-size evolution in gaming, bridging leisure with tangible financial advantages for participants globally.

    Blockchain Technology to Propel Market Growth
    

    Blockchain generation paperwork the spine of GameFi via ensuring steady ownership of the in-recreation property through Non-Fungible Tokens (NFTs). These tokens represent specific digital gadgets or collectibles within games, granting gamers verifiable possession and management. By leveraging blockchain's decentralized ledger, GameFi structures take away the chance of fraudulent transactions and ensure transparency in asset ownership transfers. This innovation now not only enhances player consideration but also stimulates a vibrant in-game marketplace where players should purchase, sell, and alternate assets freely. Additionally, blockchain technology allows interoperability amongst extraordinary games, allowing assets to keep prices throughout more than one system. Overall, blockchain's integration into GameFi revolutionizes the gaming experience by offering tangible ownership rights, fostering financial opportunities, and developing an extra immersive and dynamic digital ecosystem.

    Restraint Factor for the Game Finance GameFi Market

    Volatility of Cryptocurrencies: to Limit the Sales
    

    The volatility of cryptocurrencies poses a substantial venture inside the GameFi surroundings. While GameFi permits players to earn cryptocurrencies through gameplay, the fluctuating fee of those virtual properties introduces hazards. Players can also experience unexpected adjustments within the income potential of their in-game sports due to market volatility, impacting their perceived price and economic returns. This volatility can deter hazard-averse gamers from absolutely undertaking GameFi structures because the capacity rewards may not align with their tolerance for monetary uncertainty. To mitigate this assignment, a few GameFi tasks also implement mechanisms like stablecoins or hedging strategies to stabilize income or provide alternative methods to reward players. Overall, while GameFi gives innovative opportunities for earning through gaming, navigating the volatility of cryp...

  13. Mobile gaming ad revenue in the U.S. 2023-2025

    • statista.com
    • ai-chatbox.pro
    Updated Jun 26, 2025
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    Statista (2025). Mobile gaming ad revenue in the U.S. 2023-2025 [Dataset]. https://www.statista.com/statistics/248875/in-game-mobile-gaming-revenue-in-the-united-states/
    Explore at:
    Dataset updated
    Jun 26, 2025
    Dataset authored and provided by
    Statistahttp://statista.com/
    Area covered
    United States
    Description

    In 2024, mobile gaming advertising revenue in the United States amounted to *** billion U.S. dollars. In 2025, it is projected to increase to roughly *** billion U.S. dollars.

  14. Leading Android gaming apps in Canada 2025, by revenue

    • statista.com
    • ai-chatbox.pro
    Updated Jul 10, 2025
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    Statista (2025). Leading Android gaming apps in Canada 2025, by revenue [Dataset]. https://www.statista.com/statistics/687737/leading-mobile-games-google-play-canada-revenue/
    Explore at:
    Dataset updated
    Jul 10, 2025
    Dataset authored and provided by
    Statistahttp://statista.com/
    Time period covered
    Feb 2025
    Area covered
    Canada
    Description

    In February 2025, MONOPOLY GO! was the top-grossing gaming app in the Google Play Store in Canada. The board game title generated more than *** million U.S. dollars in revenues from Android users. Last War:Survival Game was the second-most grossing gaming app title with approximately *** million U.S. dollars in revenue during that month.

  15. PC and mobile games revenue Asia 2021-2025

    • statista.com
    Updated Jul 3, 2025
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    Statista (2025). PC and mobile games revenue Asia 2021-2025 [Dataset]. https://www.statista.com/statistics/1301570/asia-pc-mobile-games-revenue/
    Explore at:
    Dataset updated
    Jul 3, 2025
    Dataset authored and provided by
    Statistahttp://statista.com/
    Time period covered
    2021
    Area covered
    Asia, Asia, APAC
    Description

    In 2021, the PC and mobile gaming market revenue amounted to around 35.6 billion U.S. dollars in Asia, excluding China. It was projected to reach approximately 41.8 billion U.S. dollars by 2025. The PC and mobile gamer population of the ten Asian countries examined amounted to about 715 million in 2021.

  16. c

    Global FPS Game Market Report 2025 Edition, Market Size, Share, CAGR,...

    • cognitivemarketresearch.com
    pdf,excel,csv,ppt
    Updated Oct 31, 2023
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    Cognitive Market Research (2023). Global FPS Game Market Report 2025 Edition, Market Size, Share, CAGR, Forecast, Revenue [Dataset]. https://www.cognitivemarketresearch.com/fps-game-market-report
    Explore at:
    pdf,excel,csv,pptAvailable download formats
    Dataset updated
    Oct 31, 2023
    Dataset authored and provided by
    Cognitive Market Research
    License

    https://www.cognitivemarketresearch.com/privacy-policyhttps://www.cognitivemarketresearch.com/privacy-policy

    Time period covered
    2021 - 2033
    Area covered
    Global
    Description

    Global FPS Game market size 2021 was recorded $9533.3 Million whereas by the end of 2025 it will reach $12267.6 Million. According to the author, by 2033 FPS Game market size will become $20314.1. FPS Game market will be growing at a CAGR of 6.507% during 2025 to 2033.

  17. c

    Global Mobile Game Market Report 2025 Edition, Market Size, Share, CAGR,...

    • cognitivemarketresearch.com
    pdf,excel,csv,ppt
    Updated Jun 15, 2025
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    Cognitive Market Research (2025). Global Mobile Game Market Report 2025 Edition, Market Size, Share, CAGR, Forecast, Revenue [Dataset]. https://www.cognitivemarketresearch.com/mobile-game-market-report
    Explore at:
    pdf,excel,csv,pptAvailable download formats
    Dataset updated
    Jun 15, 2025
    Dataset authored and provided by
    Cognitive Market Research
    License

    https://www.cognitivemarketresearch.com/privacy-policyhttps://www.cognitivemarketresearch.com/privacy-policy

    Time period covered
    2021 - 2033
    Area covered
    Global
    Description

    Global Mobile Game market size 2021 was recorded $94.311 Billion whereas by the end of 2025 it will reach $140.1 Billion. According to the author, by 2033 Mobile Game market size will become $309.165. Mobile Game market will be growing at a CAGR of 10.4% during 2025 to 2033.

  18. c

    Global Game And Puzzle Market Report 2025 Edition, Market Size, Share, CAGR,...

    • cognitivemarketresearch.com
    pdf,excel,csv,ppt
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    Cognitive Market Research, Global Game And Puzzle Market Report 2025 Edition, Market Size, Share, CAGR, Forecast, Revenue [Dataset]. https://www.cognitivemarketresearch.com/game-and-puzzle-market-report
    Explore at:
    pdf,excel,csv,pptAvailable download formats
    Dataset authored and provided by
    Cognitive Market Research
    License

    https://www.cognitivemarketresearch.com/privacy-policyhttps://www.cognitivemarketresearch.com/privacy-policy

    Time period covered
    2021 - 2033
    Area covered
    Global
    Description

    Global Game And Puzzle market size 2021 was recorded $12.289 Billion whereas by the end of 2025 it will reach $23.962 Billion. According to the author, by 2033 Game And Puzzle market size will become $91.115. Game And Puzzle market will be growing at a CAGR of 18.2% during 2025 to 2033.

  19. Playrix mobile gaming revenue worldwide 2025, by title

    • statista.com
    Updated Jan 29, 2025
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    Statista (2025). Playrix mobile gaming revenue worldwide 2025, by title [Dataset]. https://www.statista.com/statistics/1118575/playrix-mobile-games-player-spending/
    Explore at:
    Dataset updated
    Jan 29, 2025
    Dataset authored and provided by
    Statistahttp://statista.com/
    Time period covered
    Jan 2025
    Area covered
    Worldwide
    Description

    Playrix is mobile game developer offering free to play mobile games such as Fishdom, Township, Homescapes and Gardenscapes. Thanks to in-app purchases and micro-transactions, Playrix generated around over 12 billion U.S. dollars in IAP revenue as of January 2025. Gardenscapes, the top-grossing title, was ranked first with over four billion U.S. dollars in lifetime in-app purchase revenues.

  20. M

    Galaxy Gaming Total Non-Operating Income/Expense 2010-2025 | GLXZ

    • macrotrends.net
    csv
    Updated Jun 30, 2025
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    MACROTRENDS (2025). Galaxy Gaming Total Non-Operating Income/Expense 2010-2025 | GLXZ [Dataset]. https://www.macrotrends.net/stocks/charts/GLXZ/galaxy-gaming/total-non-operating-income-expense
    Explore at:
    csvAvailable download formats
    Dataset updated
    Jun 30, 2025
    Dataset authored and provided by
    MACROTRENDS
    License

    Attribution 4.0 (CC BY 4.0)https://creativecommons.org/licenses/by/4.0/
    License information was derived automatically

    Time period covered
    2010 - 2025
    Area covered
    United States
    Description

    Galaxy Gaming total non-operating income/expense from 2010 to 2025. Total non-operating income/expense can be defined as the sum of all non-operating expenses for the given industry.

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Statista (2025). Games market revenue share worldwide 2025, by platform [Dataset]. https://www.statista.com/statistics/298403/global-video-games-revenue-segment/
Organization logo

Games market revenue share worldwide 2025, by platform

Explore at:
Dataset updated
Jun 3, 2025
Dataset authored and provided by
Statistahttp://statista.com/
Time period covered
2025
Area covered
Worldwide
Description

In 2025, mobile games are projected to account for ** percent of global gaming market revenues worldwide. Console gaming is set to be the second-strongest segment, with a ** percent market share.

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