100+ datasets found
  1. Video Game Sales

    • kaggle.com
    zip
    Updated Oct 26, 2016
    + more versions
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    GregorySmith (2016). Video Game Sales [Dataset]. https://www.kaggle.com/datasets/gregorut/videogamesales
    Explore at:
    zip(390286 bytes)Available download formats
    Dataset updated
    Oct 26, 2016
    Authors
    GregorySmith
    Description

    This dataset contains a list of video games with sales greater than 100,000 copies. It was generated by a scrape of vgchartz.com.

    Fields include

    • Rank - Ranking of overall sales

    • Name - The games name

    • Platform - Platform of the games release (i.e. PC,PS4, etc.)

    • Year - Year of the game's release

    • Genre - Genre of the game

    • Publisher - Publisher of the game

    • NA_Sales - Sales in North America (in millions)

    • EU_Sales - Sales in Europe (in millions)

    • JP_Sales - Sales in Japan (in millions)

    • Other_Sales - Sales in the rest of the world (in millions)

    • Global_Sales - Total worldwide sales.

    The script to scrape the data is available at https://github.com/GregorUT/vgchartzScrape. It is based on BeautifulSoup using Python. There are 16,598 records. 2 records were dropped due to incomplete information.

  2. Video game market revenue in the United States 2017-2030

    • statista.com
    Updated Dec 2, 2025
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    Statista (2025). Video game market revenue in the United States 2017-2030 [Dataset]. https://www.statista.com/forecasts/1275477/revenue-video-game-united-states
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    Dataset updated
    Dec 2, 2025
    Dataset authored and provided by
    Statistahttp://statista.com/
    Area covered
    United States
    Description

    The revenue in the 'Games' segment of the media market in the United States was modeled to amount to ************* U.S. dollars in 2024. Following a continuous upward trend, the revenue has risen by ************* U.S. dollars since 2017. Between 2024 and 2030, the revenue will rise by ************* U.S. dollars, continuing its consistent upward trajectory.Further information about the methodology, more market segments, and metrics can be found on the dedicated Market Insights page on Games.

  3. Revenue of the U.S. video game industry 2017-2025

    • statista.com
    Updated Nov 27, 2025
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    Statista (2025). Revenue of the U.S. video game industry 2017-2025 [Dataset]. https://www.statista.com/statistics/201093/revenue-of-the-us-video-game-industry/
    Explore at:
    Dataset updated
    Nov 27, 2025
    Dataset authored and provided by
    Statistahttp://statista.com/
    Time period covered
    Jan 2017 - Jul 2025
    Area covered
    United States
    Description

    In July 2025, the retail gaming revenue in the United States amounted to **** billion U.S. dollars. When examining specific segment revenues, accessories were the lowest-performing segment at retail overall, while video gaming content accounted for the majority of consumer spending. Video game spending habits in the United States More than four in ten U.S. gamers across all platforms were willing to spend a maximum of ** to ** U.S. dollars on a video game. A November 2022 survey found that more than four in ten PC and console gamers stated so, while over three in ten mobile-only gamers said they only played free games. Console gamers were most comfortable spending money on their hobby at this price point. In 2023, total U.S. consumer spending on video game content amounted to **** billion U.S. dollars, a one percent increase from **** billion U.S. dollars in the preceding year. Game releases are planned around the holiday season What is very specific to the industry at large is that the highest monthly revenues occur around the holiday season in November and December of each year. The entire market revolves around maximizing sales during the season, and most new game releases of high-budget, high-profile titles (so-called AAA games) are planned shortly before the winter holidays. Many of these annual blockbuster releases see releases from late Q3 onwards: EA Sports FC usually releases in late September, and new games in Activision Blizzard’s Call of Duty series are launched between late October and early November.For the holiday season 2023, blockbusters Baldur’s Gate 3 and Starfield had already started the season of major video game releases. Other AAA titles that are also taking advantage of the Christmas shopping release window are the Cyberpunk 2077: Phantom Liberty DLC, Assassin’s Creed Mirage, Marvel's Spider-Man 2 as well as the Nintendo Switch release of Hogwarts Legacy and the PS5 port of mobile gaming title Honkai Star Rail by Genshin Impact publisher MiHoYo.

  4. Global Video Game Sales and Reviews

    • kaggle.com
    zip
    Updated Dec 20, 2023
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    The Devastator (2023). Global Video Game Sales and Reviews [Dataset]. https://www.kaggle.com/datasets/thedevastator/global-video-game-sales-and-reviews
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    zip(57229 bytes)Available download formats
    Dataset updated
    Dec 20, 2023
    Authors
    The Devastator
    Description

    Global Video Game Sales and Reviews

    Global Video Game Performance: Sales, Reviews, and Rankings

    By Andy Bramwell [source]

    About this dataset

    The elements covered in this well-curated dataset include: The ranking of the game based on global sales under the column 'Rank'. This metric provides perspective on how popular or successful a particular game has been across countries in comparison to others during its time. Noting that video games' popularity could vary greatly from one geography to another due to factors like cultural nuances, gamer preferences, etc., regional sales have been marked separately for North America (North America), Europe (Europe), Japan (Japan) as well as for other parts of the World excluding these three regions under the column 'Rest of World'.

    For easy identification among massive chunks of data, we've included each game's title (Game Title) along with additional categorization based on their genre (Genre). From action-packed adventures to strategic board-like scenarios or enchanted magic realms - classifications cover it all! In addition, detailed information about publishers can be found under 'Publisher', which grants insights about leading companies dominating market shares.

    Further details expand into mentioning platforms such as PS4, Xbox, PC where these games can be played under 'Platform'. A unique attribute covered in this database is ‘Review’. Given that critique ratings play an influential role in engaging new players into trying out a particular video game or boosting existing user morale regarding their choice; this numeric representation ranging typically from 1-10 vividly captures public opinion about them.

    Lastly, just for keeping tabs on ever-evolving gaming technology standards where newer versions often outshine predecessors irrespective of actual gameplay quality itself; having release years mentioned ('Year') proves beneficial for categorizing them chronologically. This helps correlate whether higher sales figures can sometimes merely be indicative of more people having access to necessary high-end gaming hardware during later periods.

    In essence, this dataset titled ‘Video Games Sales.csv’ holds immense potential for informative deep-dives into the Video Game industry's trends and paradigms, forming a solid foundation for market research, academic purposes or personal projects

    How to use the dataset

    This dataset provides extensive information about various video game titles, their sales performance across multiple regions, publisher details and game reviews. Follow the steps outlined below to make the most out of this remarkable dataset!

    1. Game Research & Evaluation:

    With columns such as 'Game Title', 'Genre' and 'Review', you can research on particular games or genres that interest you. You can evaluate a game based on its review scores, delving into what makes a top-rated game.

    2. Publisher Analysis:

    The 'Publisher' column lets you track which publishers are behind the most successful games in terms of sales and reviews. This analysis could be useful for people interested in business trends in gaming industry or trying to identify potential innovative publishers.

    3. Regional Market Trend Identification:

    You can use data from columns like ‘North America’, ‘Europe’, ‘Japan’ and ‘Rest of World’ to study regional market trends for certain genres or platforms; it might enable one to recognize patterns over time or cultural preferences with regard to video games.

    4. Global Sales Analysis:

    Using the 'Global' column, you could observe which games have been globally successful, going beyond regional preferences by genre or platform.

    5. Platform Insight:

    The platform on which a particular game is available is another significant factor (e.g., PC, PS4, Xbox). By utilizing the data contained in this dataset regarding platforms, one may learn how platform choice impacts global sales as well as discern any correlation between preferred platform types among specific regions.

    Remember that every statistical analysis begins with knowing your data - dive deep into each variable; explore patterns within variables before looking at correlations between different fields.

    Don't forget - when engaged with comprehensive datasets like these - creativity is your only limit! Happy analyzing!

    Research Ideas

    • Trend Analysis: This dataset can be used to analyze the trends in video game preferences over the years based on genre, publisher, platform and region. It can provide interesting insights into how consumer tastes have evolved with time and which game genres are becoming more popular.
    • Sales Forecasting: U...
  5. Monthly revenue of the U.S. video game industry 2017-2025, by segment

    • statista.com
    Updated Nov 27, 2025
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    Statista (2025). Monthly revenue of the U.S. video game industry 2017-2025, by segment [Dataset]. https://www.statista.com/statistics/201073/revenue-of-the-us-video-game-industry-by-segment/
    Explore at:
    Dataset updated
    Nov 27, 2025
    Dataset authored and provided by
    Statistahttp://statista.com/
    Time period covered
    Jan 2017 - Jul 2025
    Area covered
    United States
    Description

    In July 2025, total video games sales in the United States amounted to **** billion U.S. dollars, representing a five percent year-over-year increase. Generally speaking, the video game industry has its most important months in November and December, as video game software and hardware make very popular Christmas gifts. In December 2024, total U.S. video game sales surpassed **** billion U.S. dollars. Birth of the video game industry Although the largest regional market in terms of sales, as well as number of gamers, is Asia Pacific, the United States is also an important player within the global video games industry. In fact, many consider the United States as the birthplace of gaming as we know it today, fueled by the arcade game fever in the ’60s and the introduction of the first personal computers and home gaming consoles in the ‘70s. Furthermore, the children of those eras are the game developers and game players of today, the ones who have driven the movement for better software solutions, better graphics, better sound and more advanced interaction not only for video games, but also for computers and communication technologies of today. An ever-changing market However, the video game industry in the United States is not only growing, it is also changing in many ways. Due to increased internet accessibility and development of technologies, more and more players are switching from single-player console or PC video games towards multiplayer games, as well as social networking games and last, but not least, mobile games, which are gaining tremendous popularity around the world. This can be evidenced in the fact that mobile games accounted for ** percent of the revenue of the games market worldwide, ahead of both console games and downloaded or boxed PC games.

  6. Top 1500 games on steam by revenue 09-09-2024

    • kaggle.com
    zip
    Updated Sep 11, 2024
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    Ali Cem Topcu (2024). Top 1500 games on steam by revenue 09-09-2024 [Dataset]. https://www.kaggle.com/datasets/alicemtopcu/top-1500-games-on-steam-by-revenue-09-09-2024
    Explore at:
    zip(84953 bytes)Available download formats
    Dataset updated
    Sep 11, 2024
    Authors
    Ali Cem Topcu
    License

    Apache License, v2.0https://www.apache.org/licenses/LICENSE-2.0
    License information was derived automatically

    Description

    This is my first data set that I upload to Kaggle, I hope people who collobrate or use this data enjoys it lasts Till this day I haven't seen much detailed datasets about game and games industry. I felt like I need to start it some where were gamers, game companies and gaming enthusiast who are interested in game data analytics can benefit from. firstly I must give a big tanks to gamalytic.com from where I downloaded this data freely from.

    About this data set: This dataset contains comprehensive information on the top 1500 games released on Steam between January 1, 2024, and September 9, 2024. Aggregated from 30 separate files, and combined into a single dataset. Minor adjustments were made, such as aligning game release dates for consistency.

    Key Features: Game Details: Includes titles, release dates, and developer/publisher information. Sales and Revenue: Tracks the number of copies sold, revenue generated, and pricing details. Player Engagement: Provides average playtime, peak player counts, and other user engagement metrics. Reviews and Scores: Features review scores and ratings. Dynamic Market Data: Offers insights into game performance trends over time, such as sales rank and price fluctuations.

    This dataset can be useful for:

    Game Developers: Understanding market trends, competitor analysis, and consumer behavior. Data Scientists: Exploring various data analysis techniques, including regression analysis, clustering, and time-series forecasting. Researchers: Analyzing game industry patterns and the impact of game characteristics on sales and user engagement.

  7. b

    Role-Playing Games Revenue and Usage Statistics (2025)

    • businessofapps.com
    Updated Aug 1, 2023
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    Business of Apps (2023). Role-Playing Games Revenue and Usage Statistics (2025) [Dataset]. https://www.businessofapps.com/data/role-playing-games-market/
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    Dataset updated
    Aug 1, 2023
    Dataset authored and provided by
    Business of Apps
    License

    Attribution-NonCommercial-NoDerivs 4.0 (CC BY-NC-ND 4.0)https://creativecommons.org/licenses/by-nc-nd/4.0/
    License information was derived automatically

    Description

    Mobile role-playing games (RPGs) share much of their mechanics with traditional tabletop role-playing games, such as Dungeons and Dragons and Call of Cthulhu. In both forms, players are able to...

  8. Video Games Sales [1980-2020]

    • kaggle.com
    zip
    Updated Oct 8, 2023
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    LWobole (2023). Video Games Sales [1980-2020] [Dataset]. https://www.kaggle.com/datasets/bobivanleyga/video-games-sales-1980-2020
    Explore at:
    zip(928683 bytes)Available download formats
    Dataset updated
    Oct 8, 2023
    Authors
    LWobole
    Description

    This dataset contains a list of video games with and their sales record. This was sourced from vgsales dataset scraped from vgchartz.com showing video game sales and copies sold from different regions around the world.

    Features:

    Name - The game's name

    Platform - Platform of the games release (i.e. PC,PS4, etc.)

    Year - Year of the game's release

    Genre - Genre of the game

    Publisher - Publisher of the game

    Region - Sales in NA (North America), EU (Europe), JP (Japan) and Other Regions (in millions)

    Total Sales - Total worldwide sales.

  9. Video Game Sales

    • kaggle.com
    zip
    Updated Nov 15, 2025
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    Volodymyr Pivoshenko 🇺🇦 (2025). Video Game Sales [Dataset]. https://www.kaggle.com/datasets/volodymyrpivoshenko/video-game-sales-dataset
    Explore at:
    zip(390306 bytes)Available download formats
    Dataset updated
    Nov 15, 2025
    Authors
    Volodymyr Pivoshenko 🇺🇦
    License

    MIT Licensehttps://opensource.org/licenses/MIT
    License information was derived automatically

    Description

    This dataset provides an extensive record of worldwide video game sales and rankings, featuring individual entries for over 45000 titles released across multiple platforms such as PC, PlayStation, Xbox, and Nintendo consoles. Each record includes the game's name, platform, year of release, genre, publisher, and sales figures from North America, Europe, Japan, other regions, and the global total. Intended for analytics and market research, the dataset enables detailed exploration of sales trends by year, platform, region, or genre, and supports comparative studies of publishers' market impact and global video game popularity over the decades. It is ideal for machine learning, business intelligence, and historical analysis tasks related to the video game industry

  10. Gaming revenue worldwide 2022, by segment

    • statista.com
    Updated Nov 27, 2025
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    Statista (2025). Gaming revenue worldwide 2022, by segment [Dataset]. https://www.statista.com/statistics/292751/mobile-gaming-revenue-worldwide-device/
    Explore at:
    Dataset updated
    Nov 27, 2025
    Dataset authored and provided by
    Statistahttp://statista.com/
    Time period covered
    2022
    Area covered
    Worldwide
    Description

    In 2022, mobile games generated approximately **** billion U.S. dollars in annual revenue, accounting for ** percent of the global gaming market during the measured period. Console games were ranked second with **** billion U.S. dollars in global revenue. Game monetization strategies The day were the actual purchase of a game was only money-related transaction in the process are long gone - today, digital gaming platforms are brimming with subscription services, downloadable content (DLC) and add-ons, as well as in-app or in-game purchase options for virtual items or game-enhancing experiences. A 2020 survey of game developers found that the most common gaming business models in the gaming industry were paid downloads, followed by free to download titles. Premium titles Paid gaming titles are usually refers to as premium titles, a further distinction from free-to-play (F2P) games. In 2020, the top-grossing premium gaming title on console and PC was Call of Duty: Modern Warfare. The sixteenth installment in the CoD series was released in 2019 and generated over *** billion U.S. dollars in revenues in 2020. FIFA **, published by Electronic Arts, was ranked second with just over **** billion U.S. dollars in global revenues. Overall, premium console gaming revenues are projected to reach **** billion U.S. dollars in 2021.

  11. F2P PC games revenue worldwide 2018-2024

    • statista.com
    Updated Nov 27, 2025
    + more versions
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    Statista (2025). F2P PC games revenue worldwide 2018-2024 [Dataset]. https://www.statista.com/statistics/346552/f2p-pc-gaming-revenue/
    Explore at:
    Dataset updated
    Nov 27, 2025
    Dataset authored and provided by
    Statistahttp://statista.com/
    Area covered
    Worldwide
    Description

    In 2023, the free-to-play (F2P) PC game market generated an estimated ***** billion U.S. dollars worldwide, and this figure is expected to increase to over ** billion U.S. dollars in 2024. PC is the second-largest platform for F2P gaming, ranking behind mobile and ahead of the console gaming segment in this regard.

  12. D

    Digital Games Report

    • datainsightsmarket.com
    doc, pdf, ppt
    Updated Jul 20, 2025
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    Data Insights Market (2025). Digital Games Report [Dataset]. https://www.datainsightsmarket.com/reports/digital-games-539756
    Explore at:
    doc, ppt, pdfAvailable download formats
    Dataset updated
    Jul 20, 2025
    Dataset authored and provided by
    Data Insights Market
    License

    https://www.datainsightsmarket.com/privacy-policyhttps://www.datainsightsmarket.com/privacy-policy

    Time period covered
    2025 - 2033
    Area covered
    Global
    Variables measured
    Market Size
    Description

    The digital games market is booming, projected to reach $741.22 million by 2033 with a 16.4% CAGR. This in-depth analysis explores market drivers, trends, and key players like Activision Blizzard and Electronic Arts, revealing lucrative opportunities and challenges within this dynamic sector.

  13. Video game market revenue in the EU 2017-2030, by country

    • abripper.com
    • statista.com
    Updated Sep 27, 2025
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    Jessica Clement (2025). Video game market revenue in the EU 2017-2030, by country [Dataset]. https://abripper.com/lander/abripper.com/index.php?_=%2Fstudy%2F22793%2Fvideo-gaming-in-the-united-kingdom-statista-dossier%2F%2341%2FknbtSbwPrE1UM4SH%2BbuJY5IzmCy9B
    Explore at:
    Dataset updated
    Sep 27, 2025
    Dataset provided by
    Statistahttp://statista.com/
    Authors
    Jessica Clement
    Area covered
    European Union
    Description

    In 2024, Germany ranked first by revenue in the 'Games' segment of the media market among the 27 countries presented in the ranking. Germany's revenue amounted to 11.92 billion U.S. dollars, while France and Italy, the second and third countries, had records amounting to 9.23 billion U.S. dollars and 5.90 billion U.S. dollars, respectively.Further information about the methodology, more market segments, and metrics can be found on the dedicated Market Insights page on Games.

  14. F2P mobile games revenue worldwide 2018-2024

    • statista.com
    Updated Mar 27, 2020
    + more versions
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    Statista (2020). F2P mobile games revenue worldwide 2018-2024 [Dataset]. https://www.statista.com/statistics/1107021/f2p-mobile-games-revenue/
    Explore at:
    Dataset updated
    Mar 27, 2020
    Dataset authored and provided by
    Statistahttp://statista.com/
    Area covered
    Worldwide
    Description

    As the name suggests, free-to-play video games give players access to content free of charge, although sometimes payment is required to enhance in-game features. The global free-to-play mobile gaming market is estimated to reach ***** billion U.S. dollars in 2024, up from ***** billion U.S. dollars in 2023.

  15. Video game revenue worldwide 2022-2032, by platform

    • statista.com
    Updated Nov 27, 2025
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    Statista (2025). Video game revenue worldwide 2022-2032, by platform [Dataset]. https://www.statista.com/statistics/379682/games-revenue-category/
    Explore at:
    Dataset updated
    Nov 27, 2025
    Dataset authored and provided by
    Statistahttp://statista.com/
    Time period covered
    2023
    Area covered
    Worldwide
    Description

    With the almost universal adoption of smartphones and mobile internet worldwide, it is hardly a surprise that this platform is also the highest-grossing gaming platform. In 2023, the global mobile gaming segment generated about *** billion U.S. dollars in revenues. Console gaming was ranked second with close to *** billion U.S. dollars in revenue during the measured period.

  16. Premium console games revenue worldwide 2018-2024

    • statista.com
    Updated Jul 10, 2025
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    Statista (2025). Premium console games revenue worldwide 2018-2024 [Dataset]. https://www.statista.com/statistics/1107031/premium-console-games-revenue-worldwide/
    Explore at:
    Dataset updated
    Jul 10, 2025
    Dataset authored and provided by
    Statistahttp://statista.com/
    Area covered
    Worldwide
    Description

    In contrast to free-to-play games, premium games require consumers to spend money upfront to buy the title. The global premium console games market was estimated at ***** billion U.S. dollars in 2023, and is expected to increase to ***** billion U.S. dollars by 2024.

  17. Big 3 video game revenue worldwide 2023

    • statista.com
    Updated Mar 13, 2024
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    Statista (2024). Big 3 video game revenue worldwide 2023 [Dataset]. https://www.statista.com/statistics/1535268/big-3-video-game-revenue/
    Explore at:
    Dataset updated
    Mar 13, 2024
    Dataset authored and provided by
    Statistahttp://statista.com/
    Time period covered
    Jan 31, 2023 - Dec 31, 2023
    Area covered
    Worldwide
    Description

    In 2023, the Big 3 gaming companies — Nintendo, Microsoft, and Sony — accounted for 29 percent of the global gaming market. The three gaming giants made a total of 52.6 billion U.S. dollars in gaming revenues, compared to 131.4 billion U.S. dollars generated by the rest of the global gaming industry.

  18. Games market revenue share worldwide 2025, by platform

    • statista.com
    Updated Nov 27, 2025
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    Statista (2025). Games market revenue share worldwide 2025, by platform [Dataset]. https://www.statista.com/statistics/298403/global-video-games-revenue-segment/
    Explore at:
    Dataset updated
    Nov 27, 2025
    Dataset authored and provided by
    Statistahttp://statista.com/
    Time period covered
    2025
    Area covered
    Worldwide
    Description

    In 2025, mobile games are projected to account for ** percent of global gaming market revenues worldwide. Console gaming is set to be the second-strongest segment, with a ** percent market share.

  19. Premium PC games revenue worldwide 2008-2024, by category

    • statista.com
    Updated Nov 27, 2025
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    Statista (2025). Premium PC games revenue worldwide 2008-2024, by category [Dataset]. https://www.statista.com/statistics/1107027/premium-pc-games-revenue-worldwide/
    Explore at:
    Dataset updated
    Nov 27, 2025
    Dataset authored and provided by
    Statistahttp://statista.com/
    Area covered
    Worldwide
    Description

    In contrast to free-to-play games, premium games require consumers to spend money to access certain features in the game. The global premium PC games market increased to **** billion U.S. dollars in 2020, with the Games-as-a-Service segment generating the majority of revenues. Live service games have become the main revenue driver for many gaming companies.

  20. Steam indie games annual full-game revenue 2018-2024 YTD

    • statista.com
    Updated Oct 13, 2024
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    Statista (2024). Steam indie games annual full-game revenue 2018-2024 YTD [Dataset]. https://www.statista.com/statistics/1535535/steam-indie-games-annual-unit-sales/
    Explore at:
    Dataset updated
    Oct 13, 2024
    Dataset authored and provided by
    Statistahttp://statista.com/
    Area covered
    Worldwide
    Description

    In the first nine months of 2024, independent (indie) games accumulated ************ U.S. dollars in full game revenues on PC gaming platform Steam, with projections estimating full-year sales at *********** U.S. dollars. This represents a ** percent growth from the *********** U.S. dollars in indie game revenues on Steam in 2023. The strong increase in indie game revenue in 2024 was mainly driven by hit titles Back Myth: Wukong and Palworld.

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GregorySmith (2016). Video Game Sales [Dataset]. https://www.kaggle.com/datasets/gregorut/videogamesales
Organization logo

Video Game Sales

Analyze sales data from more than 16,500 games.

Explore at:
8 scholarly articles cite this dataset (View in Google Scholar)
zip(390286 bytes)Available download formats
Dataset updated
Oct 26, 2016
Authors
GregorySmith
Description

This dataset contains a list of video games with sales greater than 100,000 copies. It was generated by a scrape of vgchartz.com.

Fields include

  • Rank - Ranking of overall sales

  • Name - The games name

  • Platform - Platform of the games release (i.e. PC,PS4, etc.)

  • Year - Year of the game's release

  • Genre - Genre of the game

  • Publisher - Publisher of the game

  • NA_Sales - Sales in North America (in millions)

  • EU_Sales - Sales in Europe (in millions)

  • JP_Sales - Sales in Japan (in millions)

  • Other_Sales - Sales in the rest of the world (in millions)

  • Global_Sales - Total worldwide sales.

The script to scrape the data is available at https://github.com/GregorUT/vgchartzScrape. It is based on BeautifulSoup using Python. There are 16,598 records. 2 records were dropped due to incomplete information.

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