100+ datasets found
  1. Number of video gamers worldwide 2025, by region

    • statista.com
    • ai-chatbox.pro
    Updated Jun 23, 2025
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    Statista (2025). Number of video gamers worldwide 2025, by region [Dataset]. https://www.statista.com/statistics/293304/number-video-gamers/
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    Dataset updated
    Jun 23, 2025
    Dataset authored and provided by
    Statistahttp://statista.com/
    Time period covered
    2025
    Area covered
    Worldwide
    Description

    Video gaming is a hobby enjoyed by young and old across the globe. In 2025, there were over *** billion gamers across Asia Pacific, making it the largest market for video gaming worldwide, with Europe coming in second place with a gaming audience of *** million. In total, there were an estimated **** billion gamers across the globe.

  2. Number of video gamers in the U.S. 2020-2030

    • statista.com
    Updated Jun 23, 2025
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    Statista (2025). Number of video gamers in the U.S. 2020-2030 [Dataset]. https://www.statista.com/forecasts/1277728/physical-or-digital-core-gamers-in-the-us
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    Dataset updated
    Jun 23, 2025
    Dataset authored and provided by
    Statistahttp://statista.com/
    Area covered
    United States
    Description

    The number of users in the 'Games' segment of the media market in the United States was forecast to continuously increase between 2025 and 2030 by in total **** million users (+**** percent). After the tenth consecutive increasing year, the number of users is estimated to reach ****** million users and therefore a new peak in 2030. Notably, the number of users of the 'Games' segment of the media market was continuously increasing over the past years.Find other key market indicators concerning the revenue growth and user penetration.The Statista Market Insights cover a broad range of additional markets.

  3. Mexico: number of video gamers 2017-2027

    • statista.com
    • ai-chatbox.pro
    Updated Jun 25, 2025
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    Statista (2025). Mexico: number of video gamers 2017-2027 [Dataset]. https://www.statista.com/statistics/720448/number-video-gamers-mexico/
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    Dataset updated
    Jun 25, 2025
    Dataset authored and provided by
    Statistahttp://statista.com/
    Area covered
    Mexico
    Description

    In 2023, there were ***** million video gamers in Mexico, the second-largest gaming audience among Latin American countries. Additionally, the country has a significantly higher gaming penetration of **** percent, more than ** percentage points higher than Brazil, which has the region's largest gamer audience.

  4. Number of video gamers worldwide 2020-2030, by segment

    • statista.com
    • ai-chatbox.pro
    Updated Jun 23, 2025
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    Statista (2025). Number of video gamers worldwide 2020-2030, by segment [Dataset]. https://www.statista.com/forecasts/1344682/global-video-gamers-by-segment
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    Dataset updated
    Jun 23, 2025
    Dataset authored and provided by
    Statistahttp://statista.com/
    Area covered
    Worldwide
    Description

    Significant fluctuations are estimated for all segments over the forecast period for the number of users. In general, the number of users appear to exhibit a positive trend, with more segments showing increasing values rather than decreasing values until 2030. Among them, the segment Digital Video Games attains the highest value throughout the entire period, reaching **** billion users. Find further statistics on other topics such as a comparison of the revenue in Sweden and a comparison of the average revenue per radio listener in the United Kingdom.The Statista Market Insights cover a broad range of additional markets.

  5. Number of mobile gamers worldwide 2021, by region

    • statista.com
    Updated May 23, 2025
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    Statista (2025). Number of mobile gamers worldwide 2021, by region [Dataset]. https://www.statista.com/statistics/512112/number-mobile-gamers-world-by-region/
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    Dataset updated
    May 23, 2025
    Dataset authored and provided by
    Statistahttp://statista.com/
    Time period covered
    2021
    Area covered
    World
    Description

    As of 2021, Asia accounted for over 1.29 billion mobile gaming users, more than a 48 percent of global mobile gaming audiences. Europe was ranked second with about 551.7 million mobile gaming users. Mobile gaming is the top-grossing gaming segment worldwide.

  6. Number of PC gamers worldwide 2008-2025, by category

    • statista.com
    Updated May 23, 2025
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    Statista (2025). Number of PC gamers worldwide 2008-2025, by category [Dataset]. https://www.statista.com/statistics/420628/pc-gamers-by-category/
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    Dataset updated
    May 23, 2025
    Dataset authored and provided by
    Statistahttp://statista.com/
    Area covered
    Worldwide
    Description

    In 2020, low-end Games-as-a-Service (GaaS) PC gaming had the biggest audience, reaching nearly 1.7 million users during the the period. The second-largest PC gaming category based on audience size was premium GaaS with about 359.6 million users. The Games-as-a-Service (GaaS) business model refers to live service games that are continuously monetized post-purchase via in-game features such as premium passes, extra online content, and special gaming modes in order to encourage players to keep playing. For example, live services accounted for the majority of video game publisher Electric Arts' quarterly net bookings.

    In total, there were 1.75 billion PC gamers worldwide in 2020.

  7. Number of online gamers in India 2017-2024

    • statista.com
    Updated May 28, 2025
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    Statista (2025). Number of online gamers in India 2017-2024 [Dataset]. https://www.statista.com/statistics/1064010/number-of-online-gamers-india/
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    Dataset updated
    May 28, 2025
    Dataset authored and provided by
    Statistahttp://statista.com/
    Area covered
    India
    Description

    India recorded about *** million online gamers in the year 2024. This was a seven percent growth from the previous year and is likely to reach over *** million by 2025. About *** million of these gamers reportedly paid for online games that year.

  8. Number of gamers in China 2014-2024

    • statista.com
    • ai-chatbox.pro
    Updated Jun 30, 2025
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    Statista (2025). Number of gamers in China 2014-2024 [Dataset]. https://www.statista.com/statistics/870620/china-number-of-game-users/
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    Dataset updated
    Jun 30, 2025
    Dataset authored and provided by
    Statistahttp://statista.com/
    Area covered
    China
    Description

    China, the world’s second-largest economy, is already home to one of the largest gaming populations in the world, a number reaching *** million in 2024. However, the growth rate of gamers in China was expected to stagnate over the coming few years, given the existing challenges of improving internet access in rural regions. Online gaming in China China has become one of the world’s largest and most rapidly growing online gaming markets. Forecasts indicate that the annual average revenue per user (ARPU) in video games would pass the ** U.S. dollar mark by 2028. As of October 2024, over ** percent of Chinese internet users had engaged in online gaming. With an internet user base of *** billion in China, online gaming still possesses a massive market potential that is yet to be unlocked. Mobile gaming on the rise Mobile games have overtaken PC-online games as the largest sector in the Chinese online gaming market. Driven mainly by smartphone and other handheld device sales, the Chinese mobile game market has grown exponentially. In 2024, the mobile gaming market in China reach *** billion yuan with a year-over-year growth rate at **** percent. Tencent, one of the leading Chinese internet players, has been dominating the online gaming market in China. Other major online game companies in China include NetEase, miHoYo, and ** Interactive Entertainment.

  9. Number of PC gamers worldwide 2008-2024

    • statista.com
    • ai-chatbox.pro
    Updated May 23, 2025
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    Statista (2025). Number of PC gamers worldwide 2008-2024 [Dataset]. https://www.statista.com/statistics/420621/number-of-pc-gamers/
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    Dataset updated
    May 23, 2025
    Dataset authored and provided by
    Statistahttp://statista.com/
    Area covered
    Worldwide
    Description

    In 2020, there were an estimated 1.75 billion PC gamers worldwide, up from 1.5 billion PC gaming users in the previous year. Despite slowing revenue growth, PC gaming remains very popular and digital storefronts like Steam or the Epic Games Store making PC gaming titles accessible for gamers worldwide.

  10. Number of video gamers U.S. 2024, by engagement

    • statista.com
    Updated May 20, 2025
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    Statista (2025). Number of video gamers U.S. 2024, by engagement [Dataset]. https://www.statista.com/statistics/300942/number-core-gamers-usa/
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    Dataset updated
    May 20, 2025
    Dataset authored and provided by
    Statistahttp://statista.com/
    Time period covered
    2024
    Area covered
    United States
    Description

    In 2024, about 59 million of gamers in the United States were highly engaged super gamers who played video games as their primary source of entertainment. However, avid gamers (those who played video games as one of a few equivalent sources of entertainment) accounted for the largest number of gaming audiences in the United States.

  11. Number of gamers in select European countries 2025

    • statista.com
    • ai-chatbox.pro
    Updated Jul 15, 2025
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    Statista (2025). Number of gamers in select European countries 2025 [Dataset]. https://www.statista.com/forecasts/448421/gamers-in-european-countries
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    Dataset updated
    Jul 15, 2025
    Dataset authored and provided by
    Statistahttp://statista.com/
    Time period covered
    2025
    Area covered
    United Kingdom, France
    Description

    The United Kingdom is leading the ranking by number of users in the 'Games' segment of the media market, recording ** million users. Following behind is France with **** million users, while Spain is trailing the ranking with **** million users.

  12. Global gaming penetration Q3 2024, by age and gender

    • statista.com
    • ai-chatbox.pro
    Updated Feb 18, 2025
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    Statista (2025). Global gaming penetration Q3 2024, by age and gender [Dataset]. https://www.statista.com/statistics/326420/console-gamers-gender/
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    Dataset updated
    Feb 18, 2025
    Dataset authored and provided by
    Statistahttp://statista.com/
    Area covered
    Worldwide
    Description

    A survey conducted in the third quarter of 2024 found that over 92 percent of female internet users aged 16 to 24 years worldwide played video games on any kind of device. During the survey period, 93 percent of male respondents in the same age group stated that they played video games. Worldwide, over 83 percent of internet users were gamers.

  13. Number of video gamers in Sweden 2018-2030

    • statista.com
    Updated Jul 10, 2025
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    Statista (2025). Number of video gamers in Sweden 2018-2030 [Dataset]. https://www.statista.com/statistics/1479832/sweden-video-games-number-of-users/
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    Dataset updated
    Jul 10, 2025
    Dataset authored and provided by
    Statistahttp://statista.com/
    Area covered
    Sweden
    Description

    The number of users in the 'Games' segment of the media market in Sweden was forecast to continuously increase between 2025 and 2030 by in total *** million users (****** percent). After the twelfth consecutive increasing year, the number of users is estimated to reach **** million users and therefore a new peak in 2030. Notably, the number of users of the 'Games' segment of the media market was continuously increasing over the past years.Find further information concerning the revenue change in the 'Traditional TV & Home Video' segment of the media market in Indonesia and the revenue in the 'Mobile Games' segment of the media market in Indonesia. The Statista Market Insights cover a broad range of additional markets.

  14. Number of video gamers in the U.S. 2020-2030, by segment

    • statista.com
    Updated Jun 23, 2025
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    Statista (2025). Number of video gamers in the U.S. 2020-2030, by segment [Dataset]. https://www.statista.com/forecasts/1277729/physical-or-digital-core-gamers-in-the-us
    Explore at:
    Dataset updated
    Jun 23, 2025
    Dataset authored and provided by
    Statistahttp://statista.com/
    Area covered
    United States
    Description

    Over the forecast period until 2030, the number of users is forecast to exhibit fluctuations among the nine segments. The number of users decreases towards the end of the forecast period only in the segment Physically Sold Video Games, while the remaining segments follow a positive trend. The difference between 2020 and 2030 amounts to an absolute value of **** million users. Find other insights concerning similar markets and segments, such as a comparison of revenue in Sweden and a comparison of revenue in the United States.The Statista Market Insights cover a broad range of additional markets.

  15. Video gamer distribution worldwide 2025, by region

    • statista.com
    Updated Jun 23, 2025
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    Statista (2025). Video gamer distribution worldwide 2025, by region [Dataset]. https://www.statista.com/statistics/297874/number-mobile-gamers-region/
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    Dataset updated
    Jun 23, 2025
    Dataset authored and provided by
    Statistahttp://statista.com/
    Time period covered
    2025
    Area covered
    Worldwide
    Description

    In 2025, the ******************* accounted for over ** percent of global gaming audiences. ****** was ranked second with a ** percent share, same as *************.

  16. Number of mobile gamers in China 2014-2024

    • statista.com
    Updated Jun 30, 2025
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    Statista (2025). Number of mobile gamers in China 2014-2024 [Dataset]. https://www.statista.com/statistics/310208/china-number-of-mobile-gamers/
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    Dataset updated
    Jun 30, 2025
    Dataset authored and provided by
    Statistahttp://statista.com/
    Area covered
    China
    Description

    The mobile gaming scene in China has experienced an upward surge. The number of mobile gamers peaked at around *** million in 2024 after a slight drop in 2022. Its growth was projected to slow down in the coming years.

    China’s mobile gaming market The annual growth rate of mobile gaming market revenues in China has been rapidly declining since peaking in 2013. In 2022, market revenues in this segment took a massive blow and reported its first negative growth since the official figures have been released. However, the sales share of mobile games within the Chinese gaming industry remained relatively high, amounting to ** percent in 2024. Tencent, miHoYo, Lilith, and Century Games are the prominent Chinese global mobile gaming brand builders in terms of BrandZ brand power scores. The new trends Gaming is not just for the young generation. Almost a quarter of mobile game users in China were above 41 years old. Meanwhile, the popularity of mini-games on WeChat, the country's most popular social media, is significant, with monthly active users amounting to over *** million. Xundao Daqianis one of the hit mini-games on WeChat.

  17. Number of video gamers in Germany 2018-2023, by device

    • statista.com
    Updated May 7, 2025
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    Statista (2025). Number of video gamers in Germany 2018-2023, by device [Dataset]. https://www.statista.com/statistics/1411299/number-games-device-type-germany/
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    Dataset updated
    May 7, 2025
    Dataset authored and provided by
    Statistahttp://statista.com/
    Area covered
    Germany
    Description

    In 2023, almost 19 million people who played video or computer games in Germany used a gaming console such as an Xbox or Playstation. Most people, around 22.7 million, used their smartphone for gaming.

  18. Number of video gamers in Spain 2017-2029

    • statista.com
    Updated Jul 9, 2025
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    Statista (2025). Number of video gamers in Spain 2017-2029 [Dataset]. https://www.statista.com/statistics/1473117/video-games-users-spain/
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    Dataset updated
    Jul 9, 2025
    Dataset authored and provided by
    Statistahttp://statista.com/
    Area covered
    Spain
    Description

    In 2023, the number of video game players in Spain was **** million, slightly above to the amount registered in 2021. Despite a slight decrease during 2022, the number of mobile gaming users in the country is expected to experience a slight growth, reaching up to **** million players in the country for this category by 2029.

  19. U.S. video gaming audiences 2023, by generation

    • statista.com
    • ai-chatbox.pro
    Updated Oct 29, 2024
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    Statista (2024). U.S. video gaming audiences 2023, by generation [Dataset]. https://www.statista.com/statistics/189582/age-of-us-video-game-players/
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    Dataset updated
    Oct 29, 2024
    Dataset authored and provided by
    Statistahttp://statista.com/
    Time period covered
    Oct 23, 2023 - Oct 31, 2023
    Area covered
    United States
    Description

    Video gaming is no longer a hobby exclusively enjoyed by the young. As generations have grown up with video games a normal part of life, the age of the average gamer also increases. During a 2023 survey, 25 percent of video game players still come from the 27 to 42 years age demographic, and 19 percent are 59 years and older. Time spent gaming In 2023, Americans aged between 15 to 19 years spent 98.4 minutes on gaming or leisurely computer use during an average day. The age demographic which devoted the least amount of time to gaming was the 55 to 64 years category. Members of this age demographic spent an average of just 17.4 minutes playing on the computer during an average day.

  20. Number of video gamers in Italy 2024, by age group

    • statista.com
    • ai-chatbox.pro
    Updated May 13, 2025
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    Statista (2025). Number of video gamers in Italy 2024, by age group [Dataset]. https://www.statista.com/statistics/1111624/number-of-video-game-players-in-italy-by-age-group/
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    Dataset updated
    May 13, 2025
    Dataset authored and provided by
    Statistahttp://statista.com/
    Time period covered
    2024
    Area covered
    Italy
    Description

    In 2024, there were approximately 3.5 million video gamers in Italy who were 15 to 24 years old. Gamers in this particular age range accounted for the largest share of Italian gaming audiences, while gamers aged between 45 to 64 years old were approximately 3.4 million. In total, there were an estimated 14.1 million gamers in Italy, reaching circa 33 percent of the population.

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Statista (2025). Number of video gamers worldwide 2025, by region [Dataset]. https://www.statista.com/statistics/293304/number-video-gamers/
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Number of video gamers worldwide 2025, by region

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126 scholarly articles cite this dataset (View in Google Scholar)
Dataset updated
Jun 23, 2025
Dataset authored and provided by
Statistahttp://statista.com/
Time period covered
2025
Area covered
Worldwide
Description

Video gaming is a hobby enjoyed by young and old across the globe. In 2025, there were over *** billion gamers across Asia Pacific, making it the largest market for video gaming worldwide, with Europe coming in second place with a gaming audience of *** million. In total, there were an estimated **** billion gamers across the globe.

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