2 datasets found
  1. s

    Global Neurorehabilitation Gaming Systems Market Size, Share, Growth...

    • skyquestt.com
    Updated Apr 17, 2024
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    SkyQuest Technology (2024). Global Neurorehabilitation Gaming Systems Market Size, Share, Growth Analysis, By Type of Gaming System(Console-based Systems, PC-based Systems), By Application(Stroke Rehabilitation, Traumatic Brain Injury Rehabilitation), By End User(Hospitals, Rehabilitation Centers) - Industry Forecast 2023-2030 [Dataset]. https://www.skyquestt.com/report/neurorehabilitation-gaming-systems-market
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    Dataset updated
    Apr 17, 2024
    Dataset authored and provided by
    SkyQuest Technology
    License

    https://www.skyquestt.com/privacy/https://www.skyquestt.com/privacy/

    Time period covered
    2023 - 2030
    Area covered
    Global
    Description

    Global Neurorehabilitation Gaming Systems Market size was valued at USD 1.31 Billion in 2022 and is poised to grow from USD 1.48 Billion in 2023 to USD 4.31 Billion by 2031, at a CAGR of 12.6% during the forecast period (2024-2031).

  2. Table of Smokefree Non-Tribal Gaming Facilities (CDC STATE System Tobacco...

    • data.cdc.gov
    Updated Apr 1, 2025
    + more versions
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    Centers for Disease Control and Prevention, National Center for Chronic Disease Prevention and Health Promotion, Office on Smoking and Health (2025). Table of Smokefree Non-Tribal Gaming Facilities (CDC STATE System Tobacco Legislation- Smokefree Indoor Air) [Dataset]. https://data.cdc.gov/Legislation/Table-of-Smokefree-Non-Tribal-Gaming-Facilities-CD/f6ee-eq37
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    tsv, xml, csv, application/rssxml, application/rdfxml, kmz, application/geo+json, kmlAvailable download formats
    Dataset updated
    Apr 1, 2025
    Dataset provided by
    Centers for Disease Control and Preventionhttp://www.cdc.gov/
    Authors
    Centers for Disease Control and Prevention, National Center for Chronic Disease Prevention and Health Promotion, Office on Smoking and Health
    License

    Open Data Commons Attribution License (ODC-By) v1.0https://www.opendatacommons.org/licenses/by/1.0/
    License information was derived automatically

    Description

    1995-2025. Centers for Disease Control and Prevention (CDC). State Tobacco Activities Tracking and Evaluation (STATE) System. Legislation – Smokefree Indoor Air. The STATE System houses current and historical state-level legislative data on tobacco use prevention and control policies. Data are reported on a quarterly basis. Data include information related to state legislation on smokefree indoor air in areas such as: Bars, Commercial Day Care Centers, Government Multi-Unit Housing, Government Worksites, Home-Based Day Care Centers, Hotels and Motels, Personal Vehicles, Private Multi-Unit Housing, Private Worksites, Restaurants, Bingo Halls, Casinos, Enclosed Arenas, Grocery Stores, Hospitals, Hospital Campuses, Malls, Mental Health Outpatient and Residential Facilities, Prisons, Public Transportation, Racetrack Casinos, Substance Abuse Outpatient and Residential Facilities.

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Share
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Email
Click to copy link
Link copied
Close
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SkyQuest Technology (2024). Global Neurorehabilitation Gaming Systems Market Size, Share, Growth Analysis, By Type of Gaming System(Console-based Systems, PC-based Systems), By Application(Stroke Rehabilitation, Traumatic Brain Injury Rehabilitation), By End User(Hospitals, Rehabilitation Centers) - Industry Forecast 2023-2030 [Dataset]. https://www.skyquestt.com/report/neurorehabilitation-gaming-systems-market

Global Neurorehabilitation Gaming Systems Market Size, Share, Growth Analysis, By Type of Gaming System(Console-based Systems, PC-based Systems), By Application(Stroke Rehabilitation, Traumatic Brain Injury Rehabilitation), By End User(Hospitals, Rehabilitation Centers) - Industry Forecast 2023-2030

Explore at:
Dataset updated
Apr 17, 2024
Dataset authored and provided by
SkyQuest Technology
License

https://www.skyquestt.com/privacy/https://www.skyquestt.com/privacy/

Time period covered
2023 - 2030
Area covered
Global
Description

Global Neurorehabilitation Gaming Systems Market size was valued at USD 1.31 Billion in 2022 and is poised to grow from USD 1.48 Billion in 2023 to USD 4.31 Billion by 2031, at a CAGR of 12.6% during the forecast period (2024-2031).

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