17 datasets found
  1. F

    Producer Price Index by Industry: Amusement and Theme Parks: Amusement and...

    • fred.stlouisfed.org
    json
    Updated Jul 16, 2025
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    (2025). Producer Price Index by Industry: Amusement and Theme Parks: Amusement and Theme Park Merchandise Sales, Games, and Other Services [Dataset]. https://fred.stlouisfed.org/series/PCU7131107131103
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    jsonAvailable download formats
    Dataset updated
    Jul 16, 2025
    License

    https://fred.stlouisfed.org/legal/#copyright-public-domainhttps://fred.stlouisfed.org/legal/#copyright-public-domain

    Description

    Graph and download economic data for Producer Price Index by Industry: Amusement and Theme Parks: Amusement and Theme Park Merchandise Sales, Games, and Other Services (PCU7131107131103) from Jun 2006 to Jun 2025 about parking, game, merchandise, amusements, recreation, sales, services, PPI, industry, inflation, price index, indexes, price, and USA.

  2. Data report on Trade Promotion Lotteries and Games of Chance Register

    • data.gov.au
    • data.nsw.gov.au
    xlsx
    Updated May 11, 2019
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    Department of Customer Service (2019). Data report on Trade Promotion Lotteries and Games of Chance Register [Dataset]. https://data.gov.au/dataset/ds-nsw-d209d3d1-7aad-4377-bdfc-449e4d6694fb?q=
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    xlsxAvailable download formats
    Dataset updated
    May 11, 2019
    Dataset provided by
    Department of Customer Service of New South Waleshttp://nsw.gov.au/customer-service
    License

    Attribution 4.0 (CC BY 4.0)https://creativecommons.org/licenses/by/4.0/
    License information was derived automatically

    Description

    Released under formal Government Information Public Access (GIPA). Application to the Department of Customer Services (DCS) - GIPR19/386. Released under formal Government Information Public Access (GIPA). Application to the Department of Customer Services (DCS) - GIPR19/386.

  3. H

    Replication Data for: Playing with time

    • dataverse.harvard.edu
    Updated Feb 11, 2025
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    Li (2025). Replication Data for: Playing with time [Dataset]. http://doi.org/10.7910/DVN/KLGLWM
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    CroissantCroissant is a format for machine-learning datasets. Learn more about this at mlcommons.org/croissant.
    Dataset updated
    Feb 11, 2025
    Dataset provided by
    Harvard Dataverse
    Authors
    Li
    License

    CC0 1.0 Universal Public Domain Dedicationhttps://creativecommons.org/publicdomain/zero/1.0/
    License information was derived automatically

    Description

    Understanding how public organizations interact with time has become an essential theme in public administration scholarship. We extend the insights of political cycle theory to explore the temporal dimension within the public sector. In the discussion section, we further elaborate on the theoretical and managerial implications of playing with time.

  4. F

    Producer Price Index by Industry: Hobby, Toy, and Game Retailers: Primary...

    • fred.stlouisfed.org
    json
    Updated Jul 16, 2025
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    (2025). Producer Price Index by Industry: Hobby, Toy, and Game Retailers: Primary Services [Dataset]. https://fred.stlouisfed.org/series/PCU451120451120P
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    jsonAvailable download formats
    Dataset updated
    Jul 16, 2025
    License

    https://fred.stlouisfed.org/legal/#copyright-public-domainhttps://fred.stlouisfed.org/legal/#copyright-public-domain

    Description

    Graph and download economic data for Producer Price Index by Industry: Hobby, Toy, and Game Retailers: Primary Services (PCU451120451120P) from Jun 2000 to Jun 2025 about game, hobby, toy, primary, services, PPI, industry, inflation, price index, indexes, price, and USA.

  5. F

    Employed full time: Wage and salary workers: Gaming services workers...

    • fred.stlouisfed.org
    json
    Updated Jan 22, 2025
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    (2025). Employed full time: Wage and salary workers: Gaming services workers occupations: 16 years and over: Men [Dataset]. https://fred.stlouisfed.org/series/LEU0254602000A
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    jsonAvailable download formats
    Dataset updated
    Jan 22, 2025
    License

    https://fred.stlouisfed.org/legal/#copyright-public-domainhttps://fred.stlouisfed.org/legal/#copyright-public-domain

    Description

    Graph and download economic data for Employed full time: Wage and salary workers: Gaming services workers occupations: 16 years and over: Men (LEU0254602000A) from 2000 to 2024 about gambling, occupation, full-time, males, salaries, workers, 16 years +, wages, services, employment, and USA.

  6. d

    Consumer Review Data - Trustpilot (EU and USA)

    • datarade.ai
    Updated Aug 21, 2023
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    Growth Marketing (2023). Consumer Review Data - Trustpilot (EU and USA) [Dataset]. https://datarade.ai/data-products/consumer-review-data-trustpilot-custom-growth-marketing
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    .json, .csv, .xls, .sql, .txtAvailable download formats
    Dataset updated
    Aug 21, 2023
    Dataset authored and provided by
    Growth Marketing
    Area covered
    United States
    Description

    We have a comprehensive database of 100 most-selling companies for each country (in Europe and USA) for each market segment. We can integrate companies based on your specific needs and provide additional insights blending them with other market data.

    The market segments we cover are: Animals & Pets Animal Health Animal Parks & Zoo Cats & Dogs Horses & Riding Pet Services Pet Stores Beauty & Well-being Cosmetics & Makeup Hair Care & Styling Personal Care Salons & Clinics Tattoos & Piercings Wellness & Spa Yoga & Meditation Business Services Administration & Services Associations & Centers HR & Recruiting Import & Export IT & Communication Office Space & Supplies Print & Graphic Design Research & Development Sales & Marketing Shipping & Logistics Wholesale Construction & Manufacturing Architects & Engineers Building Materials Chemicals & Plastic Construction Services Contractors & Consultants Factory Equipment Garden & Landscaping Industrial Supplies Manufacturing Production Services Tools & Equipment Education & Training Colleges & Universities Courses & Classes Education Services Language Learning Music & Theater Classes School & High School Specials Schools Vocational Training Electronics & Technology Appliances & Electronics Audio & Visual Computers & Phones Internet & Software Repair & Services Events & Entertainment Adult Entertainment Children's Entertainment Clubbing & Nightlife Events & Venues Gambling Gaming Museums & Exhibits Music & Movies Theater & Opera Wedding & Party Food, Beverages & Tobacco Agriculture & Produce Asian Grocery Stores Bakery & Pastry Beer & Wine Beverages & Liquor Candy & Chocolate Coffee & Tea Food Production Fruits & Vegetables Grocery Stores & Markets Lunch & Catering Meat, Seafood & Eggs Smoking & Tobacco Health & Medical Clinics Dental Services Diagnostics & Testing Doctors & Surgeons Health Equipment Hospital & Emergency Medical Specialists Mental Health Pharmacy & Medicine Physical Aids Pregnancy & Children Therapy & Senior Health Vision & Hearing Hobbies & Crafts Art & Handicraft Astrology & Numerology Fishing & Hunting Hobbies Metal, Stone & Glass Work Music & Instruments Needlework & Knitting Outdoor Activities Painting & Paper Home & Garden Bathroom & Kitchen Cultural Goods Decoration & Interior Energy & Heating Fabric & Stationery Furniture Stores Garden & Pond Home & Garden Services Home Goods Stores Home Improvements Home Services Cleaning Service Providers Craftsman House Services House Sitting & Security Moving & Storage Plumbing & Sanitation Repair Service Providers Legal Services & Government Customs & Toll Government Department Law Enforcement Lawyers & Attorneys Legal Service Providers Libraries & Archives Municipal Department Registration Services Media & Publishing Books & Magazines Media & Information Photography Video & Sound Money & Insurance Accounting & Tax Banking & Money Credit & Debt Services Insurance Investments & Wealth Real Estate Public & Local Services Employment & Career Funeral & Memorial Housing Associations Kids & Family Military & Veteran Nature & Environment Professional Organizations Public Services & Welfare Religious Institutions Shelters & Homes Waste Management Restaurants & Bars African & Pacific Cuisine Bars & Cafes Chinese & Korean Cuisine European Cuisine General Restaurants Japanese Cuisine Mediterranean Cuisine Middle Eastern Cuisine North & South American Cuisine Southeast Asian Cuisine Takeaway Vegetarian & Diet Shopping & Fashion Accessories Clothing & Underwear Clothing Rental & Repair Costume & Wedding Jewelry & Watches Malls & Marketplaces Sports Ball Games Bat-and-ball Games Bowls & Lawn Sports Dancing & Gymnastics Equipment & Associations Extreme Sports Fitness & Weight Lifting Golf & Ultimate Hockey & Ice Skating Martial arts & Wrestling Outdoor & Winter Sports Shooting & Target Sports Swimming & Water Sports Tennis & Racquet Sports Travel & Vacation Accommodation & Lodging Activities & Tours Airlines & Air Travel Hotels Travel Agencies Utilities Energy & Power Oil & Fuel Water Utilities Vehicles & Transportation Air & Water Transport Airports & Parking Auto Parts & Wheels Bicycles Cars & Trucks Motorcycle & Powersports Other Vehicles & Trailers Taxis & Public Transport Vehicle Rental Vehicle Repair & Fuel

    Fields available for each shop since the date of the first review on Trustpilot:

    • businessUrl
    • companyName
    • reviewDate
    • verified
    • reviewTitle
    • reviewDescription
    • reviewRating
    • reviewCountry
    • reviewLanguage
    • reviewCompanyResponse
    • consumerAvatar
    • consumerName
    • reviewUrl
  7. F

    Producer Price Index by Industry: Hobby, Toy, and Game Retailers: Hobby,...

    • fred.stlouisfed.org
    json
    Updated Jul 16, 2025
    + more versions
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    (2025). Producer Price Index by Industry: Hobby, Toy, and Game Retailers: Hobby, Toy, and Game Store Services, IN-Store Retailing [Dataset]. https://fred.stlouisfed.org/series/PCU4511204511201
    Explore at:
    jsonAvailable download formats
    Dataset updated
    Jul 16, 2025
    License

    https://fred.stlouisfed.org/legal/#copyright-public-domainhttps://fred.stlouisfed.org/legal/#copyright-public-domain

    Description

    Graph and download economic data for Producer Price Index by Industry: Hobby, Toy, and Game Retailers: Hobby, Toy, and Game Store Services, IN-Store Retailing (PCU4511204511201) from Dec 1999 to Jun 2025 about game, hobby, toy, services, PPI, industry, inflation, price index, indexes, price, and USA.

  8. d

    MD iMAP: Maryland Casinos - Casinos

    • catalog.data.gov
    • opendata.maryland.gov
    • +1more
    Updated May 10, 2025
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    opendata.maryland.gov (2025). MD iMAP: Maryland Casinos - Casinos [Dataset]. https://catalog.data.gov/dataset/md-imap-maryland-casinos-casinos
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    Dataset updated
    May 10, 2025
    Dataset provided by
    opendata.maryland.gov
    Area covered
    Maryland
    Description

    This is a MD iMAP hosted service layer. Find more information at http://imap.maryland.gov. The Maryland Lottery and Gaming Control Agency monitors the activities of all casino and gaming facilities in Maryland. Casino activity in Maryland helps to advance MLGCA's mission to support education - public health - public safery - human resource and environmental initiatives througout Maryland. Casino activity in Maryland also supports economic growth and provides jobs for Marylanders. Last Updated: 04/27/2015 Feature Service Layer Link: https://mdgeodata.md.gov/imap/rest/services/Society/MD_Casinos/FeatureServer ADDITIONAL LICENSE TERMS: The Spatial Data and the information therein (collectively "the Data") is provided "as is" without warranty of any kind either expressed implied or statutory. The user assumes the entire risk as to quality and performance of the Data. No guarantee of accuracy is granted nor is any responsibility for reliance thereon assumed. In no event shall the State of Maryland be liable for direct indirect incidental consequential or special damages of any kind. The State of Maryland does not accept liability for any damages or misrepresentation caused by inaccuracies in the Data or as a result to changes to the Data nor is there responsibility assumed to maintain the Data in any manner or form. The Data can be freely distributed as long as the metadata entry is not modified or deleted. Any data derived from the Data must acknowledge the State of Maryland in the metadata.

  9. D

    Cloud Game Server Market Report | Global Forecast From 2025 To 2033

    • dataintelo.com
    csv, pdf, pptx
    Updated Oct 3, 2024
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    Dataintelo (2024). Cloud Game Server Market Report | Global Forecast From 2025 To 2033 [Dataset]. https://dataintelo.com/report/cloud-game-server-market
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    pptx, csv, pdfAvailable download formats
    Dataset updated
    Oct 3, 2024
    Dataset authored and provided by
    Dataintelo
    License

    https://dataintelo.com/privacy-and-policyhttps://dataintelo.com/privacy-and-policy

    Time period covered
    2024 - 2032
    Area covered
    Global
    Description

    Cloud Game Server Market Outlook



    The global market size for cloud game servers was valued at $3.5 billion in 2023 and is projected to reach $15.8 billion by 2032, growing at a CAGR of 18.3% during the forecast period. The market is propelled by the increasing popularity of cloud gaming, advancements in network infrastructure, and the rising demand for a seamless gaming experience. Cloud gaming eliminates the need for high-end hardware by allowing games to be streamed directly to devices, catering to a broader audience and significantly impacting the market growth.



    A major growth factor for the cloud game server market is the advancement in network technologies such as 5G. The deployment of 5G networks globally is expected to provide the necessary bandwidth and low-latency requirements crucial for cloud gaming. This technological advancement not only enhances the gaming experience but also opens up new possibilities for real-time multiplayer gaming and virtual reality (VR) applications. Further, the scalability offered by cloud game servers allows gaming companies to handle massive user loads during peak times, ensuring uninterrupted gaming experiences.



    The increasing trend of gaming as a service (GaaS) also fuels the demand for cloud game servers. Companies are shifting from selling games as products to offering them as subscription-based services. This model allows for continuous revenue generation and provides gamers with access to a wide variety of games without the need for purchasing each one. Additionally, the ability to update games in real-time and offer downloadable content (DLC) becomes more efficient, enriching the user experience and driving market growth.



    Moreover, the ongoing COVID-19 pandemic has accelerated the shift towards cloud gaming. With more people staying at home, the demand for online entertainment has surged. Cloud gaming has thus become a preferred form of entertainment, contributing to the market's rapid growth. Furthermore, the ease of access provided by cloud game servers allows gamers to play complex games on various devices, including smartphones, tablets, and low-end PCs, broadening the market's reach.



    Regionally, North America holds a significant share of the cloud game server market, driven by high internet penetration and the presence of major cloud gaming service providers. However, the Asia Pacific region is expected to exhibit the highest CAGR during the forecast period, fueled by the increasing number of gamers, rising disposable income, and rapid technological advancements in countries like China, Japan, and India. This regional dynamics is crucial for stakeholders to understand as they plan their market entry strategies.



    Type Analysis



    The cloud game server market can be segmented by type into public cloud, private cloud, and hybrid cloud. Public cloud servers are widely used due to their cost-effectiveness and scalability. They allow gaming companies to deploy game servers without the need for significant upfront investment in hardware and infrastructure. This makes them particularly attractive for small and medium-sized enterprises (SMEs) that might lack the financial resources to build and maintain their own data centers. Additionally, public clouds offer the flexibility to scale resources up or down based on demand, providing an efficient way to handle fluctuating user loads.



    Private cloud servers, on the other hand, are preferred by larger gaming companies that require a higher degree of control over their gaming infrastructure. These servers offer enhanced security and performance, which is critical for companies dealing with sensitive user data and high-stakes gaming environments. Private clouds also enable better customization options, allowing companies to tailor the gaming experience to their specific needs. However, the cost associated with setting up and maintaining private cloud servers can be a significant barrier for smaller companies.



    Hybrid cloud servers combine the best of both worlds by offering the scalability and cost-effectiveness of public clouds along with the security and control of private clouds. This type of server is gaining traction as it allows gaming companies to allocate resources dynamically between public and private clouds based on specific requirements. For instance, critical game data can be stored in a private cloud for enhanced security, while less sensitive data can be stored in a public cloud to reduce costs. This flexibility is particularly beneficial for large-scale gaming applications that require robust and secure infrastructur

  10. t

    CPIH ANNUAL RATE 09.3.1 : GAMES TOYS AND HOBBIES 2015=100 (CDID: L58G) Month...

    • timeseriesexplorer.com
    Updated May 22, 2024
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    Time Series Explorer (2024). CPIH ANNUAL RATE 09.3.1 : GAMES TOYS AND HOBBIES 2015=100 (CDID: L58G) Month | Consumer price inflation time series [Dataset]. https://www.timeseriesexplorer.com/01b6e047c438ee6884a03036ef736dce/fd7df916c054544cbf7038bf0fca6e3c/
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    Dataset updated
    May 22, 2024
    Dataset provided by
    Time Series Explorer
    Office for National Statistics
    Description

    (CDID: L58G) Month - Consumer price inflation time series Time series data for public sector finances and important fiscal aggregates, based on the new European System of Accounts 2010: ESA10 framework.

  11. d

    EnviroAtlas - Big Game Hunting Recreation Demand by 12-Digit HUC in the...

    • catalog.data.gov
    • s.cnmilf.com
    • +3more
    Updated Apr 20, 2025
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    U.S. Environmental Protection Agency, Office of Research and Development-Sustainable and Healthy Communities Research Program, EnviroAtlas (Point of Contact) (2025). EnviroAtlas - Big Game Hunting Recreation Demand by 12-Digit HUC in the Conterminous United States [Dataset]. https://catalog.data.gov/dataset/enviroatlas-big-game-hunting-recreation-demand-by-12-digit-huc-in-the-conterminous-united-state2
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    Dataset updated
    Apr 20, 2025
    Dataset provided by
    U.S. Environmental Protection Agency, Office of Research and Development-Sustainable and Healthy Communities Research Program, EnviroAtlas (Point of Contact)
    Area covered
    Contiguous United States, United States
    Description

    This EnviroAtlas dataset includes the total number of recreational days per year demanded by people ages 18 and over for big game hunting by location in the contiguous United States. Big game includes deer, elk, bear, and wild turkey. These values are based on 2010 population distribution, 2011 U.S. Fish and Wildlife Service (FWS) Fish, Hunting, and Wildlife-Associated Recreation (FHWAR) survey data, and 2011 U.S. Department of Agriculture (USDA) Forest Service National Visitor Use Monitoring program data, and have been summarized by 12-digit hydrologic unit code (HUC). This dataset was produced by the US EPA to support research and online mapping activities related to the EnviroAtlas. EnviroAtlas (https://www.epa.gov/enviroatlas) allows the user to interact with a web-based, easy-to-use, mapping application to view and analyze multiple ecosystem services for the contiguous United States. The dataset is available as downloadable data (https://edg.epa.gov/data/Public/ORD/EnviroAtlas) or as an EnviroAtlas map service. Additional descriptive information about each attribute in this dataset can be found in its associated EnviroAtlas Fact Sheet (https://www.epa.gov/enviroatlas/enviroatlas-fact-sheets).

  12. d

    Basic park information

    • data.gov.tw
    csv, json
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    Bureau of Public Works,Tainan City Government, Basic park information [Dataset]. https://data.gov.tw/en/datasets/6182
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    json, csvAvailable download formats
    Dataset authored and provided by
    Bureau of Public Works,Tainan City Government
    License

    https://data.gov.tw/licensehttps://data.gov.tw/license

    Description

    This dataset provides basic information on parks in Tainan City.

  13. g

    Statistics on the number of students enrolled by public institution under...

    • gimi9.com
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    Statistics on the number of students enrolled by public institution under the supervision of the Ministry of Higher Education (excluding dual university-CPGE enrolments) [Dataset]. https://gimi9.com/dataset/eu_1e764f3de77a60a62c60b5dcc5fdbafabaf80716/
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    Description

    This dataset offers a set of statistics on the number of students enrolled from 2006-07 to 2022-23 per public institution under the supervision of the French Ministry of Higher Education: universities, Technology Universities, Large Institutions, COMUE, Normal Graduate Schools, Central Schools, INSA, Other Engineering Schools... Unless otherwise noted, the indicators proposed in this dataset do not take into account double CPGE registrations The number of students enrolled in parallel in IFSI (Institutes for Nursing Training) is not taken into account in the number of institutions. **** The data are taken from the Student Monitoring Information System (SISE). Registrations are observed on January 15, except for the University of New Caledonia, which has additional time to take into account the Southern calendar. Each line of this dataset provides an institution’s statistics for one academic year. This game unitely declines a set of variables on the student (sex, baccalaureate, age at the baccalaureate, national attractiveness, international attractiveness) and the training he mainly follows (cursus LMD, type of diploma, diploma, major discipline, discipline and disciplinary sector). The geographical data provided in this game relate to the seat of the institution and not the actual location of the training followed by the student. Cross-sectional and more detailed data are available in the dataset “Staff of students enrolled in public institutions under the supervision of the Ministry of Higher Education](https://data.enseignementsup-recherche.gouv.fr/explore/dataset/fr-esr-sise-effectifs-d-etudiants-inscrits-esr-public/)”. National Framework of Training and Conventions EPSCP-CPGE: impacts on measured workforce changes Two regulatory provisions impact developments from 2018-19 onwards and create statistical breaks: - The new National Training Framework (CNF), put in place for Bachelor’s degrees. The CNF significantly reduces the number of diploma titles. Some of these titles have become more precise, leading to an easier ranking by discipline: this is the case for science licences, less frequently classified in “Plurisciences”, but more in “fundamental sciences and applications” or “sciences of nature and life”. On the other hand, other titles are more general, particularly in literary disciplines (e.g. license mention Humanities) and are more frequently classified as “plurilettres, languages, humanities”. - The progressive implementation of agreements between high schools with preparatory classes for the Grandes écoles (CPGE) and the public institutions of a scientific, cultural and professional nature (EPSCP), of which universities belong, significantly increases the number of LMD license registrations from this year onwards, even if double enrolments were already possible and effective before. University enrolments include these double registrations. These two developments mainly impact the workforce detailed by discipline in L1, which hosts the vast majority of new entrants. The impact on total staff is more marginal. Developments taking into account double listings are at constant regulatory scope. — In 2015-2016 the 2014-15 data for these institutions were renewed: University of New Caledonia, ENS Cachan, ENS Rennes. For more information on this dataset, see dataset documentation.

  14. b

    Emplacements PMR - Databusters

    • ldf.belgif.be
    Updated Feb 23, 2023
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    (2023). Emplacements PMR - Databusters [Dataset]. https://ldf.belgif.be/datagovbe?subject=https%3A%2F%2Fwww.odwb.be%2Fexplore%2Fdataset%2Femplacements-pmr-databusters%2F
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    Dataset updated
    Feb 23, 2023
    Variables measured
    http://publications.europa.eu/resource/authority/data-theme/GOVE, http://publications.europa.eu/resource/authority/data-theme/REGI, http://publications.europa.eu/resource/authority/data-theme/TRAN
    Description

    Dit spel van data presenteert verschillende parkeerplaatsen voor mensen met beperkte mobiliteit Wallonië Redenen voor het aanmaken van de dataset Dit spel van gegevens zijn het resultaat van een Crowdsourcing-oefening uitgevoerd door FuturoCité van 10 tot 31 oktober 2022, in de vorm van een uitdaging (“PMR Locations – If you take my plaats, take my handicap”) dankzij de door FuturoCité ontwikkelde Databusters-tool. Databusters is een dienst in de vorm van een web app die Waalse burgers uitnodigt om gegevens verzamelen in het kader van uitdagingen die door actoren worden aangegaan publiek of door FuturoCité. In de vorm van crowdsourcing, gegevensverzameling toegestaan door de Databusters-dienst kunnen Waalse administraties en publieke actoren om gegevens te verzamelen voor doeleinden van algemeen belang. De organisatoren van uitdagingen op Databusters ondertekenen een conventie in zorgen voor open data op odwb.be De uitdaging “PRM places - If you take my place, take my disability” was georganiseerd door FuturoCité van 10 tot en met 31 oktober 2022, Wallonië. Het spel van De gegevens werden oorspronkelijk aangemaakt om Verwijzen naar de meest Parkeren van plantaardig teeltmateriaal mogelijk op de applicatie Wallonië en Poche, met name in de vorm van kartering. Wallonia in Pocket is een applicatie die diensten en informatie samenbrengt relevant en up-to-date voor alle Waalse Vooral op het gebied van open data. verwijzen naar meer PRM locaties in Wallonië en maak deze informatie beschikbaar. Behalve in enkele gemeenten (Namen, Luik, La Louvière, Bergen), PMR-locaties worden niet vermeld in Open Data in Wallonië, overwegende dat dit een zaak van hoger openbaar belang is; Dit spel van data is dus een aanvulling op de datasets die al bestaan op verwijzing naar PRM-locaties in Wallonië. De huidige dataset is dus niet uitputtend voor het Waalse grondgebied, ook al is het waarschijnlijk regelmatig worden bijgewerkt, aan de ene kant omdat het het nog steeds mogelijk is om deze gegevens te verzamelen via Databusters, aan de andere kant, in de context van toekomstige uitdagingen die gericht zijn op het identificeren van PRM-locaties in Wallonië. De Deze dataset kan voor verschillende doeleinden worden gebruikt: Geassocieerd met andere games van gegevens over PRM-locaties in Wallonië: Het in kaart brengen van de fietsenstalling in heel Wallonië; Lokaal, in sommige steden, dorpen, gebieden en anderen, kaart PRM locaties van beperkter zijn; Voltooi de spelletjes van bestaande gegevens van verschillende publieke actoren, verenigingen of administraties. en anderen. Aandacht ! Beschouw deze dataset als representatief voor alle PMR-locaties Wallonië zou misleidend zijn. Als producent biedt FuturoCité dit spel aan gegevens als aanvulling op gegevensreeksen over hetzelfde productthema door de verschillende Waalse steden, gemeenten en intercommunales. De productie van deze dataset wordt uitgevoerd met de steun van Wallonië en Digital Wallonië. Samenstelling de dataset De gegevens in dit spel bevatten de locatie van locaties voor mensen om Beperkte mobiliteit (adres en geolocatie), het aantal beschikbare plaatsen op locatie en hun foto's (in de vorm van URL's naar de server van FuturoCité). Dit spel van de gegevens volgen de standaard Waalse regeling “PMR-locaties” zoals gedefinieerd door de Groep Waalse lokale Open Data werkgroep hier beschreven: http://www.futurocite.be/schema-des-emplacements-pmr/ . Een veld “foto” is echter toegevoegd om de foto’s van de locaties te bevatten. Het voordeel van deze norm is dat het gebaseerd is op velden die zelf gestandaardiseerd zijn (code INS, straatnummer, ...) op landniveau. Dit spel van gegevens zijn gedeeltelijk (niet-uitputtend). Hij was geredigeerde gegevens over gemeenten die hun gegevens al openen (deze gegevens werden naar hen gestuurd voor consolidatie), zoals de stad van Namen. Naam van veld Beschrijving Identificatiecode id) Deze veld bevat een lokale unieke identificatiecode. de gegevensproducent genereert door koppeling van de INS-code van de gemeente waarin zich bevindt de PMR-locatie naar een nummer. Naam van de gemeente (gemeente) Deze Dit veld bevat de naam van de gemeente waarin de PMR-locatie zich bevindt. Code NSI's (ins_code) Deze Dit veld bevat de INS-code van de gemeente waar de PMR-locatie zich bevindt. Naam van straat (straatnaam) Deze veld geeft de naam van de weg waar de PMR-locatie zich bevindt (of van de weg die het dichtst bij de PRM-locatie ligt als de locatie zich niet in weg). BeSTAddress Straatcode (straatnummer) Deze veld bevat de code van de weg waar de PMR-locatie zich bevindt ...

  15. v

    GPU as a Service Market By Service Model (Infrastructure as a Service...

    • verifiedmarketresearch.com
    pdf,excel,csv,ppt
    Updated Jun 16, 2025
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    Verified Market Research (2025). GPU as a Service Market By Service Model (Infrastructure as a Service (IaaS), Platform as a Service (PaaS), Software as a Service (SaaS)), By Deployment Model (Public Cloud, Private Cloud, Hybrid Cloud), By Application (Artificial Intelligence and Machine Learning, Gaming, Data Analytics, Rendering and Graphics Processing, Scientific Research and Healthcare), By Enterprise Size (Large Enterprises, Small and Medium Enterprises (SMEs)) & Region for 2026-2032 [Dataset]. https://www.verifiedmarketresearch.com/product/gpu-as-a-service-market/
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    pdf,excel,csv,pptAvailable download formats
    Dataset updated
    Jun 16, 2025
    Dataset authored and provided by
    Verified Market Research
    License

    https://www.verifiedmarketresearch.com/privacy-policy/https://www.verifiedmarketresearch.com/privacy-policy/

    Time period covered
    2026 - 2032
    Area covered
    Global
    Description

    GPU as a Service Market size was valued at $2.5 Bn in 2024 and is projected to reach $15.0 Bn by 2032, growing at a CAGR of 25.1% from 2026 to 2032.GPU as a Service Market: Definition/ OverviewGPU as a Service (GPUaaS) refers to cloud-based solutions that provide on-demand access to powerful Graphics Processing Units (GPUs) for compute-intensive tasks, such as artificial intelligence (AI), machine learning (ML), big data analytics, and high-performance computing (HPC). It allows businesses to leverage GPU power without the need for expensive hardware investments, offering flexibility, scalability, and cost-efficiency. GPUaaS is widely used in industries like gaming, healthcare, automotive, and finance, enabling faster data processing, real-time rendering, and complex simulations. As demand for AI, deep learning, and cloud computing grows, the future scope of GPUaaS is vast, with continued advancements in cloud infrastructure, lower latency, and broader adoption across various industries, further enhancing its role in digital transformation.

  16. Casino Gaming Market Analysis US - Size and Forecast 2024-2028

    • technavio.com
    Updated Jul 15, 2024
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    Technavio (2024). Casino Gaming Market Analysis US - Size and Forecast 2024-2028 [Dataset]. https://www.technavio.com/report/casino-gaming-market-industry-in-us-analysis
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    Dataset updated
    Jul 15, 2024
    Dataset provided by
    TechNavio
    Authors
    Technavio
    Time period covered
    2021 - 2025
    Area covered
    USA
    Description

    Snapshot img

    US Casino Gaming Market Size 2024-2028

    The US casino gaming market size is estimated to grow by USD 9.5 billion accelerating at a CAGR of 3.22% between 2023 and 2028. The online casino industry is experiencing significant growth due to several key factors. Firstly, the increasing spending capability of customers, driven by economic stability and disposable income, is fueling a rise in demand for online gaming. Secondly, the penetration of online casino platforms has expanded exponentially, making gaming more accessible than ever before. Lastly, the easing of government regulations in various jurisdictions has allowed for the legalization and normalization of online casino gaming, further boosting its popularity. These factors combined are creating a favorable environment for the continued growth and success of the online casino industry.

    Get Additional Information on this Report, Request Free Sample in PDF

    Market Dynamics

    The market is a dynamic and evolving industry, characterized by various gaming options and innovative technologies. The market caters to diverse end-use segments, including online and offline casinos, sports betting, lotteries, and gaming arcades. The market's growth is driven by several factors, including customer preferences for convenience and immersive gaming experiences. In terms of gaming options, the market offers a wide range, from traditional table games like poker and blackjack to slot machines and electronic games. The use of advanced technology, such as virtual reality and augmented reality, is becoming increasingly popular, providing players with a more engaging and interactive experience. The market also prioritizes sustainability, with a focus on eco-friendly packaging options and regulatory compliance. Sustainable packaging materials, such as bioplastics and paper, are gaining popularity, while regulatory pressure and customer awareness are driving the adoption of sustainable practices in the industry. The market is segmented based on end-use and closure options. Closure options include spout closures, which are commonly used in ready-to-drink beverages, and standard closures, which are used in various packaged food and beverage applications. The market also offers various treatment types, such as metal, plastic, and paper, to cater to diverse customer preferences.

    Key Market Driver

    The growth in spending capability of customers is a key driver boosting the market. The surge in dual-income households in the US signifies higher per capita disposable income, boosting affordability for luxury items and spending capacity. Globally, the workforce's female representation has risen substantially. In 2022, over 57% of US women were employed, and 70% of mothers with children under 18 were part of the workforce, elevating income levels. This economic empowerment has led to increased expenditure on recreational activities like sports betting, also becoming a status symbol among the affluent. The casino gaming market in the US is experiencing significant growth due to rising income levels, increased awareness, and enhanced security measures on online platforms.

    Significant Market Trends

    The public image enhancement is a key trend shaping the growth of the market in US. The US casino gaming market grapples with a tarnished public perception, leading to bans in certain states based on moral or religious grounds. The industry is often associated with fraud, prompting government monitoring to ensure vendor legitimacy and equal player opportunities. To rebuild trust, increased contributions to social welfare and developmental initiatives are being emphasized. These measures aim to enhance market credibility and encourage player confidence, fostering growth in the forecasted period.

    Major Market Challenges

    The difficulties in securing online payments is a key factor hindering the growth of the market in US. Most US casino gaming firms process payments via credit or debit cards, necessitating compliance with the Payment Card Industry Data Security Standard (PCI-DSS) to safeguard customers' financial information and minimize fraud. Adhering to PCI-DSS is crucial in reducing the risk of financial losses resulting from card-related fraud. Security solution providers like Thales Solutions offer end-to-end encryption services to enhance payment security for casino gaming companies. However, varying security budgets among companies may limit widespread implementation of external security services, presenting a substantial challenge to the US casino gaming market in the forecast period.

    Market Segmentation

    The commercial segment is set for significant growth in the US casino gambling market. Dominated by major players like commercial casinos, these establishments offer diverse gaming options, including traditional table games and the latest video slots. Many commercial casinos go beyond gaming, featuring luxury hotels, restaurants,

  17. F

    Employed full time: Median usual weekly nominal earnings (second quartile):...

    • fred.stlouisfed.org
    json
    Updated Feb 18, 2015
    + more versions
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    (2015). Employed full time: Median usual weekly nominal earnings (second quartile): Wage and salary workers: Gaming services workers occupations: 16 years and over: Men [Dataset]. https://fred.stlouisfed.org/series/LEU0254655400A
    Explore at:
    jsonAvailable download formats
    Dataset updated
    Feb 18, 2015
    License

    https://fred.stlouisfed.org/legal/#copyright-public-domainhttps://fred.stlouisfed.org/legal/#copyright-public-domain

    Description

    Graph and download economic data for Employed full time: Median usual weekly nominal earnings (second quartile): Wage and salary workers: Gaming services workers occupations: 16 years and over: Men (LEU0254655400A) from 2000 to 2011 about gambling, second quartile, occupation, full-time, males, salaries, workers, earnings, 16 years +, wages, services, median, employment, and USA.

  18. Not seeing a result you expected?
    Learn how you can add new datasets to our index.

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(2025). Producer Price Index by Industry: Amusement and Theme Parks: Amusement and Theme Park Merchandise Sales, Games, and Other Services [Dataset]. https://fred.stlouisfed.org/series/PCU7131107131103

Producer Price Index by Industry: Amusement and Theme Parks: Amusement and Theme Park Merchandise Sales, Games, and Other Services

PCU7131107131103

Explore at:
jsonAvailable download formats
Dataset updated
Jul 16, 2025
License

https://fred.stlouisfed.org/legal/#copyright-public-domainhttps://fred.stlouisfed.org/legal/#copyright-public-domain

Description

Graph and download economic data for Producer Price Index by Industry: Amusement and Theme Parks: Amusement and Theme Park Merchandise Sales, Games, and Other Services (PCU7131107131103) from Jun 2006 to Jun 2025 about parking, game, merchandise, amusements, recreation, sales, services, PPI, industry, inflation, price index, indexes, price, and USA.

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