The Arlington Profile combines countywide data sources and provides a comprehensive outlook of the most current data on population, housing, employment, development, transportation, and community services. These datasets are used to obtain an understanding of community, plan future services/needs, guide policy decisions, and secure grant funding. A PDF Version of the Arlington Profile can be accessed on the Arlington County website.
Comprehensive dataset of 12 Video game rental services in Republic of Tatarstan, Russia as of July, 2025. Includes verified contact information (email, phone), geocoded addresses, customer ratings, reviews, business categories, and operational details. Perfect for market research, lead generation, competitive analysis, and business intelligence. Download a complimentary sample to evaluate data quality and completeness.
https://www.marketreportanalytics.com/privacy-policyhttps://www.marketreportanalytics.com/privacy-policy
The subscription-based gaming market is experiencing robust growth, projected to reach a substantial size. The market's Compound Annual Growth Rate (CAGR) of 9.84% from 2019 to 2024 indicates a significant upward trajectory. This expansion is driven by several factors, including the increasing popularity of cloud gaming, the convenience of access to a vast library of titles without individual purchases, and the rise of mobile gaming subscriptions. The diverse range of subscription models offered by major players like Microsoft (Xbox Game Pass), Sony (PlayStation Now), and others cater to various player preferences and budgets. The market segmentation, encompassing console, PC, and mobile gaming, reflects the diverse platforms through which consumers engage with subscription services. The North American and European markets currently hold a significant share of the market, driven by higher disposable incomes and advanced infrastructure; however, the Asia-Pacific region presents a massive growth opportunity, fueled by increasing smartphone penetration and expanding internet access. The competitive landscape, characterized by both established giants and emerging players, continues to evolve, with companies constantly innovating to attract and retain subscribers. The continued growth of the subscription-based gaming market is anticipated to be fueled by ongoing technological advancements that improve streaming quality and reduce latency in cloud gaming, expansion into new geographical regions, and the introduction of more attractive subscription bundles and pricing models. Factors such as increasing internet penetration and smartphone usage in developing countries will further propel market expansion. However, challenges remain, including managing content costs and maintaining sufficient game library updates to retain subscribers. Competitive pressures from free-to-play games and the need to continuously adapt to evolving consumer preferences and technological advancements pose additional obstacles. Nevertheless, the overall outlook for the subscription-based gaming market remains positive, with substantial growth projected throughout the forecast period (2025-2033). The market's future success depends on a continuing focus on delivering high-quality, engaging content and a seamless user experience. Recent developments include: February 2024: Leading cloud-based gaming platform Utomik announced a partnership with Cloudbase, a cloud gaming database. This partnership would allow gamers to easily search for any game, discover its availability on Utomik, and explore the extensive library of over 300 games on the cloud and over 1,400 games., December 2023: Vi partnered with mobile video game developer Gameloft to offer a broad range of casual games across genres, such as action, adventure, sports, and racing, to Vi users via Vi Games on Vi App. Vi also plans to launch a subscription-based service called Arena, Gameloft’s tournament-led service, in the future. Through the new partnership, Vi subscribers can try some Gameloft originals and other games such as Danger Dash, Block Breaker Unlimited, Ludi Bubbles, and Asphalt Retro at no additional cost. Interested players can try out the game at the cost of their regular subscription plans., December 2023: Microsoft and Meta partnered to add Xbox Cloud Gaming to Meta’s range of VR headsets. The beta version of the cloud gaming app has been made available for the Meta Quest 2, 3, or Pro headsets, allowing users to stream hundreds of Xbox games with an Xbox Game Pass Ultimate subscription, a controller, and a Quest headset, which would drive the adoption of Xbox Pass and cloud gaming services in the VR players in the future.. Key drivers for this market are: Recent Move Toward Bundling of Services and Device Agnostic Capabilities, Subscription-based Model Provides Higher Flexibility to Users. Potential restraints include: Recent Move Toward Bundling of Services and Device Agnostic Capabilities, Subscription-based Model Provides Higher Flexibility to Users. Notable trends are: The Mobile Gaming Segment is Expected to Hold Significant Market Share.
https://fred.stlouisfed.org/legal/#copyright-public-domainhttps://fred.stlouisfed.org/legal/#copyright-public-domain
Graph and download economic data for Producer Price Index by Industry: Amusement and Theme Parks: Amusement and Theme Park Merchandise Sales, Games, and Other Services (PCU7131107131103) from Jun 2006 to May 2025 about parking, game, merchandise, amusements, recreation, sales, services, PPI, industry, inflation, price index, indexes, price, and USA.
https://dataintelo.com/privacy-and-policyhttps://dataintelo.com/privacy-and-policy
The global Game Backend As A Service (BaaS) market size is projected to grow significantly, with an increasing CAGR of 24.8% from 2024 to 2032. The market value, which stood at $1.2 billion in 2023, is forecasted to reach approximately $5.6 billion by 2032. The primary growth factors include the rising popularity of mobile and online gaming, advancements in cloud computing technologies, and the increasing need for scalable and cost-efficient backend solutions among gaming companies.
One of the main growth drivers of this market is the phenomenal rise in the gaming industry, particularly mobile gaming. With smartphones becoming ubiquitous and mobile internet speeds improving, more people are turning to mobile games for entertainment, leading to higher demand for robust backend services that can handle massive, concurrent player sessions seamlessly. Additionally, the rise of eSports and the integration of real-time multiplayer functionalities have further added to the complexity and demands placed on game backends, making BaaS solutions an attractive option.
Another significant growth factor is the continuous advancements and adoption of cloud technologies. Cloud computing provides a flexible, scalable, and cost-efficient solution for managing the backend processes of games. It allows developers to reduce the time and resources spent on building and maintaining backend infrastructures, thereby enabling them to focus more on game development and innovation. This has led to a rising preference for cloud-based BaaS solutions among game developers, both large and small.
The increasing complexity of modern games also necessitates sophisticated backend services. Modern games, whether they are mobile, PC, or console-based, often include features such as in-game purchases, social integration, analytics, and advanced player management systems. These features require robust backend solutions that can manage large volumes of data and provide real-time analytics. BaaS solutions offer a comprehensive suite of services that cater to these needs, further driving their adoption in the market.
From a regional perspective, North America holds the largest market share due to the presence of major gaming companies and advanced technological infrastructure. However, the Asia Pacific region is expected to witness the highest growth rate during the forecast period. The burgeoning gaming industry in countries like China, Japan, and South Korea, coupled with increasing smartphone penetration and internet accessibility, is driving the demand for BaaS solutions in the region. Europe and Latin America are also emerging as significant markets, fueled by a growing number of gamers and increasing investments in the gaming sector.
Within the Game Backend As A Service market, Identity and Access Management (IAM) is a critical service type. IAM services are essential for managing player identities and ensuring secure access to game servers. These services help in authenticating players, managing their profiles, and controlling access to various game features. With the increasing prevalence of multiplayer and online games, the importance of secure and efficient IAM services has grown exponentially. Players demand seamless and secure login experiences, and any compromise in security can lead to significant reputational and financial losses for gaming companies. Therefore, IAM services are expected to see substantial growth in the coming years.
Data Management services form another crucial segment within the BaaS market. Modern games generate vast amounts of data, including player statistics, game progress, in-game transactions, and more. Efficient data management services are crucial for storing, processing, and analyzing this data. These services enable game developers to gain insights into player behavior, optimize game performance, and deliver personalized gaming experiences. With the growing complexity of games and the increasing emphasis on data-driven decision-making, the demand for robust data management services is on the rise, driving the growth of this segment.
Usage Analytics services are also gaining prominence in the Game BaaS market. These services provide valuable insights into how players interact with the game, which features are most popular, and where players tend to drop off. This information is crucial for game developers to make informed decisions about game design and monetization strategies. By leveraging usage analytics, developers can continuously improve their game
https://fred.stlouisfed.org/legal/#copyright-public-domainhttps://fred.stlouisfed.org/legal/#copyright-public-domain
Graph and download economic data for Producer Price Index by Industry: Hobby, Toy, and Game Retailers: Primary Services (PCU451120451120P) from Jun 2000 to Apr 2025 about game, hobby, toy, primary, services, PPI, industry, inflation, price index, indexes, price, and USA.
https://fred.stlouisfed.org/legal/#copyright-public-domainhttps://fred.stlouisfed.org/legal/#copyright-public-domain
Graph and download economic data for Producer Price Index by Industry: Hobby, Toy, and Game Retailers: Hobby, Toy, and Game Store Services, IN-Store Retailing (PCU4511204511201) from Dec 1999 to May 2025 about game, hobby, toy, services, PPI, industry, inflation, price index, indexes, price, and USA.
Attribution 4.0 (CC BY 4.0)https://creativecommons.org/licenses/by/4.0/
License information was derived automatically
China Internet Service: Number of User: Online Game data was reported at 549.740 Person mn in Jun 2023. This records an increase from the previous number of 521.680 Person mn for Dec 2022. China Internet Service: Number of User: Online Game data is updated semiannually, averaging 380.210 Person mn from Jun 2007 (Median) to Jun 2023, with 33 observations. The data reached an all-time high of 553.540 Person mn in Dec 2021 and a record low of 76.140 Person mn in Jun 2007. China Internet Service: Number of User: Online Game data remains active status in CEIC and is reported by China Internet Network Information Center. The data is categorized under China Premium Database’s Information and Communication Sector – Table CN.ICE: Internet: Purpose of Internet Usage. Affected by the COVID-19, the data cut-off time for the 2019 is March 2020.
https://dataintelo.com/privacy-and-policyhttps://dataintelo.com/privacy-and-policy
In 2023, the global E-sports Data Service market size was valued at approximately USD 1.5 billion. With a projected compound annual growth rate (CAGR) of 20.5% from 2024 to 2032, the market size is anticipated to reach around USD 9.4 billion by 2032. The growth in this market is driven by multiple factors, including the increasing popularity of e-sports, the advancement in data analytics technologies, and the expanding investment by major sponsors and broadcasters.
One of the primary growth factors for the E-sports Data Service market is the meteoric rise in the popularity of e-sports globally. E-sports has transitioned from a niche pastime to a mainstream activity, drawing millions of viewers and participants. This surge in interest has created a substantial demand for sophisticated data services that can analyze player performance, game outcomes, and audience engagement. As the ecosystem grows, the need for reliable and comprehensive data insights becomes imperative for all stakeholders, including teams, sponsors, and broadcasters.
Another significant driver is the rapid advancement in data analytics and machine learning technologies. These technologies enable the collection, processing, and analysis of massive amounts of data in real-time. By leveraging advanced analytics, e-sports organizations can gain actionable insights into player strategies, game trends, and audience preferences. This, in turn, helps enhance the overall gaming experience and fosters an environment conducive to strategic decision-making. The continuous evolution of these technologies is expected to further drive the market in the forecast period.
Investments by major sponsors and broadcasters also play a pivotal role in the expansion of the E-sports Data Service market. Companies are increasingly recognizing the lucrative opportunities within the e-sports domain and are willing to invest in sophisticated data services to maximize their return on investment. Data analytics aids sponsors in understanding the impact of their sponsorships and advertising efforts, thereby optimizing their marketing strategies. Similarly, broadcasters use data to enhance viewer engagement and tailor content to audience preferences, making e-sports broadcasts more compelling.
The regional outlook for the E-sports Data Service market is varied, with significant growth observed in regions like Asia Pacific and North America. Asia Pacific, in particular, is a burgeoning market, driven by a large base of gaming enthusiasts and substantial investments in e-sports infrastructure. North America remains a significant player due to its established e-sports ecosystem and high adoption of advanced data analytics technologies. Europe, Latin America, and the Middle East & Africa are also witnessing growth, albeit at a varied pace, influenced by regional investments and technological adoption rates.
The E-sports Data Service market is segmented by service type, which includes data analytics, data management, data integration, and others. Starting with data analytics, this segment is one of the most critical as it involves the processing and analysis of data to extract actionable insights. Data analytics services are extensively used to evaluate player performance, predict game outcomes, and understand audience behavior. With advancements in machine learning and AI, data analytics has become more precise, offering in-depth insights that were previously unattainable. This segment is expected to grow significantly, driven by the increasing reliance on data-driven decision-making in e-sports.
Data management services focus on the collection, storage, and organization of vast amounts of data generated in e-sports. This includes player statistics, game logs, and viewer interaction data. Effective data management is crucial for ensuring data integrity and accessibility. As the volume of data continues to grow, the need for robust data management solutions becomes paramount. This segment is anticipated to expand as organizations strive to maintain organized, easily retrievable datasets that support their analytical endeavors.
Data integration services are essential for combining data from multiple sources to provide a unified view. In the context of e-sports, data integration might involve merging player performance data with audience engagement metrics or integrating game data with social media interactions. The ability to create a holistic view from disparate data sources allows for more comprehensive analysis and insights. As th
https://www.verifiedmarketresearch.com/privacy-policy/https://www.verifiedmarketresearch.com/privacy-policy/
Cloud Gaming Backend Service Market size was valued at USD 2.3 Billion in 2023 and is projected to reach USD 35.54 Billion by 2030, growing at a CAGR of 52.6% during the forecast period 2024-2030.
Global Cloud Gaming Backend Service Market Drivers
The growth and development of the Cloud Gaming Backend Service Market is attributed to certain main market drivers. These factors have a big impact on how Cloud Gaming Backend Service are demanded and adopted in different sectors. Several of the major market forces are as follows:
Rise in Adoption of Cloud Gaming: The demand for strong backend services that can manage the processing and streaming of game content has been fueled by the growing popularity of cloud gaming platforms, where games are streamed online. Expanding Internet Penetration and Bandwidth: As high-speed internet infrastructure is built up internationally and bandwidth becomes more readily available, seamless and low-latency streaming experiences are made possible, which promotes the use of cloud gaming services.
Developments in Edge Computing: By processing data closer to the end user, edge computing technologies lower latency and improve the overall game experience. Edge computing is used by cloud gaming backend services to reduce data transport latency.
Growing Trends in Mobile Gaming: A rise in mobile gaming has been attributed to the widespread use of smartphones and tablets. High-quality mobile gaming experiences are made possible by cloud gaming backend services, which fuel the market's expansion.
Comprehensive dataset of 63 Video game rental services in Missouri, United States as of July, 2025. Includes verified contact information (email, phone), geocoded addresses, customer ratings, reviews, business categories, and operational details. Perfect for market research, lead generation, competitive analysis, and business intelligence. Download a complimentary sample to evaluate data quality and completeness.
Game Streaming Market Size 2024-2028
The game streaming market size is forecast to increase by USD 1.05 billion at a CAGR of 8.51% between 2023 and 2028.
The market is experiencing significant growth, driven by several key trends. One notable trend is the increasing popularity of eSports tournaments, which have gained massive followings and sponsorships from major brands. Another trend is the growing demographic of women gamers, who now represent a substantial portion of the gaming community. Additionally, the health benefits of gaming, such as improved cognitive function and stress relief, are increasingly being recognized. These factors, among others, are fueling the growth of the market. However, challenges remain, including the need for high-speed internet connections and the potential for addiction and negative health effects. Despite these challenges, the market is poised for continued expansion as technology advances and gaming becomes more mainstream.
What will be the Size of the Game Streaming Market During the Forecast Period?
Request Free Sample
The market is experiencing significant growth and transformation, driven by the growth in popularity of game streaming services and the mobile gaming sector. Major players in this market include Facebook Gaming and YouTube Gaming, which leverage their extensive user bases to offer live streaming and on-demand content. Cloud gaming platforms, such as Microsoft xCloud and Google Stadia, are revolutionizing the industry by enabling users to play high-quality games without the need for expensive hardware. Traditional gaming companies, like PlayStation and Xbox, have entered the fray with their respective streaming services, PlayStation Plus and Xbox Game Pass. The market's size is projected to expand as technological development and infrastructure improvements facilitate smoother delivery of streaming content.
Content acquisition remains a key focus, with popular titles like League of Legends, Dota 2, PUBG Mobile, Clash Royale, and Free Fire attracting large audiences. Content creation and monetization options are also crucial, with streaming platforms providing tools and monetization options for content creators to engage their audiences effectively. The role of the YouTube network and other live streaming tools in this ecosystem cannot be overlooked, as they offer a significant reach and influence on consumer behavior. Overall, the market is poised for continued growth and innovation, fueled by the intersection of technological advancements and evolving consumer preferences.
How is this Game Streaming Industry segmented and which is the largest segment?
The game streaming industry research report provides comprehensive data (region-wise segment analysis), with forecasts and estimates in 'USD million' for the period 2024-2028, as well as historical data from 2018-2022 for the following segments.
Revenue Stream
In-game advertising
Subscription
Others
Geography
North America
US
Europe
Germany
UK
APAC
China
Japan
South America
Middle East and Africa
By Revenue Stream Insights
The in-game advertising segment is estimated to witness significant growth during the forecast period.
The market experienced substantial growth in 2021, with in-game advertising emerging as the largest segment. This trend is anticipated to continue during the forecast period, fueled by the increasing popularity of social media and mobile gaming. In-game advertising integrates advertisements into desktop and mobile games through various formats such as ads, clips, billboards, and backdrop displays. These non-interruptive advertisements offer a smoother gaming experience for players while delivering stronger audio-visual effects for viewers. As the mobile gaming sector continues to expand, driven by smartphone penetration rates and the availability of high-speed connectivity, game streaming services like Facebook Gaming, YouTube Gaming, Microsoft xCloud, Google Stadia, PlayStation Plus, Xbox Game Pass, League of Legends, Dota 2, PUBG Mobile, Clash Royale, and Free Fire are investing in strategic efforts to enhance their content delivery and monetization options.
Key technological developments, including the deployment of 5G networks by providers such as Optus and Pentanet, are further boosting the growth of the market. Content creators leverage live streaming tools like those offered by the YouTube network to engage audiences and monetize their content through platforms like Social Blade, where influencers like Germán Alejandro (JuegaGerman) and Garmendia Aranis have amassed significant followings.
Get a glance at the Game Streaming Industry report of share of various segments Request Free Sample
The in-game advertising segment was valued at USD 1.08 billion in 2018 and showed a gradual increase during the forecast peri
GameStop is a leading retailer of video games, consoles, and gaming accessories. GameStop operates both brick-and-mortar stores and an online platform, providing customers with multiple channels to shop for their gaming needs. GameStop stores offer a wide range of new and pre-owned games, consoles, and gaming merchandise. Additionally, they provide services like game trade-ins, console repairs, and gaming memberships. GameStop's business model is primarily based on the sale of video games, consoles, and accessories and they generate revenue through both in-store and online sales. GameStop also benefits from the trade-in program, where customers can exchange used games and consoles for store credit or cash. You can download the complete list of key information about GameStop locations, contact details, services offered, and geographical coordinates, beneficial for various applications like store locators, business analysis, and targeted marketing. The GameStop data you can download includes:
Identification & Location:
Store_name, store_number, address, address_line_2, city, state, zip_code, latitude, longitude, country, country_code, county, geo_accuracy
Contact Information:
Phone_number,
Operational Details & Services:
Store_hours,
Comprehensive dataset of 3 Video game rental services in Province of Modena, Italy as of July, 2025. Includes verified contact information (email, phone), geocoded addresses, customer ratings, reviews, business categories, and operational details. Perfect for market research, lead generation, competitive analysis, and business intelligence. Download a complimentary sample to evaluate data quality and completeness.
https://www.datainsightsmarket.com/privacy-policyhttps://www.datainsightsmarket.com/privacy-policy
The global paid games service market is experiencing robust growth, driven by the increasing popularity of mobile gaming, the expansion of high-speed internet access, and the continuous evolution of game technology. The market, estimated at $150 billion in 2025, is projected to maintain a healthy Compound Annual Growth Rate (CAGR) of 12% from 2025 to 2033, reaching an impressive $450 billion by 2033. This growth is fueled by several key factors, including the rising adoption of premium gaming models, the proliferation of high-quality mobile games, and the increasing spending power of gamers across various demographics. The digital games segment holds a dominant share of the market, reflecting the convenience and accessibility offered by digital distribution platforms. Significant regional variations exist; North America and Asia-Pacific currently lead the market, but emerging economies in South America and Africa present substantial growth opportunities. Competition among major players such as Tencent, Apple, Sony, and EA remains intense, driving innovation and the development of increasingly immersive and engaging game experiences. The market segmentation by application (personal vs. commercial) highlights the significant contribution of personal gaming, driven by casual and hardcore gamers alike. However, the commercial sector is showing strong growth potential, especially within sectors such as e-sports and interactive advertising. The restraints on market growth include concerns regarding in-app purchases, potential regulatory hurdles regarding loot boxes and microtransactions, and the ever-present challenge of retaining player interest in a saturated market. Nevertheless, the continuous innovation in game development, coupled with advancements in virtual and augmented reality technologies, is expected to mitigate these challenges and sustain the overall upward trajectory of the paid games service market. The strategic focus on improving user experience and integrating social gaming features will be key to attracting and retaining players. Further market expansion depends on the effective use of data analytics, targeted advertising and the introduction of new, innovative game mechanics.
Attribution 4.0 (CC BY 4.0)https://creativecommons.org/licenses/by/4.0/
License information was derived automatically
Colombia ASS: Games of Chance, Sports, Recreational & Leisure Activities: Income data was reported at 5,176,544,476.000 COP th in 2017. This records an increase from the previous number of 4,136,391,428.000 COP th for 2016. Colombia ASS: Games of Chance, Sports, Recreational & Leisure Activities: Income data is updated yearly, averaging 4,656,467,952.000 COP th from Dec 2016 (Median) to 2017, with 2 observations. The data reached an all-time high of 5,176,544,476.000 COP th in 2017 and a record low of 4,136,391,428.000 COP th in 2016. Colombia ASS: Games of Chance, Sports, Recreational & Leisure Activities: Income data remains active status in CEIC and is reported by National Statistics Administrative Department. The data is categorized under Global Database’s Colombia – Table CO.H014: Annual Service Survey.
https://dataintelo.com/privacy-and-policyhttps://dataintelo.com/privacy-and-policy
The global Game Backend-as-a-Service (BaaS) market size was estimated at USD 1.5 billion in 2023 and is projected to reach approximately USD 5.8 billion by 2032, growing at a compound annual growth rate (CAGR) of 16.2% during the forecast period. This substantial growth is propelled by increasing demand for cloud gaming, the proliferation of mobile gaming, and the rising complexity of game development which necessitates robust backend support services.
One of the primary growth factors driving the Game BaaS market is the surge in mobile gaming. As smartphones become more powerful and accessible, mobile gaming has seen an exponential rise, compelling developers to seek efficient and scalable backend solutions. Game BaaS platforms allow developers to integrate various backend functionalities such as user authentication, real-time data management, and analytics without the need for significant in-house infrastructure. Consequently, this trend is expected to contribute significantly to market growth over the forecast period.
Another significant factor is the growing popularity of multiplayer and social games. These games require robust backend services to manage real-time interactions, leaderboards, in-game purchases, and user-generated content. The increasing complexity and scale of these games make it challenging for developers to manage backend operations independently, creating a substantial demand for Game BaaS solutions. This demand is further amplified by the global trend towards cross-platform gaming, which necessitates a unified backend infrastructure to provide a seamless gaming experience across different devices.
Moreover, advancements in cloud computing technologies are also fueling the growth of the Game BaaS market. Cloud-based BaaS solutions offer unprecedented scalability and flexibility, allowing developers to adjust resources based on demand. This scalability is particularly beneficial during peak times such as game launches or updates. Additionally, cloud solutions reduce the need for upfront capital investment in physical infrastructure, making them an attractive option for both small and large enterprises. Furthermore, the integration of AI and machine learning algorithms into BaaS platforms is revolutionizing game analytics and player experience, providing developers with valuable insights to optimize gameplay and enhance user engagement.
Backend-as-a-services (BaaS) plays a pivotal role in the gaming industry by providing developers with the necessary infrastructure to support complex game functionalities. As games become more sophisticated, the demand for efficient backend solutions that can handle large volumes of data and user interactions increases. BaaS platforms offer a range of services, including cloud storage, user authentication, and real-time data management, which are essential for creating immersive gaming experiences. By leveraging BaaS, developers can focus on game design and innovation, while relying on robust backend support to manage the technical complexities of game operations. This approach not only enhances the efficiency of game development but also ensures a seamless gaming experience for players.
Regionally, North America is expected to hold a significant share of the Game BaaS market due to the high concentration of gaming companies and technological advancements in the region. However, the Asia Pacific region is anticipated to witness the highest growth rate driven by the increasing number of smartphone users, rising internet penetration, and a burgeoning gaming industry. Countries like China, Japan, and India are emerging as key markets for Game BaaS providers.
The Game BaaS market can be segmented by component into Software and Services. The Software segment includes various backend functionalities that can be integrated into games, such as real-time data management, user authentication, and analytics. This segment is expected to witness significant growth owing to the increasing complexity of game development and the need for advanced backend solutions. Developers are increasingly relying on BaaS software to streamline their operations and focus on core game development activities.
Within the Software segment, real-time data management solutions are gaining traction as multiplayer and social games become more popular. These solutions enable developers to manage player data, interactions, and transactions in real
Attribution 4.0 (CC BY 4.0)https://creativecommons.org/licenses/by/4.0/
License information was derived automatically
Colombia ASS: Games of Chance, Sports, Recreational & Leisure Activities: Gross Operating Surplus data was reported at 1,271,744,572.000 COP th in 2017. This records an increase from the previous number of 1,114,116,862.000 COP th for 2016. Colombia ASS: Games of Chance, Sports, Recreational & Leisure Activities: Gross Operating Surplus data is updated yearly, averaging 1,192,930,717.000 COP th from Dec 2016 (Median) to 2017, with 2 observations. The data reached an all-time high of 1,271,744,572.000 COP th in 2017 and a record low of 1,114,116,862.000 COP th in 2016. Colombia ASS: Games of Chance, Sports, Recreational & Leisure Activities: Gross Operating Surplus data remains active status in CEIC and is reported by National Statistics Administrative Department. The data is categorized under Global Database’s Colombia – Table CO.H014: Annual Service Survey.
https://www.marketresearchforecast.com/privacy-policyhttps://www.marketresearchforecast.com/privacy-policy
The Cloud Gaming Market size was valued at USD 5.76 USD billion in 2023 and is projected to reach USD 54.62 USD billion by 2032, exhibiting a CAGR of 37.9 % during the forecast period. Cloud gaming, also called gaming on demand or game streaming, refers to playing a video game hosted on a remote server rather than on the player’s own computer or device. The remote servers use high-performance hardware to manage the processing, rendering, and execution of the game. The game audio and video are streamed back to the player’s device over the Internet, while player input (i.e., controller or keyboard and mouse actions) are sent back to the server. Due to their dependency on high-quality streaming video, cloud gaming services typically require reliable, high-speed internet connections with low latency. Even with high-speed connections available, traffic congestion and other issues affecting network latency can affect the performance of cloud gaming, and the ability to use a service regularly may also be limited by data caps enforced by some internet service providers. Recent developments include: December 2023 - Meta's VR headsets support Xbox Cloud Gaming, with a beta version of the app available for Meta Quest 2, 3, or Pro. Users can stream numerous Xbox games via an Xbox Game Pass Ultimate subscription, a Bluetooth controller, and a Quest headset. The beta app is accessible from the Meta Quest Store, and various Bluetooth controllers, including Xbox, PS4, and Switch Pro, are compatible. Support for PS5 controllers is expected in the future., October 2023 - Samsung Electronics Co., a leading smartphone manufacturer, introduced a cloud gaming service for mobile devices. This initiative aims to explore new revenue streams from its vast user base of 1 billion Galaxy users, given the sluggish growth in global mobile phone sales., October 2023 - Netflix trialled its cloud gaming service in the U.S., enabling members to play games on TV-connected devices and smart TVs using their smartphones as controllers. This beta phase, similar to previous tests in Canada and the U.K., offers a limited game selection and requires downloading a dedicated controller app., March 2023 - Ubitus K.K. entered into a partnership with Google, Inc. to bring advancement in the development of cloud-based game streaming. In contrast, Google Cloud is chosen as a cloud provider for Ubitus' GameCloud solution., March 2023 – Microsoft Corporation partnered with Boosteroid, a cloud gaming platform provider, to involve more gamers worldwide and aims to develop gaming operations in Ukraine and Russia., January 2023 - Ubitus K.K, a Japan-based cloud gaming provider, collaborated with JioGames to enhance the cloud gaming platform on 5G in India and help to improve the performance of cloud gaming in the local gaming market. , October 2021 – NVIDIA Corporation launched an advanced gaming platform on GeForce NOW, GeForce RTX 3080. The GeForce RTX 3080 subscription offers gamers the fastest frame rates, high resolutions, and lowest latency., September 2021 – Amazon Web Services, Inc., expanded its service offerings with the launch of a family-oriented subscription plan. Through these new updates, users get 36 child-friendly games such as Wandersong, Overcooked, Adventure Pals, and Spongebob Squarepants for an extra USD 2.99 per month to Luna+.. Key drivers for this market are: 5G Technology’s Low-latency Capability to Drive the Cloud Gaming Market Growth. Potential restraints include: Latency and Responsiveness Issues to Hinder Market Potential . Notable trends are: Rising Mobile Cloud Gaming Trend Likely to Boost Market Growth.
Comprehensive dataset of 95 Video game rental services in Pennsylvania, United States as of July, 2025. Includes verified contact information (email, phone), geocoded addresses, customer ratings, reviews, business categories, and operational details. Perfect for market research, lead generation, competitive analysis, and business intelligence. Download a complimentary sample to evaluate data quality and completeness.
The Arlington Profile combines countywide data sources and provides a comprehensive outlook of the most current data on population, housing, employment, development, transportation, and community services. These datasets are used to obtain an understanding of community, plan future services/needs, guide policy decisions, and secure grant funding. A PDF Version of the Arlington Profile can be accessed on the Arlington County website.