100+ datasets found
  1. M

    Gaming Monetization Statistics 2025 By Income, Growth, Technology

    • scoop.market.us
    Updated Jan 14, 2025
    + more versions
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    Market.us Scoop (2025). Gaming Monetization Statistics 2025 By Income, Growth, Technology [Dataset]. https://scoop.market.us/gaming-monetization-statistics/
    Explore at:
    Dataset updated
    Jan 14, 2025
    Dataset authored and provided by
    Market.us Scoop
    License

    https://scoop.market.us/privacy-policyhttps://scoop.market.us/privacy-policy

    Time period covered
    2022 - 2032
    Area covered
    Global
    Description

    Introduction

    Gaming Monetization Statistics: The gaming sector has undergone considerable transformation, moving away from its conventional model of selling games as independent units.

    Instead, it has embraced a diverse ecosystem where various strategies are utilized to produce revenue. Gaming monetization pertains to the practices and tactics employed by game developers and publishers to derive earnings from their creations.

    This multifaceted methodology holds immense importance in maintaining the industry's expansion, facilitating game development, and furnishing players with captivating interactions. The dynamic gaming monetization landscape is characterized by its ability to adapt to changing market dynamics, emerging player preferences, and technological advancements.

    This adaptability will remain essential in sustaining the industry's growth while ensuring that players continue to receive captivating gaming experiences.

    https://scoop.market.us/wp-content/uploads/2023/09/Gaming-Monetization-Statistics.png" alt="Gaming Monetization Statistics" class="wp-image-37223" style="width:624px;height:623px">
  2. Video gamers in the United States 2025, by income

    • statista.com
    Updated Jul 1, 2025
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    Statista (2025). Video gamers in the United States 2025, by income [Dataset]. https://www.statista.com/forecasts/499713/share-consumers-ever-play-video-games-by-income-usa
    Explore at:
    Dataset updated
    Jul 1, 2025
    Dataset authored and provided by
    Statistahttp://statista.com/
    Time period covered
    Apr 2024 - Mar 2025
    Area covered
    United States
    Description

    As of March 2025, 33 percent of video gaming audiences in the United States belonged to the top third of households by income. A further 33 percent of U.S. gamers were belonged to the middle household income segment.

  3. Epic Games annual gross income 2018-2026

    • statista.com
    Updated Nov 13, 2024
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    Statista (2024). Epic Games annual gross income 2018-2026 [Dataset]. https://www.statista.com/statistics/1234193/epic-games-annual-income/
    Explore at:
    Dataset updated
    Nov 13, 2024
    Dataset authored and provided by
    Statistahttp://statista.com/
    Area covered
    Worldwide
    Description

    In 2024, video game publisher and software developer Epic Games is projected to generate approximately 907 million U.S. dollars in gross income, down from 1.83 billion U.S. dollars in 2019. In the most recently ended year, the company's gross revenue was estimated to be5.6 billion U.S. dollars.

  4. Games market revenue share worldwide 2025, by platform

    • statista.com
    • ai-chatbox.pro
    Updated Jun 3, 2025
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    Statista (2025). Games market revenue share worldwide 2025, by platform [Dataset]. https://www.statista.com/statistics/298403/global-video-games-revenue-segment/
    Explore at:
    Dataset updated
    Jun 3, 2025
    Dataset authored and provided by
    Statistahttp://statista.com/
    Time period covered
    2025
    Area covered
    Worldwide
    Description

    In 2025, mobile games are projected to account for ** percent of global gaming market revenues worldwide. Console gaming is set to be the second-strongest segment, with a ** percent market share.

  5. Top 1500 games on steam by revenue 09-09-2024

    • kaggle.com
    Updated Sep 11, 2024
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    Ali Cem Topcu (2024). Top 1500 games on steam by revenue 09-09-2024 [Dataset]. https://www.kaggle.com/datasets/alicemtopcu/top-1500-games-on-steam-by-revenue-09-09-2024
    Explore at:
    CroissantCroissant is a format for machine-learning datasets. Learn more about this at mlcommons.org/croissant.
    Dataset updated
    Sep 11, 2024
    Dataset provided by
    Kaggle
    Authors
    Ali Cem Topcu
    License

    Apache License, v2.0https://www.apache.org/licenses/LICENSE-2.0
    License information was derived automatically

    Description

    This is my first data set that I upload to Kaggle, I hope people who collobrate or use this data enjoys it lasts Till this day I haven't seen much detailed datasets about game and games industry. I felt like I need to start it some where were gamers, game companies and gaming enthusiast who are interested in game data analytics can benefit from. firstly I must give a big tanks to gamalytic.com from where I downloaded this data freely from.

    About this data set: This dataset contains comprehensive information on the top 1500 games released on Steam between January 1, 2024, and September 9, 2024. Aggregated from 30 separate files, and combined into a single dataset. Minor adjustments were made, such as aligning game release dates for consistency.

    Key Features: Game Details: Includes titles, release dates, and developer/publisher information. Sales and Revenue: Tracks the number of copies sold, revenue generated, and pricing details. Player Engagement: Provides average playtime, peak player counts, and other user engagement metrics. Reviews and Scores: Features review scores and ratings. Dynamic Market Data: Offers insights into game performance trends over time, such as sales rank and price fluctuations.

    This dataset can be useful for:

    Game Developers: Understanding market trends, competitor analysis, and consumer behavior. Data Scientists: Exploring various data analysis techniques, including regression analysis, clustering, and time-series forecasting. Researchers: Analyzing game industry patterns and the impact of game characteristics on sales and user engagement.

  6. T

    International Game Technology | IGT - Net Income

    • tradingeconomics.com
    csv, excel, json, xml
    Updated Mar 15, 2025
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    TRADING ECONOMICS (2025). International Game Technology | IGT - Net Income [Dataset]. https://tradingeconomics.com/igt:us:net-income
    Explore at:
    excel, json, csv, xmlAvailable download formats
    Dataset updated
    Mar 15, 2025
    Dataset authored and provided by
    TRADING ECONOMICS
    License

    Attribution 4.0 (CC BY 4.0)https://creativecommons.org/licenses/by/4.0/
    License information was derived automatically

    Time period covered
    Jan 1, 2000 - Jul 5, 2025
    Area covered
    United States
    Description

    International Game Technology reported $27M in Net Income for its fiscal quarter ending in March of 2025. Data for International Game Technology | IGT - Net Income including historical, tables and charts were last updated by Trading Economics this last July in 2025.

  7. Weekly gaming hours of adults in the U.S. 2025, by income

    • statista.com
    Updated Jul 1, 2025
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    Statista (2025). Weekly gaming hours of adults in the U.S. 2025, by income [Dataset]. https://www.statista.com/forecasts/219685/gaming-time-average-week-adults-usa-income
    Explore at:
    Dataset updated
    Jul 1, 2025
    Dataset authored and provided by
    Statistahttp://statista.com/
    Time period covered
    Apr 2024 - Mar 2025
    Area covered
    United States
    Description

    As of March 2025, 28 percent of adults in the United States in the bottom third of households by income spent one to five per week playing video games. A further 17 percent of respondents from this income segment stated that they spent six to ten hours on video gaming in an average week.

  8. Epic Games annual gross revenue 2018-2026

    • statista.com
    • ai-chatbox.pro
    Updated Nov 13, 2024
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    Statista (2024). Epic Games annual gross revenue 2018-2026 [Dataset]. https://www.statista.com/statistics/1234106/epic-games-annual-revenue/
    Explore at:
    Dataset updated
    Nov 13, 2024
    Dataset authored and provided by
    Statistahttp://statista.com/
    Area covered
    Worldwide
    Description

    In 2024, video game publisher and software developer Epic Games is projected to generate approximately 5.8 billion U.S. dollars in gross revenues, up from 5.1 billion U.S. dollars in 2020.

    How does Epic Games make money? Epic Games' gross does not only include game revenue from the company battle royale hit Fortnite, but also engine revenue derived from game licenses and royalties, as well as Unreal Engine assets. Epic is the developer of the gaming engine Unreal Engine, which is currently monetized under a royalty model, meaning that is can be downloaded for free and Epic claims a percentage of sales revenue. Currently, Epic is not claiming a fee for developers that publish their games on the Epic Games Store. The Epic Games Store (EGS) was launched in December 2018. In May 2020, Epic announced that their share of royalties for games developed in Unreal Engine are waived until developers have earned their first 1 million U.S. dollars in revenue. Other income streams of the company include Epic Games Store revenue, and Merchandise and other revenue. Epic Games Store upsetting the industry standard One of the biggest headlines regarding the launch of Epic’s own digital storefront was the company’s attitude to developer / store revenue split. Gaming stores and app platforms including Valve’s Steam, the Apple App Store, or Google Play, usually take a 30 percent commission cut from game sales and in-game revenues. The Epic Games Store was released with the announcement that the EGS would only claim 12 percent of revenue, leaving 88 percent to the developers. This approach, as well as Epic’s attempt to circumvent Apple’s monetization strategies in the iOS app of Fortnite, has made many headlines, led to Apple removing the app from its App Store, and resulted in the still ongoing lawsuit Epic vs. Apple.

  9. Grinding Gear Games Limited - Company Profile

    • ibisworld.com
    Updated Aug 9, 2022
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    IBISWorld (2022). Grinding Gear Games Limited - Company Profile [Dataset]. https://www.ibisworld.com/australia/company/grinding-gear-games-limited/513276
    Explore at:
    Dataset updated
    Aug 9, 2022
    Dataset authored and provided by
    IBISWorld
    License

    https://www.ibisworld.com/about/termsofuse/https://www.ibisworld.com/about/termsofuse/

    Time period covered
    2023
    Description

    Grinding Gear Games is a Public Company that generates the majority of its income from the Video Game, DVD and Recorded Music Retailing industry.

  10. T

    Games Workshop Group | GAW - Net Income

    • tradingeconomics.com
    csv, excel, json, xml
    Updated Dec 15, 2024
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    TRADING ECONOMICS (2024). Games Workshop Group | GAW - Net Income [Dataset]. https://tradingeconomics.com/gaw:ln:net-income
    Explore at:
    xml, excel, json, csvAvailable download formats
    Dataset updated
    Dec 15, 2024
    Dataset authored and provided by
    TRADING ECONOMICS
    License

    Attribution 4.0 (CC BY 4.0)https://creativecommons.org/licenses/by/4.0/
    License information was derived automatically

    Time period covered
    Jan 1, 2000 - Jul 5, 2025
    Area covered
    United Kingdom
    Description

    Games Workshop Group reported 95.2M in Net Income for its fiscal semester ending in December of 2024. Data for Games Workshop Group | GAW - Net Income including historical, tables and charts were last updated by Trading Economics this last July in 2025.

  11. Annual mobile revenue of Dream Games 2020-2024

    • statista.com
    • ai-chatbox.pro
    Updated Mar 28, 2025
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    Statista (2025). Annual mobile revenue of Dream Games 2020-2024 [Dataset]. https://www.statista.com/statistics/1446721/dream-games-in-app-revenue-by-app/
    Explore at:
    Dataset updated
    Mar 28, 2025
    Dataset authored and provided by
    Statistahttp://statista.com/
    Area covered
    Turkey, Worldwide
    Description

    Downloaded over 113 million times in 2024, Royal Match was the most popular game published by Dream Games, based in Turkey. The mobile application generated a global in-app revenues of over 1.4 billion U.S. dollars in 2024.

  12. h

    cqadupstack-gaming-top-20-gen-queries

    • huggingface.co
    Updated Apr 1, 2023
    + more versions
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    INCOME (2023). cqadupstack-gaming-top-20-gen-queries [Dataset]. https://huggingface.co/datasets/income/cqadupstack-gaming-top-20-gen-queries
    Explore at:
    CroissantCroissant is a format for machine-learning datasets. Learn more about this at mlcommons.org/croissant.
    Dataset updated
    Apr 1, 2023
    Dataset authored and provided by
    INCOME
    License

    Attribution-ShareAlike 4.0 (CC BY-SA 4.0)https://creativecommons.org/licenses/by-sa/4.0/
    License information was derived automatically

    Description

    NFCorpus: 20 generated queries (BEIR Benchmark)

    This HF dataset contains the top-20 synthetic queries generated for each passage in the above BEIR benchmark dataset.

    DocT5query model used: BeIR/query-gen-msmarco-t5-base-v1 id (str): unique document id in NFCorpus in the BEIR benchmark (corpus.jsonl). Questions generated: 20 Code used for generation: evaluate_anserini_docT5query_parallel.py

    Below contains the old dataset card for the BEIR benchmark.

      Dataset Card for BEIR… See the full description on the dataset page: https://huggingface.co/datasets/income/cqadupstack-gaming-top-20-gen-queries.
    
  13. M

    Sharplink Gaming Net Income 2010-2025 | SBET

    • macrotrends.net
    csv
    Updated Jun 30, 2025
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    MACROTRENDS (2025). Sharplink Gaming Net Income 2010-2025 | SBET [Dataset]. https://www.macrotrends.net/stocks/charts/SBET/sharplink-gaming/net-income
    Explore at:
    csvAvailable download formats
    Dataset updated
    Jun 30, 2025
    Dataset authored and provided by
    MACROTRENDS
    License

    Attribution 4.0 (CC BY 4.0)https://creativecommons.org/licenses/by/4.0/
    License information was derived automatically

    Time period covered
    2010 - 2025
    Area covered
    United States
    Description

    Sharplink Gaming net income from 2010 to 2025. Net income can be defined as company's net profit or loss after all revenues, income items, and expenses have been accounted for.

  14. U.S. teen gaming reach 2023, by household income

    • statista.com
    Updated Nov 6, 2024
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    Statista (2024). U.S. teen gaming reach 2023, by household income [Dataset]. https://www.statista.com/statistics/1500318/us-teen-gaming-reach-household-income/
    Explore at:
    Dataset updated
    Nov 6, 2024
    Dataset authored and provided by
    Statistahttp://statista.com/
    Time period covered
    Sep 26, 2023 - Oct 23, 2023
    Area covered
    United States
    Description

    According to a survey between September and October 2023, more than eight in ten teens in the United States played video games. A total of 88 percent of teens who were part of households with an annual income of less than 30,000 U.S. dollars reported playing video games.

  15. Net income Kakao Games 2015-2024

    • statista.com
    Updated Mar 26, 2025
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    Statista (2025). Net income Kakao Games 2015-2024 [Dataset]. https://www.statista.com/statistics/1387755/kakao-games-net-income/
    Explore at:
    Dataset updated
    Mar 26, 2025
    Dataset authored and provided by
    Statistahttp://statista.com/
    Area covered
    South Korea
    Description

    In 2024, South Korean video game publisher Kakao Games reported net loss of around 128.1 billion South Korean won. This represents some recovery from the previous year's net loss of about 322.4 billion won.

  16. Premium console games revenue worldwide 2018-2024

    • statista.com
    • ai-chatbox.pro
    Updated Feb 20, 2025
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    Statista (2025). Premium console games revenue worldwide 2018-2024 [Dataset]. https://www.statista.com/statistics/1107031/premium-console-games-revenue-worldwide/
    Explore at:
    Dataset updated
    Feb 20, 2025
    Dataset authored and provided by
    Statistahttp://statista.com/
    Area covered
    Worldwide
    Description

    In contrast to free-to-play games, premium games require consumers to spend money upfront to buy the title. The global premium console games market was estimated at 22.77 billion U.S. dollars in 2023, and is expected to increase to 23.26 billion U.S. dollars by 2024.

  17. F2P mobile games revenue worldwide 2018-2024

    • statista.com
    Updated Jun 25, 2025
    + more versions
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    Statista (2025). F2P mobile games revenue worldwide 2018-2024 [Dataset]. https://www.statista.com/statistics/1107021/f2p-mobile-games-revenue/
    Explore at:
    Dataset updated
    Jun 25, 2025
    Dataset authored and provided by
    Statistahttp://statista.com/
    Area covered
    Worldwide
    Description

    As the name suggests, free-to-play video games give players access to content free of charge, although sometimes payment is required to enhance in-game features. The global free-to-play mobile gaming market is estimated to reach ***** billion U.S. dollars in 2024, up from ***** billion U.S. dollars in 2023.

  18. Ten Square Games income in Poland 2022, by game

    • statista.com
    Updated Nov 21, 2024
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    Statista (2024). Ten Square Games income in Poland 2022, by game [Dataset]. https://www.statista.com/statistics/1107345/poland-ten-square-games-income-by-game/
    Explore at:
    Dataset updated
    Nov 21, 2024
    Dataset authored and provided by
    Statistahttp://statista.com/
    Time period covered
    2022
    Area covered
    Poland
    Description

    Ten Square Games is one of Poland's leading mobile game companies. The total income from its games amounted to over 542 million zloty in 2022. Its most successful game was Fishing Clash, generating 355.97 million zloty in bookings value.

  19. Sony game and network services: net sales & operating income FY 2012-2024

    • statista.com
    • ai-chatbox.pro
    Updated May 15, 2025
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    Statista (2025). Sony game and network services: net sales & operating income FY 2012-2024 [Dataset]. https://www.statista.com/statistics/323452/sony-net-sales-and-operating-income-game-network-services/
    Explore at:
    Dataset updated
    May 15, 2025
    Dataset authored and provided by
    Statistahttp://statista.com/
    Time period covered
    Apr 1, 2012 - Mar 31, 2025
    Area covered
    Worldwide
    Description

    For the fiscal year ending in March 2025, Sony's game and network services (G&NS) net sales amounted to 4.67 trillion yen. The segment comprises hardware sales (including the company's flagship console, the Sony PlayStation), digital and physical game software, add-on content, and network services.

  20. Ubisoft annual net income as of FY 2023-25

    • statista.com
    Updated Apr 24, 2014
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    Statista (2014). Ubisoft annual net income as of FY 2023-25 [Dataset]. https://www.statista.com/statistics/328303/ubisoft-net-income/
    Explore at:
    Dataset updated
    Apr 24, 2014
    Dataset authored and provided by
    Statistahttp://statista.com/
    Time period covered
    Apr 2004 - Mar 2025
    Area covered
    Worldwide
    Description

    In the financial year 2024-25, which ended in March 2025, French video game producer Ubisoft reported a net loss of 158.7 million euros, up from a net income of close to 158 million euros in the previous year.

Share
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TwitterTwitter
Email
Click to copy link
Link copied
Close
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Market.us Scoop (2025). Gaming Monetization Statistics 2025 By Income, Growth, Technology [Dataset]. https://scoop.market.us/gaming-monetization-statistics/

Gaming Monetization Statistics 2025 By Income, Growth, Technology

Explore at:
Dataset updated
Jan 14, 2025
Dataset authored and provided by
Market.us Scoop
License

https://scoop.market.us/privacy-policyhttps://scoop.market.us/privacy-policy

Time period covered
2022 - 2032
Area covered
Global
Description

Introduction

Gaming Monetization Statistics: The gaming sector has undergone considerable transformation, moving away from its conventional model of selling games as independent units.

Instead, it has embraced a diverse ecosystem where various strategies are utilized to produce revenue. Gaming monetization pertains to the practices and tactics employed by game developers and publishers to derive earnings from their creations.

This multifaceted methodology holds immense importance in maintaining the industry's expansion, facilitating game development, and furnishing players with captivating interactions. The dynamic gaming monetization landscape is characterized by its ability to adapt to changing market dynamics, emerging player preferences, and technological advancements.

This adaptability will remain essential in sustaining the industry's growth while ensuring that players continue to receive captivating gaming experiences.

https://scoop.market.us/wp-content/uploads/2023/09/Gaming-Monetization-Statistics.png" alt="Gaming Monetization Statistics" class="wp-image-37223" style="width:624px;height:623px">
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