100+ datasets found
  1. Video Game Sales

    • kaggle.com
    zip
    Updated Oct 26, 2016
    + more versions
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    GregorySmith (2016). Video Game Sales [Dataset]. https://www.kaggle.com/datasets/gregorut/videogamesales
    Explore at:
    zip(390286 bytes)Available download formats
    Dataset updated
    Oct 26, 2016
    Authors
    GregorySmith
    Description

    This dataset contains a list of video games with sales greater than 100,000 copies. It was generated by a scrape of vgchartz.com.

    Fields include

    • Rank - Ranking of overall sales

    • Name - The games name

    • Platform - Platform of the games release (i.e. PC,PS4, etc.)

    • Year - Year of the game's release

    • Genre - Genre of the game

    • Publisher - Publisher of the game

    • NA_Sales - Sales in North America (in millions)

    • EU_Sales - Sales in Europe (in millions)

    • JP_Sales - Sales in Japan (in millions)

    • Other_Sales - Sales in the rest of the world (in millions)

    • Global_Sales - Total worldwide sales.

    The script to scrape the data is available at https://github.com/GregorUT/vgchartzScrape. It is based on BeautifulSoup using Python. There are 16,598 records. 2 records were dropped due to incomplete information.

  2. Monthly revenue of the U.S. video game industry 2017-2025, by segment

    • statista.com
    Updated Nov 27, 2025
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    Statista (2025). Monthly revenue of the U.S. video game industry 2017-2025, by segment [Dataset]. https://www.statista.com/statistics/201073/revenue-of-the-us-video-game-industry-by-segment/
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    Dataset updated
    Nov 27, 2025
    Dataset authored and provided by
    Statistahttp://statista.com/
    Time period covered
    Jan 2017 - Jul 2025
    Area covered
    United States
    Description

    In July 2025, total video games sales in the United States amounted to **** billion U.S. dollars, representing a five percent year-over-year increase. Generally speaking, the video game industry has its most important months in November and December, as video game software and hardware make very popular Christmas gifts. In December 2024, total U.S. video game sales surpassed **** billion U.S. dollars. Birth of the video game industry Although the largest regional market in terms of sales, as well as number of gamers, is Asia Pacific, the United States is also an important player within the global video games industry. In fact, many consider the United States as the birthplace of gaming as we know it today, fueled by the arcade game fever in the ’60s and the introduction of the first personal computers and home gaming consoles in the ‘70s. Furthermore, the children of those eras are the game developers and game players of today, the ones who have driven the movement for better software solutions, better graphics, better sound and more advanced interaction not only for video games, but also for computers and communication technologies of today. An ever-changing market However, the video game industry in the United States is not only growing, it is also changing in many ways. Due to increased internet accessibility and development of technologies, more and more players are switching from single-player console or PC video games towards multiplayer games, as well as social networking games and last, but not least, mobile games, which are gaining tremendous popularity around the world. This can be evidenced in the fact that mobile games accounted for ** percent of the revenue of the games market worldwide, ahead of both console games and downloaded or boxed PC games.

  3. Top 1500 games on steam by revenue 09-09-2024

    • kaggle.com
    zip
    Updated Sep 11, 2024
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    Ali Cem Topcu (2024). Top 1500 games on steam by revenue 09-09-2024 [Dataset]. https://www.kaggle.com/datasets/alicemtopcu/top-1500-games-on-steam-by-revenue-09-09-2024
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    zip(84953 bytes)Available download formats
    Dataset updated
    Sep 11, 2024
    Authors
    Ali Cem Topcu
    License

    Apache License, v2.0https://www.apache.org/licenses/LICENSE-2.0
    License information was derived automatically

    Description

    This is my first data set that I upload to Kaggle, I hope people who collobrate or use this data enjoys it lasts Till this day I haven't seen much detailed datasets about game and games industry. I felt like I need to start it some where were gamers, game companies and gaming enthusiast who are interested in game data analytics can benefit from. firstly I must give a big tanks to gamalytic.com from where I downloaded this data freely from.

    About this data set: This dataset contains comprehensive information on the top 1500 games released on Steam between January 1, 2024, and September 9, 2024. Aggregated from 30 separate files, and combined into a single dataset. Minor adjustments were made, such as aligning game release dates for consistency.

    Key Features: Game Details: Includes titles, release dates, and developer/publisher information. Sales and Revenue: Tracks the number of copies sold, revenue generated, and pricing details. Player Engagement: Provides average playtime, peak player counts, and other user engagement metrics. Reviews and Scores: Features review scores and ratings. Dynamic Market Data: Offers insights into game performance trends over time, such as sales rank and price fluctuations.

    This dataset can be useful for:

    Game Developers: Understanding market trends, competitor analysis, and consumer behavior. Data Scientists: Exploring various data analysis techniques, including regression analysis, clustering, and time-series forecasting. Researchers: Analyzing game industry patterns and the impact of game characteristics on sales and user engagement.

  4. Games market revenue share worldwide 2025, by platform

    • statista.com
    Updated Nov 27, 2025
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    Statista (2025). Games market revenue share worldwide 2025, by platform [Dataset]. https://www.statista.com/statistics/298403/global-video-games-revenue-segment/
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    Dataset updated
    Nov 27, 2025
    Dataset authored and provided by
    Statistahttp://statista.com/
    Time period covered
    2025
    Area covered
    Worldwide
    Description

    In 2025, mobile games are projected to account for ** percent of global gaming market revenues worldwide. Console gaming is set to be the second-strongest segment, with a ** percent market share.

  5. Video Games Sales [1980-2020]

    • kaggle.com
    zip
    Updated Oct 8, 2023
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    LWobole (2023). Video Games Sales [1980-2020] [Dataset]. https://www.kaggle.com/datasets/bobivanleyga/video-games-sales-1980-2020
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    zip(928683 bytes)Available download formats
    Dataset updated
    Oct 8, 2023
    Authors
    LWobole
    Description

    This dataset contains a list of video games with and their sales record. This was sourced from vgsales dataset scraped from vgchartz.com showing video game sales and copies sold from different regions around the world.

    Features:

    Name - The game's name

    Platform - Platform of the games release (i.e. PC,PS4, etc.)

    Year - Year of the game's release

    Genre - Genre of the game

    Publisher - Publisher of the game

    Region - Sales in NA (North America), EU (Europe), JP (Japan) and Other Regions (in millions)

    Total Sales - Total worldwide sales.

  6. Video Games Sales

    • kaggle.com
    zip
    Updated Nov 11, 2025
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    Prithu Verma (2025). Video Games Sales [Dataset]. https://www.kaggle.com/datasets/lamskdna/video-games-sales
    Explore at:
    zip(3265038 bytes)Available download formats
    Dataset updated
    Nov 11, 2025
    Authors
    Prithu Verma
    License

    Apache License, v2.0https://www.apache.org/licenses/LICENSE-2.0
    License information was derived automatically

    Description

    🎮 Global Video Game Sales and Ratings Dataset

    📘 Overview

    This dataset provides a detailed view of video game sales performance, critical reception, and developer/publisher data across multiple gaming platforms. It’s perfect for exploring how factors like genre, publisher reputation, and critic scores influence global sales — and for building predictive models in data science and machine learning.

    📊 Dataset Summary

    FeatureDescription
    titleName of the video game
    consolePlatform or console on which the game was released (e.g., PS4, X360, PC)
    genreGame genre (e.g., Action, Shooter, Sports)
    publisherPublishing company responsible for releasing the game
    developerGame development studio
    critic_scoreAverage critic rating (scale of 0–10)
    total_sales(mil)Total worldwide sales in millions of units
    na_sales(mil)Sales in North America (millions)
    jp_sales(mil)Sales in Japan (millions)
    pal_sales(mil)Sales in PAL regions (Europe, Australia, etc.) (millions)
    other_sales(mil)Sales in other regions (millions)
    release_dateOfficial release date of the game

    💡 Potential Use Cases

    • Predict global sales based on critic ratings and regions
    • Analyze how game genres perform across regions
    • Compare publisher or developer performance
    • Study the impact of platform exclusivity on total sales
    • Build recommendation systems for games

    🧠 Example Ideas

    • Machine Learning: Train regression models to forecast sales based on critic scores, genre, and platform.
    • Visualization: Create dashboards showing top publishers, regional trends, or sales by genre.
    • Statistical Insights: Correlation between critic score and sales success.

    📅 Source

    Compiled and formatted for analysis — suitable for both beginners exploring EDA (Exploratory Data Analysis)** and advanced users** working on predictive analytics projects.

  7. Global Video Game Sales and Reviews

    • kaggle.com
    zip
    Updated Dec 20, 2023
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    The Devastator (2023). Global Video Game Sales and Reviews [Dataset]. https://www.kaggle.com/datasets/thedevastator/global-video-game-sales-and-reviews
    Explore at:
    zip(57229 bytes)Available download formats
    Dataset updated
    Dec 20, 2023
    Authors
    The Devastator
    Description

    Global Video Game Sales and Reviews

    Global Video Game Performance: Sales, Reviews, and Rankings

    By Andy Bramwell [source]

    About this dataset

    The elements covered in this well-curated dataset include: The ranking of the game based on global sales under the column 'Rank'. This metric provides perspective on how popular or successful a particular game has been across countries in comparison to others during its time. Noting that video games' popularity could vary greatly from one geography to another due to factors like cultural nuances, gamer preferences, etc., regional sales have been marked separately for North America (North America), Europe (Europe), Japan (Japan) as well as for other parts of the World excluding these three regions under the column 'Rest of World'.

    For easy identification among massive chunks of data, we've included each game's title (Game Title) along with additional categorization based on their genre (Genre). From action-packed adventures to strategic board-like scenarios or enchanted magic realms - classifications cover it all! In addition, detailed information about publishers can be found under 'Publisher', which grants insights about leading companies dominating market shares.

    Further details expand into mentioning platforms such as PS4, Xbox, PC where these games can be played under 'Platform'. A unique attribute covered in this database is ‘Review’. Given that critique ratings play an influential role in engaging new players into trying out a particular video game or boosting existing user morale regarding their choice; this numeric representation ranging typically from 1-10 vividly captures public opinion about them.

    Lastly, just for keeping tabs on ever-evolving gaming technology standards where newer versions often outshine predecessors irrespective of actual gameplay quality itself; having release years mentioned ('Year') proves beneficial for categorizing them chronologically. This helps correlate whether higher sales figures can sometimes merely be indicative of more people having access to necessary high-end gaming hardware during later periods.

    In essence, this dataset titled ‘Video Games Sales.csv’ holds immense potential for informative deep-dives into the Video Game industry's trends and paradigms, forming a solid foundation for market research, academic purposes or personal projects

    How to use the dataset

    This dataset provides extensive information about various video game titles, their sales performance across multiple regions, publisher details and game reviews. Follow the steps outlined below to make the most out of this remarkable dataset!

    1. Game Research & Evaluation:

    With columns such as 'Game Title', 'Genre' and 'Review', you can research on particular games or genres that interest you. You can evaluate a game based on its review scores, delving into what makes a top-rated game.

    2. Publisher Analysis:

    The 'Publisher' column lets you track which publishers are behind the most successful games in terms of sales and reviews. This analysis could be useful for people interested in business trends in gaming industry or trying to identify potential innovative publishers.

    3. Regional Market Trend Identification:

    You can use data from columns like ‘North America’, ‘Europe’, ‘Japan’ and ‘Rest of World’ to study regional market trends for certain genres or platforms; it might enable one to recognize patterns over time or cultural preferences with regard to video games.

    4. Global Sales Analysis:

    Using the 'Global' column, you could observe which games have been globally successful, going beyond regional preferences by genre or platform.

    5. Platform Insight:

    The platform on which a particular game is available is another significant factor (e.g., PC, PS4, Xbox). By utilizing the data contained in this dataset regarding platforms, one may learn how platform choice impacts global sales as well as discern any correlation between preferred platform types among specific regions.

    Remember that every statistical analysis begins with knowing your data - dive deep into each variable; explore patterns within variables before looking at correlations between different fields.

    Don't forget - when engaged with comprehensive datasets like these - creativity is your only limit! Happy analyzing!

    Research Ideas

    • Trend Analysis: This dataset can be used to analyze the trends in video game preferences over the years based on genre, publisher, platform and region. It can provide interesting insights into how consumer tastes have evolved with time and which game genres are becoming more popular.
    • Sales Forecasting: U...
  8. b

    Role-Playing Games Revenue and Usage Statistics (2025)

    • businessofapps.com
    Updated Aug 1, 2023
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    Business of Apps (2023). Role-Playing Games Revenue and Usage Statistics (2025) [Dataset]. https://www.businessofapps.com/data/role-playing-games-market/
    Explore at:
    Dataset updated
    Aug 1, 2023
    Dataset authored and provided by
    Business of Apps
    License

    Attribution-NonCommercial-NoDerivs 4.0 (CC BY-NC-ND 4.0)https://creativecommons.org/licenses/by-nc-nd/4.0/
    License information was derived automatically

    Description

    Mobile role-playing games (RPGs) share much of their mechanics with traditional tabletop role-playing games, such as Dungeons and Dragons and Call of Cthulhu. In both forms, players are able to...

  9. Premium console games revenue worldwide 2018-2024

    • statista.com
    Updated Jul 10, 2025
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    Statista (2025). Premium console games revenue worldwide 2018-2024 [Dataset]. https://www.statista.com/statistics/1107031/premium-console-games-revenue-worldwide/
    Explore at:
    Dataset updated
    Jul 10, 2025
    Dataset authored and provided by
    Statistahttp://statista.com/
    Area covered
    Worldwide
    Description

    In contrast to free-to-play games, premium games require consumers to spend money upfront to buy the title. The global premium console games market was estimated at ***** billion U.S. dollars in 2023, and is expected to increase to ***** billion U.S. dollars by 2024.

  10. Video Games Sale

    • kaggle.com
    zip
    Updated Mar 21, 2025
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    Zahid Feroze (2025). Video Games Sale [Dataset]. https://www.kaggle.com/datasets/zahidmughal2343/video-games-sale
    Explore at:
    zip(391554 bytes)Available download formats
    Dataset updated
    Mar 21, 2025
    Authors
    Zahid Feroze
    Description

    A Video Games Sale and Download Dataset contains data on video game sales, downloads, and user engagement across platforms. It includes details such as game title, genre, platform, release date, total sales (physical & digital), regional distribution, revenue, ratings, and in-game purchases. The dataset helps analyze market trends, player behavior, and sales performance, making it valuable for developers, publishers, and analysts in the gaming industry.

  11. Video Games Sales Dataset

    • kaggle.com
    Updated Apr 1, 2022
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    Hamed Etezadi (2022). Video Games Sales Dataset [Dataset]. https://www.kaggle.com/datasets/hamedetezadi/video-games-sales-dataset
    Explore at:
    CroissantCroissant is a format for machine-learning datasets. Learn more about this at mlcommons.org/croissant.
    Dataset updated
    Apr 1, 2022
    Dataset provided by
    Kaggle
    Authors
    Hamed Etezadi
    Description

    Dataset

    This dataset was created by Hamed Etezadi

    Contents

  12. Gaming revenue worldwide 2022, by segment

    • statista.com
    Updated Nov 27, 2025
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    Statista (2025). Gaming revenue worldwide 2022, by segment [Dataset]. https://www.statista.com/statistics/292751/mobile-gaming-revenue-worldwide-device/
    Explore at:
    Dataset updated
    Nov 27, 2025
    Dataset authored and provided by
    Statistahttp://statista.com/
    Time period covered
    2022
    Area covered
    Worldwide
    Description

    In 2022, mobile games generated approximately **** billion U.S. dollars in annual revenue, accounting for ** percent of the global gaming market during the measured period. Console games were ranked second with **** billion U.S. dollars in global revenue. Game monetization strategies The day were the actual purchase of a game was only money-related transaction in the process are long gone - today, digital gaming platforms are brimming with subscription services, downloadable content (DLC) and add-ons, as well as in-app or in-game purchase options for virtual items or game-enhancing experiences. A 2020 survey of game developers found that the most common gaming business models in the gaming industry were paid downloads, followed by free to download titles. Premium titles Paid gaming titles are usually refers to as premium titles, a further distinction from free-to-play (F2P) games. In 2020, the top-grossing premium gaming title on console and PC was Call of Duty: Modern Warfare. The sixteenth installment in the CoD series was released in 2019 and generated over *** billion U.S. dollars in revenues in 2020. FIFA **, published by Electronic Arts, was ranked second with just over **** billion U.S. dollars in global revenues. Overall, premium console gaming revenues are projected to reach **** billion U.S. dollars in 2021.

  13. Z

    Video Games Sales

    • data-staging.niaid.nih.gov
    • zenodo.org
    Updated Jan 25, 2022
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    Gregory Smith (2022). Video Games Sales [Dataset]. https://data-staging.niaid.nih.gov/resources?id=zenodo_5898310
    Explore at:
    Dataset updated
    Jan 25, 2022
    Dataset provided by
    Kaggle
    Authors
    Gregory Smith
    License

    Attribution 4.0 (CC BY 4.0)https://creativecommons.org/licenses/by/4.0/
    License information was derived automatically

    Description

    This dataset contains a list of video games with sales greater than 100,000 copies. It was generated by a scrape of vgchartz.com.

    Fields include

    Rank - Ranking of overall sales

    Name - The games name

    Platform - Platform of the games release (i.e. PC,PS4, etc.)

    Year - Year of the game's release

    Genre - Genre of the game

    Publisher - Publisher of the game

    NA_Sales - Sales in North America (in millions)

    EU_Sales - Sales in Europe (in millions)

    JP_Sales - Sales in Japan (in millions)

    Other_Sales - Sales in the rest of the world (in millions)

    Global_Sales - Total worldwide sales.

    The script to scrape the data is available at https://github.com/GregorUT/vgchartzScrape. It is based on BeautifulSoup using Python. There are 16,598 records. 2 records were dropped due to incomplete information.

  14. Video Game Sales

    • kaggle.com
    zip
    Updated Nov 15, 2025
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    Volodymyr Pivoshenko 🇺🇦 (2025). Video Game Sales [Dataset]. https://www.kaggle.com/datasets/volodymyrpivoshenko/video-game-sales-dataset
    Explore at:
    zip(390306 bytes)Available download formats
    Dataset updated
    Nov 15, 2025
    Authors
    Volodymyr Pivoshenko 🇺🇦
    License

    MIT Licensehttps://opensource.org/licenses/MIT
    License information was derived automatically

    Description

    This dataset provides an extensive record of worldwide video game sales and rankings, featuring individual entries for over 45000 titles released across multiple platforms such as PC, PlayStation, Xbox, and Nintendo consoles. Each record includes the game's name, platform, year of release, genre, publisher, and sales figures from North America, Europe, Japan, other regions, and the global total. Intended for analytics and market research, the dataset enables detailed exploration of sales trends by year, platform, region, or genre, and supports comparative studies of publishers' market impact and global video game popularity over the decades. It is ideal for machine learning, business intelligence, and historical analysis tasks related to the video game industry

  15. Video Games Software Developers in the US - Market Research Report...

    • ibisworld.com
    Updated Aug 12, 2025
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    IBISWorld (2025). Video Games Software Developers in the US - Market Research Report (2015-2030) [Dataset]. https://www.ibisworld.com/united-states/market-research-reports/video-games-software-developers-industry/
    Explore at:
    Dataset updated
    Aug 12, 2025
    Dataset authored and provided by
    IBISWorld
    License

    https://www.ibisworld.com/about/termsofuse/https://www.ibisworld.com/about/termsofuse/

    Time period covered
    2015 - 2030
    Description

    Over the past several years, the industry has experienced steady growth, driven by the release of major titles backed by sizable investments. These large budgets have allowed studios to pursue increasingly ambitious projects but have also heightened their reliance on publishers, many of whom have consolidated their influence through acquisitions. While publisher backing provides essential funding, it also pressures developers to deliver high-impact releases that maximize commercial potential. This dynamic has pushed development costs higher, increasing the risk of employee burnout and periods of intense overtime. In response, studios are adopting cost-saving measures such as integrating artificial intelligence tools to streamline production and cut expenses. The ongoing trend of developing games tied to established intellectual properties has consistently generated strong initial sales. Still, these gains are tempered by the hefty licensing and revenue-sharing agreements accompanying such arrangements. Shifting consumer preferences have also shaped development priorities. Gamers are increasingly drawn to titles featuring robust social elements, customization options and opportunities to purchase in-game items, fueling the proliferation of microtransactions. Studios have responded by introducing social features that facilitate group play and friend-based communication, but these innovations also demand heightened investment in quality assurance and player safety protocols. Technological advances, including the popularity of hybrid handheld consoles such as the Steam Deck, have prompted developers to adapt their products to new platforms, broadening the industry’s reach but further escalating production costs. Despite these pressures, revenue have climbed at a CAGR of 2.5% over the five years to 2030 to reach $32.9 billion. In 2025, the industry is expected to see a 1.9% revenue increase, boosted by anticipation for high-profile releases. Yet, overall profit remains under strain because of the escalating costs of development and market entry. Demographic trends are poised to influence market strategies and product offerings. The aging gamer population will prompt studios to enhance in-game monetization, shifting focus towards advertisements and microtransactions rather than hardware sales. At the same time, the rise of younger, family-oriented players is likely to result in more partnerships with family-friendly brands, a move expected to support revenue growth but subject to parental control over spending. The introduction of next-generation consoles will facilitate more powerful and visually sophisticated games, though the associated rise in development expenses may prompt developers to consider raising retail prices. Yet, consumer sensitivity to pricing increases could dampen immediate sales, as many gamers may wait for discounts or defer purchases. While virtual reality is positioned for growth, its broader impact will depend on advancements in headset technology and adoption rates. Overall, these evolving factors are projected to support revenue to grow at a CAGR of 2.3% over the next five years to 2030, reaching $36.8 billion.

  16. h

    video-games-sales

    • huggingface.co
    Updated Jan 30, 2025
    + more versions
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    Roberto Caravaca Herrera (2025). video-games-sales [Dataset]. https://huggingface.co/datasets/ItzRoBeerT/video-games-sales
    Explore at:
    CroissantCroissant is a format for machine-learning datasets. Learn more about this at mlcommons.org/croissant.
    Dataset updated
    Jan 30, 2025
    Authors
    Roberto Caravaca Herrera
    Description

    ItzRoBeerT/video-games-sales dataset hosted on Hugging Face and contributed by the HF Datasets community

  17. F2P mobile games revenue worldwide 2018-2024

    • statista.com
    Updated Mar 27, 2020
    + more versions
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    Statista (2020). F2P mobile games revenue worldwide 2018-2024 [Dataset]. https://www.statista.com/statistics/1107021/f2p-mobile-games-revenue/
    Explore at:
    Dataset updated
    Mar 27, 2020
    Dataset authored and provided by
    Statistahttp://statista.com/
    Area covered
    Worldwide
    Description

    As the name suggests, free-to-play video games give players access to content free of charge, although sometimes payment is required to enhance in-game features. The global free-to-play mobile gaming market is estimated to reach ***** billion U.S. dollars in 2024, up from ***** billion U.S. dollars in 2023.

  18. Gaming Software Market Analysis, Size, and Forecast 2025-2029: North America...

    • technavio.com
    pdf
    Updated May 31, 2025
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    Technavio (2025). Gaming Software Market Analysis, Size, and Forecast 2025-2029: North America (US and Canada), Europe (Germany, Russia, and UK), APAC (Australia, China, India, Japan, and South Korea), and Rest of World (ROW) [Dataset]. https://www.technavio.com/report/gaming-software-market-industry-analysis
    Explore at:
    pdfAvailable download formats
    Dataset updated
    May 31, 2025
    Dataset provided by
    TechNavio
    Authors
    Technavio
    License

    https://www.technavio.com/content/privacy-noticehttps://www.technavio.com/content/privacy-notice

    Time period covered
    2025 - 2029
    Area covered
    Canada, United States
    Description

    Snapshot img

    Gaming Software Market Size 2025-2029

    The gaming software market size is forecast to increase by USD 56.3 million, at a CAGR of 6.4% between 2024 and 2029.

    The market is experiencing significant growth, driven by revolutionary advancements in gaming engines that support experiences in tablet games. This technological evolution is attracting a larger player base and fueling the market's expansion. Another key trend is the increasing popularity of eSports, which has transformed gaming from a pastime into a professional sport, creating new revenue streams and opportunities for market participants. However, the high capital requirement for developing advanced gaming software and the need for strong online platforms and development tools pose challenges.
    Companies must invest heavily in research and development, marketing, and infrastructure to compete effectively in this dynamic and competitive landscape. To capitalize on market opportunities and navigate challenges, gaming software companies must stay abreast of emerging technologies and consumer preferences, while also maintaining a strong financial position. Augmented reality and virtual reality technologies are revolutionizing the gaming industry, providing new dimensions to gaming experiences.
    

    What will be the Size of the Gaming Software Market during the forecast period?

    Request Free Sample

    The market is witnessing significant advancements, with artificial intelligence (AI) playing a pivotal role in enhancing game accessibility and player experience. The market also caters to video gamers on mobile devices, including smartphones and tablets, through mobile gaming software. Cultural sensitivity is a growing concern, leading to the adoption of inclusive design and localization tools. Game preservation is another trend, with data mining and procedural generation techniques used to revive legacy games. Live operations, game events, and player behavior analysis are essential for monetization strategies, which include content updates, player support, and game balance adjustments. 
    Game Engines are being optimized with AI to improve performance and enable cross-platform development. Machine learning algorithms are employed for game economy modeling and player segmentation. Cloud infrastructure, edge computing, and game physics are crucial for delivering seamless gaming experiences. Security is paramount, with game updates addressing vulnerabilities and advertising networks ensuring player privacy. Game modding and graphical fidelity continue to be key areas of focus for developers.
    

    How is this Gaming Software Industry segmented?

    The gaming software industry research report provides comprehensive data (region-wise segment analysis), with forecasts and estimates in 'USD million' for the period 2025-2029, as well as historical data from 2019-2023 for the following segments.

    Type
    
      Mobile games
      Console games
      PC games
    
    
    Revenue Stream
    
      Box and CD game
      Shareware
      Freeware
      In-app purchases
    
    
    Platform
    
      Game engine
      Gaming tools
      Audio engine
      Physics engine
    
    
    End-user
    
      Individual
      Enterprise
    
    
    Geography
    
      North America
    
        US
        Canada
    
    
      Europe
    
        Germany
        Russia
        UK
    
    
      APAC
    
        Australia
        China
        India
        Japan
        South Korea
    
    
      Rest of World (ROW)
    

    By Type Insights

    The mobile games segment is estimated to witness significant growth during the forecast period. Mobile Gaming software, a segment of the dynamic gaming industry, has witnessed significant growth due to the widespread use of mobile phones and tablets. The availability of affordable, high-resolution mobile devices and increasing access to high-speed Internet through 5G technology in major markets like China, the US, Germany, and the UK, has boosted mobile gaming as a preferred platform. In 2024, approximately 2 billion mobile gamers were active worldwide. Mobile games dominate online application stores such as Apple App Store and Google Play, accounting for 25%-30% of the applications downloaded on Android and iOS platforms in 2023.

    One significant segment of this market includes games used for competitive play, such as those in the E-sports scene. These include popular titles like Dota 2 and League of Legends, which are supported by platforms like Faceit and ESL. Game analytics, an essential component of the gaming industry, is used to monitor and analyze player behavior, game performance, and user experience. AI scripting and physics engines power game mechanics, ensuring realistic gameplay user experiences. App stores serve as crucial distribution channels for game developers, enabling them to reach a global audience. Game streaming and cloud gaming have emerged as new trends, offering players the convenience of playing games on various devices without the need for high-end hardware. Game design software, including level design, level editor, user experience

  19. D

    Digital Games Report

    • datainsightsmarket.com
    doc, pdf, ppt
    Updated Jul 20, 2025
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    Data Insights Market (2025). Digital Games Report [Dataset]. https://www.datainsightsmarket.com/reports/digital-games-539756
    Explore at:
    doc, ppt, pdfAvailable download formats
    Dataset updated
    Jul 20, 2025
    Dataset authored and provided by
    Data Insights Market
    License

    https://www.datainsightsmarket.com/privacy-policyhttps://www.datainsightsmarket.com/privacy-policy

    Time period covered
    2025 - 2033
    Area covered
    Global
    Variables measured
    Market Size
    Description

    The digital games market is booming, projected to reach $741.22 million by 2033 with a 16.4% CAGR. This in-depth analysis explores market drivers, trends, and key players like Activision Blizzard and Electronic Arts, revealing lucrative opportunities and challenges within this dynamic sector.

  20. F2P PC games revenue worldwide 2018-2024

    • statista.com
    Updated Nov 27, 2025
    + more versions
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    Statista (2025). F2P PC games revenue worldwide 2018-2024 [Dataset]. https://www.statista.com/statistics/346552/f2p-pc-gaming-revenue/
    Explore at:
    Dataset updated
    Nov 27, 2025
    Dataset authored and provided by
    Statistahttp://statista.com/
    Area covered
    Worldwide
    Description

    In 2023, the free-to-play (F2P) PC game market generated an estimated ***** billion U.S. dollars worldwide, and this figure is expected to increase to over ** billion U.S. dollars in 2024. PC is the second-largest platform for F2P gaming, ranking behind mobile and ahead of the console gaming segment in this regard.

Share
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Close
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GregorySmith (2016). Video Game Sales [Dataset]. https://www.kaggle.com/datasets/gregorut/videogamesales
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Video Game Sales

Analyze sales data from more than 16,500 games.

Explore at:
8 scholarly articles cite this dataset (View in Google Scholar)
zip(390286 bytes)Available download formats
Dataset updated
Oct 26, 2016
Authors
GregorySmith
Description

This dataset contains a list of video games with sales greater than 100,000 copies. It was generated by a scrape of vgchartz.com.

Fields include

  • Rank - Ranking of overall sales

  • Name - The games name

  • Platform - Platform of the games release (i.e. PC,PS4, etc.)

  • Year - Year of the game's release

  • Genre - Genre of the game

  • Publisher - Publisher of the game

  • NA_Sales - Sales in North America (in millions)

  • EU_Sales - Sales in Europe (in millions)

  • JP_Sales - Sales in Japan (in millions)

  • Other_Sales - Sales in the rest of the world (in millions)

  • Global_Sales - Total worldwide sales.

The script to scrape the data is available at https://github.com/GregorUT/vgchartzScrape. It is based on BeautifulSoup using Python. There are 16,598 records. 2 records were dropped due to incomplete information.

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