100+ datasets found
  1. Gaming Accessories Market Analysis | Industry Growth, Size & Forecast Report...

    • mordorintelligence.com
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    Mordor Intelligence, Gaming Accessories Market Analysis | Industry Growth, Size & Forecast Report [Dataset]. https://www.mordorintelligence.com/industry-reports/gaming-accessories-market
    Explore at:
    pdf,excel,csv,pptAvailable download formats
    Dataset authored and provided by
    Mordor Intelligence
    License

    https://www.mordorintelligence.com/privacy-policyhttps://www.mordorintelligence.com/privacy-policy

    Time period covered
    2019 - 2030
    Area covered
    Global
    Description

    The Report Covers Gaming Accessories Market Size & Outlook and It is Segmented by Product Type (Gamepads/Joysticks, Gaming Keyboards, Gaming Mice, Gaming Headsets, Virtual Reality Devices), Device Type (PC (Desktop and Laptop), Gaming Consoles, and Smartphones), and Geography (North America, Europe, Asia Pacific, Latin America, and Middle East & Africa). The Market Sizes and Forecasts are Provided in Terms of Value (in USD) for all the Above Segments.

  2. Gaming Accessories Market Size, Share, Growth and Industry Report 2025-2033

    • imarcgroup.com
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    IMARC Group, Gaming Accessories Market Size, Share, Growth and Industry Report 2025-2033 [Dataset]. https://www.imarcgroup.com/gaming-accessories-market
    Explore at:
    pdf,excel,csv,pptAvailable download formats
    Dataset provided by
    Imarc Group
    Authors
    IMARC Group
    License

    https://www.imarcgroup.com/privacy-policyhttps://www.imarcgroup.com/privacy-policy

    Time period covered
    2024 - 2032
    Area covered
    Global
    Description

    The global gaming accessories market size reached USD 10.9 Billion in 2024. Looking forward, IMARC Group expects the market to reach USD 20.7 Billion by 2033, exhibiting a growth rate (CAGR) of 7.05% during 2025-2033. The growth of interactive entertainment industry, along with the rising number of smart device users, is bolstering the market.

    Report Attribute
    Key Statistics
    Base Year
    2024
    Forecast Years
    2025-2033
    Historical Years
    2019-2024
    Market Size in 2024USD 10.9 Billion
    Market Forecast in 2033USD 20.7 Billion
    Market Growth Rate (2025-2033)7.05%

    IMARC Group provides an analysis of the key trends in each segment of the market, along with the market forecasts at the global, regional, and country levels for 2025-2033. Our report has categorized the market based on component, device type, connectivity type, and sales channel.

  3. The global gaming accessories market size will be USD 7124.2 million in...

    • cognitivemarketresearch.com
    pdf,excel,csv,ppt
    Updated Dec 31, 2024
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    Cognitive Market Research (2024). The global gaming accessories market size will be USD 7124.2 million in 2024. [Dataset]. https://www.cognitivemarketresearch.com/gaming-accessories-market-report
    Explore at:
    pdf,excel,csv,pptAvailable download formats
    Dataset updated
    Dec 31, 2024
    Dataset provided by
    Decipher Market Research
    Authors
    Cognitive Market Research
    License

    https://www.cognitivemarketresearch.com/privacy-policyhttps://www.cognitivemarketresearch.com/privacy-policy

    Time period covered
    2021 - 2033
    Area covered
    Global
    Description

    According to Cognitive Market Research, the global gaming accessories market size will be USD 7124.2 million in 2024. It will expand at a compound annual growth rate (CAGR) of 7.0% from 2024 to 2031.

    North America held the major market share for more than 40% of the global revenue with a market size of USD 2849.68 million in 2024 and will grow at a compound annual growth rate (CAGR) of 5.2% from 2024 to 2031.
    Europe accounted for a market share of over 30% of the global revenue with a market size of USD 2137.26 million.
    Asia Pacific held a market share of around 23% of the global revenue with a market size of USD 1638.57 million in 2024 and will grow at a compound annual growth rate (CAGR) of 9.0% from 2024 to 2031.
    Latin America had a market share of more than 5% of the global revenue with a market size of USD 356.21 million in 2024 and will grow at a compound annual growth rate (CAGR) of 6.4% from 2024 to 2031.
    Middle East and Africa had a market share of around 2% of the global revenue and was estimated at a market size of USD 142.48 million in 2024 and will grow at a compound annual growth rate (CAGR) of 6.7% from 2024 to 2031.
    The controllers category is the fastest growing segment of the gaming accessories industry
    

    Market Dynamics of Gaming Accessories Market

    Key Drivers for Gaming Accessories Market

    Increased Demand for Smartphones to Boost Market Growth

    The increased demand for smartphones has significantly fueled the growth of the gaming accessories market. As mobile gaming becomes more popular, consumers seek enhanced experiences through accessories like controllers, gaming earphones, and cooling pads tailored for smartphones. The rise of high-performance smartphones capable of handling graphics-intensive games has created a need for accessories that optimize gameplay and comfort. Additionally, the accessibility of mobile games and the growing e-sports culture on smartphones are driving the demand for specialized gaming peripherals, contributing to the expansion of the gaming accessories market. For instance, in June 2023, Razer Inc. declared the latest version of Razer Blade 14, a transportable 14-inch gaming laptop in the signature matt black and striking mercury white color. It offers the all-new AMD Ryzen 9 7940HS processor with DDR5-5600MHz SO-DIMM memory. With the most delinquent NVIDIA GeForce RTX 40 Series laptop graphics participating with this power, users are given an immersive 16:10 aspect ratio QHD+ 240 Hz display that delivers stunning color depth and contrast.

    Technological Advancements in the Gaming Industry to Drive Market Growth

    Technological advancements in the gaming industry, such as virtual reality (VR), augmented reality (AR), and cloud gaming, are significantly shaping the gaming accessories market. Enhanced hardware like VR headsets, haptic feedback controllers, and high-resolution gaming monitors are driving demand for more immersive experiences. Wireless technology and AI-powered peripherals further elevate gameplay, offering better precision and responsiveness. The rise of e-sports and streaming platforms is also boosting demand for specialized accessories like gaming chairs, microphones, and headsets, positioning the market for continuous growth and innovation.

    Restraint Factor for the Gaming Accessories Market

    High Cost of Production will Limit Market Growth

    The high cost of production in the gaming accessories market is driven by several factors, including the utilization of advanced materials, cutting-edge technology, and the integration of specialized components such as sensors, haptic feedback systems, and RGB lighting. Manufacturers must also invest heavily in research and development to stay competitive and meet consumer expectations for performance and innovation. Additionally, increased labor costs, especially in manufacturing hubs, and supply chain disruptions, like semiconductor shortages, further elevate production expenses, leading to higher retail prices for consumers.

    Impact of Covid-19 on the Gaming Accessories Market

    The COVID-19 pandemic significantly boosted the Gaming Accessories Market, as lockdowns and social distancing measures increased global demand for home entertainment. With more people staying indoors, gaming became a popular activity, leading to a surge in sales of accessories like controllers, headsets, and gaming keyboards. E-sports and online multiplayer games also thrived, further drivi...

  4. Gaming Accessories Market Analysis, Size, and Forecast 2025-2029: North...

    • technavio.com
    Updated Jun 2, 2024
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    Gaming Accessories Market Analysis, Size, and Forecast 2025-2029: North America (US and Canada), Europe (France, Germany, Italy, The Netherlands, UK), APAC (China, India, Japan), South America , and Middle East and Africa [Dataset]. https://www.technavio.com/report/gaming-accessories-market-industry-analysis
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    Dataset updated
    Jun 2, 2024
    Dataset provided by
    TechNavio
    Authors
    Technavio
    Time period covered
    2021 - 2025
    Area covered
    Italy, Germany, United Kingdom, Netherlands, Europe, Japan, Canada, United States, France, Global
    Description

    Snapshot img

    Gaming Accessories Market Size 2025-2029

    The gaming accessories market size is forecast to increase by USD 3.11 billion at a CAGR of 7.2% between 2024 and 2029.

    The market is experiencing significant growth, driven by the expansion of online gaming communities and advancements in technology. Online games and video game systems have gained immense popularity in the entertainment industry, leading to an increased demand for high-quality peripherals such as webcams, headphones, controllers, and headsets. These accessories enhance the gaming experience by providing superior comfort, functionality, and immersion. However, the market also faces challenges, including the proliferation of counterfeit gaming accessories. The availability of cheap imitations poses a threat to market players, as they can negatively impact brand reputation and consumer trust. To capitalize on market opportunities and navigate these challenges effectively, companies must focus on innovation, quality, and customer experience.
    By offering unique features, exceptional build quality, and reliable customer support, they can differentiate themselves from competitors and build a loyal customer base. Additionally, partnerships with gaming influencers and collaborations with game developers can help increase brand visibility and reach new audiences. Overall, the market presents significant growth potential for companies that can effectively address the needs and preferences of their target demographic.
    

    What will be the Size of the Gaming Accessories Market during the forecast period?

    Request Free Sample

    The market encompasses a diverse range of specialized gear designed to enhance the user experience in the burgeoning world of gaming. This market caters to digital athletes seeking to optimize their performance in competitive gaming scenarios, as well as those seeking to elevate their console gaming experience with high-definition graphics and sound. Gaming peripherals, including mice, keyboards, and headsets, are key components of this market, catering to the unique needs of gamers. Furthermore, the rise of online gaming events and the integration of gaming content into the entertainment industries have fueled demand for webcams and other equipment.
    With the increasing popularity of 4 K gaming and the ongoing advancements in graphics needs, the global gaming business continues to expand, offering significant opportunities for growth in the market.
    

    How is the Gaming Accessories Industry segmented?

    The industry research report provides comprehensive data (region-wise segment analysis), with forecasts and estimates in 'USD billion' for the period 2025-2029, as well as historical data from 2019-2023 for the following segments.

    Type
    
      PC
      Gaming console
    
    
    Component
    
      Controller
      Keyboards
      Headsets
      Mice
      Others
    
    
    Connectivity
    
      Wired
      Wireless
    
    
    Distribution Channel
    
      Online
      Offline
    
    
    Geography
    
      North America
    
        US
        Canada
    
    
      Europe
    
        France
        Germany
        Italy
        The Netherlands
        UK
    
    
      APAC
    
        China
        India
        Japan
    
    
      South America
    
    
    
      Middle East and Africa
    

    By Type Insights

    The PC segment is estimated to witness significant growth during the forecast period. The PC gaming market encompasses the use of personal computers for video gaming, incorporating various accessories such as keyboards, mice, headsets, controllers, monitors, and more. PC gaming offers customization and personalization options, enabling gamers to select accessories that cater to their gaming style, genre preferences, and budget. The escalating demand for customizable gaming setups propels the market's growth. PCs provide high-performance hardware components, which can be upgraded to meet evolving gaming requirements. Esports adoption and the rise of competitive gaming have fueled the need for specialized gear, including ultraprecise optical sensors, keyboard switches, programmable rear paddles, antisweat coating, and virtual reality (VR), augmented reality (AR), and artificial intelligence (AI) integration.

    Additionally, gaming console manufacturers, mobile phones, video game consoles, tech-dependent vehicles, and esports contribute to the market's expansion. The integration of wireless technologies, online gaming events, streaming devices, and customizable settings further enhances the gaming experience. The entertainment industries, PC gaming hardware, and VR/AR gadgets continue to shape the market landscape.

    Get a glance at the market report of share of various segments Request Free Sample

    The PC segment was valued at USD 4.18 billion in 2019 and showed a gradual increase during the forecast period.

    Regional Analysis

    North America is estimated to contribute 46% to the growth of the global market during the forecast period. Technavio's analysts have elaborately explained the regional trends and drivers that shape t

  5. US Gaming Accessories Market Size & Share Analysis - Industry Research...

    • mordorintelligence.com
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    Mordor Intelligence, US Gaming Accessories Market Size & Share Analysis - Industry Research Report - Growth Trends [Dataset]. https://www.mordorintelligence.com/industry-reports/united-states-gaming-accessories-market
    Explore at:
    pdf,excel,csv,pptAvailable download formats
    Dataset authored and provided by
    Mordor Intelligence
    License

    https://www.mordorintelligence.com/privacy-policyhttps://www.mordorintelligence.com/privacy-policy

    Time period covered
    2019 - 2030
    Area covered
    United States
    Description

    United States Gaming Accessories Market is Segmented by Type (Gamepads, Gaming Keyboards, Gaming Mice, Joysticks, Gaming Headsets, Virtual Reality Devices).

  6. The Worldwide Gaming Accessory market size is USD 7154.21 million in 2024.

    • cognitivemarketresearch.com
    pdf,excel,csv,ppt
    Updated Aug 24, 2024
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    The Worldwide Gaming Accessory market size is USD 7154.21 million in 2024. [Dataset]. https://www.cognitivemarketresearch.com/gaming-accessory-market-report
    Explore at:
    pdf,excel,csv,pptAvailable download formats
    Dataset updated
    Aug 24, 2024
    Dataset provided by
    Decipher Market Research
    Authors
    Cognitive Market Research
    License

    https://www.cognitivemarketresearch.com/privacy-policyhttps://www.cognitivemarketresearch.com/privacy-policy

    Time period covered
    2021 - 2033
    Area covered
    Global
    Description

    According to Cognitive Market Research, the Worldwide Gaming Accessory market size will be USD 7154.21 million in 2024. It will increase at a CAGR or compounded annual growth rate of 6.5% from 2024 to 2031.

    North America held the major market share for more than 40% of the Worldwide revenue with a market size of USD 2861.68 million in 2024 and will rise at a CAGR or compounded annual growth rate of 4.7% from 2024 to 2031.
    Europe accounted for a market share of over 30% of the Worldwide revenue with a market size of USD 2146.26 million.
    Asia Pacific held a market share of around 23% of the Worldwide revenue with a market size of USD 1645.47 million in 2024 and will rise at a CAGR or compounded annual growth rate of 8.5% from 2024 to 2031.
    Latin America had a market share of more than 5% of the Worldwide revenue with a market size of USD 357.71 million in 2024 and will rise at a CAGR or compounded annual growth rate of 5.9% from 2024 to 2031.
    Middle East and Africa had a market share of around 2% of the Worldwide revenue and was estimated at a market size of USD 143.08 million in 2024 and will rise at a CAGR or compounded annual growth rate of 6.2% from 2024 to 2031.
    The Headsets and Audio Equipment held the highest Gaming Accessory market revenue share in 2024.
    

    Market Dynamics of Gaming Accessory Market

    Key Drivers for Gaming Accessory Market

    Technological Improvements in the field of artificial intelligence (AI)

    Artificial intelligence is changing every business, especially the field of gaming. Innovation and expansion have caused technology to surpass our expectations continuously. Video games employ artificial intelligence to create a responsive and adaptable experience. Although AI has always been a part of video games, it is currently seen as a rapidly emerging area for game development and design. AI games give the user more and more power over the gaming experience, as their actions have an impact on the game. With procedural narrative, an AI technique, game information is generated algorithmically rather than by hand.

    Rise in E-Sports Gaming Will Drive Market Growth by Increasing Demand for Gaming Accessories Items

    The global gaming business is currently being driven by e-sports due to the high market demand that exists in the current environment. It has been predicted that within the coming years, the export market will rise. The majority of esports viewers and competitors are millennials. For them to achieve this, eSPORTS publishers focus on these players by guaranteeing the game's user interface and making it available across many devices, including smartphones, PCs, and consoles. Because they are more accustomed to certain brands, gamers give greater thought to such important decisions as buying accessories.

    Restraint Factor for the Gaming Accessory Market

    Variations in Silicon Chip Production Causing Shortages

    A global shortage of semiconductors has affected the supply of everyday devices such as game consoles, telephones, and tech-dependent cars. Because of this, the big gaming companies' plans for the coming year have been postponed, and as a result, the demand for the accessories that go along with their devices has decreased. The demand for console accessories has increased since the release of Microsoft's Xbox One and Sony's PS5 flagship models, which has contributed to the shortage.

    Impact of Covid-19 on the Gaming Accessory Market

    Since the majority of the production facilities are located in China, the COVID-19 epidemic caused a shortage of raw materials and manufacturing components, which resulted in shipment delays for a number of gaming accessory manufacturers. Following the sale of the current inventory, the businesses need a greater supply of products. These increases in the year were influenced by the COVID environment, which allowed players more gaming options. The release of these future gaming consoles and desktop Graphics has increased player spending on peripherals, gear, joysticks, and mice while also expanding the market for accessories. Introduction of the Gaming Accessory Market

    With the increasing use of tablets and cell phones, mobile gaming has emerged as a major player in the market. The market for portable gaming peripherals, including controllers and headphones made especially for mobile devices, has expanded as a result of this change in consumer preferences. The gaming industry's technologic...

  7. m

    Global Gaming Accessories Market Size, Trends and Projections

    • marketresearchintellect.com
    Updated Jun 25, 2024
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    Market Research Intellect® | Market Analysis and Research Reports (2024). Global Gaming Accessories Market Size, Trends and Projections [Dataset]. https://www.marketresearchintellect.com/product/gaming-accessories-market/
    Explore at:
    Dataset updated
    Jun 25, 2024
    Dataset authored and provided by
    Market Research Intellect® | Market Analysis and Research Reports
    License

    https://www.marketresearchintellect.com/privacy-policyhttps://www.marketresearchintellect.com/privacy-policy

    Area covered
    Global
    Description

    The market size of the Gaming Accessories Market is categorized based on Type (Headsets, Mice, Keyboards, Surfaces, Controllers) and Application (Distribution Channels, Third-Party Retail Channels, Direct Channels) and geographical regions (North America, Europe, Asia-Pacific, South America, and Middle-East and Africa).

    This report provides insights into the market size and forecasts the value of the market, expressed in USD million, across these defined segments.

  8. Revenue of the gaming accessories market in the U.S. 2018-2029, by segment

    • statista.com
    Updated Oct 29, 2024
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    Statista (2024). Revenue of the gaming accessories market in the U.S. 2018-2029, by segment [Dataset]. https://www.statista.com/forecasts/1499242/gaming-accessories-market-size-us
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    Dataset updated
    Oct 29, 2024
    Dataset authored and provided by
    Statistahttp://statista.com/
    Area covered
    United States
    Description

    The revenue of the gaming accessories market in the U.S. is forecast to experience significant growth in all segments in 2029. As part of the positive trend, the indicator reaches the maximum value for all 15 different segments at the end of the comparison period. Particularly noteworthy is the segment GPUs, which is expected to record a revenue of over 13 billion U.S. dollars in 2029.

  9. G

    Gaming Accessories Market Report

    • promarketreports.com
    doc, pdf, ppt
    Updated Jan 20, 2025
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    Pro Market Reports (2025). Gaming Accessories Market Report [Dataset]. https://www.promarketreports.com/reports/gaming-accessories-market-10009
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    ppt, doc, pdfAvailable download formats
    Dataset updated
    Jan 20, 2025
    Dataset authored and provided by
    Pro Market Reports
    License

    https://www.promarketreports.com/privacy-policyhttps://www.promarketreports.com/privacy-policy

    Time period covered
    2025 - 2033
    Area covered
    Global
    Variables measured
    Market Size
    Description

    The size of the global gaming accessories market is projected to expand from 2025's USD 7,195.83 million to USD 11,405.66 million in 2033 with a CAGR of 6.3%. Growing interest in gaming coupled with advances in technology and adoption of VR and AR are key reasons. It has divided the market on the basis of product type such as gamepads/joysticks/controllers, gaming keyboards, gaming mice, headsets, surfaces, virtual reality (VR) devices, cooling fans, web cameras, and others; device type such as PC (desktop and laptop), smartphones, and gaming consoles; distribution channel such as online and offline; and end use like casual gaming and professional gaming.North America and Europe are the most significant markets for gaming accessories because of the highest penetration of gaming consoles and PCs. Asia Pacific region is projected to grow the most in the forecast period as a result of the boom in mobile gaming and increasing middle-class population. Some of the major companies in the market are Alienware (Dell), Logitech, Razer, Corsair, Turtle Beach, HyperX (HP), Mad Catz, Cooler Master, Sennheiser, Anker Innovations, Reddragon, SADES Technological Corporation, Plantronics, Nintendo, SteelSeries, and Sony Corporation. Recent developments include: In January 2024, Corsair launched the CSTM65 keyboard, a 65% mechanical keyboard that provides a compact canvas for personalization. The CSTM65 is the newest addition to Drop’s CSTM line of highly customizable keyboards that offer superior typing and customization experience. In May 2023, HyperX has announced the HyperX Cloud III Gaming Headset. The Cloud III gaming headset offers signature comfort and a game audio experience with re-engineered 53mm angled drivers and lifetime activation of DTS. Headphone :X for accurate 3D audio specialization. . Key drivers for this market are: The rise of eSports has led to a growing demand for high-quality gaming accessories. Professional gamers need equipment that can give them an edge over their opponents, and even casual gamers increasingly want to emulate their favorite professional players. The rapid pace of technological advancements is constantly driving the gaming accessories market forward. New innovations are constantly being introduced, such as new types of controllers, headsets, and other accessories that can enhance the gaming experience. he rising disposable income of consumers is also contributing to the growth of the gaming accessories market. People are willing to spend more money on their hobbies, and gaming is no exception.. Potential restraints include: Gaming accessories can be expensive, which can limit their accessibility to some gamers. The gaming accessories market is highly competitive, with many companies vying for market share. This can make it difficult for new companies to enter the market or for existing companies to maintain their market position. Gaming accessories can become obsolete quickly as new technologies are introduced. This can lead to consumers having to spend money on new accessories on a regular basis.. Notable trends are: The popularity of esports is driving the demand for high-quality gaming accessories. Professional gamers need products that can give them an edge over their opponents, and casual gamers increasingly want to emulate their favorite professional players. The growth of mobile gaming is creating new opportunities for gaming accessories manufacturers. Mobile devices offer unique challenges and opportunities for accessory developers, such as the need for products that are portable, lightweight, and easy to use. The emergence of VR gaming is creating new demands for gaming accessories. VR headsets require specialized controllers and other accessories that can provide immersive and realistic gaming experiences..

  10. Gaming Accessories Market - Global Opportunity Analysis and Industry...

    • meticulousresearch.com
    Updated Dec 5, 2024
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    Meticulous Market Research Pvt Ltd (2024). Gaming Accessories Market - Global Opportunity Analysis and Industry Forecast (2025-2032) [Dataset]. https://www.meticulousresearch.com/product/gaming-accessories-market-6118
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    Dataset updated
    Dec 5, 2024
    Dataset provided by
    Meticulous Market Research Pvt. Ltd.
    Authors
    Meticulous Market Research Pvt Ltd
    License

    https://www.meticulousresearch.com/privacy-policyhttps://www.meticulousresearch.com/privacy-policy

    Area covered
    Global, North America, Asia Pacific, Europe, Latin America, Middle East & Africa
    Description

    Gaming Accessories Market Size, Share, Forecast, & Trends Analysis by Product (Gaming Chairs, Controllers, Headsets, Keyboards), Device (Smartphones, Consoles), Technology (Wired, Wireless), Distribution Channel—Global Forecast to 2032

  11. m

    Global PC Gaming Accessories Market Size, Trends and Projections

    • marketresearchintellect.com
    Updated Mar 11, 2025
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    Market Research Intellect (2025). Global PC Gaming Accessories Market Size, Trends and Projections [Dataset]. https://www.marketresearchintellect.com/product/pc-gaming-accessories-market/
    Explore at:
    Dataset updated
    Mar 11, 2025
    Dataset authored and provided by
    Market Research Intellect
    License

    https://www.marketresearchintellect.com/privacy-policyhttps://www.marketresearchintellect.com/privacy-policy

    Area covered
    Global
    Description

    The size and share of the market is categorized based on Type (Headsets, Mice, Keyboards, Surfaces, Controllers) and Application (Distribution Channels, Third-Party Retail Channels, Direct Channels) and geographical regions (North America, Europe, Asia-Pacific, South America, and Middle-East and Africa).

  12. North America Gaming Hardware And Accessories Market Size & Share Analysis -...

    • mordorintelligence.com
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    Mordor Intelligence, North America Gaming Hardware And Accessories Market Size & Share Analysis - Industry Research Report - Growth Trends [Dataset]. https://www.mordorintelligence.com/industry-reports/north-america-gaming-hardware-and-accessories-market
    Explore at:
    pdf,excel,csv,pptAvailable download formats
    Dataset authored and provided by
    Mordor Intelligence
    License

    https://www.mordorintelligence.com/privacy-policyhttps://www.mordorintelligence.com/privacy-policy

    Time period covered
    2019 - 2030
    Area covered
    North America
    Description

    The North America Gaming Hardware and Accessories Market Report is Segmented Into Product Type (Gaming PCs, Gaming Consoles, Gaming Headsets (PC Headsets, Console Headsets), Gaming Keyboards, Gaming Mice, Gaming Controllers/Joysticks/Gamepads, Virtual Reality Devices, and Other Gaming Accessories), by Country (United States and Canada). The Report Offers Market Forecasts and Size in Value (USD) for all the Above Segments.

  13. c

    The Middle East and Africa Gaming Accessory market will be USD 143.08...

    • cognitivemarketresearch.com
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    Cognitive Market Research, The Middle East and Africa Gaming Accessory market will be USD 143.08 million in 2024 and will rise at a CAGR or compounded annual growth rate of 6.2% from 2024 to 2031 [Dataset]. https://www.cognitivemarketresearch.com/regional-analysis/middle-east-and-africa-gaming-accessory-market-report
    Explore at:
    pdf,excel,csv,pptAvailable download formats
    Dataset authored and provided by
    Cognitive Market Research
    License

    https://www.cognitivemarketresearch.com/privacy-policyhttps://www.cognitivemarketresearch.com/privacy-policy

    Time period covered
    2021 - 2033
    Area covered
    Region, Middle East
    Description

    The Middle East and Africa Gaming Accessory market will be USD 143.08 million in 2024 and will rise at a CAGR or compounded annual growth rate of 6.2% from 2024 to 2031. The market is foreseen to reach USD 233.5 million by 2031, owing to due in large part to the country's widespread usage of computers and the internet.

  14. m

    Global Gaming Accessories and Consoles Market Size, Trends and Projections

    • marketresearchintellect.com
    Updated Jun 25, 2024
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    Market Research Intellect (2024). Global Gaming Accessories and Consoles Market Size, Trends and Projections [Dataset]. https://www.marketresearchintellect.com/product/gaming-accessories-and-consoles-market/
    Explore at:
    Dataset updated
    Jun 25, 2024
    Dataset authored and provided by
    Market Research Intellect
    License

    https://www.marketresearchintellect.com/privacy-policyhttps://www.marketresearchintellect.com/privacy-policy

    Area covered
    Global
    Description

    The size and share of the market is categorized based on Type (Headphones, Keyboard, Mouse, Gamepad, Joystick, Virtual Reality Device, Cooling Fan, Webcam, Others) and Application (Online Sales, Hypermarket/Supermarket, Specialty Store) and geographical regions (North America, Europe, Asia-Pacific, South America, and Middle-East and Africa).

  15. Market share of gaming accessories companies in value in France 2015

    • statista.com
    Updated Jun 13, 2016
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    Cite
    Statista (2016). Market share of gaming accessories companies in value in France 2015 [Dataset]. https://www.statista.com/statistics/759480/gaming-accessories-market-share-distribution-france/
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    Dataset updated
    Jun 13, 2016
    Dataset authored and provided by
    Statistahttp://statista.com/
    Time period covered
    2015
    Area covered
    France
    Description

    This graph presents a breakdown of the gaming accessories market in value in France in 2015. That year, Nintendo held a 34 percent market share, followed by Microsoft with 18 percent. "Other" manufacturers shared over 28 percent of the market value of gaming accessories.

  16. F

    Virtual Reality Gaming Accessories Market Size, Share, Growth | CAGR...

    • futuremarketreport.com
    pdf
    Updated Dec 7, 2024
    + more versions
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    Future Market Report (2024). Virtual Reality Gaming Accessories Market Size, Share, Growth | CAGR Forecast 2032 [Dataset]. https://www.futuremarketreport.com/industry-report/virtual-reality-gaming-accessories-market
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    pdfAvailable download formats
    Dataset updated
    Dec 7, 2024
    Dataset authored and provided by
    Future Market Report
    License

    https://www.futuremarketreport.com/page/privacy-policy/https://www.futuremarketreport.com/page/privacy-policy/

    Area covered
    global
    Description

    Virtual Reality Gaming Accessories Market size is expected to develop revenue and exponential market growth at a remarkable CAGR during the forecast period from 2024-2032

  17. c

    Europe's Gaming Accessory market will be USD 2146.26 million in 2024 and...

    • cognitivemarketresearch.com
    pdf,excel,csv,ppt
    Updated Jan 15, 2025
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    Cognitive Market Research (2025). Europe's Gaming Accessory market will be USD 2146.26 million in 2024 and will rise at a CAGR or compounded annual growth rate of 5.0% from 2024 to 2031. [Dataset]. https://www.cognitivemarketresearch.com/regional-analysis/europe-gaming-accessory-market-report
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    pdf,excel,csv,pptAvailable download formats
    Dataset updated
    Jan 15, 2025
    Dataset authored and provided by
    Cognitive Market Research
    License

    https://www.cognitivemarketresearch.com/privacy-policyhttps://www.cognitivemarketresearch.com/privacy-policy

    Time period covered
    2021 - 2033
    Area covered
    Region, Europe
    Description

    Europe's Gaming Accessory market will be USD 2146.26 million in 2024 and will rise at a CAGR or compounded annual growth rate of 5.0% from 2024 to 2031. High investment in technology is expected to aid the sales to USD 3157.4 million by 2031

  18. PC Accessories Market - Size, Share & Companies

    • mordorintelligence.com
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    Mordor Intelligence, PC Accessories Market - Size, Share & Companies [Dataset]. https://www.mordorintelligence.com/industry-reports/pc-accessories-market
    Explore at:
    pdf,excel,csv,pptAvailable download formats
    Dataset authored and provided by
    Mordor Intelligence
    License

    https://www.mordorintelligence.com/privacy-policyhttps://www.mordorintelligence.com/privacy-policy

    Time period covered
    2019 - 2030
    Area covered
    Global
    Description

    The PC Accessories Market Report is Segmented by Product (Mice (Gaming and Non-Gaming (Enterprise and Consumer)), Keyboards (Gaming and Non-Gaming (Enterprise and Consumer)), Headsets (Gaming and Non-Gaming (Commercial)), Monitor Arms, Gaming Chairs, and Webcams) and Geography (North America, Europe, Asia-Pacific, Latin America, and Middle East and Africa). The Market Sizes and Forecasts are Provided in Value (USD) for all the Above Segments.

  19. C

    Computer Accessories Market Report

    • promarketreports.com
    doc, pdf, ppt
    Updated Feb 5, 2025
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    Pro Market Reports (2025). Computer Accessories Market Report [Dataset]. https://www.promarketreports.com/reports/computer-accessories-market-18621
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    pdf, ppt, docAvailable download formats
    Dataset updated
    Feb 5, 2025
    Dataset authored and provided by
    Pro Market Reports
    License

    https://www.promarketreports.com/privacy-policyhttps://www.promarketreports.com/privacy-policy

    Time period covered
    2025 - 2033
    Area covered
    Global
    Variables measured
    Market Size
    Description

    The global computer accessories market is projected to reach a value of $674.52 million by 2033, expanding at a CAGR of 6.16% from 2025 to 2033. This growth is driven by the increasing adoption of computers and the need for accessories to enhance user experience. The market is segmented by product type, technology, compatibility, usage, and price range. Keyboards, mice, and headsets are the most common accessories, while wired, wireless, and gaming-specific technologies are gaining popularity. Accessories are compatible with PCs, Macs, consoles, and mobile devices, and are used for gaming, professional, casual, and home office applications. The market is dominated by major players such as Razer, HyperX, ASUS, Dell, Lenovo, SteelSeries, EVGA, Thermaltake, Logitech, HP, Acer, Apple, Corsair, Microsoft, and MSI. These companies offer a wide range of accessories to cater to the diverse needs of users. The market is also witnessing the emergence of new players, particularly in the gaming segment. These players are focusing on developing innovative and high-performance accessories to meet the demands of gamers. The Asia Pacific region is expected to witness the highest growth rate in the coming years, due to the increasing popularity of gaming and the rising disposable income in developing countries. Market Size The global computer accessories market was valued at $148.5 billion in 2022 and is projected to reach $252.3 billion by 2028, growing at a CAGR of 9.1% from 2023 to 2028. Key drivers for this market are: Growing Remote Work E-Sports Growth Advanced Gaming Accessories Wireless Peripheral Devices Customization And Personalization. Potential restraints include: Rising Demand for Gaming Accessories Technological Advancements Growing Adoption of Wireless Peripherals Increase in Disposable Income Expanding E-Commerce Industry.

  20. Gaming peripherals market revenue worldwide 2017-2022

    • statista.com
    Updated Feb 8, 2022
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    Statista (2022). Gaming peripherals market revenue worldwide 2017-2022 [Dataset]. https://www.statista.com/statistics/750680/worldwide-gaming-peripherals-market-revenue/
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    Dataset updated
    Feb 8, 2022
    Dataset authored and provided by
    Statistahttp://statista.com/
    Area covered
    Worldwide
    Description

    This statistic presents the total gaming peripherals market revenue worldwide from 2017 to 2022. According to the findings, in 2019 the gaming peripherals market generated 3.044 billion U.S. dollars in revenue, and it is expected to reach 5.13 billion U.S. dollars in 2022.

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Mordor Intelligence, Gaming Accessories Market Analysis | Industry Growth, Size & Forecast Report [Dataset]. https://www.mordorintelligence.com/industry-reports/gaming-accessories-market
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Gaming Accessories Market Analysis | Industry Growth, Size & Forecast Report

Explore at:
2 scholarly articles cite this dataset (View in Google Scholar)
pdf,excel,csv,pptAvailable download formats
Dataset authored and provided by
Mordor Intelligence
License

https://www.mordorintelligence.com/privacy-policyhttps://www.mordorintelligence.com/privacy-policy

Time period covered
2019 - 2030
Area covered
Global
Description

The Report Covers Gaming Accessories Market Size & Outlook and It is Segmented by Product Type (Gamepads/Joysticks, Gaming Keyboards, Gaming Mice, Gaming Headsets, Virtual Reality Devices), Device Type (PC (Desktop and Laptop), Gaming Consoles, and Smartphones), and Geography (North America, Europe, Asia Pacific, Latin America, and Middle East & Africa). The Market Sizes and Forecasts are Provided in Terms of Value (in USD) for all the Above Segments.

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