100+ datasets found
  1. Global gaming industry trends according to game devs 2024

    • statista.com
    Updated Apr 9, 2025
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    Statista (2025). Global gaming industry trends according to game devs 2024 [Dataset]. https://www.statista.com/statistics/1452189/gaming-industry-trends-worldwide/
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    Dataset updated
    Apr 9, 2025
    Dataset authored and provided by
    Statistahttp://statista.com/
    Time period covered
    2024
    Area covered
    Worldwide
    Description

    A 2024 survey of global gaming studios found that over four in ten responding video game developers thought that an increased adoption of live service games was going to be the biggest industry trend in 2025. According to 17 percent of respondents, an increase in indie gaming was going to be the biggest trend in the next year.

  2. Gaming Market Size, Share, Growth, Trends & Industry Analysis

    • mordorintelligence.com
    pdf,excel,csv,ppt
    Updated Oct 17, 2024
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    Mordor Intelligence (2024). Gaming Market Size, Share, Growth, Trends & Industry Analysis [Dataset]. https://www.mordorintelligence.com/industry-reports/global-gaming-market
    Explore at:
    pdf,excel,csv,pptAvailable download formats
    Dataset updated
    Oct 17, 2024
    Dataset authored and provided by
    Mordor Intelligence
    License

    https://www.mordorintelligence.com/privacy-policyhttps://www.mordorintelligence.com/privacy-policy

    Time period covered
    2019 - 2030
    Area covered
    Global
    Description

    The Global Gaming Market is Segmented by Gaming Type (Console, Tablet, Smartphone, Downloaded/Box PC, and Browser PC) and Geography. The Market Sizes and Forecasts are Provided in Terms of Value (USD Billion) for all the Above Segments.

  3. Games Market Report | Global Forecast From 2025 To 2033

    • dataintelo.com
    csv, pdf, pptx
    Updated Sep 22, 2024
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    Dataintelo (2024). Games Market Report | Global Forecast From 2025 To 2033 [Dataset]. https://dataintelo.com/report/games-market
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    pdf, pptx, csvAvailable download formats
    Dataset updated
    Sep 22, 2024
    Dataset authored and provided by
    Dataintelo
    License

    https://dataintelo.com/privacy-and-policyhttps://dataintelo.com/privacy-and-policy

    Time period covered
    2024 - 2032
    Area covered
    Global
    Description

    Games Market Outlook



    The global games market size was valued at USD 159.3 billion in 2023 and is projected to reach USD 303.5 billion by 2032, growing at a CAGR of 7.2% from 2024 to 2032. This robust growth is driven by several factors, including advances in technology, increasing penetration of the internet, and the growing popularity of online gaming platforms. The market is witnessing significant growth as consumers continue to demand innovative and immersive gaming experiences.



    One of the primary growth factors for the games market is the rapid advancements in technology. The advent of high-speed internet, augmented reality (AR), virtual reality (VR), and artificial intelligence (AI) has revolutionized the gaming experience. These technological innovations have enabled developers to create more realistic and engaging games, attracting a larger audience. Additionally, the proliferation of mobile devices and increased accessibility to gaming platforms have further fueled market growth.



    Another significant driver is the increasing popularity of eSports and online gaming. Competitive gaming has evolved into a global phenomenon, with millions of players and spectators participating in or watching tournaments. The rise of live streaming platforms like Twitch and YouTube Gaming has provided gamers with new opportunities to showcase their skills, fostering a sense of community and driving engagement. This shift towards online and competitive gaming has opened up new revenue streams for developers and publishers through sponsorships, advertising, and merchandise sales.



    The growing trend of social gaming has also contributed to the market's expansion. Games are no longer just a solitary activity; they have become a means of social interaction and community building. Multiplayer online games and social gaming platforms allow players to connect with friends and other gamers worldwide. This social aspect of gaming has made it more appealing to a broader demographic, including women and older adults, further expanding the market's reach.



    From a regional perspective, Asia Pacific dominates the games market, driven by the large population and high smartphone penetration in countries like China, Japan, and South Korea. North America and Europe also hold significant market shares due to the strong presence of major game developers and publishers, as well as a high level of disposable income among consumers. Emerging markets in Latin America and the Middle East & Africa are expected to witness substantial growth due to increasing internet penetration and the rising popularity of mobile gaming.



    Type Analysis



    The games market can be segmented by type into video games, board games, card games, role-playing games, and others. Video games dominate this segment, accounting for the largest share due to their widespread popularity and diverse range of genres. The video game industry has evolved significantly, with advancements in graphics, gameplay mechanics, and storytelling. The rise of indie game developers has also contributed to the diversity and innovation in the video game market, providing players with unique and engaging experiences.



    Board games have witnessed a resurgence in popularity in recent years, driven by the growing interest in tabletop gaming and the social aspects it offers. Modern board games, often referred to as "designer" or "Euro" games, have gained a dedicated following among enthusiasts. The board game market has also benefited from crowdfunding platforms, which have enabled independent designers to bring their projects to life and reach a global audience.



    Card games, including collectible card games (CCGs) and trading card games (TCGs), remain a significant segment of the games market. Popular titles like Magic: The Gathering and Pokémon TCG have maintained strong fan bases and continue to attract new players. The digitalization of card games has also expanded their reach, allowing players to enjoy their favorite games online and compete with others worldwide.



    Role-playing games (RPGs) have carved out a niche in the games market, offering players immersive and narrative-driven experiences. These games often involve complex character development, intricate storylines, and strategic gameplay. The popularity of RPGs has been bolstered by successful franchises like Dungeons & Dragons, which have expanded into video games, books, and other media. The RPG market continues to grow as developers create new and innovative titles that captivate pla

  4. Video games industry number of employees in the U.S. 2010-2023

    • statista.com
    Updated May 22, 2024
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    Statista (2024). Video games industry number of employees in the U.S. 2010-2023 [Dataset]. https://www.statista.com/statistics/1175322/video-game-employment/
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    Dataset updated
    May 22, 2024
    Dataset authored and provided by
    Statistahttp://statista.com/
    Area covered
    United States
    Description

    As well as being one of the leading gaming market in terms of revenue in 2020, the United States is also considered by many as the birthplace of gaming as we know it today. In 2023, the number of employees in the video gaming industry in the United States reached over 268 thousand.

  5. Video Games in the US

    • ibisworld.com
    Updated Jan 1, 2019
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    IBISWorld (2019). Video Games in the US [Dataset]. https://www.ibisworld.com/industry-statistics/number-of-businesses/video-games-united-states/
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    Dataset updated
    Jan 1, 2019
    Dataset authored and provided by
    IBISWorld
    License

    https://www.ibisworld.com/about/termsofuse/https://www.ibisworld.com/about/termsofuse/

    Time period covered
    2005 - 2031
    Area covered
    United States
    Description

    Number of Businesses statistics on the Video Games industry in United States

  6. G

    Gaming Industry in North America Report

    • precisionmarketview.com
    doc, pdf, ppt
    Updated Jun 8, 2025
    + more versions
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    Precision Market View (2025). Gaming Industry in North America Report [Dataset]. https://www.precisionmarketview.com/reports/gaming-industry-in-north-america-10694
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    ppt, doc, pdfAvailable download formats
    Dataset updated
    Jun 8, 2025
    Dataset authored and provided by
    Precision Market View
    License

    https://www.precisionmarketview.com/privacy-policyhttps://www.precisionmarketview.com/privacy-policy

    Time period covered
    2025 - 2033
    Area covered
    Global
    Variables measured
    Market Size
    Description

    The gaming industry in North America is poised for significant growth, with a market size of $68.57 million in 2025 and a projected Compound Annual Growth Rate (CAGR) of 8.65% from 2025 to 2033. This robust growth is driven by the increasing popularity of digital gaming, the expansion of online and microtransaction models, and the continual innovation from leading companies such as Zynga Inc, Electronic Arts Inc, and Activision Blizzard Inc. The United States and Canada are key markets within the region, with the US leading due to its large consumer base and advanced gaming infrastructure. The market is segmented by gaming type into digital, physical, and online/microtransactions, with digital gaming showing the fastest growth due to its accessibility and convenience. Trends such as the rise of mobile gaming, the integration of augmented and virtual reality, and the growing esports sector are shaping the industry. These trends are supported by technological advancements and changing consumer behaviors, favoring more immersive and interactive gaming experiences. However, the market faces challenges such as regulatory concerns over microtransactions and data privacy. Despite these restraints, the industry is expected to continue its upward trajectory, fueled by strategic initiatives from key players like Microsoft Corporation, Ubisoft Entertainment SA, and Sony Corporation. The focus on North America, particularly the US and Canada, underscores the region's critical role in the global gaming landscape, with Mexico and the rest of North America also contributing to the market's dynamics. Recent developments include: October 2022 - Meta partnered with Microsoft Corporation to bring Teams, Windows apps, and games to Quest devices. The partnership is to bring new content, including Windows apps and Teams tie-ins, to Meta's metaverse hardware efforts., July 2022 - Nuvei Corporation, tomorrow's payments platform, and GAN Limited announced a strategic partnership to enable gaming operators to access Nuvi's full suite of payments solutions through integration with GAN's software-as-a-service gaming platform technology. The collaboration began with the opening of Ontario's regulated gaming market earlier this year and is now being expanded to assist operators across the United States and Canada.. Key drivers for this market are: Rising Smartphone and Internet Penetration, Adoption of Gaming Platforms, such as E-sports Betting and Fantasy Sites. Potential restraints include: Implementation and Integration Concerns Hindering the Market. Notable trends are: Rising Smartphone adoption and Internet Penetration Driving the Market Growth.

  7. U.S. video gaming audiences 2023, by generation

    • statista.com
    • ai-chatbox.pro
    Updated Oct 29, 2024
    + more versions
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    Statista (2024). U.S. video gaming audiences 2023, by generation [Dataset]. https://www.statista.com/statistics/189582/age-of-us-video-game-players/
    Explore at:
    Dataset updated
    Oct 29, 2024
    Dataset authored and provided by
    Statistahttp://statista.com/
    Time period covered
    Oct 23, 2023 - Oct 31, 2023
    Area covered
    United States
    Description

    Video gaming is no longer a hobby exclusively enjoyed by the young. As generations have grown up with video games a normal part of life, the age of the average gamer also increases. During a 2023 survey, 25 percent of video game players still come from the 27 to 42 years age demographic, and 19 percent are 59 years and older. Time spent gaming In 2023, Americans aged between 15 to 19 years spent 98.4 minutes on gaming or leisurely computer use during an average day. The age demographic which devoted the least amount of time to gaming was the 55 to 64 years category. Members of this age demographic spent an average of just 17.4 minutes playing on the computer during an average day.

  8. N

    Video Gaming Market Size and Share | Statistics - 2030

    • nextmsc.com
    csv, pdf
    Updated Dec 2024
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    Next Move Strategy Consulting (2024). Video Gaming Market Size and Share | Statistics - 2030 [Dataset]. https://www.nextmsc.com/report/video-gaming-market
    Explore at:
    pdf, csvAvailable download formats
    Dataset updated
    Dec 2024
    Dataset authored and provided by
    Next Move Strategy Consulting
    License

    https://www.nextmsc.com/privacy-policyhttps://www.nextmsc.com/privacy-policy

    Time period covered
    2023 - 2030
    Area covered
    Global
    Description

    In 2023, the Video Gaming Market reached a value of USD 229.70 billion, and it is projected to surge to USD 460.33 billion by 2030.

  9. Gaming Market Analysis, Size, and Forecast 2025-2029: APAC (China, Japan,...

    • technavio.com
    Updated Jun 23, 2024
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    Technavio (2024). Gaming Market Analysis, Size, and Forecast 2025-2029: APAC (China, Japan, South Korea), North America (US and Canada), Europe (France, Germany, Italy), Middle East and Africa (UAE), and South America (Brazil) [Dataset]. https://www.technavio.com/report/gaming-market-size-industry-analysis
    Explore at:
    Dataset updated
    Jun 23, 2024
    Dataset provided by
    TechNavio
    Authors
    Technavio
    Time period covered
    2021 - 2025
    Area covered
    Germany, United States, Global
    Description

    Snapshot img

    Gaming Market Size 2025-2029

    The gaming market size is forecast to increase by USD 100.8 billion at a CAGR of 8.4% between 2024 and 2029.

    The market is experiencing significant growth, driven by the increasing adoption of augmented reality (AR) and virtual reality (VR) games. This technological advancement offers immersive gaming experiences, attracting a large and diverse player base. Another key trend is the emergence of cloud gaming, which allows players to access games on demand, without the need for high-end hardware. However, the market is not without challenges. Regulatory scrutiny over loot boxes, which are randomized in-game purchases, has intensified, with some countries considering them a form of gambling.
    Companies seeking to capitalize on market opportunities must navigate these regulatory complexities, while also staying abreast of emerging technologies and evolving player preferences. Effective strategic planning and operational agility will be essential for success in this dynamic and rapidly evolving market.
    

    What will be the Size of the Gaming Market during the forecast period?

    Request Free Sample

    The market encompasses the development, publication, and sale of entertainment software, primarily in the form of video games, for various platforms. This market caters to diverse demographics, including kids and older adults, offering a range of experiences from stress relief and teamwork to a sense of achievement and self-satisfaction. Home entertainment systems, such as consoles, tablets, mobile phones, and IPads, serve as primary devices for accessing this content. The gaming industry continues to gain traction, with growth fueled by advancements in 3D realistic graphics, tactical missions, and immersive storylines across genres, including shooter, action, sports, role-playing, and educational courses.
    As technology evolves, the integration of 5G networks and mobile gaming is expected to further expand the market's reach. Additionally, gaming provides a valuable outlet for social interaction, addressing issues like social anxiety and offering opportunities for family game time and indoor activities.
    

    How is this Gaming Industry segmented?

    The gaming industry research report provides comprehensive data (region-wise segment analysis), with forecasts and estimates in 'USD billion' for the period 2025-2029, as well as historical data from 2019-2023 for the following segments.

    Type
    
      Casual gaming
      Professional gaming
    
    
    Platform
    
      Online
      Offline
    
    
    Device
    
      Mobile gaming
      Console gaming
      PC gaming
    
    
    Geography
    
      APAC
    
        China
        Japan
        South Korea
    
    
      North America
    
        US
        Canada
    
    
      Europe
    
        France
        Germany
        Italy
    
    
      Middle East and Africa
    
        UAE
    
    
      South America
    
        Brazil
    
    
      Rest of World
    

    By Type Insights

    The casual gaming segment is estimated to witness significant growth during the forecast period.

    The casual the market encompasses games that do not necessitate substantial time investment for play and completion. Casual gamers, who comprise a significant portion of the gaming population, engage in such games without committing extensive time or resources. Revenue in this sector is primarily generated through licensing gaming software to end-users. The proliferation of mobile gaming is driving market growth, as casual gamers increasingly favor mobile devices over PCs and consoles due to their accessibility. Moreover, the convenience of online mobile gaming enables players to enjoy their preferred games from anywhere at any time.

    Casual gamers typically do not invest in gaming peripherals, opting instead for the affordability and portability of mobile devices. Casual gaming, driven by mobile devices, fuels significant market growth. Revenue generation thrives on diverse casual gamers and end-users. Online gaming and innovative gaming software expand reach. This sector's accessibility and appeal ensure sustained growth within the broader mobile gaming landscape.Casual gaming, driven by mobile devices, fuels significant market growth. Revenue generation thrives on diverse casual gamers and end-users. Online gaming and innovative gaming software expand reach. This sector's accessibility and appeal ensure sustained growth within the broader mobile gaming landscape.

    Get a glance at the market report of share of various segments Request Free Sample

    The Casual gaming segment was valued at USD 105.50 billion in 2019 and showed a gradual increase during the forecast period.

    Regional Analysis

    APAC is estimated to contribute 52% to the growth of the global market during the forecast period.Technavio’s analysts have elaborately explained the regional trends and drivers that shape the market during the forecast period.

    For more insights on the market size of various regions, Request Free Sample

    The Asia Pacific (APAC) region is a significant market fo

  10. United States Gaming Market Report | Industry Analysis, Size & Forecast

    • mordorintelligence.com
    pdf,excel,csv,ppt
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    Mordor Intelligence, United States Gaming Market Report | Industry Analysis, Size & Forecast [Dataset]. https://www.mordorintelligence.com/industry-reports/united-states-gaming-market
    Explore at:
    pdf,excel,csv,pptAvailable download formats
    Dataset authored and provided by
    Mordor Intelligence
    License

    https://www.mordorintelligence.com/privacy-policyhttps://www.mordorintelligence.com/privacy-policy

    Time period covered
    2019 - 2030
    Area covered
    United States
    Description

    The Report Covers US Gaming Market Share & Industry Trends and it is Segmented by Type (Mobile Gaming, Console Gaming, and PC Browser/Downloaded). The market size and forecasts are provided in terms of value (USD million) for all the above segments.

  11. Video Games in the UK - Market Research Report (2015-2030)

    • ibisworld.com
    Updated Nov 25, 2024
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    IBISWorld (2024). Video Games in the UK - Market Research Report (2015-2030) [Dataset]. https://www.ibisworld.com/united-kingdom/market-research-reports/video-games-industry/
    Explore at:
    Dataset updated
    Nov 25, 2024
    Dataset authored and provided by
    IBISWorld
    License

    https://www.ibisworld.com/about/termsofuse/https://www.ibisworld.com/about/termsofuse/

    Time period covered
    2014 - 2029
    Area covered
    United Kingdom
    Description

    Video games have become a common form of entertainment for a large proportion of the population. They’re played by all age groups and demographics, offering companies a wide potential market. Mobile phone gaming has made games more accessible to people who would otherwise not be inclined to buy consoles or PC games. User-friendly devices, including tablets and smartphones, encourage older generations to play. Still, traditional console gaming continues to be a cornerstone of the market, with Sony's PlayStation 5 and Microsoft's Xbox Series X fetching strong sales figures despite initial supply chain hurdles. The UK Video Games industry has demonstrated resilience, leveraging new platforms and business models to fuel growth. Revenue is expected to swell at a compound annual rate of 1.6% over the five years through 2024-25, reaching £7.8 billion. Revenue growth has been supported by the release of the next generation of consoles, including the PlayStation 5 and the Xbox Series X, which were both launched in November 2020. Microtransactions and downloadable content (DLC) have emerged as pivotal trends, diversifying income streams and reshaping traditional monetisation models. Revenue is forecast to climb by 1.5% in 2024-25 as successful games continue to be released to the ninth-generation of consoles. The average industry profit margin has heightened in recent years in line with the expanding popularity of digital services. Microtransactions are expected to expand, though concerns over exploitation remain. Companies may increasingly adopt freemium models, easing criticisms of a lack of inclusivity while maximising revenue. Delivering content directly to consoles via the internet is likely to become even more popular, while casual gaming via portable devices, especially mobile phones, is expected to continue to expand. Revenue is anticipated to strengthen at a compound annual rate of 2.5% over the five years through 2029-30 to reach £8.9 billion. Nonetheless, workforce issues loom, with demand for skilled developers rising but the talent pool remaining constrained talent pool.

  12. Monthly revenue of the U.S. video game industry 2017-2025, by segment

    • statista.com
    Updated Apr 25, 2025
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    Statista (2025). Monthly revenue of the U.S. video game industry 2017-2025, by segment [Dataset]. https://www.statista.com/statistics/201073/revenue-of-the-us-video-game-industry-by-segment/
    Explore at:
    Dataset updated
    Apr 25, 2025
    Dataset authored and provided by
    Statistahttp://statista.com/
    Time period covered
    Jan 2017 - Mar 2025
    Area covered
    United States
    Description

    In March 2025, total video games sales in the United States amounted to 4.69 billion U.S. dollars, representing a six percent year-over-year decrease. Generally speaking, the video game industry has its most important months in November and December, as video game software and hardware make very popular Christmas gifts. In December 2024, total U.S. video game sales surpassed 7.54 billion U.S. dollars. Birth of the video game industry Although the largest regional market in terms of sales, as well as number of gamers, is Asia Pacific, the United States is also an important player within the global video games industry. In fact, many consider the United States as the birthplace of gaming as we know it today, fueled by the arcade game fever in the ’60s and the introduction of the first personal computers and home gaming consoles in the ‘70s. Furthermore, the children of those eras are the game developers and game players of today, the ones who have driven the movement for better software solutions, better graphics, better sound and more advanced interaction not only for video games, but also for computers and communication technologies of today. An ever-changing market However, the video game industry in the United States is not only growing, it is also changing in many ways. Due to increased internet accessibility and development of technologies, more and more players are switching from single-player console or PC video games towards multiplayer games, as well as social networking games and last, but not least, mobile games, which are gaining tremendous popularity around the world. This can be evidenced in the fact that mobile games accounted for 51 percent of the revenue of the games market worldwide, ahead of both console games and downloaded or boxed PC games.

  13. Gaming Software Market Analysis, Size, and Forecast 2025-2029: North America...

    • technavio.com
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    Technavio, Gaming Software Market Analysis, Size, and Forecast 2025-2029: North America (US and Canada), Europe (Germany, Russia, and UK), APAC (Australia, China, India, Japan, and South Korea), and Rest of World (ROW) [Dataset]. https://www.technavio.com/report/gaming-software-market-industry-analysis
    Explore at:
    Dataset provided by
    TechNavio
    Authors
    Technavio
    Time period covered
    2021 - 2025
    Area covered
    Russia, United States, Global
    Description

    Snapshot img

    Gaming Software Market Size 2025-2029

    The gaming software market size is forecast to increase by USD 56.3 million, at a CAGR of 6.4% between 2024 and 2029.

    The market is experiencing significant growth, driven by revolutionary advancements in gaming engines that support experiences in tablet games. This technological evolution is attracting a larger player base and fueling the market's expansion. Another key trend is the increasing popularity of eSports, which has transformed gaming from a pastime into a professional sport, creating new revenue streams and opportunities for market participants. However, the high capital requirement for developing advanced gaming software and the need for strong online platforms and development tools pose challenges.
    Companies must invest heavily in research and development, marketing, and infrastructure to compete effectively in this dynamic and competitive landscape. To capitalize on market opportunities and navigate challenges, gaming software companies must stay abreast of emerging technologies and consumer preferences, while also maintaining a strong financial position. Augmented reality and virtual reality technologies are revolutionizing the gaming industry, providing new dimensions to gaming experiences.
    

    What will be the Size of the Gaming Software Market during the forecast period?

    Request Free Sample

    The market is witnessing significant advancements, with artificial intelligence (AI) playing a pivotal role in enhancing game accessibility and player experience. The market also caters to video gamers on mobile devices, including smartphones and tablets, through mobile gaming software. Cultural sensitivity is a growing concern, leading to the adoption of inclusive design and localization tools. Game preservation is another trend, with data mining and procedural generation techniques used to revive legacy games. Live operations, game events, and player behavior analysis are essential for monetization strategies, which include content updates, player support, and game balance adjustments. 
    Game Engines are being optimized with AI to improve performance and enable cross-platform development. Machine learning algorithms are employed for game economy modeling and player segmentation. Cloud infrastructure, edge computing, and game physics are crucial for delivering seamless gaming experiences. Security is paramount, with game updates addressing vulnerabilities and advertising networks ensuring player privacy. Game modding and graphical fidelity continue to be key areas of focus for developers.
    

    How is this Gaming Software Industry segmented?

    The gaming software industry research report provides comprehensive data (region-wise segment analysis), with forecasts and estimates in 'USD million' for the period 2025-2029, as well as historical data from 2019-2023 for the following segments.

    Type
    
      Mobile games
      Console games
      PC games
    
    
    Revenue Stream
    
      Box and CD game
      Shareware
      Freeware
      In-app purchases
    
    
    Platform
    
      Game engine
      Gaming tools
      Audio engine
      Physics engine
    
    
    End-user
    
      Individual
      Enterprise
    
    
    Geography
    
      North America
    
        US
        Canada
    
    
      Europe
    
        Germany
        Russia
        UK
    
    
      APAC
    
        Australia
        China
        India
        Japan
        South Korea
    
    
      Rest of World (ROW)
    

    By Type Insights

    The mobile games segment is estimated to witness significant growth during the forecast period. Mobile Gaming software, a segment of the dynamic gaming industry, has witnessed significant growth due to the widespread use of mobile phones and tablets. The availability of affordable, high-resolution mobile devices and increasing access to high-speed Internet through 5G technology in major markets like China, the US, Germany, and the UK, has boosted mobile gaming as a preferred platform. In 2024, approximately 2 billion mobile gamers were active worldwide. Mobile games dominate online application stores such as Apple App Store and Google Play, accounting for 25%-30% of the applications downloaded on Android and iOS platforms in 2023.

    One significant segment of this market includes games used for competitive play, such as those in the E-sports scene. These include popular titles like Dota 2 and League of Legends, which are supported by platforms like Faceit and ESL. Game analytics, an essential component of the gaming industry, is used to monitor and analyze player behavior, game performance, and user experience. AI scripting and physics engines power game mechanics, ensuring realistic gameplay user experiences. App stores serve as crucial distribution channels for game developers, enabling them to reach a global audience. Game streaming and cloud gaming have emerged as new trends, offering players the convenience of playing games on various devices without the need for high-end hardware. Game design software, including level design, level editor, user

  14. S

    Steam Statistics And Facts (2025)

    • sci-tech-today.com
    Updated Apr 16, 2025
    + more versions
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    Sci-Tech Today (2025). Steam Statistics And Facts (2025) [Dataset]. https://www.sci-tech-today.com/stats/steam-statistics/
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    Dataset updated
    Apr 16, 2025
    Dataset authored and provided by
    Sci-Tech Today
    License

    https://www.sci-tech-today.com/privacy-policyhttps://www.sci-tech-today.com/privacy-policy

    Time period covered
    2022 - 2032
    Area covered
    Global
    Description

    Introduction

    Steam Statistics: Steam, developed by Valve Corporation, is the largest digital distribution platform for PC gaming. Launched in 2003, Steam has revolutionised the gaming industry by offering a marketplace for buying, downloading, and playing video games. In 2024, Steam continues to dominate the PC gaming market, providing access to a vast library of games, community features, game development tools, and regular sales events. Steam has a massive global user base, with millions of active players engaging daily.

    Steam's influence extends beyond being a game store. It hosts community-driven content like user reviews, discussions, and modding support, contributing to its ongoing success. Understanding the latest statistics on Steam gives insight into its impact on the gaming industry, user behavior, and future trends.

  15. Video Games Market Trends, Growth, Industry & Revenue [2031]

    • growthmarketreports.com
    csv, pdf, pptx
    Updated Nov 27, 2023
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    Growth Market Reports (2023). Video Games Market Trends, Growth, Industry & Revenue [2031] [Dataset]. https://growthmarketreports.com/report/video-games-market-global-industry-analysis
    Explore at:
    pptx, pdf, csvAvailable download formats
    Dataset updated
    Nov 27, 2023
    Dataset authored and provided by
    Growth Market Reports
    Time period covered
    2024 - 2032
    Area covered
    Global
    Description

    Video Games Market Outlook 2031



    The Video Games Market was USD 307.15 Billion 2022 and is likely to reach USD 652.91 Billion in 2031, expanding at CAGR of 8.74% during 2023 – 2031. The growth of the market is attributed to the technological advancement and innovation in both hardware and software.



    Video game is developing as one of the most lucrative businesses in the entertainment sector. Constant development in Augmented Reality (AR) and Virtual Reality (VR) is serving the market.





    Globally, easy availability and accessibility of games on the internet and increasing penetration of internet services are helping the market expansion. Developers in game industry are continuously updating and forcing the technological limits related to the real-time execution of graphics in the video game market. The increasing inclination towards online games from physical games is leading the market players to concentrate on efficiency and hardware compatibility.



    Massively Multiplayer Online (MMO), multiplayer games, and Free2Play (F2P) are constantly gaining popularity, this is projected to continue over the next eight years. The increasing level of disposable income leads to rise the consumer spending on gaming products. Moreover, changing consumer preferences controls the huge adoption of advanced gaming consoles furnished along with advanced features including record and share and cross-platform gameplay.



    The social media gaming is anticipated to cater the impact on shaping up the market growth. The presence of several genres of games includes role play, strategy, action, and simulation, which is expected to increase the interest of the customers. Increasing popularity of eSports tournaments and rising number of professional gamers are resulting in rising sales of video games and accessories including gaming hardware and software.



    In corporate enterprises and educational institutes, the demand of this market is rising. The acceptance of gaming as an educational tool gives chances for cognitive and deeper learning. The concept of ‘gaming to learn’ is present there for longer period of time. Still, the potential of gamification possibilities in academics is exploited.



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  16. Arcade Gaming Market Analysis, Size, and Forecast 2025-2029: APAC (China,...

    • technavio.com
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    Technavio, Arcade Gaming Market Analysis, Size, and Forecast 2025-2029: APAC (China, India, Japan), North America (US and Canada), Europe (France, Germany, UK), Middle East and Africa , and South America (Brazil) [Dataset]. https://www.technavio.com/report/arcade-gaming-market-size-industry-analysis
    Explore at:
    Dataset provided by
    TechNavio
    Authors
    Technavio
    Time period covered
    2021 - 2025
    Area covered
    Global
    Description

    Snapshot img

    Arcade Gaming Market Size 2025-2029

    The arcade gaming market size is forecast to increase by USD 2 billion at a CAGR of 1.9% between 2024 and 2029.

    The market is experiencing significant growth, driven by the increasing trend towards physical activities and social engagement. This shift is leading to a resurgence in arcade gaming, as consumers seek out immersive experiences that go beyond traditional console gaming. Another key driver is the integration of Virtual Reality (VR) technology into arcade games, providing players with a more immersive video game and interactive gaming experience. However, the market faces challenges as well. One significant obstacle is the high cost of arcade gaming machines, which can be a barrier to entry for smaller operators and start-ups. This challenge may require strategic partnerships, cost optimization, or innovative financing models to address.
    Overall, the market presents both opportunities and challenges for players and investors alike. Companies seeking to capitalize on this trend should focus on offering unique, immersive experiences that cater to the growing demand for physical and social gaming, while navigating the high costs associated with the latest technology.
    

    What will be the Size of the Arcade Gaming Market during the forecast period?

    Request Free Sample

    The Arcade Gaming Market is thriving with the rise of virtual reality games, redemption games, and immersive amusement centers. Modern gaming consoles, advanced arcade software, and competitive features like high score and multiplayer games enhance casual gaming experiences. Effective monetization strategies, strong user engagement, and high player retention drive customer loyalty across entertainment venues, event spaces, corporate events, private parties, and themed events. Understanding gamer demographics, targeting the right target audience, and tracking generational trends especially Gen Z support better technology adoption and digital transformation.Advanced game design principles, game engines, game testing, quality assurance, user interface design, and user experience design align with ongoing hardware upgrades, software updates, maintenance services, repair services, and robust network connectivity. 
    
    
    Meeting bandwidth requirements, enforcing security measures, safeguarding data privacy, and complying with compliance regulations, industry standards, and best practices ensures operational efficiency. Growth continues through revenue generation, effective advertising campaigns, social media marketing, digital marketing, community building, event promotion, and responsive customer service.Vintage arcade games, cherished relics of gaming history, maintain a dedicated following, with collectors seeking to preserve these cultural artifacts. Arcade game communities, both online and offline, foster a rich culture of sharing knowledge, troubleshooting, and celebrating the passion for gaming. These communities contribute significantly to the ongoing maintenance and preservation of arcade games, ensuring their longevity. Arcade game maintenance is an essential aspect of the market, with regular upkeep and repairs necessary to keep games functioning optimally. Light gun games, a popular arcade genre, require specialized attention due to their unique hardware requirements. Family entertainment centers and amusement parks serve as key venues for arcade gaming, offering a diverse range of experiences for visitors.
    

    How is this Arcade Gaming Industry segmented?

    The arcade gaming industry research report provides comprehensive data (region-wise segment analysis), with forecasts and estimates in 'USD million' for the period 2025-2029, as well as historical data from 2019-2023 for the following segments.

    End-user
    
      Gaming hubs
      Semi-commercial
      Residential
    
    
    Genre
    
      Racing
      Shooting
      Sports
      Action
    
    
    Type
    
      Video games
      Simulation games
      Mechanical games
    
    
    Power
    
      Electric
      Battery
      Hybrid
    
    
    Control Mechanism
    
      Joystick
      Buttons
      Trackball
      Motion Controls
    
    
    Geography
    
      North America
    
        US
        Canada
    
    
      Europe
    
        France
        Germany
        UK
    
    
      APAC
    
        China
        India
        Japan
    
    
      South America
    
        Brazil
    
    
      Rest of World (ROW)
    

    By End-user Insights

    The gaming hubs segment is estimated to witness significant growth during the forecast period.

    The market encompasses various segments, including gaming hubs, amusement parks, retail stores, and family entertainment centers. Gaming hubs, which house the largest market share, offer consumers access to expensive arcade gaming equipment, making them the primary destination for an authentic arcade gaming experience. The integration of advanced technologies, such as gaming simulators, in the market is driving growth, particularly among businesses seeking innovative of

  17. Artificial Intelligence (AI) In Games Market Analysis, Size, and Forecast...

    • technavio.com
    Updated Jan 15, 2025
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    Technavio (2025). Artificial Intelligence (AI) In Games Market Analysis, Size, and Forecast 2025-2029: North America (Mexico), Europe (France, Germany, and UK), Middle East and Africa (UAE), APAC (Australia, China, India, Japan, and South Korea), South America (Brazil), and Rest of World (ROW) [Dataset]. https://www.technavio.com/report/ai-in-games-market-industry-analysis
    Explore at:
    Dataset updated
    Jan 15, 2025
    Dataset provided by
    TechNavio
    Authors
    Technavio
    Time period covered
    2021 - 2025
    Area covered
    Global
    Description

    Snapshot img

    Artificial Intelligence (AI) In Games Market Size 2025-2029

    The artificial intelligence (ai) in games market size is forecast to increase by USD 27.47 billion at a CAGR of 42.3% between 2024 and 2029.

    The market is experiencing significant growth, driven primarily by the increasing adoption of Augmented Reality (AR) and Virtual Reality (VR) games. These immersive technologies are revolutionizing the gaming industry, creating new opportunities for AI integration to enhance user experience. AI is used to create more realistic and intelligent non-player characters, personalized game content, and dynamic game environments. However, the market also faces challenges, particularly in addressing network latency issues in between games. This delay in data transmission can significantly impact the user experience, particularly in real-time multiplayer games. To mitigate this challenge, companies are exploring solutions such as edge computing and advanced compression algorithms to reduce latency and improve overall performance. Effective management of these challenges and leveraging the opportunities presented by AR and VR technologies will be crucial for companies seeking to capitalize on the growing AI in Games market.

    What will be the Size of the Artificial Intelligence (AI) In Games Market during the forecast period?

    Request Free SampleThe market continues to evolve, with dynamic applications across various sectors. Console games integrate AI for adaptive difficulty and character animation, enhancing user experience (UX). Cloud gaming platforms leverage AI for game streaming and data privacy. Machine learning (ML) and deep learning (DL) power game engines, enabling procedural content generation and game physics. Dialogue systems bring realistic player interactions, while game marketing utilizes AI for influencer marketing and user interface (UI) personalization. Multiplayer games employ AI for player behavior analysis and competitive gaming. Game reviews and game design benefit from AI-powered analysis of player feedback and gameplay mechanics. Data privacy remains a concern, with AI ethics and bias mitigation essential for responsible AI in gaming. Virtual reality (VR) and augmented reality (AR) games incorporate AI for immersive character design and gameplay. Game monetization models adapt to AI, with subscription models and in-app purchases. Game studios invest in AI for game development, level design, and game analytics. User experience (UX) is optimized through AI-driven gameplay mechanics and computer vision. The ongoing unfolding of market activities shapes the evolving patterns in AI applications within the gaming industry.

    How is this Artificial Intelligence (AI) In Games Industry segmented?

    The artificial intelligence (ai) in games industry research report provides comprehensive data (region-wise segment analysis), with forecasts and estimates in 'USD million' for the period 2025-2029, as well as historical data from 2019-2023 for the following segments. TypeAI enabled platformsAI enabled gamesTechnologyMachine learningNatural language processingComputer visionRoboticsGameActionAdventureCasualRacingSimulationSportsStrategyApplicationGameplay OptimizationCharacter Behavior GenerationLevel DesignPlayer EngagementEnd-UserDevelopersPublishersPlayersPlatform TypeConsolePCMobileCloudGeographyNorth AmericaUSMexicoEuropeFranceGermanyUKMiddle East and AfricaUAEAPACAustraliaChinaIndiaJapanSouth KoreaSouth AmericaBrazilRest of World (ROW)

    By Type Insights

    The ai enabled platforms segment is estimated to witness significant growth during the forecast period.Artificial Intelligence (AI) is revolutionizing the gaming industry, enhancing various aspects from game development to player experience. AI platforms, powered by deep learning and machine learning, enable developers to create, test, and maintain advanced models. These models facilitate data analysis, prediction, and automated action-taking, streamlining game production and design. AI's ability to analyze player behavior and data offers valuable insights into player preferences, enabling customized experiences. This includes adaptive difficulty, personalized recommendations, and more immersive and harmonious gameplay mechanics. AI-driven tools are also used in character animation, dialogue systems, and non-player character (NPC) behavior, creating more realistic and engaging gaming environments. Competitive gaming and esports communities benefit from AI-powered tools that monitor player performance, analyze game data, and provide real-time feedback. AI ethics and bias mitigation are essential considerations in the gaming industry, with developers focusing on creating responsible AI that respects user privacy and data protection. The gaming landscape is expanding beyond traditional PC and console games, with mobile, cloud, virtual reality (VR), and augmented reality (AR) games gaini

  18. South Korea Gaming Market Size, Share, Growth and Industry Report

    • imarcgroup.com
    pdf,excel,csv,ppt
    Updated May 15, 2024
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    IMARC Group (2024). South Korea Gaming Market Size, Share, Growth and Industry Report [Dataset]. https://www.imarcgroup.com/south-korea-gaming-market
    Explore at:
    pdf,excel,csv,pptAvailable download formats
    Dataset updated
    May 15, 2024
    Dataset provided by
    Imarc Group
    Authors
    IMARC Group
    License

    https://www.imarcgroup.com/privacy-policyhttps://www.imarcgroup.com/privacy-policy

    Time period covered
    2024 - 2032
    Area covered
    South Korea, Global
    Description

    South Korea gaming market size is projected to exhibit a growth rate (CAGR) of 7.22% during ​2025-2033​. The rising disposable incomes, technological advancements, expanding internet penetration, increasing youth population, government support for the gaming industry, and the growing popularity of e-sports and online gaming platforms are some of the key factors creating a positive outlook for the market.

    Report Attribute
    Key Statistics
    Base Year
    2024
    Forecast Years
    2025-2033
    Historical Years
    2019-2024
    Market Growth Rate (2025-2033)7.22%

    IMARC Group provides an analysis of the key trends in each segment of the market, along with forecasts at the country and regional levels for ​2025-2033​. Our report has categorized the market based on device type, platform, revenue, type, and age group.

  19. M

    Gaming Monetization Statistics 2025 By Income, Growth, Technology

    • scoop.market.us
    Updated Jan 14, 2025
    + more versions
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    Market.us Scoop (2025). Gaming Monetization Statistics 2025 By Income, Growth, Technology [Dataset]. https://scoop.market.us/gaming-monetization-statistics/
    Explore at:
    Dataset updated
    Jan 14, 2025
    Dataset authored and provided by
    Market.us Scoop
    License

    https://scoop.market.us/privacy-policyhttps://scoop.market.us/privacy-policy

    Time period covered
    2022 - 2032
    Area covered
    Global
    Description

    Introduction

    Gaming Monetization Statistics: The gaming sector has undergone considerable transformation, moving away from its conventional model of selling games as independent units.

    Instead, it has embraced a diverse ecosystem where various strategies are utilized to produce revenue. Gaming monetization pertains to the practices and tactics employed by game developers and publishers to derive earnings from their creations.

    This multifaceted methodology holds immense importance in maintaining the industry's expansion, facilitating game development, and furnishing players with captivating interactions. The dynamic gaming monetization landscape is characterized by its ability to adapt to changing market dynamics, emerging player preferences, and technological advancements.

    This adaptability will remain essential in sustaining the industry's growth while ensuring that players continue to receive captivating gaming experiences.

    https://scoop.market.us/wp-content/uploads/2023/09/Gaming-Monetization-Statistics.png" alt="Gaming Monetization Statistics" class="wp-image-37223" style="width:624px;height:623px">
  20. b

    Mobile Game Demographics Data (2025)

    • businessofapps.com
    Updated Nov 21, 2024
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    Business of Apps (2024). Mobile Game Demographics Data (2025) [Dataset]. https://www.businessofapps.com/data/mobile-game-demographics-data/
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    Dataset updated
    Nov 21, 2024
    Dataset authored and provided by
    Business of Apps
    License

    Attribution-NonCommercial-NoDerivs 4.0 (CC BY-NC-ND 4.0)https://creativecommons.org/licenses/by-nc-nd/4.0/
    License information was derived automatically

    Description

    Key Mobile Game Demographics StatisticsMobile Game Age Demographics by CategoryGame Gender Demographics by CategoryGames are the most popular app category on both app stores, accounting for about 59...

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Statista (2025). Global gaming industry trends according to game devs 2024 [Dataset]. https://www.statista.com/statistics/1452189/gaming-industry-trends-worldwide/
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Global gaming industry trends according to game devs 2024

Explore at:
Dataset updated
Apr 9, 2025
Dataset authored and provided by
Statistahttp://statista.com/
Time period covered
2024
Area covered
Worldwide
Description

A 2024 survey of global gaming studios found that over four in ten responding video game developers thought that an increased adoption of live service games was going to be the biggest industry trend in 2025. According to 17 percent of respondents, an increase in indie gaming was going to be the biggest trend in the next year.

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