100+ datasets found
  1. Global gaming industry trends according to game devs 2024

    • statista.com
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    Statista, Global gaming industry trends according to game devs 2024 [Dataset]. https://www.statista.com/statistics/1452189/gaming-industry-trends-worldwide/
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    Dataset authored and provided by
    Statistahttp://statista.com/
    Time period covered
    2024
    Area covered
    Worldwide
    Description

    A 2024 survey of global gaming studios found that over *********** responding video game developers thought that an increased adoption of ****************** was going to be the biggest industry trend in 2025. According to ** percent of respondents, an ************************ was going to be the biggest trend in the next year.

  2. Gaming Market Size, Share, Growth, Trends & Industry Analysis 2030

    • mordorintelligence.com
    pdf,excel,csv,ppt
    Updated Nov 20, 2025
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    Mordor Intelligence (2025). Gaming Market Size, Share, Growth, Trends & Industry Analysis 2030 [Dataset]. https://www.mordorintelligence.com/industry-reports/global-gaming-market
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    pdf,excel,csv,pptAvailable download formats
    Dataset updated
    Nov 20, 2025
    Dataset provided by
    Authors
    Mordor Intelligence
    License

    https://www.mordorintelligence.com/privacy-policyhttps://www.mordorintelligence.com/privacy-policy

    Time period covered
    2019 - 2030
    Area covered
    Global
    Description

    Gaming Market is Segmented by Gaming Platform (Mobile Games, PC Games (Downloaded/Box & Browser), Console Games, and More), by Revenue Model (Free-To-Play (F2P), Pay-To-Play / Premium and More), by Genre (Action/Adventure, Shooter and Battle Royale and More) and Geography. The Market Forecasts are Provided in Terms of Value (USD).

  3. Gaming Market Analysis, Size, and Forecast 2025-2029: APAC (China, Japan,...

    • technavio.com
    pdf
    Updated Dec 19, 2024
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    Technavio (2024). Gaming Market Analysis, Size, and Forecast 2025-2029: APAC (China, Japan, South Korea), North America (US and Canada), Europe (France, Germany, Italy), Middle East and Africa (UAE), and South America (Brazil) [Dataset]. https://www.technavio.com/report/gaming-market-size-industry-analysis
    Explore at:
    pdfAvailable download formats
    Dataset updated
    Dec 19, 2024
    Dataset provided by
    TechNavio
    Authors
    Technavio
    License

    https://www.technavio.com/content/privacy-noticehttps://www.technavio.com/content/privacy-notice

    Time period covered
    2025 - 2029
    Area covered
    United States
    Description

    Snapshot img

    Gaming Market Size 2025-2029

    The gaming market size is forecast to increase by USD 100.8 billion, at a CAGR of 8.4% between 2024 and 2029.

    The market is experiencing significant growth and transformation, driven by the increasing adoption of augmented reality (AR) and virtual reality (VR) games. These immersive technologies offer players unprecedented levels of engagement and interaction, fueling the demand for more sophisticated and realistic gaming experiences. Additionally, the emergence of cloud gaming is disrupting traditional gaming models, enabling players to access high-performance games on demand and without the need for expensive hardware. However, the market faces challenges as well. Regulation of loot boxes, randomized in-game purchases, is gaining scrutiny from governments and consumer protection agencies, raising concerns over potential addictive behaviors and ethical issues. Companies must navigate these challenges by ensuring transparency and fairness in their gaming practices while continuing to innovate and meet the evolving demands of tech-savvy consumers. In summary, the market is poised for continued growth, driven by technological advancements and shifting consumer preferences, while navigating regulatory challenges to maintain a competitive edge.

    What will be the Size of the Gaming Market during the forecast period?

    Explore in-depth regional segment analysis with market size data - historical 2019-2023 and forecasts 2025-2029 - in the full report.
    Request Free SampleThe market continues to evolve, with dynamic innovations shaping its various sectors. Game audio integrates advanced technologies, enhancing immersive experiences. Player data analysis fuels personalized game recommendations and targeted advertising. Competitive multiplayer engages players, fostering vibrant gaming communities. Game design embraces procedural generation and mixed reality, offering fresh experiences. Gaming peripherals cater to diverse user preferences, optimizing gameplay. User experience and graphics fidelity remain paramount, pushing technological boundaries. In-game advertising and cloud gaming redefine monetization strategies. Game performance and game engines are continually refined, driving industry advancements. Game programming, game testing, and game development frameworks ensure seamless gameplay. Mobile gaming and console gaming cater to diverse platforms. Frame rate, game mechanics, and game physics optimize player engagement. Character design, cooperative multiplayer, and subscription models expand the gaming landscape. Game development tools, game localization, game art, and game development platforms facilitate creativity. Artificial intelligence and machine learning revolutionize game AI, non-player characters, and game engine optimization. The market's continuous dynamism reflects the industry's commitment to innovation and growth.

    How is this Gaming Industry segmented?

    The gaming industry research report provides comprehensive data (region-wise segment analysis), with forecasts and estimates in 'USD billion' for the period 2025-2029, as well as historical data from 2019-2023 for the following segments. TypeCasual gamingProfessional gamingPlatformOnlineOfflineDeviceMobile gamingConsole gamingPC gamingGeographyNorth AmericaUSCanadaEuropeFranceGermanyItalyMiddle East and AfricaUAEAPACChinaJapanSouth KoreaSouth AmericaBrazilRest of World (ROW).

    By Type Insights

    The casual gaming segment is estimated to witness significant growth during the forecast period.The casual the market is experiencing significant growth due to the increasing popularity of mobile gaming. This segment caters to players who prefer games that do not demand extensive time investment. Game development in this sector focuses on user experience, graphics fidelity, and easy-to-understand game mechanics. Augmented reality and virtual reality technologies are increasingly being integrated into casual games, enhancing immersion. Non-player characters and game physics add realism, while machine learning and artificial intelligence bring a new level of challenge and engagement. Game analytics and live streaming enable developers to gather player data and improve game design. Social gaming and cooperative multiplayer foster community building. Console gaming and PC gaming still hold a strong presence, but mobile gaming's convenience and accessibility make it a preferred choice for casual gamers. Frame rate and game mechanics are crucial factors in ensuring smooth gameplay. Wearable gaming and cloud gaming are emerging trends, offering new opportunities for developers. Game monetization models, such as subscription services and in-game advertising, provide revenue streams for casual gaming service providers. Game development tools, engines, and platforms facilitate the creation of engaging and immersive experiences.

    Request Free Sample

    The Casual gaming segment was valued

  4. Revenue of the U.S. video game industry 2017-2025

    • statista.com
    Updated Nov 27, 2025
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    Statista (2025). Revenue of the U.S. video game industry 2017-2025 [Dataset]. https://www.statista.com/statistics/201093/revenue-of-the-us-video-game-industry/
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    Dataset updated
    Nov 27, 2025
    Dataset authored and provided by
    Statistahttp://statista.com/
    Time period covered
    Jan 2017 - Jul 2025
    Area covered
    United States
    Description

    In July 2025, the retail gaming revenue in the United States amounted to **** billion U.S. dollars. When examining specific segment revenues, accessories were the lowest-performing segment at retail overall, while video gaming content accounted for the majority of consumer spending. Video game spending habits in the United States More than four in ten U.S. gamers across all platforms were willing to spend a maximum of ** to ** U.S. dollars on a video game. A November 2022 survey found that more than four in ten PC and console gamers stated so, while over three in ten mobile-only gamers said they only played free games. Console gamers were most comfortable spending money on their hobby at this price point. In 2023, total U.S. consumer spending on video game content amounted to **** billion U.S. dollars, a one percent increase from **** billion U.S. dollars in the preceding year. Game releases are planned around the holiday season What is very specific to the industry at large is that the highest monthly revenues occur around the holiday season in November and December of each year. The entire market revolves around maximizing sales during the season, and most new game releases of high-budget, high-profile titles (so-called AAA games) are planned shortly before the winter holidays. Many of these annual blockbuster releases see releases from late Q3 onwards: EA Sports FC usually releases in late September, and new games in Activision Blizzard’s Call of Duty series are launched between late October and early November.For the holiday season 2023, blockbusters Baldur’s Gate 3 and Starfield had already started the season of major video game releases. Other AAA titles that are also taking advantage of the Christmas shopping release window are the Cyberpunk 2077: Phantom Liberty DLC, Assassin’s Creed Mirage, Marvel's Spider-Man 2 as well as the Nintendo Switch release of Hogwarts Legacy and the PS5 port of mobile gaming title Honkai Star Rail by Genshin Impact publisher MiHoYo.

  5. Video Game Sales

    • kaggle.com
    zip
    Updated Oct 26, 2016
    + more versions
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    GregorySmith (2016). Video Game Sales [Dataset]. https://www.kaggle.com/datasets/gregorut/videogamesales
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    zip(390286 bytes)Available download formats
    Dataset updated
    Oct 26, 2016
    Authors
    GregorySmith
    Description

    This dataset contains a list of video games with sales greater than 100,000 copies. It was generated by a scrape of vgchartz.com.

    Fields include

    • Rank - Ranking of overall sales

    • Name - The games name

    • Platform - Platform of the games release (i.e. PC,PS4, etc.)

    • Year - Year of the game's release

    • Genre - Genre of the game

    • Publisher - Publisher of the game

    • NA_Sales - Sales in North America (in millions)

    • EU_Sales - Sales in Europe (in millions)

    • JP_Sales - Sales in Japan (in millions)

    • Other_Sales - Sales in the rest of the world (in millions)

    • Global_Sales - Total worldwide sales.

    The script to scrape the data is available at https://github.com/GregorUT/vgchartzScrape. It is based on BeautifulSoup using Python. There are 16,598 records. 2 records were dropped due to incomplete information.

  6. Market size of the gaming industry India FY 2024-2029

    • statista.com
    Updated Nov 27, 2025
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    Statista (2025). Market size of the gaming industry India FY 2024-2029 [Dataset]. https://www.statista.com/statistics/740983/india-gaming-industry-market-size/
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    Dataset updated
    Nov 27, 2025
    Dataset authored and provided by
    Statistahttp://statista.com/
    Area covered
    India
    Description

    By the financial year 2024, India's rapidly expanding gaming market had expanded to *** billion U.S. dollars. The gaming industry is one of the fastest-growing segments of the Indian media and entertainment sector. At a CAGR of ** percent, industry reports suggested that this market was likely to be worth over **** billion U.S. dollars by financial year 2029.

  7. United States Gaming Market Report | Industry Analysis, Size & Forecast

    • mordorintelligence.com
    pdf,excel,csv,ppt
    Updated Sep 3, 2025
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    Mordor Intelligence (2025). United States Gaming Market Report | Industry Analysis, Size & Forecast [Dataset]. https://www.mordorintelligence.com/industry-reports/united-states-gaming-market
    Explore at:
    pdf,excel,csv,pptAvailable download formats
    Dataset updated
    Sep 3, 2025
    Dataset provided by
    Authors
    Mordor Intelligence
    License

    https://www.mordorintelligence.com/privacy-policyhttps://www.mordorintelligence.com/privacy-policy

    Time period covered
    2019 - 2030
    Area covered
    United States
    Description

    The United States Gaming Market Report is Segmented by Platform (Mobile Gaming, Console Gaming, and More), Revenue Model (In-App Purchases, Premium, and More), Genre (Action/Adventure, Shooter, Sports and Racing, and More), Gamer Demographic (less Than 18 Years, 18-34 Years, and More), and Geography (United States). The Market Forecasts are Provided in Terms of Value (USD).

  8. Discovering Hidden Trends in Global Video Games

    • kaggle.com
    zip
    Updated Dec 3, 2022
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    The Devastator (2022). Discovering Hidden Trends in Global Video Games [Dataset]. https://www.kaggle.com/datasets/thedevastator/discovering-hidden-trends-in-global-video-games
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    zip(57229 bytes)Available download formats
    Dataset updated
    Dec 3, 2022
    Authors
    The Devastator
    Description

    Discovering Hidden Trends in Global Video Games Sales

    Platforms, Genres, and Profitable Regions

    By Andy Bramwell [source]

    About this dataset

    This dataset contains sales data for video games from all around the world, across different platforms, genres and regions. From the thought-provoking latest release of RPGs to the thrilling adventures of racing games, this database provides an insight into what constitutes as a hit game in today’s gaming industry. Armed with this data and analysis, future developers can better understand what types of gameplay and mechanics resonate more with players to create a new gaming experience. Through its comprehensive analysis on various game titles, genres and platforms this dataset displays detailed insights into how video games can achieve global success as well as providing a wonderful window into the ever-changing trends of gaming culture

    More Datasets

    For more datasets, click here.

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    How to use the dataset

    This dataset can be used to uncover hidden trends in Global Video Games Sales. To make the most of this data, it is important to understand the different columns and their respective values.

    The 'Rank' column identifies each game's ranking according to its global sales (highest to lowest). This can help you identify which games are most popular globally. The 'Game Title' column contains the name of each video game, which allows you to easily discern one entry from another. The 'Platform' column lists the type of platform on which each game was released, e.g., PlayStation 4 or Xbox One, so that you can make comparisons between platforms as well as specific games for each platform. The 'Year' column provides an additional way of making year-on-year comparisons and tracking changes over time in global video game sales.
    In addition, this dataset also contains metadata such as genre ('Genre'), publisher ('Publisher'), and review score ('Review') that add context when considering a particular title's performance in terms of global sales rankings. For example, it might be more compelling to compare two similar genres than two disparate ones when analyzing how successful a select set of titles have been at generating revenue in comparison with others released globally within that timeline. Lastly but no less important are the three variables dedicated exclusively for geographic breakdowns: North America ('North America'), Europe (Europe), Japan (Japan), Rest of World (Rest of World), and Global (Global). This allows us to see how certain regions contribute individually or collectively towards a given title's overall sales figures; by comparing these metrics regionally or collectively an interesting picture arises -- from which inferences about consumer preferences and supplier priorities emerge!

    Overall this powerful dataset allows researchers and marketers alike a deep dive into market performance for those persistent questions about demand patterns across demographics around the world!

    Research Ideas

    • Analyzing the effects of genre and platform on a game's success - By comparing different genres and platforms, one can get a better understanding of what type of games have the highest sales in different regions across the globe. This could help developers decide which type of gaming content to create in order to maximize their profits.
    • Tracking changes in global video games trends over time - This dataset could be used to analyze how various elements such as genre or platform affect success over various years, allowing developers an inside look into what kind of videos are being favored at any given moment across the world.
    • Identifying highly successful games and their key elements- Developers could look at this data to find any common factors such as publisher or platform shared by successful titles to uncover characteristics that lead to a high rate-of-return when creating video games or other forms media entertainment

    Acknowledgements

    If you use this dataset in your research, please credit the original authors. Data Source

    License

    See the dataset description for more information.

    Columns

    File: Video Games Sales.csv | Column name | Description | |:------------------|:------------------------------------------------------------| | Rank | The ranking of the game in terms of global sales. (Integer) | | Game Title | The title of the game. (String) | | Platform | The platform the game was released on. (String) ...

  9. Video games industry market size in the U.S. 2013-2023

    • statista.com
    Updated Nov 27, 2025
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    Statista (2025). Video games industry market size in the U.S. 2013-2023 [Dataset]. https://www.statista.com/statistics/246892/value-of-the-video-game-market-in-the-us/
    Explore at:
    Dataset updated
    Nov 27, 2025
    Dataset authored and provided by
    Statistahttp://statista.com/
    Area covered
    United States
    Description

    As well as being one of the leading gaming market in terms of revenue, the United States is also considered by many as the birthplace of gaming as we know it today. In 2023, the video game market size in the United States was estimated to be *** billion U.S. dollars, not quite reaching the 2020 record of *** billion U.S. dollars.

  10. Gaming Software Market Analysis, Size, and Forecast 2025-2029: North America...

    • technavio.com
    pdf
    Updated May 31, 2025
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    Technavio (2025). Gaming Software Market Analysis, Size, and Forecast 2025-2029: North America (US and Canada), Europe (Germany, Russia, and UK), APAC (Australia, China, India, Japan, and South Korea), and Rest of World (ROW) [Dataset]. https://www.technavio.com/report/gaming-software-market-industry-analysis
    Explore at:
    pdfAvailable download formats
    Dataset updated
    May 31, 2025
    Dataset provided by
    TechNavio
    Authors
    Technavio
    License

    https://www.technavio.com/content/privacy-noticehttps://www.technavio.com/content/privacy-notice

    Time period covered
    2025 - 2029
    Area covered
    Canada, United States
    Description

    Snapshot img

    Gaming Software Market Size 2025-2029

    The gaming software market size is forecast to increase by USD 56.3 million, at a CAGR of 6.4% between 2024 and 2029.

    The market is experiencing significant growth, driven by revolutionary advancements in gaming engines that support experiences in tablet games. This technological evolution is attracting a larger player base and fueling the market's expansion. Another key trend is the increasing popularity of eSports, which has transformed gaming from a pastime into a professional sport, creating new revenue streams and opportunities for market participants. However, the high capital requirement for developing advanced gaming software and the need for strong online platforms and development tools pose challenges.
    Companies must invest heavily in research and development, marketing, and infrastructure to compete effectively in this dynamic and competitive landscape. To capitalize on market opportunities and navigate challenges, gaming software companies must stay abreast of emerging technologies and consumer preferences, while also maintaining a strong financial position. Augmented reality and virtual reality technologies are revolutionizing the gaming industry, providing new dimensions to gaming experiences.
    

    What will be the Size of the Gaming Software Market during the forecast period?

    Request Free Sample

    The market is witnessing significant advancements, with artificial intelligence (AI) playing a pivotal role in enhancing game accessibility and player experience. The market also caters to video gamers on mobile devices, including smartphones and tablets, through mobile gaming software. Cultural sensitivity is a growing concern, leading to the adoption of inclusive design and localization tools. Game preservation is another trend, with data mining and procedural generation techniques used to revive legacy games. Live operations, game events, and player behavior analysis are essential for monetization strategies, which include content updates, player support, and game balance adjustments. 
    Game Engines are being optimized with AI to improve performance and enable cross-platform development. Machine learning algorithms are employed for game economy modeling and player segmentation. Cloud infrastructure, edge computing, and game physics are crucial for delivering seamless gaming experiences. Security is paramount, with game updates addressing vulnerabilities and advertising networks ensuring player privacy. Game modding and graphical fidelity continue to be key areas of focus for developers.
    

    How is this Gaming Software Industry segmented?

    The gaming software industry research report provides comprehensive data (region-wise segment analysis), with forecasts and estimates in 'USD million' for the period 2025-2029, as well as historical data from 2019-2023 for the following segments.

    Type
    
      Mobile games
      Console games
      PC games
    
    
    Revenue Stream
    
      Box and CD game
      Shareware
      Freeware
      In-app purchases
    
    
    Platform
    
      Game engine
      Gaming tools
      Audio engine
      Physics engine
    
    
    End-user
    
      Individual
      Enterprise
    
    
    Geography
    
      North America
    
        US
        Canada
    
    
      Europe
    
        Germany
        Russia
        UK
    
    
      APAC
    
        Australia
        China
        India
        Japan
        South Korea
    
    
      Rest of World (ROW)
    

    By Type Insights

    The mobile games segment is estimated to witness significant growth during the forecast period. Mobile Gaming software, a segment of the dynamic gaming industry, has witnessed significant growth due to the widespread use of mobile phones and tablets. The availability of affordable, high-resolution mobile devices and increasing access to high-speed Internet through 5G technology in major markets like China, the US, Germany, and the UK, has boosted mobile gaming as a preferred platform. In 2024, approximately 2 billion mobile gamers were active worldwide. Mobile games dominate online application stores such as Apple App Store and Google Play, accounting for 25%-30% of the applications downloaded on Android and iOS platforms in 2023.

    One significant segment of this market includes games used for competitive play, such as those in the E-sports scene. These include popular titles like Dota 2 and League of Legends, which are supported by platforms like Faceit and ESL. Game analytics, an essential component of the gaming industry, is used to monitor and analyze player behavior, game performance, and user experience. AI scripting and physics engines power game mechanics, ensuring realistic gameplay user experiences. App stores serve as crucial distribution channels for game developers, enabling them to reach a global audience. Game streaming and cloud gaming have emerged as new trends, offering players the convenience of playing games on various devices without the need for high-end hardware. Game design software, including level design, level editor, user experience

  11. m

    Video Game Statistics and Facts

    • market.biz
    Updated Sep 24, 2025
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    Market.biz (2025). Video Game Statistics and Facts [Dataset]. https://market.biz/video-game-statistics/
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    Dataset updated
    Sep 24, 2025
    Dataset provided by
    Market.biz
    License

    https://market.biz/privacy-policyhttps://market.biz/privacy-policy

    Time period covered
    2022 - 2032
    Area covered
    Africa, Europe, North America, Australia, ASIA, South America
    Description

    Introduction

    Video Game Statistics: The video game industry has evolved from a niche hobby into a global entertainment giant, impacting technology, culture, and economics. With millions of players across the globe and a market worth billions, understanding video game statistics is vital for developers, investors, marketers, and enthusiasts.

    These statistics offer valuable insights into player behavior, market trends, sales performance, and emerging technologies, enabling the identification of patterns, forecasting growth, and shaping strategies within the industry. This statistics will delve into the latest trends in video game sales, platform popularity, gamer engagement, and industry innovations, providing a data-driven overview of the gaming landscape today and in the future.

  12. M

    Mobile Gaming Market Report

    • datainsightsmarket.com
    doc, pdf, ppt
    Updated Mar 4, 2025
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    Data Insights Market (2025). Mobile Gaming Market Report [Dataset]. https://www.datainsightsmarket.com/reports/mobile-gaming-market-14561
    Explore at:
    pdf, ppt, docAvailable download formats
    Dataset updated
    Mar 4, 2025
    Dataset authored and provided by
    Data Insights Market
    License

    https://www.datainsightsmarket.com/privacy-policyhttps://www.datainsightsmarket.com/privacy-policy

    Time period covered
    2025 - 2033
    Area covered
    Country
    Variables measured
    Market Size
    Description

    The mobile gaming market is booming, projected to reach $209.5 billion by 2033 with a 10.39% CAGR. Discover key trends, leading companies (Tencent, Activision Blizzard, etc.), and regional insights in this comprehensive market analysis. Learn about monetization strategies, platform dynamics (Android, iOS), and future growth potential. Recent developments include: May 2024: Pudgy Penguins, the brand development company known for its globally recognized Pudgy Penguins characters, partnered with the next-generation gaming technology studio Mythical Games to co-create an innovative mobile video game with web3 capabilities. The partnership brought together the creators of the widely acclaimed Pudgy Penguins characters and the gaming studio responsible for two of the blockchain's most successful games: NFL Rivals and Blankos Block Party., November 2023: Pley, a cross-platform solution enabling mobile games to be played on the web, collaborated with Tilting Point. This partnership aimed to distribute Tilting Point's farming simulation game, Homesteads: Dream Farm. Pley's comprehensive solution facilitated Tilting Point and game developer Enixan porting and distributing their title on Pley's proprietary web browser platform. This move significantly broadened the game's exposure to a vast web gaming audience.. Key drivers for this market are: Increasing Smartphone Penetration, Growth in Cloud Adoption. Potential restraints include: User Privacy and Security Issues Along with Government Regulations. Notable trends are: Increasing Smartphone Penetration is Expected to Drive the Market.

  13. M

    Gaming Monetization Statistics 2025 By Income, Growth, Technology

    • scoop.market.us
    Updated Jan 14, 2025
    + more versions
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    Market.us Scoop (2025). Gaming Monetization Statistics 2025 By Income, Growth, Technology [Dataset]. https://scoop.market.us/gaming-monetization-statistics/
    Explore at:
    Dataset updated
    Jan 14, 2025
    Dataset authored and provided by
    Market.us Scoop
    License

    https://scoop.market.us/privacy-policyhttps://scoop.market.us/privacy-policy

    Time period covered
    2022 - 2032
    Area covered
    Global
    Description

    Introduction

    Gaming Monetization Statistics: The gaming sector has undergone considerable transformation, moving away from its conventional model of selling games as independent units.

    Instead, it has embraced a diverse ecosystem where various strategies are utilized to produce revenue. Gaming monetization pertains to the practices and tactics employed by game developers and publishers to derive earnings from their creations.

    This multifaceted methodology holds immense importance in maintaining the industry's expansion, facilitating game development, and furnishing players with captivating interactions. The dynamic gaming monetization landscape is characterized by its ability to adapt to changing market dynamics, emerging player preferences, and technological advancements.

    This adaptability will remain essential in sustaining the industry's growth while ensuring that players continue to receive captivating gaming experiences.

    https://scoop.market.us/wp-content/uploads/2023/09/Gaming-Monetization-Statistics.png" alt="Gaming Monetization Statistics" class="wp-image-37223" style="width:624px;height:623px">
  14. Europe Serious Gaming Market - Size, Share & Industry Analysis

    • mordorintelligence.com
    pdf,excel,csv,ppt
    Updated Apr 3, 2025
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    Mordor Intelligence (2025). Europe Serious Gaming Market - Size, Share & Industry Analysis [Dataset]. https://www.mordorintelligence.com/industry-reports/europe-serious-gaming-market
    Explore at:
    pdf,excel,csv,pptAvailable download formats
    Dataset updated
    Apr 3, 2025
    Dataset provided by
    Authors
    Mordor Intelligence
    License

    https://www.mordorintelligence.com/privacy-policyhttps://www.mordorintelligence.com/privacy-policy

    Time period covered
    2019 - 2030
    Area covered
    Europe
    Description

    The report covers Europe Serious Gaming Market Companies and it is segmented by Application (Advertising and Marketing, Simulation Training, Learning and Education, and Other Applications) and End-user Industry (Healthcare, Education, Retail, Media and Entertainment, Automotive, and Government). The market size and forecasts are provided in terms of value (USD million) for all the above segments.

  15. Social Gaming Market Size, Trends, Share & Global Report 2025-2030

    • mordorintelligence.com
    pdf,excel,csv,ppt
    Updated Apr 3, 2025
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    Mordor Intelligence (2025). Social Gaming Market Size, Trends, Share & Global Report 2025-2030 [Dataset]. https://www.mordorintelligence.com/industry-reports/social-gaming-market
    Explore at:
    pdf,excel,csv,pptAvailable download formats
    Dataset updated
    Apr 3, 2025
    Dataset provided by
    Authors
    Mordor Intelligence
    License

    https://www.mordorintelligence.com/privacy-policyhttps://www.mordorintelligence.com/privacy-policy

    Time period covered
    2019 - 2030
    Area covered
    Global
    Description

    The Social Gaming Market Report Segmented by Game Type (Casual Games, Strategy Games, and More), Platform (Mobile Devices, Pcs / Laptops, Consoles), Revenue Model (In-App Purchases, Advertisements, and More), Age Group (13-18 Years, 19-25 Years, 26-35 Years, and Above 35 Years), and Geography. The Market Forecasts are Provided in Terms of Value (USD).

  16. Video Games in the US - Market Research Report (2015-2030)

    • ibisworld.com
    Updated May 15, 2025
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    IBISWorld (2025). Video Games in the US - Market Research Report (2015-2030) [Dataset]. https://www.ibisworld.com/united-states/market-research-reports/video-games-industry/
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    Dataset updated
    May 15, 2025
    Dataset authored and provided by
    IBISWorld
    License

    https://www.ibisworld.com/about/termsofuse/https://www.ibisworld.com/about/termsofuse/

    Time period covered
    2015 - 2030
    Description

    The emergence of free-to-play games and fifth-generation consoles has provided steady revenue within the video game industry. However, since 2020, current-generation consoles have reached the mature life cycle phase, and console sales are down as of 2024. Despite the continued popularity of mobile gaming and AAA franchises, many markets within the industry await next-generation releases and have expressed a willingness to hold off on purchasing many industry products in the meantime. Consequently, revenue growth has stalled over the past five years, decreasing at a CAGR of 2.2% to $109.4 billion through 2025. In 2025, however, revenue has increased 7.8% in 2025, as releases from Nintendo and Rockstar Games have generated more player interest. Despite operational challenges and a high-interest rate environment for much of the current period, the gaming industry has benefited from the continuous releases of popular games. Generating millions of viewers daily, streaming platforms and popular streaming celebrities continue to sustain interest in many industry offerings, boosting sales. Leading companies, such as Sony and Microsoft, continue to evolve and have made a series of acquisitions, which have consolidated the industry during the current period. They have also adopted AI to automate their operations and maintain profit levels as costs increase due to tariffs. Moving forward, gaming developers are projected to invest more of their resources in developing mobile games and games that leverage the latest AI, VR and cloud technology. Despite the absence of new console releases from most companies during much of the period, consumer demand will remain high in the short term, though evolving trade policy could threaten the industry's ability to meet consumer demand moving forward. Despite these challenges however, future innovation and the eventual release of next-generation consoles will lead to industry revenue increasing at a CAGR of 7.3% to $155.4 billion through 2030.

  17. S

    Media & Entertainment Industry Statistics 2025: Streaming, Gaming, and...

    • sqmagazine.co.uk
    Updated Oct 2, 2025
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    SQ Magazine (2025). Media & Entertainment Industry Statistics 2025: Streaming, Gaming, and Advertising Insights [Dataset]. https://sqmagazine.co.uk/media-and-entertainment-industry-statistics/
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    Dataset updated
    Oct 2, 2025
    Dataset authored and provided by
    SQ Magazine
    License

    https://sqmagazine.co.uk/privacy-policy/https://sqmagazine.co.uk/privacy-policy/

    Time period covered
    Jan 1, 2024 - Dec 31, 2025
    Area covered
    Global
    Description

    On a cold January evening in 2025, millions gathered across time zones not in stadiums or theaters, but in their homes, immersed in mixed reality concerts, live-streamed films, or hyper-personalized gaming experiences. This isn't science fiction; it's the daily reality shaped by the ever-evolving media and entertainment industry. As technology...

  18. Online Casual Games Market Size & Share Analysis - Industry Research Report...

    • mordorintelligence.com
    pdf,excel,csv,ppt
    Updated Nov 13, 2025
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    Mordor Intelligence (2025). Online Casual Games Market Size & Share Analysis - Industry Research Report - Growth Trends, 2030 [Dataset]. https://www.mordorintelligence.com/industry-reports/online-casual-games-market
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    pdf,excel,csv,pptAvailable download formats
    Dataset updated
    Nov 13, 2025
    Dataset provided by
    Authors
    Mordor Intelligence
    License

    https://www.mordorintelligence.com/privacy-policyhttps://www.mordorintelligence.com/privacy-policy

    Time period covered
    2019 - 2030
    Area covered
    Global
    Description

    Online Casual Games Market is Segmented by Monetization Model (Advertising, In-App Purchase, and Paid App), Platform (Smartphone, and Tablet, PC / Web), Age Group (<18 Years, 18-35 Years, 36-50 Years, >50 Years), Geography (North America, Latin America, Europe, Asia Pacific, Middle East and Africa). The Market Forecasts are Provided in Terms of Value (USD).

  19. Mobile Gaming Market Size | Industry Analysis & Forecast Report 2030

    • mordorintelligence.com
    pdf,excel,csv,ppt
    Updated Aug 1, 2025
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    Mordor Intelligence (2025). Mobile Gaming Market Size | Industry Analysis & Forecast Report 2030 [Dataset]. https://www.mordorintelligence.com/industry-reports/mobile-games-market
    Explore at:
    pdf,excel,csv,pptAvailable download formats
    Dataset updated
    Aug 1, 2025
    Dataset provided by
    Authors
    Mordor Intelligence
    License

    https://www.mordorintelligence.com/privacy-policyhttps://www.mordorintelligence.com/privacy-policy

    Time period covered
    2019 - 2030
    Area covered
    Global
    Description

    Mobile Gaming Market Report is Segmented Into Monetization Type (5. 1. 1 In-App Purchases, Subscription and Season Passes, and More), Platform (Android, IOS, and Third-Party Android Stores), Device Type (Smartphones and Tablets), Game Genre (Casual and Hyper-Casual, Action/Adventure, and More), and Geography. The Market Forecasts are Provided in Terms of Value (USD).

  20. O

    Online Games Report

    • datainsightsmarket.com
    doc, pdf, ppt
    Updated Jun 15, 2025
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    Data Insights Market (2025). Online Games Report [Dataset]. https://www.datainsightsmarket.com/reports/online-games-1365163
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    ppt, doc, pdfAvailable download formats
    Dataset updated
    Jun 15, 2025
    Dataset authored and provided by
    Data Insights Market
    License

    https://www.datainsightsmarket.com/privacy-policyhttps://www.datainsightsmarket.com/privacy-policy

    Time period covered
    2025 - 2033
    Area covered
    Global
    Variables measured
    Market Size
    Description

    The global online gaming market is booming, projected to reach $400B+ by 2033 with a 12.3% CAGR. This report analyzes market size, key players (Tencent, Activision Blizzard, etc.), growth drivers, and regional trends in mobile gaming, esports, and more. Discover the future of online gaming!

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Statista, Global gaming industry trends according to game devs 2024 [Dataset]. https://www.statista.com/statistics/1452189/gaming-industry-trends-worldwide/
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Global gaming industry trends according to game devs 2024

Explore at:
Dataset authored and provided by
Statistahttp://statista.com/
Time period covered
2024
Area covered
Worldwide
Description

A 2024 survey of global gaming studios found that over *********** responding video game developers thought that an increased adoption of ****************** was going to be the biggest industry trend in 2025. According to ** percent of respondents, an ************************ was going to be the biggest trend in the next year.

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