100+ datasets found
  1. Revenue of the U.S. video game industry 2017-2025

    • statista.com
    Updated Jun 23, 2025
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    Statista (2025). Revenue of the U.S. video game industry 2017-2025 [Dataset]. https://www.statista.com/statistics/201093/revenue-of-the-us-video-game-industry/
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    Dataset updated
    Jun 23, 2025
    Dataset authored and provided by
    Statistahttp://statista.com/
    Time period covered
    Jan 2017 - Mar 2025
    Area covered
    United States
    Description

    In January 2025, the retail gaming revenue in the United States amounted to **** billion U.S. dollars. When looking at particular segment revenues, accessories were the lowest-performing segment at retail overall, while video gaming content accounted for the gross of consumer spending. Video game spending habits in the United States More than four in ten U.S. gamers across all platforms were willing to spend a maximum of ** to ** U.S. dollars on a video game. A November 2022 survey found that more than four in ten PC and console gamers stated so, while over three in ten mobile-only gamers said they only played free games. Console gamers were most comfortable spending money on their hobby at this price point. In 2023, total U.S. consumer spending on video game content amounted to **** billion U.S. dollars, a one percent increase from **** billion U.S. dollars in the preceding year. Game releases are planned around the holiday season What is very specific to the industry at large is that the highest monthly revenues occur around the holiday season in November and December of each year. The entire market revolves around maximizing sales during the season, and most new game releases of high-budget, high-profile titles (so-called AAA games) are planned shortly before the winter holidays. Many of these annual blockbuster releases see releases from late Q3 onwards: EA Sports FC usually releases in late September, and new games in Activision Blizzard’s Call of Duty series are launched between late October and early November.For the holiday season 2023, blockbusters Baldur’s Gate 3 and Starfield had already started the season of major video game releases. Other AAA titles that are also taking advantage of the Christmas shopping release window are the Cyberpunk 2077: Phantom Liberty DLC, Assassin’s Creed Mirage, Marvel's Spider-Man 2 as well as the Nintendo Switch release of Hogwarts Legacy and the PS5 port of mobile gaming title Honkai Star Rail by Genshin Impact publisher MiHoYo.

  2. Video games industry market size in the U.S. 2013-2023

    • statista.com
    Updated Jun 26, 2025
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    Statista (2025). Video games industry market size in the U.S. 2013-2023 [Dataset]. https://www.statista.com/statistics/246892/value-of-the-video-game-market-in-the-us/
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    Dataset updated
    Jun 26, 2025
    Dataset authored and provided by
    Statistahttp://statista.com/
    Area covered
    United States
    Description

    As well as being one of the leading gaming market in terms of revenue, the United States is also considered by many as the birthplace of gaming as we know it today. In 2023, the video game market size in the United States was estimated to be *** billion U.S. dollars, not quite reaching the 2020 record of *** billion U.S. dollars.

  3. United States Gaming Market Report | Industry Analysis, Size & Forecast

    • mordorintelligence.com
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    Mordor Intelligence, United States Gaming Market Report | Industry Analysis, Size & Forecast [Dataset]. https://www.mordorintelligence.com/industry-reports/united-states-gaming-market
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    pdf,excel,csv,pptAvailable download formats
    Dataset authored and provided by
    Mordor Intelligence
    License

    https://www.mordorintelligence.com/privacy-policyhttps://www.mordorintelligence.com/privacy-policy

    Time period covered
    2019 - 2030
    Area covered
    United States
    Description

    The Report Covers US Gaming Market Share & Industry Trends and it is Segmented by Type (Mobile Gaming, Console Gaming, and PC Browser/Downloaded). The market size and forecasts are provided in terms of value (USD million) for all the above segments.

  4. c

    North America Gaming Market will grow at a CAGR of 7.8% from 2024 to 2031.

    • cognitivemarketresearch.com
    pdf,excel,csv,ppt
    Updated Apr 15, 2025
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    Cognitive Market Research (2025). North America Gaming Market will grow at a CAGR of 7.8% from 2024 to 2031. [Dataset]. https://www.cognitivemarketresearch.com/regional-analysis/north-america-gaming-market-report
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    pdf,excel,csv,pptAvailable download formats
    Dataset updated
    Apr 15, 2025
    Dataset authored and provided by
    Cognitive Market Research
    License

    https://www.cognitivemarketresearch.com/privacy-policyhttps://www.cognitivemarketresearch.com/privacy-policy

    Time period covered
    2021 - 2033
    Area covered
    Region, North America
    Description

    North America Gaming Market will be USD 100505.68 Million in 2024 and will expand at a compound annual growth rate (CAGR) of 7.8% from 2024 to 2031.

  5. North America Gaming Market - Size & Growth

    • mordorintelligence.com
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    Mordor Intelligence, North America Gaming Market - Size & Growth [Dataset]. https://www.mordorintelligence.com/industry-reports/north-america-gaming-market
    Explore at:
    pdf,excel,csv,pptAvailable download formats
    Dataset authored and provided by
    Mordor Intelligence
    License

    https://www.mordorintelligence.com/privacy-policyhttps://www.mordorintelligence.com/privacy-policy

    Time period covered
    2019 - 2030
    Area covered
    North America
    Description

    The Report Covers North American Gaming Market Analysis and It is Segmented by (Console Gaming Market, PC Gaming Market, Mobile Gaming Market, and E-Sports Gaming Market), by Country. The Market Size and Forecasts are Provided in Terms of Value (USD) for all the Above Segments.

  6. Serious games market revenue in the U.S. 2021-2026

    • statista.com
    Updated Jan 20, 2023
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    Statista (2023). Serious games market revenue in the U.S. 2021-2026 [Dataset]. https://www.statista.com/statistics/1264007/game-based-learning-industry-revenue-usa/
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    Dataset updated
    Jan 20, 2023
    Dataset authored and provided by
    Statistahttp://statista.com/
    Time period covered
    2020
    Area covered
    United States
    Description

    The United States accounts for the biggest share of the game-based learning market revenue worldwide. In 2026, the serious games market in the United States is projected to reach 10.6 billion U.S. dollars, up from 3.9 billion U.S. dollars in 2021.

  7. c

    North America Tabletop Gaming Market will grow at a CAGR of 10.4% from 2024...

    • cognitivemarketresearch.com
    pdf,excel,csv,ppt
    Updated Apr 8, 2025
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    Cognitive Market Research (2025). North America Tabletop Gaming Market will grow at a CAGR of 10.4% from 2024 to 2031. [Dataset]. https://www.cognitivemarketresearch.com/regional-analysis/north-america-tabletop-gaming-market-report
    Explore at:
    pdf,excel,csv,pptAvailable download formats
    Dataset updated
    Apr 8, 2025
    Dataset authored and provided by
    Cognitive Market Research
    License

    https://www.cognitivemarketresearch.com/privacy-policyhttps://www.cognitivemarketresearch.com/privacy-policy

    Time period covered
    2021 - 2033
    Area covered
    North America, Region
    Description

    North America Tabletop Gaming Market size will be USD 10056.88 million in 2024 and will expand at a compound annual growth rate (CAGR) of 10.4% from 2024 to 2031.

  8. c

    South America Gaming Market will grow at a CAGR of 9.0% from 2024 to 2031.

    • cognitivemarketresearch.com
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    Cognitive Market Research (2025). South America Gaming Market will grow at a CAGR of 9.0% from 2024 to 2031. [Dataset]. https://www.cognitivemarketresearch.com/regional-analysis/south-america-gaming-market-report
    Explore at:
    pdf,excel,csv,pptAvailable download formats
    Dataset authored and provided by
    Cognitive Market Research
    License

    https://www.cognitivemarketresearch.com/privacy-policyhttps://www.cognitivemarketresearch.com/privacy-policy

    Time period covered
    2021 - 2033
    Area covered
    Americas, South America, Region
    Description

    South America Gaming Market will be USD 12563.21 Million in 2024 and will expand at a compound annual growth rate (CAGR) of 9.0% from 2024 to 2031.

  9. Video Games in the US - Market Research Report (2015-2030)

    • ibisworld.com
    Updated May 8, 2025
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    IBISWorld (2025). Video Games in the US - Market Research Report (2015-2030) [Dataset]. https://www.ibisworld.com/united-states/market-research-reports/video-games-industry/
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    Dataset updated
    May 8, 2025
    Dataset authored and provided by
    IBISWorld
    License

    https://www.ibisworld.com/about/termsofuse/https://www.ibisworld.com/about/termsofuse/

    Time period covered
    2015 - 2030
    Area covered
    United States
    Description

    The emergence of free-to-play games and fifth-generation consoles has provided steady revenue within the video game industry. However, since 2020, current-generation consoles have reached the mature life cycle phase, and console sales are down as of 2024. Despite the continued popularity of mobile gaming and AAA franchises, many markets within the industry await next-generation releases and have expressed a willingness to hold off on purchasing many industry products in the meantime. Consequently, revenue growth has stalled over the past five years, decreasing at a CAGR of 2.2% to $109.4 billion through 2025. In 2025, however, revenue has increased 7.8% in 2025, as releases from Nintendo and Rockstar Games have generated more player interest. Despite operational challenges and a high-interest rate environment for much of the current period, the gaming industry has benefited from the continuous releases of popular games. Generating millions of viewers daily, streaming platforms and popular streaming celebrities continue to sustain interest in many industry offerings, boosting sales. Leading companies, such as Sony and Microsoft, continue to evolve and have made a series of acquisitions, which have consolidated the industry during the current period. They have also adopted AI to automate their operations and maintain profit levels as costs increase due to tariffs. Moving forward, gaming developers are projected to invest more of their resources in developing mobile games and games that leverage the latest AI, VR and cloud technology. Despite the absence of new console releases from most companies during much of the period, consumer demand will remain high in the short term, though evolving trade policy could threaten the industry's ability to meet consumer demand moving forward. Despite these challenges however, future innovation and the eventual release of next-generation consoles will lead to industry revenue increasing at a CAGR of 7.3% to $155.4 billion through 2030.

  10. i

    United States Cloud Gaming Market Size, Share, Growth and Industry Report

    • imarcgroup.com
    pdf,excel,csv,ppt
    Updated Apr 14, 2024
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    IMARC Group (2024). United States Cloud Gaming Market Size, Share, Growth and Industry Report [Dataset]. https://www.imarcgroup.com/united-states-cloud-gaming-market
    Explore at:
    pdf,excel,csv,pptAvailable download formats
    Dataset updated
    Apr 14, 2024
    Dataset authored and provided by
    IMARC Group
    License

    https://www.imarcgroup.com/privacy-policyhttps://www.imarcgroup.com/privacy-policy

    Time period covered
    2024 - 2032
    Area covered
    Global, United States
    Description

    United States cloud gaming market size is projected to exhibit a growth rate (CAGR) of 31.05% during 2025-2033. The increasing improvements in streaming technology, including low-latency streaming, which have made it possible for gamers to play in real-time without noticeable lag, are driving the market.

    Report Attribute
    Key Statistics
    Base Year
    2024
    Forecast Years
    2025-2033
    Historical Years
    2019-2024
    Market Growth Rate (2025-2033)31.05%

    IMARC Group provides an analysis of the key trends in each segment of the market, along with forecasts at the country level for ​2025-2033​. Our report has categorized the market based on device type, genre, technology, and gamers.

  11. Video game market revenue in the U.S. 2020-2030

    • statista.com
    Updated Jun 23, 2025
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    Statista (2025). Video game market revenue in the U.S. 2020-2030 [Dataset]. https://www.statista.com/forecasts/1275477/revenue-video-game-united-states
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    Dataset updated
    Jun 23, 2025
    Dataset authored and provided by
    Statistahttp://statista.com/
    Area covered
    United States
    Description

    The revenue in the 'Games' segment of the media market in the United States was forecast to continuously increase between 2025 and 2030 by in total **** billion U.S. dollars (+***** percent). After the tenth consecutive increasing year, the revenue is estimated to reach ****** billion U.S. dollars and therefore a new peak in 2030. Notably, the revenue of the 'Games' segment of the media market was continuously increasing over the past years.Find other key market indicators concerning the average revenue per user (ARPU) and number of users.The Statista Market Insights cover a broad range of additional markets.

  12. Arcade Gaming Market Analysis, Size, and Forecast 2025-2029: APAC (China,...

    • technavio.com
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    Technavio, Arcade Gaming Market Analysis, Size, and Forecast 2025-2029: APAC (China, India, Japan), North America (US and Canada), Europe (France, Germany, UK), Middle East and Africa , and South America (Brazil) [Dataset]. https://www.technavio.com/report/arcade-gaming-market-size-industry-analysis
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    Dataset provided by
    TechNavio
    Authors
    Technavio
    Time period covered
    2021 - 2025
    Area covered
    Global, United States, Canada
    Description

    Snapshot img

    Arcade Gaming Market Size 2025-2029

    The arcade gaming market size is forecast to increase by USD 2 billion, at a CAGR of 1.9% between 2024 and 2029.

    The market is experiencing significant growth, driven by the increasing popularity of physical activities in gaming. This trend is reflected in the rising demand for arcade gaming experiences, which offer a unique blend of social interaction and immersive entertainment. Another key driver is the integration of Virtual Reality (VR) technology in arcade games, providing players with more engaging and realistic experiences. However, this market also faces challenges, with the high cost of arcade gaming machines being a significant obstacle for some businesses. Despite this, companies seeking to capitalize on market opportunities can explore partnerships and collaborations to share costs and resources, while also focusing on offering diverse gaming options and innovative experiences to attract and retain customers. The integration of VR technology, when executed effectively, can offer a competitive edge and help differentiate offerings in the market. Overall, the market presents both opportunities and challenges, requiring strategic planning and a focus on delivering engaging, accessible, and cost-effective gaming experiences.

    What will be the Size of the Arcade Gaming Market during the forecast period?

    Explore in-depth regional segment analysis with market size data - historical 2019-2023 and forecasts 2025-2029 - in the full report.
    Request Free SampleThe market continues to evolve, with dynamic market activities unfolding across various sectors. Character and level design in game development are key elements of revenue management in arcades, where themed environments captivate players. Data analytics plays a crucial role in understanding player behavior and optimizing game offerings. Safety regulations and space planning are integral to arcade cabinet design, with network connectivity enabling multiplayer games and online gaming. Virtual reality (VR) and augmented reality (AR) technologies offer immersive experiences, while parts replacement and game maintenance ensure operational efficiency. Crane games, coin mechanisms, and ticket dispensers contribute to the revenue model, with franchise opportunities expanding the market reach. Power supplies and operating systems ensure smooth gameplay, while control panels and sound design enhance the player experience. Software licensing, game boards, and game software are essential components of the arcade ecosystem, with player retention strategies focusing on customer acquisition, customer service, and technical support. Energy consumption is a growing concern, with motion sensors and touchscreen technology offering energy-efficient solutions. Location-based entertainment (LBE) and licensing agreements offer investment opportunities, with player tracking and game programming enabling personalized experiences. Game physics and player experience are at the heart of game design, with fighting games and puzzle games catering to diverse player preferences. Safety regulations, prize redemption, and player age ratings are essential considerations in the arcade industry, with bill acceptors and camera systems ensuring operational efficiency and security. Light guns and interactive displays add excitement, while game violence and gambling regulations require careful attention. Air hockey and dance machines offer unique experiences, with game repair and marketing strategies ensuring customer satisfaction. The ongoing evolution of the market reflects the continuous integration of technology, design, and player experience.

    How is this Arcade Gaming Industry segmented?

    The arcade gaming industry research report provides comprehensive data (region-wise segment analysis), with forecasts and estimates in 'USD million' for the period 2025-2029, as well as historical data from 2019-2023 for the following segments. End-userGaming hubsSemi-commercialResidentialGenreRacingShootingSportsActionTypeVideo gamesSimulation gamesMechanical gamesPowerElectricBatteryHybridElectricBatteryHybridControl MechanismJoystickButtonsTrackballMotion ControlsJoystickButtonsTrackballMotion ControlsGeographyNorth AmericaUSCanadaEuropeFranceGermanyUKAPACChinaIndiaJapanSouth AmericaBrazilRest of World (ROW)

    By End-user Insights

    The gaming hubs segment is estimated to witness significant growth during the forecast period.The market encompasses various segments, including redemption games, pinball machines, revenue management, themed environments, data analytics, game development, safety regulations, space planning, arcade cabinets, network connectivity, ticket dispensers, power supplies, artificial intelligence (AI), and more. Arcade gaming hubs, which house these advanced machines, accounted for the largest market share in 2024. Gaming hubs offer consumers access to expensive equip

  13. Gaming Software Market Analysis, Size, and Forecast 2025-2029: North America...

    • technavio.com
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    Technavio, Gaming Software Market Analysis, Size, and Forecast 2025-2029: North America (US and Canada), Europe (Germany, Russia, and UK), APAC (Australia, China, India, Japan, and South Korea), and Rest of World (ROW) [Dataset]. https://www.technavio.com/report/gaming-software-market-industry-analysis
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    Dataset provided by
    TechNavio
    Authors
    Technavio
    Time period covered
    2021 - 2025
    Area covered
    Germany, Canada, Russia, United States, Global
    Description

    Snapshot img

    Gaming Software Market Size 2025-2029

    The gaming software market size is forecast to increase by USD 56.3 million, at a CAGR of 6.4% between 2024 and 2029.

    The market is experiencing significant growth, driven by revolutionary advancements in gaming engines that support experiences in tablet games. This technological evolution is attracting a larger player base and fueling the market's expansion. Another key trend is the increasing popularity of eSports, which has transformed gaming from a pastime into a professional sport, creating new revenue streams and opportunities for market participants. However, the high capital requirement for developing advanced gaming software and the need for strong online platforms and development tools pose challenges.
    Companies must invest heavily in research and development, marketing, and infrastructure to compete effectively in this dynamic and competitive landscape. To capitalize on market opportunities and navigate challenges, gaming software companies must stay abreast of emerging technologies and consumer preferences, while also maintaining a strong financial position. Augmented reality and virtual reality technologies are revolutionizing the gaming industry, providing new dimensions to gaming experiences.
    

    What will be the Size of the Gaming Software Market during the forecast period?

    Request Free Sample

    The market is witnessing significant advancements, with artificial intelligence (AI) playing a pivotal role in enhancing game accessibility and player experience. The market also caters to video gamers on mobile devices, including smartphones and tablets, through mobile gaming software. Cultural sensitivity is a growing concern, leading to the adoption of inclusive design and localization tools. Game preservation is another trend, with data mining and procedural generation techniques used to revive legacy games. Live operations, game events, and player behavior analysis are essential for monetization strategies, which include content updates, player support, and game balance adjustments. 
    Game Engines are being optimized with AI to improve performance and enable cross-platform development. Machine learning algorithms are employed for game economy modeling and player segmentation. Cloud infrastructure, edge computing, and game physics are crucial for delivering seamless gaming experiences. Security is paramount, with game updates addressing vulnerabilities and advertising networks ensuring player privacy. Game modding and graphical fidelity continue to be key areas of focus for developers.
    

    How is this Gaming Software Industry segmented?

    The gaming software industry research report provides comprehensive data (region-wise segment analysis), with forecasts and estimates in 'USD million' for the period 2025-2029, as well as historical data from 2019-2023 for the following segments.

    Type
    
      Mobile games
      Console games
      PC games
    
    
    Revenue Stream
    
      Box and CD game
      Shareware
      Freeware
      In-app purchases
    
    
    Platform
    
      Game engine
      Gaming tools
      Audio engine
      Physics engine
    
    
    End-user
    
      Individual
      Enterprise
    
    
    Geography
    
      North America
    
        US
        Canada
    
    
      Europe
    
        Germany
        Russia
        UK
    
    
      APAC
    
        Australia
        China
        India
        Japan
        South Korea
    
    
      Rest of World (ROW)
    

    By Type Insights

    The mobile games segment is estimated to witness significant growth during the forecast period. Mobile Gaming software, a segment of the dynamic gaming industry, has witnessed significant growth due to the widespread use of mobile phones and tablets. The availability of affordable, high-resolution mobile devices and increasing access to high-speed Internet through 5G technology in major markets like China, the US, Germany, and the UK, has boosted mobile gaming as a preferred platform. In 2024, approximately 2 billion mobile gamers were active worldwide. Mobile games dominate online application stores such as Apple App Store and Google Play, accounting for 25%-30% of the applications downloaded on Android and iOS platforms in 2023.

    One significant segment of this market includes games used for competitive play, such as those in the E-sports scene. These include popular titles like Dota 2 and League of Legends, which are supported by platforms like Faceit and ESL. Game analytics, an essential component of the gaming industry, is used to monitor and analyze player behavior, game performance, and user experience. AI scripting and physics engines power game mechanics, ensuring realistic gameplay user experiences. App stores serve as crucial distribution channels for game developers, enabling them to reach a global audience. Game streaming and cloud gaming have emerged as new trends, offering players the convenience of playing games on various devices without the need for high-end hardware. Game design software, including level design, level editor, user

  14. P

    U.S. Social Gaming Market Size, and Growth Report, 2032

    • psmarketresearch.com
    pdf,excel,ppt
    Updated May 15, 2025
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    P&S Intelligence (2025). U.S. Social Gaming Market Size, and Growth Report, 2032 [Dataset]. https://www.psmarketresearch.com/market-analysis/us-social-gaming-market
    Explore at:
    pdf,excel,pptAvailable download formats
    Dataset updated
    May 15, 2025
    Dataset authored and provided by
    P&S Intelligence
    License

    https://www.psmarketresearch.com/privacy-policyhttps://www.psmarketresearch.com/privacy-policy

    Time period covered
    2024 - 2030
    Area covered
    Global, United States
    Description

    U.S. Social Gaming Market valued USD 12.1 billion in 2024 and is projected to surpass USD 36.9 billion through 2032

  15. Leading gaming markets in North America 2024, by revenue

    • ai-chatbox.pro
    • statista.com
    Updated May 2, 2025
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    Statista (2025). Leading gaming markets in North America 2024, by revenue [Dataset]. https://www.ai-chatbox.pro/?_=%2Fstatistics%2F500070%2Fgaming-revenue-north-america%2F%23XgboD02vawLYpGJjSPEePEUG%2FVFd%2Bik%3D
    Explore at:
    Dataset updated
    May 2, 2025
    Dataset authored and provided by
    Statistahttp://statista.com/
    Time period covered
    Jan 1, 2024 - Dec 31, 2024
    Area covered
    United States, Canada
    Description

    From the selected regions, the ranking by revenue in the 'Games' segment of the media market is led by the United States with 128.1 billion U.S. dollars and is followed by Canada (7.65 billion U.S. dollars). In contrast, the ranking is trailed by Mexico with 4.18 billion U.S. dollars, recording a difference of 123.92 billion U.S. dollars to the United States. Find more statistics on other topics: a comparison of countries or regions regarding the penetration rate and a comparison of the revenue in Thailand. The Statista Market Insights cover a broad range of additional markets.

  16. Gaming Market Analysis, Size, and Forecast 2025-2029: APAC (China, Japan,...

    • technavio.com
    Updated Dec 15, 2024
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    Technavio (2024). Gaming Market Analysis, Size, and Forecast 2025-2029: APAC (China, Japan, South Korea), North America (US and Canada), Europe (France, Germany, Italy), Middle East and Africa (UAE), and South America (Brazil) [Dataset]. https://www.technavio.com/report/gaming-market-size-industry-analysis
    Explore at:
    Dataset updated
    Dec 15, 2024
    Dataset provided by
    TechNavio
    Authors
    Technavio
    Time period covered
    2021 - 2025
    Area covered
    Global, United States
    Description

    Snapshot img

    Gaming Market Size 2025-2029

    The gaming market size is forecast to increase by USD 100.8 billion, at a CAGR of 8.4% between 2024 and 2029.

    The market is experiencing significant growth and transformation, driven by the increasing adoption of augmented reality (AR) and virtual reality (VR) games. These immersive technologies offer players unprecedented levels of engagement and interaction, fueling the demand for more sophisticated and realistic gaming experiences. Additionally, the emergence of cloud gaming is disrupting traditional gaming models, enabling players to access high-performance games on demand and without the need for expensive hardware. However, the market faces challenges as well. Regulation of loot boxes, randomized in-game purchases, is gaining scrutiny from governments and consumer protection agencies, raising concerns over potential addictive behaviors and ethical issues. Companies must navigate these challenges by ensuring transparency and fairness in their gaming practices while continuing to innovate and meet the evolving demands of tech-savvy consumers. In summary, the market is poised for continued growth, driven by technological advancements and shifting consumer preferences, while navigating regulatory challenges to maintain a competitive edge.

    What will be the Size of the Gaming Market during the forecast period?

    Explore in-depth regional segment analysis with market size data - historical 2019-2023 and forecasts 2025-2029 - in the full report.
    Request Free SampleThe market continues to evolve, with dynamic innovations shaping its various sectors. Game audio integrates advanced technologies, enhancing immersive experiences. Player data analysis fuels personalized game recommendations and targeted advertising. Competitive multiplayer engages players, fostering vibrant gaming communities. Game design embraces procedural generation and mixed reality, offering fresh experiences. Gaming peripherals cater to diverse user preferences, optimizing gameplay. User experience and graphics fidelity remain paramount, pushing technological boundaries. In-game advertising and cloud gaming redefine monetization strategies. Game performance and game engines are continually refined, driving industry advancements. Game programming, game testing, and game development frameworks ensure seamless gameplay. Mobile gaming and console gaming cater to diverse platforms. Frame rate, game mechanics, and game physics optimize player engagement. Character design, cooperative multiplayer, and subscription models expand the gaming landscape. Game development tools, game localization, game art, and game development platforms facilitate creativity. Artificial intelligence and machine learning revolutionize game AI, non-player characters, and game engine optimization. The market's continuous dynamism reflects the industry's commitment to innovation and growth.

    How is this Gaming Industry segmented?

    The gaming industry research report provides comprehensive data (region-wise segment analysis), with forecasts and estimates in 'USD billion' for the period 2025-2029, as well as historical data from 2019-2023 for the following segments. TypeCasual gamingProfessional gamingPlatformOnlineOfflineDeviceMobile gamingConsole gamingPC gamingGeographyNorth AmericaUSCanadaEuropeFranceGermanyItalyMiddle East and AfricaUAEAPACChinaJapanSouth KoreaSouth AmericaBrazilRest of World (ROW).

    By Type Insights

    The casual gaming segment is estimated to witness significant growth during the forecast period.The casual the market is experiencing significant growth due to the increasing popularity of mobile gaming. This segment caters to players who prefer games that do not demand extensive time investment. Game development in this sector focuses on user experience, graphics fidelity, and easy-to-understand game mechanics. Augmented reality and virtual reality technologies are increasingly being integrated into casual games, enhancing immersion. Non-player characters and game physics add realism, while machine learning and artificial intelligence bring a new level of challenge and engagement. Game analytics and live streaming enable developers to gather player data and improve game design. Social gaming and cooperative multiplayer foster community building. Console gaming and PC gaming still hold a strong presence, but mobile gaming's convenience and accessibility make it a preferred choice for casual gamers. Frame rate and game mechanics are crucial factors in ensuring smooth gameplay. Wearable gaming and cloud gaming are emerging trends, offering new opportunities for developers. Game monetization models, such as subscription services and in-game advertising, provide revenue streams for casual gaming service providers. Game development tools, engines, and platforms facilitate the creation of engaging and immersive experiences.

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  17. Video game market revenue in the United States 2019-2029, by segment

    • ai-chatbox.pro
    Updated Jun 3, 2025
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    Jessica Clement (2025). Video game market revenue in the United States 2019-2029, by segment [Dataset]. https://www.ai-chatbox.pro/?_=%2Fstudy%2F21597%2Fmobile-gaming-market-in-the-united-states%2F%23XgboD02vawLKoDs%2BT%2BQLIV8B6B4Q9itA
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    Dataset updated
    Jun 3, 2025
    Dataset provided by
    Statistahttp://statista.com/
    Authors
    Jessica Clement
    Area covered
    United States
    Description

    Over the forecast period until 2029, the revenue is forecast to exhibit fluctuations among the nine segments. The revenue decreases towards the end of the forecast period only in the segment Physically Sold Video Games, while the remaining segments follow a positive trend. The difference between 2019 and 2029 amounts to an absolute value of 1.3 billion U.S. dollars. Find other insights concerning similar markets and segments, such as a comparison of revenue in Singapore and a comparison of average revenue per user (ARPU) in Spain. The Statista Market Insights cover a broad range of additional markets.

  18. c

    North America Mobile and Handheld Gaming market size was USD 62860.88...

    • cognitivemarketresearch.com
    pdf,excel,csv,ppt
    Updated Apr 8, 2025
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    Cognitive Market Research (2025). North America Mobile and Handheld Gaming market size was USD 62860.88 Million in 2024! [Dataset]. https://www.cognitivemarketresearch.com/regional-analysis/north-america-mobile-and-handheld-gaming-market-report
    Explore at:
    pdf,excel,csv,pptAvailable download formats
    Dataset updated
    Apr 8, 2025
    Dataset authored and provided by
    Cognitive Market Research
    License

    https://www.cognitivemarketresearch.com/privacy-policyhttps://www.cognitivemarketresearch.com/privacy-policy

    Time period covered
    2021 - 2033
    Area covered
    Region, United States, North America
    Description

    North America Mobile and Handheld Gaming held the major market of more than 40% of the global revenue with a market size of USD 62860.88 million in 2024 and will grow at a compound annual growth rate (CAGR) of 7.0% from 2024 to 2031.

  19. Video Games Software Developers in the US - Market Research Report...

    • ibisworld.com
    Updated Sep 15, 2024
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    IBISWorld (2024). Video Games Software Developers in the US - Market Research Report (2015-2030) [Dataset]. https://www.ibisworld.com/united-states/market-research-reports/video-games-software-developers-industry/
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    Dataset updated
    Sep 15, 2024
    Dataset authored and provided by
    IBISWorld
    License

    https://www.ibisworld.com/about/termsofuse/https://www.ibisworld.com/about/termsofuse/

    Time period covered
    2014 - 2029
    Area covered
    United States
    Description

    Since the first video games emerged in the 1970s, video game companies have continually redefined entertainment, offering users an unparalleled interactive experience that distinguishes gaming from TV, streaming services and more. Shifts in various trends, like mobile video games and online ways to buy games becoming much more popular in the period, have also been helping this industry. These developments laid the groundwork for a remarkable growth trajectory in industry revenue—peaking at a compounded annual growth rate of 7.7% leading up to 2024 and expanding 5.2% that year. However, this explosive growth brought on considerable challenges. Significant developers like Sony and Microsoft drove consolidation through high-profile acquisitions, such as Microsoft's bid for Activision Blizzard, which drew scrutiny from FTC and EU regulators. Merger activity like this aims to position these companies at the forefront of a market with rising development costs, high inflation and a complete return to outdoor lifestyles. Antitrust regulations could reshape industry practices, prompting businesses to consider new approaches for sustainable growth. Various developments in mobile gaming platforms, such as the Steam Deck and ROG Ally, will align with consumer desires for flexible, on-the-go entertainment, but neither remotely eclipses the popularity of smartphone gaming. The popularity of downloadable games has minimized overhead, yet digital storefronts challenge smaller developers through steep fees. Independent developers could see improved profit as legislative pressure mounts to reduce these fees. But, AI-generated games represent both an opportunity and a threat—they promise reduced development times but imperil the careers of traditional designers. The video game industry's future will hinge on embracing technological advancements while navigating regulatory landscapes and shifting consumer habits. Revenue for this industry will expand at a CAGR of 6.5% towards $33.0 billion by 2029, even as profit will tighten. To thrive, developers must deftly balance innovation with adaptation to evolving market demands and legal frameworks.

  20. United States Virtual Reality Gaming Market Report by Segment (Software,...

    • imarcgroup.com
    pdf,excel,csv,ppt
    Updated Nov 28, 2020
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    IMARC Group (2020). United States Virtual Reality Gaming Market Report by Segment (Software, Hardware), Device (Personal Computers, Gaming Consoles, Mobile Devices), Age Group (Adults, Children), Types of Games (Racing, Adventure, Fighting, Shooting, Mystery Thriller, Puzzle, Science Fiction, and Others), and Region 2025-2033 [Dataset]. https://www.imarcgroup.com/united-states-virtual-reality-gaming-market
    Explore at:
    pdf,excel,csv,pptAvailable download formats
    Dataset updated
    Nov 28, 2020
    Dataset provided by
    Imarc Group
    Authors
    IMARC Group
    License

    https://www.imarcgroup.com/privacy-policyhttps://www.imarcgroup.com/privacy-policy

    Time period covered
    2024 - 2032
    Area covered
    Global, United States
    Description

    The United States virtual reality gaming market size reached USD 12.9 Billion in 2024. Looking forward, IMARC Group expects the market to reach USD 68.6 Billion by 2033, exhibiting a growth rate (CAGR) of 20.4% during 2025-2033.

    Report Attribute
    Key Statistics
    Base Year
    2024
    Forecast Years
    2025-2033
    Historical Years
    2019-2024
    Market Size in 2024
    USD 12.9 Billion
    Market Forecast in 2033
    USD 68.6 Billion
    Market Growth Rate (2025-2033)20.4%

    IMARC Group provides an analysis of the key trends in each sub-segment of the United States virtual reality gaming market report, along with forecasts at the country level from 2025-2033. Our report has categorized the market based on segment, device, age group, and types of games.

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Statista (2025). Revenue of the U.S. video game industry 2017-2025 [Dataset]. https://www.statista.com/statistics/201093/revenue-of-the-us-video-game-industry/
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Revenue of the U.S. video game industry 2017-2025

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2 scholarly articles cite this dataset (View in Google Scholar)
Dataset updated
Jun 23, 2025
Dataset authored and provided by
Statistahttp://statista.com/
Time period covered
Jan 2017 - Mar 2025
Area covered
United States
Description

In January 2025, the retail gaming revenue in the United States amounted to **** billion U.S. dollars. When looking at particular segment revenues, accessories were the lowest-performing segment at retail overall, while video gaming content accounted for the gross of consumer spending. Video game spending habits in the United States More than four in ten U.S. gamers across all platforms were willing to spend a maximum of ** to ** U.S. dollars on a video game. A November 2022 survey found that more than four in ten PC and console gamers stated so, while over three in ten mobile-only gamers said they only played free games. Console gamers were most comfortable spending money on their hobby at this price point. In 2023, total U.S. consumer spending on video game content amounted to **** billion U.S. dollars, a one percent increase from **** billion U.S. dollars in the preceding year. Game releases are planned around the holiday season What is very specific to the industry at large is that the highest monthly revenues occur around the holiday season in November and December of each year. The entire market revolves around maximizing sales during the season, and most new game releases of high-budget, high-profile titles (so-called AAA games) are planned shortly before the winter holidays. Many of these annual blockbuster releases see releases from late Q3 onwards: EA Sports FC usually releases in late September, and new games in Activision Blizzard’s Call of Duty series are launched between late October and early November.For the holiday season 2023, blockbusters Baldur’s Gate 3 and Starfield had already started the season of major video game releases. Other AAA titles that are also taking advantage of the Christmas shopping release window are the Cyberpunk 2077: Phantom Liberty DLC, Assassin’s Creed Mirage, Marvel's Spider-Man 2 as well as the Nintendo Switch release of Hogwarts Legacy and the PS5 port of mobile gaming title Honkai Star Rail by Genshin Impact publisher MiHoYo.

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