This statistic presents the total gaming peripherals market revenue worldwide from 2017 to 2022. According to the findings, in 2019 the gaming peripherals market generated ***** billion U.S. dollars in revenue, and it is expected to reach **** billion U.S. dollars in 2022.
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According to Cognitive Market Research, the global gaming accessories market size will be USD 7124.2 million in 2024. It will expand at a compound annual growth rate (CAGR) of 7.0% from 2024 to 2031.
North America held the major market share for more than 40% of the global revenue with a market size of USD 2849.68 million in 2024 and will grow at a compound annual growth rate (CAGR) of 5.2% from 2024 to 2031.
Europe accounted for a market share of over 30% of the global revenue with a market size of USD 2137.26 million.
Asia Pacific held a market share of around 23% of the global revenue with a market size of USD 1638.57 million in 2024 and will grow at a compound annual growth rate (CAGR) of 9.0% from 2024 to 2031.
Latin America had a market share of more than 5% of the global revenue with a market size of USD 356.21 million in 2024 and will grow at a compound annual growth rate (CAGR) of 6.4% from 2024 to 2031.
Middle East and Africa had a market share of around 2% of the global revenue and was estimated at a market size of USD 142.48 million in 2024 and will grow at a compound annual growth rate (CAGR) of 6.7% from 2024 to 2031.
The controllers category is the fastest growing segment of the gaming accessories industry
Market Dynamics of Gaming Accessories Market
Key Drivers for Gaming Accessories Market
Increased Demand for Smartphones to Boost Market Growth
The increased demand for smartphones has significantly fueled the growth of the gaming accessories market. As mobile gaming becomes more popular, consumers seek enhanced experiences through accessories like controllers, gaming earphones, and cooling pads tailored for smartphones. The rise of high-performance smartphones capable of handling graphics-intensive games has created a need for accessories that optimize gameplay and comfort. Additionally, the accessibility of mobile games and the growing e-sports culture on smartphones are driving the demand for specialized gaming peripherals, contributing to the expansion of the gaming accessories market. For instance, in June 2023, Razer Inc. declared the latest version of Razer Blade 14, a transportable 14-inch gaming laptop in the signature matt black and striking mercury white color. It offers the all-new AMD Ryzen 9 7940HS processor with DDR5-5600MHz SO-DIMM memory. With the most delinquent NVIDIA GeForce RTX 40 Series laptop graphics participating with this power, users are given an immersive 16:10 aspect ratio QHD+ 240 Hz display that delivers stunning color depth and contrast.
Technological Advancements in the Gaming Industry to Drive Market Growth
Technological advancements in the gaming industry, such as virtual reality (VR), augmented reality (AR), and cloud gaming, are significantly shaping the gaming accessories market. Enhanced hardware like VR headsets, haptic feedback controllers, and high-resolution gaming monitors are driving demand for more immersive experiences. Wireless technology and AI-powered peripherals further elevate gameplay, offering better precision and responsiveness. The rise of e-sports and streaming platforms is also boosting demand for specialized accessories like gaming chairs, microphones, and headsets, positioning the market for continuous growth and innovation.
Restraint Factor for the Gaming Accessories Market
High Cost of Production will Limit Market Growth
The high cost of production in the gaming accessories market is driven by several factors, including the utilization of advanced materials, cutting-edge technology, and the integration of specialized components such as sensors, haptic feedback systems, and RGB lighting. Manufacturers must also invest heavily in research and development to stay competitive and meet consumer expectations for performance and innovation. Additionally, increased labor costs, especially in manufacturing hubs, and supply chain disruptions, like semiconductor shortages, further elevate production expenses, leading to higher retail prices for consumers.
Technological Trends and Advancements in Gaming Accessories Market
The gaming accessories market is witnessing rapid technological advancements that are significantly shaping the industry's future. One of the most prominent trends driving the market is the continuous improvement in hardware performance, especially with the increasing adoption of high-performance peripherals such as mechanical keyboards, gaming mice, headsets, and control...
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Gaming Peripherals market will be growing at a CAGR of 7.47% during 2025 to 2033.
The revenue of the gaming accessories market in the U.S. is forecast to experience significant growth in all segments in 2029. As part of the positive trend, the indicator reaches the maximum value for all 15 different segments at the end of the comparison period. Particularly noteworthy is the segment GPUs, which is expected to record a revenue of over ** billion U.S. dollars in 2029.
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Global Gaming Peripherals Market is segmented by Application (Gaming, E-sports, Consumer electronics, Retail) , Type (Keyboards, Mice, Headsets, Controllers, Gaming chairs) and Geography(North America, LATAM, West Europe, Central & Eastern Europe, Northern Europe, Southern Europe, East Asia, Southeast Asia, South Asia, Central Asia, Oceania, MEA)
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Global Gaming Peripheral Market estimated size and share is predicted to surpass USD 18.94 billion, with a CAGR of 11.1% during the projection period by 2032.
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Global PC Gaming Accessories market size 2025 was XX Million. PC Gaming Accessories Industry compound annual growth rate (CAGR) will be XX% from 2025 till 2033.
In 2024, the computer peripherals producer Logitech reported sales revenues of 4.29 billion U.S. dollars, of which 1.23 billion U.S. dollars was generated by its gaming segment. A further 821.44 million U.S. dollars in revenue was made from keyboard and keyboard-and-mouse combination (combo) sales. Logitech’s History The international company, Logitech, was founded in 1981 by three individuals: Daniel Borel, Pierluigi Zappacosta, and Giacomo Marini. Collectively, the group of computer scientists and engineers chose the name Logitech due to the root of the French word for software, “logiciel”. The company started as a consulting firm with contract work in publishing-related software development and hardware architecture. However, the Logitech team quickly changed paths when the computer mouse began to surface, and the birth of the computer peripherals company began. Logitech operates across the world, with its headquarters based in Lausanne, Switzerland, and with corporate offices in both California and Taiwan. Research & Development Logitech has maintained a solid level of expenditure on research and development (R&D), allowing the company to diversify and broaden its range of products, including gaming gear. In the past, pointing devices such as computer mouse products and wireless trackballs were the largest contributing segment for revenue. However, this segment has been overtaken by keyboards and combos, and gaming. The popularity of gaming products translated to revenue has almost tripled over the past five years.
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Global Gaming Peripherals for Esport market size 2025 was XX Million. Gaming Peripherals for Esport Industry compound annual growth rate (CAGR) will be XX% from 2025 till 2033.
In 2024, consumers in the United Kingdom spent *** million British pounds on console game accessories, as many people upgraded and invested in new gaming hardware. This figure represents an increase compared to the previous period.
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The global Gaming Peripheral sales market is expected to grow at a CAGR of 5.5% from 2022 to 2030. The growth in the market can be attributed to the increasing demand for Gaming Peripherals from end-users, especially in developing countries. In addition, the growing popularity of e-Sports is also contributing to the growth of the market. The global gaming peripheral sales market by type is segmented into headsets, mice, mousepads, keyboards, controllers, and other types. The headsets segment accounted for the largest share of the global gaming peripheral sales market in 2021 and is expected to maintain its lead during the forecast period. This can be attributed to factors such as increasing demand for high-quality audio products and rising awareness about their benefits among gamers worldwide. The global gaming peripheral sales market by application is segmented into distribution channels, third-party retail channels, and direct channels. The distribution channels segment accounted for a majority share of the global gaming peripheral sales market in 2021 and this trend is expected to continue during the forecast period as well owing to the increasing adoption of gaming peripherals by retailers worldwide.
Gaming peripherals sales is a term used in the business world to describe the market for gaming-related hardware and accessories. This market encompasses products such as video game consoles, controllers, Gaming Keyboards, mice, headsets, and other similar devices. The importance of this market lies in the fact that it represents a major source of revenue for many companies involved in the production and sale of these products. Additionally, it helps to drive demand for related software titles and can have a significant impact on overall industry performance.
Headphones are being used in gaming peripherals to enhance the overall experience of gamers. The growing trend of online games and increasing demand for virtual reality headsets are expected to drive market growth over the forecast period. In addition, factors such as high-speed internet availability, and easy game accessibility on smartphones & tablets coupled with declining prices of VR headsets are anticipated to further fuel market growth.
The mouse in the gaming peripheral sales market is expected to witness significant growth over the forecast period. The growing popularity of e-sports, especially among youngsters is one of the major factors driving demand for mice and their peripherals. Growing consumer preference for technologically advanced products has led to a surge in spending on peripherals such as wired and wireless mice, which are compatible with various devices such as computers, laptops, tablets, and smartphones along with gaming consoles.
Mousepads are a type of peripheral device that is used to support a mouse. They are typically made from rubber or cloth and have a surface that is designed to be placed on the desk so that the user can use their hand to control the movement of the cursor on-screen.
A keyboard is a type of input device that uses a keyboard layout to produce text on a computer screen or to control the actions of a game character.
A controller is a device that is used to control the actions of a video game character or player. Controllers can be handheld devices, such as joysticks and buttons, or they can be mounted on a gaming console.
The distribution channels segment dominated the global gaming peripheral sales market in 2021, accounting for more than 50.0% share of the overall revenue. The segment is expected to witness significant growth over the forecast period owing to the increasing penetration of e-commerce platforms and rising demand for advanced gaming equipment from online gamers across the globe. In addition, a growing number of brick-and-mortar retail stores is expected to fuel industry expansion over the coming years.
The third-party retail channels accounted for around 39% share of total revenue in 2021 on account of high product demand from consumers who are increasingly adopting this technology at home or their place of work due to its interactive features and user-friendly nature coupled with an increase in spending power among certain demographics such as millennials and Generation Z has fueled industry expansion over recent years.
The Asia Pacific is expected to emerge as the fastest-growing regional market over the forecast perio
In 2021, gamepads were the video game accessory generating the highest sales revenue in Italy. Specifically, sales of gamepads accounted for **** million euros. Sales revenue from audio gaming accessories registered the second highest value (about ***** million euros).
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Global Gaming Peripheral market size 2025 was XX Million. Gaming Peripheral Industry compound annual growth rate (CAGR) will be XX% from 2025 till 2033.
The revenue is forecast to experience significant growth in all segments in 2030. As part of the positive trend, the revenue achieves the maximum value across all 15 different segments by the end of the comparison period. Notably, the segment Gaming Accessories stands out with the highest value of ***** billion U.S. dollars. Find further statistics on other topics such as a comparison of the revenue in Finland and a comparison of the average revenue per user in the world.The Statista Market Insights cover a broad range of additional markets.
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Global PC Gaming Peripheral market size 2025 was XX Million. PC Gaming Peripheral Industry compound annual growth rate (CAGR) will be XX% from 2025 till 2033.
In May 2025, the retail gaming revenue in the United States amounted to **** billion U.S. dollars. When examining specific segment revenues, accessories were the lowest-performing segment at retail overall, while video gaming content accounted for the majority of consumer spending. Video game spending habits in the United States More than four in ten U.S. gamers across all platforms were willing to spend a maximum of ** to ** U.S. dollars on a video game. A November 2022 survey found that more than four in ten PC and console gamers stated so, while over three in ten mobile-only gamers said they only played free games. Console gamers were most comfortable spending money on their hobby at this price point. In 2023, total U.S. consumer spending on video game content amounted to **** billion U.S. dollars, a one percent increase from **** billion U.S. dollars in the preceding year. Game releases are planned around the holiday season What is very specific to the industry at large is that the highest monthly revenues occur around the holiday season in November and December of each year. The entire market revolves around maximizing sales during the season, and most new game releases of high-budget, high-profile titles (so-called AAA games) are planned shortly before the winter holidays. Many of these annual blockbuster releases see releases from late Q3 onwards: EA Sports FC usually releases in late September, and new games in Activision Blizzard’s Call of Duty series are launched between late October and early November.For the holiday season 2023, blockbusters Baldur’s Gate 3 and Starfield had already started the season of major video game releases. Other AAA titles that are also taking advantage of the Christmas shopping release window are the Cyberpunk 2077: Phantom Liberty DLC, Assassin’s Creed Mirage, Marvel's Spider-Man 2 as well as the Nintendo Switch release of Hogwarts Legacy and the PS5 port of mobile gaming title Honkai Star Rail by Genshin Impact publisher MiHoYo.
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According to Cognitive Market Research, the Worldwide Gaming Accessory market size will be USD 7154.21 million in 2024. It will increase at a CAGR or compounded annual growth rate of 6.5% from 2024 to 2031.
North America held the major market share for more than 40% of the Worldwide revenue with a market size of USD 2861.68 million in 2024 and will rise at a CAGR or compounded annual growth rate of 4.7% from 2024 to 2031.
Europe accounted for a market share of over 30% of the Worldwide revenue with a market size of USD 2146.26 million.
Asia Pacific held a market share of around 23% of the Worldwide revenue with a market size of USD 1645.47 million in 2024 and will rise at a CAGR or compounded annual growth rate of 8.5% from 2024 to 2031.
Latin America had a market share of more than 5% of the Worldwide revenue with a market size of USD 357.71 million in 2024 and will rise at a CAGR or compounded annual growth rate of 5.9% from 2024 to 2031.
Middle East and Africa had a market share of around 2% of the Worldwide revenue and was estimated at a market size of USD 143.08 million in 2024 and will rise at a CAGR or compounded annual growth rate of 6.2% from 2024 to 2031.
The Headsets and Audio Equipment held the highest Gaming Accessory market revenue share in 2024.
Market Dynamics of Gaming Accessory Market
Key Drivers for Gaming Accessory Market
Technological Improvements in the field of artificial intelligence (AI)
Artificial intelligence is changing every business, especially the field of gaming. Innovation and expansion have caused technology to surpass our expectations continuously. Video games employ artificial intelligence to create a responsive and adaptable experience. Although AI has always been a part of video games, it is currently seen as a rapidly emerging area for game development and design. AI games give the user more and more power over the gaming experience, as their actions have an impact on the game. With procedural narrative, an AI technique, game information is generated algorithmically rather than by hand.
Rise in E-Sports Gaming Will Drive Market Growth by Increasing Demand for Gaming Accessories Items
The global gaming business is currently being driven by e-sports due to the high market demand that exists in the current environment. It has been predicted that within the coming years, the export market will rise. The majority of esports viewers and competitors are millennials. For them to achieve this, eSPORTS publishers focus on these players by guaranteeing the game's user interface and making it available across many devices, including smartphones, PCs, and consoles. Because they are more accustomed to certain brands, gamers give greater thought to such important decisions as buying accessories.
Restraint Factor for the Gaming Accessory Market
Variations in Silicon Chip Production Causing Shortages
A global shortage of semiconductors has affected the supply of everyday devices such as game consoles, telephones, and tech-dependent cars. Because of this, the big gaming companies' plans for the coming year have been postponed, and as a result, the demand for the accessories that go along with their devices has decreased. The demand for console accessories has increased since the release of Microsoft's Xbox One and Sony's PS5 flagship models, which has contributed to the shortage.
Impact of Covid-19 on the Gaming Accessory Market
Since the majority of the production facilities are located in China, the COVID-19 epidemic caused a shortage of raw materials and manufacturing components, which resulted in shipment delays for a number of gaming accessory manufacturers. Following the sale of the current inventory, the businesses need a greater supply of products. These increases in the year were influenced by the COVID environment, which allowed players more gaming options. The release of these future gaming consoles and desktop Graphics has increased player spending on peripherals, gear, joysticks, and mice while also expanding the market for accessories. Introduction of the Gaming Accessory Market
With the increasing use of tablets and cell phones, mobile gaming has emerged as a major player in the market. The market for portable gaming peripherals, including controllers and headphones made especially for mobile devices, has expanded as a result of this change in consumer preferences. The gaming industry's technologic...
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North America Gaming Peripherals Market is expected to grow during 2025-2031
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According to Cognitive Market Research, the global Wearable Gaming market size is USD 20541.2 million in 2024. It will expand at a compound annual growth rate (CAGR) of 15.10% from 2024 to 2031.
North America held the major market share for more than 40% of the global revenue with a market size of USD 8216.48 million in 2024 and will grow at a compound annual growth rate (CAGR) of 13.3% from 2024 to 2031.
Europe accounted for a market share of over 30% of the global revenue with a market size of USD 6162.36 million.
Asia Pacific held a market share of around 23% of the global revenue with a market size of USD 4724.48 million in 2024 and will grow at a compound annual growth rate (CAGR) of 17.1% from 2024 to 2031.
Latin America had a market share for more than 5% of the global revenue with a market size of USD 1027.06 million in 2024 and will grow at a compound annual growth rate (CAGR) of 14.5% from 2024 to 2031.
Middle East and Africa hada market share of around 2% of the global revenue and was estimated at a market size of USD 410.82 million in 2024 and will grow at a compound annual growth rate (CAGR) of 14.8%from 2024 to 2031.
Online distribution channels dominate the wearable gaming market due to their convenience, global reach, and extensive product offerings.
Market Dynamics of Wearable Gaming Market
Key Drivers for Wearable Gaming Market
Rising Consumer Demand for Enhanced Immersive Experiences to Increase the Demand Globally
One of the key drivers of the wearable gaming market is the escalating consumer demand for enhanced immersive experiences. Modern gamers seek deeper engagement and realism in their gaming experiences, pushing the boundaries of traditional gaming setups. Wearable devices, such as VR headsets and motion-sensing gloves, provide a more interactive and sensory-rich environment, allowing players to feel more physically involved in the game. This demand is fueled by advancements in graphics, haptic feedback, and motion tracking technologies, which collectively create a more captivating and authentic gaming experience. As developers continue to innovate, the allure of fully immersive gameplay is set to attract a broader audience, driving market growth significantly.
Integration of Fitness and Health Monitoring Features to Propel Market Growth
The integration of fitness and health monitoring features into wearable gaming devices represents another significant market driver. Many modern wearable gaming devices incorporate sensors that track physical activity, heart rate, and other health metrics. This convergence of gaming and fitness appeals to a growing segment of health-conscious consumers who are looking to combine entertainment with physical well-being. Gamified fitness applications and exergaming (exercise gaming) are becoming increasingly popular, encouraging users to stay active while enjoying their favorite games. This dual functionality not only enhances the value proposition of wearable gaming devices but also opens up new opportunities for developers to create innovative, health-oriented gaming experiences that cater to a diverse audience.
Restraint Factor for the Wearable Gaming Market
High Costs of Advanced Wearable Gaming Devices to Limit the Sales
One major restraint in the wearable gaming market is the high cost associated with advanced wearable gaming devices. High-end VR headsets, haptic feedback suits, and motion-tracking peripherals often come with substantial price tags, making them less accessible to the average consumer. These costs are further exacerbated by the need for compatible hardware, such as powerful gaming PCs or consoles, adding to the overall investment required. As a result, while there is significant interest in wearable gaming, the prohibitive pricing limits widespread adoption, particularly among casual gamers and in price-sensitive markets, thus slowing market expansion .
Impact of Covid-19 on the Wearable Gaming Market
The COVID-19 pandemic has had a multifaceted impact on the wearable gaming market. On one hand, the lockdowns and social distancing measures led to a surge in demand for home entertainment options, including wearable gaming devices. As people spent more time indoors, gaming became a popular way to pass time and stay connected with others, driving up sales of VR headsets and other wearable gaming peripherals. Additionally, the increased focus on health and fitness during the pandemic...
Europe Gaming Hardware Market Size 2024-2028
The Europe gaming hardware market size is forecast to increase by USD 3.91 billion, at a CAGR of 5% between 2023 and 2028.
The European gaming hardware market is experiencing significant growth, driven by the increasing popularity of e-sports games and multiplayer video games. The region's burgeoning gaming community is fueling demand for advanced gaming hardware to support immersive AR/VR gaming experiences. However, this market expansion faces challenges. The proliferation of counterfeit gaming industry products poses a significant threat, as these inferior alternatives undermine the value proposition of authentic offerings. Companies must prioritize quality and security to differentiate themselves and maintain customer trust. Additionally, staying abreast of evolving gaming trends and technologies is crucial for market success.
Adapting to these dynamics requires strategic planning, innovative product development, and effective marketing strategies. By focusing on these opportunities and challenges, gaming hardware providers can capitalize on the market's potential and navigate the competitive landscape effectively.
What will be the size of the Europe Gaming Hardware Market during the forecast period?
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In Europe's dynamic gaming hardware market, haptic feedback technology is gaining traction, enhancing user experience (UX) for gamers. Facebook Gaming and YouTube Gaming are leading streaming platforms, driving e-sports prize pools to new heights. E-sports leagues and teams are at the forefront of innovation, with high refresh rates and low input lag becoming essential for optimal game performance. RGB lighting and mechanical switches are popular customization options, while game optimization and system requirements remain key considerations.
E-sports players and sponsors continue to shape gaming culture, with e-sports viewership reaching unprecedented levels. Streaming software and e-sports events are essential components of this thriving industry, offering fans an immersive experience with minimal frame rate drops and response time delays.
How is this market segmented?
The market research report provides comprehensive data (region-wise segment analysis), with forecasts and estimates in 'USD billion' for the period 2024-2028, as well as historical data from 2018-2022 for the following segments.
Product
Consoles
PC
Accessories
Geography
Europe
France
Germany
UK
By Product Insights
The consoles segment is estimated to witness significant growth during the forecast period.
Gaming consoles, which serve as computer devices for video signal output, have evolved significantly from cartridge-based systems to those with built-in storage. Innovative features like touch controls, voice recognition, and gesture control continue to be integrated. The e-sports phenomenon has fueled the growth of the market, with casual gamers also catered to by options such as OUYA, PlayStation Vita TV, Amazon Fire TV, and Apple TV. Artificial intelligence and machine learning have become essential in gaming, enhancing user experiences through personalized recommendations and improved gameplay. Game marketing strategies have shifted towards subscription services, sponsorships, and influencer partnerships, while multiplayer gaming and competitive tournaments continue to attract large audiences.
Virtual reality and augmented reality technologies have added immersive dimensions to gaming, further expanding the market. Gaming software, including game engines and development tools, have seen significant advancements, enabling the creation of high-quality, engaging games. Free-to-play games have gained popularity, with in-game purchases contributing to revenue growth. Gaming peripherals, such as gaming chairs, headsets, keyboards, and mice, offer enhanced gaming experiences, while cooling systems ensure optimal performance. The gaming industry revenue continues to grow, driven by technological advancements and increasing consumer interest. Data privacy concerns have emerged as a significant issue, with companies implementing robust security measures.
Cloud gaming and console gaming have emerged as viable alternatives to traditional PC gaming, while game testing and localization ensure high-quality releases. In conclusion, the European gaming market is a dynamic and evolving landscape, driven by technological advancements, changing user demographics, and shifting market trends. From gaming consoles and accessories to software and services, the market offers a diverse range of products and experiences for gamers of all types. As the industry continues to grow, we can expect further innovations and developments that will shape th
This statistic presents the total gaming peripherals market revenue worldwide from 2017 to 2022. According to the findings, in 2019 the gaming peripherals market generated ***** billion U.S. dollars in revenue, and it is expected to reach **** billion U.S. dollars in 2022.