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Gaming Monetization Statistics: The gaming sector has undergone considerable transformation, moving away from its conventional model of selling games as independent units.
Instead, it has embraced a diverse ecosystem where various strategies are utilized to produce revenue. Gaming monetization pertains to the practices and tactics employed by game developers and publishers to derive earnings from their creations.
This multifaceted methodology holds immense importance in maintaining the industry's expansion, facilitating game development, and furnishing players with captivating interactions. The dynamic gaming monetization landscape is characterized by its ability to adapt to changing market dynamics, emerging player preferences, and technological advancements.
This adaptability will remain essential in sustaining the industry's growth while ensuring that players continue to receive captivating gaming experiences.
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TwitterIn July 2025, the retail gaming revenue in the United States amounted to **** billion U.S. dollars. When examining specific segment revenues, accessories were the lowest-performing segment at retail overall, while video gaming content accounted for the majority of consumer spending. Video game spending habits in the United States More than four in ten U.S. gamers across all platforms were willing to spend a maximum of ** to ** U.S. dollars on a video game. A November 2022 survey found that more than four in ten PC and console gamers stated so, while over three in ten mobile-only gamers said they only played free games. Console gamers were most comfortable spending money on their hobby at this price point. In 2023, total U.S. consumer spending on video game content amounted to **** billion U.S. dollars, a one percent increase from **** billion U.S. dollars in the preceding year. Game releases are planned around the holiday season What is very specific to the industry at large is that the highest monthly revenues occur around the holiday season in November and December of each year. The entire market revolves around maximizing sales during the season, and most new game releases of high-budget, high-profile titles (so-called AAA games) are planned shortly before the winter holidays. Many of these annual blockbuster releases see releases from late Q3 onwards: EA Sports FC usually releases in late September, and new games in Activision Blizzard’s Call of Duty series are launched between late October and early November.For the holiday season 2023, blockbusters Baldur’s Gate 3 and Starfield had already started the season of major video game releases. Other AAA titles that are also taking advantage of the Christmas shopping release window are the Cyberpunk 2077: Phantom Liberty DLC, Assassin’s Creed Mirage, Marvel's Spider-Man 2 as well as the Nintendo Switch release of Hogwarts Legacy and the PS5 port of mobile gaming title Honkai Star Rail by Genshin Impact publisher MiHoYo.
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TwitterIn 2022, mobile games generated approximately **** billion U.S. dollars in annual revenue, accounting for ** percent of the global gaming market during the measured period. Console games were ranked second with **** billion U.S. dollars in global revenue. Game monetization strategies The day were the actual purchase of a game was only money-related transaction in the process are long gone - today, digital gaming platforms are brimming with subscription services, downloadable content (DLC) and add-ons, as well as in-app or in-game purchase options for virtual items or game-enhancing experiences. A 2020 survey of game developers found that the most common gaming business models in the gaming industry were paid downloads, followed by free to download titles. Premium titles Paid gaming titles are usually refers to as premium titles, a further distinction from free-to-play (F2P) games. In 2020, the top-grossing premium gaming title on console and PC was Call of Duty: Modern Warfare. The sixteenth installment in the CoD series was released in 2019 and generated over *** billion U.S. dollars in revenues in 2020. FIFA **, published by Electronic Arts, was ranked second with just over **** billion U.S. dollars in global revenues. Overall, premium console gaming revenues are projected to reach **** billion U.S. dollars in 2021.
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Graph and download economic data for Total Revenue for Gambling Industries, Establishments Subject to Federal Income Tax (REV7132TMSA) from Q1 2009 to Q2 2025 about gambling, revenue, establishments, tax, federal, income, industry, and USA.
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Notes: (1) Monthly payments are due to the State by the 15th of the following month. (2) The operation of the online casino gaming began on October 12, 2021. (3) This amount shall only include coupons and credits issued for use for gaming in the state and redeemed in the State of Connecticut. (4) Per Public Act 21-23, from October 2021 – September 2022 the promotional deduction is limited to the lesser of 25% of online casino gaming Win/Loss, or actual promotional coupons or credits wagered. From October 2022 – September 2023 this limit drops to 20%, and to 15% thereafter. (5) Payment rate is 18% of Gross Gaming Revenue until September 2026; 20% for all subsequent periods. Monthly payment is the greater of the calculated payment or $0 (if calculated payment is negative). (6) MPTN began on-reservation online casino gaming on December 7, 2021, the Mohegan Tribe began on-reservation online casino gaming on May 6, 2022. (7) In July 2024, Mohegan Digital, LLC's online gaming operator identified and reported data latency issues that caused errors in the May 2024 payment calculations submitted to the State of Connecticut. Mohegan Digital, LLC amended their May 2024 return, which resulted in a decrease of $679 in both Wagers and Win/(loss) and a decrease of $104 in Payment. Amended figures are shown above.
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TwitterIn 2025, mobile games are projected to account for ** percent of global gaming market revenues worldwide. Console gaming is set to be the second-strongest segment, with a ** percent market share.
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Macau Gaming: Gross Revenue: Games of Fortune: Fantan data was reported at 102.000 MOP mn in Jun 2018. This records an increase from the previous number of 87.000 MOP mn for Mar 2018. Macau Gaming: Gross Revenue: Games of Fortune: Fantan data is updated quarterly, averaging 55.500 MOP mn from Mar 2005 (Median) to Jun 2018, with 54 observations. The data reached an all-time high of 102.000 MOP mn in Jun 2018 and a record low of 31.000 MOP mn in Dec 2006. Macau Gaming: Gross Revenue: Games of Fortune: Fantan data remains active status in CEIC and is reported by Gaming Inspection and Coordination Bureau. The data is categorized under Global Database’s Macau – Table MO.Q017: Gaming Statistics.
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Introduction
Mobile Gaming Statistics: The mobile gaming sector has rapidly become the largest and most dynamic segment within the global gaming industry, fueled by the mass adoption of smartphones, low-cost internet, and an increasing demand for portable entertainment.
Enhanced by advancements such as 5G networks, augmented reality (AR), cloud-based platforms, and freemium revenue models, mobile games have transformed from simple diversions into billion-dollar ecosystems attracting vast user bases.
This growing momentum is evident in surging user engagement, expanding in-app purchases, and rising ad-based revenues, firmly establishing mobile gaming as a central pillar of the digital entertainment economy. This report presents up-to-date mobile gaming statistics, covering key areas including market size, consumer trends, revenue streams, genre-specific growth, and regional insights.
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TwitterAs the name suggests, free-to-play video games give players access to content free of charge, although sometimes payment is required to enhance in-game features. The global free-to-play mobile gaming market is estimated to reach ***** billion U.S. dollars in 2024, up from ***** billion U.S. dollars in 2023.
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Macau Gaming: Gross Revenue: Games of Fortune: Live Multi Game data was reported at 661.000 MOP mn in Jun 2018. This records an increase from the previous number of 624.000 MOP mn for Mar 2018. Macau Gaming: Gross Revenue: Games of Fortune: Live Multi Game data is updated quarterly, averaging 504.500 MOP mn from Mar 2010 (Median) to Jun 2018, with 34 observations. The data reached an all-time high of 661.000 MOP mn in Jun 2018 and a record low of 22.000 MOP mn in Mar 2010. Macau Gaming: Gross Revenue: Games of Fortune: Live Multi Game data remains active status in CEIC and is reported by Gaming Inspection and Coordination Bureau. The data is categorized under Global Database’s Macau – Table MO.Q017: Gaming Statistics.
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TwitterThe UK Betting and Gaming Statistics National Statistics release presents statistics from the 7 different gambling regimes administered by HM Revenue and Customs (HMRC):
Included within this release are monthly tax receipts statistics for all 7 regimes and monthly liabilities statistics for Machine Games Duty.
Published every 6 months, the April release presents new data from the preceding October to March period and October’s release presents data from the preceding April to September. The timing of the next publication is currently subject to the HMRC statistics consultation.
https://webarchive.nationalarchives.gov.uk/ukgwa/20210507175836/https://www.gov.uk/government/statistics/uk-betting-and-gaming-statistics">Archive versions of the Betting and Gaming Statistics published on GOV.UK after April 2019 are no longer hosted on GOV.UK and are instead available via the UK Government Web Archive, from the National Archives.
https://webarchive.nationalarchives.gov.uk/ukgwa/20220801103640/https:/www.uktradeinfo.com/trade-data/tax-and-duty-bulletins/">Archive versions of the Betting and Gaming Statistics published between 2008 and April 2019 are found on the archived UK Trade Info website, accessed via the National Archives.
Users should note that between 2008 and April 2019, the statistical release was called the ‘Betting and Gaming Bulletin’.
Further details for this statistical release, including data suitability and coverage, are included within the UK Betting and Gaming Statistics quality report.
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TwitterThis dataset contains a list of video games with sales greater than 100,000 copies. It was generated by a scrape of vgchartz.com.
Fields include
Rank - Ranking of overall sales
Name - The games name
Platform - Platform of the games release (i.e. PC,PS4, etc.)
Year - Year of the game's release
Genre - Genre of the game
Publisher - Publisher of the game
NA_Sales - Sales in North America (in millions)
EU_Sales - Sales in Europe (in millions)
JP_Sales - Sales in Japan (in millions)
Other_Sales - Sales in the rest of the world (in millions)
Global_Sales - Total worldwide sales.
The script to scrape the data is available at https://github.com/GregorUT/vgchartzScrape. It is based on BeautifulSoup using Python. There are 16,598 records. 2 records were dropped due to incomplete information.
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Mobile role-playing games (RPGs) share much of their mechanics with traditional tabletop role-playing games, such as Dungeons and Dragons and Call of Cthulhu. In both forms, players are able to...
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Video game statistics: The world of video games has exploded far beyond a niche hobby. It has established itself as a dominant global entertainment and cultural phenomenon. This continues to break economic and tech boundaries.
I’d like to discuss more about the extensive, data-driven analysis that dives deep into the information that changes the video game industry, from its origins to its projected future, showcasing its immense global reach and profound financial impact. Let’s discuss further.
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TwitterMohegan Sun Footnotes: (1) Monthly contributions are due to the State by the 15th of the following month. (2) Mohegan Sun did not include the value of eBonus credits redeemed by patrons at slot machines in its video facsimile devices Win amounts; however, the value of eBonus credits wagered was included in the reported Handle. In addition, please be advised that the Casino Hold % column amounts may be understated and the Payout % column amounts may be overstated as a result of this. (3) From July 1, 2009 to June 30, 2012, if the aggregate amount of eBonus coupons or credits actually played on the Mohegan Tribe's Video Facsimiles during a particular month exceeded 5.5% of “gross operating revenues” for that month, the Mohegan Tribe paid to the State an amount equal to twenty-five percent (25%) of such excess face amount of eBonus coupons or credits used in such calendar month (the "eBonus Contribution"). Beginning on July 1, 2012, and for all months thereafter, the aggregate amount threshold for determining the eBonus Contribution increased from 5.5% to 11% of "gross operating revenues." (4) The value of eBonus free slot play credits redeemed during February 2009 totaled $1,910,268; however, it was determined that eBonus credits redeemed were overstated by $1,460,390 for January 2008 though January 2009. February 2009 is adjusted by this amount. March 2009 was was adjusted by an additional $8,139. (5) During fiscal year 2010 the Mohegan Tribe and the State of Connecticut settled a dispute regarding the proper treatment of eBonus for the period November 2007 through June 2009. As a result of this settlement, the State of Connecticut received $5,727,731, including interest. (6) For fiscal years 2007/2008 and 2008/2009, Poker Pro Electronic Table Rake Amounts of $401,309 and $42,188, respectively, were included in the calculation to determine the amount of Slot Machine Contributions to the State of Connecticut. (7) The Mohegan Sun Casino officially opened on Saturday, October 12, 1996. On October 8-10, video facsimile/slot machines were available for actual play during pre-opening charitable gaming nights. (8) Beginning with the month of May 2001, Mohegan Sun Casino reports video facsimile/slot machine win on an accrual basis, reflecting data captured and reported by an on-line slot accounting system. Reports were previously prepared on a cash basis, based on the coin and currency removed from the machines on each gaming day. (9) Cumulative Win amount total should be reduced by $1,452,341.21 to correct for an over reporting of slot revenues for prior periods related to errors in the accrual carry forward of estimated cash on floor. (10) In June 2019, Mohegan Sun amended their April 2019 Contribution Return to correct for an error related to a Wide Area Progressive Jackpot. This resulted in an increase to the Win of $48,035, and an increase in State Contributions of $12,009. The corrected amounts are shown above. (11) Cumulative Win amount was increased by $15,557 to correct for an error in calculating Tickets Issued from September 2022, this resulted in additional contributions of $3,887. Foxwoods Footnotes: (1) Monthly contributions are due to the State by the 15th of the following month. (2) The operation of the video facsimile/slot machines began at Foxwoods on January 16, 1993. (3) Foxwoods did not include the value of Free Play coupons redeemed by patrons at slot machines in its video facsimile devices Win amounts; however, the value of Free Play coupons wagered was included in the reported Handle. In addition, please be advised that the Casino Hold % column amounts may be understated and the Payout % column amounts may be overstated as a result of this. (4) From July 1, 2009 to June 30, 2012, if the aggregate amount of Free Play coupons or credits actually played on the Mashantucket Pequot Tribe's Video Facsimiles during a particular month exceeded 5.5% of “gross operating revenues” for that month, the Mashantucket Pequot T
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Macau Gaming: Gross Revenue: Games of Fortune: Cussec data was reported at 2,087.000 MOP mn in Sep 2018. This records an increase from the previous number of 2,018.000 MOP mn for Jun 2018. Macau Gaming: Gross Revenue: Games of Fortune: Cussec data is updated quarterly, averaging 1,302.000 MOP mn from Mar 2005 (Median) to Sep 2018, with 55 observations. The data reached an all-time high of 2,087.000 MOP mn in Sep 2018 and a record low of 362.000 MOP mn in Mar 2005. Macau Gaming: Gross Revenue: Games of Fortune: Cussec data remains active status in CEIC and is reported by Gaming Inspection and Coordination Bureau. The data is categorized under Global Database’s Macau SAR – Table MO.Q017: Gaming Statistics.
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TwitterThis quality report relates to the UK Betting and Gaming Statistics National Statistics. The purpose is to provide users with information about the quality of the outputs as set out by the Code of Practice for Official Statistics.
The UK Betting and Gaming Statistics release presents statistics from the 7 different gambling regimes administered by HM Revenue and Customs (HMRC):
Included within this release are monthly tax receipts statistics for all 7 regimes and monthly liabilities statistics for Machine Games Duty.
Archived quality reports for the ‘Betting and Gaming bulletin’ are available at the https://webarchive.nationalarchives.gov.uk/20210508000626/https://www.gov.uk/government/collections/hmrc-quality-reports-statistics">National Archives.
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Macau Gaming: Gross Revenue: Games of Fortune: Roulette data was reported at 308.000 MOP mn in Jun 2018. This records an increase from the previous number of 273.000 MOP mn for Mar 2018. Macau Gaming: Gross Revenue: Games of Fortune: Roulette data is updated quarterly, averaging 198.000 MOP mn from Mar 2005 (Median) to Jun 2018, with 54 observations. The data reached an all-time high of 346.000 MOP mn in Sep 2014 and a record low of 43.000 MOP mn in Jun 2005. Macau Gaming: Gross Revenue: Games of Fortune: Roulette data remains active status in CEIC and is reported by Gaming Inspection and Coordination Bureau. The data is categorized under Global Database’s Macau – Table MO.Q017: Gaming Statistics.
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TwitterThe gross gaming revenue of the gambling industry in the United States reached a total of ***** billion U.S. dollars in 2024. This shows an increase of more than **** billion U.S. dollars when compared to the previous year. When looking at the breakdown of gross gambling revenue in the U.S., by segment, **************************** brought in the highest portion of revenue in 2024.
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Macau Gaming: Gross Revenue: Games of Fortune: Craps data was reported at 81.000 MOP mn in Sep 2018. This records an increase from the previous number of 70.000 MOP mn for Jun 2018. Macau Gaming: Gross Revenue: Games of Fortune: Craps data is updated quarterly, averaging 35.000 MOP mn from Sep 2007 (Median) to Sep 2018, with 45 observations. The data reached an all-time high of 88.000 MOP mn in Dec 2010 and a record low of 2.000 MOP mn in Sep 2007. Macau Gaming: Gross Revenue: Games of Fortune: Craps data remains active status in CEIC and is reported by Gaming Inspection and Coordination Bureau. The data is categorized under Global Database’s Macau SAR – Table MO.Q017: Gaming Statistics.
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Gaming Monetization Statistics: The gaming sector has undergone considerable transformation, moving away from its conventional model of selling games as independent units.
Instead, it has embraced a diverse ecosystem where various strategies are utilized to produce revenue. Gaming monetization pertains to the practices and tactics employed by game developers and publishers to derive earnings from their creations.
This multifaceted methodology holds immense importance in maintaining the industry's expansion, facilitating game development, and furnishing players with captivating interactions. The dynamic gaming monetization landscape is characterized by its ability to adapt to changing market dynamics, emerging player preferences, and technological advancements.
This adaptability will remain essential in sustaining the industry's growth while ensuring that players continue to receive captivating gaming experiences.