100+ datasets found
  1. r

    Gaming Statistics Dataset

    • thegamehound.replit.app
    Updated Jul 16, 2025
    Share
    FacebookFacebook
    TwitterTwitter
    Email
    Click to copy link
    Link copied
    Close
    Cite
    (2025). Gaming Statistics Dataset [Dataset]. https://thegamehound.replit.app/stats
    Explore at:
    Dataset updated
    Jul 16, 2025
    Description

    Comprehensive gaming statistics including player counts, trends, and analytics

  2. U.S. video gamers who made social connections via gaming 2025

    • statista.com
    Updated Jun 16, 2025
    Share
    FacebookFacebook
    TwitterTwitter
    Email
    Click to copy link
    Link copied
    Close
    Cite
    Statista (2025). U.S. video gamers who made social connections via gaming 2025 [Dataset]. https://www.statista.com/statistics/1340350/us-video-gaming-community-social-connections/
    Explore at:
    Dataset updated
    Jun 16, 2025
    Dataset authored and provided by
    Statistahttp://statista.com/
    Time period covered
    Feb 11, 2025 - Feb 25, 2025
    Area covered
    United States
    Description

    Video gaming is a popular way for gamers to connect with friends and family, and many gamers have formed relationships through video games. During a February 2025 survey, 78 percent of responding gamers in the United States agreed that playing games can introduce people to new friends.

  3. M

    Gaming Monetization Statistics 2025 By Income, Growth, Technology

    • scoop.market.us
    Updated Jan 14, 2025
    + more versions
    Share
    FacebookFacebook
    TwitterTwitter
    Email
    Click to copy link
    Link copied
    Close
    Cite
    Market.us Scoop (2025). Gaming Monetization Statistics 2025 By Income, Growth, Technology [Dataset]. https://scoop.market.us/gaming-monetization-statistics/
    Explore at:
    Dataset updated
    Jan 14, 2025
    Dataset authored and provided by
    Market.us Scoop
    License

    https://scoop.market.us/privacy-policyhttps://scoop.market.us/privacy-policy

    Time period covered
    2022 - 2032
    Area covered
    Global
    Description

    Introduction

    Gaming Monetization Statistics: The gaming sector has undergone considerable transformation, moving away from its conventional model of selling games as independent units.

    Instead, it has embraced a diverse ecosystem where various strategies are utilized to produce revenue. Gaming monetization pertains to the practices and tactics employed by game developers and publishers to derive earnings from their creations.

    This multifaceted methodology holds immense importance in maintaining the industry's expansion, facilitating game development, and furnishing players with captivating interactions. The dynamic gaming monetization landscape is characterized by its ability to adapt to changing market dynamics, emerging player preferences, and technological advancements.

    This adaptability will remain essential in sustaining the industry's growth while ensuring that players continue to receive captivating gaming experiences.

    https://scoop.market.us/wp-content/uploads/2023/09/Gaming-Monetization-Statistics.png" alt="Gaming Monetization Statistics" class="wp-image-37223" style="width:624px;height:623px">
  4. S

    Board Game Statistics and Facts (2025)

    • sci-tech-today.com
    Updated Jun 23, 2025
    Share
    FacebookFacebook
    TwitterTwitter
    Email
    Click to copy link
    Link copied
    Close
    Cite
    Sci-Tech Today (2025). Board Game Statistics and Facts (2025) [Dataset]. https://www.sci-tech-today.com/stats/board-game-statistics/
    Explore at:
    Dataset updated
    Jun 23, 2025
    Dataset authored and provided by
    Sci-Tech Today
    License

    https://www.sci-tech-today.com/privacy-policyhttps://www.sci-tech-today.com/privacy-policy

    Time period covered
    2022 - 2032
    Area covered
    Global
    Description

    Introduction

    Board Game Statistics: ​Board games have experienced a notable resurgence, becoming a preferred pastime for diverse demographics. In the United States, 43% of board game enthusiasts engage in gameplay several times per week, while 25% play weekly. Demographically, 47% of board game players are aged between 18 and 34, with individuals aged 55 and above comprising 18% of the player base. Gender representation is balanced, with women accounting for 51% and men 49% of board game enthusiasts. Regarding game collections, 43% of gamers own more than 25 board and/or card games.

    The average playing time for most board games ranges from one to two hours, though this can vary significantly depending on the game's complexity. These statistics underscore the enduring appeal and diverse engagement within the board gaming community.​

  5. Number of video gamers U.S. 2024, by engagement

    • statista.com
    Updated May 20, 2025
    + more versions
    Share
    FacebookFacebook
    TwitterTwitter
    Email
    Click to copy link
    Link copied
    Close
    Cite
    Statista (2025). Number of video gamers U.S. 2024, by engagement [Dataset]. https://www.statista.com/statistics/300942/number-core-gamers-usa/
    Explore at:
    Dataset updated
    May 20, 2025
    Dataset authored and provided by
    Statistahttp://statista.com/
    Time period covered
    2024
    Area covered
    United States
    Description

    In 2024, about 59 million of gamers in the United States were highly engaged super gamers who played video games as their primary source of entertainment. However, avid gamers (those who played video games as one of a few equivalent sources of entertainment) accounted for the largest number of gaming audiences in the United States.

  6. UK Betting and Gaming Statistics

    • gov.uk
    • s3.amazonaws.com
    Updated Apr 30, 2025
    Share
    FacebookFacebook
    TwitterTwitter
    Email
    Click to copy link
    Link copied
    Close
    Cite
    HM Revenue & Customs (2025). UK Betting and Gaming Statistics [Dataset]. https://www.gov.uk/government/statistics/uk-betting-and-gaming-statistics
    Explore at:
    Dataset updated
    Apr 30, 2025
    Dataset provided by
    GOV.UKhttp://gov.uk/
    Authors
    HM Revenue & Customs
    Area covered
    United Kingdom
    Description

    The UK Betting and Gaming Statistics National Statistics release presents statistics from the 7 different gambling regimes administered by HM Revenue and Customs (HMRC):

    • Bingo Duty
    • Gaming Duty
    • General Betting Duty
    • Lottery Duty
    • Machine Games Duty
    • Pool Betting Duty
    • Remote Gaming Duty

    Included within this release are monthly tax receipts statistics for all 7 regimes and monthly liabilities statistics for Machine Games Duty.

    Published every 6 months, the April release presents new data from the preceding October to March period and October’s release presents data from the preceding April to September. The timing of the next publication is currently subject to the HMRC statistics consultation.

    https://webarchive.nationalarchives.gov.uk/ukgwa/20210507175836/https://www.gov.uk/government/statistics/uk-betting-and-gaming-statistics" class="govuk-link">Archive versions of the Betting and Gaming Statistics published on GOV.UK after April 2019 are no longer hosted on GOV.UK and are instead available via the UK Government Web Archive, from the National Archives.

    https://webarchive.nationalarchives.gov.uk/ukgwa/20220801103640/https:/www.uktradeinfo.com/trade-data/tax-and-duty-bulletins/" class="govuk-link">Archive versions of the Betting and Gaming Statistics published between 2008 and April 2019 are found on the archived UK Trade Info website, accessed via the National Archives.

    Users should note that between 2008 and April 2019, the statistical release was called the ‘Betting and Gaming Bulletin’.

    Quality Report

    Further details for this statistical release, including data suitability and coverage, are included within the UK Betting and Gaming Statistics quality report.

  7. S

    Cloud Gaming Statistics And Facts (2025)

    • sci-tech-today.com
    Updated Apr 11, 2025
    Share
    FacebookFacebook
    TwitterTwitter
    Email
    Click to copy link
    Link copied
    Close
    Cite
    Sci-Tech Today (2025). Cloud Gaming Statistics And Facts (2025) [Dataset]. https://www.sci-tech-today.com/stats/cloud-gaming-statistics/
    Explore at:
    Dataset updated
    Apr 11, 2025
    Dataset authored and provided by
    Sci-Tech Today
    License

    https://www.sci-tech-today.com/privacy-policyhttps://www.sci-tech-today.com/privacy-policy

    Time period covered
    2022 - 2032
    Area covered
    Global
    Description

    Introduction

    Cloud Gaming Statistics: Cloud gaming, or gaming-as-a-service, enables users to play video games over the internet without needing a high-definition gaming console or a gaming personal computer. Here, the use of cloud servers means that processing power is provided offsite, allowing easy gaming on different devices like smartphones, tablets, and smart TVs.

    In 2025, cloud gaming statistics will still dominate the gaming sector as a fundamental tool, owing to the state of the art and the availability of the Internet.

  8. Global gaming industry trends according to game devs 2024

    • statista.com
    Updated Jun 23, 2025
    Share
    FacebookFacebook
    TwitterTwitter
    Email
    Click to copy link
    Link copied
    Close
    Cite
    Statista (2025). Global gaming industry trends according to game devs 2024 [Dataset]. https://www.statista.com/statistics/1452189/gaming-industry-trends-worldwide/
    Explore at:
    Dataset updated
    Jun 23, 2025
    Dataset authored and provided by
    Statistahttp://statista.com/
    Time period covered
    2024
    Area covered
    Worldwide
    Description

    A 2024 survey of global gaming studios found that over *********** responding video game developers thought that an increased adoption of ****************** was going to be the biggest industry trend in 2025. According to ** percent of respondents, an ************************ was going to be the biggest trend in the next year.

  9. League of Legends Worlds 2021 Play-In Group Stats

    • kaggle.com
    Updated Oct 12, 2021
    Share
    FacebookFacebook
    TwitterTwitter
    Email
    Click to copy link
    Link copied
    Close
    Cite
    Brayden Rogowski (2021). League of Legends Worlds 2021 Play-In Group Stats [Dataset]. https://www.kaggle.com/braydenrogowski/league-of-legends-worlds-2021-playin-group-stats/code
    Explore at:
    CroissantCroissant is a format for machine-learning datasets. Learn more about this at mlcommons.org/croissant.
    Dataset updated
    Oct 12, 2021
    Dataset provided by
    Kagglehttp://kaggle.com/
    Authors
    Brayden Rogowski
    License

    https://creativecommons.org/publicdomain/zero/1.0/https://creativecommons.org/publicdomain/zero/1.0/

    Description

    As a massive League of Legends fan for 10+ years, I realized that there weren't any datasets that helped us stay updated with Worlds 2021, thus this dataset was born!

    All data was acquired from lolesports.com which shows all in-depth statistics available for each match that others can use to find correlations between in-game statistics and wins.

    I would love to see this data used to answer how vision (ward interactions) and gold distribution (how a team's gold is divided among it's positions) correlate with win percentage.

  10. Quality report: UK Betting and Gaming Statistics

    • gov.uk
    • s3.amazonaws.com
    Updated Oct 24, 2022
    Share
    FacebookFacebook
    TwitterTwitter
    Email
    Click to copy link
    Link copied
    Close
    Cite
    HM Revenue & Customs (2022). Quality report: UK Betting and Gaming Statistics [Dataset]. https://www.gov.uk/government/statistics/quality-report-betting-and-gaming-duty-publications-bulletin-and-factsheet
    Explore at:
    Dataset updated
    Oct 24, 2022
    Dataset provided by
    GOV.UKhttp://gov.uk/
    Authors
    HM Revenue & Customs
    Area covered
    United Kingdom
    Description

    This quality report relates to the UK Betting and Gaming Statistics National Statistics. The purpose is to provide users with information about the quality of the outputs as set out by the Code of Practice for Official Statistics.

    The UK Betting and Gaming Statistics release presents statistics from the 7 different gambling regimes administered by HM Revenue and Customs (HMRC):

    • Bingo Duty
    • Gaming Duty
    • General Betting Duty
    • Lottery Duty
    • Machine Games Duty
    • Pool Betting Duty
    • Remote Gaming Duty

    Included within this release are monthly tax receipts statistics for all 7 regimes and monthly liabilities statistics for Machine Games Duty.

    Archived quality reports for the ‘Betting and Gaming bulletin’ are available at the https://webarchive.nationalarchives.gov.uk/20210508000626/https://www.gov.uk/government/collections/hmrc-quality-reports-statistics" class="govuk-link">National Archives.

  11. Arcade Game Stats

    • kaggle.com
    zip
    Updated Sep 10, 2019
    Share
    FacebookFacebook
    TwitterTwitter
    Email
    Click to copy link
    Link copied
    Close
    Cite
    Todd D. Vance (2019). Arcade Game Stats [Dataset]. https://www.kaggle.com/depmountaineer/arcade-game-stats
    Explore at:
    zip(115558 bytes)Available download formats
    Dataset updated
    Sep 10, 2019
    Authors
    Todd D. Vance
    License

    https://creativecommons.org/publicdomain/zero/1.0/https://creativecommons.org/publicdomain/zero/1.0/

    Description

    Statistics on a Blockbreaker-like Game

    The author is in the process of creating a blockbreaker-like game, in which the jumping-off point is the "Block Breaker" section of the Udemy course, Complete C# Unity Developer 2D: Learn to Code Making Games

    After making lots of levels, the author needed to sort them by difficulty. How does one measure the difficulty of a level? A first-cut solution is to make an auto-play bot that is not perfect, and see how well the bot does on each level, using thousands of trials.

    Here is a video of the game in auto-play action.

    Fields

    • Date: date and time the game was auto-played
    • Level: the name of the level (the 3-digit number is an estimate of the difficulty from a previous run, no longer valid after tweaking)
    • NumBlocks: how many blocks have to be broken to win the level
    • IsWin: True if autoplay broke all the blocks, False if the ball fell past the paddle.
    • ElapsedTime: Seconds until either won or lost (game is played at 4x speed, so multiply by 4 to get an estimate of how long a human might play it)
    • Score: total score when the game was won or lost
    • Accuracy: the autoplay is tuned with a randomly-chosen accuracy. Higher numbers are more likely to win.
  12. I

    Global AR Gaming Market Innovation Trends 2025-2032

    • statsndata.org
    excel, pdf
    Updated Jun 2025
    Share
    FacebookFacebook
    TwitterTwitter
    Email
    Click to copy link
    Link copied
    Close
    Cite
    Stats N Data (2025). Global AR Gaming Market Innovation Trends 2025-2032 [Dataset]. https://www.statsndata.org/report/ar-gaming-market-277990
    Explore at:
    pdf, excelAvailable download formats
    Dataset updated
    Jun 2025
    Authors
    Stats N Data
    License

    https://www.statsndata.org/how-to-orderhttps://www.statsndata.org/how-to-order

    Area covered
    Global
    Description

    The Augmented Reality (AR) gaming market has swiftly evolved into one of the most dynamic segments within the broader gaming industry, captivating players and developers alike with its unique blend of digital and physical interactions. As of 2023, the global AR gaming market is estimated to be valued at several bill

  13. u

    Video Gaming Statistics 2023

    • ubuy.qa
    Updated Jan 30, 2023
    Share
    FacebookFacebook
    TwitterTwitter
    Email
    Click to copy link
    Link copied
    Close
    Cite
    Ubuy Qatar (2023). Video Gaming Statistics 2023 [Dataset]. https://www.ubuy.qa/en/research/video-gaming-statistics
    Explore at:
    Dataset updated
    Jan 30, 2023
    Dataset authored and provided by
    Ubuy Qatar
    License

    Attribution 4.0 (CC BY 4.0)https://creativecommons.org/licenses/by/4.0/
    License information was derived automatically

    Time period covered
    2023
    Area covered
    Qatar
    Description

    Get key 2023 Video Gaming trends in the Middle East. Learn market dynamics, console popularity, VR advancements & thriving mobile gaming. Middle East Video Gaming Market Worth $3.56 bn, Gamers in the MENA region in 2021 65.3 mn, Global Mobile Gaming Worth $92.2 bn, Mobile Gaming Share % in Global Gaming 50, Average Monthly Google Searches for PS5 in Middle East 373000, Highest Gaming Revenue Driver among MENA countries Saudi Arabia, Country with the highest share of gamers in the Middle East Egypt.

  14. League of Legends Pro Play Champion Ranked Stats

    • kaggle.com
    Updated Aug 11, 2022
    Share
    FacebookFacebook
    TwitterTwitter
    Email
    Click to copy link
    Link copied
    Close
    Cite
    Jerm (2022). League of Legends Pro Play Champion Ranked Stats [Dataset]. http://doi.org/10.34740/kaggle/dsv/4060047
    Explore at:
    CroissantCroissant is a format for machine-learning datasets. Learn more about this at mlcommons.org/croissant.
    Dataset updated
    Aug 11, 2022
    Dataset provided by
    Kagglehttp://kaggle.com/
    Authors
    Jerm
    Description

    League of Legends Professional Game season 12 statistics from Gol.gg. The website data would have semi-colon [;] breaks so I recommend using some find-and-replace tool to replace everything with commas [,].

    There aren't any percentages so if you would like to convert picks and bans into percentages you would need to calculate the total games from: (Picks + Bans)/Presence Then you can divide the picks and bans by the total games to get the values in percentages for easier analysis.

  15. March Madness Augmented Statistics

    • kaggle.com
    Updated Apr 4, 2021
    Share
    FacebookFacebook
    TwitterTwitter
    Email
    Click to copy link
    Link copied
    Close
    Cite
    Colin Siles (2021). March Madness Augmented Statistics [Dataset]. https://www.kaggle.com/colinsiles/march-madness-augmented-statistics
    Explore at:
    CroissantCroissant is a format for machine-learning datasets. Learn more about this at mlcommons.org/croissant.
    Dataset updated
    Apr 4, 2021
    Dataset provided by
    Kaggle
    Authors
    Colin Siles
    Description

    Context

    A team's mean seasons statistics can be used as predictors for their performance in future games. However, these statistics gain additional meaning when placed in the context of their opponents' (and opponents' opponents') performance. This dataset provides this context for each team. Furthermore, predicting games based on post-season stats causes data leakage, which from experience can be significant in this context (15-20% loss in accuracy). Thus, this dataset provides each of these statistics prior to each game of the regular season, preventing any source of data leakage.

    Content

    All data is derived from the March Madness competition data. Each original column was renamed to "A" and "B" instead of "W" and "L," and the mirrored to represent both orderings of opponents. Each team's mean stats are computed (both their stats, and the mean "allowed" or "forced" statistics by their opponents). To compute the mean opponents' stats, we analyze the games played by each opponent (excluding games played against the team in question), and compute the mean statistics for those games. We then compute the mean of these mean statistics, weighted by the number of times the team in question played each opponent. The opponents' opponent's stats are computed as a weighted average of the opponents' average. This results in statistics similar to those used to compute strength of schedule or RPI, just that they go beyond win percentages (See: https://en.wikipedia.org/wiki/Rating_percentage_index)

    The per game statistics are computed by pretending we don't have any of the data on or after the day in question.

    Next Steps

    Currently, the data isn't computed particularly efficiently. Computing the per game averages for every day of the season is necessary to compute fully accurate opponents' opponents' average, but takes about 90 minutes to obtain. It is probably possible to parallelize this, and the per-game averages involve a lot of repeated computation (basically computing the final averages over and over again for each day). Speeding this up will make it more convenient to make changes to the dataset.

    I would like to transform these statistics to be per-possession, add shooting percentages, pace, and number of games played (to give an idea of the amount uncertainty that exists in the per-game averages). Some of these can be approximated with the given data (but the results won't be exact), while others will need to be computed from scratch.

  16. U.S. digital gaming reach 2019-2027, by generation

    • statista.com
    Updated Jul 18, 2025
    Share
    FacebookFacebook
    TwitterTwitter
    Email
    Click to copy link
    Link copied
    Close
    Cite
    Statista (2025). U.S. digital gaming reach 2019-2027, by generation [Dataset]. https://www.statista.com/statistics/1559647/us-digital-gaming-reach-by-generation/
    Explore at:
    Dataset updated
    Jul 18, 2025
    Dataset authored and provided by
    Statistahttp://statista.com/
    Area covered
    United States
    Description

    In 2025, it was estimated that over ** percent of the Gen Z population in the United States played digital video games, up from a **** percent gaming penetration rate in 2019. Millennials were ranked second, with nearly two third of the U.S. population in this generation playing digital video games.

  17. Valorant Weapons

    • kaggle.com
    Updated May 28, 2020
    Share
    FacebookFacebook
    TwitterTwitter
    Email
    Click to copy link
    Link copied
    Close
    Cite
    Nicolas Fouqué (2020). Valorant Weapons [Dataset]. https://www.kaggle.com/equino/valorant-weapons-stats/code
    Explore at:
    CroissantCroissant is a format for machine-learning datasets. Learn more about this at mlcommons.org/croissant.
    Dataset updated
    May 28, 2020
    Dataset provided by
    Kagglehttp://kaggle.com/
    Authors
    Nicolas Fouqué
    Description

    Context

    I was going to crunch some data to see if some weapons are better than other, so I figured why not upload the data here

    Content

    I think the column names are mostly self explanatory For weapons that had only 2 different ranges I took the damages at 25m as the mid-range

    Acknowledgements

    Data was found here : https://blitz.gg/valorant/weapons I take no credits and guarantee no accuracy, I just put it in a csv
    About the License I don't think in-game data falls under any law, please tell me if I'm mistaken

    Inspiration

    If you have any suggestion about a column I could add why not post it here and I could add it In case there are patches that change those values notify me and I'll update the numbers, be sure to check the date of last update for that matter

  18. Number of video gamers worldwide 2025, by region

    • statista.com
    • ai-chatbox.pro
    Updated Jun 23, 2025
    Share
    FacebookFacebook
    TwitterTwitter
    Email
    Click to copy link
    Link copied
    Close
    Cite
    Statista (2025). Number of video gamers worldwide 2025, by region [Dataset]. https://www.statista.com/statistics/293304/number-video-gamers/
    Explore at:
    Dataset updated
    Jun 23, 2025
    Dataset authored and provided by
    Statistahttp://statista.com/
    Time period covered
    2025
    Area covered
    Worldwide
    Description

    Video gaming is a hobby enjoyed by young and old across the globe. In 2025, there were over *** billion gamers across Asia Pacific, making it the largest market for video gaming worldwide, with Europe coming in second place with a gaming audience of *** million. In total, there were an estimated **** billion gamers across the globe.

  19. NFL Team Stats Per Game - 20 game average

    • kaggle.com
    Updated Apr 13, 2022
    Share
    FacebookFacebook
    TwitterTwitter
    Email
    Click to copy link
    Link copied
    Close
    Cite
    Bill Basener (2022). NFL Team Stats Per Game - 20 game average [Dataset]. https://www.kaggle.com/datasets/billbasener/nfl-team-stats-per-game-9-game-average
    Explore at:
    CroissantCroissant is a format for machine-learning datasets. Learn more about this at mlcommons.org/croissant.
    Dataset updated
    Apr 13, 2022
    Dataset provided by
    Kaggle
    Authors
    Bill Basener
    Description

    Dataset

    This dataset was created by Bill Basener

    Contents

  20. I

    Global P2E Game Market Growth Drivers and Challenges 2025-2032

    • statsndata.org
    excel, pdf
    Updated Jun 2025
    Share
    FacebookFacebook
    TwitterTwitter
    Email
    Click to copy link
    Link copied
    Close
    Cite
    Stats N Data (2025). Global P2E Game Market Growth Drivers and Challenges 2025-2032 [Dataset]. https://www.statsndata.org/report/p2e-game-market-147984
    Explore at:
    pdf, excelAvailable download formats
    Dataset updated
    Jun 2025
    Dataset authored and provided by
    Stats N Data
    License

    https://www.statsndata.org/how-to-orderhttps://www.statsndata.org/how-to-order

    Area covered
    Global
    Description

    The Play-to-Earn (P2E) gaming market has witnessed explosive growth in recent years, transforming traditional gaming paradigms by allowing players to earn real-world value through in-game activities. As digital currencies and blockchain technologies become increasingly integrated into gaming experiences, the P2E mod

Share
FacebookFacebook
TwitterTwitter
Email
Click to copy link
Link copied
Close
Cite
(2025). Gaming Statistics Dataset [Dataset]. https://thegamehound.replit.app/stats

Gaming Statistics Dataset

Explore at:
Dataset updated
Jul 16, 2025
Description

Comprehensive gaming statistics including player counts, trends, and analytics

Search
Clear search
Close search
Google apps
Main menu