100+ datasets found
  1. Gaming Market Size, Share, Growth, Trends & Industry Analysis 2030

    • mordorintelligence.com
    pdf,excel,csv,ppt
    Updated Jun 28, 2025
    Share
    FacebookFacebook
    TwitterTwitter
    Email
    Click to copy link
    Link copied
    Close
    Cite
    Mordor Intelligence (2025). Gaming Market Size, Share, Growth, Trends & Industry Analysis 2030 [Dataset]. https://www.mordorintelligence.com/industry-reports/global-gaming-market
    Explore at:
    pdf,excel,csv,pptAvailable download formats
    Dataset updated
    Jun 28, 2025
    Dataset authored and provided by
    Mordor Intelligence
    License

    https://www.mordorintelligence.com/privacy-policyhttps://www.mordorintelligence.com/privacy-policy

    Time period covered
    2019 - 2030
    Area covered
    Global
    Description

    Gaming Market is Segmented by Gaming Platform (Mobile Games, PC Games (Downloaded/Box & Browser), Console Games, and More), by Revenue Model (Free-To-Play (F2P), Pay-To-Play / Premium and More), by Genre (Action/Adventure, Shooter and Battle Royale and More) and Geography. The Market Forecasts are Provided in Terms of Value (USD).

  2. Global gaming industry trends according to game devs 2024

    • statista.com
    Updated Jun 23, 2025
    Share
    FacebookFacebook
    TwitterTwitter
    Email
    Click to copy link
    Link copied
    Close
    Cite
    Statista (2025). Global gaming industry trends according to game devs 2024 [Dataset]. https://www.statista.com/statistics/1452189/gaming-industry-trends-worldwide/
    Explore at:
    Dataset updated
    Jun 23, 2025
    Dataset authored and provided by
    Statistahttp://statista.com/
    Time period covered
    2024
    Area covered
    Worldwide
    Description

    A 2024 survey of global gaming studios found that over *********** responding video game developers thought that an increased adoption of ****************** was going to be the biggest industry trend in 2025. According to ** percent of respondents, an ************************ was going to be the biggest trend in the next year.

  3. Gaming revenue worldwide 2024, by device

    • statista.com
    • ai-chatbox.pro
    Updated Jun 23, 2025
    Share
    FacebookFacebook
    TwitterTwitter
    Email
    Click to copy link
    Link copied
    Close
    Cite
    Statista (2025). Gaming revenue worldwide 2024, by device [Dataset]. https://www.statista.com/statistics/278181/global-gaming-market-revenue-device/
    Explore at:
    Dataset updated
    Jun 23, 2025
    Dataset authored and provided by
    Statistahttp://statista.com/
    Time period covered
    2024
    Area covered
    Worldwide
    Description

    In 2024, ****** remained the biggest gaming segment worldwide with approximately **** billion U.S. dollars in annual revenues. The console segment ranked second with **** billion U.S. dollars and PC gaming ranked last. Gaming revenue Revenues in the gaming industry are based on three major sources. Hardware, such as consoles, processors, screens, controllers, and other accessories; software, the actual games, as well as in-game purchases and live services. Some of the most important players in the computer and video games publishing market are Sony Computer Entertainment (Japan), Tencent Holdings Limited (China), Microsoft (United States) and Nintendo Company Ltd. (Japan). Traditional console and PC gaming companies may have worldwide name recognition but mobile gaming publishers are no slouches either: Shenzhen Tencent Tianyou Technology Ltd (formerly known as Tencent Mobile Games) generated more than ** million U.S. dollars in monthly app revenues in September, and the top-ranked mobile game publishers generate revenues worth millions in the double-digits every month. Several mobile gaming publisher have gone from being an indie company to an IPO in just a few years, with Rovio Entertainment, King, and Zynga just being a few examples of the mobile gaming boom in the mid-2010s. Mobile gaming monetization The majority of mobile gaming revenues are generated via smartphones, with tablet devices only accounting for a small share of mobile gaming gross. The average number of in-app purchases per paying user increased across all gaming genres in 2020-2021 as user engagement with gaming soared during the global COVID-19 pandemic. Another survey of mobile gaming developers found that platformers are the highest-monetizing free-to-play genre.

  4. Gaming Global Market Report 2025

    • thebusinessresearchcompany.com
    pdf,excel,csv,ppt
    Updated Jan 10, 2025
    Share
    FacebookFacebook
    TwitterTwitter
    Email
    Click to copy link
    Link copied
    Close
    Cite
    The Business Research Company (2025). Gaming Global Market Report 2025 [Dataset]. https://www.thebusinessresearchcompany.com/report/gaming-global-market-report
    Explore at:
    pdf,excel,csv,pptAvailable download formats
    Dataset updated
    Jan 10, 2025
    Dataset authored and provided by
    The Business Research Company
    License

    https://www.thebusinessresearchcompany.com/privacy-policyhttps://www.thebusinessresearchcompany.com/privacy-policy

    Description

    Global Gaming market size is expected to reach $550.19 billion by 2029 at 12.5%, mobile revolution fuel the gaming market's meteoric rise

  5. Value of the global video game market 2018-2027, by category

    • statista.com
    • ai-chatbox.pro
    Updated Jun 25, 2025
    Share
    FacebookFacebook
    TwitterTwitter
    Email
    Click to copy link
    Link copied
    Close
    Cite
    Statista (2025). Value of the global video game market 2018-2027, by category [Dataset]. https://www.statista.com/statistics/254106/value-of-the-global-video-game-market-by-component/
    Explore at:
    Dataset updated
    Jun 25, 2025
    Dataset authored and provided by
    Statistahttp://statista.com/
    Area covered
    Worldwide
    Description

    In 2022, social and casual gaming sector without advertising generated more revenue than the video game advertising sector. The mobile-heavy segment saw approximately ** billion U.S. dollars in annual global revenues, while traditional gaming generated ** billion U.S. dollars in annual sales. Digital revenue is dominating the gaming segment, as physical gaming sales are declining for a variety of reasons.

  6. c

    Gaming Market will grow at a CAGR of 9.60% from 2024 to 2031.

    • cognitivemarketresearch.com
    pdf,excel,csv,ppt
    Updated Jun 9, 2025
    Share
    FacebookFacebook
    TwitterTwitter
    Email
    Click to copy link
    Link copied
    Close
    Cite
    Cognitive Market Research (2025). Gaming Market will grow at a CAGR of 9.60% from 2024 to 2031. [Dataset]. https://www.cognitivemarketresearch.com/gaming-market-report
    Explore at:
    pdf,excel,csv,pptAvailable download formats
    Dataset updated
    Jun 9, 2025
    Dataset authored and provided by
    Cognitive Market Research
    License

    https://www.cognitivemarketresearch.com/privacy-policyhttps://www.cognitivemarketresearch.com/privacy-policy

    Time period covered
    2021 - 2033
    Area covered
    Global
    Description

    According to Cognitive Market Research, the global gaming market will be USD 251269.0 million in 2024 and will expand at a compound annual growth rate (CAGR) of 9.60% from 2024 to 2031.

    North America held the major market of more than 40% of the global revenue with a market size of USD 100505.68 million in 2024 and will grow at a compound annual growth rate (CAGR) of 7.8% from 2024 to 2031.
    Europe accounted for a share of over 30% of the global market size of USD 75379.26 million.
    Asia Pacific held the market of around 23% of the global revenue with a market size of USD 57790.77 million in 2024 and will grow at a compound annual growth rate (CAGR) of 11.6% from 2024 to 2031.
    Latin America's market will have more than 5% of the global revenue with a market size of USD 12563.21 million in 2024 and will grow at a compound annual growth rate (CAGR) of 9.0% from 2024 to 2031.
    Middle East and Africa held the major market of around 2% of the global revenue with a market size of USD 5025.28 million in 2024 and will grow at a compound annual growth rate (CAGR) of 9.3% from 2024 to 2031.
    The smartphone held the highest share in the gaming market revenue share in 2024.
    

    Market Dynamics of Gaming Market

    Key Drivers of Gaming Market

    Rise in mobile gaming fuels the gaming market

    The mobile game is one of the most transformative drivers of the global gaming market, fundamentally reshaping how games developed monetized and consumed. Mobile gaming is the largest and the fast-growing segment in the gaming market, accounting for more than 50% of the total gaming industry revenue. The global penetration of smartphones has helped create a massive and always connected user base. The availability affordable smart phones, and low-cost mobile data has made gaming accessible to people all ages and incomes level even in emerging markets like India and Brazil.

    For instance, the global mobile gaming market generating 30 billion installs in the first-half of 2024. 
    India led with a growth of 6.6% in installs, followed by Brazil at 4.9%.
    

    (Source:https://mobilemarketingreads.com/mobile-gaming-market-soars-with-over-30-billion-installs-in-h1-2024/ )

    The rise of freemium business models in games like Candy Crush and Genshin Impact have also been highly effective. Most gaming apps are free to download and generate revenue through in-app purchases and advertisements.

    (Source: https://sg.finance.yahoo.com/news/electronic-arts-ea-launches-super-120100836.html )

    Restraint Factors Of Gaming Market

    Addiction Issues from Intense Gaming to Restrict Market Growth
    

    Addiction issues stemming from intense gaming have become prevalent, raising concerns about mental health and social repercussions. Despite this, the gaming market continues to expand rapidly, driven by technological advancements and a rising consumer base. However, it's imperative to exercise restraint, balancing gaming with other activities to maintain overall well-being. Moderation in gaming can safeguard against addiction-related issues, fostering healthier habits and promoting a more balanced lifestyle.

    Impact of COVID-19 on the Gaming Market

    The COVID-19 pandemic significantly impacted the gaming market, leading to a rise in need as people sought entertainment at home during lockdowns. With more time spent indoors, there was a notable increase in gaming hardware and software sales and online gaming subscriptions. This shift accelerated the industry's digital transformation, emphasizing the importance of virtual communities and online multiplayer experiences. Overall, COVID-19 catalyzed growth and innovation within the gaming sector. Introduction of the Gaming Market

    The global gaming market covers a wide range of products and services including game development, marketing, distribution and monetization. It includes gaming across various platforms such as, gaming consoles like PlayStation, Xbox, PCs, mobile phones and online browsers. The market also includes hardware related to gaming, like consoles, hardware, VR headset and others. Games can be monetized through various methods. Most common way to monetize games include in-game purchases, game sales, subscription fees and advertising. Gaming is by far the fastest growing sector in the media industry, across the globe.

    Several factors such as increased internet penetration faster processors, new hardware with improved ...

  7. Gaming Market Analysis, Size, and Forecast 2025-2029: APAC (China, Japan,...

    • technavio.com
    Updated Dec 15, 2024
    Share
    FacebookFacebook
    TwitterTwitter
    Email
    Click to copy link
    Link copied
    Close
    Cite
    Technavio (2024). Gaming Market Analysis, Size, and Forecast 2025-2029: APAC (China, Japan, South Korea), North America (US and Canada), Europe (France, Germany, Italy), Middle East and Africa (UAE), and South America (Brazil) [Dataset]. https://www.technavio.com/report/gaming-market-size-industry-analysis
    Explore at:
    Dataset updated
    Dec 15, 2024
    Dataset provided by
    TechNavio
    Authors
    Technavio
    Time period covered
    2021 - 2025
    Area covered
    Global, United States
    Description

    Snapshot img

    Gaming Market Size 2025-2029

    The gaming market size is forecast to increase by USD 100.8 billion, at a CAGR of 8.4% between 2024 and 2029.

    The market is experiencing significant growth and transformation, driven by the increasing adoption of augmented reality (AR) and virtual reality (VR) games. These immersive technologies offer players unprecedented levels of engagement and interaction, fueling the demand for more sophisticated and realistic gaming experiences. Additionally, the emergence of cloud gaming is disrupting traditional gaming models, enabling players to access high-performance games on demand and without the need for expensive hardware. However, the market faces challenges as well. Regulation of loot boxes, randomized in-game purchases, is gaining scrutiny from governments and consumer protection agencies, raising concerns over potential addictive behaviors and ethical issues. Companies must navigate these challenges by ensuring transparency and fairness in their gaming practices while continuing to innovate and meet the evolving demands of tech-savvy consumers. In summary, the market is poised for continued growth, driven by technological advancements and shifting consumer preferences, while navigating regulatory challenges to maintain a competitive edge.

    What will be the Size of the Gaming Market during the forecast period?

    Explore in-depth regional segment analysis with market size data - historical 2019-2023 and forecasts 2025-2029 - in the full report.
    Request Free SampleThe market continues to evolve, with dynamic innovations shaping its various sectors. Game audio integrates advanced technologies, enhancing immersive experiences. Player data analysis fuels personalized game recommendations and targeted advertising. Competitive multiplayer engages players, fostering vibrant gaming communities. Game design embraces procedural generation and mixed reality, offering fresh experiences. Gaming peripherals cater to diverse user preferences, optimizing gameplay. User experience and graphics fidelity remain paramount, pushing technological boundaries. In-game advertising and cloud gaming redefine monetization strategies. Game performance and game engines are continually refined, driving industry advancements. Game programming, game testing, and game development frameworks ensure seamless gameplay. Mobile gaming and console gaming cater to diverse platforms. Frame rate, game mechanics, and game physics optimize player engagement. Character design, cooperative multiplayer, and subscription models expand the gaming landscape. Game development tools, game localization, game art, and game development platforms facilitate creativity. Artificial intelligence and machine learning revolutionize game AI, non-player characters, and game engine optimization. The market's continuous dynamism reflects the industry's commitment to innovation and growth.

    How is this Gaming Industry segmented?

    The gaming industry research report provides comprehensive data (region-wise segment analysis), with forecasts and estimates in 'USD billion' for the period 2025-2029, as well as historical data from 2019-2023 for the following segments. TypeCasual gamingProfessional gamingPlatformOnlineOfflineDeviceMobile gamingConsole gamingPC gamingGeographyNorth AmericaUSCanadaEuropeFranceGermanyItalyMiddle East and AfricaUAEAPACChinaJapanSouth KoreaSouth AmericaBrazilRest of World (ROW).

    By Type Insights

    The casual gaming segment is estimated to witness significant growth during the forecast period.The casual the market is experiencing significant growth due to the increasing popularity of mobile gaming. This segment caters to players who prefer games that do not demand extensive time investment. Game development in this sector focuses on user experience, graphics fidelity, and easy-to-understand game mechanics. Augmented reality and virtual reality technologies are increasingly being integrated into casual games, enhancing immersion. Non-player characters and game physics add realism, while machine learning and artificial intelligence bring a new level of challenge and engagement. Game analytics and live streaming enable developers to gather player data and improve game design. Social gaming and cooperative multiplayer foster community building. Console gaming and PC gaming still hold a strong presence, but mobile gaming's convenience and accessibility make it a preferred choice for casual gamers. Frame rate and game mechanics are crucial factors in ensuring smooth gameplay. Wearable gaming and cloud gaming are emerging trends, offering new opportunities for developers. Game monetization models, such as subscription services and in-game advertising, provide revenue streams for casual gaming service providers. Game development tools, engines, and platforms facilitate the creation of engaging and immersive experiences.

    Request Free Sample

    The

  8. Games market revenue share worldwide 2024, by region

    • statista.com
    Updated Jun 24, 2025
    Share
    FacebookFacebook
    TwitterTwitter
    Email
    Click to copy link
    Link copied
    Close
    Cite
    Statista (2025). Games market revenue share worldwide 2024, by region [Dataset]. https://www.statista.com/statistics/983204/global-video-games-revenue-region/
    Explore at:
    Dataset updated
    Jun 24, 2025
    Dataset authored and provided by
    Statistahttp://statista.com/
    Time period covered
    2024
    Area covered
    Worldwide
    Description

    In 2024, the Asia-Pacific region accounted for ** percent of the global games market, ahead of second-ranked North America with ** percent market share. In total, the worldwide gaming market is set to be worth close to *** billion U.S. dollars.

  9. Gaming revenue worldwide 2022, by segment

    • statista.com
    • ai-chatbox.pro
    Updated Jun 24, 2025
    Share
    FacebookFacebook
    TwitterTwitter
    Email
    Click to copy link
    Link copied
    Close
    Cite
    Statista (2025). Gaming revenue worldwide 2022, by segment [Dataset]. https://www.statista.com/statistics/292751/mobile-gaming-revenue-worldwide-device/
    Explore at:
    Dataset updated
    Jun 24, 2025
    Dataset authored and provided by
    Statistahttp://statista.com/
    Time period covered
    2022
    Area covered
    Worldwide
    Description

    In 2022, mobile games generated approximately **** billion U.S. dollars in annual revenue, accounting for ** percent of the global gaming market during the measured period. Console games were ranked second with **** billion U.S. dollars in global revenue. Game monetization strategies The day were the actual purchase of a game was only money-related transaction in the process are long gone - today, digital gaming platforms are brimming with subscription services, downloadable content (DLC) and add-ons, as well as in-app or in-game purchase options for virtual items or game-enhancing experiences. A 2020 survey of game developers found that the most common gaming business models in the gaming industry were paid downloads, followed by free to download titles. Premium titles Paid gaming titles are usually refers to as premium titles, a further distinction from free-to-play (F2P) games. In 2020, the top-grossing premium gaming title on console and PC was Call of Duty: Modern Warfare. The sixteenth installment in the CoD series was released in 2019 and generated over *** billion U.S. dollars in revenues in 2020. FIFA **, published by Electronic Arts, was ranked second with just over **** billion U.S. dollars in global revenues. Overall, premium console gaming revenues are projected to reach **** billion U.S. dollars in 2021.

  10. Z

    Global Gaming Market By Game Type (Tablet, Console, Downloaded/Box PC,...

    • zionmarketresearch.com
    pdf
    Updated Jul 23, 2025
    Share
    FacebookFacebook
    TwitterTwitter
    Email
    Click to copy link
    Link copied
    Close
    Cite
    Zion Market Research (2025). Global Gaming Market By Game Type (Tablet, Console, Downloaded/Box PC, Smartphone, And Browser PC) And By Region - Global Industry Perspective, Comprehensive Analysis, and Forecast, 2024-2032 [Dataset]. https://www.zionmarketresearch.com/report/gaming-market
    Explore at:
    pdfAvailable download formats
    Dataset updated
    Jul 23, 2025
    Dataset authored and provided by
    Zion Market Research
    License

    https://www.zionmarketresearch.com/privacy-policyhttps://www.zionmarketresearch.com/privacy-policy

    Time period covered
    2022 - 2030
    Area covered
    Global
    Description

    Global Global Gaming Market size worth at USD 276.99 Billion in 2023 and projected to USD 911.66 Billion by 2032, a CAGR of 12.7% between 2024-2032.

  11. m

    Subscription-Based Gaming Market Size & Share Analysis - Industry Research...

    • mordorintelligence.com
    pdf,excel,csv,ppt
    Updated Jan 3, 2025
    Share
    FacebookFacebook
    TwitterTwitter
    Email
    Click to copy link
    Link copied
    Close
    Cite
    Mordor Intelligence (2025). Subscription-Based Gaming Market Size & Share Analysis - Industry Research Report - Growth Trends [Dataset]. https://www.mordorintelligence.com/industry-reports/global-subscription-based-gaming-market
    Explore at:
    pdf,excel,csv,pptAvailable download formats
    Dataset updated
    Jan 3, 2025
    Dataset authored and provided by
    Mordor Intelligence
    License

    https://www.mordorintelligence.com/privacy-policyhttps://www.mordorintelligence.com/privacy-policy

    Time period covered
    2019 - 2030
    Area covered
    Global
    Description

    The Global Gaming Subscriptions Market is Segmented by Type (Console Gaming, PC-Based Gaming, and Mobile Gaming) and Geography (North America, Europe, Asia-Pacific, and Rest of the World). The Market Sizes and Forecasts are Provided in Terms of Value (USD) for all the Above Segments.

  12. Gaming Software Market Analysis, Size, and Forecast 2025-2029: North America...

    • technavio.com
    Updated Jan 26, 2023
    Share
    FacebookFacebook
    TwitterTwitter
    Email
    Click to copy link
    Link copied
    Close
    Cite
    Technavio (2023). Gaming Software Market Analysis, Size, and Forecast 2025-2029: North America (US and Canada), Europe (Germany, Russia, and UK), APAC (Australia, China, India, Japan, and South Korea), and Rest of World (ROW) [Dataset]. https://www.technavio.com/report/gaming-software-market-industry-analysis
    Explore at:
    Dataset updated
    Jan 26, 2023
    Dataset provided by
    TechNavio
    Authors
    Technavio
    Time period covered
    2021 - 2025
    Area covered
    Russia, Canada, United Kingdom, United States, Global
    Description

    Snapshot img

    Gaming Software Market Size 2025-2029

    The gaming software market size is forecast to increase by USD 56.3 million, at a CAGR of 6.4% between 2024 and 2029.

    The market is experiencing significant growth, driven by revolutionary advancements in gaming engines that support experiences in tablet games. This technological evolution is attracting a larger player base and fueling the market's expansion. Another key trend is the increasing popularity of eSports, which has transformed gaming from a pastime into a professional sport, creating new revenue streams and opportunities for market participants. However, the high capital requirement for developing advanced gaming software and the need for strong online platforms and development tools pose challenges.
    Companies must invest heavily in research and development, marketing, and infrastructure to compete effectively in this dynamic and competitive landscape. To capitalize on market opportunities and navigate challenges, gaming software companies must stay abreast of emerging technologies and consumer preferences, while also maintaining a strong financial position. Augmented reality and virtual reality technologies are revolutionizing the gaming industry, providing new dimensions to gaming experiences.
    

    What will be the Size of the Gaming Software Market during the forecast period?

    Request Free Sample

    The market is witnessing significant advancements, with artificial intelligence (AI) playing a pivotal role in enhancing game accessibility and player experience. The market also caters to video gamers on mobile devices, including smartphones and tablets, through mobile gaming software. Cultural sensitivity is a growing concern, leading to the adoption of inclusive design and localization tools. Game preservation is another trend, with data mining and procedural generation techniques used to revive legacy games. Live operations, game events, and player behavior analysis are essential for monetization strategies, which include content updates, player support, and game balance adjustments. 
    Game Engines are being optimized with AI to improve performance and enable cross-platform development. Machine learning algorithms are employed for game economy modeling and player segmentation. Cloud infrastructure, edge computing, and game physics are crucial for delivering seamless gaming experiences. Security is paramount, with game updates addressing vulnerabilities and advertising networks ensuring player privacy. Game modding and graphical fidelity continue to be key areas of focus for developers.
    

    How is this Gaming Software Industry segmented?

    The gaming software industry research report provides comprehensive data (region-wise segment analysis), with forecasts and estimates in 'USD million' for the period 2025-2029, as well as historical data from 2019-2023 for the following segments.

    Type
    
      Mobile games
      Console games
      PC games
    
    
    Revenue Stream
    
      Box and CD game
      Shareware
      Freeware
      In-app purchases
    
    
    Platform
    
      Game engine
      Gaming tools
      Audio engine
      Physics engine
    
    
    End-user
    
      Individual
      Enterprise
    
    
    Geography
    
      North America
    
        US
        Canada
    
    
      Europe
    
        Germany
        Russia
        UK
    
    
      APAC
    
        Australia
        China
        India
        Japan
        South Korea
    
    
      Rest of World (ROW)
    

    By Type Insights

    The mobile games segment is estimated to witness significant growth during the forecast period. Mobile Gaming software, a segment of the dynamic gaming industry, has witnessed significant growth due to the widespread use of mobile phones and tablets. The availability of affordable, high-resolution mobile devices and increasing access to high-speed Internet through 5G technology in major markets like China, the US, Germany, and the UK, has boosted mobile gaming as a preferred platform. In 2024, approximately 2 billion mobile gamers were active worldwide. Mobile games dominate online application stores such as Apple App Store and Google Play, accounting for 25%-30% of the applications downloaded on Android and iOS platforms in 2023.

    One significant segment of this market includes games used for competitive play, such as those in the E-sports scene. These include popular titles like Dota 2 and League of Legends, which are supported by platforms like Faceit and ESL. Game analytics, an essential component of the gaming industry, is used to monitor and analyze player behavior, game performance, and user experience. AI scripting and physics engines power game mechanics, ensuring realistic gameplay user experiences. App stores serve as crucial distribution channels for game developers, enabling them to reach a global audience. Game streaming and cloud gaming have emerged as new trends, offering players the convenience of playing games on various devices without the need for high-end hardware. Game design software, including level design, level editor, user

  13. M

    Mobile Gaming Market Report

    • datainsightsmarket.com
    doc, pdf, ppt
    Updated Mar 4, 2025
    Share
    FacebookFacebook
    TwitterTwitter
    Email
    Click to copy link
    Link copied
    Close
    Cite
    Data Insights Market (2025). Mobile Gaming Market Report [Dataset]. https://www.datainsightsmarket.com/reports/mobile-gaming-market-14561
    Explore at:
    pdf, ppt, docAvailable download formats
    Dataset updated
    Mar 4, 2025
    Dataset authored and provided by
    Data Insights Market
    License

    https://www.datainsightsmarket.com/privacy-policyhttps://www.datainsightsmarket.com/privacy-policy

    Time period covered
    2025 - 2033
    Area covered
    Country
    Variables measured
    Market Size
    Description

    The global mobile gaming market, valued at $100.54 billion in 2025, is projected to experience robust growth, driven by several key factors. The increasing penetration of smartphones, coupled with improved internet connectivity, particularly in emerging markets, fuels this expansion. The rise of casual and hyper-casual games, designed for short bursts of gameplay and broad appeal, significantly contributes to market growth. Furthermore, advancements in mobile technology, such as enhanced graphics and processing power, enhance the overall gaming experience, attracting a wider player base. In-app purchases continue to be a dominant monetization strategy, but the increasing popularity of subscription models and innovative advertising formats offers diversified revenue streams for developers. Competitive landscapes are marked by both established giants like Tencent and Activision Blizzard and smaller, innovative studios, resulting in a constant influx of new and engaging game titles. The market's growth is further propelled by the evolution of esports and mobile gaming communities. Esports tournaments and streaming platforms provide additional monetization opportunities and enhance brand visibility. While challenges like user acquisition costs and the saturation of the app stores remain, developers are adapting through strategic marketing, personalized game design, and cross-promotion strategies. Regional variations exist, with North America and Asia-Pacific consistently leading in market share. However, significant growth potential lies in emerging markets across Latin America, the Middle East, and Africa, as mobile penetration continues to rise in these regions. The forecast period of 2025-2033 anticipates continued expansion, fueled by sustained technological advancements and the enduring popularity of mobile gaming. The CAGR of 10.39% reflects a dynamic and rapidly evolving market with substantial long-term prospects. This in-depth report provides a comprehensive analysis of the global mobile gaming market, encompassing the historical period (2019-2024), the base year (2025), and a detailed forecast spanning from 2025 to 2033. The market is projected to reach billions in value by 2033. This report is essential for stakeholders seeking to understand market trends, identify growth opportunities, and strategize for success in this dynamic sector. It leverages high-search-volume keywords such as mobile gaming market size, mobile game market trends, mobile gaming revenue, mobile game development, and mobile gaming industry, to maximize visibility and reach. Recent developments include: May 2024: Pudgy Penguins, the brand development company known for its globally recognized Pudgy Penguins characters, partnered with the next-generation gaming technology studio Mythical Games to co-create an innovative mobile video game with web3 capabilities. The partnership brought together the creators of the widely acclaimed Pudgy Penguins characters and the gaming studio responsible for two of the blockchain's most successful games: NFL Rivals and Blankos Block Party., November 2023: Pley, a cross-platform solution enabling mobile games to be played on the web, collaborated with Tilting Point. This partnership aimed to distribute Tilting Point's farming simulation game, Homesteads: Dream Farm. Pley's comprehensive solution facilitated Tilting Point and game developer Enixan porting and distributing their title on Pley's proprietary web browser platform. This move significantly broadened the game's exposure to a vast web gaming audience.. Key drivers for this market are: Increasing Smartphone Penetration, Growth in Cloud Adoption. Potential restraints include: User Privacy and Security Issues Along with Government Regulations. Notable trends are: Increasing Smartphone Penetration is Expected to Drive the Market.

  14. D

    Games Market Report | Global Forecast From 2025 To 2033

    • dataintelo.com
    csv, pdf, pptx
    Updated Sep 22, 2024
    Share
    FacebookFacebook
    TwitterTwitter
    Email
    Click to copy link
    Link copied
    Close
    Cite
    Dataintelo (2024). Games Market Report | Global Forecast From 2025 To 2033 [Dataset]. https://dataintelo.com/report/games-market
    Explore at:
    pdf, pptx, csvAvailable download formats
    Dataset updated
    Sep 22, 2024
    Dataset authored and provided by
    Dataintelo
    License

    https://dataintelo.com/privacy-and-policyhttps://dataintelo.com/privacy-and-policy

    Time period covered
    2024 - 2032
    Area covered
    Global
    Description

    Games Market Outlook



    The global games market size was valued at USD 159.3 billion in 2023 and is projected to reach USD 303.5 billion by 2032, growing at a CAGR of 7.2% from 2024 to 2032. This robust growth is driven by several factors, including advances in technology, increasing penetration of the internet, and the growing popularity of online gaming platforms. The market is witnessing significant growth as consumers continue to demand innovative and immersive gaming experiences.



    One of the primary growth factors for the games market is the rapid advancements in technology. The advent of high-speed internet, augmented reality (AR), virtual reality (VR), and artificial intelligence (AI) has revolutionized the gaming experience. These technological innovations have enabled developers to create more realistic and engaging games, attracting a larger audience. Additionally, the proliferation of mobile devices and increased accessibility to gaming platforms have further fueled market growth.



    Another significant driver is the increasing popularity of eSports and online gaming. Competitive gaming has evolved into a global phenomenon, with millions of players and spectators participating in or watching tournaments. The rise of live streaming platforms like Twitch and YouTube Gaming has provided gamers with new opportunities to showcase their skills, fostering a sense of community and driving engagement. This shift towards online and competitive gaming has opened up new revenue streams for developers and publishers through sponsorships, advertising, and merchandise sales.



    The growing trend of social gaming has also contributed to the market's expansion. Games are no longer just a solitary activity; they have become a means of social interaction and community building. Multiplayer online games and social gaming platforms allow players to connect with friends and other gamers worldwide. This social aspect of gaming has made it more appealing to a broader demographic, including women and older adults, further expanding the market's reach.



    From a regional perspective, Asia Pacific dominates the games market, driven by the large population and high smartphone penetration in countries like China, Japan, and South Korea. North America and Europe also hold significant market shares due to the strong presence of major game developers and publishers, as well as a high level of disposable income among consumers. Emerging markets in Latin America and the Middle East & Africa are expected to witness substantial growth due to increasing internet penetration and the rising popularity of mobile gaming.



    Type Analysis



    The games market can be segmented by type into video games, board games, card games, role-playing games, and others. Video games dominate this segment, accounting for the largest share due to their widespread popularity and diverse range of genres. The video game industry has evolved significantly, with advancements in graphics, gameplay mechanics, and storytelling. The rise of indie game developers has also contributed to the diversity and innovation in the video game market, providing players with unique and engaging experiences.



    Board games have witnessed a resurgence in popularity in recent years, driven by the growing interest in tabletop gaming and the social aspects it offers. Modern board games, often referred to as "designer" or "Euro" games, have gained a dedicated following among enthusiasts. The board game market has also benefited from crowdfunding platforms, which have enabled independent designers to bring their projects to life and reach a global audience.



    Card games, including collectible card games (CCGs) and trading card games (TCGs), remain a significant segment of the games market. Popular titles like Magic: The Gathering and Pokémon TCG have maintained strong fan bases and continue to attract new players. The digitalization of card games has also expanded their reach, allowing players to enjoy their favorite games online and compete with others worldwide.



    Role-playing games (RPGs) have carved out a niche in the games market, offering players immersive and narrative-driven experiences. These games often involve complex character development, intricate storylines, and strategic gameplay. The popularity of RPGs has been bolstered by successful franchises like Dungeons & Dragons, which have expanded into video games, books, and other media. The RPG market continues to grow as developers create new and innovative titles that captivate pla

  15. Gaming Peripherals Market Size, Share, Growth and Industry Report 2025-2033

    • imarcgroup.com
    pdf,excel,csv,ppt
    Updated Sep 20, 2023
    Share
    FacebookFacebook
    TwitterTwitter
    Email
    Click to copy link
    Link copied
    Close
    Cite
    IMARC Group (2023). Gaming Peripherals Market Size, Share, Growth and Industry Report 2025-2033 [Dataset]. https://www.imarcgroup.com/gaming-peripherals-market
    Explore at:
    pdf,excel,csv,pptAvailable download formats
    Dataset updated
    Sep 20, 2023
    Dataset provided by
    Imarc Group
    Authors
    IMARC Group
    License

    https://www.imarcgroup.com/privacy-policyhttps://www.imarcgroup.com/privacy-policy

    Time period covered
    2024 - 2032
    Area covered
    Global
    Description

    The global gaming peripherals market size reached USD 5.1 Billion in 2024. Looking forward, IMARC Group expects the market to reach USD 9.6 Billion by 2033, exhibiting a growth rate (CAGR) of 6.88% during 2025-2033. The increasing advent of over-the-ear headphones, the easy availability of the product, the rising number of casual and professional gamers, and growth in the gaming industry are some of the factors propelling the market.

    Report Attribute
    Key Statistics
    Base Year
    2024
    Forecast Years
    2025-2033
    Historical Years
    2019-2024
    Market Size in 2024USD 5.1 Billion
    Market Forecast in 2033USD 9.6 Billion
    Market Growth Rate 2025-20336.88%

    IMARC Group provides an analysis of the key trends in each segment of the global gaming peripherals market report, along with forecasts at the global and regional levels for 2025-2033. Our report has categorized the market based on product type, gaming device type, technology, and distribution channel.

  16. Global Online Gaming Market Research Report: Forecast (2025-2030)

    • marknteladvisors.com
    Updated Jul 7, 2025
    Share
    FacebookFacebook
    TwitterTwitter
    Email
    Click to copy link
    Link copied
    Close
    Cite
    MarkNtel Advisors (2025). Global Online Gaming Market Research Report: Forecast (2025-2030) [Dataset]. https://www.marknteladvisors.com/research-library/online-gaming-market.html
    Explore at:
    Dataset updated
    Jul 7, 2025
    Dataset authored and provided by
    MarkNtel Advisors
    License

    https://www.marknteladvisors.com/privacy-policyhttps://www.marknteladvisors.com/privacy-policy

    Area covered
    Global
    Description

    Online Gaming Market size was valued at USD 208.58 billion in 2024 & is projected to reach USD 333.20 billion by 2030, at a CAGR of 8.12% during 2025–30.

  17. k

    Global Gaming As A Service Market Size, Share & Industry Analysis Report By...

    • kbvresearch.com
    Updated Jun 18, 2025
    Share
    FacebookFacebook
    TwitterTwitter
    Email
    Click to copy link
    Link copied
    Close
    Cite
    KBV Research (2025). Global Gaming As A Service Market Size, Share & Industry Analysis Report By End Use (Individual and Commercial), By Platform (Smartphones & Tablets, PCs & Laptops, and Gaming Consoles), By Revenue Model (Subscription, In-Game Purchases, Advertising, and Other Revenue Model), By Game Type, By Regional Outlook and Forecast, 2025 - 2032 [Dataset]. https://www.kbvresearch.com/gaming-as-a-service-market/
    Explore at:
    Dataset updated
    Jun 18, 2025
    Dataset authored and provided by
    KBV Research
    License

    https://www.kbvresearch.com/privacy-policy/https://www.kbvresearch.com/privacy-policy/

    Time period covered
    2025 - 2032
    Area covered
    Global
    Description

    The Global Gaming As A Service Market size is expected to reach $22.31 billion by 2032, rising at a market growth of 24.4% CAGR during the forecast period. The individual end-use segment is expected to continue growing as accessibility and affordability improve globally. The expansion of 5G and clo

  18. D

    Video Game Market Report | Global Forecast From 2025 To 2033

    • dataintelo.com
    csv, pdf, pptx
    Updated Jul 13, 2024
    Share
    FacebookFacebook
    TwitterTwitter
    Email
    Click to copy link
    Link copied
    Close
    Cite
    Dataintelo (2024). Video Game Market Report | Global Forecast From 2025 To 2033 [Dataset]. https://dataintelo.com/report/global-video-game-market
    Explore at:
    csv, pdf, pptxAvailable download formats
    Dataset updated
    Jul 13, 2024
    Dataset authored and provided by
    Dataintelo
    License

    https://dataintelo.com/privacy-and-policyhttps://dataintelo.com/privacy-and-policy

    Time period covered
    2024 - 2032
    Area covered
    Global
    Description

    Video Game Market Outlook 2032



    The global video game market size was USD 248.52 Billion in 2023 and is likely to reach USD 664.96 Billion by 2032, expanding at a CAGR of 10.32% during 2024–2032. The market growth is attributed to the increasing development of gaming engines and graphics and the impact of emerging technologies.



    The evolution of gaming engines and graphics is pivotal in pushing the boundaries of what video games achieve visually and interactively. Modern gaming engines such asunreal engine and unity have democratized game development, allowing even small teams to create visually stunning games. These engines support advanced features such as real-time ray tracing, which provides realistic lighting effects, and detailed particle systems for enhanced visual effects.The improvement in graphics makes games visually appealing and enhances the realism of game environments, making them engaging and immersive.





    Virtual reality (VR) and augmented reality (AR) have significantly transformed the video game industry by enhancing the immersive experience of gaming. VR technology, utilizing headsets such as the Oculus Rift, HTC Vive, and PlayStation VR, transports players into fully immersive, three-dimensional environments where they interact with their surroundings in a seemingly real way. This level of immersion has expanded the scope of gameplay possibilities and opened up new genres and storytelling techniques. On the other hand, AR integrates game visuals and elements into the real world, as seen with the success of games such as Pokémon GO. AR has made gaming accessible and social, encouraging players to explore the real world and interact with each other through augmented experiences.



    Video Game Market Dynamics





    Major Drivers



    Increasing penetration of smartphones<

  19. c

    Global Mobile Games market size is USD 100584.2 million in 2024.

    • cognitivemarketresearch.com
    pdf,excel,csv,ppt
    Share
    FacebookFacebook
    TwitterTwitter
    Email
    Click to copy link
    Link copied
    Close
    Cite
    Cognitive Market Research, Global Mobile Games market size is USD 100584.2 million in 2024. [Dataset]. https://www.cognitivemarketresearch.com/mobile-games-market-report
    Explore at:
    pdf,excel,csv,pptAvailable download formats
    Dataset authored and provided by
    Cognitive Market Research
    License

    https://www.cognitivemarketresearch.com/privacy-policyhttps://www.cognitivemarketresearch.com/privacy-policy

    Time period covered
    2021 - 2033
    Area covered
    Global
    Description

    According to Cognitive Market Research, the global Mobile Games market size is USD 100584.2 million in 2024. It will expand at a compound annual growth rate (CAGR) of 11.50% from 2024 to 2031.

    North America held the major market share for more than 40% of the global revenue with a market size of USD 40233.68 million in 2024 and will grow at a compound annual growth rate (CAGR) of 9.7% from 2024 to 2031.
    Europe accounted for a market share of over 30% of the global revenue with a market size of USD 30175.26 million.
    Asia Pacific held a market share of around 23% of the global revenue with a market size of USD 23134.37 million in 2024 and will grow at a compound annual growth rate (CAGR) of 13.5% from 2024 to 2031.
    Latin America had a market share for more than 5% of the global revenue with a market size of USD 5029.21 million in 2024 and will grow at a compound annual growth rate (CAGR) of 10.9% from 2024 to 2031.
    Middle East and Africa had a market share of around 2% of the global revenue and was estimated at a market size of USD 2011.68 million in 2024 and will grow at a compound annual growth rate (CAGR) of 11.2% from 2024 to 2031.
    The Android held the highest Mobile Games market revenue share in 2024.
    

    Market Dynamics of Mobile Games Market

    Key Drivers for Mobile Games Market

    Smartphone Proliferation to Increase the Demand Globally

    The proliferation of smartphones has been instrumental in the enlargement of the mobile gaming market. With smartphones becoming increasingly cheap and accessible, more people are able to personalize these powerful gadgets. This giant availability has created a large and various user base for cell video games. Additionally, the advanced skills of smartphones permit developers to create immersive and terrific gaming reports, further driving the marketplace's growth. As a result, the cellular gaming enterprise continues to thrive, supplying quite a few games to cater to the alternatives of thousands and thousands of users worldwide.

    Freemium Model to Propel Market Growth

    The freemium version, characterized by using free-get entry to fundamental gameplay with non-obligatory in-app purchases, has revolutionized the gaming industry. By presenting gamers with the danger of trying out games without preliminary funding, this model draws a broader target market. It lowers the barrier to access, enticing even casual game enthusiasts to discover diverse titles. Moreover, the freemium method fosters better stages of engagement, as players can spend money on improvements or additional content if they find the sport compelling. This version capitalizes on the psychology of customer conduct, encouraging endured play and probably producing full-size sales via in-app purchases from committed players. Overall, the freemium model has reshaped how video games are monetized and loved with the aid of gamers globally.

    Restraint Factor for the Mobile Games Market

    Data Consumption and Costs to Limit the Sales

    The records intake of cell games can pose a huge economic project for gamers, mainly those with confined statistics plans. As video games end up extra complicated and immersive, they regularly require sizable records usage for updates, multiplayer capabilities, and in-recreation content material downloads. For customers in areas with pricey or constrained information options, this can create a barrier to enjoying cellular gaming. The high prices related to information consumption may additionally force players to restrict their gameplay or choose less statistics-intensive sports. Consequently, disparities in getting entry to to low-cost statistics services can exacerbate inequalities in gaming reports, affecting people's ability to fully take part in the mobile gaming market and experience its advantages.

    Impact of Covid-19 on the Mobile Games Market

    The COVID-19 pandemic has had a profound impact on the cellular games marketplace. With human beings spending greater time interior due to lockdowns and social distancing measures, there has been a large surge in cellular gaming activity. This multiplied engagement has caused better downloads, longer play classes, and a boost in in-app purchases as individuals are seeking leisure and social connection from their gadgets. However, the monetary downturn as a consequence of the pandemic has additionally affected customer spending behavior, leading some players to be extra cautious with discretiona...

  20. Online Casual Games Market Size & Share Analysis - Industry Research Report...

    • mordorintelligence.com
    pdf,excel,csv,ppt
    Updated Jun 21, 2025
    Share
    FacebookFacebook
    TwitterTwitter
    Email
    Click to copy link
    Link copied
    Close
    Cite
    Mordor Intelligence (2025). Online Casual Games Market Size & Share Analysis - Industry Research Report - Growth Trends, 2030 [Dataset]. https://www.mordorintelligence.com/industry-reports/online-casual-games-market
    Explore at:
    pdf,excel,csv,pptAvailable download formats
    Dataset updated
    Jun 21, 2025
    Dataset authored and provided by
    Mordor Intelligence
    License

    https://www.mordorintelligence.com/privacy-policyhttps://www.mordorintelligence.com/privacy-policy

    Time period covered
    2019 - 2030
    Area covered
    Global
    Description

    Online Casual Games Market is Segmented by Monetization Model (Advertising, In-App Purchase, Paid App), Platform (Smartphone, Tablet, PC / Web), Age Group (<18 Years, 18-35 Years, 36-50 Years, >50 Years), Geography (North America, Latin America, Europe, Asia Pacific, Middle East and Africa). The Market Forecasts are Provided in Terms of Value (USD).

Share
FacebookFacebook
TwitterTwitter
Email
Click to copy link
Link copied
Close
Cite
Mordor Intelligence (2025). Gaming Market Size, Share, Growth, Trends & Industry Analysis 2030 [Dataset]. https://www.mordorintelligence.com/industry-reports/global-gaming-market
Organization logo

Gaming Market Size, Share, Growth, Trends & Industry Analysis 2030

Explore at:
51 scholarly articles cite this dataset (View in Google Scholar)
pdf,excel,csv,pptAvailable download formats
Dataset updated
Jun 28, 2025
Dataset authored and provided by
Mordor Intelligence
License

https://www.mordorintelligence.com/privacy-policyhttps://www.mordorintelligence.com/privacy-policy

Time period covered
2019 - 2030
Area covered
Global
Description

Gaming Market is Segmented by Gaming Platform (Mobile Games, PC Games (Downloaded/Box & Browser), Console Games, and More), by Revenue Model (Free-To-Play (F2P), Pay-To-Play / Premium and More), by Genre (Action/Adventure, Shooter and Battle Royale and More) and Geography. The Market Forecasts are Provided in Terms of Value (USD).

Search
Clear search
Close search
Google apps
Main menu