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GameStop reported $972.2M in Sales Revenues for its fiscal quarter ending in June of 2025. Data for GameStop | GME - Sales Revenues including historical, tables and charts were last updated by Trading Economics this last September in 2025.
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This dataset contains a list of video games with sales greater than 100,000 copies. It was generated by a scrape of vgchartz.com.
Fields include
Rank - Ranking of overall sales
Name - The games name
Platform - Platform of the games release (i.e. PC,PS4, etc.)
Year - Year of the game's release
Genre - Genre of the game
Publisher - Publisher of the game
NA_Sales - Sales in North America (in millions)
EU_Sales - Sales in Europe (in millions)
JP_Sales - Sales in Japan (in millions)
Other_Sales - Sales in the rest of the world (in millions)
Global_Sales - Total worldwide sales.
The script to scrape the data is available at https://github.com/GregorUT/vgchartzScrape.
It is based on BeautifulSoup using Python.
There are 16,598 records. 2 records were dropped due to incomplete information.
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GameStop reported $689.1M in Cost of Sales for its fiscal quarter ending in June of 2025. Data for GameStop | GME - Cost Of Sales including historical, tables and charts were last updated by Trading Economics this last September in 2025.
Stocks of video game retailer GameStop exploded in January 2021, effectively doubling in value on a daily basis. At the close of trading on January 27, GameStop Corporation's stock price reaching 86.88 U.S. dollars per share - or +134 percent compared to the day before. On December 30, 2020, the price was valued at 4.82 U.S. dollars per share. The cause of this dramatic increase is a concerted effort via social media to raise the value of the company's stock, intended to negatively affect professional investors planning to ‘short sell’ GameStop shares. As professional investors started moving away from GameStop the stock price began to fall, stabilizing at around 11-13 U.S. dollars in mid-February. However, stock prices unexpectedly doubled again on February 24, and continued to rise, reaching 66.25 U.S. dollars at the close of trade on March 10. The reasons for this second increase are not fully clear. At the close of trade on January 29, 2025, GameStop shares were trading at nearly 27.5 U.S. dollars. Who are GameStop? GameStop are a retailer of video games and associated merchandise headquartered in a suburbs of Dallas, Texas, but with stores throughout North America, Europe, Australia and New Zealand. As of February 2020 the group maintained just over 5,500 stores, variously under the GameStop, EB Games, ThinkGeek, and Micromania-Zing brands. The company's main revenue source in 2020 was hardware and accessories - a change from 2019, when software sales were the main source of revenue. While the company saw success in the decade up to 2016 (owing to the constant growth of the video game industry), GameStop experienced declining sales since because consumers increasingly purchased video games digitally. It is this continual decline, combined with the effect of the global coronavirus pandemic on traditional retail outlets, that led many institutional investors to see GameStop as a good opportunity for short selling. What is short selling? Short selling is where an investor effectively bets on a the price of a financial asset falling. To do this, an investor borrows shares (or some other asset) via an agreement that the same number of shares be returned at a future date. They can then sell the borrowed shares, and purchase the same number back once the price has fallen to make a profit. Obviously, this strategy only works when the share price does fall – otherwise the borrowed stocks need to be repurchased at a higher price, causing a loss. In the case of GameStop, a deliberate campaign was arranged via social media (particularly Reddit) for individuals to purchase GameStop shares, thus driving the price higher. As a result, some estimates place the loss to institutional investors in January 2021 alone at around 20 billion U.S. dollars. However, once many of these investors had 'closed out' their position by returning the shares they borrowed, demand for GameStop stock fell, leading to the price reduction seen early in early February. A similar dynamic was seen at the same time with the share price of U.S. cinema operator AMC.
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GameStop reported $283.1M in Gross Profit on Sales for its fiscal quarter ending in June of 2025. Data for GameStop | GME - Gross Profit On Sales including historical, tables and charts were last updated by Trading Economics this last September in 2025.
JuanjoJ55/video-games-sales dataset hosted on Hugging Face and contributed by the HF Datasets community
In July 2025, total video games sales in the United States amounted to **** billion U.S. dollars, representing a five percent year-over-year increase. Generally speaking, the video game industry has its most important months in November and December, as video game software and hardware make very popular Christmas gifts. In December 2024, total U.S. video game sales surpassed **** billion U.S. dollars. Birth of the video game industry Although the largest regional market in terms of sales, as well as number of gamers, is Asia Pacific, the United States is also an important player within the global video games industry. In fact, many consider the United States as the birthplace of gaming as we know it today, fueled by the arcade game fever in the ’60s and the introduction of the first personal computers and home gaming consoles in the ‘70s. Furthermore, the children of those eras are the game developers and game players of today, the ones who have driven the movement for better software solutions, better graphics, better sound and more advanced interaction not only for video games, but also for computers and communication technologies of today. An ever-changing market However, the video game industry in the United States is not only growing, it is also changing in many ways. Due to increased internet accessibility and development of technologies, more and more players are switching from single-player console or PC video games towards multiplayer games, as well as social networking games and last, but not least, mobile games, which are gaining tremendous popularity around the world. This can be evidenced in the fact that mobile games accounted for ** percent of the revenue of the games market worldwide, ahead of both console games and downloaded or boxed PC games.
This dataset contains a list of video games with and their sales record. This was sourced from vgsales dataset scraped from vgchartz.com showing video game sales and copies sold from different regions around the world.
Features:
Name - The game's name
Platform - Platform of the games release (i.e. PC,PS4, etc.)
Year - Year of the game's release
Genre - Genre of the game
Publisher - Publisher of the game
Region - Sales in NA (North America), EU (Europe), JP (Japan) and Other Regions (in millions)
Total Sales - Total worldwide sales.
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This is a list of video games for the Nintendo Switch video game console that have sold or shipped at least one million copies. As Nintendo shares the sales of their video games every quarter while most other publishers do not share sales figures per console, this list consists mostly of Nintendo-published titles.
Photo by Erik Mclean on Unsplash
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Analysis of ‘Video Games Sales Dataset’ provided by Analyst-2 (analyst-2.ai), based on source dataset retrieved from https://www.kaggle.com/sidtwr/videogames-sales-dataset on 20 November 2021.
--- Dataset description provided by original source is as follows ---
Motivated by Gregory Smith's web scrape of VGChartz Video Games Sales, this data set simply extends the number of variables with another web scrape from Metacritic. Unfortunately, there are missing observations as Metacritic only covers a subset of the platforms. Also, a game may not have all the observations of the additional variables discussed below. Complete cases are ~ 6,900
Alongside the fields: Name, Platform, Year_of_Release, Genre, Publisher, NA_Sales, EU_Sales, JP_Sales, Other_Sales, Global_Sales, we have:-
Critic_score - Aggregate score compiled by Metacritic staff Critic_count - The number of critics used in coming up with the Critic_score User_score - Score by Metacritic's subscribers User_count - Number of users who gave the user_score Developer - Party responsible for creating the game Rating - The ESRB ratings
This repository, https://github.com/wtamu-cisresearch/scraper, after a few adjustments worked extremely well!
It would be interesting to see any machine learning techniques or continued data visualisations applied on this data set.#
--- Original source retains full ownership of the source dataset ---
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Forecast: Toys, Hobby Goods, and Games Sales in the US 2022 - 2026 Discover more data with ReportLinker!
In July 2025, EA Sports College Football 26 was the top-selling video game in the United States based on dollar sales. EA Sports MVP Bundle (2025) ranked second. The video game sales charts that month were dominated by blockbuster franchise games.
The online revenue of gme.cz amounted to US$9.8m in 2022. Discover eCommerce insights, including sales development, shopping cart size, and many more.
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This is a dataset of the video game sales from 1978 to current 01/11/2024. Sales are in millions, there are 2 categories with special requirements one is the All platform games. These are sales for the game across all platforms, due to how the website stores this information not all platforms may be listed on that line (divided by |) but each game should be in the dataset so you can determine this with coding. The second is Series, this is the total sales of a video game series, all games should be listed for these divided by |.
I may updated this at times but it should not be expected.
This dataset was scraped using this scraper I forked on Github located here https://github.com/JasonR0124/vgchartzScrape.
The turnover of the retail sale of games and toys in specialised stores in the European Union decreased by 403.7 million euros (-3.04 percent) in 2018 in comparison to the previous year. This decrease was preceded by an increase in turnover in this industry.For the purpose of Eurstat Dataset NACE Rev.2 Section K turnover comprises the totals invoiced by the observation unit during the reference period, which corresponds to market sales of goods or services supplied to third parties.
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The chart provides an insightful analysis of the estimated sales amounts for Games stores across various platforms. Custom Cart stands out, generating a significant portion of sales with an estimated amount of $36.88B, which is 54.50% of the total sales in this category. Following closely, WooCommerce accounts for $11.04B in sales, making up 16.31% of the total. Shopify also shows notable performance, contributing $10.83B to the total sales, representing 16.01%. This data highlights the sales dynamics and the varying impact of each platform on the Games market.
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This chart offers a detailed view of the estimated sales amounts for Games stores across different regions. In United States, the sales figures are particularly impressive, with the region generating $18.64B, which accounts for 27.55% of the total sales in this category. United Kingdom follows with robust sales, totaling $15.60B and representing 23.06% of the overall sales. Canada also contributes significantly to the market with sales amounting to $1.15B, making up 1.69% of the total. These numbers not only illustrate the economic vitality of each region in the Games market but also highlight regional consumer preferences and spending power.
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This chart provides a detailed overview of the number of Games online retailers by Monthly Sales. Most Games stores' Monthly Sales are Less than $100.00, there are 26.16K stores, which is 94.55% of total. In second place, 1.02K stores' Monthly Sales are $10.00M to $100.00M, which is 3.69% of total. Meanwhile, 238 stores' Monthly Sales are $100.00K to $1.00M, which is 0.86% of total. This breakdown reveals insights into Games stores distribution, providing a comprehensive picture of the performance and efficient of online retailer.
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You'll find your favourite video games and how popular they were based on their sales.
This data comes from https://data.world/sumitrock/video-games-sales.
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Explore the statistics for Games eCommerce in 2025, including store count by region and platform, estimated sales amount by platform and region, products sold by platform and region, and total app spend by platform and region. Gain insights into regional preferences, market penetration, consumer trends, and technological investments within the Games sector. Discover the leading regions and platforms, as well as the dynamics of sales and product volumes. Stay informed about the evolving landscape of Games online stores for a comprehensive understanding of the market.
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GameStop reported $972.2M in Sales Revenues for its fiscal quarter ending in June of 2025. Data for GameStop | GME - Sales Revenues including historical, tables and charts were last updated by Trading Economics this last September in 2025.