99 datasets found
  1. Revenue of the toys & hobby industry in Mexico 2019-2029

    • statista.com
    Updated Feb 28, 2025
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    Statista (2025). Revenue of the toys & hobby industry in Mexico 2019-2029 [Dataset]. https://www.statista.com/forecasts/1187702/mexico-revenue-toys-hobby-market
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    Dataset updated
    Feb 28, 2025
    Dataset authored and provided by
    Statistahttp://statista.com/
    Area covered
    Mexico
    Description

    The revenue in the toys & hobby market in Mexico was forecast to continuously increase between 2025 and 2029 by in total 741.4 million U.S. dollars (+14.86 percent). After the ninth consecutive increasing year, the revenue is estimated to reach 5.7 billion U.S. dollars and therefore a new peak in 2029. Find more in-depth information regarding the average revenue per user (ARPU) concerning the sports equipment segment of the toys & hobby market in Mexico and the revenue concerning the toys & games segment of the toys & hobby market in Canada. The Statista Market Insights cover a broad range of additional markets.

  2. Revenue of the toys, hobby & DIY industry in the UK 2020-2029

    • statista.com
    Updated Aug 26, 2024
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    Statista (2024). Revenue of the toys, hobby & DIY industry in the UK 2020-2029 [Dataset]. https://www.statista.com/forecasts/481416/e-commerce-revenue-toys-hobby-and-diy-forecast-in-the-united-kingdom
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    Dataset updated
    Aug 26, 2024
    Dataset authored and provided by
    Statistahttp://statista.com/
    Area covered
    United Kingdom
    Description

    The revenue in the toys & hobby e-commerce market in the United Kingdom was forecast to continuously increase between 2024 and 2029 by in total 1.9 billion U.S. dollars (+40.17 percent). After the sixth consecutive increasing year, the indicator is estimated to reach 6.61 billion U.S. dollars and therefore a new peak in 2029. Find more in-depth information regarding the number of users concerning the e-commerce market in Canada and the number of users concerning the e-commerce market in Germany. The Statista Market Insights cover a broad range of additional markets.

  3. R

    Remote Control Products - Hobby Market Size Forecasts 2037

    • researchnester.com
    Updated Jan 3, 2025
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    Research Nester (2025). Remote Control Products - Hobby Market Size Forecasts 2037 [Dataset]. https://www.researchnester.com/reports/remote-control-products-hobby-market/2771
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    Dataset updated
    Jan 3, 2025
    Dataset authored and provided by
    Research Nester
    License

    https://www.researchnester.comhttps://www.researchnester.com

    Description

    The remote control products - hobby market size was valued at USD 2.38 billion in 2024 and is likely to cross USD 3.54 billion by 2037, expanding at more than 3.1% CAGR during the forecast period i.e., between 2025-2037. North America industry is estimated to account for largest revenue share of 45% by 2037, due to increasing millennial population and higher demand for drone technology in the region.

  4. F

    Producer Price Index by Industry: Hobby, Toy, and Game Retailers

    • fred.stlouisfed.org
    json
    Updated Mar 13, 2025
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    (2025). Producer Price Index by Industry: Hobby, Toy, and Game Retailers [Dataset]. https://fred.stlouisfed.org/series/PCU451120451120
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    jsonAvailable download formats
    Dataset updated
    Mar 13, 2025
    License

    https://fred.stlouisfed.org/legal/#copyright-public-domainhttps://fred.stlouisfed.org/legal/#copyright-public-domain

    Description

    Graph and download economic data for Producer Price Index by Industry: Hobby, Toy, and Game Retailers (PCU451120451120) from Jun 2000 to Feb 2025 about game, hobby, toy, PPI, industry, inflation, price index, indexes, price, and USA.

  5. Craft and hobby spending in the U.S. in 2016, by craft type

    • statista.com
    Updated Jan 27, 2022
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    Statista (2022). Craft and hobby spending in the U.S. in 2016, by craft type [Dataset]. https://www.statista.com/statistics/694535/craft-and-hobby-spending-us-by-craft-activity/
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    Dataset updated
    Jan 27, 2022
    Dataset authored and provided by
    Statistahttp://statista.com/
    Time period covered
    Oct 2015 - Sep 2016
    Area covered
    United States
    Description

    This statistic shows the craft and hobby spending in the United States in 2016, by craft type. According to the survey, crafters spent 6.98 billion U.S. dollars on edible arts in 2016.

  6. Toys & Hobbies eCommerce Statistics in 2025

    • aftership.com
    pdf
    Updated Jan 11, 2024
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    AfterShip (2024). Toys & Hobbies eCommerce Statistics in 2025 [Dataset]. https://www.aftership.com/ecommerce/statistics/stores/toys-hobbies
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    pdfAvailable download formats
    Dataset updated
    Jan 11, 2024
    Dataset authored and provided by
    AfterShiphttps://www.aftership.com/
    License

    Attribution-NonCommercial 4.0 (CC BY-NC 4.0)https://creativecommons.org/licenses/by-nc/4.0/
    License information was derived automatically

    Description

    Explore the statistics for Toys & Hobbies eCommerce in 2025, including store count by region and platform, estimated sales amount by platform and region, products sold by platform and region, and total app spend by platform and region. Gain insights into regional preferences, market penetration, consumer trends, and technological investments within the Toys & Hobbies sector. Discover the leading regions and platforms, as well as the dynamics of sales and product volumes. Stay informed about the evolving landscape of Toys & Hobbies online stores for a comprehensive understanding of the market.

  7. F

    Real Sectoral Output for Retail Trade: Hobby, Toy, and Game Stores (NAICS...

    • fred.stlouisfed.org
    json
    Updated May 31, 2024
    + more versions
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    (2024). Real Sectoral Output for Retail Trade: Hobby, Toy, and Game Stores (NAICS 451120) in the United States [Dataset]. https://fred.stlouisfed.org/series/IPUHN451120T010000000
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    jsonAvailable download formats
    Dataset updated
    May 31, 2024
    License

    https://fred.stlouisfed.org/legal/#copyright-public-domainhttps://fred.stlouisfed.org/legal/#copyright-public-domain

    Area covered
    United States
    Description

    Graph and download economic data for Real Sectoral Output for Retail Trade: Hobby, Toy, and Game Stores (NAICS 451120) in the United States (IPUHN451120T010000000) from 1987 to 2023 about game, hobby, toy, output, NAICS, retail trade, sales, retail, and USA.

  8. Industry revenue of “hobby, toy and game stores“ in Pennsylvania 2012-2024

    • statista.com
    Updated Dec 21, 2023
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    Statista (2023). Industry revenue of “hobby, toy and game stores“ in Pennsylvania 2012-2024 [Dataset]. https://www.statista.com/forecasts/1205877/hobby-toy-and-game-stores-revenue-in-pennsylvania
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    Dataset updated
    Dec 21, 2023
    Dataset authored and provided by
    Statistahttp://statista.com/
    Time period covered
    2012 - 2017
    Area covered
    Pennsylvania
    Description

    This statistic shows the revenue of the industry “hobby, toy, and game stores“ in Pennsylvania from 2012 to 2017, with a forecast to 2024. It is projected that the revenue of hobby, toy, and game stores in Pennsylvania will amount to approximately 643,2 million U.S. Dollars by 2024.

  9. Forecast: Sporting Goods, Hobby, Book, and Music Stores Industry Gross...

    • reportlinker.com
    Updated Apr 11, 2024
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    ReportLinker (2024). Forecast: Sporting Goods, Hobby, Book, and Music Stores Industry Gross Output in the US 2024 - 2028 [Dataset]. https://www.reportlinker.com/dataset/27889c155799f8f5056fbb290bf88ddebc0dc684
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    Dataset updated
    Apr 11, 2024
    Dataset authored and provided by
    ReportLinker
    License

    Attribution-NonCommercial 4.0 (CC BY-NC 4.0)https://creativecommons.org/licenses/by-nc/4.0/
    License information was derived automatically

    Area covered
    United States
    Description

    Forecast: Sporting Goods, Hobby, Book, and Music Stores Industry Gross Output in the US 2024 - 2028 Discover more data with ReportLinker!

  10. Toys & Hobbies Stores Count by Platforms

    • aftership.com
    Updated Jan 11, 2024
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    AfterShip (2024). Toys & Hobbies Stores Count by Platforms [Dataset]. https://www.aftership.com/ecommerce/statistics/stores/toys-hobbies
    Explore at:
    Dataset updated
    Jan 11, 2024
    Dataset authored and provided by
    AfterShiphttps://www.aftership.com/
    License

    Attribution-NonCommercial 4.0 (CC BY-NC 4.0)https://creativecommons.org/licenses/by-nc/4.0/
    License information was derived automatically

    Description

    Our data sheds light on the distribution of Toys & Hobbies stores across different online platforms. Shopify leads with a substantial number of stores, holding 62.83K stores, which accounts for 35.38% of the total in this category. WooCommerce follows with 44.37K stores, making up 24.98% of the Toys & Hobbies market. Meanwhile, Custom Cart offers a significant presence as well, with 14.87K stores, or 8.37% of the total. This chart gives a clear picture of how stores within the Toys & Hobbies sector are spread across these key platforms.

  11. T

    United States - Producer Price Index by Industry: Hobby, Toy, and Game...

    • tradingeconomics.com
    csv, excel, json, xml
    Updated Apr 22, 2020
    + more versions
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    TRADING ECONOMICS (2020). United States - Producer Price Index by Industry: Hobby, Toy, and Game Stores: Primary Services [Dataset]. https://tradingeconomics.com/united-states/producer-price-index-by-industry-hobby-toy-and-game-stores-primary-services-fed-data.html
    Explore at:
    csv, xml, json, excelAvailable download formats
    Dataset updated
    Apr 22, 2020
    Dataset authored and provided by
    TRADING ECONOMICS
    License

    Attribution 4.0 (CC BY 4.0)https://creativecommons.org/licenses/by/4.0/
    License information was derived automatically

    Time period covered
    Jan 1, 1976 - Dec 31, 2025
    Area covered
    United States
    Description

    United States - Producer Price Index by Industry: Hobby, Toy, and Game Stores: Primary Services was 84.69400 Index Jun 2000=100 in January of 2025, according to the United States Federal Reserve. Historically, United States - Producer Price Index by Industry: Hobby, Toy, and Game Stores: Primary Services reached a record high of 119.60000 in July of 2009 and a record low of 80.80000 in October of 2002. Trading Economics provides the current actual value, an historical data chart and related indicators for United States - Producer Price Index by Industry: Hobby, Toy, and Game Stores: Primary Services - last updated from the United States Federal Reserve on March of 2025.

  12. F

    Labor Productivity for Retail Trade: Hobby, Toy, and Game Stores (NAICS...

    • fred.stlouisfed.org
    json
    Updated May 31, 2024
    + more versions
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    (2024). Labor Productivity for Retail Trade: Hobby, Toy, and Game Stores (NAICS 451120) in the United States [Dataset]. https://fred.stlouisfed.org/series/IPUHN451120L001000000
    Explore at:
    jsonAvailable download formats
    Dataset updated
    May 31, 2024
    License

    https://fred.stlouisfed.org/legal/#copyright-public-domainhttps://fred.stlouisfed.org/legal/#copyright-public-domain

    Area covered
    United States
    Description

    Graph and download economic data for Labor Productivity for Retail Trade: Hobby, Toy, and Game Stores (NAICS 451120) in the United States (IPUHN451120L001000000) from 1988 to 2023 about game, hobby, toy, productivity, NAICS, retail trade, labor, sales, retail, and USA.

  13. Toys & Hobbies Stores Count by Region

    • aftership.com
    Updated Jan 11, 2024
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    AfterShip (2024). Toys & Hobbies Stores Count by Region [Dataset]. https://www.aftership.com/ecommerce/statistics/stores/toys-hobbies
    Explore at:
    Dataset updated
    Jan 11, 2024
    Dataset authored and provided by
    AfterShiphttps://www.aftership.com/
    License

    Attribution-NonCommercial 4.0 (CC BY-NC 4.0)https://creativecommons.org/licenses/by-nc/4.0/
    License information was derived automatically

    Description

    Delving into the Toys & Hobbies sector, our data presents a revealing look at store distribution by region, highlighting regional preferences and market penetration in this niche. United States leads with 67.5K stores, which is 47.69% of the total. United Kingdom follows, contributing 18.62K stores, which is 13.15% of the total. Australia comes third, with 8.6K stores, making up 6.07% of the total.

  14. Toys & Hobbies eCommerce App Spend by Regions

    • aftership.com
    Updated Jan 11, 2024
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    AfterShip (2024). Toys & Hobbies eCommerce App Spend by Regions [Dataset]. https://www.aftership.com/ecommerce/statistics/stores/toys-hobbies
    Explore at:
    Dataset updated
    Jan 11, 2024
    Dataset authored and provided by
    AfterShiphttps://www.aftership.com/
    License

    Attribution-NonCommercial 4.0 (CC BY-NC 4.0)https://creativecommons.org/licenses/by-nc/4.0/
    License information was derived automatically

    Description

    This chart provides a comprehensive view of the total app spend in the Toys & Hobbies sector, segmented by region. It illustrates how much stores in different regions are investing in apps and software to enhance their business operations and customer services. In United States, the total app spend is significant, with stores investing $34.38M, which accounts for 56.13% of the overall app expenditure in the Toys & Hobbies. United Kingdom follows, with a total spend of $6.67M, making up 10.89% of the category's total. Canada also shows considerable investment in technology, with a spend of $4.89M, representing 7.98% of the total. These figures not only reveal the financial commitment of stores in each region towards technology but also indicate regional trends and priorities in the Toys & Hobbies market.

  15. Industry revenue of “hobby, toy and game stores“ in Illinois 2012-2024

    • statista.com
    Updated Dec 21, 2023
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    Statista (2023). Industry revenue of “hobby, toy and game stores“ in Illinois 2012-2024 [Dataset]. https://www.statista.com/forecasts/1209066/hobby-toy-and-game-stores-revenue-in-illinois
    Explore at:
    Dataset updated
    Dec 21, 2023
    Dataset authored and provided by
    Statistahttp://statista.com/
    Time period covered
    2012 - 2017
    Description

    This statistic shows the revenue of the industry “hobby, toy, and game stores“ in Illinois from 2012 to 2017, with a forecast to 2024. It is projected that the revenue of hobby, toy, and game stores in Illinois will amount to approximately 662,6 million U.S. Dollars by 2024.

  16. v

    Hobby World Industry Co Company profile with phone,email, buyers, suppliers,...

    • volza.com
    csv
    Updated Jan 31, 2025
    + more versions
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    Volza.LLC (2025). Hobby World Industry Co Company profile with phone,email, buyers, suppliers, price, export import shipments. [Dataset]. https://www.volza.com/company-profile/hobby-world-industry-co-8587226
    Explore at:
    csvAvailable download formats
    Dataset updated
    Jan 31, 2025
    Dataset provided by
    Volza.LLC
    License

    Attribution 4.0 (CC BY 4.0)https://creativecommons.org/licenses/by/4.0/
    License information was derived automatically

    Time period covered
    2014 - Sep 30, 2021
    Variables measured
    Count of exporters, Count of importers, Sum of export value, Sum of import value, Count of export shipments, Count of import shipments
    Description

    Credit report of Hobby World Industry Co contains unique and detailed export import market intelligence with it's phone, email, Linkedin and details of each import and export shipment like product, quantity, price, buyer, supplier names, country and date of shipment.

  17. c

    Global Hobby Drones Market Report 2025 Edition, Market Size, Share, CAGR,...

    • cognitivemarketresearch.com
    pdf,excel,csv,ppt
    + more versions
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    Cognitive Market Research, Global Hobby Drones Market Report 2025 Edition, Market Size, Share, CAGR, Forecast, Revenue [Dataset]. https://www.cognitivemarketresearch.com/hobby-drones-market-report
    Explore at:
    pdf,excel,csv,pptAvailable download formats
    Dataset authored and provided by
    Cognitive Market Research
    License

    https://www.cognitivemarketresearch.com/privacy-policyhttps://www.cognitivemarketresearch.com/privacy-policy

    Time period covered
    2021 - 2033
    Area covered
    Global
    Description

    Global Hobby Drones market size 2025 was XX Million. Hobby Drones Industry compound annual growth rate (CAGR) will be XX% from 2025 till 2033.

  18. F

    Hours Worked for Retail Trade: Hobby, Toy, and Game Stores (NAICS 451120) in...

    • fred.stlouisfed.org
    json
    Updated Apr 26, 2024
    + more versions
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    (2024). Hours Worked for Retail Trade: Hobby, Toy, and Game Stores (NAICS 451120) in the United States [Dataset]. https://fred.stlouisfed.org/series/IPUHN451120L200000000
    Explore at:
    jsonAvailable download formats
    Dataset updated
    Apr 26, 2024
    License

    https://fred.stlouisfed.org/legal/#copyright-public-domainhttps://fred.stlouisfed.org/legal/#copyright-public-domain

    Area covered
    United States
    Description

    Graph and download economic data for Hours Worked for Retail Trade: Hobby, Toy, and Game Stores (NAICS 451120) in the United States (IPUHN451120L200000000) from 1987 to 2023 about game, hobby, toy, NAICS, hours, retail trade, sales, retail, and USA.

  19. F

    Hourly Compensation for Retail Trade: Sporting Goods, Hobby, and Musical...

    • fred.stlouisfed.org
    json
    Updated Dec 2, 2024
    + more versions
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    (2024). Hourly Compensation for Retail Trade: Sporting Goods, Hobby, and Musical Instrument Stores (NAICS 4511) in the United States [Dataset]. https://fred.stlouisfed.org/series/IPUHN4511U120000000
    Explore at:
    jsonAvailable download formats
    Dataset updated
    Dec 2, 2024
    License

    https://fred.stlouisfed.org/legal/#copyright-public-domainhttps://fred.stlouisfed.org/legal/#copyright-public-domain

    Area covered
    United States
    Description

    Graph and download economic data for Hourly Compensation for Retail Trade: Sporting Goods, Hobby, and Musical Instrument Stores (NAICS 4511) in the United States (IPUHN4511U120000000) from 1987 to 2023 about musical, hobby, instruments, sport, compensation, NAICS, hours, retail trade, sales, retail, goods, and USA.

  20. p

    Professional And Hobby Associations in West Java, Indonesia - 311 Available...

    • poidata.io
    csv
    Updated Mar 24, 2025
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    Poidata.io (2025). Professional And Hobby Associations in West Java, Indonesia - 311 Available (Free Sample) [Dataset]. https://www.poidata.io/report/professional-and-hobby-associations/indonesia/west-java
    Explore at:
    csvAvailable download formats
    Dataset updated
    Mar 24, 2025
    Dataset provided by
    Poidata.io
    Area covered
    West Java, Indonesia, Java
    Description

    This dataset provides information on 311 in West Java, Indonesia as of March, 2025. It includes details such as email addresses (where publicly available), phone numbers (where publicly available), and geocoded addresses. Explore market trends, identify potential business partners, and gain valuable insights into the industry. Download a complimentary sample of 10 records to see what's included.

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Close
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Statista (2025). Revenue of the toys & hobby industry in Mexico 2019-2029 [Dataset]. https://www.statista.com/forecasts/1187702/mexico-revenue-toys-hobby-market
Organization logo

Revenue of the toys & hobby industry in Mexico 2019-2029

Explore at:
Dataset updated
Feb 28, 2025
Dataset authored and provided by
Statistahttp://statista.com/
Area covered
Mexico
Description

The revenue in the toys & hobby market in Mexico was forecast to continuously increase between 2025 and 2029 by in total 741.4 million U.S. dollars (+14.86 percent). After the ninth consecutive increasing year, the revenue is estimated to reach 5.7 billion U.S. dollars and therefore a new peak in 2029. Find more in-depth information regarding the average revenue per user (ARPU) concerning the sports equipment segment of the toys & hobby market in Mexico and the revenue concerning the toys & games segment of the toys & hobby market in Canada. The Statista Market Insights cover a broad range of additional markets.

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