62 datasets found
  1. Online Sports Betting

    • kaggle.com
    zip
    Updated Oct 28, 2022
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    The Devastator (2022). Online Sports Betting [Dataset]. https://www.kaggle.com/datasets/thedevastator/online-sports-betting
    Explore at:
    zip(8915 bytes)Available download formats
    Dataset updated
    Oct 28, 2022
    Authors
    The Devastator
    Description

    Online Sports Betting

    A State-by-State Comparison

    About this dataset

    How prevalent is sports betting across the United States? This dataset provides information on the legal status of sports betting, revenue generated by sports betting, the number of sports betting outlets, and more. Use this dataset to compare the revenue generated by sports betting across different states

    How to use the dataset

    This dataset can be used to understand the prevalence of sports betting across the United States and to compare the revenue generated by sports betting across states.

    Research Ideas

    • Understand the prevalence of sports betting across the United States and to compare the revenue generated by sports betting across states
    • Understand how the legal status of sports betting affects revenue generated
    • Understand how the number of sports betting outlets affects revenue generated

    Columns

    File: New Jersey.csv | Column name | Description | |:------------------|:--------------------------------------------------------------| | date | The date of the data. (Date) | | New Jersey | The amount of money bet on sports in New Jersey. (Numeric) | | Pennsylvania | The amount of money bet on sports in Pennsylvania. (Numeric) | | Delaware | The amount of money bet on sports in Delaware. (Numeric) | | Mississippi | The amount of money bet on sports in Mississippi. (Numeric) | | Nevada | The amount of money bet on sports in Nevada. (Numeric) | | Rhode Island | The amount of money bet on sports in Rhode Island. (Numeric) | | West Virginia | The amount of money bet on sports in West Virginia. (Numeric) | | Arkansas | The amount of money bet on sports in Arkansas. (Numeric) | | New York | The amount of money bet on sports in New York. (Numeric) | | Iowa | The amount of money bet on sports in Iowa. (Numeric) | | Indiana | The amount of money bet on sports in Indiana. (Numeric) | | Oregon | The amount of money bet on sports in Oregon. (Numeric) | | New Hampshire | The amount of money bet on sports in New Hampshire. (Numeric) | | Michigan | The amount of money bet on sports in Michigan. (Numeric) | | Montana | The amount of money bet on sports in Montana. (Numeric) | | Colorado | The amount of money bet on sports in Colorado. (Numeric) | | Washington DC | The amount of money bet on sports in Washington DC. (Numeric) | | Illinois | The amount of money bet on sports in Illinois. (Numeric) | | Tennessee | The amount of money bet on sports in Tennessee. (Numeric) |

    File: PopulationStates.csv | Column name | Description | |:--------------|:----------------------------------------------------| | State | The state in which the data was collected. (String) |

    File: homeless.csv | Column name | Description | |:----------------|:----------------------------------------------------| | year | The year the data was collected. (Integer) | | unsheltered | The number of people who are unsheltered. (Integer) |

    File: income.csv | Column name | Description | |:------------------|:--------------------------------------------------------------| | Pennsylvania | The amount of money bet on sports in Pennsylvania. (Numeric) | | Delaware | The amount of money bet on sports in Delaware. (Numeric) | | Mississippi | The amount of money bet on sports in Mississippi. (Numeric) | | Nevada | The amount of money bet on sports in Nevada. (Numeric) | | Rhode Island | The amount of money bet on sports in Rhode Island. (Numeric) | | West Virginia | The amount of money bet on sports in West Virginia. (Numeric) | | Arkansas | The amount of money bet on sports in Arkansas. (Numeric) | | New York | The amount of money bet on sports in New York. (Numeric) | | Iowa | The amount of money bet on sports in Iowa. (Numeric) | | Indiana | The amount of money bet on sports in Indiana. (Numeric) | | New Hampshire | The amount of money bet on sports in New Hampshire. (Numeric) | | Michigan | The amount of money bet on sports in Michigan. (Numeric) | | Colorado | The amount of money bet on sports in Colorado. (Numeric) | | Washington DC | The amount of money bet on sports in Washington DC. (Numeric) | | Illinois | The amount of money bet on sports in Illinois. (Nume...

  2. d

    Selected Online Casino Gaming Data

    • catalog.data.gov
    • data.ct.gov
    Updated Oct 18, 2025
    + more versions
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    data.ct.gov (2025). Selected Online Casino Gaming Data [Dataset]. https://catalog.data.gov/dataset/selected-online-casino-gaming-data
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    Dataset updated
    Oct 18, 2025
    Dataset provided by
    data.ct.gov
    Description

    Notes: (1) Monthly payments are due to the State by the 15th of the following month. (2) The operation of the online casino gaming began on October 12, 2021. (3) This amount shall only include coupons and credits issued for use for gaming in the state and redeemed in the State of Connecticut. (4) Per Public Act 21-23, from October 2021 – September 2022 the promotional deduction is limited to the lesser of 25% of online casino gaming Win/Loss, or actual promotional coupons or credits wagered. From October 2022 – September 2023 this limit drops to 20%, and to 15% thereafter. (5) Payment rate is 18% of Gross Gaming Revenue until September 2026; 20% for all subsequent periods. Monthly payment is the greater of the calculated payment or $0 (if calculated payment is negative). (6) MPTN began on-reservation online casino gaming on December 7, 2021, the Mohegan Tribe began on-reservation online casino gaming on May 6, 2022. (7) In July 2024, Mohegan Digital, LLC's online gaming operator identified and reported data latency issues that caused errors in the May 2024 payment calculations submitted to the State of Connecticut. Mohegan Digital, LLC amended their May 2024 return, which resulted in a decrease of $679 in both Wagers and Win/(loss) and a decrease of $104 in Payment. Amended figures are shown above. (8) In June 2025, the MPI Master Wagering License CT, LLC online gaming operator revised an issue with backend changes with how free credits are categorized and amended March and April 2025 returns and reduced Promotional Coupons by $4,973,493 and $5,123,114 respectively. No other originally reported amounts were effected. Corrected amounts are shown here.

  3. d

    Selected Online Sport Wagering Data

    • catalog.data.gov
    • data.ct.gov
    Updated Nov 22, 2025
    + more versions
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    data.ct.gov (2025). Selected Online Sport Wagering Data [Dataset]. https://catalog.data.gov/dataset/selected-online-sport-wagering-data
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    Dataset updated
    Nov 22, 2025
    Dataset provided by
    data.ct.gov
    Description

    Notes: (1) Monthly payments are due to the State by the 15th of the following month. (2) The operation of the online sports wagering began on October 12, 2021. (3) Monthly resettlements are wagers where the original settled wager result is modified due to an error or change in result of the underlying event. (4) Federal Excise Tax is 0.25% of Net Wagers. (5) This amount shall only include coupons and credits issued for use for gaming in the state and redeemed in the State of Connecticut. (6) Per Public Act 21-23, from October 2021 – September 2022 the promotional deduction is limited to the lesser of 25% of sports wagering Win/Loss, or actual promotional coupons or credits wagered. From October 2022 – September 2023 this limit drops to 20%, and to 15% thereafter.. (7) Payment rate is 13.75% of Gross Gaming Revenue. Monthly payment is the greater of the calculated payment or $0 (if calculated payment is negative). (8) In May 2022, MPI Master Wagering License CT, LLC reclassified $2.6M of certain bets from October 2021 - March 2022 originally reported as resettlements, as winnings. This had no impact on Gross Gaming Revenue or payments to the state because winnings and resettlements are treated the same in the GGR calculation. Corrected amounts are reported above. (9) In May 2022, MPI Master Wagering License CT, LLC revised its October 2021 filing to reflect patron winnings that were cashed after the close of operations during the limited hours of Soft Launch. This adjustment reduced the payment due to the State of Connecticut by $31,669; taken as a credit against the May 2022 payment due. (10) In July 2024, Mohegan Digital, LLC's online gaming operator identified and reported data latency issues that caused errors in the May 2024 payment calculations submitted to the State of Connecticut. Mohegan Digital, LLC amended their May 2024 return, which resulted in an increase of $15,952 in both Wagers and Cancelled Wagers, an Increase of $5,375 in Patron Winnings, and a decrease of $5,375 in Monthly Resettlements. Amended figures are shown above.

  4. p

    Gambling Data Belarus

    • listtodata.com
    .csv, .xls, .txt
    Updated Jul 17, 2025
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    List to Data (2025). Gambling Data Belarus [Dataset]. https://listtodata.com/gambling-data-belarus
    Explore at:
    .csv, .xls, .txtAvailable download formats
    Dataset updated
    Jul 17, 2025
    Authors
    List to Data
    License

    CC0 1.0 Universal Public Domain Dedicationhttps://creativecommons.org/publicdomain/zero/1.0/
    License information was derived automatically

    Time period covered
    Jan 1, 2025 - Dec 31, 2025
    Area covered
    Belarus
    Variables measured
    phone numbers, Email Address, full name, Address, City, State, gender,age,income,ip address,
    Description

    Gambling Data Belarus delivers you access to valuable contacts across the gambling industry. In fact, this lead retains player demographics, betting trends, revenue figures, and competitive landscape. Most importantly, we handle these contacts from a dependable and reliable source through verification. Our library about the features of gamblers, includes age, gender, income level, and geographic location. In addition, people can bring this contacts list in an Excel and CSV file from our website. Further, Gambling Data Belarus will give you quick responses from clients and you can increase your business. In Belarus, various types of gambling are popular with diverse interests. Anyway, betting and lotteries are widely famous for their accessibility and possibility for large winnings. However, we will provide you with an up-to-date contact list at a more reasonable price than others. Hence, if you like to succeed in this field, you should count on our Gambling Data Belarus. Belarus gambling data enables targeted marketing efforts, that ensure ads reach the right customer. This contact tool is a fantastic strategy for online marketing campaigns. Even, everybody can grow their products or services very easily through this. You can gain many special offers from our Belarus gambling data. Similarly, by utilizing this gambling dataset you can develop a dynamic industry that brings higher ROI. Also, you can buy a GDPR-verified number database. Our Belarus gambling database offers various advantages for the gambling business. Nevertheless, this supplies insights into customer likes, behavior, and needs. Above all, apprehending popular games and betting platforms allows businesses to match clients’ interests. As such, that increases concentration and dedication and creates an opportunity to win more. Scrutinizing trends in gambling conduct support and inform strategic decisions. To this end, trust us and purchase it now without any time wasted.

  5. p

    Gambling Data Brazil

    • listtodata.com
    .csv, .xls, .txt
    Updated Jul 17, 2025
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    List to Data (2025). Gambling Data Brazil [Dataset]. https://listtodata.com/gambling-data-brazil
    Explore at:
    .csv, .xls, .txtAvailable download formats
    Dataset updated
    Jul 17, 2025
    Authors
    List to Data
    License

    CC0 1.0 Universal Public Domain Dedicationhttps://creativecommons.org/publicdomain/zero/1.0/
    License information was derived automatically

    Time period covered
    Jan 1, 2025 - Dec 31, 2025
    Area covered
    Brazil
    Variables measured
    phone numbers, Email Address, full name, Address, City, State, gender,age,income,ip address,
    Description

    Gambling Data Brazil gives you access to valuable contacts across the gambling industry. In addition, this dataset retains player demographics, betting trends, revenue figures, and competitive landscape. Most importantly, we collect these contacts from a dependable and faithful source through verification. Our data about the characteristics of gamblers, includes age, gender, income level, and geographic location. In fact, you can get this contacts list in an Excel and CSV file from our website. Further, Gambling Data Brazil will give you quick responses from clients and you can increase your business. In Brazil, various types of gambling are popular with diverse interests. Betting and lotteries are widely popular for their accessibility and potential for large winnings. Above all, we will give you an up-to-date contact list at a more affordable cost than others. So, if you want to succeed in this field, you should count our Gambling Data Brazil. Brazil gambling data enables targeted marketing efforts, that ensure ads reach the right audience. This contact tool is a great way for online marketing campaigns. Even, anybody can promote your products or services very easily through this. Our service ensures delivery within some time, so people stay connected. You can gain many special offers from our Brazil gambling data. Likewise, by using this gambling data you can grow a dynamic industry that brings higher ROI. Our Brazil gambling database offers various advantages for the gambling business. However, this provides insights into customer preferences behavior, and needs. Further, understanding popular games and betting platforms allows businesses to match clients’ interests. As such, that boosts attention and loyalty and creates an opportunity to win more. Analyzing trends in gambling behavior helps inform strategic decisions. Also, introducing new games to stay ahead of competitors. Overall, trust us and buy it now without any time wasted.

  6. Consumer Transaction Data | UK & FR | 600K+ daily active users | Leisure -...

    • datarade.ai
    .csv
    + more versions
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    ExactOne, Consumer Transaction Data | UK & FR | 600K+ daily active users | Leisure - Online Gambling | Raw, Aggregated & Ticker Level [Dataset]. https://datarade.ai/data-products/consumer-transaction-data-uk-fr-600k-daily-active-user-exactone-820b
    Explore at:
    .csvAvailable download formats
    Dataset provided by
    Exactone
    Authors
    ExactOne
    Area covered
    United Kingdom
    Description

    ExactOne delivers unparalleled consumer transaction insights to help investors and corporate clients uncover market opportunities, analyze trends, and drive better decisions.

    Dataset Highlights - Source: Debit and credit card transactions from 600K+ active users and 2M accounts connected via Open Banking. Scale: Covers 250M+ annual transactions, mapped to 1,800+ merchants and 330+ tickers. Historical Depth: Over 6 years of transaction data. Flexibility: Analyse transactions by merchant/ticker, category/industry, or timeframe (daily, weekly, monthly, or quarterly).

    ExactOne data offers visibility into key consumer industries, including: Airlines - Regional / Budget Airlines - Cargo Airlines - Full Service Autos - OEMs Communication Services - Cable & Satellite Communication Services - Integrated Telecommunications Communication Services - Wireless Telecom Consumer - Services Consumer - Health & Fitness Consumer Staples - Household Supplies Energy - Utilities Energy - Integrated Oil & Gas Financial Services - Insurance Grocers - Traditional Hotels - C-corp Industrial - Tools And Hardware Internet - E-commerce Internet - B2B Services Internet - Ride Hailing & Delivery Leisure - Online Gambling Media - Digital Subscription Real Estate - Brokerage Restaurants - Quick Service Restaurants - Fast Casual Restaurants - Pubs Restaurants - Specialty Retail - Softlines Retail - Mass Merchants Retail - European Luxury Retail - Specialty Retail - Sports & Athletics Retail - Footwear Retail - Dept Stores Retail - Luxury Retail - Convenience Stores Retail - Hardlines Technology - Enterprise Software Technology - Electronics & Appliances Technology - Computer Hardware Utilities - Water Utilities

    Use Cases

    For Private Equity & Venture Capital Firms: - Deal Sourcing: Identify high-growth opportunities. - Due Diligence: Leverage transaction data to evaluate investment potential. - Portfolio Monitoring: Track performance post-investment with real-time data.

    For Consumer Insights & Strategy Teams: - Market Dynamics: Compare sales trends, average transaction size, and customer loyalty. - Competitive Analysis: Benchmark market share and identify emerging competitors. - E-commerce vs. Brick & Mortar Trends: Assess channel performance and strategic opportunities. - Demographic & Geographic Insights: Uncover growth drivers by demo and geo segments.

    For Investor Relations Teams: - Shareholder Insights: Monitor brand performance relative to competitors. - Real-Time Intelligence: Analyse sales and market dynamics for public and private companies. - M&A Opportunities: Evaluate market share and growth potential for strategic investments.

    Key Benefits of ExactOne - Understand Market Share: Benchmark against competitors and uncover emerging players. - Analyse Customer Loyalty: Evaluate repeat purchase behavior and retention rates. - Track Growth Trends: Identify key drivers of sales by geography, demographic, and channel. - Granular Insights: Drill into transaction-level data or aggregated summaries for in-depth analysis.

    With ExactOne, investors and corporate leaders gain actionable, real-time insights into consumer behaviour and market dynamics, enabling smarter decisions and sustained growth.

  7. p

    Gambling Data UAE

    • listtodata.com
    .csv, .xls, .txt
    Updated Jul 17, 2025
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    List to Data (2025). Gambling Data UAE [Dataset]. https://listtodata.com/gambling-data-uae
    Explore at:
    .csv, .xls, .txtAvailable download formats
    Dataset updated
    Jul 17, 2025
    Authors
    List to Data
    License

    CC0 1.0 Universal Public Domain Dedicationhttps://creativecommons.org/publicdomain/zero/1.0/
    License information was derived automatically

    Time period covered
    Jan 1, 2025 - Dec 31, 2025
    Area covered
    United Arab Emirates
    Variables measured
    phone numbers, Email Address, full name, Address, City, State, gender,age,income,ip address,
    Description

    Gambling Data UAE gives you all the important contact numbers that you need for betting. Likewise, this contact lead helps people choose the best places to gamble by showing what games are profitable. This database is very important for SMS and telemarketing. People effortlessly use this in any CRM software. In fact, gamblers use this library to learn the player’s preferences and interests. So, if you buy Gambling Data UAE, you can get contacts from trusted gamblers all over UAE. Our Gambling Data UAE is a great way to help your business grow in the sector. In UAE, popular forms of gambling include lotteries, card games like Rummy and Teen Patti, and casino games (both physical and online). As betting becomes more prevalent in your country day by day. Hence, this news is crucial for marketing and understanding the betting industry. Overall, this dataset has all the faithful contacts for gaining more money than your expense. UAE gambling data is a powerful tool for businesses in the gambling industry across the country. Furthermore, our UAE gambling data gives you valuable information to reach the right audience. Which improves your client’s concentration. Above all, you can say that this directory is a key to enabling business expansion. For supporting competitiveness, and assuring long-term success. Hence, anyone can purchase this database for their needs. Moreover, using this UAE gambling data enables you to give proper publicity and make informed business choices. In addition, utilizing this effectively can enhance the development of your gambling enterprise across the UAE. This data helps to compare gambling audiences in the UAE. To assist you in understanding how many people confront in and interact with gambling and sports betting sports. With over 4,800 downloads worldwide and even growing, the TGM Gambling and Sports Betting Report provides valuable, trustworthy data. So, buy the contact lead from our website.

  8. p

    Gambling Data Greece

    • listtodata.com
    .csv, .xls, .txt
    Updated Jul 17, 2025
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    List to Data (2025). Gambling Data Greece [Dataset]. https://listtodata.com/gambling-data-greece
    Explore at:
    .csv, .xls, .txtAvailable download formats
    Dataset updated
    Jul 17, 2025
    Authors
    List to Data
    License

    CC0 1.0 Universal Public Domain Dedicationhttps://creativecommons.org/publicdomain/zero/1.0/
    License information was derived automatically

    Time period covered
    Jan 1, 2025 - Dec 31, 2025
    Area covered
    Greece
    Variables measured
    phone numbers, Email Address, full name, Address, City, State, gender,age,income,ip address,
    Description

    Gambling Data Greece gives you access to valuable contacts across the gambling industry. This database includes player demographics, betting trends, revenue figures, and competitive landscape. Most importantly, we collect these contacts from a dependable source through verification. The gambling market in Greece has grown a lot in recent years. Thus, the reason is people’s lifestyles are changing and they have more money to spend. This is becoming more popular here. Moreover, it includes online casinos, sports betting platforms, and poker rooms. Moreover, Gambling Data Greece can help you connect with people in the gambling industry. Therefore, it gives important information about gambling activities in the country. Thus, this database shows who gambles, the types of gambling they do, and the money involved. Anyone can find gamblers’ contact numbers, names, ages, and more in our database. However, businesses can use this data to plan better ways to sell products to gamblers. Greece Gambling data is a helpful resource for businesses looking to reach the right audience. Besides, this country has a population of over 10 million and has many people who enjoy gambling. This database includes accurate contact details such as names, phone numbers, and emails of active gamblers. This makes it ideal for targeting potential customers. Whether your business focuses on casinos, online gaming, or sports betting, this data helps target the right audience. Consequently, you can efficiently promote services and grow sales. Moreover, with Greece Gambling data, you can connect with more customers, improve your marketing strategies, and boost your profits. You can use it to send special promotions, share new game updates, or offer exclusive deals directly to interested customers. This saves time and helps you achieve better results. Lastly, it is an easy way to grow your business and succeed in the gambling market.

  9. r

    Data from: Experiences with esports betting and skin gambling: Exposure,...

    • researchdata.edu.au
    • acquire.cqu.edu.au
    Updated Dec 7, 2023
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    Nancy Greer (2023). Experiences with esports betting and skin gambling: Exposure, access, motivations and impacts: DATASET [Dataset]. http://doi.org/10.25946/23805603.V1
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    Dataset updated
    Dec 7, 2023
    Dataset provided by
    Central Queensland University
    Authors
    Nancy Greer
    Description

    The last decade has ushered in a convergence of video gaming and gambling activities. The aim of this thesis was to examine three gambling products related to video games that emerged in the 2010s but are only beginning to be explored in the literature: esports cash betting, esports skin betting, and skin gambling. Esports cash betting involves gambling money on video gaming competitions (esports), typically through regulated online wagering operators or dedicated esports betting providers. In contrast, esports skin betting involves using virtual video game items known as “skins” as opposed to cash to bet on esports; usually facilitated through unregulated online operators. Lastly, these unregulated online operators also often enable skin gambling, where skins are gambled on games of chance, such as roulette, coin-flip, and jackpots (Grove 2016a, 2016b). The main themes explored in this thesis were derived from research on other gambling products. These themes include exposure and accessibility to the three novel gambling activities, motivations for engagement, impacts such as gambling-related harm, and involvement in other forms of monetary gambling. The research entailed three main stages, with earlier stages informing the design of subsequent activities, inclusive of a literature review, qualitative interviews, and a quantitative cross-sectional online survey.

    The literature review conducted in Stage 1 provides an historical overview of esports betting and skin gambling, and reviews current knowledge. It highlights the growing popularity of these newer forms of gambling, particularly amongst young males. These activities are also advertised heavily to young people. The review discusses concerns that esports betting and skin gambling may contribute to the development of problem gambling, and to underage gambling, as well as industry and government responses to these issues.

    The qualitative interviews in Stage 2 were conducted with 30 young male esports bettors and skin gamblers. The interviews explored their experiences of exposure and accessibility to these activities, and the impacts of their engagement. A thematic analysis identified 13 subthemes. Key findings indicated that: 1) gambling with skins provides easily accessible betting options for underage gamblers, 2) skin gambling and esports betting contribute to gambling problems and harm, 3) gambling with skins often precedes engagement in monetary gambling, and 4) esports potentially normalises gambling among youth.

    Finally, the quantitative survey in Stage 3 collected data from 737 adult esports bettors and skin gamblers, and the findings were explored in two chapters. The first chapter examined a conceptual model linking video game involvement, video game-related gambling, traditional monetary gambling, and consequent gambling problems and harm. The findings suggested that skin gambling on games of chance was directly linked to gambling problems and harm, while cash betting on esports was only indicative of interest in many forms of potentially harmful gambling. The second chapter explored differences in motivations for engaging in esports cash betting, esports skin betting, and skin gambling on games of chance, and whether these motivations differed by product. It also explored whether the different motivations were associated with gambling frequency, problems, and harm. The results indicated that financial gain and enhancement (e.g., excitement, more enjoyment when watching esports) were the main motivations for all activities, while skin acquisition was an additional motivation for esports skin betting and skin gambling. The competition/challenge motivation for esports skin betting and skin gambling was associated with more frequent gambling, but nevertheless this did not necessarily lead to greater observed gambling problems or harm. Finally, for skin gambling on games of chance, the financial gain motivation was associated with more frequent esports skin betting, and also with greater problem gambling severity and gambling-related harm. A consistent finding for all three activities was that greater motivation for regulating internal states (i.e., to escape, to improve mood) was associated with greater problem gambling severity and experiencing more gambling-related harms regardless of the activity.

    This research program contributes to knowledge on the emerging phenomena of esports cash betting, esports skin betting and skin gambling, by documenting their historical development and analysing the experiences, motivations, and potential consequences of participation in these activities. The findings highlight the potential risks and harms associated with these forms of gambling, particularly skin gambling, and the need for more research and regulation to protect vulnerable individuals who engage in these novel forms, such as young people. The findings have the potential to inform education and public health programs, support resources, consumer protection frameworks, and harm minimisation strategies. Skin betting and gambling are often provided outside a strong regulatory framework, and thus these findings are pertinent to an understanding of what, if any, changes in governance should be made.

  10. Gambling Behavior Bustabit

    • kaggle.com
    zip
    Updated Dec 31, 2020
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    Abid Ali Awan (2020). Gambling Behavior Bustabit [Dataset]. https://www.kaggle.com/kingabzpro/gambling-behavior-bustabit
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    zip(1362666 bytes)Available download formats
    Dataset updated
    Dec 31, 2020
    Authors
    Abid Ali Awan
    License

    http://www.gnu.org/licenses/old-licenses/gpl-2.0.en.htmlhttp://www.gnu.org/licenses/old-licenses/gpl-2.0.en.html

    Description

    The similarities and differences in the behaviors of different people have long been of interest, particularly in psychology and other social science fields. Understanding human behavior in particular contexts can help us to make informed decisions. Consider a game of poker - understanding why players raise, call, and fold in various situations can provide a distinct advantage competitively.

    Along these lines, we are going to focus on the behavior on online gamblers from a platform called Bustabit. There are a few basic rules for playing a game of Bustabit:

    You bet a certain amount of money (in Bits, which is 1 / 1,000,000th of a Bitcoin) and you win if you cash out before the game busts. Your win is calculated by the multiplier value at the moment you cashed out. For example, if you bet 100 and the value was 2.50x at the time you cashed out, you win 250. In addition, a percentage Bonus per game is multiplied with your bet and summed to give your final Profit in a winning game. Assuming a Bonus of 1%, your Profit for this round would be (100 x 2.5) + (100 x .01) - 100 = 151 The multiplier increases as time goes on, but if you wait too long to cash out, you may bust and lose your money. Lastly, the house maintains slight advantages because in 1 out of every 100 games, everyone playing busts.

  11. m

    2023 Czech Online Panel Study of Cognitive Distortions and Problem Gambling...

    • data.mendeley.com
    Updated May 29, 2025
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    David Fiedor (2025). 2023 Czech Online Panel Study of Cognitive Distortions and Problem Gambling Dataset [Dataset]. http://doi.org/10.17632/pyxbv6d239.1
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    Dataset updated
    May 29, 2025
    Authors
    David Fiedor
    License

    Attribution-NonCommercial-ShareAlike 4.0 (CC BY-NC-SA 4.0)https://creativecommons.org/licenses/by-nc-sa/4.0/
    License information was derived automatically

    Description

    METADATA Country: Czech Republic Collection mode: Online questionnaire Collection dates: 2023-11-01 to 2023-12-31 Sample size (valid): 1,503 Target population: Adults (18+) with past-month gambling activity Primary measures: GRCS, PGSI-SF, NODS-CLiP, gambling expenditure (% income) File-level notes: anonymised individual-level responses.

  12. m

    Exploring the Relationship Between Gaming Disorder and Player Motivation

    • data.mendeley.com
    Updated May 28, 2024
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    Adrian Mierzwa (2024). Exploring the Relationship Between Gaming Disorder and Player Motivation [Dataset]. http://doi.org/10.17632/vkv4rn4dzm.1
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    Dataset updated
    May 28, 2024
    Authors
    Adrian Mierzwa
    License

    Attribution 4.0 (CC BY 4.0)https://creativecommons.org/licenses/by/4.0/
    License information was derived automatically

    Description

    The dataset comprises responses from a study designed to explore the relationship between gaming addiction and motivational factors among Polish gamers. It includes various data points gathered from a diverse sample of participants.

    1. Instruments and Validation: Gaming Addiction Test (GAT): This dataset includes scores from an adapted version of the Internet Addiction Test (IAT) by K. Young, tailored specifically for gaming addiction. The adaptation aligns with Griffiths' Gaming Addiction Criteria, ICD-11 Criteria, and DSM-V criteria. The reliability of this test was assessed using Cronbach's Alpha and McDonald's Omega indicators, ensuring its robustness and consistency in measuring gaming addiction. Motivation to Play Online Games Test: The dataset also contains scores from a modified version of Nick Yee's (2007) Motivation to Play Online Games test. This adaptation measures various motivational factors for gaming, such as escapism, social interaction, and immersion. The reliability of this test was similarly confirmed using Cronbach's Alpha and McDonald's Omega indicators.

    2. Participants: Sample Size: The dataset includes data from 520 Polish participants. Data Collection Method: Data was collected using an online surveying tool. The survey was distributed through community channels of popular online games, including World of Warcraft, League of Legends, Dota 2, CS:GO, Apex Legends, and Diablo III and IV.

    3. Data Points: Scores: The dataset includes the sums of raw scores and standardized scores (Standard Ten and Z-value) for both the Gaming Addiction Test and the Motivation to Play Online Games test. Descriptive Statistics: Required demographic information is provided, including participants' age, gender, and gaming habits (online vs. offline gaming). Gender was self-identified within four categories: man, woman, other (specify), and prefer not to tell. However, for this study, the descriptors were consolidated to Male and Female, as none of the 520 participants selected 'other' or 'prefer not to tell'.

    4. Reliability Indicators: Cronbach's Alpha and McDonald's Omega: These indicators are included in the dataset to validate the internal consistency and reliability of the adapted psychometric tests.

    5. Survey Distribution: Community Channels: The survey was disseminated through various online platforms and community channels associated with popular games.

  13. p

    Gambling Data China

    • listtodata.com
    .csv, .xls, .txt
    Updated Jul 17, 2025
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    List to Data (2025). Gambling Data China [Dataset]. https://listtodata.com/gambling-data-china
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    .csv, .xls, .txtAvailable download formats
    Dataset updated
    Jul 17, 2025
    Authors
    List to Data
    License

    CC0 1.0 Universal Public Domain Dedicationhttps://creativecommons.org/publicdomain/zero/1.0/
    License information was derived automatically

    Time period covered
    Jan 1, 2025 - Dec 31, 2025
    Area covered
    China
    Variables measured
    phone numbers, Email Address, full name, Address, City, State, gender,age,income,ip address,
    Description

    Gambling Data China shows how people in China like to play games and bet money. It includes game types, spending amounts, and locations such as casinos, online games, or sports betting. With this data, businesses can make better decisions, offering services that people enjoy. Furthermore, by understanding what gamblers like, companies can send them the best offers. This data helps businesses grow and satisfy customers. By using gambling data, you can improve strategies and ensure your business succeeds and thrives. Also, Gambling Data China helps businesses reach people in this country who enjoy gambling. It’s a phone number list that lets businesses send special offers or information. This helps businesses bring in more customers and make more sales. Therefore, choosing this great for your business development purposes will be a great decision for your business. Also, we can assure you that our database service is the best in this segment. China Gambling Data is the best way to boost your business and earn more money. If you’re in the gambling industry and want to expand in China, you have come to the right place. We are a top database provider in the region, offering valid and active gambler contact lists. This database will help your business grow and reach more customers. It can be based on future events, such as sports matches. This gambling data provides a powerful tool that helps your business grow more quickly and efficiently. Moreover, China Gambling Data is easy and can fit perfectly with your current marketing strategies. You can send targeted emails to gamblers, promoting special offers and discounts. Also, this database helps you create ads that reach the right audience, improving your chances of success. Additionally, you can launch loyalty programs to reward your top customers and keep them coming back.

  14. Online Gambling Highlights's YouTube Channel Statistics

    • vidiq.com
    + more versions
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    vidIQ, Online Gambling Highlights's YouTube Channel Statistics [Dataset]. https://vidiq.com/youtube-stats/channel/UCT3GZJLyhky2O-pFW0hnyTg/
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    Dataset authored and provided by
    vidIQ
    Time period covered
    Nov 1, 2025 - Nov 26, 2025
    Area covered
    US
    Variables measured
    subscribers, video count, video views, engagement rate, upload frequency, estimated earnings
    Description

    Comprehensive YouTube channel statistics for Online Gambling Highlights, featuring 198,000 subscribers and 93,732,218 total views. This dataset includes detailed performance metrics such as subscriber growth, video views, engagement rates, and estimated revenue. The channel operates in the Gaming category and is based in US. Track 1,208 videos with daily and monthly performance data, including view counts, subscriber changes, and earnings estimates. Analyze growth trends, engagement patterns, and compare performance against similar channels in the same category.

  15. p

    Gambling Email List

    • listtodata.com
    • my.listtodata.com
    • +1more
    .csv, .xls, .txt
    Updated Jul 17, 2025
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    List to Data (2025). Gambling Email List [Dataset]. https://listtodata.com/gambling-email-list
    Explore at:
    .csv, .xls, .txtAvailable download formats
    Dataset updated
    Jul 17, 2025
    Authors
    List to Data
    License

    CC0 1.0 Universal Public Domain Dedicationhttps://creativecommons.org/publicdomain/zero/1.0/
    License information was derived automatically

    Time period covered
    Jan 1, 2025 - Dec 31, 2025
    Area covered
    Hong Kong, Bermuda, Tonga, Philippines, Saint Kitts and Nevis, Palau, Guadeloupe, Greece, Singapore, Holy See
    Variables measured
    phone numbers, Email Address, full name, Address, City, State, gender,age,income,ip address,
    Description

    Gambling Email List offers complete information about online casinos. This database is a fantastic way for marketers to do good business. Users can maximize their outreach by having the most up-to-date information. This email database provides the names of people who have used a specific casino. Furthermore, it details the results of every transaction they’ve made. Accordingly, you can target people interested in gambling, online betting, and gaming. This list also includes real estate, payments, and promotions. For this reason, if you want to market to this specific audience, you should use an email database.

    Gambling Email List provided is a correct and constantly updated list. Especially in the consumer market for gaming, betting, and gambling, this list is highly effective. On the other hand, it also works for anyone who wants to promote various products or services. Moreover, List to Data is a reliable provider of email databases globally. All of the information they In addition, their experts verify all data to ensure full records. In conclusion, you can keep the gambling email list and receive a new, updated list regularly. Essentially, this database is perfect for everyone who wants to go ahead in the casino. Gambling Email Database is one of the best marketing tools available. You can use it to reach people who might buy your products or use your services. For instance, sending emails to casual gamblers is a proven way to engage them. If you’re trying to help a friend win money at the casino, our service can be helpful. We promise you will be happy with the results of using this data. Therefore, you can get our email list without any hassle.

    Gambling Email Database can be extremely effective if you use it correctly. For this reason, casinos often use our long list for advertising sports gambling. This helps them attract many people to their websites. Above all, these email addresses will bring in a lot of new users and a lot of money. If you own a business where people gamble, this information is perfect for you.

  16. Online Sport Wagering Data (2021-2023)

    • kaggle.com
    Updated Dec 6, 2023
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    Matt OP (2023). Online Sport Wagering Data (2021-2023) [Dataset]. https://www.kaggle.com/datasets/mattop/online-sport-wagering-data-2021-2023
    Explore at:
    CroissantCroissant is a format for machine-learning datasets. Learn more about this at mlcommons.org/croissant.
    Dataset updated
    Dec 6, 2023
    Dataset provided by
    Kaggle
    Authors
    Matt OP
    License

    https://creativecommons.org/publicdomain/zero/1.0/https://creativecommons.org/publicdomain/zero/1.0/

    Description

    This dataset offers a comprehensive and dynamic overview of the evolving landscape of online sports betting within the state.

    Notes: (1) Monthly payments are due to the State by the 15th of the following month. (2) The operation of the online sports wagering began on October 12, 2021. (3) Monthly resettlements are wagers where the original settled wager result is modified due to an error or change in result of the underlying event. (4) Federal Excise Tax is 0.25% of Net Wagers. (5) This amount shall only include coupons and credits issued for use for gaming in the state and redeemed in the State of Connecticut. (6) Per Public Act 21-23, from October 2021 – September 2022 the promotional deduction is limited to the lesser of 25% of sports wagering Win/Loss, or actual promotional coupons or credits wagered. From October 2022 – September 2023 this limit drops to 20%, and to 15% thereafter.. (7) Payment rate is 13.75% of Gross Gaming Revenue. Monthly payment is the greater of the calculated payment or $0 (if calculated payment is negative). (8) In May 2022, MPI Master Wagering License CT, LLC reclassified $2.6M of certain bets from October 2021 - March 2022 originally reported as resettlements, as winnings. This had no impact on Gross Gaming Revenue or payments to the state because winnings and resettlements are treated the same in the GGR calculation. Corrected amounts are reported above. (9) In May 2022, MPI Master Wagering License CT, LLC revised its October 2021 filing to reflect patron winnings that were cashed after the close of operations during the limited hours of Soft Launch. This adjustment reduced the payment due to the State of Connecticut by $31,669; taken as a credit against the May 2022 payment due.

  17. d

    Online Gambling in British Columbia: a Descriptive Report on Gambling...

    • search.dataone.org
    • borealisdata.ca
    Updated Dec 28, 2023
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    Lesch, Tilman; Clark, Luke (2023). Online Gambling in British Columbia: a Descriptive Report on Gambling Participation on the PlayNow.com Platform [Dataset]. http://doi.org/10.5683/SP2/LU84ZE
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    Dataset updated
    Dec 28, 2023
    Dataset provided by
    Borealis
    Authors
    Lesch, Tilman; Clark, Luke
    Time period covered
    Jun 1, 2015 - Jun 30, 2015
    Area covered
    British Columbia
    Description

    This Report describes online gambling participation on the British Columbia Lottery Corporation’s PlayNow.com platform, by BC residents in June 2015. Data were provided to the Centre for Gambling Research at UBC (PI: Dr Luke Clark) by BCLC, in a de-identified format and under a confidentiality agreement, in a project that was funded by the BC Ministry of Finance. In this Report, we describe data for five game categories: lottery, eCasino, sports betting, social games (including Keno), and bingo. We focus on behavioural variables reflecting gambling intensity (e.g. total number of bets, total monthly spend). Analyses include an examination of how participation rates vary across the five game categories, and the distribution in engagement across different game categories, including Pareto analyses that describe the proportion of overall gambling activity attributable to the top 20% most engaged gamblers.

  18. YouGamble 2018: US Data

    • services.fsd.tuni.fi
    zip
    Updated Sep 2, 2025
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    Oksanen, Atte; Kaakinen, Markus; Sirola, Anu; Savolainen, Iina (2025). YouGamble 2018: US Data [Dataset]. http://doi.org/10.60686/t-fsd3591
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    zipAvailable download formats
    Dataset updated
    Sep 2, 2025
    Dataset provided by
    Finnish Social Science Data Archive
    Authors
    Oksanen, Atte; Kaakinen, Markus; Sirola, Anu; Savolainen, Iina
    Area covered
    United States
    Description

    This survey charted the gambling, social media usage and subjective well-being of young people aged 15-25 years in the United States. The study was conducted as part of the "Problem Gambling and Social Media: Social Psychological Study on Youth Behaviour in Online Gaming Communities" research project. The aim of the project was to analyse how young social media users evaluate, adopt and share gambling-related online content and how online group processes affect their gambling and gambling-related attitudes. FSD's holdings also include two other datasets that were collected using a nearly identical questionnaire (FSD3399 and FSD3400). Data for the research project have been collected in Finland, the United States, Spain, and South Korea. First, the respondents were asked which social media services they used (e.g. Facebook, YouTube, Instagram, discussion forums, online casinos) and how often. Topics that the respondents discussed on gambling-related social media were charted more closely, and they were asked, for example, whether the discussion usually related to instructions or tips on gambling or to problem gambling and recovering from problem gambling. Some questions on the respondents' social media activity were also presented, for instance, how often they saw gambling-related advertising online, how often they changed their most important social media passwords, and how often they uploaded pictures of themselves on social media. The respondents were asked whether they had ever been harassed online or had been the victim of a crime on the Internet in the past three years (e.g. defamation, identity theft, fraud, sexual harassment). The respondents' identity bubbles on social media were surveyed by using the IBR scale (Identity Bubble Reinforcement Scale). The respondents were asked, for instance, whether they thought they could be themselves on social media and whether they only interacted with people similar to them on social media. Additionally, the CIUS scale (Compulsive Internet Use) was used to examine problems related to Internet use. Questions focused on, for example, whether the respondents found it difficult to stop using the Internet when they were online, whether people close to them said they should use the Internet less, and whether they felt restless, frustrated or irritated when they couldn't use the Internet. In the next section of the questionnaire, the respondents were randomly assigned to two groups for a vignette experiment. Respondents in the test group were told they belong to Group C because they had answered the earlier questions in a similar manner to others in the group. Those in the control group were given no information on the group. The respondents were presented with different gambling-related social media scenarios, and they were asked to evaluate the contents of the gambling-related messages by "liking" or "disliking" the message or by not reacting to it at all. Each respondent was shown four different gambling messages with different contents. Three factors were manipulated in the scenarios (2x2x2 design): expressed stance of the message on gambling (positive or negative), narrative perspective of the message (experience-driven first-person narration or fact-driven third-person narration) and majority opinion of other respondents on the message (positively or negatively biased distribution of likes or dislikes). For Group C, the majority opinion was seemingly provided by other Group C members, whereas for the control group the majority opinion was seemingly provided by other respondents. Additionally, the respondents' attitudes towards the message were surveyed with statements regarding, for instance, how likely they would find the message interesting or share it on social media. Next, the respondents' attitudes towards gambling were charted by using the ATGS scale (Attitudes Towards Gambling Scale). They were asked, for example, whether people should have the right to gamble whenever they want, whether most people who gamble do so sensibly and whether it would be better if gambling was banned altogether. The respondents' gambling habits were examined by using the SOGS scale (South Oaks Gambling Screen), and they were asked, for instance, which types of gambling they had done in the past 12 months (played slot machines, visited an online casino, bet on lotteries etc.), whether the people close to them had gambling problems, and whether they had borrowed money to gamble or to pay gambling debts. In addition, the respondents' alcohol consumption was surveyed with a few questions from the AUDITC scale (The Alcohol Use Disorders Identification Test), and they were asked whether they had used various drugs for recreational purposes (e.g. cannabis, LSD, amphetamine, opioids) and which online resources they had used to purchases these drugs (e.g. Facebook, Instagram, Craigslist). The respondents' subjective well-being and social relationships were examined next. The respondents were asked how happy they were in general and how satisfied they were with their economic situation and life in general. They were also asked how well the single statement "I have high self-esteem" from the SISE scale (Single-item Self-esteem Scale) described them. The three statements on lacking companionship, feeling left out and feeling isolated from the LONE scale (Three-item Loneliness Scale) were also included in the survey. Feelings of belonging to different groups or communities (e.g. family, friends, neighbourhood, parish/religious community) were charted, and the 12-item GHQ scale (General Health Questionnaire) was used to survey the respondents' recent mental health. Questions included, for example, whether the respondents had been able to concentrate on what they were doing, had felt they couldn't overcome their difficulties, and had been losing confidence in themselves. Finally, the respondents' sense of control over the events in their lives was examined with the MASTERY scale (Sense of Mastery Scale), with questions focusing on, for instance, whether they thought they had little control over the things that happen to them and whether they often felt helpless in dealing with the problems of life. The respondents' impulsivity was surveyed by using the EIS scale (Eysenck Impulsivity Scale) and their willingness to delay gratification was surveyed with the GRATIF scale (Delay of Gratification). Background variables included the respondent's gender, age, country of birth (own and parents') level of education, type of municipality of residence, household composition, disposable income, possible financial problems, and economic activity and occupational status.

  19. B

    AGRI National Project: COVID Online Panel

    • borealisdata.ca
    Updated Oct 30, 2025
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    Rob Williams; Carrie A. Shaw; Yale D. Belanger; Darren R. Christensen; Nady A. el-Guebaly; David C. Hodgins; Daniel S. McGrath; Fiona Nicoll; Garry J. Smith; Rhys M.G. Stevens (2025). AGRI National Project: COVID Online Panel [Dataset]. http://doi.org/10.5683/SP3/BYLSOC
    Explore at:
    CroissantCroissant is a format for machine-learning datasets. Learn more about this at mlcommons.org/croissant.
    Dataset updated
    Oct 30, 2025
    Dataset provided by
    Borealis
    Authors
    Rob Williams; Carrie A. Shaw; Yale D. Belanger; Darren R. Christensen; Nady A. el-Guebaly; David C. Hodgins; Daniel S. McGrath; Fiona Nicoll; Garry J. Smith; Rhys M.G. Stevens
    License

    https://borealisdata.ca/api/datasets/:persistentId/versions/1.6/customlicense?persistentId=doi:10.5683/SP3/BYLSOChttps://borealisdata.ca/api/datasets/:persistentId/versions/1.6/customlicense?persistentId=doi:10.5683/SP3/BYLSOC

    Time period covered
    2020
    Area covered
    Canada
    Description

    The AGRI National Project (ANP; https://research.ucalgary.ca/alberta-gambling-research-institute/research/national-gambling-study) provided an unparalleled opportunity for the investigation of how gambling in Canada had been impacted by COVID. While the ANP Online Panel was intended to capture Canada-wide gambling and problem gambling, while accounting for the inter-provincial variation in legal gambling provision, the ANP COVID Online Panel was designed to extend this examination to include the impact of the COVID-19 pandemic social and economic restrictions on gambling and problem gambling. To examine the impact of the pandemic on gambling in Canada, we extended the ANP Online Panel Study, conducting two additional data collection waves. This two-wave panel study was administered by Leger and re-recruited AGRI National Project Online Panel participants. As such, the ANP online panel follow-up survey data became the baseline data for this study. For the first wave of data collection, COVID Wave 1, recruitment from ANP Online Panel follow-up participants (n = 4707), was conducted expeditiously (May 14th – June 1st, 2020). Data collection began one month after the nation-wide ‘lockdown’ began and concluded while all of the provinces were still enforcing these widespread social and economic restrictions. A total of n = 3449 participants completed the COVID Wave 1 survey. Six-months later, the COVID Wave 2 recruitment began, and participants who had completed the COVID Wave 1 survey were invited to participate. The COVID Wave 2 data collection period took place between the 1st and 20th of December 2020, after the easement of nation-wide COVID restrictions. During this Wave 2 data collection period however, while the nation-wide lockdown was repealed, many provinces were still instituting some restrictions. Gambling venues for example, were open but reduced capacity to adhere to social distancing space requirements. Nonetheless, the COVID Wave 2 data collection was designed to determine what pandemic lockdown related changes were enduring. Furthermore, together with the ANP Online Panel follow-up data as a baseline, this study becomes an ABA design, with a large and stratified sample. COVID Wave 2 data, as an added benefit, provides the AGRI National Project with an appropriately timed third annual data collection. Additional information on sampling, retention, study variables, and survey questionnaires can be located in the accompanying user manual and codebooks. The manual and codebooks were created by Rokelle T. Shaw and Carrie A. Shaw.

  20. f

    Distribution of posts per subforum.

    • plos.figshare.com
    • datasetcatalog.nlm.nih.gov
    xls
    Updated Sep 25, 2024
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    Elke Smith; Jan Peters; Nils Reiter (2024). Distribution of posts per subforum. [Dataset]. http://doi.org/10.1371/journal.pdig.0000605.t001
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    xlsAvailable download formats
    Dataset updated
    Sep 25, 2024
    Dataset provided by
    PLOS Digital Health
    Authors
    Elke Smith; Jan Peters; Nils Reiter
    License

    Attribution 4.0 (CC BY 4.0)https://creativecommons.org/licenses/by/4.0/
    License information was derived automatically

    Description

    Problem gambling is a major public health concern and is associated with profound psychological distress and economic problems. There are numerous gambling communities on the internet where users exchange information about games, gambling tactics, as well as gambling-related problems. Individuals exhibiting higher levels of problem gambling engage more in such communities. Online gambling communities may provide insights into problem-gambling behaviour. Using data scraped from a major German gambling discussion board, we fine-tuned a large language model, specifically a Bidirectional Encoder Representations from Transformers (BERT) model, to predict signs of problem-gambling from forum posts. Training data were generated by manual annotation and by taking into account diagnostic criteria and gambling-related cognitive distortions. Using cross-validation, our models achieved a precision of 0.95 and F1 score of 0.71, demonstrating that satisfactory classification performance can be achieved by generating high-quality training material through manual annotation based on diagnostic criteria. The current study confirms that a BERT-based model can be reliably used on small data sets and to detect signatures of problem gambling in online communication data. Such computational approaches may have potential for the detection of changes in problem-gambling prevalence among online users.

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The Devastator (2022). Online Sports Betting [Dataset]. https://www.kaggle.com/datasets/thedevastator/online-sports-betting
Organization logo

Online Sports Betting

A State-by-State Comparison

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zip(8915 bytes)Available download formats
Dataset updated
Oct 28, 2022
Authors
The Devastator
Description

Online Sports Betting

A State-by-State Comparison

About this dataset

How prevalent is sports betting across the United States? This dataset provides information on the legal status of sports betting, revenue generated by sports betting, the number of sports betting outlets, and more. Use this dataset to compare the revenue generated by sports betting across different states

How to use the dataset

This dataset can be used to understand the prevalence of sports betting across the United States and to compare the revenue generated by sports betting across states.

Research Ideas

  • Understand the prevalence of sports betting across the United States and to compare the revenue generated by sports betting across states
  • Understand how the legal status of sports betting affects revenue generated
  • Understand how the number of sports betting outlets affects revenue generated

Columns

File: New Jersey.csv | Column name | Description | |:------------------|:--------------------------------------------------------------| | date | The date of the data. (Date) | | New Jersey | The amount of money bet on sports in New Jersey. (Numeric) | | Pennsylvania | The amount of money bet on sports in Pennsylvania. (Numeric) | | Delaware | The amount of money bet on sports in Delaware. (Numeric) | | Mississippi | The amount of money bet on sports in Mississippi. (Numeric) | | Nevada | The amount of money bet on sports in Nevada. (Numeric) | | Rhode Island | The amount of money bet on sports in Rhode Island. (Numeric) | | West Virginia | The amount of money bet on sports in West Virginia. (Numeric) | | Arkansas | The amount of money bet on sports in Arkansas. (Numeric) | | New York | The amount of money bet on sports in New York. (Numeric) | | Iowa | The amount of money bet on sports in Iowa. (Numeric) | | Indiana | The amount of money bet on sports in Indiana. (Numeric) | | Oregon | The amount of money bet on sports in Oregon. (Numeric) | | New Hampshire | The amount of money bet on sports in New Hampshire. (Numeric) | | Michigan | The amount of money bet on sports in Michigan. (Numeric) | | Montana | The amount of money bet on sports in Montana. (Numeric) | | Colorado | The amount of money bet on sports in Colorado. (Numeric) | | Washington DC | The amount of money bet on sports in Washington DC. (Numeric) | | Illinois | The amount of money bet on sports in Illinois. (Numeric) | | Tennessee | The amount of money bet on sports in Tennessee. (Numeric) |

File: PopulationStates.csv | Column name | Description | |:--------------|:----------------------------------------------------| | State | The state in which the data was collected. (String) |

File: homeless.csv | Column name | Description | |:----------------|:----------------------------------------------------| | year | The year the data was collected. (Integer) | | unsheltered | The number of people who are unsheltered. (Integer) |

File: income.csv | Column name | Description | |:------------------|:--------------------------------------------------------------| | Pennsylvania | The amount of money bet on sports in Pennsylvania. (Numeric) | | Delaware | The amount of money bet on sports in Delaware. (Numeric) | | Mississippi | The amount of money bet on sports in Mississippi. (Numeric) | | Nevada | The amount of money bet on sports in Nevada. (Numeric) | | Rhode Island | The amount of money bet on sports in Rhode Island. (Numeric) | | West Virginia | The amount of money bet on sports in West Virginia. (Numeric) | | Arkansas | The amount of money bet on sports in Arkansas. (Numeric) | | New York | The amount of money bet on sports in New York. (Numeric) | | Iowa | The amount of money bet on sports in Iowa. (Numeric) | | Indiana | The amount of money bet on sports in Indiana. (Numeric) | | New Hampshire | The amount of money bet on sports in New Hampshire. (Numeric) | | Michigan | The amount of money bet on sports in Michigan. (Numeric) | | Colorado | The amount of money bet on sports in Colorado. (Numeric) | | Washington DC | The amount of money bet on sports in Washington DC. (Numeric) | | Illinois | The amount of money bet on sports in Illinois. (Nume...

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