46 datasets found
  1. User mobile app interaction data

    • kaggle.com
    Updated Jan 15, 2025
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    Mohamed Moslemani (2025). User mobile app interaction data [Dataset]. https://www.kaggle.com/datasets/mohamedmoslemani/user-mobile-app-interaction-data
    Explore at:
    CroissantCroissant is a format for machine-learning datasets. Learn more about this at mlcommons.org/croissant.
    Dataset updated
    Jan 15, 2025
    Dataset provided by
    Kagglehttp://kaggle.com/
    Authors
    Mohamed Moslemani
    License

    MIT Licensehttps://opensource.org/licenses/MIT
    License information was derived automatically

    Description

    This dataset has been artificially generated to mimic real-world user interactions within a mobile application. It contains 100,000 rows of data, each row of which represents a single event or action performed by a synthetic user. The dataset was designed to capture many of the attributes commonly tracked by app analytics platforms, such as device details, network information, user demographics, session data, and event-level interactions.

    Key Features Included

    User & Session Metadata

    User ID: A unique integer identifier for each synthetic user. Session ID: Randomly generated session identifiers (e.g., S-123456), capturing the concept of user sessions. IP Address: Fake IP addresses generated via Faker to simulate different network origins. Timestamp: Randomized timestamps (within the last 30 days) indicating when each interaction occurred. Session Duration: An approximate measure (in seconds) of how long a user remained active. Device & Technical Details

    Device OS & OS Version: Simulated operating systems (Android/iOS) with plausible version numbers. Device Model: Common phone models (e.g., “Samsung Galaxy S22,” “iPhone 14 Pro,” etc.). Screen Resolution: Typical screen resolutions found in smartphones (e.g., “1080x1920”). Network Type: Indicates whether the user was on Wi-Fi, 5G, 4G, or 3G. Location & Locale

    Location Country & City: Random global locations generated using Faker. App Language: Represents the user’s app language setting (e.g., “en,” “es,” “fr,” etc.). User Properties

    Battery Level: The phone’s battery level as a percentage (0–100). Memory Usage (MB): Approximate memory consumption at the time of the event. Subscription Status: Boolean flag indicating if the user is subscribed to a premium service. User Age: Random integer ranging from teenagers to seniors (13–80). Phone Number: Fake phone numbers generated via Faker. Push Enabled: Boolean flag indicating if the user has push notifications turned on. Event-Level Interactions

    Event Type: The action taken by the user (e.g., “click,” “view,” “scroll,” “like,” “share,” etc.). Event Target: The UI element or screen component interacted with (e.g., “home_page_banner,” “search_bar,” “notification_popup”). Event Value: A numeric field indicating additional context for the event (e.g., intensity, count, rating). App Version: Simulated version identifier for the mobile application (e.g., “4.2.8”). Data Quality & “Noise” To better approximate real-world data, 1% of all fields have been intentionally “corrupted” or altered:

    Typos and Misspellings: Random single-character edits, e.g., “Andro1d” instead of “Android.” Missing Values: Some cells might be blank (None) to reflect dropped or unrecorded data. Random String Injections: Occasional random alphanumeric strings inserted where they don’t belong. These intentional discrepancies can help data scientists practice data cleaning, outlier detection, and data wrangling techniques.

    Usage & Applications

    Data Cleaning & Preprocessing: Ideal for practicing how to handle missing values, inconsistent data, and noise in a realistic scenario. Analytics & Visualization: Demonstrate user interaction funnels, session durations, usage by device/OS, etc. Machine Learning & Modeling: Suitable for building classification or clustering models (e.g., user segmentation, event classification). Simulation for Feature Engineering: Experiment with deriving new features (e.g., session frequency, average battery drain, etc.).

    Important Notes & Disclaimer

    Synthetic Data: All entries (users, device info, IPs, phone numbers, etc.) are artificially generated and do not correspond to real individuals. Privacy & Compliance: Since no real personal data is present, there are no direct privacy concerns. However, always handle synthetic data ethically.

  2. Mobile internet users worldwide 2020-2029

    • statista.com
    Updated Feb 5, 2025
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    Statista Research Department (2025). Mobile internet users worldwide 2020-2029 [Dataset]. https://www.statista.com/topics/779/mobile-internet/
    Explore at:
    Dataset updated
    Feb 5, 2025
    Dataset provided by
    Statistahttp://statista.com/
    Authors
    Statista Research Department
    Description

    The global number of smartphone users in was forecast to continuously increase between 2024 and 2029 by in total 1.8 billion users (+42.62 percent). After the ninth consecutive increasing year, the smartphone user base is estimated to reach 6.1 billion users and therefore a new peak in 2029. Notably, the number of smartphone users of was continuously increasing over the past years.Smartphone users here are limited to internet users of any age using a smartphone. The shown figures have been derived from survey data that has been processed to estimate missing demographics.The shown data are an excerpt of Statista's Key Market Indicators (KMI). The KMI are a collection of primary and secondary indicators on the macro-economic, demographic and technological environment in up to 150 countries and regions worldwide. All indicators are sourced from international and national statistical offices, trade associations and the trade press and they are processed to generate comparable data sets (see supplementary notes under details for more information).Find more key insights for the number of smartphone users in countries like Australia & Oceania and Asia.

  3. Global iPhone & Smartphone Market (2011-2023)

    • kaggle.com
    Updated Aug 12, 2024
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    MohamedFahim (2024). Global iPhone & Smartphone Market (2011-2023) [Dataset]. https://www.kaggle.com/datasets/mohamedfahim003/global-iphone-and-smartphone-market-2011-2023
    Explore at:
    CroissantCroissant is a format for machine-learning datasets. Learn more about this at mlcommons.org/croissant.
    Dataset updated
    Aug 12, 2024
    Dataset provided by
    Kaggle
    Authors
    MohamedFahim
    License

    MIT Licensehttps://opensource.org/licenses/MIT
    License information was derived automatically

    Description

    This dataset offers a comprehensive overview of the iPhone's journey in the global smartphone market from 2010 to 2024 . It includes:

    📊 Number of iPhone Users: Total users worldwide and within the USA. 📈 Sales Figures: Yearly iPhone sales data. 🏆 Market Share: Comparison of iOS and Android market shares across years. This dataset is perfect for:

    Market forecasting and trend analysis. Competitive landscape studies between iOS and Android. Consumer behavior research in the tech industry. Whether you're a data scientist, market analyst, or tech enthusiast, this dataset provides valuable insights to support your research and projects.

  4. Number of smartphone users in the United States 2014-2029

    • statista.com
    • ai-chatbox.pro
    Updated May 5, 2025
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    Statista Research Department (2025). Number of smartphone users in the United States 2014-2029 [Dataset]. https://www.statista.com/topics/2711/us-smartphone-market/
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    Dataset updated
    May 5, 2025
    Dataset provided by
    Statistahttp://statista.com/
    Authors
    Statista Research Department
    Area covered
    United States
    Description

    The number of smartphone users in the United States was forecast to continuously increase between 2024 and 2029 by in total 17.4 million users (+5.61 percent). After the fifteenth consecutive increasing year, the smartphone user base is estimated to reach 327.54 million users and therefore a new peak in 2029. Notably, the number of smartphone users of was continuously increasing over the past years.Smartphone users here are limited to internet users of any age using a smartphone. The shown figures have been derived from survey data that has been processed to estimate missing demographics.The shown data are an excerpt of Statista's Key Market Indicators (KMI). The KMI are a collection of primary and secondary indicators on the macro-economic, demographic and technological environment in up to 150 countries and regions worldwide. All indicators are sourced from international and national statistical offices, trade associations and the trade press and they are processed to generate comparable data sets (see supplementary notes under details for more information).Find more key insights for the number of smartphone users in countries like Mexico and Canada.

  5. Number of smartphone users worldwide 2014-2029

    • statista.com
    Updated Mar 3, 2025
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    Statista (2025). Number of smartphone users worldwide 2014-2029 [Dataset]. https://www.statista.com/forecasts/1143723/smartphone-users-in-the-world
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    Dataset updated
    Mar 3, 2025
    Dataset authored and provided by
    Statistahttp://statista.com/
    Area covered
    World
    Description

    The global number of smartphone users in was forecast to continuously increase between 2024 and 2029 by in total 1.8 billion users (+42.62 percent). After the fifteenth consecutive increasing year, the smartphone user base is estimated to reach 6.1 billion users and therefore a new peak in 2029. Notably, the number of smartphone users of was continuously increasing over the past years.Smartphone users here are limited to internet users of any age using a smartphone. The shown figures have been derived from survey data that has been processed to estimate missing demographics.The shown data are an excerpt of Statista's Key Market Indicators (KMI). The KMI are a collection of primary and secondary indicators on the macro-economic, demographic and technological environment in up to 150 countries and regions worldwide. All indicators are sourced from international and national statistical offices, trade associations and the trade press and they are processed to generate comparable data sets (see supplementary notes under details for more information).Find more key insights for the number of smartphone users in countries like the Americas and Asia.

  6. P

    Myket Android Application Install Dataset

    • paperswithcode.com
    Updated Aug 12, 2023
    + more versions
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    Erfan Loghmani; Mohammadamin Fazli (2023). Myket Android Application Install Dataset [Dataset]. https://paperswithcode.com/dataset/myket-android-application-install
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    Dataset updated
    Aug 12, 2023
    Authors
    Erfan Loghmani; Mohammadamin Fazli
    Description

    This dataset contains information on application install interactions of users in the Myket android application market. The dataset was created for the purpose of evaluating interaction prediction models, requiring user and item identifiers along with timestamps of the interactions. Hence, the dataset can be used for interaction prediction and building a recommendation system. Furthermore, the data forms a dynamic network of interactions, and we can also perform network representation learning on the nodes in the network, which are users and applications.

    Data Creation The dataset was initially generated by the Myket data team, and later cleaned and subsampled by Erfan Loghmani a master student at Sharif University of Technology at the time. The data team focused on a two-week period and randomly sampled 1/3 of the users with interactions during that period. They then selected install and update interactions for three months before and after the two-week period, resulting in interactions spanning about 6 months and two weeks.

    We further subsampled and cleaned the data to focus on application download interactions. We identified the top 8000 most installed applications and selected interactions related to them. We retained users with more than 32 interactions, resulting in 280,391 users. From this group, we randomly selected 10,000 users, and the data was filtered to include only interactions for these users. The detailed procedure can be found in here.

    Data Structure The dataset has two main files.

    myket.csv: This file contains the interaction information and follows the same format as the datasets used in the "JODIE: Predicting Dynamic Embedding Trajectory in Temporal Interaction Networks" (ACM SIGKDD 2019) project. However, this data does not contain state labels and interaction features, resulting in associated columns being all zero. app_info_sample.csv: This file comprises features associated with applications present in the sample. For each individual application, information such as the approximate number of installs, average rating, count of ratings, and category are included. These features provide insights into the applications present in the dataset.

    Dataset Details

    Total Instances: 694,121 install interaction instances Instances Format: Triplets of user_id, app_name, timestamp 10,000 users and 7,988 android applications Item features for 7,606 applications

    For a detailed summary of the data's statistics, including information on users, applications, and interactions, please refer to the Python notebook available at summary-stats.ipynb. The notebook provides an overview of the dataset's characteristics and can be helpful for understanding the data's structure before using it for research or analysis.

    Top 20 Most Installed Applications | Package Name | Count of Interactions | | ---------------------------------- | --------------------- | | com.instagram.android | 15292 | | ir.resaneh1.iptv | 12143 | | com.tencent.ig | 7919 | | com.ForgeGames.SpecialForcesGroup2 | 7797 | | ir.nomogame.ClutchGame | 6193 | | com.dts.freefireth | 6041 | | com.whatsapp | 5876 | | com.supercell.clashofclans | 5817 | | com.mojang.minecraftpe | 5649 | | com.lenovo.anyshare.gps | 5076 | | ir.medu.shad | 4673 | | com.firsttouchgames.dls3 | 4641 | | com.activision.callofduty.shooter | 4357 | | com.tencent.iglite | 4126 | | com.aparat | 3598 | | com.kiloo.subwaysurf | 3135 | | com.supercell.clashroyale | 2793 | | co.palang.QuizOfKings | 2589 | | com.nazdika.app | 2436 | | com.digikala | 2413 |

    Comparison with SNAP Datasets The Myket dataset introduced in this repository exhibits distinct characteristics compared to the real-world datasets used by the project. The table below provides a comparative overview of the key dataset characteristics:

    Dataset#Users#Items#InteractionsAverage Interactions per UserAverage Unique Items per User
    Myket10,0007,988694,12169.454.6
    LastFM9801,0001,293,1031,319.5158.2
    Reddit10,000984672,44767.27.9
    Wikipedia8,2271,000157,47419.12.2
    MOOC7,04797411,74958.425.3

    The Myket dataset stands out by having an ample number of both users and items, highlighting its relevance for real-world, large-scale applications. Unlike LastFM, Reddit, and Wikipedia datasets, where users exhibit repetitive item interactions, the Myket dataset contains a comparatively lower amount of repetitive interactions. This unique characteristic reflects the diverse nature of user behaviors in the Android application market environment.

    Citation If you use this dataset in your research, please cite the following preprint:

    @misc{loghmani2023effect, title={Effect of Choosing Loss Function when Using T-batching for Representation Learning on Dynamic Networks}, author={Erfan Loghmani and MohammadAmin Fazli}, year={2023}, eprint={2308.06862}, archivePrefix={arXiv}, primaryClass={cs.LG} }

  7. Multi-Sensor Dataset From Android Smart Devices

    • zenodo.org
    • data.niaid.nih.gov
    zip
    Updated Sep 14, 2023
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    Antoine Grenier; Antoine Grenier; Elena Simona Lohan; Elena Simona Lohan; Aleksandr Ometov; Aleksandr Ometov; Jari Nurmi; Jari Nurmi (2023). Multi-Sensor Dataset From Android Smart Devices [Dataset]. http://doi.org/10.5281/zenodo.8340005
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    zipAvailable download formats
    Dataset updated
    Sep 14, 2023
    Dataset provided by
    Zenodohttp://zenodo.org/
    Authors
    Antoine Grenier; Antoine Grenier; Elena Simona Lohan; Elena Simona Lohan; Aleksandr Ometov; Aleksandr Ometov; Jari Nurmi; Jari Nurmi
    License

    Attribution 4.0 (CC BY 4.0)https://creativecommons.org/licenses/by/4.0/
    License information was derived automatically

    Description

    This dataset contains data acquired on various Android devices, using an Android app called ''Mimir'', developed by the authors. Focus is given on raw GNSS measurements, but other sensors are also logged in the surveys. The dataset is provided under the CC-BY 4.0 license. More information are provided inside the ''readme.md'' provided along the dataset, as well as in our related publication.

  8. Smartphone users worldwide 2024, by country

    • statista.com
    Updated Jun 25, 2025
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    Statista (2025). Smartphone users worldwide 2024, by country [Dataset]. https://www.statista.com/forecasts/1146962/smartphone-user-by-country
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    Dataset updated
    Jun 25, 2025
    Dataset authored and provided by
    Statistahttp://statista.com/
    Time period covered
    2024
    Area covered
    World, Albania
    Description

    China is leading the ranking by number of smartphone users, recording ****** million users. Following closely behind is India with ****** million users, while Seychelles is trailing the ranking with **** million users, resulting in a difference of ****** million users to the ranking leader, China. Smartphone users here are limited to internet users of any age using a smartphone. The shown figures have been derived from survey data that has been processed to estimate missing demographics.The shown data are an excerpt of Statista's Key Market Indicators (KMI). The KMI are a collection of primary and secondary indicators on the macro-economic, demographic and technological environment in up to 150 countries and regions worldwide. All indicators are sourced from international and national statistical offices, trade associations and the trade press and they are processed to generate comparable data sets (see supplementary notes under details for more information).

  9. b

    Apple Statistics (2025)

    • businessofapps.com
    Updated Mar 16, 2021
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    Business of Apps (2021). Apple Statistics (2025) [Dataset]. https://www.businessofapps.com/data/apple-statistics/
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    Dataset updated
    Mar 16, 2021
    Dataset authored and provided by
    Business of Apps
    License

    Attribution-NonCommercial-NoDerivs 4.0 (CC BY-NC-ND 4.0)https://creativecommons.org/licenses/by-nc-nd/4.0/
    License information was derived automatically

    Description

    Apple is one of the most influential and recognisable brands in the world, responsible for the rise of the smartphone with the iPhone. Valued at over $2 trillion in 2021, it is also the most valuable...

  10. Android System call Dataset

    • kaggle.com
    zip
    Updated Jun 11, 2025
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    Akarsh nair (2025). Android System call Dataset [Dataset]. https://www.kaggle.com/datasets/akarshnair/android-system-call-dataset
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    zip(435042128 bytes)Available download formats
    Dataset updated
    Jun 11, 2025
    Authors
    Akarsh nair
    Description

    Title: System Call Traces from Real and Synthetic Sources

    Description: This dataset comprises a collection of system call procedure traces collected across various devices and environments. It includes both real-world system call sequences (captured from actual android operating systems) and synthetically generated sequences designed to simulate realistic system behavior.

    The data is structured to support a range of use cases, including:

    Intrusion detection systems Anomaly detection Behavioral profiling of applications

    The dataset is ideal for training and evaluating machine learning models that require low-level OS interaction data. By including both real and synthetic traces, it allows for balanced experimentation in controlled and uncontrolled conditions.

    Features:

    Real system call traces from multiple devices Synthetic traces designed to mimic real patterns Labelled for supervised learning tasks (if applicable) Suitable for time-series, classification, or sequence modeling

    Intended Use: This dataset can be used in academic research, cybersecurity benchmarking, and development of intelligent systems call analysis tools.

  11. 📱Smartphone Processors Ranking & Scores📊

    • kaggle.com
    Updated Jan 31, 2023
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    Alan Jo (2023). 📱Smartphone Processors Ranking & Scores📊 [Dataset]. https://www.kaggle.com/datasets/alanjo/smartphone-processors-ranking
    Explore at:
    CroissantCroissant is a format for machine-learning datasets. Learn more about this at mlcommons.org/croissant.
    Dataset updated
    Jan 31, 2023
    Dataset provided by
    Kagglehttp://kaggle.com/
    Authors
    Alan Jo
    License

    https://creativecommons.org/publicdomain/zero/1.0/https://creativecommons.org/publicdomain/zero/1.0/

    Description

    Welcome to the ultimate Android vs iOS battle with this Smartphone SoC dataset!

    Includes three .csv files. Any analysis is appreciated, even if it is a short one 😎

    Context

    Benchmarks allow for easy comparison between multiple devices by scoring their performance on a standardized series of tests, and they are useful in many instances: When buying a new phone or tablet

    Content

    smartphone cpu_stats.csv is the main data. Updated performance rating of smartphone SoCs as of 2022. Includes summary of Geekbench 5 and AnTuTu v9 scores. Includes CPU specs such as clock speed, core count, core config, and GPU.

    ML ALL_benchmarks.csv is the Geekbench ML Benchmark data. This tells you how well each smartphone device performs when performing Machine Learning tasks. The data is gathered from user-submitted Geekbench ML results from the Geekbench Browser. To make sure the results accurately reflect the average performance of each device, the dataset only includes devices with at least five unique results in the Geekbench Browser.

    antutu android vs ios_v4.csv is the AnTuTu benchmarks data. It includes information about CPU, GPU, MEM, UX and Total score.

    Antutu Benchmarks

    1. Total Score

    Benchmark apps gives your device an overall numerical score as well as individual scores for each test it performs. The overall score is created by adding the results of those individual scores. These score numbers don't mean much on their own, they're just helpful for comparing different devices. For example, if your device's score is 300000, a device with a score of 600000 is about twice as fast. You can use individual test scores to compare the relative performance of specific parts of different devices. For example, you could compare how fast your phone's storage performs compared to another phone's storage.

    2. CPU Score

    The first part of the overall score is your CPU score. The CPU score in turn includes the output of CPU Mathematical Operations, CPU Common Algorithms, and CPU Multi-Core. In simpler words, the CPU score means how fast your phone processes commands. Your device's central processing unit (CPU) does most of the number-crunching. A faster CPU can run apps faster, so everything on your device will seem faster. Of course, once you get to a certain point, CPU speed won't affect performance much. However, a faster CPU may still help when running more demanding applications, such as high-end games.

    3. GPU Score

    The second part of the overall score is your GPU score. This score is comprised of the output of graphical components like Metal, OpenGL or Vulkan, depending on your device. The GPU score means how well your phone displays 2D and 3D graphics. Your device's graphics processing unit (GPU) handles accelerated graphics. When you play a game, your GPU kicks into gear and renders the 3D graphics or accelerates the shiny 2D graphics. Many interface animations and other transitions also use the GPU. The GPU is optimized for these sorts of graphics operations. The CPU could perform them, but it's more general-purpose and would take more time and battery power. You can say that your GPU does the graphics number-crunching, so a higher score here is better.

    4. MEM score

    The third part of the overall score is your MEM score. The MEM score includes the results of the output of RAM Access, ROM APP IO, ROM Sequential Read and Write, and ROM Random Access. In simpler words, the MEM score means how fast and how much memory your phone possesses. RAM stands for random-access memory; while ROM stands for read-only memory. Your device uses RAM as working memory, while flash storage or an internal SD card is used for long-term storage. The faster it can write to and read data from its RAM, the faster your device will perform. Your RAM is constantly being used on your device, whatever you're doing. While RAM is volatile in nature, ROM is its opposite. RAM mostly stores temporary data, while ROM is used to store permanent data like the firmware of your phone. Both the RAM and ROM make up the memory of your phone, helping it to perform tasks efficiently.

    5. UX Score

    The fourth and final part of the overall score is your UX score. The UX score is made up of the results of the output of the Data Security, Data Processing, Image Processing, User Experience, and Video CTS and Decode tests. The UX score means an overall score that represents how the device's "user experience" will be in the real world. It's a number you can look at to get a feel for a device's overall performance without digging into the above benchmarks or relying too much on the overall score.

    Acknowledgements

    Sourced from Geekbench and AnTuTu.

    If you enjoyed this dataset, here's some similar datasets you may like 😎

  12. Multi-Sensor Dataset in outdoor and indoor environment from Android Smart...

    • zenodo.org
    • data.niaid.nih.gov
    zip
    Updated Jun 27, 2024
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    Antoine Grenier; Antoine Grenier; Ziyou Li; Ni Zhu; Aleksandr Ometov; Elena Simona Lohan; Valérie Renaudin; Jari Nurmi; Ziyou Li; Ni Zhu; Aleksandr Ometov; Elena Simona Lohan; Valérie Renaudin; Jari Nurmi (2024). Multi-Sensor Dataset in outdoor and indoor environment from Android Smart Devices and ULISS [Dataset]. http://doi.org/10.5281/zenodo.12566912
    Explore at:
    zipAvailable download formats
    Dataset updated
    Jun 27, 2024
    Dataset provided by
    Zenodohttp://zenodo.org/
    Authors
    Antoine Grenier; Antoine Grenier; Ziyou Li; Ni Zhu; Aleksandr Ometov; Elena Simona Lohan; Valérie Renaudin; Jari Nurmi; Ziyou Li; Ni Zhu; Aleksandr Ometov; Elena Simona Lohan; Valérie Renaudin; Jari Nurmi
    License

    Attribution 4.0 (CC BY 4.0)https://creativecommons.org/licenses/by/4.0/
    License information was derived automatically

    Description

    This dataset contains data acquired on various Android smart devices, i.e., smartphone and smartwatches (Mimir, TAU) and ULISS devices (AME-GEOLOC). The surveys have been performed in multiple environment (open-sky, urban canyon, light indoor, deep indoor), in different carrying mode (texting, swinging, pocket). The raw sensor data logged are : GNSS raw measurements and position fix, accelerometer, gyroscope, magnetometer, barometer, step counter/detector. The dataset is provided under the CC-BY 4.0 license. More information are provided inside the ''notes.txt' provided along the dataset, as well as in our related publication.

  13. m

    ITC-Net-Blend-60: A Comprehensive Dataset for Robust Mobile App...

    • data.mendeley.com
    Updated Nov 15, 2023
    + more versions
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    Marziyeh Bayat (2023). ITC-Net-Blend-60: A Comprehensive Dataset for Robust Mobile App Identification in Real-World Network Environment - Scenario C [Dataset]. http://doi.org/10.17632/gp8r347j38.1
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    Dataset updated
    Nov 15, 2023
    Authors
    Marziyeh Bayat
    License

    Attribution 4.0 (CC BY 4.0)https://creativecommons.org/licenses/by/4.0/
    License information was derived automatically

    Description

    This dataset includes network traffic data from more than 50 Android applications across 5 different scenarios. The applications are consistent in all scenarios, but other factors like location, device, and user vary (see Table 2 in the paper). The current repository pertains to Scenario C. Within the repository, for each application, there is a compressed file containing the relevant PCAP files. The PCAP files follow the naming convention: {Application Name}{Scenario ID}{#Trace}_Final.pcap.

  14. Global smartphone sales to end users 2007-2023

    • statista.com
    Updated Oct 15, 2024
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    Statista (2024). Global smartphone sales to end users 2007-2023 [Dataset]. https://www.statista.com/statistics/263437/global-smartphone-sales-to-end-users-since-2007/
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    Dataset updated
    Oct 15, 2024
    Dataset authored and provided by
    Statistahttp://statista.com/
    Area covered
    Worldwide
    Description

    In 2022, smartphone vendors sold around 1.39 billion smartphones were sold worldwide, with this number forecast to drop to 1.34 billion in 2023.

    Smartphone penetration rate still on the rise

    Less than half of the world’s total population owned a smart device in 2016, but the smartphone penetration rate has continued climbing, reaching 78.05 percent in 2020. By 2025, it is forecast that almost 87 percent of all mobile users in the United States will own a smartphone, an increase from the 27 percent of mobile users in 2010.

    Smartphone end user sales

    In the United States alone, sales of smartphones were projected to be worth around 73 billion U.S. dollars in 2021, an increase from 18 billion dollars in 2010. Global sales of smartphones are expected to increase from 2020 to 2021 in every major region, as the market starts to recover from the initial impact of the coronavirus (COVID-19) pandemic.

  15. An inertial and positioning dataset for the walking activity

    • data.niaid.nih.gov
    • search.dataone.org
    • +2more
    zip
    Updated Nov 1, 2024
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    Sara Caramaschi; Carl Magnus Olsson; Elizabeth Orchard; Jackson Molloy; Dario Salvi (2024). An inertial and positioning dataset for the walking activity [Dataset]. http://doi.org/10.5061/dryad.n2z34tn5q
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    zipAvailable download formats
    Dataset updated
    Nov 1, 2024
    Dataset provided by
    Malmö University
    Oxford University Hospitals NHS Trust
    Authors
    Sara Caramaschi; Carl Magnus Olsson; Elizabeth Orchard; Jackson Molloy; Dario Salvi
    License

    https://spdx.org/licenses/CC0-1.0.htmlhttps://spdx.org/licenses/CC0-1.0.html

    Description

    We are publishing a walking activity dataset including inertial and positioning information from 19 volunteers, including reference distance measured using a trundle wheel. The dataset includes a total of 96.7 Km walked by the volunteers, split into 203 separate tracks. The trundle wheel is of two types: it is either an analogue trundle wheel, which provides the total amount of meters walked in a single track, or it is a sensorized trundle wheel, which measures every revolution of the wheel, therefore recording a continuous incremental distance.
    Each track has data from the accelerometer and gyroscope embedded in the phones, location information from the Global Navigation Satellite System (GNSS), and the step count obtained by the device. The dataset can be used to implement walking distance estimation algorithms and to explore data quality in the context of walking activity and physical capacity tests, fitness, and pedestrian navigation. Methods The proposed dataset is a collection of walks where participants used their own smartphones to capture inertial and positioning information. The participants involved in the data collection come from two sites. The first site is the Oxford University Hospitals NHS Foundation Trust, United Kingdom, where 10 participants (7 affected by cardiovascular diseases and 3 healthy individuals) performed unsupervised 6MWTs in an outdoor environment of their choice (ethical approval obtained by the UK National Health Service Health Research Authority protocol reference numbers: 17/WM/0355). All participants involved provided informed consent. The second site is at Malm ̈o University, in Sweden, where a group of 9 healthy researchers collected data. This dataset can be used by researchers to develop distance estimation algorithms and how data quality impacts the estimation.

    All walks were performed by holding a smartphone in one hand, with an app collecting inertial data, the GNSS signal, and the step counting. On the other free hand, participants held a trundle wheel to obtain the ground truth distance. Two different trundle wheels were used: an analogue trundle wheel that allowed the registration of a total single value of walked distance, and a sensorized trundle wheel which collected timestamps and distance at every 1-meter revolution, resulting in continuous incremental distance information. The latter configuration is innovative and allows the use of temporal windows of the IMU data as input to machine learning algorithms to estimate walked distance. In the case of data collected by researchers, if the walks were done simultaneously and at a close distance from each other, only one person used the trundle wheel, and the reference distance was associated with all walks that were collected at the same time.The walked paths are of variable length, duration, and shape. Participants were instructed to walk paths of increasing curvature, from straight to rounded. Irregular paths are particularly useful in determining limitations in the accuracy of walked distance algorithms. Two smartphone applications were developed for collecting the information of interest from the participants' devices, both available for Android and iOS operating systems. The first is a web-application that retrieves inertial data (acceleration, rotation rate, orientation) while connecting to the sensorized trundle wheel to record incremental reference distance [1]. The second app is the Timed Walk app [2], which guides the user in performing a walking test by signalling when to start and when to stop the walk while collecting both inertial and positioning data. All participants in the UK used the Timed Walk app.

    The data collected during the walk is from the Inertial Measurement Unit (IMU) of the phone and, when available, the Global Navigation Satellite System (GNSS). In addition, the step count information is retrieved by the sensors embedded in each participant’s smartphone. With the dataset, we provide a descriptive table with the characteristics of each recording, including brand and model of the smartphone, duration, reference total distance, types of signals included and additionally scoring some relevant parameters related to the quality of the various signals. The path curvature is one of the most relevant parameters. Previous literature from our team, in fact, confirmed the negative impact of curved-shaped paths with the use of multiple distance estimation algorithms [3]. We visually inspected the walked paths and clustered them in three groups, a) straight path, i.e. no turns wider than 90 degrees, b) gently curved path, i.e. between one and five turns wider than 90 degrees, and c) curved path, i.e. more than five turns wider than 90 degrees. Other features relevant to the quality of collected signals are the total amount of time above a threshold (0.05s and 6s) where, respectively, inertial and GNSS data were missing due to technical issues or due to the app going in the background thus losing access to the sensors, sampling frequency of different data streams, average walking speed and the smartphone position. The start of each walk is set as 0 ms, thus not reporting time-related information. Walks locations collected in the UK are anonymized using the following approach: the first position is fixed to a central location of the city of Oxford (latitude: 51.7520, longitude: -1.2577) and all other positions are reassigned by applying a translation along the longitudinal and latitudinal axes which maintains the original distance and angle between samples. This way, the exact geographical location is lost, but the path shape and distances between samples are maintained. The difference between consecutive points “as the crow flies” and path curvature was numerically and visually inspected to obtain the same results as the original walks. Computations were made possible by using the Haversine Python library.

    Multiple datasets are available regarding walking activity recognition among other daily living tasks. However, few studies are published with datasets that focus on the distance for both indoor and outdoor environments and that provide relevant ground truth information for it. Yan et al. [4] introduced an inertial walking dataset within indoor scenarios using a smartphone placed in 4 positions (on the leg, in a bag, in the hand, and on the body) by six healthy participants. The reference measurement used in this study is a Visual Odometry System embedded in a smartphone that has to be worn at the chest level, using a strap to hold it. While interesting and detailed, this dataset lacks GNSS data, which is likely to be used in outdoor scenarios, and the reference used for localization also suffers from accuracy issues, especially outdoors. Vezovcnik et al. [5] analysed estimation models for step length and provided an open-source dataset for a total of 22 km of only inertial walking data from 15 healthy adults. While relevant, their dataset focuses on steps rather than total distance and was acquired on a treadmill, which limits the validity in real-world scenarios. Kang et al. [6] proposed a way to estimate travelled distance by using an Android app that uses outdoor walking patterns to match them in indoor contexts for each participant. They collect data outdoors by including both inertial and positioning information and they use average values of speed obtained by the GPS data as reference labels. Afterwards, they use deep learning models to estimate walked distance obtaining high performances. Their results share that 3% to 11% of the data for each participant was discarded due to low quality. Unfortunately, the name of the used app is not reported and the paper does not mention if the dataset can be made available.

    This dataset is heterogeneous under multiple aspects. It includes a majority of healthy participants, therefore, it is not possible to generalize the outcomes from this dataset to all walking styles or physical conditions. The dataset is heterogeneous also from a technical perspective, given the difference in devices, acquired data, and used smartphone apps (i.e. some tests lack IMU or GNSS, sampling frequency in iPhone was particularly low). We suggest selecting the appropriate track based on desired characteristics to obtain reliable and consistent outcomes.

    This dataset allows researchers to develop algorithms to compute walked distance and to explore data quality and reliability in the context of the walking activity. This dataset was initiated to investigate the digitalization of the 6MWT, however, the collected information can also be useful for other physical capacity tests that involve walking (distance- or duration-based), or for other purposes such as fitness, and pedestrian navigation.

    The article related to this dataset will be published in the proceedings of the IEEE MetroXRAINE 2024 conference, held in St. Albans, UK, 21-23 October.

    This research is partially funded by the Swedish Knowledge Foundation and the Internet of Things and People research center through the Synergy project Intelligent and Trustworthy IoT Systems.

  16. d

    Data for: "Exposure to urban and rural contexts shapes smartphone usage...

    • data.dtu.dk
    txt
    Updated Aug 23, 2024
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    Laura Alessandretti; Anna Sapienza; Sune Lehmann Jørgensen (2024). Data for: "Exposure to urban and rural contexts shapes smartphone usage behavior" [Dataset]. http://doi.org/10.11583/DTU.24316516.v1
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    txtAvailable download formats
    Dataset updated
    Aug 23, 2024
    Dataset provided by
    Technical University of Denmark
    Authors
    Laura Alessandretti; Anna Sapienza; Sune Lehmann Jørgensen
    License

    Attribution 4.0 (CC BY 4.0)https://creativecommons.org/licenses/by/4.0/
    License information was derived automatically

    Description

    This dataset consists of aggregated statistics that enable to reproduce results for the paper: "Exposure to urban and rural contexts shapes smartphone usage behavior.", published on PNAS Nexus. The data contains smartphone usage for 454,018 individuals. More details about the data are included in the article. Each row represent one smartphone user, and includes the following information

    [gender] self-reported gender [age-group] age-group (computed from self-reported age, 1=18-26, 2=27-36, 3=36-48, 4=48-66, 5=66+) [urbanization]: urbanization level around the home location (3=urban, 2=suburban, 1=rural) [GID_0]: country of residence [median_screen_time]: median daily smartphone usage (minutes) [median_n_apps]: median number of unique apps.

    For each field x among the following, the value represents the fraction of usage in category x. Categories are assigned by the Android Play Store

    [Books] [Browsing] [Business] [Camera/Album] [Communication] [Entertainment] [Game] [Health_and_Fitness] [Maps_and_Navigation] [Movie/TV] [Music] [News] [Other] [Productivity] [Shopping] [Social] [Tools] [Travel_and_Local] [Weather]

  17. d

    Data from: Evidence to support common application switching behaviour on...

    • datadryad.org
    • data.niaid.nih.gov
    zip
    Updated Feb 20, 2019
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    Liam Turner; Roger Whitaker; Stuart Allen; David Linden; Kun Tu; Jian Li; Don Towsley (2019). Evidence to support common application switching behaviour on smartphones [Dataset]. http://doi.org/10.5061/dryad.4v4bn15
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    zipAvailable download formats
    Dataset updated
    Feb 20, 2019
    Dataset provided by
    Dryad
    Authors
    Liam Turner; Roger Whitaker; Stuart Allen; David Linden; Kun Tu; Jian Li; Don Towsley
    Time period covered
    2019
    Description

    App Switch Networks DatasetGML files representing the Android smartphone application switching networks of 53 individuals.networkdata.zip

  18. Z

    Cloud Mobile Backend as a Service (BaaS) Market By Application (Cloud...

    • zionmarketresearch.com
    pdf
    Updated Jun 23, 2025
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    Zion Market Research (2025). Cloud Mobile Backend as a Service (BaaS) Market By Application (Cloud Storage and Backup, Database Management, User Authentication, Push Notification, and Database Management), By Platform (Android and iOS), By Enterprise Size (Small and Medium-sized Enterprises and Large Enterprises), By Vertical (BFSI, Manufacturing, Gaming, IT & ITES, Healthcare, Pharmaceuticals, Media, Entertainment, and Telecommunications), And By Region - Global And Regional Industry Overview, Market Intelligence, Comprehensive Analysis, Historical Data, And Forecasts 2024 - 2032 [Dataset]. https://www.zionmarketresearch.com/report/cloud-mobile-backend-as-a-service-market
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    pdfAvailable download formats
    Dataset updated
    Jun 23, 2025
    Dataset authored and provided by
    Zion Market Research
    License

    https://www.zionmarketresearch.com/privacy-policyhttps://www.zionmarketresearch.com/privacy-policy

    Time period covered
    2022 - 2030
    Area covered
    Global
    Description

    Global Cloud Mobile Backend as a Service (BaaS) Market size was $3.0 Billion in 2022 and is slated to hit $7.3 Billion by the end of 2030 with a CAGR of nearly 24.1%.

  19. o

    Thread app dataset: 37000 entities

    • opendatabay.com
    .undefined
    Updated Jun 17, 2025
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    Datasimple (2025). Thread app dataset: 37000 entities [Dataset]. https://www.opendatabay.com/data/ai-ml/a87f7d39-328a-4086-b2e8-a36c3fd1ebb3
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    .undefinedAvailable download formats
    Dataset updated
    Jun 17, 2025
    Dataset authored and provided by
    Datasimple
    License

    CC0 1.0 Universal Public Domain Dedicationhttps://creativecommons.org/publicdomain/zero/1.0/
    License information was derived automatically

    Area covered
    Data Science and Analytics
    Description

    Introducing the comprehensive "Thread app dataset: 37000 entities", featuring a collection of over 37,000 reviews sourced from both the Google Play Store and Apple App Store. This meticulously curated dataset offers a rich and diverse range of user sentiments and opinions regarding the popular New Thread mobile application.

    "Thread app dataset: 37000 entities" is an invaluable resource for researchers, data scientists, and machine learning enthusiasts aiming to delve into the world of natural language processing, sentiment analysis, and app performance assessment. The dataset encompasses a wide spectrum of user experiences, providing an insightful glimpse into user satisfaction, usability, feature preferences, and potential areas for improvement.

    Key Features:

    Vast Review Coverage: With over 37,000 reviews, this dataset captures a substantial and representative sample of user feedback from both Android and iOS platforms, offering a comprehensive view of the New Thread app's reception.

    Rich Textual Data: Each review is accompanied by its corresponding textual content, enabling researchers to explore the intricacies of user language, writing styles, and expressions of sentiment.

    Rating and Sentiment Labels: Reviews are tagged with accompanying star ratings and sentiment labels (e.g., positive, negative, neutral) to facilitate sentiment analysis and polarity classification tasks.

    Metadata and App Version: The dataset includes essential metadata, such as review date, reviewer demographics (where available), and the New Thread app version, allowing for temporal and version-based analyses.

    Diversity of Insights: Gain insights into user engagement, feature popularity, bug reports, user expectations, and suggestions for enhancements, all of which contribute to a holistic understanding of the app's strengths and areas for development.

    Benchmarking and Analysis: Researchers can utilize this dataset for benchmarking sentiment analysis models, training machine learning algorithms, and conducting exploratory analyses to extract meaningful patterns and trends.

    Whether you're interested in developing sentiment analysis models, improving user experience, or gaining valuable insights into the New Thread app's performance, the New Thread App Reviews Dataset offers a goldmine of user-generated content and opinions to fuel your research and analysis. Download and explore this dataset today to unlock the hidden gems of user sentiment and contribute to the advancement of app evaluation methodologies.

    just a glimpse of the dataset :

    View less Usability 10.00

    License

    CC0

    Original Data Source: Thread app dataset: 37000 entities

  20. F

    Handwritten Sticky Notes OCR Image Dataset

    • futurebeeai.com
    wav
    Updated Aug 1, 2022
    + more versions
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    FutureBee AI (2022). Handwritten Sticky Notes OCR Image Dataset [Dataset]. https://www.futurebeeai.com/dataset/ocr-dataset/arabic-sticky-notes-ocr-image-dataset
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    wavAvailable download formats
    Dataset updated
    Aug 1, 2022
    Dataset provided by
    FutureBeeAI
    Authors
    FutureBee AI
    License

    https://www.futurebeeai.com/policies/ai-data-license-agreementhttps://www.futurebeeai.com/policies/ai-data-license-agreement

    Dataset funded by
    FutureBeeAI
    Description

    What’s Included

    Introducing the Arabic Sticky Notes Image Dataset - a diverse and comprehensive collection of handwritten text images carefully curated to propel the advancement of text recognition and optical character recognition (OCR) models designed specifically for the Arabic language.

    Dataset Contain & Diversity:

    Containing more than 2000 images, this Arabic OCR dataset offers a wide distribution of different types of sticky note images. Within this dataset, you'll discover a variety of handwritten text, including quotes, sentences, and individual words on sticky notes. The images in this dataset showcase distinct handwriting styles, fonts, font sizes, and writing variations.

    To ensure diversity and robustness in training your OCR model, we allow limited (less than three) unique images in a single handwriting. This ensures we have diverse types of handwriting to train your OCR model on. Stringent measures have been taken to exclude any personally identifiable information (PII) and to ensure that in each image a minimum of 80% of space contains visible Arabic text.

    The images have been captured under varying lighting conditions, including day and night, as well as different capture angles and backgrounds. This diversity helps build a balanced OCR dataset, featuring images in both portrait and landscape modes.

    All these sticky notes were written and images were captured by native Arabic people to ensure text quality, prevent toxic content, and exclude PII text. We utilized the latest iOS and Android mobile devices with cameras above 5MP to maintain image quality. Images in this training dataset are available in both JPEG and HEIC formats.

    Metadata:

    In addition to the image data, you will receive structured metadata in CSV format. For each image, this metadata includes information on image orientation, country, language, and device details. Each image is correctly named to correspond with the metadata.

    This metadata serves as a valuable resource for understanding and characterizing the data, aiding informed decision-making in the development of Arabic text recognition models.

    Update & Custom Collection:

    We are committed to continually expanding this dataset by adding more images with the help of our native Arabic crowd community.

    If you require a customized OCR dataset containing sticky note images tailored to your specific guidelines or device distribution, please don't hesitate to contact us. We have the capability to curate specialized data to meet your unique requirements.

    Additionally, we can annotate or label the images with bounding boxes or transcribe the text in the images to align with your project's specific needs using our crowd community.

    License:

    This image dataset, created by FutureBeeAI, is now available for commercial use.

    Conclusion:

    Leverage this sticky notes image OCR dataset to enhance the training and performance of text recognition, text detection, and optical character recognition models for the Arabic language. Your journey to improved language understanding and processing begins here.

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Mohamed Moslemani (2025). User mobile app interaction data [Dataset]. https://www.kaggle.com/datasets/mohamedmoslemani/user-mobile-app-interaction-data
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User mobile app interaction data

Generated interaction data of users on the mobile phone with an Application -

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CroissantCroissant is a format for machine-learning datasets. Learn more about this at mlcommons.org/croissant.
Dataset updated
Jan 15, 2025
Dataset provided by
Kagglehttp://kaggle.com/
Authors
Mohamed Moslemani
License

MIT Licensehttps://opensource.org/licenses/MIT
License information was derived automatically

Description

This dataset has been artificially generated to mimic real-world user interactions within a mobile application. It contains 100,000 rows of data, each row of which represents a single event or action performed by a synthetic user. The dataset was designed to capture many of the attributes commonly tracked by app analytics platforms, such as device details, network information, user demographics, session data, and event-level interactions.

Key Features Included

User & Session Metadata

User ID: A unique integer identifier for each synthetic user. Session ID: Randomly generated session identifiers (e.g., S-123456), capturing the concept of user sessions. IP Address: Fake IP addresses generated via Faker to simulate different network origins. Timestamp: Randomized timestamps (within the last 30 days) indicating when each interaction occurred. Session Duration: An approximate measure (in seconds) of how long a user remained active. Device & Technical Details

Device OS & OS Version: Simulated operating systems (Android/iOS) with plausible version numbers. Device Model: Common phone models (e.g., “Samsung Galaxy S22,” “iPhone 14 Pro,” etc.). Screen Resolution: Typical screen resolutions found in smartphones (e.g., “1080x1920”). Network Type: Indicates whether the user was on Wi-Fi, 5G, 4G, or 3G. Location & Locale

Location Country & City: Random global locations generated using Faker. App Language: Represents the user’s app language setting (e.g., “en,” “es,” “fr,” etc.). User Properties

Battery Level: The phone’s battery level as a percentage (0–100). Memory Usage (MB): Approximate memory consumption at the time of the event. Subscription Status: Boolean flag indicating if the user is subscribed to a premium service. User Age: Random integer ranging from teenagers to seniors (13–80). Phone Number: Fake phone numbers generated via Faker. Push Enabled: Boolean flag indicating if the user has push notifications turned on. Event-Level Interactions

Event Type: The action taken by the user (e.g., “click,” “view,” “scroll,” “like,” “share,” etc.). Event Target: The UI element or screen component interacted with (e.g., “home_page_banner,” “search_bar,” “notification_popup”). Event Value: A numeric field indicating additional context for the event (e.g., intensity, count, rating). App Version: Simulated version identifier for the mobile application (e.g., “4.2.8”). Data Quality & “Noise” To better approximate real-world data, 1% of all fields have been intentionally “corrupted” or altered:

Typos and Misspellings: Random single-character edits, e.g., “Andro1d” instead of “Android.” Missing Values: Some cells might be blank (None) to reflect dropped or unrecorded data. Random String Injections: Occasional random alphanumeric strings inserted where they don’t belong. These intentional discrepancies can help data scientists practice data cleaning, outlier detection, and data wrangling techniques.

Usage & Applications

Data Cleaning & Preprocessing: Ideal for practicing how to handle missing values, inconsistent data, and noise in a realistic scenario. Analytics & Visualization: Demonstrate user interaction funnels, session durations, usage by device/OS, etc. Machine Learning & Modeling: Suitable for building classification or clustering models (e.g., user segmentation, event classification). Simulation for Feature Engineering: Experiment with deriving new features (e.g., session frequency, average battery drain, etc.).

Important Notes & Disclaimer

Synthetic Data: All entries (users, device info, IPs, phone numbers, etc.) are artificially generated and do not correspond to real individuals. Privacy & Compliance: Since no real personal data is present, there are no direct privacy concerns. However, always handle synthetic data ethically.

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