Attribution-NonCommercial-NoDerivs 4.0 (CC BY-NC-ND 4.0)https://creativecommons.org/licenses/by-nc-nd/4.0/
License information was derived automatically
App Download Key StatisticsApp and Game DownloadsiOS App and Game DownloadsGoogle Play App and Game DownloadsGame DownloadsiOS Game DownloadsGoogle Play Game DownloadsApp DownloadsiOS App...
Apache License, v2.0https://www.apache.org/licenses/LICENSE-2.0
License information was derived automatically
Social Media has become a part of our day-to-day routine, keeping users from across the world well-connected through digital platforms. With each passing year, social media is evolving at a rapid speed. With each passing year, the number of social media users is increasing at an immersive speed. Reports also suggest the number of social media users will reach a milestone of 5.85 billion in 2027.
In 2024, 62.6% of the world’s population will access social media, which clearly indicates the dominance of social media platforms in today’s world. In this article, we will examine social media statistics for 2024, uncovering monthly active users, daily time spent by users, most downloaded social media apps, etc.
Attribution-NonCommercial-NoDerivs 4.0 (CC BY-NC-ND 4.0)https://creativecommons.org/licenses/by-nc-nd/4.0/
License information was derived automatically
Apple App Store Key StatisticsApps & Games in the Apple App StoreApps in the Apple App StoreGames in the Apple App StoreMost Popular Apple App Store CategoriesPaid vs Free Apps in Apple App...
Attribution 4.0 (CC BY 4.0)https://creativecommons.org/licenses/by/4.0/
License information was derived automatically
ICA262 - Individuals aged 16 years and over who downloaded services from websites or apps during the last 3 months. Published by Central Statistics Office. Available under the license Creative Commons Attribution 4.0 (CC-BY-4.0).Individuals aged 16 years and over who downloaded services from websites or apps during the last 3 months...
CC0 1.0 Universal Public Domain Dedicationhttps://creativecommons.org/publicdomain/zero/1.0/
License information was derived automatically
This is the data repository for the BOLD Moments Dataset. This dataset contains brain responses to 1,102 3-second videos across 10 subjects. Each subject saw the 1,000 video training set 3 times and the 102 video testing set 10 times. Each video is additionally human-annotated with 15 object labels, 5 scene labels, 5 action labels, 5 sentence text descriptions, 1 spoken transcription, 1 memorability score, and 1 memorability decay rate.
Overview of contents:
The home folder (everything except the derivatives/ folder) contains the raw data in BIDS format before any preprocessing. Download this folder if you want to run your own preprocessing pipeline (e.g., fMRIPrep, HCP pipeline).
To comply with licensing requirements, the stimulus set is not available here on OpenNeuro (hence the invalid BIDS validation). See the GitHub repository (https://github.com/blahner/BOLDMomentsDataset) to download the stimulus set and stimulus set derivatives (like frames). To make this dataset perfectly BIDS compliant for use with other BIDS-apps, you may need to copy the 'stimuli' folder from the downloaded stimulus set into the parent directory.
The derivatives folder contains all data derivatives, including the stimulus annotations (./derivatives/stimuli_metadata/annotations.json), model weight checkpoints for a TSM ResNet50 model trained on a subset of Multi-Moments in Time, and prepared beta estimates from two different fMRIPrep preprocessing pipelines (./derivatives/versionA and ./derivatives/versionB).
VersionA was used in the main manuscript, and versionB is detailed in the manuscript's supplementary. If you are starting a new project, we highly recommend you use the prepared data in ./derivatives/versionB/ because of its better registration, use of GLMsingle, and availability in more standard/non-standard output spaces. Code used in the manuscript is located at the derivatives version level. For example, the code used in the main manuscript is located under ./derivatives/versionA/scripts. Note that versionA prepared data is very large due to beta estimates for 9 TRs per video. See this GitHub repo for starter code demonstrating basic usage and dataset download scripts: https://github.com/blahner/BOLDMomentsDataset. See this GitHub repo for the TSM ResNet50 model training and inference code: https://github.com/pbw-Berwin/M4-pretrained
Data collection notes: All data collection notes explained below are detailed here for the purpose of full transparency and should be of no concern to researchers using the data i.e. these inconsistencies have been attended to and integrated into the BIDS format as if these exceptions did not occur. The correct pairings between field maps and functional runs are detailed in the .json sidecars accompanying each field map scan.
Subject 2: Session 1: Subject repositioned head for comfort after the third resting state scan, approximately 1 hour into the session. New scout and field map scans were taken. In the case of applying a susceptibility distortion correction analysis, session 1 therefore has two sets of field maps, denoted by “run-1” and “run-2” in the filename. The “IntendedFor” field in the field map’s identically named .json sidecar file specifies which functional scans correspond to which field map.
Session 4: Completed over two separate days due to subject feeling sleepy. All 3 testing runs and 6/10 training runs were completed on the first day, and the last 4 training runs were completed on the second day. Each of the two days for session 4 had its own field map. This did not interfere with session 5. All scans across both days belonging to session 4 were analyzed as if they were collected on the same day. In the case of applying a susceptibility distortion correction analysis, session 4 therefore has two sets of field maps, denoted by “run-1” and “run-2” in the filename. The “IntendedFor” field in the field map’s identically named .json sidecar file specifies which functional scans correspond to which field map.
Subject 4: Sessions 1 and 2: The fifth (out of 5) localizer run from session 1 was completed at the end of session 2 due to a technical error. This localizer run therefore used the field map from session 2. In the case of applying a susceptibility distortion correction analysis, session 1 therefore has two sets of field maps, denoted by “run-1” and “run-2” in the filename. The “IntendedFor” field in the field map’s identically named .json sidecar file specifies which functional scans correspond to which field map.
Subject 10: Session 5: Subject moved a lot to readjust earplug after the third functional run (1 test and 2 training runs completed). New field map scans were collected. In the case of applying a susceptibility distortion correction analysis, session 5 therefore has two sets of field maps, denoted by “run-1” and “run-2” in the filename. The “IntendedFor” field in the field map’s identically named .json sidecar file specifies which functional scans correspond to which field map.
Which county has the most Facebook users?
There are more than 378 million Facebook users in India alone, making it the leading country in terms of Facebook audience size. To put this into context, if India’s Facebook audience were a country then it would be ranked third in terms of largest population worldwide. Apart from India, there are several other markets with more than 100 million Facebook users each: The United States, Indonesia, and Brazil with 193.8 million, 119.05 million, and 112.55 million Facebook users respectively.
Facebook – the most used social media
Meta, the company that was previously called Facebook, owns four of the most popular social media platforms worldwide, WhatsApp, Facebook Messenger, Facebook, and Instagram. As of the third quarter of 2021, there were around 3,5 billion cumulative monthly users of the company’s products worldwide. With around 2.9 billion monthly active users, Facebook is the most popular social media worldwide. With an audience of this scale, it is no surprise that the vast majority of Facebook’s revenue is generated through advertising.
Facebook usage by device
As of July 2021, it was found that 98.5 percent of active users accessed their Facebook account from mobile devices. In fact, almost 81.8 percent of Facebook audiences worldwide access the platform only via mobile phone. Facebook is not only available through mobile browser as the company has published several mobile apps for users to access their products and services. As of the third quarter 2021, the four core Meta products were leading the ranking of most downloaded mobile apps worldwide, with WhatsApp amassing approximately six billion downloads.
As of January 2024, Instagram was slightly more popular with men than women, with men accounting for 50.6 percent of the platform’s global users. Additionally, the social media app was most popular amongst younger audiences, with almost 32 percent of users aged between 18 and 24 years.
Instagram’s Global Audience
As of January 2024, Instagram was the fourth most popular social media platform globally, reaching two billion monthly active users (MAU). This number is projected to keep growing with no signs of slowing down, which is not a surprise as the global online social penetration rate across all regions is constantly increasing.
As of January 2024, the country with the largest Instagram audience was India with 362.9 million users, followed by the United States with 169.7 million users.
Who is winning over the generations?
Even though Instagram’s audience is almost twice the size of TikTok’s on a global scale, TikTok has shown itself to be a fierce competitor, particularly amongst younger audiences. TikTok was the most downloaded mobile app globally in 2022, generating 672 million downloads. As of 2022, Generation Z in the United States spent more time on TikTok than on Instagram monthly.
Not seeing a result you expected?
Learn how you can add new datasets to our index.
Attribution-NonCommercial-NoDerivs 4.0 (CC BY-NC-ND 4.0)https://creativecommons.org/licenses/by-nc-nd/4.0/
License information was derived automatically
App Download Key StatisticsApp and Game DownloadsiOS App and Game DownloadsGoogle Play App and Game DownloadsGame DownloadsiOS Game DownloadsGoogle Play Game DownloadsApp DownloadsiOS App...