Facebook
TwitterIn this work, we want to collect network telemetry data related to Cloud Gaming applications. The objective is that the data collected can be analyzed, compared and useful to create solutions to improve the QoE of this type of service.
This dataset currently contain network telemetry data related to 3 different games played with the Xbox Cloud Gaming service. The games are: - Fortnite (Zero Build game mode) - Forza Horizon 5 - Mortal Kombat 11 (Offline mode)
For each game, many experiments of 15 minutes of gameplay were done, with 1 or 2 players connected. It was collected Packet Captures (PCAP).
Dataset is divided by type of connection (5G and wired), by games, and by number of players (1 or 2).
Games were played using laptops with Chrome browser. To collect the data, it was used a Raspberry Pi with P4Pi platform installed on it. P4Pi system is a Linux like, and can run tshark, so we used it to collect PCAPs in every experiment. Experiments were made using two different connections: 5G and wired. Data was collected on Centro Universitário Facens (for 5G connection) and Federal University of São Carlos - Sorocaba campus (for wired connection). In the following figure is represented our setup.
https://www.googleapis.com/download/storage/v1/b/kaggle-user-content/o/inbox%2F18694461%2Fcc611fa6106a88e1640042b279ed5e04%2FUntitled%20presentation.png?generation=1711490000766201&alt=media" alt="">
| Experiement | Game | Connection | Number of Players |
|---|---|---|---|
| Ex35 | Fortnite | 5G | 1 Player |
| Ex39 | Fortnite | 5G | 2 Players |
| Ex37 | Forza Horizon 5 | 5G | 1 Player |
| Ex40 | Forza Horizon 5 | 5G | 2 Players |
| Ex38 | Mortal Kombat 11 | 5G | 1 Player |
| Ex7 | Fortnite | Wired | 1 Player |
| Ex19 | Fortnite | Wired | 1 Player |
| Ex20 | Fortnite | Wired | 1 Player |
| Ex21 | Fortnite | Wired | 2 Players |
| Ex22 | Fortnite | Wired | 2 Players |
| Ex23 | Fortnite | Wired | 2 Players |
| Ex8 | Forza Horizon 5 | Wired | 1 Player |
| Ex10 | Forza Horizon 5 | Wired | 1 Player |
| Ex11 | Forza Horizon 5 | Wired | 1 Player |
| Ex29 | Forza Horizon 5 | Wired | 1 Player |
| Ex15 | Forza Horizon 5 | Wired | 2 Players |
| Ex16 | Forza Horizon 5 | Wired | 2 Players |
| Ex17 | Forza Horizon 5 | Wired | 2 Players |
| Ex12 | Mortal Kombat 11 | Wired | 1 Player |
| Ex13 | Mortal Kombat 11 | Wired | 1 Player |
| Ex14 | Mortal Kombat 11 | Wired | 1 Player |
| Ex24 | Mortal Kombat 11 | Wired | 1 Player |
| Ex25 | Mortal Kombat 11 | Wired | 1 Player |
| Ex30 | Mortal Kombat 11 | Wired | 1 Player |
| Ex32 | Mortal Kombat 11 | Wired | 2 Players |
| Ex33 | Mortal Kombat 11 | Wired | 2 Players |
| Ex34 | Mortal Kombat 11 | Wired | 2 Players |
Facebook
TwitterAttribution 4.0 (CC BY 4.0)https://creativecommons.org/licenses/by/4.0/
License information was derived automatically
## Overview
Fortnite YOLOV5 is a dataset for object detection tasks - it contains Persons annotations for 31 images.
## Getting Started
You can download this dataset for use within your own projects, or fork it into a workspace on Roboflow to create your own model.
## License
This dataset is available under the [CC BY 4.0 license](https://creativecommons.org/licenses/CC BY 4.0).
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Facebook
TwitterIn this work, we want to collect network telemetry data related to Cloud Gaming applications. The objective is that the data collected can be analyzed, compared and useful to create solutions to improve the QoE of this type of service.
This dataset currently contain network telemetry data related to 3 different games played with the Xbox Cloud Gaming service. The games are: - Fortnite (Zero Build game mode) - Forza Horizon 5 - Mortal Kombat 11 (Offline mode)
For each game, many experiments of 15 minutes of gameplay were done, with 1 or 2 players connected. It was collected Packet Captures (PCAP).
Dataset is divided by type of connection (5G and wired), by games, and by number of players (1 or 2).
Games were played using laptops with Chrome browser. To collect the data, it was used a Raspberry Pi with P4Pi platform installed on it. P4Pi system is a Linux like, and can run tshark, so we used it to collect PCAPs in every experiment. Experiments were made using two different connections: 5G and wired. Data was collected on Centro Universitário Facens (for 5G connection) and Federal University of São Carlos - Sorocaba campus (for wired connection). In the following figure is represented our setup.
https://www.googleapis.com/download/storage/v1/b/kaggle-user-content/o/inbox%2F18694461%2Fcc611fa6106a88e1640042b279ed5e04%2FUntitled%20presentation.png?generation=1711490000766201&alt=media" alt="">
| Experiement | Game | Connection | Number of Players |
|---|---|---|---|
| Ex35 | Fortnite | 5G | 1 Player |
| Ex39 | Fortnite | 5G | 2 Players |
| Ex37 | Forza Horizon 5 | 5G | 1 Player |
| Ex40 | Forza Horizon 5 | 5G | 2 Players |
| Ex38 | Mortal Kombat 11 | 5G | 1 Player |
| Ex7 | Fortnite | Wired | 1 Player |
| Ex19 | Fortnite | Wired | 1 Player |
| Ex20 | Fortnite | Wired | 1 Player |
| Ex21 | Fortnite | Wired | 2 Players |
| Ex22 | Fortnite | Wired | 2 Players |
| Ex23 | Fortnite | Wired | 2 Players |
| Ex8 | Forza Horizon 5 | Wired | 1 Player |
| Ex10 | Forza Horizon 5 | Wired | 1 Player |
| Ex11 | Forza Horizon 5 | Wired | 1 Player |
| Ex29 | Forza Horizon 5 | Wired | 1 Player |
| Ex15 | Forza Horizon 5 | Wired | 2 Players |
| Ex16 | Forza Horizon 5 | Wired | 2 Players |
| Ex17 | Forza Horizon 5 | Wired | 2 Players |
| Ex12 | Mortal Kombat 11 | Wired | 1 Player |
| Ex13 | Mortal Kombat 11 | Wired | 1 Player |
| Ex14 | Mortal Kombat 11 | Wired | 1 Player |
| Ex24 | Mortal Kombat 11 | Wired | 1 Player |
| Ex25 | Mortal Kombat 11 | Wired | 1 Player |
| Ex30 | Mortal Kombat 11 | Wired | 1 Player |
| Ex32 | Mortal Kombat 11 | Wired | 2 Players |
| Ex33 | Mortal Kombat 11 | Wired | 2 Players |
| Ex34 | Mortal Kombat 11 | Wired | 2 Players |