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Apple is one of the most influential and recognisable brands in the world, responsible for the rise of the smartphone with the iPhone. Valued at over $2 trillion in 2021, it is also the most valuable...
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TwitterThe number of smartphone users in the United States was forecast to continuously increase between 2024 and 2029 by in total 17.4 million users (+5.61 percent). After the fifteenth consecutive increasing year, the smartphone user base is estimated to reach 327.54 million users and therefore a new peak in 2029. Notably, the number of smartphone users of was continuously increasing over the past years.Smartphone users here are limited to internet users of any age using a smartphone. The shown figures have been derived from survey data that has been processed to estimate missing demographics.The shown data are an excerpt of Statista's Key Market Indicators (KMI). The KMI are a collection of primary and secondary indicators on the macro-economic, demographic and technological environment in up to 150 countries and regions worldwide. All indicators are sourced from international and national statistical offices, trade associations and the trade press and they are processed to generate comparable data sets (see supplementary notes under details for more information).Find more key insights for the number of smartphone users in countries like Mexico and Canada.
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TwitterThe iPhone 14 lineup was released in September 2022. As of March 2025, the iPhone 14 recorded the highest adoption rate among the models, amounting to over six percent. The iPhone 14 Pro Max followed, with an adoption rate of 5.77 percent.
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1) Data introduction • Apple-iphone-se-reviews dataset is a dataset that scrapes data from the Flipkart website using Selenium and BeautifulSoup links.
2) Data utilization (1)Apple-iphone-se-reviews data has characteristics that: • User ratings for Apple iPhone SE on Indian e-commerce website Flipkart are . We aim at NLP text classification through user ratings, review titles, and review text. (2)Apple-iphone-se-reviews data can be used to: • Rating prediction: You can support automated review analysis and summarization by developing machine learning models to predict ratings based on review text. • Product Improvement: Insights gained from reviews can help us identify common issues and areas for improvement in iPhone SE and guide product development and quality improvements.
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TwitterThe iPhone 13 lineup came out in September 2021. Since then, the adoption rate of the iPhone 13 models varied. As of March 2025, the iPhone 13 recorded an adoption rate of 10.18 percent, followed by the iPhone 13 Pro Max, with 4.73 percent.
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There has been an increased emphasis on plant-based foods and diets. Although mobile technology has the potential to be a convenient and innovative tool to help consumers adhere to dietary guidelines, little is known about the content and quality of free, popular mobile health (mHealth) plant-based diet apps. The objective of the study was to assess the content and quality of free, popular mHealth apps supporting plant-based diets for Canadians. Free mHealth apps with high user ratings, a high number of user ratings, available on both Apple App and GooglePlay stores, and primarily marketed to help users follow plant-based diet were included. Using pre-defined search terms, Apple App and GooglePlay App stores were searched on December 22, 2020; the top 100 returns for each search term were screened for eligibility. Included apps were downloaded and assessed for quality by three dietitians/nutrition research assistants using the Mobile App Rating Scale (MARS) and the App Quality Evaluation (AQEL) scale. Of the 998 apps screened, 16 apps (mean user ratings±SEM: 4.6±0.1) met the eligibility criteria, comprising 10 recipe managers and meal planners, 2 food scanners, 2 community builders, 1 restaurant identifier, and 1 sustainability assessor. All included apps targeted the general population and focused on changing behaviors using education (15 apps), skills training (9 apps), and/or goal setting (4 apps). Although MARS (scale: 1–5) revealed overall adequate app quality scores (3.8±0.1), domain-specific assessments revealed high functionality (4.0±0.1) and aesthetic (4.0±0.2), but low credibility scores (2.4±0.1). The AQEL (scale: 0–10) revealed overall low score in support of knowledge acquisition (4.5±0.4) and adequate scores in other nutrition-focused domains (6.1–7.6). Despite a variety of free plant-based apps available with different focuses to help Canadians follow plant-based diets, our findings suggest a need for increased credibility and additional resources to complement the low support of knowledge acquisition among currently available plant-based apps. This research received no specific grant from any funding agency.
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Apple App Store Key StatisticsApps & Games in the Apple App StoreApps in the Apple App StoreGames in the Apple App StoreMost Popular Apple App Store CategoriesPaid vs Free Apps in Apple App...
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Here are a few use cases for this project:
Grocery Store Automation: The model can be employed in automated systems within grocery or fruit stores to identify if a person is picking up apples or lemons. This could serve in real-time inventory management and loss prevention.
Health & Wellness Applications: This model could be used in health and diet-based applications to track and count the number of apples or lemons a user consumes, further providing insights about their daily fruit intake.
Interactive Educational Games: The model can be leveraged to develop interactive, educational games where children or adults need to identify and count the number of persons, apples, or lemons in an image.
Surveillance Systems in Farming: The model could be beneficial in monitoring orchards of apple and lemon trees for signs of harvesting or any unusual activity.
New AI Training: The model's output could be used as input to other AI models for complex tasks, for instance, recognizing actions such as a person eating an apple or a lemon.
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Ebit-Interest-Coverage Time Series for Apple Inc. Apple Inc. designs, manufactures, and markets smartphones, personal computers, tablets, wearables, and accessories worldwide. The company offers iPhone, a line of smartphones; Mac, a line of personal computers; iPad, a line of multi-purpose tablets; and wearables, home, and accessories comprising AirPods, Apple TV, Apple Watch, Beats products, and HomePod. It also provides AppleCare support and cloud services; and operates various platforms, including the App Store that allow customers to discover and download applications and digital content, such as books, music, video, games, and podcasts, as well as advertising services include third-party licensing arrangements and its own advertising platforms. In addition, the company offers various subscription-based services, such as Apple Arcade, a game subscription service; Apple Fitness+, a personalized fitness service; Apple Music, which offers users a curated listening experience with on-demand radio stations; Apple News+, a subscription news and magazine service; Apple TV+, which offers exclusive original content; Apple Card, a co-branded credit card; and Apple Pay, a cashless payment service, as well as licenses its intellectual property. The company serves consumers, and small and mid-sized businesses; and the education, enterprise, and government markets. It distributes third-party applications for its products through the App Store. The company also sells its products through its retail and online stores, and direct sales force; and third-party cellular network carriers, wholesalers, retailers, and resellers. Apple Inc. was founded in 1976 and is headquartered in Cupertino, California.
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Cash-and-Equivalents Time Series for Apple Inc. Apple Inc. designs, manufactures, and markets smartphones, personal computers, tablets, wearables, and accessories worldwide. The company offers iPhone, a line of smartphones; Mac, a line of personal computers; iPad, a line of multi-purpose tablets; and wearables, home, and accessories comprising AirPods, Apple TV, Apple Watch, Beats products, and HomePod. It also provides AppleCare support and cloud services; and operates various platforms, including the App Store that allow customers to discover and download applications and digital content, such as books, music, video, games, and podcasts, as well as advertising services include third-party licensing arrangements and its own advertising platforms. In addition, the company offers various subscription-based services, such as Apple Arcade, a game subscription service; Apple Fitness+, a personalized fitness service; Apple Music, which offers users a curated listening experience with on-demand radio stations; Apple News+, a subscription news and magazine service; Apple TV+, which offers exclusive original content; Apple Card, a co-branded credit card; and Apple Pay, a cashless payment service, as well as licenses its intellectual property. The company serves consumers, and small and mid-sized businesses; and the education, enterprise, and government markets. It distributes third-party applications for its products through the App Store. The company also sells its products through its retail and online stores, and direct sales force; and third-party cellular network carriers, wholesalers, retailers, and resellers. Apple Inc. was founded in 1976 and is headquartered in Cupertino, California.
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Current-Deferred-Revenue Time Series for Apple Inc. Apple Inc. designs, manufactures, and markets smartphones, personal computers, tablets, wearables, and accessories worldwide. The company offers iPhone, a line of smartphones; Mac, a line of personal computers; iPad, a line of multi-purpose tablets; and wearables, home, and accessories comprising AirPods, Apple TV, Apple Watch, Beats products, and HomePod. It also provides AppleCare support and cloud services; and operates various platforms, including the App Store that allow customers to discover and download applications and digital content, such as books, music, video, games, and podcasts, as well as advertising services include third-party licensing arrangements and its own advertising platforms. In addition, the company offers various subscription-based services, such as Apple Arcade, a game subscription service; Apple Fitness+, a personalized fitness service; Apple Music, which offers users a curated listening experience with on-demand radio stations; Apple News+, a subscription news and magazine service; Apple TV+, which offers exclusive original content; Apple Card, a co-branded credit card; and Apple Pay, a cashless payment service, as well as licenses its intellectual property. The company serves consumers, and small and mid-sized businesses; and the education, enterprise, and government markets. It distributes third-party applications for its products through the App Store. The company also sells its products through its retail and online stores, and direct sales force; and third-party cellular network carriers, wholesalers, retailers, and resellers. Apple Inc. was founded in 1976 and is headquartered in Cupertino, California.
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TwitterThis dataset encompasses mobile web clickstream behavior on any browser, collected from over 150,000 triple-opt-in first-party US Daily Active Users (DAU). Use it for measurement, attribution or path to purchase and consumer journey understanding. Full URL deliverable available including searches.
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Dataset contains daily COVID‑19 mobility trends reports. It features daily changes in requests for directions by transportation type for all available country, regions, sub-regions, and cities. There is no demographic information about users, so no statements are available about the representativeness of usage against the overall population. The full data can be downloaded as a CSV. Data is compared to a baseline volume, which is usage on January 13, 2020. Website also includes visualization that displays daily usage data and can be filtered to display any region in the dataset.
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Other-Current-Assets Time Series for Apple Inc. Apple Inc. designs, manufactures, and markets smartphones, personal computers, tablets, wearables, and accessories worldwide. The company offers iPhone, a line of smartphones; Mac, a line of personal computers; iPad, a line of multi-purpose tablets; and wearables, home, and accessories comprising AirPods, Apple TV, Apple Watch, Beats products, and HomePod. It also provides AppleCare support and cloud services; and operates various platforms, including the App Store that allow customers to discover and download applications and digital content, such as books, music, video, games, and podcasts, as well as advertising services include third-party licensing arrangements and its own advertising platforms. In addition, the company offers various subscription-based services, such as Apple Arcade, a game subscription service; Apple Fitness+, a personalized fitness service; Apple Music, which offers users a curated listening experience with on-demand radio stations; Apple News+, a subscription news and magazine service; Apple TV+, which offers exclusive original content; Apple Card, a co-branded credit card; and Apple Pay, a cashless payment service, as well as licenses its intellectual property. The company serves consumers, and small and mid-sized businesses; and the education, enterprise, and government markets. It distributes third-party applications for its products through the App Store. The company also sells its products through its retail and online stores, and direct sales force; and third-party cellular network carriers, wholesalers, retailers, and resellers. Apple Inc. was founded in 1976 and is headquartered in Cupertino, California.
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Share-of-Periods-With-Dividend-Payments-In-Percent Time Series for Apple Inc. Apple Inc. designs, manufactures, and markets smartphones, personal computers, tablets, wearables, and accessories worldwide. The company offers iPhone, a line of smartphones; Mac, a line of personal computers; iPad, a line of multi-purpose tablets; and wearables, home, and accessories comprising AirPods, Apple TV, Apple Watch, Beats products, and HomePod. It also provides AppleCare support and cloud services; and operates various platforms, including the App Store that allow customers to discover and download applications and digital content, such as books, music, video, games, and podcasts, as well as advertising services include third-party licensing arrangements and its own advertising platforms. In addition, the company offers various subscription-based services, such as Apple Arcade, a game subscription service; Apple Fitness+, a personalized fitness service; Apple Music, which offers users a curated listening experience with on-demand radio stations; Apple News+, a subscription news and magazine service; Apple TV+, which offers exclusive original content; Apple Card, a co-branded credit card; and Apple Pay, a cashless payment service, as well as licenses its intellectual property. The company serves consumers, and small and mid-sized businesses; and the education, enterprise, and government markets. It distributes third-party applications for its products through the App Store. The company also sells its products through its retail and online stores, and direct sales force; and third-party cellular network carriers, wholesalers, retailers, and resellers. Apple Inc. was founded in 1976 and is headquartered in Cupertino, California.
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This dataset was recorded as part of an investigation into machine learning algorithms for iOS. 20,136 glyphs were drawn by 257 subjects on the touch screen of an iPhone 6.
An iOS app was developed to record the dataset. Firstly, subjects entered their age, sex, nationality and handedness. Each subject was then instructed to draw the digits 0 to 9 on the touchscreen using their index finger and thumb. This was repeated four times for each subject resulting in 80 glyphs drawn per subject, 40 using index finger and 40 using thumb. The sequence of glyph entry was random. Instructions to the user were provided using voice synthesis to avoid suggesting a specific glyph rendering.
The index finger and thumb were both used to account for situations in which the subject may only have one hand free. The aim here was to train a model that could accurately classify the glyph drawn in as many real life scenarios as possible.
Cubic interpolation of touches during gesture input was rendered on the screen to provide visual feedback to the subject and to compute arclengths. The screen was initially blank (white) and the gestures were displayed in black. The subject could use most of screen to draw with small areas at the top and bottom reserved for instructions/interactions/guidance. The subject was permitted to erase and repeat the entry, if desired.
https://raw.githubusercontent.com/PhilipCorr/numeral-gesture-dataset/master/database.png" alt="Database Schema">
The database consists of 4 tables as seen in the schema. The tables are Subject, Glyph, Stroke and Touch. This is a logical structure as each subject draws 80 glyphs, each glyph consists of a number of strokes and each stroke consists of a number of touches. The four tables are presented in csv format and sqlite format.
Note that, in the files below, all columns start with a capital Z. This is automatically prepended to column names by Core Data, apples database framework. Column names which start with Z_ were automatically created by Core Data and hence, do not appear in the schema above.
The tables are connected through the first column in each table (Z_PK). This primary key links to the relevant column name in the next table. For example, the subject that entered any given glyph can be found by taking the value from the ZSUBJECT column in the glyph table and finding the matching Z_PK value in the subject table.
Please cite the following paper in any publications reporting on use of this dataset:
Philip J. Corr, Guenole C. Silvestre, Chris J. Bleakley Open Source Dataset and Deep Learning Models for Online Digit Gesture Recognition on Touchscreens Irish Machine Vision and Image Processing Conference (IMVIP) 2017 Maynooth, Ireland, 30 August-1 September 2017 http://arxiv.org/abs/1709.06871
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TwitterPercentage of smartphone users by selected smartphone use habits in a typical day.
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TwitterIn the second quarter of 2024, the Apple App Store hosted and distributed approximately 183,000 gaming apps, making it the largest category of mobile apps on the platform. Business apps ranked second, with 156,335 iOS apps hosted and distributed in the Apple App Store. The developer tools category hosted the smallest number of iOS apps on the platform, with around 2,207 mobile titles distributed to global iOS users.
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Context
The dataset tabulates the Apple Valley population over the last 20 plus years. It lists the population for each year, along with the year on year change in population, as well as the change in percentage terms for each year. The dataset can be utilized to understand the population change of Apple Valley across the last two decades. For example, using this dataset, we can identify if the population is declining or increasing. If there is a change, when the population peaked, or if it is still growing and has not reached its peak. We can also compare the trend with the overall trend of United States population over the same period of time.
Key observations
In 2023, the population of Apple Valley was 75,036, a 0.41% decrease year-by-year from 2022. Previously, in 2022, Apple Valley population was 75,345, a decline of 0.65% compared to a population of 75,840 in 2021. Over the last 20 plus years, between 2000 and 2023, population of Apple Valley increased by 20,441. In this period, the peak population was 75,858 in the year 2020. The numbers suggest that the population has already reached its peak and is showing a trend of decline. Source: U.S. Census Bureau Population Estimates Program (PEP).
When available, the data consists of estimates from the U.S. Census Bureau Population Estimates Program (PEP).
Data Coverage:
Variables / Data Columns
Good to know
Margin of Error
Data in the dataset are based on the estimates and are subject to sampling variability and thus a margin of error. Neilsberg Research recommends using caution when presening these estimates in your research.
Custom data
If you do need custom data for any of your research project, report or presentation, you can contact our research staff at research@neilsberg.com for a feasibility of a custom tabulation on a fee-for-service basis.
Neilsberg Research Team curates, analyze and publishes demographics and economic data from a variety of public and proprietary sources, each of which often includes multiple surveys and programs. The large majority of Neilsberg Research aggregated datasets and insights is made available for free download at https://www.neilsberg.com/research/.
This dataset is a part of the main dataset for Apple Valley Population by Year. You can refer the same here
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This dataset is related to the publication “Quality of Experience Measurements of Multipath TCP Applications on iOS Mobile Devices” (Katharina Keller, Patrick Felka, Jan Fornoff, Oliver Hinz, Amr Rizk) MMSYS 2020.
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Apple is one of the most influential and recognisable brands in the world, responsible for the rise of the smartphone with the iPhone. Valued at over $2 trillion in 2021, it is also the most valuable...