The global number of households with a computer in was forecast to continuously increase between 2024 and 2029 by in total 88.6 million households (+8.6 percent). After the fifteenth consecutive increasing year, the computer households is estimated to reach 1.1 billion households and therefore a new peak in 2029. Notably, the number of households with a computer of was continuously increasing over the past years.Computer households are defined as households possessing at least one computer.The shown data are an excerpt of Statista's Key Market Indicators (KMI). The KMI are a collection of primary and secondary indicators on the macro-economic, demographic and technological environment in up to 150 countries and regions worldwide. All indicators are sourced from international and national statistical offices, trade associations and the trade press and they are processed to generate comparable data sets (see supplementary notes under details for more information).Find more key insights for the number of households with a computer in countries like Caribbean and Africa.
Open Government Licence 3.0http://www.nationalarchives.gov.uk/doc/open-government-licence/version/3/
License information was derived automatically
This dataset shows all PC and laptop logins for Leeds City Council staff at all its main locations broken down hourly.
The global household computer penetration in was forecast to continuously increase between 2024 and 2029 by in total 2.4 percentage points. After the eleventh consecutive increasing year, the computer penetration rate is estimated to reach 52.78 percent and therefore a new peak in 2029. Depicted is the estimated share of households owning at least one computer.The shown data are an excerpt of Statista's Key Market Indicators (KMI). The KMI are a collection of primary and secondary indicators on the macro-economic, demographic and technological environment in up to 150 countries and regions worldwide. All indicators are sourced from international and national statistical offices, trade associations and the trade press and they are processed to generate comparable data sets (see supplementary notes under details for more information).Find more key insights for the household computer penetration in countries like Australia & Oceania and Caribbean.
https://qdr.syr.edu/policies/qdr-restricted-access-conditionshttps://qdr.syr.edu/policies/qdr-restricted-access-conditions
Project Overview For a robot to repair its own error, it must first know it has made a mistake. One way that people detect errors is from the implicit reactions from bystanders – their confusion, smirks, or giggles clue us in that something unexpected occurred. To enable robots to detect and act on bystander responses to task failures, we developed a novel method to elicit bystander responses to human and robot errors. Data Overview This project introduces the Bystander Affect Detection (BAD) dataset – a dataset of videos of bystander reactions to videos of failures. This dataset includes 2,452 human reactions to failure, collected in contexts that approximate “in-the-wild” data collection – including natural variances in webcam quality, lighting, and background. The BAD dataset may be requested for use in related research projects. As the dataset contains facial video data of participants, access can be requested along with the presentation of a research protocol and data use agreement that protects participants. Data Collection Overview and Access Conditions Using 46 different stimulus videos featuring a variety of human and machine task failures, we collected a total of 2,452 webcam videos of human reactions from 54 participants. Recruitment happened through the online behavioral research platform Prolific (https://www.prolific.co/about), where the options were selected to recruit a gender-balanced sample across all countries available. Participants had to use a laptop or desktop. Compensation was set at the Prolific rate of $12/hr, which came down to about $8 per participant for about 40 minutes of participation. Participants agreed that their data can be shared for future research projects and the data were approved to be shared publicly by IRB review. However, considering the fact that this is a machine-learning dataset containing identifiable crowdsourced human subjects data, the research team has decided that potential secondary users of the data must meet the following criteria for the access request to be granted: 1. Agreement to three usage terms: - I will not redistribute the contents of the BAD Dataset - I will not use videos for purposes outside of human interaction research (broadly defined as any project that aims to study or develop improvements to human interactions with technology to result in a better user experience) - I will not use the videos to identify, defame, or otherwise negatively impact the health, welfare, employment or reputation of human participants 2. A description of what you want to use the BAD dataset for, indicating any applicable human subjects protection measures that are in place. (For instance, "Me and my fellow researchers at University of X, lab of Y, will use the BAD dataset to train a model to detect when our Nao robot interrupts people at awkward times. The PI is Professor Z. Our protocol was approved under IRB #.") 3. A copy of the IRB record or ethics approval document, confirming the research protocol and institutional approval. Data Analysis To test the viability of the collected data, we used the Bystander Reaction Dataset as input to a deep-learning model, BADNet, to predict failure occurrence. We tested different data labeling methods and learned how they affect model performance, achieving precisions above 90%. Shared Data Organization This data project consists of 54 zipped folders of recorded video data organized by participant, totaling 2,452 videos. The accompanying documentation includes a file containing the text of the consent form used for the research project, an inventory of the stimulus videos used, aggregate survey data, this data narrative, and an administrative readme file. Special Notes The data were approved to be shared publicly by IRB review. However, considering the fact that this is a machine-learning dataset containing identifiable crowdsourced human subjects data, the research team has decided that potential secondary users of the data must meet specific criteria before they qualify for access. Please consult the Terms tab below for more details and follow the instructions there if interested in requesting access.
Attribution 4.0 (CC BY 4.0)https://creativecommons.org/licenses/by/4.0/
License information was derived automatically
This dataset includes ALVR statistics (.json) and Wireshark packet traces (.csv) for a wide range of single-user and multi-user PCVR configurations. Our configurations are based on ALVR and SteamVR. For each user, we stream a video game from a wired server (desktop or laptop) to a wireless head-mounted display (Meta Quest 2 or 3) over Wi-Fi. In each case, the data was captured on the server.
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The global number of households with a computer in was forecast to continuously increase between 2024 and 2029 by in total 88.6 million households (+8.6 percent). After the fifteenth consecutive increasing year, the computer households is estimated to reach 1.1 billion households and therefore a new peak in 2029. Notably, the number of households with a computer of was continuously increasing over the past years.Computer households are defined as households possessing at least one computer.The shown data are an excerpt of Statista's Key Market Indicators (KMI). The KMI are a collection of primary and secondary indicators on the macro-economic, demographic and technological environment in up to 150 countries and regions worldwide. All indicators are sourced from international and national statistical offices, trade associations and the trade press and they are processed to generate comparable data sets (see supplementary notes under details for more information).Find more key insights for the number of households with a computer in countries like Caribbean and Africa.