https://creativecommons.org/publicdomain/zero/1.0/https://creativecommons.org/publicdomain/zero/1.0/
This dataset includes a list of the highest-grossing mobile games of all time that have grossed at least $1 billion in revenue. The dataset covers all mobile platforms and includes information such as the game's rank, name, publisher, platform, year of release, and global sales.
Apache License, v2.0https://www.apache.org/licenses/LICENSE-2.0
License information was derived automatically
Database of Characters in Mobile Games
All the character in the following games are supported:
Arknights (crawled from https://prts.wiki) Fate/Grand Order (crawled from https://fgo.wiki) Azur Lane (crawled from https://wiki.biligame.com/blhx) Girls' Front-Line (crawled from https://iopwiki.com/) Genshin Impact (crawled from https://genshin-impact.fandom.com/ja/wiki/%E5%8E%9F%E7%A5%9E_Wiki)
The source code and python library is hosted on narugo1992/gchar, and the scheduled job is… See the full description on the dataset page: https://huggingface.co/datasets/deepghs/game_characters.
Complete dataset used in the research study on Privacy Concerns in Mobile Games: The Rise of Data Collection Practices by Dr. Sandra Scott
Complete dataset used in the research study on How Mobile Games Engage Players in Ethical Decision-Making by Dr. Kenneth Nelson
In March 2025, total video games sales in the United States amounted to 4.69 billion U.S. dollars, representing a six percent year-over-year decrease. Generally speaking, the video game industry has its most important months in November and December, as video game software and hardware make very popular Christmas gifts. In December 2024, total U.S. video game sales surpassed 7.54 billion U.S. dollars. Birth of the video game industry Although the largest regional market in terms of sales, as well as number of gamers, is Asia Pacific, the United States is also an important player within the global video games industry. In fact, many consider the United States as the birthplace of gaming as we know it today, fueled by the arcade game fever in the ’60s and the introduction of the first personal computers and home gaming consoles in the ‘70s. Furthermore, the children of those eras are the game developers and game players of today, the ones who have driven the movement for better software solutions, better graphics, better sound and more advanced interaction not only for video games, but also for computers and communication technologies of today. An ever-changing market However, the video game industry in the United States is not only growing, it is also changing in many ways. Due to increased internet accessibility and development of technologies, more and more players are switching from single-player console or PC video games towards multiplayer games, as well as social networking games and last, but not least, mobile games, which are gaining tremendous popularity around the world. This can be evidenced in the fact that mobile games accounted for 51 percent of the revenue of the games market worldwide, ahead of both console games and downloaded or boxed PC games.
Complete dataset used in the research study on Exploring the Relationship Between Mobile Games and the Development of Spatial Skills by Dr. Martha Perry
Complete dataset used in the research study on Mobile Games and Their Role in Raising Awareness About Social Issues by Dr. Kevin Stewart
In February 2025, Block Blast! was the most-downloaded gaming app in the Google Play Store worldwide. The casual game generated more than 19.6 million downloads from Android users. Roblox was the second-most popular gaming app title with approximately 12.5 million downloads from global users.
Complete dataset used in the research study on The Role of Mobile Games in Shaping Virtual Friendships by Dr. Katherine Foster
Complete dataset used in the research study on Mobile Games and the Gamification of Healthcare by Dr. Jeffrey Reed
Complete dataset used in the research study on How Hyper-Casual Mobile Games Dominate the App Store: A Market Analysis by Dr. Ruth Wood
Scraped from 'https://pokemondb.net/pokedex/national', this dataset includes a CSV file containing some features of all 893 pokemons up to generation 8, including the pokemon's national number, name, type(s), type defense effectiveness multiplier, and an image folder.
The CSV file as well as the picture folder will come up in a later project and serve as a database for a mobile/web application designed to provide new pokemon players with type advantages during pokemon battles using intuitive UI.
Pokemon type prediction through image processing (predicting the type(s) of a pokemon through its picture by color groups, wings/no wings, etc). An unbiased tier list based on type advantages between all pokemons (for example: Bulbasaur is a grass-type pokemon, Squirtle is a water-type pokemon. Since grass is strong against water, Bulbasaur's TypeAdvantageScore is increased by 1, while Squirtle's TypeDisadvantageScore is increased by 1).
Data were retrieved from 'https://pokemondb.net/pokedex/national' using Python's BeautifulSoup package.
Apache License, v2.0https://www.apache.org/licenses/LICENSE-2.0
License information was derived automatically
The gaming industry is more than just a form of entertainment—it’s a cultural juggernaut that reflects the pulse of innovation, creativity, and community in the digital era. Gaming trends encapsulate the evolution of platforms, genres, player behavior, and industry economics, offering a window into how the industry adapts and thrives in a constantly changing landscape.
Platform Ecosystems and the Battle for Dominance: The gaming ecosystem is a three-way battlefield between consoles, PCs, and mobile devices, each with its own loyal fanbase. While traditional consoles like PlayStation and Xbox thrive on exclusivity, PC gaming dominates the competitive and modding scenes. Meanwhile, mobile gaming’s meteoric rise is redefining accessibility, offering high-quality gaming experiences on the go. Cloud gaming platforms like Stadia and GeForce Now are further blurring these lines, creating a unified yet competitive space.
Genre Renaissance and Niche Revolution: Genres like Action, Adventure, and RPGs remain staples of the industry, but niche categories like Simulation, Survival, and Indie Platformers are thriving, often backed by passionate communities. The rise of sub-genres, such as Souls-like or Roguelikes, highlights players' demand for unique and challenging experiences. Battle Royale, an overnight sensation, continues to evolve, proving how a single genre can dominate global gaming culture.
User Feedback as the Voice of Gaming Culture: In a world where Metacritic scores, Steam reviews, and community forums hold immense power, user ratings are no longer just numbers—they’re the currency of credibility. Developers are increasingly engaging with their player base through iterative updates, live-service models, and fan-driven content, shaping games into living, breathing experiences.
Geographical Influences on Gaming Styles: Gaming culture varies significantly across regions, with Asia pioneering mobile gaming and competitive esports scenes, North America leading AAA production, and Europe fostering indie innovation. Cultural influences can be seen in game design—Japan’s intricate storytelling (e.g., JRPGs), the West’s open-world epics, and China’s mobile-first dominance are reshaping global trends.
The Economics of Creativity: The contrast between indie darlings and blockbuster AAA games tells a fascinating story of budgets and creativity. While high-budget games like Elden Ring or Cyberpunk 2077 push graphical and narrative boundaries, indie hits like Hollow Knight or Among Us show that clever gameplay and community engagement often outshine expensive production values. Microtransactions, season passes, and in-game economies continue to drive revenue models in this live-service era.
Immersive Technology and the Future of Gaming: Cutting-edge technologies like VR, AR, and haptics are redefining immersion, making players feel like they’re truly in the game world. With the promise of metaverse gaming, persistent virtual worlds with real economies and player-driven stories are just on the horizon.
Esports, Streaming, and the Social Layer: Gaming has transcended solo entertainment to become a massive spectator sport, with platforms like Twitch and YouTube Gaming hosting millions of viewers daily. Esports tournaments for titles like League of Legends, Valorant, and Dota 2 bring gaming communities together, while individual streamers influence trends, game launches, and even patch updates.
Why Gaming Trends Matter in the Culture of Play Shaping Player Communities: Gaming is no longer a solitary activity; it’s a shared culture. Understanding trends helps developers and publishers connect with their audience on a deeper level. Driving Industry Innovation: Trends guide how the industry reinvents itself, with players demanding fresh experiences, cross-platform connectivity, and more social interaction. Defining the Future of Digital Entertainment: Gaming’s blend of technology, storytelling, and community has placed it at the forefront of digital culture, making it an industry to watch for groundbreaking innovation. Gaming trends are more than market insights—they’re a reflection of how people play, compete, and connect in the modern world. The industry's evolution is a testament to its ability to adapt to shifting player expectations while remaining a cornerstone of global culture.
Explanation of Dataset Variables
Open Government Licence - Canada 2.0https://open.canada.ca/en/open-government-licence-canada
License information was derived automatically
Three hybrid vehicles equipped with AMMOS units were deployed during the 2015 Pan Am and Parapan Am Games as part of the high-resolution atmospheric monitoring network, the Mesonet, built by Environment and Climate Change Canada (ECCC) in support of the Games. AMMOS vehicles travelled prescribed routes (often simultaneously) between the Lake Ontario shore in Toronto and suburban/rural areas to the north and west. These three mobile stations collected data in locations where fixed stations cannot, such as along roadways surrounded by large buildings in downtown Toronto known as “urban canyons.” The AMMOS units collected temperature and humidity (aspirated), pressure, wind speed and direction, GPS location and vehicle speed, insolation, and black globe temperature at one-second intervals. The AMMOS vehicles also carried fine particulate air quality sensors, and one AMMOS vehicle carried a prototype AirSENCE air quality sampling system. Note that the Legacy Archive dataset only provides quality-controlled meteorological data averaged at 1-minute intervals. Other data may be obtained by contacting the lead scientist. The AMMOS mobile observations complemented those from the Mesonet, helped monitor weather and air quality conditions during the Games, and thoroughly sampled lake-breeze fronts for study post-Games. Three summer students and 6 ECCC scientists operated the 3 vehicles, mostly in pairs (1 student with 1 scientist). Nearly 10 000 km were travelled over 22 intensive observation days.
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https://creativecommons.org/publicdomain/zero/1.0/https://creativecommons.org/publicdomain/zero/1.0/
This dataset includes a list of the highest-grossing mobile games of all time that have grossed at least $1 billion in revenue. The dataset covers all mobile platforms and includes information such as the game's rank, name, publisher, platform, year of release, and global sales.