100+ datasets found
  1. m

    Ultima Online Player Activity Dataset

    • mmo-population.com
    csv, json
    Share
    FacebookFacebook
    TwitterTwitter
    Email
    Click to copy link
    Link copied
    Close
    Cite
    MMO Populations, Ultima Online Player Activity Dataset [Dataset]. https://mmo-population.com/game/ultima-online
    Explore at:
    json, csvAvailable download formats
    Dataset authored and provided by
    MMO Populations
    License

    https://mmo-population.com/termshttps://mmo-population.com/terms

    Time period covered
    Oct 1, 2023 - Dec 2, 2025
    Variables measured
    date, index, trend_pct, source_steam, model_version, source_reddit, source_twitch, confidence_pct, players_bridged, players_enhanced, and 1 more
    Description

    Ultima Online player activity dataset from MMO Populations, combining monthly enhanced players and 30-day daily estimates generated from public signals.

  2. m

    Star Citizen Player Activity Dataset

    • mmo-population.com
    csv, json
    Updated Sep 15, 2025
    Share
    FacebookFacebook
    TwitterTwitter
    Email
    Click to copy link
    Link copied
    Close
    Cite
    MMO Populations (2025). Star Citizen Player Activity Dataset [Dataset]. https://mmo-population.com/game/star-citizen
    Explore at:
    json, csvAvailable download formats
    Dataset updated
    Sep 15, 2025
    Dataset authored and provided by
    MMO Populations
    License

    https://mmo-population.com/termshttps://mmo-population.com/terms

    Time period covered
    Oct 1, 2023 - Nov 27, 2025
    Variables measured
    date, index, trend_pct, source_steam, model_version, source_reddit, source_twitch, confidence_pct, players_bridged, players_enhanced, and 1 more
    Description

    Star Citizen player activity dataset from MMO Populations, combining monthly enhanced players and 30-day daily estimates generated from public signals.

  3. Daily Social Media Active Users

    • kaggle.com
    zip
    Updated May 5, 2025
    Share
    FacebookFacebook
    TwitterTwitter
    Email
    Click to copy link
    Link copied
    Close
    Cite
    Shaik Barood Mohammed Umar Adnaan Faiz (2025). Daily Social Media Active Users [Dataset]. https://www.kaggle.com/datasets/umeradnaan/daily-social-media-active-users
    Explore at:
    zip(126814 bytes)Available download formats
    Dataset updated
    May 5, 2025
    Authors
    Shaik Barood Mohammed Umar Adnaan Faiz
    License

    https://creativecommons.org/publicdomain/zero/1.0/https://creativecommons.org/publicdomain/zero/1.0/

    Description

    Description:

    The "Daily Social Media Active Users" dataset provides a comprehensive and dynamic look into the digital presence and activity of global users across major social media platforms. The data was generated to simulate real-world usage patterns for 13 popular platforms, including Facebook, YouTube, WhatsApp, Instagram, WeChat, TikTok, Telegram, Snapchat, X (formerly Twitter), Pinterest, Reddit, Threads, LinkedIn, and Quora. This dataset contains 10,000 rows and includes several key fields that offer insights into user demographics, engagement, and usage habits.

    Dataset Breakdown:

    • Platform: The name of the social media platform where the user activity is tracked. It includes globally recognized platforms, such as Facebook, YouTube, and TikTok, that are known for their large, active user bases.

    • Owner: The company or entity that owns and operates the platform. Examples include Meta for Facebook, Instagram, and WhatsApp, Google for YouTube, and ByteDance for TikTok.

    • Primary Usage: This category identifies the primary function of each platform. Social media platforms differ in their primary usage, whether it's for social networking, messaging, multimedia sharing, professional networking, or more.

    • Country: The geographical region where the user is located. The dataset simulates global coverage, showcasing users from diverse locations and regions. It helps in understanding how user behavior varies across different countries.

    • Daily Time Spent (min): This field tracks how much time a user spends on a given platform on a daily basis, expressed in minutes. Time spent data is critical for understanding user engagement levels and the popularity of specific platforms.

    • Verified Account: Indicates whether the user has a verified account. This feature mimics real-world patterns where verified users (often public figures, businesses, or influencers) have enhanced status on social media platforms.

    • Date Joined: The date when the user registered or started using the platform. This data simulates user account history and can provide insights into user retention trends or platform growth over time.

    Context and Use Cases:

    • This synthetic dataset is designed to offer a privacy-friendly alternative for analytics, research, and machine learning purposes. Given the complexities and privacy concerns around using real user data, especially in the context of social media, this dataset offers a clean and secure way to develop, test, and fine-tune applications, models, and algorithms without the risks of handling sensitive or personal information.

    Researchers, data scientists, and developers can use this dataset to:

    • Model User Behavior: By analyzing patterns in daily time spent, verified status, and country of origin, users can model and predict social media engagement behavior.

    • Test Analytics Tools: Social media monitoring and analytics platforms can use this dataset to simulate user activity and optimize their tools for engagement tracking, reporting, and visualization.

    • Train Machine Learning Algorithms: The dataset can be used to train models for various tasks like user segmentation, recommendation systems, or churn prediction based on engagement metrics.

    • Create Dashboards: This dataset can serve as the foundation for creating user-friendly dashboards that visualize user trends, platform comparisons, and engagement patterns across the globe.

    • Conduct Market Research: Business intelligence teams can use the data to understand how various demographics use social media, offering valuable insights into the most engaged regions, platform preferences, and usage behaviors.

    • Sources of Inspiration: This dataset is inspired by public data from industry reports, such as those from Statista, DataReportal, and other market research platforms. These sources provide insights into the global user base and usage statistics of popular social media platforms. The synthetic nature of this dataset allows for the use of realistic engagement metrics without violating any privacy concerns, making it an ideal tool for educational, analytical, and research purposes.

    The structure and design of the dataset are based on real-world usage patterns and aim to represent a variety of users from different backgrounds, countries, and activity levels. This diversity makes it an ideal candidate for testing data-driven solutions and exploring social media trends.

    Future Considerations:

    As the social media landscape continues to evolve, this dataset can be updated or extended to include new platforms, engagement metrics, or user behaviors. Future iterations may incorporate features like post frequency, follower counts, engagement rates (likes, comments, shares), or even sentiment analysis from user-generated content.

    By leveraging this dataset, analysts and data scientists can create better, more effective strategies ...

  4. m

    Champions Online Player Activity Dataset

    • mmo-population.com
    csv, json
    Share
    FacebookFacebook
    TwitterTwitter
    Email
    Click to copy link
    Link copied
    Close
    Cite
    MMO Populations, Champions Online Player Activity Dataset [Dataset]. https://mmo-population.com/game/champions-online
    Explore at:
    csv, jsonAvailable download formats
    Dataset authored and provided by
    MMO Populations
    License

    https://mmo-population.com/termshttps://mmo-population.com/terms

    Time period covered
    Oct 1, 2023 - Nov 27, 2025
    Variables measured
    date, index, trend_pct, source_steam, model_version, source_reddit, source_twitch, confidence_pct, players_bridged, players_enhanced, and 1 more
    Description

    Champions Online player activity dataset from MMO Populations, combining monthly enhanced players and 30-day daily estimates generated from public signals.

  5. Global C2C Fashion Store User Behaviour Analysis

    • kaggle.com
    zip
    Updated Jan 15, 2023
    Share
    FacebookFacebook
    TwitterTwitter
    Email
    Click to copy link
    Link copied
    Close
    Cite
    The Devastator (2023). Global C2C Fashion Store User Behaviour Analysis [Dataset]. https://www.kaggle.com/datasets/thedevastator/global-c2c-fashion-store-user-behaviour-analysis
    Explore at:
    zip(2132315 bytes)Available download formats
    Dataset updated
    Jan 15, 2023
    Authors
    The Devastator
    License

    https://creativecommons.org/publicdomain/zero/1.0/https://creativecommons.org/publicdomain/zero/1.0/

    Description

    Global C2C Fashion Store User Behaviour Analysis

    Analyzing Buyer and Seller Profiles across Countries

    By Jeffrey Mvutu Mabilama [source]

    About this dataset

    Welcome to an exciting exploration of global C2C fashion store user behaviour! This dataset seeks to serve as a benchmark by providing valuable insights into e-commerce users, enabling you to make informed decisions and effectively grow your business. Let's dive right into the data!

    This dataset contains records on over 9 million registered users from a successful online C2C fashion store launched in Europe around 2009 and later expanded worldwide. It includes metrics such as country, gender, active users, top buyers/sellers/ratio*, products bought/sold/listed* and social network features (likes/follows). Furthermore this is just a preview of much larger data set which contains more detailed information including product listings, comments from listed products etc.

    E-commerce has become an essential part of our lives - people are now accustomed to buying anything with a few clicks online. With so many unknown elements that come with not only selling but also providing good customer service - understanding user behavior is key for success in this domain. By utilizing this dataset you can answer questions such as 'how many customers are likely to drop off after years of using my service?,' 'are my users active enough compared to those in this dataset?,” or “how likely are people from other countries signing up in a C2C website?' In addition, if you think this kind odf dataset may be useful don't forget do show your support or appreciation by leaving an upvote or comment on the page!

    My Telegram bot will answer any queries regarding the datasets as well allow you see contact me directly if necessary; also please don't forget check out the *[data.world page](https://data.world/jfreex/e-commerce-users-of-a-french-c2c

    More Datasets

    For more datasets, click here.

    Featured Notebooks

    • 🚨 Your notebook can be here! 🚨!

    How to use the dataset

    This dataset provides a useful overview of global users' behavior in an online C2C fashion store. The data includes metrics such as buyers, top buyers, top buyer ratio, female buyers and their respective ratios, etc., per country. This dataset can be used to gain insights into how global audiences interact with the store and draw conclusions from comparison between different countries.

    In order to make use of this dataset, one must first familiarize themselves with the various metrics included in it. These include: country; number of overall buyers; number of top buyers; ratio(s) of them (top buyer to total buyer); female-related data (buyers, top female buyers); bought-to-wish/like ration (top and non-top separately); overall products bought/wished/liked; total products sold by tops sellers in the same country versus what they sold outside the country; mean value for product stats (sold/listed/etc...) from looking at the whole population or just users that make those actions multiple times; average days for user offline /lurking around on the site without posting anything or buying anything etc.; mean follower(s) count(s).

    Using this data one could generate reports about user behavior within particular countries either manually by computing all statistics or by using libraries like Pandas or SQL with queries made toward this datasets which consists of columns representing individual countries with all values necessary to answer any questions you might have regarding how many people buy something out there per region and what type they are –– Are they Top Buyer? Female? Etc.

    Further potential work could involve utilising machine learning tools such as clustering algorithms to group similar customers together based on certain traits like age group, profession etc., so that personalised marketing promotions can be targetted at these customer clusters rather than aiming more generic ads at everyone!

    Finally combined with other related product datasets which is available upon request via JfreexDatasets_bot provided by Jfreex team , this dataset can become another powerful tool providing you actionable insights into customers today — allowing you build better strategies towards improving customer experience tomorrow!

    Research Ideas

    • Analyzing the conversion rate of users on a website - Comparing user metrics like the overall number of buyers, female buyers, top buyers ratio and top buyer gender can help determine if users in certain countries are more or less likely to convert into customers. Additionally, comparing average metrics like products bought or offl...
  6. Number of global social network users 2017-2028

    • statista.com
    • de.statista.com
    + more versions
    Share
    FacebookFacebook
    TwitterTwitter
    Email
    Click to copy link
    Link copied
    Close
    Cite
    Stacy Jo Dixon, Number of global social network users 2017-2028 [Dataset]. https://www.statista.com/topics/1164/social-networks/
    Explore at:
    Dataset provided by
    Statistahttp://statista.com/
    Authors
    Stacy Jo Dixon
    Description

    How many people use social media?

                  Social media usage is one of the most popular online activities. In 2024, over five billion people were using social media worldwide, a number projected to increase to over six billion in 2028.
    
                  Who uses social media?
                  Social networking is one of the most popular digital activities worldwide and it is no surprise that social networking penetration across all regions is constantly increasing. As of January 2023, the global social media usage rate stood at 59 percent. This figure is anticipated to grow as lesser developed digital markets catch up with other regions
                  when it comes to infrastructure development and the availability of cheap mobile devices. In fact, most of social media’s global growth is driven by the increasing usage of mobile devices. Mobile-first market Eastern Asia topped the global ranking of mobile social networking penetration, followed by established digital powerhouses such as the Americas and Northern Europe.
    
                  How much time do people spend on social media?
                  Social media is an integral part of daily internet usage. On average, internet users spend 151 minutes per day on social media and messaging apps, an increase of 40 minutes since 2015. On average, internet users in Latin America had the highest average time spent per day on social media.
    
                  What are the most popular social media platforms?
                  Market leader Facebook was the first social network to surpass one billion registered accounts and currently boasts approximately 2.9 billion monthly active users, making it the most popular social network worldwide. In June 2023, the top social media apps in the Apple App Store included mobile messaging apps WhatsApp and Telegram Messenger, as well as the ever-popular app version of Facebook.
    
  7. m

    EVE Online Player Activity Dataset

    • mmo-population.com
    csv, json
    Share
    FacebookFacebook
    TwitterTwitter
    Email
    Click to copy link
    Link copied
    Close
    Cite
    MMO Populations, EVE Online Player Activity Dataset [Dataset]. https://mmo-population.com/game/eve-online
    Explore at:
    json, csvAvailable download formats
    Dataset authored and provided by
    MMO Populations
    License

    https://mmo-population.com/termshttps://mmo-population.com/terms

    Time period covered
    Oct 1, 2023 - Nov 27, 2025
    Variables measured
    date, index, trend_pct, source_steam, model_version, source_reddit, source_twitch, confidence_pct, players_bridged, players_enhanced, and 1 more
    Description

    EVE Online player activity dataset from MMO Populations, combining monthly enhanced players and 30-day daily estimates generated from public signals.

  8. A web tracking data set of online browsing behavior of 2,148 users

    • zenodo.org
    • data.niaid.nih.gov
    application/gzip, txt +1
    Updated Oct 9, 2025
    + more versions
    Share
    FacebookFacebook
    TwitterTwitter
    Email
    Click to copy link
    Link copied
    Close
    Cite
    Juhi Kulshrestha; Juhi Kulshrestha; Marcos Oliveira; Marcos Oliveira; Orkut Karacalik; Denis Bonnay; Claudia Wagner; Orkut Karacalik; Denis Bonnay; Claudia Wagner (2025). A web tracking data set of online browsing behavior of 2,148 users [Dataset]. http://doi.org/10.5281/zenodo.4757574
    Explore at:
    zip, txt, application/gzipAvailable download formats
    Dataset updated
    Oct 9, 2025
    Dataset provided by
    Zenodohttp://zenodo.org/
    Authors
    Juhi Kulshrestha; Juhi Kulshrestha; Marcos Oliveira; Marcos Oliveira; Orkut Karacalik; Denis Bonnay; Claudia Wagner; Orkut Karacalik; Denis Bonnay; Claudia Wagner
    License

    Attribution-NonCommercial 4.0 (CC BY-NC 4.0)https://creativecommons.org/licenses/by-nc/4.0/
    License information was derived automatically

    Description

    This anonymized data set consists of one month's (October 2018) web tracking data of 2,148 German users. For each user, the data contains the anonymized URL of the webpage the user visited, the domain of the webpage, category of the domain, which provides 41 distinct categories. In total, these 2,148 users made 9,151,243 URL visits, spanning 49,918 unique domains. For each user in our data set, we have self-reported information (collected via a survey) about their gender and age.

    We acknowledge the support of Respondi AG, which provided the web tracking and survey data free of charge for research purposes, with special thanks to François Erner and Luc Kalaora at Respondi for their insights and help with data extraction.

    The data set is analyzed in the following paper:

    • Kulshrestha, J., Oliveira, M., Karacalik, O., Bonnay, D., Wagner, C. "Web Routineness and Limits of Predictability: Investigating Demographic and Behavioral Differences Using Web Tracking Data." Proceedings of the International AAAI Conference on Web and Social Media. 2021. https://arxiv.org/abs/2012.15112.

    The code used to analyze the data is also available at https://github.com/gesiscss/web_tracking.

    If you use data or code from this repository, please cite the paper above and the Zenodo link.

    Users are advised that some domains in this data set may link to potentially questionable or inappropriate content. The domains have not been individually reviewed, as content verification was not the primary objective of this data set. Therefore, user discretion is strongly recommended when accessing or scraping any content from these domains.

  9. Average daily time spent on social media worldwide 2012-2024

    • statista.com
    • de.statista.com
    + more versions
    Share
    FacebookFacebook
    TwitterTwitter
    Email
    Click to copy link
    Link copied
    Close
    Cite
    Stacy Jo Dixon, Average daily time spent on social media worldwide 2012-2024 [Dataset]. https://www.statista.com/topics/1164/social-networks/
    Explore at:
    Dataset provided by
    Statistahttp://statista.com/
    Authors
    Stacy Jo Dixon
    Description

    How much time do people spend on social media?

                  As of 2024, the average daily social media usage of internet users worldwide amounted to 143 minutes per day, down from 151 minutes in the previous year. Currently, the country with the most time spent on social media per day is Brazil, with online users spending an average of three hours and 49 minutes on social media each day. In comparison, the daily time spent with social media in
                  the U.S. was just two hours and 16 minutes. Global social media usageCurrently, the global social network penetration rate is 62.3 percent. Northern Europe had an 81.7 percent social media penetration rate, topping the ranking of global social media usage by region. Eastern and Middle Africa closed the ranking with 10.1 and 9.6 percent usage reach, respectively.
                  People access social media for a variety of reasons. Users like to find funny or entertaining content and enjoy sharing photos and videos with friends, but mainly use social media to stay in touch with current events friends. Global impact of social mediaSocial media has a wide-reaching and significant impact on not only online activities but also offline behavior and life in general.
                  During a global online user survey in February 2019, a significant share of respondents stated that social media had increased their access to information, ease of communication, and freedom of expression. On the flip side, respondents also felt that social media had worsened their personal privacy, increased a polarization in politics and heightened everyday distractions.
    
  10. Data from: Internet users

    • ons.gov.uk
    • cy.ons.gov.uk
    xlsx
    Updated Apr 6, 2021
    Share
    FacebookFacebook
    TwitterTwitter
    Email
    Click to copy link
    Link copied
    Close
    Cite
    Office for National Statistics (2021). Internet users [Dataset]. https://www.ons.gov.uk/businessindustryandtrade/itandinternetindustry/datasets/internetusers
    Explore at:
    xlsxAvailable download formats
    Dataset updated
    Apr 6, 2021
    Dataset provided by
    Office for National Statisticshttp://www.ons.gov.uk/
    License

    Open Government Licence 3.0http://www.nationalarchives.gov.uk/doc/open-government-licence/version/3/
    License information was derived automatically

    Description

    Internet use in the UK annual estimates by age, sex, disability, ethnic group, economic activity and geographical location, including confidence intervals.

  11. Clickstream Data for Online Shopping

    • kaggle.com
    zip
    Updated Apr 13, 2021
    + more versions
    Share
    FacebookFacebook
    TwitterTwitter
    Email
    Click to copy link
    Link copied
    Close
    Cite
    Bojan Tunguz (2021). Clickstream Data for Online Shopping [Dataset]. https://www.kaggle.com/datasets/tunguz/clickstream-data-for-online-shopping
    Explore at:
    zip(886468 bytes)Available download formats
    Dataset updated
    Apr 13, 2021
    Authors
    Bojan Tunguz
    License

    https://creativecommons.org/publicdomain/zero/1.0/https://creativecommons.org/publicdomain/zero/1.0/

    Description

    Source:

    Mariusz Šapczyński, Cracow University of Economics, Poland, lapczynm '@' uek.krakow.pl Sylwester Białowąs, Poznan University of Economics and Business, Poland, sylwester.bialowas '@' ue.poznan.pl

    Data Set Information:

    The dataset contains information on clickstream from online store offering clothing for pregnant women. Data are from five months of 2008 and include, among others, product category, location of the photo on the page, country of origin of the IP address and product price in US dollars.

    Attribute Information:

    The dataset contains 14 variables described in a separate file (See 'Data set description')

    Relevant Papers:

    N/A

    Citation Request:

    If you use this dataset, please cite:

    Šapczyński M., Białowąs S. (2013) Discovering Patterns of Users' Behaviour in an E-shop - Comparison of Consumer Buying Behaviours in Poland and Other European Countries, “Studia Ekonomiczne†, nr 151, “La société de l'information : perspective européenne et globale : les usages et les risques d'Internet pour les citoyens et les consommateurs†, p. 144-153

    Data description ìe-shop clothing 2008î

    Variables:

    1. YEAR (2008)

    ========================================================

    2. MONTH -> from April (4) to August (8)

    ========================================================

    3. DAY -> day number of the month

    ========================================================

    4. ORDER -> sequence of clicks during one session

    ========================================================

    5. COUNTRY -> variable indicating the country of origin of the IP address with the

    following categories:

    1-Australia 2-Austria 3-Belgium 4-British Virgin Islands 5-Cayman Islands 6-Christmas Island 7-Croatia 8-Cyprus 9-Czech Republic 10-Denmark 11-Estonia 12-unidentified 13-Faroe Islands 14-Finland 15-France 16-Germany 17-Greece 18-Hungary 19-Iceland 20-India 21-Ireland 22-Italy 23-Latvia 24-Lithuania 25-Luxembourg 26-Mexico 27-Netherlands 28-Norway 29-Poland 30-Portugal 31-Romania 32-Russia 33-San Marino 34-Slovakia 35-Slovenia 36-Spain 37-Sweden 38-Switzerland 39-Ukraine 40-United Arab Emirates 41-United Kingdom 42-USA 43-biz (.biz) 44-com (.com) 45-int (.int) 46-net (.net) 47-org (*.org)

    ========================================================

    6. SESSION ID -> variable indicating session id (short record)

    ========================================================

    7. PAGE 1 (MAIN CATEGORY) -> concerns the main product category:

    1-trousers 2-skirts 3-blouses 4-sale

    ========================================================

    8. PAGE 2 (CLOTHING MODEL) -> contains information about the code for each product

    (217 products)

    ========================================================

    9. COLOUR -> colour of product

    1-beige 2-black 3-blue 4-brown 5-burgundy 6-gray 7-green 8-navy blue 9-of many colors 10-olive 11-pink 12-red 13-violet 14-white

    ========================================================

    10. LOCATION -> photo location on the page, the screen has been divided into six parts:

    1-top left 2-top in the middle 3-top right 4-bottom left 5-bottom in the middle 6-bottom right

    ========================================================

    11. MODEL PHOTOGRAPHY -> variable with two categories:

    1-en face 2-profile

    ========================================================

    12. PRICE -> price in US dollars

    ========================================================

    13. PRICE 2 -> variable informing whether the price of a particular product is higher than

    the average price for the entire product category

    1-yes 2-no

    ========================================================

    14. PAGE -> page number within the e-store website (from 1 to 5)

    ++++++++++++++++++++++++++++++++++++++++++++++++++++++++

  12. m

    Anarchy Online Player Activity Dataset

    • mmo-population.com
    csv, json
    Share
    FacebookFacebook
    TwitterTwitter
    Email
    Click to copy link
    Link copied
    Close
    Cite
    MMO Populations, Anarchy Online Player Activity Dataset [Dataset]. https://mmo-population.com/game/anarchy-online
    Explore at:
    csv, jsonAvailable download formats
    Dataset authored and provided by
    MMO Populations
    License

    https://mmo-population.com/termshttps://mmo-population.com/terms

    Time period covered
    Oct 1, 2023 - Nov 25, 2025
    Variables measured
    date, index, trend_pct, source_steam, model_version, source_reddit, source_twitch, confidence_pct, players_bridged, players_enhanced, and 1 more
    Description

    Anarchy Online player activity dataset from MMO Populations, combining monthly enhanced players and 30-day daily estimates generated from public signals.

  13. f

    ReferenceUSA Historical Consumer Datasets

    • arizona.figshare.com
    Updated Aug 6, 2024
    + more versions
    Share
    FacebookFacebook
    TwitterTwitter
    Email
    Click to copy link
    Link copied
    Close
    Cite
    University of Arizona Libraries (2024). ReferenceUSA Historical Consumer Datasets [Dataset]. http://doi.org/10.25422/azu.data.26222102.v1
    Explore at:
    Dataset updated
    Aug 6, 2024
    Dataset provided by
    University of Arizona Research Data Repository
    Authors
    University of Arizona Libraries
    License

    http://rightsstatements.org/vocab/InC/1.0/http://rightsstatements.org/vocab/InC/1.0/

    Description

    Dataset available only to University of Arizona affiliates. To obtain access, you must log in to ReDATA with your NetID. Data is for research use by each individual downloader only. Sharing and/or redistribution of any portion of this dataset is prohibited.This ReferenceUSA dataset from Data Axle (formerly Infogroup) contains household data about US consumers in annual snapshots from 2006-2021. It includes details such as family demographics, income, home ownership status, lifestyle, location and more, which can help users to create marketing plans and conduct competitive analyses.Consumer profiles are described with 58-66 indicators. Data for all states are combined into single files for each year between 2006 and 2012 while there is a file for each state in 2013-2021. The Layout - Consumer DB Historical 2006-2012.xlsx in Documentation.zip applies to 2006-2012. Codebooks for 2013, 2014, 2015, 2017, 2018, 2019 and 2021 are not included but files in 2013-2021 have similar layouts therefore 2016 Historical Residential File Layout.xlsx and 2020 Historical Residential File Layout.xlsx in Documentation.zip apply to 2013-2021.The University of Arizona University Libraries also subscribe to Data Axle Reference Solutions which provides this data in a searchable, online database with historical data available going back to 2003.NOTE: The uncompressed datasets are very large.Detailed file descriptions and MD5 hash values for each file can be found in the README.txt file.For inquiries regarding the contents of this dataset, please contact the Corresponding Author listed in the README.txt file. Administrative inquiries (e.g., removal requests, trouble downloading, etc.) can be directed to data-management@arizona.edu

  14. Data from: Face Images Dataset

    • kaggle.com
    zip
    Updated Jun 7, 2024
    Share
    FacebookFacebook
    TwitterTwitter
    Email
    Click to copy link
    Link copied
    Close
    Cite
    Frank Wong (2024). Face Images Dataset [Dataset]. https://www.kaggle.com/datasets/nexdatafrank/multi-race-and-multi-pose-face-images-data
    Explore at:
    zip(1247411 bytes)Available download formats
    Dataset updated
    Jun 7, 2024
    Authors
    Frank Wong
    License

    Attribution-NonCommercial 4.0 (CC BY-NC 4.0)https://creativecommons.org/licenses/by-nc/4.0/
    License information was derived automatically

    Description

    Face Images Dataset

    Description

    10,109 people - face images dataset includes people collected from many countries. Multiple photos of each person’s daily life are collected, and the gender, race, age, etc. of the person being collected are marked.This Dataset provides a rich resource for artificial intelligence applications. It has been validated by multiple AI companies and proves beneficial for achieving outstanding performance in real-world applications. Throughout the process of Dataset collection, storage, and usage, we have consistently adhered to Dataset protection and privacy regulations to ensure the preservation of user privacy and legal rights. All Dataset comply with regulations such as GDPR, CCPA, PIPL, and other applicable laws. For more details, please refer to the link: https://www.nexdata.ai/datasets/computervision/1402?source=Kaggle

    Data size

    10,109 people, no less than 30 images per person

    Race distribution

    3,504 black people, 3,559 Indian people and 3,046 Asian people

    Gender distribution

    4,930 males, 5,179 females

    Age distribution

    most people are young aged, the middle-aged and the elderly cover a small portion

    Collecting environment

    including indoor and outdoor scenes

    Data diversity

    different face poses, races, accessories, ages, light conditions and scenes

    Data format

    .jpg, .png, .jpeg

    Licensing Information

    Commercial License

  15. m

    Black Desert Online Player Activity Dataset

    • mmo-population.com
    csv, json
    Share
    FacebookFacebook
    TwitterTwitter
    Email
    Click to copy link
    Link copied
    Close
    Cite
    MMO Populations, Black Desert Online Player Activity Dataset [Dataset]. https://mmo-population.com/game/black-desert-online
    Explore at:
    csv, jsonAvailable download formats
    Dataset authored and provided by
    MMO Populations
    License

    https://mmo-population.com/termshttps://mmo-population.com/terms

    Time period covered
    Oct 1, 2023 - Nov 24, 2025
    Variables measured
    date, index, trend_pct, source_steam, model_version, source_reddit, source_twitch, confidence_pct, players_bridged, players_enhanced, and 1 more
    Description

    Black Desert Online player activity dataset from MMO Populations, combining monthly enhanced players and 30-day daily estimates generated from public signals.

  16. Data from: A large EEG database with users' profile information for motor...

    • data.europa.eu
    • zenodo.org
    unknown
    Updated Jan 8, 2023
    + more versions
    Share
    FacebookFacebook
    TwitterTwitter
    Email
    Click to copy link
    Link copied
    Close
    Cite
    Zenodo (2023). A large EEG database with users' profile information for motor imagery Brain-Computer Interface research [Dataset]. https://data.europa.eu/data/datasets/oai-zenodo-org-7554429?locale=en
    Explore at:
    unknownAvailable download formats
    Dataset updated
    Jan 8, 2023
    Dataset authored and provided by
    Zenodohttp://zenodo.org/
    License

    Attribution 4.0 (CC BY 4.0)https://creativecommons.org/licenses/by/4.0/
    License information was derived automatically

    Description

    Context : We share a large database containing electroencephalographic signals from 87 human participants, with more than 20,800 trials in total representing about 70 hours of recording. It was collected during brain-computer interface (BCI) experiments and organized into 3 datasets (A, B, and C) that were all recorded following the same protocol: right and left hand motor imagery (MI) tasks during one single day session. It includes the performance of the associated BCI users, detailed information about the demographics, personality and cognitive user’s profile, and the experimental instructions and codes (executed in the open-source platform OpenViBE). Such database could prove useful for various studies, including but not limited to: 1) studying the relationships between BCI users' profiles and their BCI performances, 2) studying how EEG signals properties varies for different users' profiles and MI tasks, 3) using the large number of participants to design cross-user BCI machine learning algorithms or 4) incorporating users' profile information into the design of EEG signal classification algorithms. Sixty participants (Dataset A) performed the first experiment, designed in order to investigated the impact of experimenters' and users' gender on MI-BCI user training outcomes, i.e., users performance and experience, (Pillette & al). Twenty one participants (Dataset B) performed the second one, designed to examined the relationship between users' online performance (i.e., classification accuracy) and the characteristics of the chosen user-specific Most Discriminant Frequency Band (MDFB) (Benaroch & al). The only difference between the two experiments lies in the algorithm used to select the MDFB. Dataset C contains 6 additional participants who completed one of the two experiments described above. Physiological signals were measured using a g.USBAmp (g.tec, Austria), sampled at 512 Hz, and processed online using OpenViBE 2.1.0 (Dataset A) & OpenVIBE 2.2.0 (Dataset B). For Dataset C, participants C83 and C85 were collected with OpenViBE 2.1.0 and the remaining 4 participants with OpenViBE 2.2.0. Experiments were recorded at Inria Bordeaux sud-ouest, France. Duration : Each participant's folder is composed of approximately 48 minutes EEG recording. Meaning six 7-minutes runs and a 6-minutes baseline. Documents Instructions: checklist read by experimenters during the experiments. Questionnaires: the Mental Rotation test used, the translation of 4 questionnaires, notably the Demographic and Social information, the Pre and Post-session questionnaires, and the Index of Learning style. English and french version Performance: The online OpenViBE BCI classification performances obtained by each participant are provided for each run, as well as answers to all questionnaires Scenarios/scripts : set of OpenViBE scenarios used to perform each of the steps of the MI-BCI protocol, e.g., acquire training data, calibrate the classifier or run the online MI-BCI Database : raw signals Dataset A : N=60 participants Dataset B : N=21 participants Dataset C : N=6 participants

  17. Data from: Online Retail Dataset

    • kaggle.com
    zip
    Updated Jun 14, 2021
    Share
    FacebookFacebook
    TwitterTwitter
    Email
    Click to copy link
    Link copied
    Close
    Cite
    Ozlem Ilgun Cagirici (2021). Online Retail Dataset [Dataset]. https://www.kaggle.com/ozlemilgun/online-retail-dataset
    Explore at:
    zip(45412285 bytes)Available download formats
    Dataset updated
    Jun 14, 2021
    Authors
    Ozlem Ilgun Cagirici
    Description

    Dataset Story :

    • The Online Retail II data set, which includes the sales data of the UK-based online sales store, was used. • Sales data between 01/12/2009 - 09/12/2011 are included in the data set. • The product catalog of this company includes souvenirs. • There is also information that most of its customers are wholesalers.

    ###Variables: • InvoiceNo: Invoice Number -> If this code starts with C, it means that the operation has been canceled. • StockCode: Product Code -> Unique number for each product • Description: Product name • Quantity: Number of products -> how many of the products on the invoices were sold. • InvoiceDate • UnitePrice • CustomerID: Unique customer number • Country

  18. m

    Star Trek Online Player Activity Dataset

    • mmo-population.com
    csv, json
    Share
    FacebookFacebook
    TwitterTwitter
    Email
    Click to copy link
    Link copied
    Close
    Cite
    MMO Populations, Star Trek Online Player Activity Dataset [Dataset]. https://mmo-population.com/game/star-trek-online
    Explore at:
    json, csvAvailable download formats
    Dataset authored and provided by
    MMO Populations
    License

    https://mmo-population.com/termshttps://mmo-population.com/terms

    Time period covered
    Oct 1, 2023 - Nov 24, 2025
    Variables measured
    date, index, trend_pct, source_steam, model_version, source_reddit, source_twitch, confidence_pct, players_bridged, players_enhanced, and 1 more
    Description

    Star Trek Online player activity dataset from MMO Populations, combining monthly enhanced players and 30-day daily estimates generated from public signals.

  19. E-commerce Business Transaction

    • kaggle.com
    zip
    Updated May 14, 2022
    Share
    FacebookFacebook
    TwitterTwitter
    Email
    Click to copy link
    Link copied
    Close
    Cite
    Gabriel Ramos (2022). E-commerce Business Transaction [Dataset]. https://www.kaggle.com/datasets/gabrielramos87/an-online-shop-business
    Explore at:
    zip(6981189 bytes)Available download formats
    Dataset updated
    May 14, 2022
    Authors
    Gabriel Ramos
    License

    https://creativecommons.org/publicdomain/zero/1.0/https://creativecommons.org/publicdomain/zero/1.0/

    Description

    Context

    E-commerce has become a new channel to support businesses development. Through e-commerce, businesses can get access and establish a wider market presence by providing cheaper and more efficient distribution channels for their products or services. E-commerce has also changed the way people shop and consume products and services. Many people are turning to their computers or smart devices to order goods, which can easily be delivered to their homes.

    Content

    This is a sales transaction data set of UK-based e-commerce (online retail) for one year. This London-based shop has been selling gifts and homewares for adults and children through the website since 2007. Their customers come from all over the world and usually make direct purchases for themselves. There are also small businesses that buy in bulk and sell to other customers through retail outlet channels.

    The data set contains 500K rows and 8 columns. The following is the description of each column. 1. TransactionNo (categorical): a six-digit unique number that defines each transaction. The letter “C” in the code indicates a cancellation. 2. Date (numeric): the date when each transaction was generated. 3. ProductNo (categorical): a five or six-digit unique character used to identify a specific product. 4. Product (categorical): product/item name. 5. Price (numeric): the price of each product per unit in pound sterling (£). 6. Quantity (numeric): the quantity of each product per transaction. Negative values related to cancelled transactions. 7. CustomerNo (categorical): a five-digit unique number that defines each customer. 8. Country (categorical): name of the country where the customer resides.

    There is a small percentage of order cancellation in the data set. Most of these cancellations were due to out-of-stock conditions on some products. Under this situation, customers tend to cancel an order as they want all products delivered all at once.

    Inspiration

    Information is a main asset of businesses nowadays. The success of a business in a competitive environment depends on its ability to acquire, store, and utilize information. Data is one of the main sources of information. Therefore, data analysis is an important activity for acquiring new and useful information. Analyze this dataset and try to answer the following questions. 1. How was the sales trend over the months? 2. What are the most frequently purchased products? 3. How many products does the customer purchase in each transaction? 4. What are the most profitable segment customers? 5. Based on your findings, what strategy could you recommend to the business to gain more profit?

    Photo by CardMapr on Unsplash

  20. Sentiment Datasets for Online Learning Platforms

    • kaggle.com
    zip
    Updated Jul 28, 2025
    Share
    FacebookFacebook
    TwitterTwitter
    Email
    Click to copy link
    Link copied
    Close
    Cite
    ARVIKRIZ (2025). Sentiment Datasets for Online Learning Platforms [Dataset]. https://www.kaggle.com/datasets/arvikriz/sentiment-datasets-for-online-learning-platforms
    Explore at:
    zip(583753 bytes)Available download formats
    Dataset updated
    Jul 28, 2025
    Authors
    ARVIKRIZ
    License

    https://creativecommons.org/publicdomain/zero/1.0/https://creativecommons.org/publicdomain/zero/1.0/

    Description

    This dataset contains synthetic review data collected from popular online learning platforms such as Coursera, Udemy, and RateMyProfessors. It is designed to support sentiment analysis research by providing structured review content labeled with sentiment classifications.

    📌 Purpose The dataset aims to facilitate Natural Language Processing (NLP) tasks, especially in the context of educational feedback analysis, by enabling users to:

    Train and evaluate sentiment classification models.

    Analyze learner satisfaction across platforms.

    Visualize sentiment trends in online education.

    📂 Dataset Composition The dataset is synthetically generated and includes review texts with associated sentiment labels. It may include:

    Review text: A learner's comment or review.

    Sentiment label: Categories like positive, neutral, or negative.

    Source indicator: Platform such as Coursera, Udemy, or RateMyProfessors.

    🔍 Potential Applications Sentiment classification using machine learning (e.g., Logistic Regression, SVM, BERT, VADER).

    Topic modeling to extract key concerns or highlights from reviews.

    Dashboards for educational insights and user experience monitoring.

    ✅ Notes This dataset is synthetic and intended for academic and research purposes only.

    No personally identifiable information (PII) is included.

    Labeling is consistent with typical sentiment classification tasks.

Share
FacebookFacebook
TwitterTwitter
Email
Click to copy link
Link copied
Close
Cite
MMO Populations, Ultima Online Player Activity Dataset [Dataset]. https://mmo-population.com/game/ultima-online

Ultima Online Player Activity Dataset

Explore at:
json, csvAvailable download formats
Dataset authored and provided by
MMO Populations
License

https://mmo-population.com/termshttps://mmo-population.com/terms

Time period covered
Oct 1, 2023 - Dec 2, 2025
Variables measured
date, index, trend_pct, source_steam, model_version, source_reddit, source_twitch, confidence_pct, players_bridged, players_enhanced, and 1 more
Description

Ultima Online player activity dataset from MMO Populations, combining monthly enhanced players and 30-day daily estimates generated from public signals.

Search
Clear search
Close search
Google apps
Main menu