12 datasets found
  1. LinkedIn Data | Creative Industry Professionals | Designers, Content...

    • datarade.ai
    Updated Oct 27, 2021
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    Success.ai (2021). LinkedIn Data | Creative Industry Professionals | Designers, Content Creators & More | Verified Profiles from 700M+ Dataset | Best Price Guarantee [Dataset]. https://datarade.ai/data-products/linkedin-data-creative-industry-professionals-designers-success-ai
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    .bin, .json, .xml, .csv, .xls, .sql, .txtAvailable download formats
    Dataset updated
    Oct 27, 2021
    Dataset provided by
    Area covered
    Poland, United Arab Emirates, Djibouti, Palestine, Cocos (Keeling) Islands, Monaco, Sint Maarten (Dutch part), Czech Republic, Greenland, Venezuela (Bolivarian Republic of)
    Description

    Success.ai’s LinkedIn Data for Creative Industry Professionals enables businesses and organizations to connect with global creators, designers, and innovators in the digital, artistic, and creative fields. With access to over 700 million verified LinkedIn profiles, this dataset provides actionable insights and contact details for graphic designers, content creators, photographers, artists, and other professionals in the creative space. Whether your goal is to identify collaborators, market tools tailored to creatives, or analyze emerging trends in the industry, Success.ai ensures your outreach is supported by accurate, enriched, and continuously updated data.

    Why Choose Success.ai’s LinkedIn Data for Creative Industry Professionals? Comprehensive Professional Profiles

    Access verified LinkedIn profiles of creative professionals, including designers, illustrators, animators, content marketers, photographers, and digital creators. Gain AI-driven validation for accuracy, ensuring minimal bounce rates and effective communication. Global Coverage Across Creative Sectors

    Includes professionals from various industries, such as advertising, media, entertainment, technology, and fashion. Covers key markets like North America, Europe, APAC, and emerging creative hubs worldwide. Continuously Updated Dataset

    Reflects real-time professional updates, role changes, and new industry trends to keep your targeting relevant and effective. Tailored for Creative Insights

    Enriched profiles include work history, professional achievements, areas of expertise, and creative specialties for deeper audience understanding. Data Highlights: 700M+ Verified LinkedIn Profiles: Access a vast network of verified creative professionals worldwide. 100M+ Work Emails: Direct communication with designers, creators, and industry leaders. Enriched Professional Histories: Gain insights into career trajectories, collaborations, and creative projects. Industry-Specific Segmentation: Target creatives in advertising, film, tech, and more with precision filters. Key Features of the Dataset: Creative Industry Profiles

    Identify and connect with graphic designers, UX/UI specialists, motion graphic artists, video editors, photographers, and other creative professionals. Engage with individuals who drive innovation in marketing, branding, and design. Detailed Firmographic Data

    Leverage firmographic insights, including company size, industry focus, and regional activity, to tailor your approach to specific creative segments. Advanced Filters for Targeting

    Refine your search by job title, creative specialty, region, or years of experience for precision outreach. Customize campaigns based on emerging design trends, content needs, or artistic expertise. AI-Driven Enrichment

    Enhanced datasets deliver actionable data for personalized campaigns, highlighting creative portfolios, awards, and career milestones. Strategic Use Cases: Product Marketing and Outreach

    Promote design software, content creation tools, or creative platforms to designers, video editors, and content strategists. Engage with professionals who shape marketing campaigns, advertising, and digital media production. Talent Acquisition and Recruitment

    Target creative recruiters, agency leads, and in-house HR professionals seeking designers, animators, and content creators. Simplify hiring for roles requiring artistic and technical expertise. Collaboration and Partnerships

    Identify collaborators for design projects, creative campaigns, or artistic ventures. Build partnerships with agencies, freelance networks, and individual creators for co-branded initiatives. Market Research and Trend Analysis

    Explore shifts in creative technologies, design aesthetics, and artistic practices across global markets. Use insights to refine product development and marketing strategies. Why Choose Success.ai? Best Price Guarantee

    Get industry-leading data quality at unmatched pricing, ensuring your campaigns are cost-effective and impactful. Seamless Integration

    Easily integrate LinkedIn Data into your CRM or marketing platforms with downloadable formats or API access. AI-Validated Accuracy

    Rely on 99% data accuracy to minimize waste and maximize engagement outcomes in your campaigns. Customizable Solutions

    Tailor datasets to focus on specific creative fields, industry verticals, or geographical areas, ensuring a perfect fit for your objectives. Strategic APIs for Enhanced Campaigns: Data Enrichment API

    Update your internal records with verified creative profiles for better audience targeting and engagement. Lead Generation API

    Automate lead generation to maintain a steady flow of qualified creative professionals, scaling your campaigns efficiently. Success.ai’s LinkedIn Data for Creative Industry Professionals empowers you to connect with the creative minds shaping today’s industries. With verified contact details, enriched prof...

  2. Global Employees in Creative, Arts and Entertainment Sector by Country, 2023...

    • reportlinker.com
    Updated Apr 9, 2024
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    ReportLinker (2024). Global Employees in Creative, Arts and Entertainment Sector by Country, 2023 [Dataset]. https://www.reportlinker.com/dataset/8d6ab0c0a648971c7b7e4f2d364637a69ff3ed3f
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    Dataset updated
    Apr 9, 2024
    Dataset authored and provided by
    ReportLinker
    License

    Attribution-NonCommercial 4.0 (CC BY-NC 4.0)https://creativecommons.org/licenses/by-nc/4.0/
    License information was derived automatically

    Description

    Global Employees in Creative, Arts and Entertainment Sector by Country, 2023 Discover more data with ReportLinker!

  3. C

    Working population; creative professions, 2001-2011

    • ckan.mobidatalab.eu
    Updated Jul 13, 2023
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    OverheidNl (2023). Working population; creative professions, 2001-2011 [Dataset]. https://ckan.mobidatalab.eu/dataset/1386-werkzame-beroepsbevolking-creatieve-beroepen-2001-2011
    Explore at:
    http://publications.europa.eu/resource/authority/file-type/json, http://publications.europa.eu/resource/authority/file-type/atomAvailable download formats
    Dataset updated
    Jul 13, 2023
    Dataset provided by
    OverheidNl
    License

    Attribution 4.0 (CC BY 4.0)https://creativecommons.org/licenses/by/4.0/
    License information was derived automatically

    Description

    This table provides data on the employed labor force, broken down by creative professions and by various characteristics (gender, age groups, country of origin, education, working hours, position in the workplace and company size). The professions are divided into creative professions and other professions on the basis of type of work and professional level. The professions are then classified according to the clusters 'art', 'media and entertainment' and 'creative business services'. This classification is based on the article 'Creative Industry in the SBI 2008 business classification' by TNO and on the article 'Artists in the Netherlands' by Statistics Netherlands. The courses are further subdivided into creative courses and non-creative courses. The CBS article 'Artists in the Netherlands' was used as source for this. Data available from 2001/2003 to 2009/2011. Status of the figures: Figures are final Changes as of March 31, 2015: None, this table has been discontinued. Changes as of 29 May 2012: The data on the annual average 2009/2011 have been added. In addition, the data on employees with a permanent or flexible employment relationship has changed for all years in this table compared to the previous version. The reason for this is that the definition of a flexible employment relationship has been expanded. Previously, employees with a temporary contract and fixed hours with the prospect of a permanent contract, as well as employees with a temporary contract of one year or longer and fixed hours, were counted as permanent employees. These are now counted among the flexible employees. Finally, the number of self-employed people with a non-creative profession was adjusted in the period 2001/2003 because previous rounding was incorrect. When will new numbers come out? This table has been discontinued. The May 29, 2012 update was the last update of this table. On 26 February 2015, new revised tables on the labor force were published. This revision of labor force statistics has two parts. The definitions have been adapted to the internationally agreed definitions and the data collection has been improved by being the first statistics office in Europe to conduct surveys via the internet. For more information on the revision, see the link to the press release in section 3.

  4. k

    Employees by Establishment Size and Economic Activity

    • datasource.kapsarc.org
    • kapsarc.opendatasoft.com
    Updated Mar 14, 2024
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    (2024). Employees by Establishment Size and Economic Activity [Dataset]. https://datasource.kapsarc.org/explore/dataset/employees-by-establishment-size-and-economic-activity/
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    Dataset updated
    Mar 14, 2024
    Description

    Explore the annual Economic Establishment Survey dataset detailing employees by establishment size and economic activity in Saudi Arabia. Gain insights into various industries such as manufacturing, mining, financial intermediation, healthcare, and more.

    Other manufacturing, Remediation activities and other waste management services, Industry of paper and its products, Health and social work, Extraction of crude petroleum and natural gas, Social work activities without accommodation, Manufacture of food prod. and beverages, Manufacture of textiles, Financial intermediation, Motion picture, video & tv programme production, sound recording, Scientific research and development, Hotels and restaurants, Other personal service activities, Retail trade, except of motor vehicles and motorcycles, Information service activities, Manufacturing of apparel, preparing & tanning fur, Food and beverage service activities, Manufacture of food products, Manufacture of leather and related products, Repair and installation of machinery and equipment, Programming and broadcasting activities, Other mining and quarrying, Education, Manufacture of office, accounting and computing machinery, Creative, arts and entertainment activities, Insurance and pension funding, except compulsory social security, Construction, Sports activities and amusement and recreation activities, Printing and reproduction of recorded media, Travel agency, tour operator, reservation service & related activities, Computer programming, consultancy and related activities, Repair of computers and personal and household goods, Agriculture and hunting and related service activities, Manufacture of furniture, Activities auxiliary to financial intermediation, Fishing and aquaculture, Mining of coal and lignite, Manufacture of electrical machinery and apparatus, Advertising and market research, Printing & Publishing, Manufacture of radio, television and communication equipment and apparatus, Activities of head offices; management consultancy activities, Activities for mining and quarrying, Rental and leasing activities, Services to buildings and landscape activities, Office administrative, office support & other business support act's, Forestry and logging, Manufacture of other non-metallic mineral products, Air transport, Manufacture of furniture; manufacturing, Mining support service activities, Accommodation, Crop and animal production, hunting and related service activities, Post and telecommunications, Water collection, treatment and supply, Manufacture of machinery and equipment n.e.c., Land transport and transport via pipelines, Manufacture of medical, precision and optical instruments, watches and clocks, Manufacture of beverages, Activities of membership organizations n.e.c., Manufacture of non-metallic mineral products, Water transport, Wholesale trade, except of motor vehicles and motorcycles, Manufacture of products and preparations pharmaceutical, Wholesale & retail trade and repair of motor vehicles & motorcycles, Land transport; transport via pipelines, Manufacture of wood and of products of wood and cork, Real estate activities, Activities of membership organizations, Warehousing and support activities for transportation, Manufacture of wearing apparel, Legal and accounting activities, Manufacture of electrical equipment, Financial service activities, except insurance and pension funding, Architectural and engineering activities; technical testing & analysis, Manufacture of fabricated metal products, Manufacture of coke and refined petroleum products, Tanning and dressing of leather; manufacture of luggage and footwear, Retail trade and repair of personal and household goods, Supporting and auxiliary transport activities; activities of travel agencies, Sewerage, Activities, business services, Exploration of oil and natural gas, Publishing activities, Specialized construction activities, Insurance, reinsurance and pension funding, Employment activities, Manufacture of motor vehicles, trailers and semi-trailers, Construction of buildings, Libraries, archives, museums and other cultural activities, Mining of metal ores, Electricity, gas, steam and air conditioning supply, Wholesale trade and commission trade, service activities, Recycling, Manufacture of basic metals, Activities auxiliary to financial service and insurance activities, Recreational, cultural and sporting activities, Waste collection, treatment & disposal activities; materials recovery, Manufacture of computer, electronic and optical products, Veterinary activities, Fishing, Manufacture of tobacco products, Manufacture of machinery and equipment, Manufacture of paper and paper products, Security and investigation activities, Postal and courier activities, Residential care activities, Civil engineering, Computer and related activities, Human health activities, Total, Products of refined petroleum, Manufacture of chemicals , Articles and products, Sale, maintenance and repair of motor vehicles and motorcycles; retail sale of automotive fuel, Renting of machinery and equipment without operator and of personal and household goods, Manufacture of chemicals and chemical products, Telecommunications, Manufacture of other transport equipment, Collection, purification and distribution of water, Sewage and refuse disposal and sanitation, Electricity, gas and steam, Other professional, scientific and technical activities, Manufacture of rubber and plastics products, Research and development, Labor, Annual Economic Establishment Survey, Manufacturing

    Saudi Arabia Follow data.kapsarc.org for timely data to advance energy economics research..Data from the Annual Economic Establishment Survey.Do not include establishments operating in the governmental and external sectors. Including establishments operating in the private and public sector and not for profit.

  5. DCMS Sector Economic Estimates: Employment Oct 2019 - Sep 2020

    • gov.uk
    • s3.amazonaws.com
    Updated Nov 22, 2024
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    Department for Digital, Culture, Media & Sport (2024). DCMS Sector Economic Estimates: Employment Oct 2019 - Sep 2020 [Dataset]. https://www.gov.uk/government/statistics/dcms-sector-economic-estimates-employment-oct-2019-sep-2020
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    Dataset updated
    Nov 22, 2024
    Dataset provided by
    GOV.UKhttp://gov.uk/
    Authors
    Department for Digital, Culture, Media & Sport
    Description

    Revision Note, November 2024:

    This data has been revised since publication.

    For DCMS sector data, please see: Economic Estimates: Earnings 2023 and Employment October 2022 to September 2023 for the DCMS Sectors and Digital Sector

    For Digital sector data, please see: Economic Estimates: Earnings 2023 and Employment October 2022 to September 2023 for the DCMS Sectors and Digital Sector

    Revision note, October 2021:

    https://www.ons.gov.uk/employmentandlabourmarket/peopleinwork/employmentandemployeetypes/bulletins/uklabourmarket/may2021" class="govuk-link">ONS have released a revised APS dataset for October 2019 – September 2020 following re-weighting to account for population changes and the effects of changing survey mode. Revised estimates of employment in DCMS sectors during this period have now been published, using the updated weights.

    We have also made an improvement to the method for estimating figures for Civil Society.

    Headline Findings

    In the period October 2019 to September 2020, there were 5.5 million jobs in DCMS sectors, accounting for 16.4% of all UK jobs.

    The Creative Industries had the most jobs with 2.2 million. This is followed by the Digital Sector (1.7 million) and Civil Society (984,000). The sector with the fewest jobs is Gambling at 73,000.

    The provisional estimates suggest that there were just under 1.6 million jobs in the Tourism sector. Tourism employment estimates are calculated using provisional estimates in the latest (2018) Tourism Satellite Account (TSA). This is a different methodology to the other sectors.

    Socio-economic background

    In parallel to this set of employment estimates, we have published some statistics on socio-economic background, using the Labour Force Survey (LFS). These are available to download as an ad hoc publication.

    About

    These Economic Estimates are Official Statistics used to provide an estimate of employment (number of filled jobs) in the DCMS Sectors, for the period October 2019 to September 2020. The findings are calculated based on the ONS Annual Population Survey (APS).

    Content

    These statistics cover the contributions of the following DCMS sectors to the UK economy;

    • Civil Society
    • Creative Industries
    • Cultural Sector
    • Digital Sector
    • Gambling
    • Sport
    • Telecoms
    • Tourism

    The UK Statistics Authority

    This release is published in accordance with the Code of Practice for Statistics (2018) produced by the UK Statistics Authority (UKSA). The UKSA has the overall objective of promoting and safeguarding the production and publication of official statistics that serve the public good. It monitors and reports on all official statistics, and promotes good practice in this area.

    Contact

    Responsible statistician: Edward Wilkinson

    For any queries or feedback, please contact evidence@dcms.gov.uk.

  6. Ad-hoc statistical analysis: 2020/21 Quarter 2

    • gov.uk
    Updated Sep 11, 2020
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    Ad-hoc statistical analysis: 2020/21 Quarter 2 [Dataset]. https://www.gov.uk/government/statistical-data-sets/ad-hoc-statistical-analysis-202021-quarter-2
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    Dataset updated
    Sep 11, 2020
    Dataset provided by
    GOV.UKhttp://gov.uk/
    Authors
    Department for Digital, Culture, Media & Sport
    Description

    This page lists ad-hoc statistics released during the period July - September 2020. These are additional analyses not included in any of the Department for Digital, Culture, Media and Sport’s standard publications.

    If you would like any further information please contact evidence@dcms.gov.uk.

    July 2020 - DCMS Economic Estimates: Number of businesses and Gross Value Added (GVA) by turnover band (2018)

    This analysis considers businesses in the DCMS Sectors split by whether they had reported annual turnover above or below £500 million, at one time the threshold for the Coronavirus Business Interruption Loan Scheme (CBILS). Please note the DCMS Sectors totals here exclude the Tourism and Civil Society sectors, for which data is not available or has been excluded for ease of comparability.

    The analysis looked at number of businesses; and total GVA generated for both turnover bands. In 2018, an estimated 112 DCMS Sector businesses had an annual turnover of £500m or more (0.03% of the total DCMS Sector businesses). These businesses generated 35.3% (£73.9bn) of all GVA by the DCMS Sectors.

    These are trends are broadly similar for the wider non-financial UK business economy, where an estimated 823 businesses had an annual turnover of £500m or more (0.03% of the total) and generated 24.3% (£409.9bn) of all GVA.

    The Digital Sector had an estimated 89 businesses (0.04% of all Digital Sector businesses) – the largest number – with turnover of £500m or more; and these businesses generated 41.5% (£61.9bn) of all GVA for the Digital Sector. By comparison, the Creative Industries had an estimated 44 businesses with turnover of £500m or more (0.01% of all Creative Industries businesses), and these businesses generated 23.9% (£26.7bn) of GVA for the Creative Industries sector.

    https://assets.publishing.service.gov.uk/media/5f05e78ce90e0712cc90b6f7/dcms-businesses-turnover-split-by-number-and-gva-2018.xlsx">Number and Gross Value Added by businesses in DCMS sectors, split by annual turnover, 2018

     <p class="gem-c-attachment_metadata"><span class="gem-c-attachment_attribute">MS Excel Spreadsheet</span>, <span class="gem-c-attachment_attribute">42.5 KB</span></p>
    

    July 2020 - ONS Opinions and Lifestyle Omnibus Survey, February 2020 Data Module

    This analysis shows estimates from the ONS Opinion and Lifestyle Omnibus Survey Data Module, commissioned by DCMS in February 2020. The Opinions and Lifestyles Survey (OPN) is run by the Office for National Statistics. For more information on the survey, please see the https://www.ons.gov.uk/aboutus/whatwedo/paidservices/opinions" class="govuk-link">ONS website.

    DCMS commissioned 19 questions to be included in the February 2020 survey relating to the public’s views on a range of data related issues, such as trust in different types of organisations when handling personal data, confidence using data skills at work, understanding of how data is managed by companies and the use of data skills at work.

    The high level results are included in the accompanying tables. The survey samples adults (16+) across the whole of Great Britain (excluding the Isles of Scilly).

    <a class="govuk-link" target="_s

  7. Europe And US Retail Media Networks Market Size By Platform Type (E-Commerce...

    • verifiedmarketresearch.com
    Updated Jul 1, 2024
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    VERIFIED MARKET RESEARCH (2024). Europe And US Retail Media Networks Market Size By Platform Type (E-Commerce Platforms, Social Media Platforms, Search Engines), By Retailer Type (Brick-and-Mortar Retailers, Online Retailers, Omnichannel Retailers), By Advertising Format (Display Advertising, Sponsored Listings, In-Store Promotions), By Geographic Scope And Forecast [Dataset]. https://www.verifiedmarketresearch.com/product/europe-us-retail-media-networks-market/
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    Dataset updated
    Jul 1, 2024
    Dataset provided by
    Verified Market Researchhttps://www.verifiedmarketresearch.com/
    Authors
    VERIFIED MARKET RESEARCH
    License

    https://www.verifiedmarketresearch.com/privacy-policy/https://www.verifiedmarketresearch.com/privacy-policy/

    Time period covered
    2024 - 2031
    Area covered
    United States, Europe
    Description

    Europe And US Retail Media Networks Market size was valued at 35.14 USD Billion in 2024 and is projected to reach 137.67 USD Billion by 2031, growing at a CAGR of 18.61% from 2024 to 2031.

    Europe And US Retail Media Networks Market Drivers

    Digital Transformation: One major factor propelling the Europe And US Retail Media Networks Market is the growing trend of digitalization in retail operations. Retail media networks are expanding as a result of retailers using digital platforms for marketing and advertising.

    Growth of E-Commerce: The need for retail media networks is being fueled by the e-commerce industry’s explosive growth in both Europe and the US. Retailers are investing in digital advertising solutions in order to properly target their audiences as more and more customers make purchases online.

    Developments in Data Analytics: Retailers may now obtain important insights into the behavior and preferences of their customers thanks to developments in data analytics technologies. Using these facts, retail media networks can offer tailored advertising that increases revenue and sales.

    Personalized Marketing: Shoppers are coming to expect more individualized service. By providing individualized advertising and promotions based on consumer preferences and historical purchase history, retail media networks help businesses increase customer engagement and loyalty.

    Retailers in Europe and the US are facing fierce rivalry, which is pushing them to use retail media networks as a way to stand out from the competitors and take market share. In order to draw in and keep consumers, retailers are spending money on creative advertising techniques.

    Mobile Adoption: The way customers engage with retailers has evolved as a result of the growing use of smartphones and other mobile devices. Retail media networks use mobile advertising platforms to connect with customers while they’re on the go and increase in-store and online sales.

    Partnerships and Collaborations: To improve their retail media network capabilities, retailers are developing strategic partnerships and collaborations with technology businesses and advertising agencies. These collaborations make it easier to create cutting-edge advertising strategies suited to the requirements of both customers and retailers.

    Demand for Performance-based Advertising: Rather than only paying for impressions or clicks, retailers are putting more and more emphasis on performance-based advertising models. Retail media networks provide highly quantifiable advertising solutions that let merchants monitor the success of their campaigns and efficiently allocate their marketing budget.

    Omnichannel Retailing: The need for retail media networks is being driven by the growth of omnichannel retailing, which is the seamless integration of online and physical channels by merchants. By delivering consistent message and discounts across numerous touchpoints, these networks help merchants improve the overall shopping experience for customers.

    Regulatory Environment: Changes in consumer protection and data privacy regulations have an effect on how retail media networks operate. Retailers operating in these locations must adhere to regulations such as the California Consumer Privacy Act (CCPA) in the US and the General Data Protection Regulation (GDPR) in Europe. These regulations impact the creation and implementation of retail media network solutions.

  8. d

    Exploring acceptance of the eHealth model for mental wellness among digital...

    • b2find.dkrz.de
    Updated Nov 5, 2021
    + more versions
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    (2021). Exploring acceptance of the eHealth model for mental wellness among digital workers - Dataset - B2FIND [Dataset]. https://b2find.dkrz.de/dataset/4cf9c9b8-abf2-5323-9cf5-e32c4caab2d1
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    Dataset updated
    Nov 5, 2021
    Description

    eHealth makes use of information and communication technologies (ICT) to improve health. In the digital age, the use of eHealth applications and other health-related applications has gained popularity, particularly during the COVID-19 pandemic. As a result of the pandemic, many uncertainties have arisen, causing stress and affecting the mental health of many skilled workers in the digital industry, particularly in the ICT, computing, and creative media industries. eHealth applications have the potential to benefit people's health. As a prerequisite for effective implementation of eHealth for mental wellness (EHMW), this paper examines the acceptance of EHMW among digital workers in Malaysia. Date: 2021-11-05

  9. DCMS and digital sector productivity 2022 (provisional)

    • gov.uk
    Updated Mar 28, 2024
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    Department for Culture, Media and Sport (2024). DCMS and digital sector productivity 2022 (provisional) [Dataset]. https://www.gov.uk/government/statistics/dcms-and-digital-sector-productivity-2022-provisional
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    Dataset updated
    Mar 28, 2024
    Dataset provided by
    GOV.UKhttp://gov.uk/
    Authors
    Department for Culture, Media and Sport
    Description

    About

    These official statistics in development provide provisional estimates of the productivity of DCMS sectors for 2022, measured by gross value added (GVA) per filled job and by GVA per hour worked, and separately for the digital sector.

    This is the first time we have published output per hour, which has the advantage of accounting for different working patterns. We have published output per job once before, as earlier official statistics in development. These estimates should not be directly compared to the previously published ones, as the methodology has since changed and the data used to produce the older estimates has since been substantially revised.

    Content

    DCMS sectors

    These statistics cover productivity in the following DCMS sectors:

    • creative industries
    • cultural sector
    • gambling
    • sport

    Users should note that there is overlap between DCMS sector definitions and that several cultural sector industries are simultaneously creative industries.

    A definition for each sector is available in the tables published alongside this release. Further information on all these sectors is available in the associated technical report above along with details of methods and data limitations.

    Suitable data for 2022 is not currently available for the tourism sector, so provisional 2022 estimates exclude tourism.

    Productivity estimates for civil society are not available, as our definitions for civil society jobs, hours worked and GVA are incompatible. Work is ongoing to develop estimates.

    Headline findings:

    In 2022:

    • Output per hour in included DCMS sectors (creative industries, culture, sport and gambling) was £31, compared to £40 for the UK as a whole. This means that for DCMS sectors compared to the UK average, more hours of work are needed to generate the same amount of GVA.
    • Output per job in included DCMS sectors was £56,000, while the UK average was £65,000. This means that each filled job generates less GVA in DCMS sectors than the average.

    Digital sector:

    These statistics also cover productivity in the following digital sectors;

    • digital sector
    • telecoms

    Users should note that there is overlap between these two sectors’ definitions. Specifically: the telecoms sector sits wholly within the digital sector.

    Headline findings:

    In 2022:

    • Output per hour in the digital sector was £47, compared to £40 for the UK as a whole. This means that for the digital sector compared to the UK average, fewer hours of work are needed to generate the same amount of GVA.
    • Output per job in the digital sector was £92,000, compared to £65,000 for the UK as a whole.This means that each filled job generates more GVA in the digital sector than the UK average.

    Released

    First published on 28 March 2024.

    Official statistics in development: Call for Feedback

    These statistics are labelled as https://osr.statisticsauthority.gov.uk/policies/official-statistics-policies/official-statistics-in-development/" class="govuk-link">official statistics in development. Official statistics in development are official statistics that are undergoing development and will be tested with users, in line with the standards of trustworthiness, quality and value in the https://code.statisticsauthority.gov.uk/" class="govuk-link">Code of Practice for Statistics. These productivity estimates are designed to complement our other economic estimates and to give a deeper understanding of the economic performance of DCMS sectors to the UK economy. They are being published as official statistics in development because:

    • they include a new measure of productivity (output per hour) and updated methodology for output per job, the measure used for DCMS 2019 productivity estimates, previously published.
    • the methodology is still in development, including exploring the possibility of producing estimates for civil society
    • we will be seeking user feedback on the usefulness of the statistics, the suitability of the methodology used and how clearly the statistics are communicated, including explanations about quality.

    We expect to make further methodological improvements and implement changes to the DCMS productivity estimates after seeking user feedback. These changes will be made by the next annual productivity release, expected in 2024/2025. At this point we will make an assessment about whether the statistics still remain in development or if t

  10. DCMS Sectors Economic Estimates 2018: Employment

    • gov.uk
    Updated Nov 22, 2024
    + more versions
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    DCMS Sectors Economic Estimates 2018: Employment [Dataset]. https://www.gov.uk/government/statistics/dcms-sectors-economic-estimates-2018-employment
    Explore at:
    Dataset updated
    Nov 22, 2024
    Dataset provided by
    GOV.UKhttp://gov.uk/
    Authors
    Department for Digital, Culture, Media & Sport
    Description

    About

    These Economic Estimates are National Statistics used to provide an estimate of the contribution of DCMS Sectors to the UK economy, measured by employment (number of jobs).

    Content

    These statistics cover the contributions of the following DCMS sectors to the UK economy;

    • Civil Society
    • Creative Industries
    • Cultural Sector
    • Digital Sector
    • Gambling
    • Sport
    • Telecoms
    • Tourism

    A definition for each sector is available in the associated methodology note along with details of methods and data limitations.

    Released

    26 June 2019

    The UK Statistics Authority

    This release is published in accordance with the Code of Practice for Statistics, as produced by the UK Statistics Authority. The Authority has the overall objective of promoting and safeguarding the production and publication of official statistics that serve the public good. It monitors and reports on all official statistics, and promotes good practice in this area.

    The responsible statisticians for this release is Wilmah Deda (020 7211 6376). For further details about the estimates, or to be added to a distribution list for future updates, please email us at evidence@culture.gov.uk.

    Pre-release access

    The document above contains a list of ministers and officials who have received privileged early access to this release. In line with best practice, the list has been kept to a minimum and those given access for briefing purposes had a maximum of 24 hours.

  11. w

    DCMS Economic Estimates GVA 2023 (provisional)

    • gov.uk
    Updated Feb 26, 2025
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    Department for Culture, Media and Sport (2025). DCMS Economic Estimates GVA 2023 (provisional) [Dataset]. https://www.gov.uk/government/statistics/dcms-economic-estimates-gva-2023-provisional
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    Dataset updated
    Feb 26, 2025
    Dataset provided by
    GOV.UK
    Authors
    Department for Culture, Media and Sport
    Description

    About

    These Economic Estimates are accredited official statistics used to provide an estimate of the contribution of DCMS sectors to the UK economy, measured by GVA (gross value added). This release includes annual estimates for 2010 to 2022, and provisional annual estimates for 2023.

    This year, we have seen substantial revisions to GVA estimates for DCMS sectors to previously published data to 2022. This is due to revisions made by the Office for National Statistics (ONS) to the underlying data which these estimates are based on. GVA estimates are subject to scheduled revisions as more and higher quality data becomes available, and more information about this is available in the ONS article on https://www.ons.gov.uk/economy/nationalaccounts/uksectoraccounts/articles/gdprevisionsinbluebook2020/2024" class="govuk-link">GDP revisions in Blue Book: 2024. Further information of the impact of these revisions on DCMS sector GVA is available in the technical report above.

    This is the full release and report of our Annual GVA publication, updating the tables-only release published on 19 December 2024 that was brought forward following the impact of scheduled ONS revisions in the National Accounts Blue Book 2024 on GVA estimates for DCMS sectors. This release includes new estimates for tourism and DCMS overall, and a report on the latest estimates.

    There are limitations when comparing tourism GVA estimates over time. Estimates of tourism GVA from 2016 to 2021 are based on unrevised data from the Office for National Statistics (ONS) Tourism Satellite Account (TSA). The ONS does not make revisions to TSA estimates, however the underlying source data including GVA estimates, may be revised in future years. There are also differences in the data sources used for each TSA, which are outlined in the notes section of each https://www.ons.gov.uk/economy/nationalaccounts/satelliteaccounts/datasets/uktourismsatelliteaccounttsatables" class="govuk-link">individual TSA published by the ONS. Further information is available in the report and in the technical report.

    Content

    DCMS sectors

    These statistics cover the contributions of the following DCMS sectors to the UK economy;

    • civil society
    • creative industries
    • cultural sector
    • gambling
    • sport
    • tourism

    Users should note that there is overlap between DCMS sector definitions and that several cultural sector industries are simultaneously creative industries.

    The release also includes estimates for the audio visual sector and computer games subsector.

    We have separately published ad hoc statistics for the art and antiques market. Annual GVA estimates for the art and antiques market have been published here alongside economic estimates on employment and trade.

    Headline findings:

    Provisional 2023 estimates show that:

    • GVA in DCMS sectors was estimated to be £220.3 billion, contributing 9.3% to UK GVA.
    • GVA in the DCMS sectors increased by an estimated 0.1% compared to 2022, while the UK as a whole grew by 0.3%.
    • The slight growth in DCMS sector GVA from 2022 to 2023 was driven by the tourism sector (+8.5%); there was also growth from 2022 to 2023 in the sport sector (+2.2%) and in civil society (+2.3%). There was a drop in GVA from 2022 to 2023 in the other DCMS sectors: creative industries (-3.3%), cultural sector (-1.8%) and gambling sector (-4.5%).
    • Compared to pre-pandemic (2019), DCMS sector GVA fell by an estimated 9.0%, compared to 2.6% growth for the UK economy as a whole. This drop was driven by tourism, which remained 30.2% lower than 2019 in 2023. If the tourism sector is excluded, DCMS sector GVA grew by an estimated 0.8% from 2019 to 2023.
    • Compared with 2016, DCMS sector GVA fell by an estimated 2.0%, while the UK economy as a whole grew by 8.7%. This fall was driven by the tourism sector, which was particularly affected by the pandemic and decreased by an estimated 21.9% between 2016 and 2023. If the tourism sector is excluded, DCMS sector GVA grew by an estimated 6.7% from 2016 to 2023.
    • Between 2010 and 2023, DCMS sectors (excluding tourism due to data availability) grew at a faster rate than the UK economy as a whole (32.3% compared to 22.3%). This was driven mostly by the creative industries which increased by 35.4% over this time.

    This year, we have seen substantial revisions to GVA estimates for DCMS sectors to previously published data to 2022.

    Further information about these revisions, including how the latest 2022 figures comp

  12. B

    Belgium No of Employees: NACE 2008: Creative, Arts & Entertainment,...

    • ceicdata.com
    Updated Jan 15, 2025
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    CEICdata.com (2025). Belgium No of Employees: NACE 2008: Creative, Arts & Entertainment, Libraries, Museums & Other Cultural, Gambling & Betting Activities [Dataset]. https://www.ceicdata.com/en/belgium/number-of-employees-by-region-and-industry/no-of-employees-nace-2008-creative-arts--entertainment-libraries-museums--other-cultural-gambling--betting-activities
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    Dataset updated
    Jan 15, 2025
    Dataset provided by
    CEICdata.com
    License

    Attribution 4.0 (CC BY 4.0)https://creativecommons.org/licenses/by/4.0/
    License information was derived automatically

    Time period covered
    Dec 1, 2009 - Dec 1, 2020
    Area covered
    Belgium
    Variables measured
    Employment
    Description

    Belgium Number of Employees: NACE 2008: Creative, Arts & Entertainment, Libraries, Museums & Other Cultural, Gambling & Betting Activities data was reported at 19,129.000 Person in 2022. This records an increase from the previous number of 17,802.000 Person for 2021. Belgium Number of Employees: NACE 2008: Creative, Arts & Entertainment, Libraries, Museums & Other Cultural, Gambling & Betting Activities data is updated yearly, averaging 15,963.500 Person from Dec 2003 (Median) to 2022, with 20 observations. The data reached an all-time high of 19,129.000 Person in 2022 and a record low of 11,488.000 Person in 2003. Belgium Number of Employees: NACE 2008: Creative, Arts & Entertainment, Libraries, Museums & Other Cultural, Gambling & Betting Activities data remains active status in CEIC and is reported by National Bank of Belgium. The data is categorized under Global Database’s Belgium – Table BE.G020: Number of Employees: by Region and Industry.

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Success.ai (2021). LinkedIn Data | Creative Industry Professionals | Designers, Content Creators & More | Verified Profiles from 700M+ Dataset | Best Price Guarantee [Dataset]. https://datarade.ai/data-products/linkedin-data-creative-industry-professionals-designers-success-ai
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LinkedIn Data | Creative Industry Professionals | Designers, Content Creators & More | Verified Profiles from 700M+ Dataset | Best Price Guarantee

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.bin, .json, .xml, .csv, .xls, .sql, .txtAvailable download formats
Dataset updated
Oct 27, 2021
Dataset provided by
Area covered
Poland, United Arab Emirates, Djibouti, Palestine, Cocos (Keeling) Islands, Monaco, Sint Maarten (Dutch part), Czech Republic, Greenland, Venezuela (Bolivarian Republic of)
Description

Success.ai’s LinkedIn Data for Creative Industry Professionals enables businesses and organizations to connect with global creators, designers, and innovators in the digital, artistic, and creative fields. With access to over 700 million verified LinkedIn profiles, this dataset provides actionable insights and contact details for graphic designers, content creators, photographers, artists, and other professionals in the creative space. Whether your goal is to identify collaborators, market tools tailored to creatives, or analyze emerging trends in the industry, Success.ai ensures your outreach is supported by accurate, enriched, and continuously updated data.

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