The global number of Youtube users in was forecast to continuously increase between 2024 and 2029 by in total ***** million users (+***** percent). After the ninth consecutive increasing year, the Youtube user base is estimated to reach *** billion users and therefore a new peak in 2029. Notably, the number of Youtube users of was continuously increasing over the past years.User figures, shown here regarding the platform youtube, have been estimated by taking into account company filings or press material, secondary research, app downloads and traffic data. They refer to the average monthly active users over the period.The shown data are an excerpt of Statista's Key Market Indicators (KMI). The KMI are a collection of primary and secondary indicators on the macro-economic, demographic and technological environment in up to *** countries and regions worldwide. All indicators are sourced from international and national statistical offices, trade associations and the trade press and they are processed to generate comparable data sets (see supplementary notes under details for more information).Find more key insights for the number of Youtube users in countries like Africa and South America.
As of February 2025, India was the country with the largest YouTube audience by far, with approximately 491 million users engaging with the popular social video platform. The United States followed, with around 253 million YouTube viewers. Brazil came in third, with 144 million users watching content on YouTube. The United Kingdom saw around 54.8 million internet users engaging with the platform in the examined period. What country has the highest percentage of YouTube users? In July 2024, the United Arab Emirates was the country with the highest YouTube penetration worldwide, as around 94 percent of the country's digital population engaged with the service. In 2024, YouTube counted around 100 million paid subscribers for its YouTube Music and YouTube Premium services. YouTube mobile markets In 2024, YouTube was among the most popular social media platforms worldwide. In terms of revenues, the YouTube app generated approximately 28 million U.S. dollars in revenues in the United States in January 2024, as well as 19 million U.S. dollars in Japan.
The number of Youtube users in India was forecast to continuously increase between 2024 and 2029 by in total 222.2 million users (+34.88 percent). After the ninth consecutive increasing year, the Youtube user base is estimated to reach 859.26 million users and therefore a new peak in 2029. Notably, the number of Youtube users of was continuously increasing over the past years.User figures, shown here regarding the platform youtube, have been estimated by taking into account company filings or press material, secondary research, app downloads and traffic data. They refer to the average monthly active users over the period.The shown data are an excerpt of Statista's Key Market Indicators (KMI). The KMI are a collection of primary and secondary indicators on the macro-economic, demographic and technological environment in up to 150 countries and regions worldwide. All indicators are sourced from international and national statistical offices, trade associations and the trade press and they are processed to generate comparable data sets (see supplementary notes under details for more information).Find more key insights for the number of Youtube users in countries like Sri Lanka and Nepal.
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📺 YouTube-Commons 📺
YouTube-Commons is a collection of audio transcripts of 2,063,066 videos shared on YouTube under a CC-By license.
Content
The collection comprises 22,709,724 original and automatically translated transcripts from 3,156,703 videos (721,136 individual channels). In total, this represents nearly 45 billion words (44,811,518,375). All the videos where shared on YouTube with a CC-BY license: the dataset provide all the necessary provenance information… See the full description on the dataset page: https://huggingface.co/datasets/PleIAs/YouTube-Commons.
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If using this dataset, please cite the following paper and the current Zenodo repository.
This dataset is described in detail in the following paper:
The associated code is available at: https://github.com/YYao-42/Identifying-Temporal-Correlations-Between-Natural-Single-shot-Videos-and-EEG-Signals?tab=readme-ov-file
The research work leading to this dataset was conducted at the Department of Electrical Engineering (ESAT), KU Leuven.
This dataset contains electroencephalogram (EEG) data collected from 19 young participants with normal or corrected-to-normal eyesight when they were watching a series of carefully selected YouTube videos. The videos were muted to avoid the confounds introduced by audio. For synchronization, a square box was encoded outside of the original frames and flashed every 30 seconds in the top right corner of the screen. A photosensor, detecting the light changes from this flashing box, was affixed to that region using black tape to ensure that the box did not distract participants. The EEG data was recorded using a BioSemi ActiveTwo system at a sample rate of 2048 Hz. Participants wore a 64-channel EEG cap, and 4 electrooculogram (EOG) sensors were positioned around the eyes to track eye movements.
The dataset includes a total of (19 subjects x 63 min + 9 subjects x 24 min) of data. Further details can be found in the following section.
The dataset is divided into two subsets: Single-shot and MrBean, based on the characteristics of the video stimuli.
The stimuli of this dataset consist of 13 single-shot videos (63 min in total), each depicting a single individual engaging in various activities such as dancing, mime, acrobatics, and magic shows. All the participants watched this video collection.
Video ID | Link | Start time (s) | End time (s) |
---|---|---|---|
01_Dance_1 | https://youtu.be/uOUVE5rGmhM | 8.54 | 231.20 |
03_Acrob_1 | https://youtu.be/DjihbYg6F2Y | 4.24 | 231.91 |
04_Magic_1 | https://youtu.be/CvzMqIQLiXE | 3.68 | 348.17 |
05_Dance_2 | https://youtu.be/f4DZp0OEkK4 | 5.05 | 227.99 |
06_Mime_2 | https://youtu.be/u9wJUTnBdrs | 5.79 | 347.05 |
07_Acrob_2 | https://youtu.be/kRqdxGPLajs | 183.61 | 519.27 |
08_Magic_2 | https://youtu.be/FUv-Q6EgEFI | 3.36 | 270.62 |
09_Dance_3 | https://youtu.be/LXO-jKksQkM | 5.61 | 294.17 |
12_Magic_3 | https://youtu.be/S84AoWdTq3E | 1.76 | 426.36 |
13_Dance_4 | https://youtu.be/0wc60tA1klw | 14.28 | 217.18 |
14_Mime_3 | https://youtu.be/0Ala3ypPM3M | 21.87 | 386.84 |
15_Dance_5 | https://youtu.be/mg6-SnUl0A0 | 15.14 | 233.85 |
16_Mime_6 | https://youtu.be/8V7rhAJF6Gc | 31.64 | 388.61 |
Additionally, 9 participants watched an extra 24-minute clip from the first episode of Mr. Bean, where multiple (moving) objects may exist and interact, and the camera viewpoint may change. The subject IDs and the signal quality files are inherited from the single-shot dataset.
Video ID | Link | Start time (s) | End time (s) |
---|---|---|---|
Mr_Bean | https://www.youtube.com/watch?v=7Im2I6STbms | 39.77 | 1495.00 |
This research is funded by the Research Foundation - Flanders (FWO) project No G081722N, junior postdoctoral fellowship fundamental research of the FWO (for S. Geirnaert, No. 1242524N), the European Research Council (ERC) under the European Union's Horizon 2020 research and innovation program (grant agreement No 802895), the Flemish Government (AI Research Program), and the PDM mandate from KU Leuven (for S. Geirnaert, No PDMT1/22/009).
We also thank the participants for their time and effort in the experiments.
Executive researcher: Yuanyuan Yao, yuanyuan.yao@kuleuven.be
Led by: Prof. Alexander Bertrand, alexander.bertrand@kuleuven.be
While there has been tremendous advancement in object tracking for open air visual data, much less work has been done for underwater object tracking. This is due to the low quality of underwater visual data. Underwater visual data suffers distortions in contrast and sharpness, as a result of refraction and absorption of light, and particles, which all vary dependent on the depth, color and nature of water. Although there currently exists several object tracking algorithms with proven record of high speed, precision and success rate, these algorithms work best for open air tracking, and considerably degrade in performance when tracking targets in underwater environments, as it is presented in this paper. The advancement made in open air tracking has been facilitated by availability of multiple benchmark and dataset. However, no such benchmark and dataset exist for underwater tracking, and this lack of data has hindered development of dedicated underwater tracking algorithms.
We present here the first underwater tracking benchmark dataset consisting of 32 videos, and a total of 24241 annotated frames, averaging 29.15 seconds and 757.53 frames per video. The purpose of this dataset is to help foster development of state of the art tracking algorithms more suitable for the challenging underwater world. The UOT32 dataset will also help serve as the benchmark dataset for properly evaluating and comparing the performance of existing and new Object trackers.
This database will be available to researchers worldwide, to facilitate benchmarking of Underwater Object Tracking algorithms.
This dataset contains video sequences and corresponding ground truth bounding box sequence for tracking objects of interest in videos. The dataset is available for download here
Videos included in the dataset were sourced from several YouTube Channels and online video, prepossessed, and manually annotated ground truth bounding box sequences for objects of interest. The dataset includes both natural and synthetic underwater videos with varied among of distortions.
The "UOT32 Dataset" folder contains a total of 32 sub-folders, each representing a particular video sequence. Each video sequence folder contains: a) an mp4 video file, b) a "groundthruth_rect.txt" file which contains the ground truth sequence of the corresponding video c) a "*_frames.txt" which contains two elements separated by comma: 1- the number of objects being tracked in the frame, 2- the total number of frames with corresponding ground truth bounding box d) the "img" folder contains the frame by frame image sequence of the video
The researcher shall use the Database only for non-commercial research and educational purposes. Any commercial distribution or act related to the commercial usage of this database is strictly prohibited. Tufts University nor Panetta’s Vision and Sensing System Lab makes no representations or warranties regarding the Database, including but not limited to warranties of non-infringement or fitness for a particular purpose. The Researcher may not provide research associates and colleagues with access to the Database. The distribution of this database to any parties that have not read and agreed to the terms and conditions of usage is strictly prohibited. Researcher accepts full responsibility for his or her use of the Database and shall defend and indemnify the Tufts University or the Panetta’s Vision and Sensing System Lab, including their employees, Trustees, officers, and agents, against any and all claims arising from Researcher's use of the Database, including but not limited to Researcher's use of any copies of copyrighted images that he or she may create from the Database. Neither Panetta’s vision and sensing systems lab nor any third parties who may provide information to us for the dissemination purpose shall have any responsibility for or be liable in respect of the content or the accuracy of the provided information, or for any errors or omissions therein. The Panetta’s vision and sensing systems lab reserves the right to revise, amend, alter or delete the information provided herein at any time, but shall not be responsible for or liable in respect of any such revisions, amendments, alterations or deletions. The images/videos available in this database can only be published or presented in research papers or at research conferences and cannot be used for any commercial purpose. No permission is granted to reproduce the database or post into any webpage or any other storage means. To guarantee the proper use of this database, the above steps are requested and must be followed by every user. No country or institution is excluded from any of the above steps. Failur...
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Data set of materials in vessels
The handling of materials in glassware vessels is the main task in chemistry laboratory research as well as a large number of other activities. Visual recognition of the physical phase of the
materials is essential for many methods ranging from a simple task such as fill-level evaluation to the
identification of more complex properties such as solvation, precipitation, crystallization and phase
separation. To help train neural nets for this task, a new data set was created. The data set contains a
thousand images of materials, in different phases and involved in different chemical processes, in a
laboratory setting. Each pixel in each image is labeled according to several layers of classification, as
given below:
a. Vessel/Background: For each pixel assign value of one if it is part of the vessel and zero otherwise.
This annotation was used as the ROI map for the valve filter method.
b. Filled/Empty: This is similar to the above, but also distinguishes between the filled and empty
regions of the vessel. For each pixel, one of the following three values is assigned:0 (background); 1
(empty vessel); or 2 (filled vessel).
c. Phase type: This is similar to the above but distinguishes between liquid and solid regions of the
filled vessel. For each pixel, one of the following four values: 0 (background); 1 (empty vessel); 2
(liquid); or 3 (solid).
d. Fine-grained physical phase type: This is similar to the above but distinguishes between specific
classes of physical phase. For each pixel, one of 15 values is assigned: 1 (background); 2 (empty
vessel); 3 (liquid); 4 (liquid phase two, in the case where more than one phase of the liquid appears in
the vessel); 5 (suspension); 6 (emulsion); 7 (foam); 8 (solid); 9 (gel); 10 (powder); 11 (granular); 12
(bulk); 13 (solid-liquid mixture); 14 (solid phase two, in the case where more than one phase of solid
exists in the vessel): and 15 (vapor).
The annotations are given as images of the size of the original image, where the pixel value is the
class number. The annotation of the vessel region (a) is used in the ROI input for the valve filter net .
4.1. Validation/testing set
The data set is divided into training and testing sets. The testing set is itself divided into two subsets;
one contains images extracted from the same YouTube channels as the training set, and therefore was
taken under similar conditions as the training images. The second subset contains images extracted
from YouTube channels not included in the training set, and hence contains images taken under
different conditions from those used to train the net.
4.2. Creating the data set
The creation of a large number of images with a variety of chemical processes and settings could have
been a daunting task. Luckily, several YouTube channels dedicated to chemical experiments exist
which offer high-quality footage of chemistry experiments. Thanks to these channels, including
NurdRage, NileRed, ChemPlayer, it was possible to collect a large number of high-quality images in a
short time. Pixel-wise annotation of these images was another challenging task, and was performed by
Alexandra Emanuel and Mor Bismuth.
For more details see: Setting attention region for convolutional neural networks using region selective features, for recognition of materials within glass vessels
This dataset was first published in 2017.8
For newer and Bigger datasets see
https://zenodo.org/record/4736111#.YbG-RrtyZH4
https://zenodo.org/record/3697452#.YbG-TLtyZH4
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A curated dataset of over 400 unique and creative YouTube channel name ideas organized by popular niches such as gaming, travel, tech, beauty, vlogging, pets, DIY, education, and more. Includes a free YouTube channel name generator to help creators find inspiration for their brand.
Attribution 4.0 (CC BY 4.0)https://creativecommons.org/licenses/by/4.0/
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Concise comparison of the top 10 YouTube alternatives for content creators in 2025. Covers monetization, audience size, and ideal use cases.
In 2021, YouTube's user base in Vietnam amounts to approximately ***** million users. The number of YouTube users in Vietnam is projected to reach ***** million users by 2025. User figures have been estimated by taking into account company filings or press material, secondary research, app downloads and traffic data. They refer to the average monthly active users over the period.The shown data are an excerpt of Statista's Key Market Indicators (KMI). The KMI are a collection of primary and secondary indicators on the macro-economic, demographic and technological environment in up to *** countries and regions worldwide. All indicators are sourced from international and national statistical offices, trade associations and the trade press and they are processed to generate comparable data sets (see supplementary notes under details for more information).
Apache License, v2.0https://www.apache.org/licenses/LICENSE-2.0
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GigaSpeech is an evolving, multi-domain English speech recognition corpus with 10,000 hours of high quality labeled audio suitable for supervised training, and 40,000 hours of total audio suitable for semi-supervised and unsupervised training. Around 40,000 hours of transcribed audio is first collected from audiobooks, podcasts and YouTube, covering both read and spontaneous speaking styles, and a variety of topics, such as arts, science, sports, etc. A new forced alignment and segmentation pipeline is proposed to create sentence segments suitable for speech recognition training, and to filter out segments with low-quality transcription. For system training, GigaSpeech provides five subsets of different sizes, 10h, 250h, 1000h, 2500h, and 10000h. For our 10,000-hour XL training subset, we cap the word error rate at 4% during the filtering/validation stage, and for all our other smaller training subsets, we cap it at 0%. The DEV and TEST evaluation sets, on the other hand, are re-processed by professional human transcribers to ensure high transcription quality.
The number of Youtube users in Africa was forecast to continuously increase between 2024 and 2029 by in total 0.03 million users (+3.95 percent). The Youtube user base is estimated to amount to 0.79 million users in 2029. User figures, shown here regarding the platform youtube, have been estimated by taking into account company filings or press material, secondary research, app downloads and traffic data. They refer to the average monthly active users over the period.The shown data are an excerpt of Statista's Key Market Indicators (KMI). The KMI are a collection of primary and secondary indicators on the macro-economic, demographic and technological environment in up to 150 countries and regions worldwide. All indicators are sourced from international and national statistical offices, trade associations and the trade press and they are processed to generate comparable data sets (see supplementary notes under details for more information).Find more key insights for the number of Youtube users in countries like Worldwide and the Americas.
The number of Reddit users in the United States was forecast to continuously increase between 2024 and 2028 by in total 10.3 million users (+5.21 percent). After the ninth consecutive increasing year, the Reddit user base is estimated to reach 208.12 million users and therefore a new peak in 2028. Notably, the number of Reddit users of was continuously increasing over the past years.User figures, shown here with regards to the platform reddit, have been estimated by taking into account company filings or press material, secondary research, app downloads and traffic data. They refer to the average monthly active users over the period and count multiple accounts by persons only once. Reddit users encompass both users that are logged in and those that are not.The shown data are an excerpt of Statista's Key Market Indicators (KMI). The KMI are a collection of primary and secondary indicators on the macro-economic, demographic and technological environment in up to 150 countries and regions worldwide. All indicators are sourced from international and national statistical offices, trade associations and the trade press and they are processed to generate comparable data sets (see supplementary notes under details for more information).Find more key insights for the number of Reddit users in countries like Mexico and Canada.
Which county has the most Facebook users?
There are more than 378 million Facebook users in India alone, making it the leading country in terms of Facebook audience size. To put this into context, if India’s Facebook audience were a country then it would be ranked third in terms of largest population worldwide. Apart from India, there are several other markets with more than 100 million Facebook users each: The United States, Indonesia, and Brazil with 193.8 million, 119.05 million, and 112.55 million Facebook users respectively.
Facebook – the most used social media
Meta, the company that was previously called Facebook, owns four of the most popular social media platforms worldwide, WhatsApp, Facebook Messenger, Facebook, and Instagram. As of the third quarter of 2021, there were around 3,5 billion cumulative monthly users of the company’s products worldwide. With around 2.9 billion monthly active users, Facebook is the most popular social media worldwide. With an audience of this scale, it is no surprise that the vast majority of Facebook’s revenue is generated through advertising.
Facebook usage by device
As of July 2021, it was found that 98.5 percent of active users accessed their Facebook account from mobile devices. In fact, almost 81.8 percent of Facebook audiences worldwide access the platform only via mobile phone. Facebook is not only available through mobile browser as the company has published several mobile apps for users to access their products and services. As of the third quarter 2021, the four core Meta products were leading the ranking of most downloaded mobile apps worldwide, with WhatsApp amassing approximately six billion downloads.
The number of Twitter users in the United States was forecast to continuously increase between 2024 and 2028 by in total 4.3 million users (+5.32 percent). After the ninth consecutive increasing year, the Twitter user base is estimated to reach 85.08 million users and therefore a new peak in 2028. Notably, the number of Twitter users of was continuously increasing over the past years.User figures, shown here regarding the platform twitter, have been estimated by taking into account company filings or press material, secondary research, app downloads and traffic data. They refer to the average monthly active users over the period.The shown data are an excerpt of Statista's Key Market Indicators (KMI). The KMI are a collection of primary and secondary indicators on the macro-economic, demographic and technological environment in up to 150 countries and regions worldwide. All indicators are sourced from international and national statistical offices, trade associations and the trade press and they are processed to generate comparable data sets (see supplementary notes under details for more information).Find more key insights for the number of Twitter users in countries like Canada and Mexico.
Instagram’s most popular post
As of April 2024, the most popular post on Instagram was Lionel Messi and his teammates after winning the 2022 FIFA World Cup with Argentina, posted by the account @leomessi. Messi's post, which racked up over 61 million likes within a day, knocked off the reigning post, which was 'Photo of an Egg'. Originally posted in January 2021, 'Photo of an Egg' surpassed the world’s most popular Instagram post at that time, which was a photo by Kylie Jenner’s daughter totaling 18 million likes.
After several cryptic posts published by the account, World Record Egg revealed itself to be a part of a mental health campaign aimed at the pressures of social media use.
Instagram’s most popular accounts
As of April 2024, the official Instagram account @instagram had the most followers of any account on the platform, with 672 million followers. Portuguese footballer Cristiano Ronaldo (@cristiano) was the most followed individual with 628 million followers, while Selena Gomez (@selenagomez) was the most followed woman on the platform with 429 million. Additionally, Inter Miami CF striker Lionel Messi (@leomessi) had a total of 502 million. Celebrities such as The Rock, Kylie Jenner, and Ariana Grande all had over 380 million followers each.
Instagram influencers
In the United States, the leading content category of Instagram influencers was lifestyle, with 15.25 percent of influencers creating lifestyle content in 2021. Music ranked in second place with 10.96 percent, followed by family with 8.24 percent. Having a large audience can be very lucrative: Instagram influencers in the United States, Canada and the United Kingdom with over 90,000 followers made around 1,221 US dollars per post.
Instagram around the globe
Instagram’s worldwide popularity continues to grow, and India is the leading country in terms of number of users, with over 362.9 million users as of January 2024. The United States had 169.65 million Instagram users and Brazil had 134.6 million users. The social media platform was also very popular in Indonesia and Turkey, with 100.9 and 57.1, respectively. As of January 2024, Instagram was the fourth most popular social network in the world, behind Facebook, YouTube and WhatsApp.
As of April 2024, almost 32 percent of global Instagram audiences were aged between 18 and 24 years, and 30.6 percent of users were aged between 25 and 34 years. Overall, 16 percent of users belonged to the 35 to 44 year age group.
Instagram users
With roughly one billion monthly active users, Instagram belongs to the most popular social networks worldwide. The social photo sharing app is especially popular in India and in the United States, which have respectively 362.9 million and 169.7 million Instagram users each.
Instagram features
One of the most popular features of Instagram is Stories. Users can post photos and videos to their Stories stream and the content is live for others to view for 24 hours before it disappears. In January 2019, the company reported that there were 500 million daily active Instagram Stories users. Instagram Stories directly competes with Snapchat, another photo sharing app that initially became famous due to it’s “vanishing photos” feature.
As of the second quarter of 2021, Snapchat had 293 million daily active users.
This statistic shows a ranking of the estimated number of Youtube users in 2020 in Africa, differentiated by country. The user numbers have been estimated by taking into account company filings or press material, secondary research, app downloads and traffic data. They refer to the average monthly active users over the period.The shown data are an excerpt of Statista's Key Market Indicators (KMI). The KMI are a collection of primary and secondary indicators on the macro-economic, demographic and technological environment in more than 150 countries and regions worldwide. All input data are sourced from international institutions, national statistical offices, and trade associations. All data has been are processed to generate comparable datasets (see supplementary notes under details for more information).
As of January 2024, #love was the most used hashtag on Instagram, being included in over two billion posts on the social media platform. #Instagood and #instagram were used over one billion times as of early 2024.
As of April 2024, around 16.5 percent of global active Instagram users were men between the ages of 18 and 24 years. More than half of the global Instagram population worldwide was aged 34 years or younger.
Teens and social media
As one of the biggest social networks worldwide, Instagram is especially popular with teenagers. As of fall 2020, the photo-sharing app ranked third in terms of preferred social network among teenagers in the United States, second to Snapchat and TikTok. Instagram was one of the most influential advertising channels among female Gen Z users when making purchasing decisions. Teens report feeling more confident, popular, and better about themselves when using social media, and less lonely, depressed and anxious.
Social media can have negative effects on teens, which is also much more pronounced on those with low emotional well-being. It was found that 35 percent of teenagers with low social-emotional well-being reported to have experienced cyber bullying when using social media, while in comparison only five percent of teenagers with high social-emotional well-being stated the same. As such, social media can have a big impact on already fragile states of mind.
The global number of Youtube users in was forecast to continuously increase between 2024 and 2029 by in total ***** million users (+***** percent). After the ninth consecutive increasing year, the Youtube user base is estimated to reach *** billion users and therefore a new peak in 2029. Notably, the number of Youtube users of was continuously increasing over the past years.User figures, shown here regarding the platform youtube, have been estimated by taking into account company filings or press material, secondary research, app downloads and traffic data. They refer to the average monthly active users over the period.The shown data are an excerpt of Statista's Key Market Indicators (KMI). The KMI are a collection of primary and secondary indicators on the macro-economic, demographic and technological environment in up to *** countries and regions worldwide. All indicators are sourced from international and national statistical offices, trade associations and the trade press and they are processed to generate comparable data sets (see supplementary notes under details for more information).Find more key insights for the number of Youtube users in countries like Africa and South America.