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China Value Added of Sport Industry: Sport Service Industry: Sales, Rental and Trade Agency of Sporting Goods and Related Products data was reported at 311.900 RMB bn in 2022. This records an increase from the previous number of 295.500 RMB bn for 2021. China Value Added of Sport Industry: Sport Service Industry: Sales, Rental and Trade Agency of Sporting Goods and Related Products data is updated yearly, averaging 257.400 RMB bn from Dec 2016 (Median) to 2022, with 7 observations. The data reached an all-time high of 311.900 RMB bn in 2022 and a record low of 213.870 RMB bn in 2016. China Value Added of Sport Industry: Sport Service Industry: Sales, Rental and Trade Agency of Sporting Goods and Related Products data remains active status in CEIC and is reported by National Bureau of Statistics. The data is categorized under China Premium Database’s National Accounts – Table CN.AVA: Value Added of Sport Industry.
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China Value Added of Sport Industry: Sport Service Industry: Other Sport Service data was reported at 79.600 RMB bn in 2022. This records an increase from the previous number of 73.300 RMB bn for 2021. China Value Added of Sport Industry: Sport Service Industry: Other Sport Service data is updated yearly, averaging 70.700 RMB bn from Dec 2018 (Median) to 2022, with 5 observations. The data reached an all-time high of 79.600 RMB bn in 2022 and a record low of 61.600 RMB bn in 2018. China Value Added of Sport Industry: Sport Service Industry: Other Sport Service data remains active status in CEIC and is reported by National Bureau of Statistics. The data is categorized under China Premium Database’s National Accounts – Table CN.AVA: Value Added of Sport Industry.
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China Value Added of Sport Industry: YoY: Sport Service Industry: Sporting Goods and Related Product data was reported at 7.300 % in 2022. This records a decrease from the previous number of 9.200 % for 2021. China Value Added of Sport Industry: YoY: Sport Service Industry: Sporting Goods and Related Product data is updated yearly, averaging 7.300 % from Dec 2020 (Median) to 2022, with 3 observations. The data reached an all-time high of 9.200 % in 2021 and a record low of -8.100 % in 2020. China Value Added of Sport Industry: YoY: Sport Service Industry: Sporting Goods and Related Product data remains active status in CEIC and is reported by National Bureau of Statistics. The data is categorized under China Premium Database’s National Accounts – Table CN.AVA: Value Added of Sport Industry.
The market size of the global sports betting industry stood at 243.7 billion U.S. dollars as of 2024. Within this industry, there were over 200 thousand employees in a total of around 22 thousand businesses. Many countries participate in legal sports betting, one of the more recent being the United States. Despite being a relative newcomer, the revenue of the sports betting industry in the U.S. was predicted to grow to as much as 10 billion U.S. dollars by 2028.
Sports Tourism Market Size 2025-2029
The sports tourism market size is forecast to increase by USD 701.6 billion, at a CAGR of 12.9% between 2024 and 2029.
The global sports tourism market is experiencing steady growth, driven by the rising popularity of major sporting events and advancements in travel technology. Key factors include the increasing number of fans traveling to attend events like the FIFA World Cup, Olympics, and Formula 1 races, reflecting a shift in consumer behavior toward experiential travel, and the integration of virtual reality, which enhances fan engagement by offering immersive experiences such as virtual stadium tours and interactive game simulations.
This report provides a detailed analysis of the global sports tourism market, covering market size, growth forecasts, and key segments such as soccer tourism, motorsport, and adventure races. It offers practical insights for business strategy, event planning, and customer engagement, particularly for travel agencies, hospitality chains, and event management companies. A significant trend highlighted is the development of VR technology, which allows users to experience sports events remotely, broadening the market's reach. One major challenge addressed is the cancellation of sports events due to financial constraints, which can disrupt travel plans and impact revenue for businesses in the tourism supply chain.
For businesses aiming to stay competitive in a dynamic global landscape, this report delivers essential data and strategies to leverage the growing demand for sports tourism and address financial uncertainties, ensuring they remain leaders in this evolving industry.
What will be the Size of the Sports Tourism Market During the Forecast Period?
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How is this market segmented and which is the largest segment?
The market research report provides comprehensive data (region-wise segment analysis), with forecasts and estimates in 'USD billion' for the period 2025-2029, as well as historical data from 2019-2023 for the following segments.
Type
Domestic sports tourism
International sports tourism
Product
Soccer tourism
Cricket tourism
Tennis tourism
Others
Area
Passive sports tourism
Active sports tourism
Geography
Europe
Germany
UK
France
Italy
APAC
China
India
Japan
North America
Canada
US
South America
Brazil
Middle East and Africa
By Type Insights
The domestic sports tourism segment is estimated to witness significant growth during the forecast period. Domestic sports tourism is a significant segment in the market. This type of tourism involves tourists traveling within their home countries to attend various sports events, including participation or spectatorship. Domestically, sports leagues and teams attract a substantial number of tourists due to the ease of transportation within regions, the use of uniform regional currencies, and shared cultural and regional backgrounds. The convenience offered by sports teams in facilitating fan transportation between venues further boosts domestic sports tourism.
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The domestic sports tourism segment was valued at USD 546.90 billion in 2019 and showed a gradual increase during the forecast period.
Regional Analysis
Europe is estimated to contribute 35% to the growth of the global market during the forecast period. Technavio's analysts have elaborately explained the regional trends and drivers that shape the market during the forecast period.
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Sports tourism is a significant market in Europe, driven by the organization of numerous sporting events and the resulting good experiences for participants and spectators as highlighted by sports tourism market report. The region's strong sports culture, with a large following and high participation rates, contributes to its dominance in this sector. Governments, such as the UK's, actively encourage healthy lifestyles and partnerships with major sporting organizations to provide opportunities for students in competitive sports. This sporting culture's high penetration among the general public ensures the market's profitability and long-term sustainability.
Market Dynamics
The market continues to experience sustained growth as fans and travellers seek unique experiences beyond the traditional arena setting. Motorsport, cricket, tennis, soccer, basketball, baseball, hockey, and other sports have become significant contributors to the tourism industries of various destinations. The allure of premier travel destinations is amplified by the hosting of prestigious sports events such as the FIFA World Cup, UEFA Champions League, Formula 1, and Nascar races. These events attract millions of visito
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Forecast: Value Added of Sports and Recreational Industry in Japan 2024 - 2028 Discover more data with ReportLinker!
Sports Trading Card Market Size 2025-2029
The sports trading card market size is forecast to increase by USD 12.29 billion, at a CAGR of 19.1% between 2024 and 2029.
The market is experiencing significant growth due to several key factors. One of the primary drivers is the increasing demand for acquiring sports trading cards online. This trend is being fueled by the convenience and accessibility that digital platforms offer. Another trend transforming the market is the introduction of cryptocurrencies, such as bitcoin, as a means of purchasing sports trading cards online. However, this trend also brings about challenges, with growing concerns over online data security becoming increasingly prominent. As the market continues to evolve, it is essential for stakeholders to stay informed of these trends and challenges to capitalize on opportunities and mitigate risks.
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The market encompasses the production, distribution, and trade of paperboard collectible cards featuring athletes and sports events. Trading card licensees collaborate with sports leagues to create officially licensed cards, often issuing both contemporary and historical releases. These collectibles, which include baseball cards, basketball, football, and hockey cards, among others, hold value due to their association with beloved sports figures, legendary players, and nostalgia. The market's growth is fueled by the collectibles industry's ongoing popularity and the increasing interest in unique cards and prize pools. The advent of digital currencies and digital wallets has led to the emergence of digital trading cards, with platforms offering exchanges for buying, selling, and trading these virtual collectibles using Bitcoin and other cryptocurrencies.
The trading card market's value lies In the rarity and desirability of specific cards, with some historical cards commanding significant prices. Fandom and the allure of owning a piece of sports history contribute to the market's enduring appeal. As athletes continue to captivate fans and sports events remain a source of excitement, the trading card market is poised to remain a vibrant and dynamic industry.
How is this Sports Trading Card Industry segmented and which is the largest segment?
The sports trading card industry research report provides comprehensive data (region-wise segment analysis), with forecasts and estimates in 'USD billion' for the period 2025-2029, as well as historical data from 2019-2023 for the following segments.
Distribution Channel
Online
Offline
Product Type
Physical
Digital
Type
Rookie cards
Autographed cards
Game-used memorabilia cards
Parallel cards
Application
Basketball
Association football
American football
Others
Geography
Europe
Germany
UK
France
Italy
North America
Canada
US
APAC
China
India
Japan
South Korea
South America
Middle East and Africa
By Distribution Channel Insights
The online segment is estimated to witness significant growth during the forecast period.
The market experienced significant growth in 2024, with the online segment leading in value and size. The widespread adoption of the Internet and the integration of blockchain technology have enabled the creation of permanent digital certificates, increasing market value. Digital sports trading card games and online selling platforms, such as eBay, have fueled market growth by catering to the increasing interest in playing and collecting sports trading cards digitally. This trend is expected to continue, driving the expansion of the market In the coming years. Key segments include baseball, soccer, basketball, and cricket, with autograph cards, image cards, character cards, and event cards being popular collectibles.
The market comprises various stakeholders, including card companies, hobby shops, big box retailers, breakers, and traders. Authenticity and rarity are crucial factors influencing the value of collectible cards, particularly In the autograph cards segment. The market also includes star players, legendary athletes, and high-profile events. The collectibles industry has gained media attention due to record-breaking transactions and the speculative trading of rare and unique cards. Online marketplaces and digital trading have emerged as key channels for buying and selling collectible cards.
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The online segment was valued at USD 4 billion in 2019 and showed a gradual increase during the forecast period.
Regional Analysis
Europe is estimated to contribute 47% to the growth of the global market during the forecast period.
Technavio’s analysts have elabora
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Dataset updated: Jun 27, 2024
Dataset authored and provided by: Mordor Intelligence
License: https://www.mordorintelligence.com/privacy-policy
Time period covered: 2019 - 2029
Area covered: Global
Variables measured: CAGR, Market size, Market share analysis, Global trends, Industry forecast
Description: The Luxury Car Market size is estimated at USD 738.63 billion in 2024, and is expected to reach USD 967.65 billion by 2029, growing at a CAGR of 5.55% during the forecast period (2024-2029).
Report Attribute | Key Statistics |
---|---|
Study Period | 2019-2029 |
Market Size (2024) | USD 738.63 Billion |
Market Size (2029) | USD 967.65 Billion |
CAGR (2024 - 2029) | 5.55% |
Fastest Growing Market | Asia Pacific |
Largest Market | North America |
Quantitative Units: Revenue in USD Billion, Volumes in Units, Pricing in USD
Segments Covered: The luxury car market is segmented by vehicle type, drive type, vehicle class, and geography. By vehicle type, the market is segmented into hatchbacks, sedans, sport utility vehicles, multi-purpose vehicles, and other vehicle types (sports, etc.). By drive type, the market is segmented into internal combustion engines and electric and hybrid. By vehicle class, the market is segmented into entry-level luxury class, mid-level luxury class, and ultra-luxury class.
Regions and Countries Covered: North America, Europe, Asia-Pacific, and Rest of the world
Market Players Covered: Key Players Include Mercedes-Benz, BMW, Volkswagen Group, and Tesla.
Reported DCMS Sector GVA is estimated to have fallen by 0.4% from Quarter 2 (April to June) to Quarter 3 2022 (July to September) in real terms. By comparison, the whole UK economy fell by 0.2% from Quarter 2 to Quarter 3 2022.
GVA of reported DCMS Sectors in September 2022 was 6% above February 2020 levels, which was the most recent month not significantly affected by the pandemic. By comparison, GVA for the whole UK economy was 0.2% lower than in February 2020.
16 November 2022
These Economic Estimates are Official Statistics used to provide an estimate of the economic contribution of DCMS Sectors in terms of gross value added (GVA), for the period January 2019 to September 2022. Provisional monthly GVA in 2019 and 2020 was first published in March 2021 as an ad hoc statistical release. This current release contains new figures for July to September 2022 and revised estimates for previous months, in line with the scheduled revisions that were made to the underlying ONS datasets in October 2022.
Estimates are in chained volume measures (i.e. have been adjusted for inflation), at 2019 prices, and are seasonally adjusted. These latest monthly estimates should only be used to illustrate general trends, not used as definitive figures.
You can use these estimates to:
You should not use these estimates to:
Estimates of annual GVA by DCMS Sectors, based on the monthly series, are included in this release for 2019 to 2021. These are calculated by summing the monthly estimates for the calendar year and were first published for 2019 and 2020 in DCMS Sector National Economic Estimates: 2011 - 2020.
Since August 2022, we have been publishing these estimates as part of the regular published series of GVA data, with data being revised in line with revisions to the underlying ONS datasets, as with the monthly GVA estimates. These estimates have been published, updating what was first published last year, in order to meet growing demand for annual figures for GVA beyond the 2019 estimates in our National Statistics GVA publication. The National Statistics GVA publication estimates remain the most robust for our sectors, however estimates for years after 2019 have been delayed owing to the coronavirus (COVID-19) pandemic.
Consequently, these “summed monthly” annual estimate figures for GVA can be used but should not be seen as definitive.
The findings are calculated based on published ONS data sources including the Index of Services and Index of Production.
These data sources provide an estimate of the monthly change in GVA for all UK industries. However, the data is only available for broader industry groups, whereas DCMS sectors are defined at a more detailed industrial level. For example, GVA for ‘Cultural education’ is estimated based on the trend for all education. Sectors such as ‘Cultural education’ may have been affected differently by COVID-19 compared to education in general. These estimates are also based on the composition of the economy in 2019. Overall, this means the accuracy of monthly GVA for DCMS sectors is likely to be lower for months in 2020 and 2021.
The technical guidance contains further information about data sources, methodology, and the validation and accuracy of these estimates.
Figures are provisional and subject to revision on a monthly basis when the ONS Index of Services and Index of Production are updated. Figures for the latest month will be highly uncertain.
An example of the impact of these revisions is highlighted in the following example; for the revisions applied in February 2022 the average change to DCMS sector monthly GVA was 0.6%, but there were larger differences for some sectors, in some months e.g. the value of the Sport sector in May 2021 was revised from £1.
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Given the unprecedented and profound impact on the traditional sports industry and its economic driving force brought by the “Internet +”, the purpose of this study is to explore the driving relationship between the sports industry and local economic development and deconstruct the dynamic regulation mechanism of “Internet +” on the economic spillover of the sports industry. Empirical data collected from China’s 11 inter-provincial panel data from 2015–2019 were analyzed through the fixed-effects and threshold models. The study finds that the economic spillover of the sports industry has significantly promoted regional economic development, and the regulation effect of the Internet has complex non-linear characteristics. Only when Internet development exceeds a specific threshold can it develop a benign complementary mechanism with the sports industry. The impact of “Internet +” on the threshold regulation of the sports industry economic spillover has spatial and temporal differentiation characteristics in the three dimensions of Internet hardware level, Internet penetration rate, and Internet application value. The results of this study extend the current study, indicating that it is a practical choice for local governments to develop the economy through the sports industry. Provinces and cities should enhance the Internet penetration rate, expand Internet business applications, and upgrade Internet development to a specific point to maximize the drive of positive spillover. Regional heterogeneity requires differential regulation strategies and more concentration on the middle and western regions.
These Economic Estimates are accredited official statistics used to provide an estimate of the contribution of DCMS sectors to the UK economy, measured by GVA (gross value added). This release includes annual estimates for 2010 to 2022, and provisional annual estimates for 2023.
This year, we have seen substantial revisions to GVA estimates for DCMS sectors to previously published data to 2022. This is due to revisions made by the Office for National Statistics (ONS) to the underlying data which these estimates are based on. GVA estimates are subject to scheduled revisions as more and higher quality data becomes available, and more information about this is available in the ONS article on https://www.ons.gov.uk/economy/nationalaccounts/uksectoraccounts/articles/gdprevisionsinbluebook2020/2024" class="govuk-link">GDP revisions in Blue Book: 2024. Further information of the impact of these revisions on DCMS sector GVA is available in the technical report above.
This is the full release and report of our Annual GVA publication, updating the tables-only release published on 19 December 2024 that was brought forward following the impact of scheduled ONS revisions in the National Accounts Blue Book 2024 on GVA estimates for DCMS sectors. This release includes new estimates for tourism and DCMS overall, and a report on the latest estimates.
There are limitations when comparing tourism GVA estimates over time. Estimates of tourism GVA from 2016 to 2021 are based on unrevised data from the Office for National Statistics (ONS) Tourism Satellite Account (TSA). The ONS does not make revisions to TSA estimates, however the underlying source data including GVA estimates, may be revised in future years. There are also differences in the data sources used for each TSA, which are outlined in the notes section of each https://www.ons.gov.uk/economy/nationalaccounts/satelliteaccounts/datasets/uktourismsatelliteaccounttsatables" class="govuk-link">individual TSA published by the ONS. Further information is available in the report and in the technical report.
These statistics cover the contributions of the following DCMS sectors to the UK economy;
Users should note that there is overlap between DCMS sector definitions and that several cultural sector industries are simultaneously creative industries.
The release also includes estimates for the audio visual sector and computer games subsector.
We have separately published ad hoc statistics for the art and antiques market. Annual GVA estimates for the art and antiques market have been published here alongside economic estimates on employment and trade.
Provisional 2023 estimates show that:
This year, we have seen substantial revisions to GVA estimates for DCMS sectors to previously published data to 2022.
Further information about these revisions, including how the latest 2022 figures comp
As one of the largest and most recognizable athletic brands on the planet, it is of little surprise that Nike is the leader within its industry of athletic apparel, accessories and footwear, with sales reaching over 51.5 billion U.S. dollars in 2023. This was more than double that of second-placed Adidas.
Top athletic brands
The sports apparel industry is a lucrative one, which is forecast to grow further in the coming years. Not only is Nike one of the most prominent producers within this market worldwide, but the company also holds the honor of being ranked as one of the world's leading apparel brands. Adidas, Puma, and Under Armour are some of Nike’s main competitors, as they operate within the same markets. However, Nike’s brand value has historically been significantly higher than that of its closest competitor, adidas, and the gap has grown.
Sportswear stores
In 2023, there were over 1,000 Nike stores worldwide. In comparison, the number of adidas Group retail stores was roughly 2,000 in 2022. The most prominent Adidas store type was factory outlets of which there were over 1,000 worldwide.
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China Value Added of Sport Industry: Sport Service Industry: Sport Management Activity data was reported at 68.900 RMB bn in 2023. This records an increase from the previous number of 59.900 RMB bn for 2022. China Value Added of Sport Industry: Sport Service Industry: Sport Management Activity data is updated yearly, averaging 45.545 RMB bn from Dec 2016 (Median) to 2023, with 8 observations. The data reached an all-time high of 68.900 RMB bn in 2023 and a record low of 14.380 RMB bn in 2016. China Value Added of Sport Industry: Sport Service Industry: Sport Management Activity data remains active status in CEIC and is reported by National Bureau of Statistics. The data is categorized under China Premium Database’s National Accounts – Table CN.AVA: Value Added of Sport Industry.
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China Value Added of Sport Industry: Sport Venue Facility Construction data was reported at 22.600 RMB bn in 2022. This records a decrease from the previous number of 23.600 RMB bn for 2021. China Value Added of Sport Industry: Sport Venue Facility Construction data is updated yearly, averaging 21.190 RMB bn from Dec 2016 (Median) to 2022, with 7 observations. The data reached an all-time high of 23.600 RMB bn in 2021 and a record low of 5.030 RMB bn in 2016. China Value Added of Sport Industry: Sport Venue Facility Construction data remains active status in CEIC and is reported by National Bureau of Statistics. The data is categorized under China Premium Database’s National Accounts – Table CN.AVA: Value Added of Sport Industry.
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China Value Added of Sport Industry: Sport Service Industry: Sales, Rental and Trade Agency of Sporting Goods and Related Products data was reported at 311.900 RMB bn in 2022. This records an increase from the previous number of 295.500 RMB bn for 2021. China Value Added of Sport Industry: Sport Service Industry: Sales, Rental and Trade Agency of Sporting Goods and Related Products data is updated yearly, averaging 257.400 RMB bn from Dec 2016 (Median) to 2022, with 7 observations. The data reached an all-time high of 311.900 RMB bn in 2022 and a record low of 213.870 RMB bn in 2016. China Value Added of Sport Industry: Sport Service Industry: Sales, Rental and Trade Agency of Sporting Goods and Related Products data remains active status in CEIC and is reported by National Bureau of Statistics. The data is categorized under China Premium Database’s National Accounts – Table CN.AVA: Value Added of Sport Industry.