Attribution 4.0 (CC BY 4.0)https://creativecommons.org/licenses/by/4.0/
License information was derived automatically
3D buildings. This dataset is a 3D building multipatch created using lidar point cloud bare earth points and building points to create a normalized data surface. Some areas have limited data. The lidar dataset redaction was conducted under the guidance of the United States Secret Service. All data returns were removed from the dataset within the United States Secret Service redaction boundary except for classified ground points and classified water points.The scene layer complies with the Indexed 3D Scene layer (I3S) format. The I3S format is an open 3D content delivery format used to disseminate 3D GIS data to mobile, web, and desktop clients.
Buildings are the foundation of any 3D city; they create a realistic visual context for understanding the built environment. This rule can help you quickly create 3D buildings using your existing 2D building footprint polygons. Create buildings for your whole city or specific areas of interest. Use the buildings for context surrounding higher-detail buildings or proposed future developments. Already have existing 3D buildings? Check out the Textured Buildings from Mass by Building Type rule.What you getA Rule Package file named Building_FromFootprint_Textured_ByBuildingType.rpk Rule works with a polygon layerGet startedIn ArcGIS Pro Use this rule to create Procedural Symbols, which are 3D symbols drawn on 2D features Create 3D objects (Multipatch layer) for sharing on the webShare on the web via a Scene LayerIn CityEngineCityEngine File Navigator HelpParametersBuilding Type: Eave_Height: Height from the ground to the eave, units controlled by the Units parameterFloor_Height: Height of each floor, units controlled by the Units parameterRoof_Form: Style of the building roof (Gable, Hip, Flat, Green)Roof_Height: Height from the eave to the top of the roof, units controlled by the Units parameterType: Use activity within the building, this helps in assigning appropriate building texturesDisplay:Color_Override: Setting this to True will allow you to define a specific color using the Override_Color parameter, and will disable photo-texturing.Override_Color: Allows you to specify a building color using the color palette. Note: you must change the Color_Override parameter from False to True for this parameter to take effect.Transparency: Sets the amount of transparency of the feature Units:Units: Controls the measurement units in the rule: Meters | FeetImportant Note: You can hook up the rule parameters to attributes in your data by clicking on the database icon to the right of each rule parameter. The database icon will change to blue when the rule parameter is mapped to an attribute field. The rule will automatically connect when field names match rule parameter names. Use layer files to preserve rule configurations unique to your data.For those who want to know moreThis rule is part of a the 3D Rule Library available in the Living Atlas. Discover more 3D rules to help you perform your work.Learn more about ArcGIS Pro in the Getting to Know ArcGIS Pro lesson
This 3D model of Mount Saint Helens shows the topography using wood-textured contours set at 50m vertical spacing, with the darker wood grain color indicating the major contours at 1000, 1500, 2000, and 2500 meters above sea level. The state of the mountain before the eruption of May 13, 1980 is shown with thinner contours, allowing you to see the volume of rock that was ejected via the lateral blast.The process to create the contours uses CityEngine and ArcGIS Pro for data processing, symbolization, and publishing. The steps:Create a rectangular AOI polygon and use the Clip Raster tool on your local terrain raster. A 30m DEM was used for before, 10m for after.Run the Contour tool on the clipped raster, using the polygon output option - 50m was used for this scene.Run the Smooth Polygon tool on the contours. For Mount St. Helens, I used the PAEK algorithm, with a 200m smoothing tolerance. Depending on the resolution of the elevation raster and the extent of the AOI, a larger or smaller value may be needed. Write a CityEngine rule (see below) that extrudes and textures each contour polygon to create a stair-stepped 3D contour map. Provide multiple wood texture options with parameters for: grain size, grain rotation, extrusion height (to account for different contour depths if values other than 100m are used), and a hook for the rule to read the ContourMax attribute that is created by the Contour tool. Export CityEngine rule as a Rule Package (*.rpk).Add some extra features for context - a wooden planter box to hide some of the edges of the model, and water bodies.Apply the CityEngine-authored RPK to the contour polygons in ArcGIS Pro as a procedural fill symbol, adjust parameters for desired look & feel.Run Layer 3D to Feature Class tool to convert the procedural fill to multipatch features. Share Web SceneRather than create a more complicated CityEngine rule that applied textures for light/dark wood colors for minor/major contours, I just created a complete light- and dark-wood version of the mountain (and one with just the water), then shuffled them together.Depending on where this methodology is applied, you may want to clip out other areas - for example, glaciers, roads, or rivers. Or add annotation by inlaying a small north arrow in the corner of the map. I like the challenge of representing any feature in this scene in terms of wood colors and grains - some extruded, some recessed, some inlaid flat.
The 2020 3D building data set is a compilation of models without photo textures within the Burlington downtown growth area and surrounding residential area, current as of July 2020 and created from: 1. photogrammetrically collected polygons procedurally modelled using ESRI's CityEngine2. Pictometry 3D models accurately produced from geo-referenced oblique imagery3. ESRI CityEngine procedurally produced 3D models4. Developer submitted 3D models. It is available in AutoCAD 2013, 2018 and ESRI file geodatabase multipatch feature class formats. The data is available for download from the City at: https://opendata.burlington.ca/3D/2020/Please note both 2015 and 2020 data sets are quite large requiring a very robust computer to allow working with an entire file. It is recommended that users subset a required area of interest to make working with the data more manageable.Please download the files from our site, or Contact Us to request this data.
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Attribution 4.0 (CC BY 4.0)https://creativecommons.org/licenses/by/4.0/
License information was derived automatically
3D buildings. This dataset is a 3D building multipatch created using lidar point cloud bare earth points and building points to create a normalized data surface. Some areas have limited data. The lidar dataset redaction was conducted under the guidance of the United States Secret Service. All data returns were removed from the dataset within the United States Secret Service redaction boundary except for classified ground points and classified water points.The scene layer complies with the Indexed 3D Scene layer (I3S) format. The I3S format is an open 3D content delivery format used to disseminate 3D GIS data to mobile, web, and desktop clients.