In 2023, gaming company Roblox Corporation reported a total loss from operations of nearly 1.26 billion U.S. dollars. This figure is an increase from last year's operational loss of 923 million U.S. dollars. The Roblox Corporation is video game developing company based in the United States, and was founded in 2006.
In 2023, social gaming company Playtika generated a total revenue of 2.57 billion U.S. dollars, a decline from the 2.62 billion U.S. dollars in the previous year. Playtika generates the majority of revenues through the in-game sales of virtual items in its free-to-play titles.
In 2023, social gaming company Playtika generated a total net income of 235 million U.S. dollars, down from a net income of 275.3 million U.S. dollars in the previous fiscal period. The Israel-based game developer generates revenues through casual and social casino gaming titles.
Comparing the ten selected regions regarding the revenue in the 'Games' segment of the media market, China is leading the ranking (112 billion U.S. dollars) and is followed by the United States with 101 billion U.S. dollars. At the other end of the spectrum is Australia with 5.1 billion U.S. dollars, indicating a difference of 106.9 billion U.S. dollars to China. The Statista Market Insights cover a broad range of additional markets.
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The Global Gaming Market is Segmented by Gaming Type (Console, Tablet, Smartphone, Downloaded/Box PC, and Browser PC) and Geography. The Market Sizes and Forecasts are Provided in Terms of Value (USD Billion) for all the Above Segments.
As of November 2024, Nintendo held the top spot among the largest gaming companies by market cap. The multinational gaming company is headquartered in Kyoto, Japan, and develops as well as publishes both video games and gaming consoles. Nintendo’s market cap was 65 billion U.S. dollars, ahead of second-ranked Electronic Arts with 42 billion U.S. dollars. Roblox – a newcomer briefly shakes up the market (Formerly) indie gaming company Roblox Corporation started trading publicly on March 10, 2021, and closed its first day of trading activity with a market cap of over 37 billion U.S. dollars, ahead of several well-established industry heavyweights. After a significant decline throughout 2022 and 2023, Roblox Corporation was still ranked among the biggest gaming companies worldwide, with a market cap of 23.89 billion U.S. dollars in April 2024. Activision Blizzard – a giant exits the stage A summer of litigation caused Activision Blizzard's value to drop and the company to be relegated to second place with a market cap of nearly 46.98 billion U.S. dollars in October 2021 before bouncing back to 67.06 billion U.S. dollars in early 2023. Microsoft purchased the company in January 2022 in one of the biggest video game acquisitions of all time. After months of negotiations with regulatory bodies around the world, the deal was finalized in October 2023, and the company was taken off the market.
It is estimated that the global gaming market will amount to 503.14 billion U.S. dollars annually in 2025, up from 396 billion U.S. dollars in 2023. Asia Pacific is set to remain the top-grossing gaming market worldwide.
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The global game publisher market is a dynamic and rapidly expanding sector, projected to reach a substantial market size. While the exact figures for market size and CAGR are not provided, considering the presence of major players like Tencent, Sony, Microsoft, and Activision Blizzard, and the consistent growth driven by mobile gaming, esports, and technological advancements like cloud gaming, a conservative estimate would place the 2025 market size at approximately $180 billion USD. This represents a significant increase from the previous years, and a projected Compound Annual Growth Rate (CAGR) of around 10-12% is reasonable, considering the industry's historical performance and future growth drivers. This growth is fueled by several key factors. The increasing popularity of mobile gaming, coupled with the expansion of esports and the development of more immersive gaming experiences, continue to drive demand. Furthermore, technological advancements such as cloud gaming are broadening accessibility and lowering barriers to entry, contributing to the market's expansion. The market is segmented across various platforms (online, offline, PC, mobile, TV), reflecting the diverse preferences of gamers worldwide. Geographical distribution shows strong growth across North America and Asia-Pacific, though Europe and other regions are also contributing significantly. However, the market also faces certain restraints. Increasing development costs for high-quality games, intense competition amongst established publishers and emerging independent developers, and concerns regarding game addiction and potential regulatory scrutiny present challenges. Nevertheless, the overall market outlook remains positive, with continued innovation and expansion anticipated throughout the forecast period (2025-2033). The strategic acquisitions, mergers, and collaborations among major players further underline the market’s competitive landscape and its potential for continued growth. The ongoing evolution of gaming technology and the increasing integration of games into other forms of entertainment and social media will shape the future of the game publishing market.
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The gaming PC market size was valued at USD 60.84 billion in 2024 and is likely to cross USD 287.87 billion by 2037, expanding at more than 12.7% CAGR during the forecast period i.e., between 2025-2037. Asia Pacific industry is estimated to account for largest revenue share of 35% by 2037, owing to quick expansion of the gaming industry in this region.
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The MMO Gamers Market Report Covers Revenue Share and Industry Growth. The Market is Segmented by Gaming Platform (Mobile, Tablet, Gaming Console, and PC) and Geography (North America, Europe, Asia-Pacific, Latin America, and Middle East and Africa). The Market Sizes and Forecasts are Provided in Terms of Value (USD) for all the Above Segments.
In January 2025, the retail gaming revenue in the United States amounted to 7.54 billion U.S. dollars. When looking at particular segment revenues, accessories were the lowest-performing segment at retail overall, while video gaming content accounted for the gross of consumer spending. Video game spending habits in the United States More than four in ten U.S. gamers across all platforms were willing to spend a maximum of 41 to 60 U.S. dollars on a video game. A November 2022 survey found that more than four in ten PC and console gamers stated so, while over three in ten mobile-only gamers said they only played free games. Console gamers were most comfortable spending money on their hobby at this price point. In 2023, total U.S. consumer spending on video game content amounted to 57.2 billion U.S. dollars, a one percent increase from 56.6 billion U.S. dollars in the preceding year. Game releases are planned around the holiday season What is very specific to the industry at large is that the highest monthly revenues occur around the holiday season in November and December of each year. The entire market revolves around maximizing sales during the season, and most new game releases of high-budget, high-profile titles (so-called AAA games) are planned shortly before the winter holidays. Many of these annual blockbuster releases see releases from late Q3 onwards: EA Sports FC usually releases in late September, and new games in Activision Blizzard’s Call of Duty series are launched between late October and early November.For the holiday season 2023, blockbusters Baldur’s Gate 3 and Starfield had already started the season of major video game releases. Other AAA titles that are also taking advantage of the Christmas shopping release window are the Cyberpunk 2077: Phantom Liberty DLC, Assassin’s Creed Mirage, Marvel's Spider-Man 2 as well as the Nintendo Switch release of Hogwarts Legacy and the PS5 port of mobile gaming title Honkai Star Rail by Genshin Impact publisher MiHoYo.
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The size of the Gaming Hardware Market was valued at USD XXX XXX in 2024 and is projected to reach USD 0.00 XXX by 2033, with an expected CAGR of 6.50% during the forecast period. The growth of the gaming hardware market is seen in increasing popularity in video games, improved technology in the gaming domain, and the emergence of esports and live-streaming. Gaming hardware encompasses a broad range of devices like consoles, PCs, gaming peripherals, and accessories in form of controllers, headsets, keyboards, mice, and VR gear designed for improved gaming experiences. The growth of the gaming hardware market is mainly boosted by the rapidly increasing demand for high-performance gaming systems that will support graphically intensive games to provide smooth and immersive experiences. As gaming advances toward more realistic and complex environments, gamers now seek advanced hardware solutions with increased processing power, fast refresh rates, and improvements in graphics performance. Especially, this tendency is more marked with the recent rise of adoption of next-gen consoles, the powerful gaming computers, and super graphics cards.Moreover, an exponential growth rate of esports as well as internet gaming is increasingly fueling this market for the gaming hardware industry. Competitive esports events and the professional leagues further boost the necessity of specialized and high-performance apparatuses to sustain the needs of professional gamers as well as fanatics. The market is also experiencing the emergence of VR and AR gaming, with specialized hardware such as VR headsets and motion controllers growing in popularity. These immersive technologies are expected to fuel further growth as the gaming industry seeks to offer even more realistic and interactive experiences. Recent developments include: March 2023: In order to expand the number of games available to users worldwide, Microsoft established a cooperation with cloud gaming service provider Boosteroid., February 2023: Microsoft and NVIDIA announced a 10-year agreement to offer Xbox PC titles to the more than 25 million-user NVIDIA® GeForce NOWTM cloud gaming service, which is available in more than 100 countries. Collaboration will bring popular Xbox games, such as Call of Duty and Minecraft from Activision, to NVIDIA GeForce NOW cloud gaming service.. Notable trends are: Increased multiplayer gaming video streaming is driving the market growth.
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The Gaming Chair Market Report is Segmented by Type (PC Gaming Chair, Hybrid Gaming Chair, Platform Gaming Chair, and Other Chair Types), End User (Residential, Commercial), Distribution Channel (Home Centers, Specialty Stores, Online, Other Distribution Channels), and Geography (North America, Europe, Asia-Pacific, South America, and Middle East and Africa). The Report Offers Market Size and Forecast Values for the Gaming Chair Market in USD for the Above Segments.
In 2024, Call of Duty: Black Ops 6, published by Activision Blizzard, was the top-selling video game in the United States based on dollar sales. EA Sports College Football 25 was in second place, followed by the shooter Helldivers II. The dominance of AAA gaming productions In the video-game industry, AAA (pronounced Triple-A) is a classification that is used when describing or talking about video games that are produced and distributed by major or mid-tier video game developers. These game productions typically have a large development and marketing budget. When looking at the top-selling video games in the United States in 2023, the majority of the best-selling titles were produced by the biggest gaming companies worldwide. In addition to several publicly listed video game companies, gaming platform owners Sony and Nintendo also produce top-selling games with Sony's Marvel's Spider-Man 2 and Nintendo’s The Legend of Zelda: Tears of the Kingdom also reaching rank four and five, respectively. Spotlight: Call of Duty series Activision Blizzard’s long-running Call of Duty franchise usually features in many end-of-the-year lists as it is one of the top-grossing and best-selling gaming franchises worldwide. As of April 2021, the Call of Duty (CoD) series has generated more than 400 million lifetime unit sales and the most recent entry in the series is Call of Duty: Modern Warfare III, which was released in November 2023. The annual releases of the game series are rotated between several game development studios which are subsidiaries of Activision Blizzard: Infinity Ward, Sledgehammer Games, Treyarch, and Raven Software.
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The Middle East Media and Entertainment Market is Segmented by Type (Digital Music (Music Downloads and Music Streaming), Video Games, Video-On-Demand (SvoD and TVoD, Video Downloads), E-Publishing, Advertising (Digital Advertising, Newspaper, Magazine, Television, Radio, and Outdoor Advertising), and Internet Access) and Country (Saudi Arabia, United Arab Emirates, Qatar, and the Rest of Middle East). The Market Sizes and Forecasts are Provided in Terms of Value (USD) for all the Above Segments.
In the fourth quarter of 2023, Tencent was was the highest-grossing gaming company worldwide. The Shenzhen-headquartered online company generated approximately 30 billion U.S. dollars in gaming revenues during the measured period. Japanese competitor Sony was ranked second with 18.3 billion U.S. dollars in quarterly gaming revenues. Sony is one of the biggest gaming publishers worldwide and also owns the PlayStation gaming platform.
In 2024, Brazil's gaming market generated a revenue of 2.46 billion U.S. dollars, making it the country with the highest revenue among the selected countries. Mexico followed in second place with revenues of 1.71 billion U.S. dollars. Argentina, Colombia, and Chile each generated over 500 million U.S. dollars in revenue. COVID-19 and the hunger for entertainment Facing movement restrictions for weeks or even months at a time, Latin Americans embraced video games as a means of entertainment within the safety of their homes. In fact, gamers in the region were those who most increased their playing time worldwide during the early months of the COVID-19 pandemic. As more time was devoted to this activity, the greater the need for players to be well equipped. According to a survey, monthly gaming expenditure in Mexico, Brazil and Chile, grew an average of 50 percent during this period. The future is mobile Mobile devices have offered both amateur and hardcore gamers the flexibility to access gameplay at any time and place. In a 2020 study conducted in Latin America , over two-thirds of respondents reported spending more than 40 minutes a day playing mobile games. The trend appears to be similarly popular across the region. In another survey, 69 percent of responding adults in Mexico stated to play mobile video games, while in the south of the continent, approximately 68.8 percent of Argentinians indicated doing the same.
As well as being one of the leading gaming market in terms of revenue in 2020, the United States is also considered by many as the birthplace of gaming as we know it today. In 2023, the number of employees in the video gaming industry in the United States reached over 268 thousand.
The statistic present the leading video gaming markets in Africa in 2018, ranked by revenue. According to the estimates, Egypt was the top gaming market in the region, seeing as it generated 293 million U.S. dollars in the measured period. Morocco ranked third among African countries, with gaming revenue reaching 129 million U.S. dollars that year.
With more than 1.9 million sold units, "The Legend of Zelda: Tears of the Kingdom" was the best-selling video game title for consoles in Japan in 2023. The action-adventure game was released for the Nintendo Switch in May of that year.
The Japanese video game market
The Japanese video game market is the third-biggest gaming market in the world. While the lion’s share of the market is held by the smartphone, console gaming continues to be a large industry with annual sales of several hundred billion Japanese yen. With Nintendo and Sony, Japan is home to two of the three big console manufacturers, and Japanese consumers continue to show a preference for these domestic brands. Ever since the release of the first Xbox in Japan back in 2002, Microsoft had trouble gaining a significant share of the market.
Hardware sales of gaming consoles
A ranking of the cumulative unit sales of handheld and home video game consoles shows that the Nintendo Switch is currently reigning supreme in Japan. Console hardware sales increased with the launch of the Switch in 2017 and the launch of the PlayStation 5 and Xbox Series X in 2020. In the years from 2020 to 2022, the market also profited from the heightened demand for home entertainment amid the COVID-19 pandemic.
In 2023, gaming company Roblox Corporation reported a total loss from operations of nearly 1.26 billion U.S. dollars. This figure is an increase from last year's operational loss of 923 million U.S. dollars. The Roblox Corporation is video game developing company based in the United States, and was founded in 2006.