13 datasets found
  1. League of Legends average viewer count on Twitch 2025

    • statista.com
    • ai-chatbox.pro
    Updated May 28, 2025
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    Statista (2025). League of Legends average viewer count on Twitch 2025 [Dataset]. https://www.statista.com/statistics/1108953/league-of-legends-number-viewers/
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    Dataset updated
    May 28, 2025
    Dataset authored and provided by
    Statistahttp://statista.com/
    Time period covered
    Jan 2018 - Apr 2025
    Area covered
    Worldwide
    Description

    League of Legends is a free online battle arena game. The objective of this game, in almost all game modes, is to destroy the enemy Nexus. The game is not only popular among players, but also among eSports viewers. League of Legends events on the video streaming service Twitch were watched by an average of 109,000 viewers in April 2025 after peaking at 280,000 average concurrent viewers in October 2021, when the animated series Arcane, which is based on the game, was released on Netflix.

  2. League of Legends championship finals viewers number 2016-2024

    • ai-chatbox.pro
    • statista.com
    Updated Jan 17, 2025
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    Jessica Clement (2025). League of Legends championship finals viewers number 2016-2024 [Dataset]. https://www.ai-chatbox.pro/?_=%2Ftopics%2F4266%2Fleague-of-legends%2F%23XgboD02vawLYpGJjSPEePEUG%2FVFd%2Bik%3D
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    Dataset updated
    Jan 17, 2025
    Dataset provided by
    Statistahttp://statista.com/
    Authors
    Jessica Clement
    Description

    The League of Legends World Championship is an annual tournament hosted by Riot Games which pits the best League of Legends eSports players against each other for the chance to win a large amount of money. Since 2019, the League of Legends World Championships had an average prize pool of more than two million U.S. dollars. The competition draws not just professional gamers but also avid fans of the game as well, as is evident from the large audience following the 2024 League of Legends World Championship Final, which reached 6.94 million peak concurrent viewers. Professional eSports players’ earnings Professional eSports players can earn a significant sum of money throughout their gaming careers. For instance, Lee Sang-Hyeok, who was the leading League of Legends player worldwide according to overall earnings, had won more than 1.8 million U.S. dollars since he began his eSports career. Looking at other games as well, Johan Sundstein was the leading eSports player worldwide based on overall earnings, having received more than seven million U.S. dollars since he started playing Dota 2 professionally. Meanwhile, Sasha Hostyn, who is well known for her achievements playing Starcraft II, was the leading female eSports player based on career earnings, having pocketed more than 400 thousand U.S. dollars since picking up the controller professionally. League of Legends on Twitch One way for eSports fans to tune in and watch their favorite gamers is using Twitch, a live-streaming platform which offers gaming video content in addition to various other forms of online entertainment. In the 30 days preceding December 2024, Caedrel was the leading League of Legends streamer on Twitch, having amassed close to 3.6 million viewership hours in that period. Focusing on the number of hours different games were watched within a week, League of Legends was the third most popular video game on Twitch as of January 2025, with Escape from Tarkov ranking first.

  3. Leading LoL live streamers in Poland 2024, by average viewership

    • statista.com
    Updated Mar 27, 2025
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    Statista (2025). Leading LoL live streamers in Poland 2024, by average viewership [Dataset]. https://www.statista.com/statistics/1244868/poland-leading-lol-streamers-by-viewership/
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    Dataset updated
    Mar 27, 2025
    Dataset authored and provided by
    Statistahttp://statista.com/
    Time period covered
    Jul 2024
    Area covered
    Poland
    Description

    User h2p_gucio had the highest average viewership among League of Legends live streamers in Poland in July 2024 - over 6 thousand viewers. Second was 1wron3k with 3.29 thousand viewers on average.

  4. Twitch share of average viewers worldwide 2025, by game

    • statista.com
    Updated May 28, 2025
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    Statista (2025). Twitch share of average viewers worldwide 2025, by game [Dataset]. https://www.statista.com/statistics/1110340/average-viewers-twitch-game/
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    Dataset updated
    May 28, 2025
    Dataset authored and provided by
    Statistahttp://statista.com/
    Time period covered
    May 2025
    Area covered
    Worldwide
    Description

    Twitch is an online video streaming service which allows eSports and gaming fans to watch their favorite gamers play a variety of online video games. The most viewed game on the service in May 2025 was League of Legends. The MOBA title attracted *** percent of all average viewers in the measured period. Second-ranked Grand Theft Auto saw a *** percent share of average viewing audiences in the last * days.

  5. Most watched female streamers worldwide 2024, by average viewers

    • ai-chatbox.pro
    • statista.com
    Updated Aug 5, 2024
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    Statista (2024). Most watched female streamers worldwide 2024, by average viewers [Dataset]. https://www.ai-chatbox.pro/?_=%2Fstatistics%2F1482557%2Ftop-female-streamers-by-average-viewers%2F%23XgboD02vawLKoDs%2BT%2BQLIV8B6B4Q9itA
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    Dataset updated
    Aug 5, 2024
    Dataset authored and provided by
    Statistahttp://statista.com/
    Time period covered
    Jun 2024
    Area covered
    World
    Description

    In June 2024, Twitch content creator Emiru had the highest number of average viewers among the most popular female streamers across several platforms. The internet personality and cosplayer, which also streams gaming content from multiplayer online battle League of Legends, had over 17,600 average viewers in the examined period. YouTuber and Twitch streamers Alondrissa ranked second, with approximately 16,000 average viewers. In comparison, internet personality, model, and content creator Valkyrae was the most popular live streamer on YouTube, with 9,700 average viewers in June 2024.

  6. Leading MOBA games on Twitch 2025, by concurrent viewers

    • ai-chatbox.pro
    • statista.com
    Updated Mar 5, 2025
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    Statista (2025). Leading MOBA games on Twitch 2025, by concurrent viewers [Dataset]. https://www.ai-chatbox.pro/?_=%2Fstatistics%2F1357157%2Fmoba-livestream-top-games-concurrent-viewers%2F%23XgboD02vawLYpGJjSPEePEUG%2FVFd%2Bik%3D
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    Dataset updated
    Mar 5, 2025
    Dataset authored and provided by
    Statistahttp://statista.com/
    Area covered
    Worldwide
    Description

    In January 2025, League of Legends was the top MOBA title across Twitch with approximately 127,508 average concurrent viewers (AVC). Valorant, which was also published by LoL maker Riot Games, was ranked second with 70,125 ACV during the measured period. Twitch accounted for the majority of the live-streaming audiences of both titles.

  7. LoL summoner share in North America 2025, by tier

    • statista.com
    • ai-chatbox.pro
    Updated Jan 6, 2025
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    Statista (2025). LoL summoner share in North America 2025, by tier [Dataset]. https://www.statista.com/statistics/807298/league-of-legends-player-tier/
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    Dataset updated
    Jan 6, 2025
    Dataset authored and provided by
    Statistahttp://statista.com/
    Time period covered
    Jan 2025
    Area covered
    North America
    Description

    In competitive MOBA game League of Legends, a ranking system is then used to match players of similar skill levels against each other in online games. The League of Legends ranking system has ten levels to indicate the skill level of the gamer. Among North American players, the Bronze skill level was the most common tier as of January 2025, achieved by 21.63 percent of players. Meanwhile, only a small handful of gamers were able to reach the top levels within the game. For casual and professional gamers alike League of Legends has built a loyal and large fanbase in the ten years since its release. The game reached a landmark 100 million monthly active users in 2016, an impressive increase from the 15 million users it had in 2011. As a result of its entertaining and varied gameplay, League of Legends has also become one of the most popular games amongst eSports viewers. The League of Legends eSports championship finals in 2023 became one of the most watched eSports events in history as as viewership peaked at 6.4 million viewers. With so many people watching this event, it comes as no surprise that the prize pool is sizeable. The 2023 edition took place in the Seoul and Busan, South Korea, with a total of 2.23 million U.S. dollars in prize money up for grabs. The South Korean eSports team T1 emerged victorious in 2023, thereby pocketing a whopping 445 thousand U.S. dollars in prize money.

  8. A

    ‘LEC Regular Season 2021 / LOL’ analyzed by Analyst-2

    • analyst-2.ai
    Updated Jan 28, 2022
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    Analyst-2 (analyst-2.ai) / Inspirient GmbH (inspirient.com) (2022). ‘LEC Regular Season 2021 / LOL’ analyzed by Analyst-2 [Dataset]. https://analyst-2.ai/analysis/kaggle-lec-regular-season-2021-lol-7629/b190866c/?iid=007-862&v=presentation
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    Dataset updated
    Jan 28, 2022
    Dataset authored and provided by
    Analyst-2 (analyst-2.ai) / Inspirient GmbH (inspirient.com)
    License

    Attribution 4.0 (CC BY 4.0)https://creativecommons.org/licenses/by/4.0/
    License information was derived automatically

    Description

    Analysis of ‘LEC Regular Season 2021 / LOL’ provided by Analyst-2 (analyst-2.ai), based on source dataset retrieved from https://www.kaggle.com/jordipompas/lec-regular-season-2021 on 28 January 2022.

    --- Dataset description provided by original source is as follows ---

    Context

    League of Legends is one of the world's most famous video games. It's played by over 100 million active users every month. League of Legends is perhaps the most prominent Esport game. Nowadays, their competitions are becoming more and more professional and little by little new information about the players is appearing.

    Content

    This dataset includes the statistics of all LEC (League of Legends European Championship) players for the 2021 regular season.

    The same variables are found in all 3 datasets:

    • Role: The position of the player
    • Name: Name of the player
    • Games: Number of games played
    • Wins: Games won
    • Loses: Matches lost
    • WR: Win rate (Wins/Games)
    • K: Average kills per game
    • D: Average death per game
    • A: Average assists per game
    • KDA: Kills+Assists/Deaths
    • CS: Average minions killed per game
    • CS/M: Average minions killed per minute
    • G: Average gold per game (per thousand)
    • G/M: Gold per minute
    • KPAR: Kill Participation (Kills+Assist / Team Kills)
    • KS: Kills Share(Kills / Team Kills)
    • GS: Team Gold %
    • CP: Champs Played

    If you need any further information, you can contact me in the Discussion section or on Twitter (https://twitter.com/jordipg05).

    --- Original source retains full ownership of the source dataset ---

  9. Leading e-sports teams from Russia and Ukraine 2022, by average viewers

    • statista.com
    Updated Sep 23, 2024
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    Statista (2024). Leading e-sports teams from Russia and Ukraine 2022, by average viewers [Dataset]. https://www.statista.com/statistics/1318399/russia-and-ukraine-esports-teams-by-average-viewers/
    Explore at:
    Dataset updated
    Sep 23, 2024
    Dataset authored and provided by
    Statistahttp://statista.com/
    Time period covered
    Mar 2022 - May 2022
    Area covered
    Russia, Ukraine
    Description

    Kyiv-based Natus Vincere had an average viewership of 200.6 thousand between March and May 2022. The team competes in games such as Counter Strike: Global Offensive, Dota 2, FIFA, World of Tanks, and League of Legends: Wild Rift. Team Spirit from Moscow ranked second among e-sports teams from Russia and Ukraine, with an average of 160.6 thousand viewers in the period under consideration.

  10. eSports games players average age in North America 2015

    • statista.com
    Updated Nov 5, 2015
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    Statista (2015). eSports games players average age in North America 2015 [Dataset]. https://www.statista.com/statistics/579779/age-esports-games-players/
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    Dataset updated
    Nov 5, 2015
    Dataset authored and provided by
    Statistahttp://statista.com/
    Time period covered
    2015
    Area covered
    North America
    Description

    The statistic presents the average age of selected eSports players in North America in 2015. According to the estimates, the average age of League of Legends (LoL) player was 26 years. In general, the average age of eSports players spanned between 24 and 27 years. That year LoL ranked third among the most popular games among eSports competitors in the United States. FIFA managed to secure the first spot in the ranking. Overall, when asked if they ever watched eSports, 26 percent of respondents in the United States said yes in 2016, representing a eight percent increase from 2015.

  11. Distribution of U.S. League of Legends fans 2018, by age

    • statista.com
    Updated Jan 29, 2021
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    Statista (2021). Distribution of U.S. League of Legends fans 2018, by age [Dataset]. https://www.statista.com/statistics/1018224/league-of-legends-fans-by-age-usa/
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    Dataset updated
    Jan 29, 2021
    Dataset authored and provided by
    Statistahttp://statista.com/
    Time period covered
    2018
    Area covered
    United States
    Description

    The statistic presents the share of League of Legends fans in the United States in 2018, by age group. According to the estimates, teenagers aged 13 to 17 accounted for 12 percent of U.S. League of Legends fans.

  12. LoL World Championships prize pool 2012-2024

    • statista.com
    • ai-chatbox.pro
    Updated Jan 16, 2025
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    Statista (2025). LoL World Championships prize pool 2012-2024 [Dataset]. https://www.statista.com/statistics/749024/league-of-legends-championships-prize-pool/
    Explore at:
    Dataset updated
    Jan 16, 2025
    Dataset authored and provided by
    Statistahttp://statista.com/
    Area covered
    Worldwide
    Description

    In 2024, the League of Legends World Championship, which took place in the France, Germany, and the UK, had a prize pool of just under 2.23 million U.S. dollars. This marked a significant drop on the prize pool of 6.45 million U.S. dollars in 2018. The total winnings from the tournament in 2018 were the largest on record since the championship began in 2011, and the cumulative prize money since 2019 has totaled slightly above two million U.S. dollars annually. League of Legends is a free-to-play multiplayer online battle arena (MOBA) game that pits opposing teams against each other to infiltrate their opponents’ base and destroy their “nexus”, a fortified structure within the base. Who are the most prominent League of Legends players worldwide? Looking at professional gamers, Sang Hyeok Lee was the highest-earning League of Legends player worldwide in 2024. Hailing from South Korea, Lee, who played under the moniker of Faker, had earned more than 1.8 million U.S. dollars competing at League of Legends tournaments throughout his eSports gaming career. Meanwhile, Caedrel was the most watched League of Legends streamer on Twitch worldwide, having accumulated more than 3.6 million viewership hours in the 30 days preceding December 2024. The British League of Legends streamer’s monthly viewership hours were about 25 percent higher than NoWay4u_Sir, who was second in the ranking. How popular are MOBA games? Multiplayer online battle arena (MOBA) games are a widely played subgenre of strategy games which enable teams of players to compete against one another on a predetermined battlefield. Although they were not the first games within the genre, MOBA was popularized with titles such as League of Legends and Dota 2. In April 2024, Mobile Legends: Bang Bang was the most downloaded MOBA mobile gaming app worldwide, registering almost six million downloads. Meanwhile, Honor of Kings was the top-grossing mobile MOBA app worldwide, reporting an annual revenue of above 161 million U.S. dollars in April 2024.

  13. Average spend on DLCs in selected video games in the U.S. 2019

    • statista.com
    Updated Feb 23, 2018
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    Jessica Clement (2018). Average spend on DLCs in selected video games in the U.S. 2019 [Dataset]. https://www.statista.com/study/51789/counter-strike-global-offensive/
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    Dataset updated
    Feb 23, 2018
    Dataset provided by
    Statistahttp://statista.com/
    Authors
    Jessica Clement
    Description

    Downloadable content is a way of enhancing the video gaming experience for the players by giving them access to exciting new content which can range from the purely aesthetic changes to upgrades to characters and items. During a 2019 survey of gamers, it was found that they spent an average of 92 U.S. dollars each year on in-game transactions in League of Legends.

    The reasons why Fortnite has become such a global hit are clear to see. Not only is the game free to play, but it is also available on most gaming platforms. On top of this, the Battle Royale-style, in which up to 100 players fight it out at one time, mean that the re-playability of the game is infinite – each game is unique. However, while the game itself is free to download, users are encouraged to purchase downloadable content (DLC) to enhance their gaming experience. In 2019, Fornite users in the United States spent an average of 82 U.S. dollars on DLC. The most common in-game purchases included upgrades to characters and outfits, as well as to the gliders which transport the players into the battle arena. This model for generating revenue seems to have been a success for Epic Games as player spending on the Fortnite mobile app consistently reaches million of U.S. dollars each month.

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Statista (2025). League of Legends average viewer count on Twitch 2025 [Dataset]. https://www.statista.com/statistics/1108953/league-of-legends-number-viewers/
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League of Legends average viewer count on Twitch 2025

Explore at:
5 scholarly articles cite this dataset (View in Google Scholar)
Dataset updated
May 28, 2025
Dataset authored and provided by
Statistahttp://statista.com/
Time period covered
Jan 2018 - Apr 2025
Area covered
Worldwide
Description

League of Legends is a free online battle arena game. The objective of this game, in almost all game modes, is to destroy the enemy Nexus. The game is not only popular among players, but also among eSports viewers. League of Legends events on the video streaming service Twitch were watched by an average of 109,000 viewers in April 2025 after peaking at 280,000 average concurrent viewers in October 2021, when the animated series Arcane, which is based on the game, was released on Netflix.

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