3 datasets found
  1. League of Legends revenue worldwide 2015-2020

    • statista.com
    Updated Jun 26, 2025
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    Statista (2025). League of Legends revenue worldwide 2015-2020 [Dataset]. https://www.statista.com/statistics/806975/lol-revenue/
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    Dataset updated
    Jun 26, 2025
    Dataset authored and provided by
    Statistahttp://statista.com/
    Area covered
    Worldwide
    Description

    First released in 2009, League of Legends (LoL) is an online multiplayer battle arena game which generated revenue of **** billion U.S. dollars in 2020. This figure represents recovery from the dip to *** billion U.S. dollars in annual revenue generated in 2018. Still going strong after 10 years League of Legends has built a loyal and large fanbase in the ten years since its release. The game reached a landmark 100 million monthly active users in 2016, an impressive increase from the ** million users it had in 2011. As with many online games, players can gain experience points through playing the game and completing certain missions. This ranking system is then used to match players of similar skill levels against each other in online games. The League of Legends ranking system has **** levels to indicate the skill level of the gamer. Amongst North American players, the silver skill level was the most common, whilst only a small handful of gamers were able to reach the top levels. League of Legends tournamentsDue to its entertaining and fast-pace gameplay, League of Legends is one of the most popular eSports, with almost ** million U.S. dollars up for grabs in LoL tournaments worldwide in 2018. The pinnacle of the League of Legends competitive scene is the World Championship, which became one of the most watched eSports events in history in 2018 as almost 100 million unique viewers tuned in. The Chinese eSports team, Invictus Gaming, emerged victorious in 2018, thereby pocketing a whopping *** million U.S. dollars in prize money.

  2. Top grossing mobile MOBA games worldwide 2025

    • statista.com
    Updated Jul 15, 2025
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    Statista (2025). Top grossing mobile MOBA games worldwide 2025 [Dataset]. https://www.statista.com/statistics/1269473/moba-apps-top-grossing/
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    Dataset updated
    Jul 15, 2025
    Dataset authored and provided by
    Statistahttp://statista.com/
    Time period covered
    Jun 2025
    Area covered
    Worldwide
    Description

    Honor of Kings was the top-grossing mobile multiplayer online battle arena (MOBA) game worldwide in June 2025, accumulating over 143 million U.S. dollars through in-app purchase revenues. Honor of Kings is only available in China, and the game's international version Arena of Valor generated approximately 41,000 U.S. dollars during the measured period. The U.S. edition of Mobile Legends: Bang Bang was ranked second overall with 10.69 million U.S. dollars in monthly IAP revenue.

  3. Global revenue of Tencent's mobile game Honor of Kings 2016-2025 YTD

    • statista.com
    Updated May 26, 2025
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    Statista (2025). Global revenue of Tencent's mobile game Honor of Kings 2016-2025 YTD [Dataset]. https://www.statista.com/statistics/1231125/tencent-global-mobile-game-revenue-of-honor-of-kings/
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    Dataset updated
    May 26, 2025
    Dataset authored and provided by
    Statistahttp://statista.com/
    Area covered
    China, Worldwide
    Description

    The Honor of Kings title is widely recognized as the pinnacle of global mobile gaming. In 2024 alone, this multiplayer online battle arena (MOBA) hit garnered nearly **** billion U.S. dollars of global in-app revenues, underlining its financial prowess. Just how influential is Honor of Kings? Created by Tencent, a gaming behemoth on the global stage, Honor of Kings leverages Tencent's vast resources, including its social media platform WeChat, to promote the game and enrich player engagement. The second-most downloaded MOBA game in the world has racked up to **** million downloads worldwide since its launch in late 2015. What sets Honor of Kings apart? Honor of Kings offers an unparalleled MOBA experience with well-designed maps, diverse heroes, and captivating gameplay. It is known in some regions as "Arena of Valor," with tailored adjustments catering to diverse audiences. Its competitive nature has spawned a vibrant esports scene, with professional leagues and tournaments attracting a substantial audience.

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Statista (2025). League of Legends revenue worldwide 2015-2020 [Dataset]. https://www.statista.com/statistics/806975/lol-revenue/
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League of Legends revenue worldwide 2015-2020

Explore at:
15 scholarly articles cite this dataset (View in Google Scholar)
Dataset updated
Jun 26, 2025
Dataset authored and provided by
Statistahttp://statista.com/
Area covered
Worldwide
Description

First released in 2009, League of Legends (LoL) is an online multiplayer battle arena game which generated revenue of **** billion U.S. dollars in 2020. This figure represents recovery from the dip to *** billion U.S. dollars in annual revenue generated in 2018. Still going strong after 10 years League of Legends has built a loyal and large fanbase in the ten years since its release. The game reached a landmark 100 million monthly active users in 2016, an impressive increase from the ** million users it had in 2011. As with many online games, players can gain experience points through playing the game and completing certain missions. This ranking system is then used to match players of similar skill levels against each other in online games. The League of Legends ranking system has **** levels to indicate the skill level of the gamer. Amongst North American players, the silver skill level was the most common, whilst only a small handful of gamers were able to reach the top levels. League of Legends tournamentsDue to its entertaining and fast-pace gameplay, League of Legends is one of the most popular eSports, with almost ** million U.S. dollars up for grabs in LoL tournaments worldwide in 2018. The pinnacle of the League of Legends competitive scene is the World Championship, which became one of the most watched eSports events in history in 2018 as almost 100 million unique viewers tuned in. The Chinese eSports team, Invictus Gaming, emerged victorious in 2018, thereby pocketing a whopping *** million U.S. dollars in prize money.

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